Better Robot modes
Better Robot modes
Posted by PhelesDragon Thu Sep 01, 2011 6:53 pm
PhD
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Re: Better Robot modes
Posted by PrymeStriker Thu Sep 01, 2011 8:18 pm
PhelesDragon wrote:I love the human bots, but why would a distant race of robots that can change shape who have had little to no contact with humans have almost exclusively humanoid designs? Come on Hasbro! There's so much untapped potential!
That raises Robert Epp's question: "If God made us in his image, who made them?"
Anywho, the Cybertronion race has had no contact with Earth animals either, so...what?

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Re: Better Robot modes
Posted by PhelesDragon Thu Sep 01, 2011 8:31 pm
PhD
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Gyrotron wrote:PhelesDragon wrote:I love the human bots, but why would a distant race of robots that can change shape who have had little to no contact with humans have almost exclusively humanoid designs? Come on Hasbro! There's so much untapped potential!
That raises Robert Epp's question: "If God made us in his image, who made them?"
Anywho, the Cybertronion race has had no contact with Earth animals either, so...what?
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Re: Better Robot modes
Posted by PhelesDragon Thu Sep 01, 2011 8:33 pm
PhD
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Gyrotron wrote:PhelesDragon wrote:I love the human bots, but why would a distant race of robots that can change shape who have had little to no contact with humans have almost exclusively humanoid designs? Come on Hasbro! There's so much untapped potential!
That raises Robert Epp's question: "If God made us in his image, who made them?"
Anywho, the Cybertronion race has had no contact with Earth animals either, so...what?
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Re: Better Robot modes
Posted by WarGraver Thu Sep 01, 2011 8:55 pm
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Re: Better Robot modes
Posted by Mykltron Fri Sep 02, 2011 4:58 am
Weapon: tea cup."
PhelesDragon wrote:Valid point, but the issue still remains: Why do (almost) all robot modes have to be humanoid??? The potential is virtually limitless once they move past just humanoid.
PhD
Maybe because it's difficult to operate a space ship when each of your four limbs end with a hoof.
I prefer my two armed bipeds cos there's more poseability that way, however, I have been thinking for a few years that a robot with four fully poseable legs and two fully poseable arms would be cool, as would a robot with two fully poseable legs and four fully poseable arms.
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Re: Better Robot modes
Posted by RhA Fri Sep 02, 2011 5:18 am
Mykltron wrote:PhelesDragon wrote:Valid point, but the issue still remains: Why do (almost) all robot modes have to be humanoid??? The potential is virtually limitless once they move past just humanoid.
PhD
Maybe because it's difficult to operate a space ship when each of your four limbs end with a hoof.
I prefer my two armed bipeds cos there's more poseability that way, however, I have been thinking for a few years that a robot with four fully poseable legs and two fully poseable arms would be cool, as would a robot with two fully poseable legs and four fully poseable arms.PhelesDragon wrote:I'm on YouTube
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Re: Better Robot modes
Posted by dirk2243 Fri Sep 02, 2011 9:30 am
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Re: Better Robot modes
Posted by BeastProwl Fri Sep 02, 2011 9:43 am

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Re: Better Robot modes
Posted by paul053 Fri Sep 02, 2011 10:17 am
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Re: Better Robot modes
Posted by PhelesDragon Fri Sep 02, 2011 5:58 pm
Agreed, but WHO CARES? Let the director figure out how centaurs operate spaceships, not the toy designers. And centaurs have more than 4 limbs, they also have 2 human arms.
"It's because they are designed to be sold. Humans tend to stick to what they recognise. We recognise humans."
Valid point as well, but you know what else TransFormers fans recognize? TRANSFORMERS. Humanoid or not, We TF fans are smart enough to spot a robo-shapeshifter when we see one.
Um, and what country do you live in that your people don't recognize animal forms? Sorry, I had to ask.
"I prefer my two armed bipeds cos there's more poseability that way, however, I have been thinking for a few years that a robot with four fully poseable legs and two fully poseable arms would be cool, as would a robot with two fully poseable legs and four fully poseable arms."
Having a 4-legged(plus) transformer would not necessarily inhibit pose-ability. In fact, a huge issue with TFs is top heaviness due to kibble. You know what stands better than a biped? A quadroped.
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Re: Better Robot modes
Posted by alternator77 Fri Sep 02, 2011 6:23 pm
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Re: Better Robot modes
Posted by PhelesDragon Fri Sep 02, 2011 6:30 pm
alternator77 wrote:it be damn near impossible to create a inect beast that transforms into a car without some serious kibble(shellformer) or a great deal of compromise in both modes. either that or a huge figure that has the needed space to incorporate all of this not something hasbro is going to do.
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Re: Better Robot modes
Posted by Diem Fri Sep 02, 2011 7:13 pm
PhelesDragon wrote:Why? Explain to me the logistics of why this is impossible. And I didn't say anything about insects, but while we're at it, hell yeah, throw in a few bugs too. They won't know unless they try. Look at G1, the toys sucked, but after years of practice, the stuff they are putting out is unbelievable. I challenge you to give me a solid argument why animal based robot modes are an impossibility.alternator77 wrote:it be damn near impossible to create a inect beast that transforms into a car without some serious kibble(shellformer) or a great deal of compromise in both modes. either that or a huge figure that has the needed space to incorporate all of this not something hasbro is going to do.
To be fair there are a not-insignificant number of non-humanoid robots. Just look at DOTM Hatchet, or ROTF Scalpel and Ejector. Pretty much every Laserbeak and Ravage ever (except for Beast Wars/Energon). The Breast Force. Sky Lynx. Noble Savage. There are a ton of examples.
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Re: Better Robot modes
Posted by PhelesDragon Fri Sep 02, 2011 8:38 pm
[/quote]alternator77 wrote:it be damn near impossible to create a inect beast that transforms into a car without some serious kibble(shellformer) or a great deal of compromise in both modes. either that or a huge figure that has the needed space to incorporate all of this not something hasbro is going to do.
To be fair there are a not-insignificant number of non-humanoid robots. Just look at DOTM Hatchet, or ROTF Scalpel and Ejector. Pretty much every Laserbeak and Ravage ever (except for Beast Wars/Energon). The Breast Force. Sky Lynx. Noble Savage. There are a ton of examples.[/quote]
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Re: Better Robot modes
Posted by FellintoOblivion Fri Sep 02, 2011 9:47 pm
PhelesDragon wrote:Why? Explain to me the logistics of why this is impossible. And I didn't say anything about insects, but while we're at it, hell yeah, throw in a few bugs too. They won't know unless they try. Look at G1, the toys sucked, but after years of practice, the stuff they are putting out is unbelievable. I challenge you to give me a solid argument why animal based robot modes are an impossibility.alternator77 wrote:it be damn near impossible to create a inect beast that transforms into a car without some serious kibble(shellformer) or a great deal of compromise in both modes. either that or a huge figure that has the needed space to incorporate all of this not something hasbro is going to do.
Why don't you prove they ARE possible?
Hasbro has been making Transformers for ~20 years and employs some of the best toy engineers in the business.
If they though it was possible AND profitable they would have done it already.
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Re: Better Robot modes
Posted by PhelesDragon Fri Sep 02, 2011 11:05 pm
"Why don't you prove they ARE possible?
Hasbro has been making Transformers for ~20 years and employs some of the best toy engineers in the business.
If they though it was possible AND profitable they would have done it already."
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Re: Better Robot modes
Posted by FellintoOblivion Sat Sep 03, 2011 4:20 am
PhelesDragon wrote:Ok, fair enough. Here's an argument. Hasbro, along with making some awesome toy decisions, has also made some TERRIBLE toy decisions. Them not even really attempting to make many beastial robots is proof that it MAY be profitable. Look at how many people want that ravage that turns into a car. It's among the most highly-coveted TFs. Granted, I can't PROVE that it's possible to make beastial robots turn into vehicles, simply because I am not a toy designer, but there is no solid argument that it can't work(not that I've seen anyway)and last time I checked, Hasbro was based in America, where we decided we wanted paper-thing laptops, so we made them. Bullshit we can't make beasts into vehicles. Hasbro does have some awesome designers, but the company can also be lazy. Case in point, DOTM Leader BumbleBee. A recent, humanoid robot that looks like ****. And An expensive one at that.
"Why don't you prove they ARE possible?
Hasbro has been making Transformers for ~20 years and employs some of the best toy engineers in the business.
If they though it was possible AND profitable they would have done it already."
You might think they are making terrible decisions but considering that Hasbro stock is up over 12% since the first movie came out I would say they're making good and more importantly profitable decisions.
Do I like every toy they do or don't release? No but I also don't have the hubris to think I know better then they do about what they should or shouldn't be making.
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Re: Better Robot modes
Posted by Mykltron Sat Sep 03, 2011 5:23 am
Weapon: tea cup."
PhelesDragon wrote:"Maybe because it's difficult to operate a space ship when each of your four limbs end with a hoof."
Agreed, but WHO CARES? Let the director figure out how centaurs operate spaceships, not the toy designers. And centaurs have more than 4 limbs, they also have 2 human arms.
My point was evolution. It's said that it's our oppose-able thumbs that give us the advantage over animals. I also went on to say that I'd love a centaur type robot. With the two 'arms' it would be able to operate machinery.
A friend of mine wanted a TF as a kid and he got a Rock Lord. He was happy as it was an object that transformed into a humanoid. Maybe humanoids DO sell better.
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Re: Better Robot modes
Posted by WasPWNator Sat Sep 03, 2011 5:50 am
Plus that's an excellent example of an animal transforming into a vehicle as both the bird and artillery modes are pretty flawless by G1 standards. The only other examples I can think of are the cassette formers, who are pretty neat. Although Frenzy is my fav amongst them and he's a humanoid too.
I think the reason I like humanoid robots is because I identify with them more; it's easier to inject imagination and personality into them when they have a shape you can relate to. Although having said that, I really wish Cybertron Scrapmetal only had a vehicle mode and a monstrous beast mode instead of a humanoid robot form as he has no personality and actually is a mindless monster.
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Re: Better Robot modes
Posted by Genocide G2.0 Sat Sep 03, 2011 8:06 am
i would like to see like Hatchet(finally got him)Cyberverse/CHURG Scout versions of Steeljaw and Ramhorn and so on
They could be a fleet of cybertronian spaceships they dont have to come from Blaster or Soundwave we already know there little cassette gangs they would just be there own clique from either faction
If it was from the CHURG line they would fit nice with Rumble & Frenzy and it would be nice if that lead to Eject & Rewind .
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Re: Better Robot modes
Posted by PhelesDragon Sat Sep 03, 2011 4:52 pm
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Re: Better Robot modes
Posted by RhA Sun Sep 04, 2011 3:37 am
PhelesDragon wrote:Valid point as well, but you know what else TransFormers fans recognize? TRANSFORMERS. Humanoid or not, We TF fans are smart enough to spot a robo-shapeshifter when we see one.
Um, and what country do you live in that your people don't recognize animal forms? Sorry, I had to ask.
If you're going to be sorry in advance, the question you ask is going to be a bit mean even by you own standards, wouldn't you agree?
Aside from that, usually animalistic depections are synonims of human character traits. Symbolism is a cultural phenomenon understood by most people, examples; a snake is a cunning and deceptive character (check your local bible) and not much ofa heroic character. If I where a christian comsumer, not a crazy assumption if you live in the US, you wouldn't be very tempted to buy such a character for you kid, right? Forgive me if I can't list every animal metaphore, the list is extensive and I can imagine you can think of your own examples.
Also. there's this article: http://www.beyondintractability.org/essay/humanization/
And be aware that fans can recognize a TF, but are not the primary market.
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Re: Better Robot modes
Posted by bionic_radical Sun Sep 04, 2011 10:09 am
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Re: Better Robot modes
Posted by Noideaforaname Sun Sep 04, 2011 12:18 pm
Personally, I love non-humanoids (in fact I hate human-like bots) and would love to see more of them. There's no real reason Hasbro can't make any.
EDIT: I would LOVE to get Dinobots that had dinosaurs as their bot modes. I don't know about anyone else, but their Dino-parts are far more memorable than their Bot-parts (and the original cartoon abandoned the robot modes at one point, IIRC).

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