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sprockitz wrote:what I'm seeing completely ignored by almost everyone is the fact that you can't see someone if they haven't joined yet. How would you address that in spying and the effects that has on fairness. These suggestions are all well and good but without some practical but simple way to implement it given the nature of the game they have no value.
Evolution Prime wrote:sprockitz wrote:what I'm seeing completely ignored by almost everyone is the fact that you can't see someone if they haven't joined yet. How would you address that in spying and the effects that has on fairness. These suggestions are all well and good but without some practical but simple way to implement it given the nature of the game they have no value.
I thought that characters could move between territories. The sensors could then see that movement and tell who is moving around and who is staying put in the surrounding territories. It would be a guess to who would be joining up in a campaign against your territory. But at least you would know what to expect for an invading force.
Uncrazzimatic wrote:Caelus wrote:Evolution Prime wrote:I think it should start out blind. Then I think you should be able to add sensors down the line. The sensors could see numbers,who is involved, stats, things like that. Upgrading sensors will reveal more things.
Da, setting it up as a territory-upgrade like the shields and turrets would be good.
And we need to add Combat Engineers to Burn's list. They would determine just how fast a faction could build their fortifications and territory-upgrades.
Oooh I like that one.
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