We have a lot of choices
Defeat is not the end
Defeat is not the end
Posted by Wingz Sat Feb 17, 2018 11:22 pm
We have a lot of choices
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Re: Defeat is not the end
Posted by turbomagnus Sun Feb 18, 2018 10:09 am
Now who will stand on either hand and keep the bridge with me?'"
Though I will admit that of greater concern than simply where to target is the fact that, according to what's been released so far regarding the next round, it's going to involve teaming up with partners...
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Re: Defeat is not the end
Posted by Jack Hallows Sun Feb 18, 2018 12:13 pm
either 6 or 8 would be good choices, and obviously 5, for completely personal reasons lol.
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Re: Defeat is not the end
Posted by Wingz Sun Feb 18, 2018 12:32 pm
turbomagnus wrote:Though I will admit that of greater concern than simply where to target is the fact that, according to what's been released so far regarding the next round, it's going to involve teaming up with partners...
I'd be your partner
I just picked a number, because I didn't really care where we go. 8 is as good as 6 to me
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Re: Defeat is not the end
Posted by Nexus Knight Sun Feb 18, 2018 3:18 pm
Btw, is there any benefit or bonus to holding any specific sectors?
"Ride in style!" Hot Rod (ever humble)
"Such heroic nonsense" Megatron
"I have better things to do tonight than die" Springer
"Till the day that all are one" Optimus Prime
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"This is bad comedy" Galvatron (seeing Starscream's last bid for control)
"Ba wee gra na weep nini bong" Universal Greeting
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Re: Defeat is not the end
Posted by Burn Sun Feb 18, 2018 3:49 pm
*sigh* Something is always broken somewhere
And before people get their pretty frilly pink panties in a twist (calm down Turbo, I know you haven't got the frilly ones on today), I need to see the results to mediate between Iacon and HMW GD.
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Re: Defeat is not the end
Posted by turbomagnus Sun Feb 18, 2018 4:04 pm
Now who will stand on either hand and keep the bridge with me?'"
I don't know, Nexus, probably something to ask Psych' or Sustain, though they haven't said anything of the ilk so far...
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Re: Defeat is not the end
Posted by Burn Sun Feb 18, 2018 4:06 pm
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Re: Defeat is not the end
Posted by Nexus Knight Sun Feb 18, 2018 4:29 pm
"Ride in style!" Hot Rod (ever humble)
"Such heroic nonsense" Megatron
"I have better things to do tonight than die" Springer
"Till the day that all are one" Optimus Prime
"I belong to no one!" Megatron
"This is bad comedy" Galvatron (seeing Starscream's last bid for control)
"Ba wee gra na weep nini bong" Universal Greeting
"Till all are one" Rodimus Prime
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Re: Defeat is not the end
Posted by ThunderThruster Mon Feb 19, 2018 7:01 am
"Half the battle is won in the mind"
Tekka wrote:What she doesn't realize is that Springer actually loves Rodimus.
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Re: Defeat is not the end
Posted by Wrecking Poof Mon Feb 19, 2018 2:54 pm
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Re: Defeat is not the end
Posted by turbomagnus Mon Feb 19, 2018 3:29 pm
Now who will stand on either hand and keep the bridge with me?'"
Sustain wrote:Since the ruling was a Decepticon win. The Autobots now get to choose a sector to fight for next.![]()
Do you dare invade the newly acquired Decepticon territory or do you forage on to a new area to seek out a new find?
As you can see, we lost Hydrax Plateau during the Sharkticonado, hence the big Deceptibrand on it, but basically each number corresponds to a grid square on the map that's up for grabs. Win enough sectors and we get to attack Kaon itself (or, conversely, lose enough and the Decepticons get to make their big push on Iacon).
The different regions themselves don't really have any bearing on anything, no bonuses or special rules (that we as yet know of), they're just a way to make it more... immerssed with us being able to say we're fighting over Tarn or Vos or Altihex or Tyrest rather than simply "grid square 6", "square eight", 'five', etc.
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Re: Defeat is not the end
Posted by Wrecking Poof Mon Feb 19, 2018 8:02 pm
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Re: Defeat is not the end
Posted by Burn Mon Feb 19, 2018 8:38 pm
turbomagnus wrote:"grid square 6", "square eight", 'five', etc.
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Re: Defeat is not the end
Posted by Light Metal Fri Mar 02, 2018 4:39 am
Just imagine if we claimed Tarn... Having a big, fat 'Bot insignia stamped on it would be hittin' 'em where it hoits.
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Re: Defeat is not the end
Posted by turbomagnus Tue Mar 06, 2018 12:06 pm
Now who will stand on either hand and keep the bridge with me?'"
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Re: Defeat is not the end
Posted by Wingz Tue Mar 06, 2018 12:37 pm
turbomagnus wrote:Next round starts Friday morning. Are we in agreement as to our target, Autobots?
Looks to be a decisive vote to me
EDIT: Mine was the only one non-Tarn, but I admittedly picked randomly to see results
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Re: Defeat is not the end
Posted by turbomagnus Thu Mar 22, 2018 10:15 am
Now who will stand on either hand and keep the bridge with me?'"
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Re: Defeat is not the end
Posted by ThunderThruster Thu Mar 22, 2018 2:05 pm
If we are going to lose the entire tournament, I say we make them fight for every sector, all the way until we're left at Iacon. If they want it, they work for it.
Tekka wrote:What she doesn't realize is that Springer actually loves Rodimus.
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Re: Defeat is not the end
Posted by Wingz Thu Mar 22, 2018 6:44 pm
ThunderThruster wrote:It was a fair idea, but maybe our overall execution wasn't as good as it could have been.
If we are going to lose the entire tournament, I say we make them fight for every sector, all the way until we're left at Iacon. If they want it, they work for it.
I like your style
No worries, Turbo. We gave them a run for their money and placed!
Just need more 'Bot participation, and we've got this! Just one more Autobot team would have made the difference there - Wingz
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Re: Defeat is not the end
Posted by Burn Thu Mar 22, 2018 7:07 pm
turbomagnus wrote:...Would anyone be offended if, because my Tarn idea backfired horribly, I abstain from any suggestions this next round? I'd still vote, just not offer up an idea on where to attack...
Offended? No. Very disappointed though.
You have ZERO reason to take any responsibility for this. You're over-thinking it. Believe me when I say it could have been ANY sector and the result would have been the same.
The 'Cons didn't fight harder because it was Tarn. The 'Cons just played.
Keep doing what you're doing Turbs. In time you, and others, will reach a point where things are a lot more balanced.
As I've said, the top bot can have over a billion XP, but the second top bot is still his equal as all their stats are maxed, and once you get past level 5, the odds of standing against a higher level increases more and more as there's only a few points difference in the primary stats.
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Re: Defeat is not the end
Posted by turbomagnus Thu Mar 22, 2018 7:40 pm
Now who will stand on either hand and keep the bridge with me?'"
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Re: Defeat is not the end
Posted by Wingz Thu Mar 22, 2018 8:01 pm
turbomagnus wrote:Well, in that case, who wants to see if we can play tic-tac-toe better than HMW and keep the Cons out of Vos (6) and stop them from getting three sectors in a line across the map?
I like it! Consider the notion seconded!
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Re: Defeat is not the end
Posted by Burn Thu Mar 22, 2018 8:05 pm
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Re: Defeat is not the end
Posted by turbomagnus Thu Mar 22, 2018 11:31 pm
Now who will stand on either hand and keep the bridge with me?'"
Burn wrote:Oh thank **** I'm not the only one who was hoping to see this turn into Noughts and Crosses ... or Tic-tac-toe as you weird colonials want to call it.
Tic-Tac-Toe always makes me think of this movie - can't remember the exact name - where a guy hacks into a top secret government project and starts (he thinks) playing games of tic-tac-toe with one of the scientists; the problem is that it's a project designed to create a computer intelligence to have control of America's nuclear weapons (remove the risk of the human factor type thing). Anyway, there's some kind of malfunction and the government actually brings him in because he's the only person, now that the security defenses are active, who can hack into the computer's systems and keep it from launching aforementioned weapons...
Anyway, he convinces the computer to play tic-tac-toe against itself and the computer keeps getting "cat" (not sure what other countries call it; no one wins, basically.) and then he has it apply that to thermonuclear war. The AI runs a series of scenarios and realizes that, just like tic-tac-toe, no one can win in thermonuclear war and the best solution is not to play (that is, not to launch) and shuts itself down.
As you can guess, the movie was a very... definite product of the Cold War era... but somehow, tic-tac-toe always makes me think of it...
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