Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Lousy_Autobot_Lover wrote:So basically the "sprites" that are in the game are all the same size except when they show the cinematic? (Excuse my ignorance on the topic, I am not a gamer).
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
roBROmanceFTW wrote:I have yet to play this game, but it appears as though the first picture is in-game imagery, while the second is a pre-rendered full motion video. If that is the case (and it seems so) then the size increase of Optimus is most likely due to the usage of "hieratic scale," in which Optimus is intentionally taller than everyone else because...he is the leader. THAT, or the focus of the cutscene should be primarily on Optimus. Many films, artworks, and prior Transformers series liberally use hieratic scale. The most vivid example I can provide is the Beast Wars episode wherein the "sleeping" Optimus Prime towered over T-rex Megatron...but when has a truck literally TOWERED over a T-rex??? In TF: Prime, Arcee's height is always changing, especially in episodes where the focus is on her.
Hope that explains things...
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:roBROmanceFTW wrote:I have yet to play this game, but it appears as though the first picture is in-game imagery, while the second is a pre-rendered full motion video. If that is the case (and it seems so) then the size increase of Optimus is most likely due to the usage of "hieratic scale," in which Optimus is intentionally taller than everyone else because...he is the leader. THAT, or the focus of the cutscene should be primarily on Optimus. Many films, artworks, and prior Transformers series liberally use hieratic scale. The most vivid example I can provide is the Beast Wars episode wherein the "sleeping" Optimus Prime towered over T-rex Megatron...but when has a truck literally TOWERED over a T-rex??? In TF: Prime, Arcee's height is always changing, especially in episodes where the focus is on her.
Hope that explains things...
Except, like I said, character models remain a constant size. Optimus Prime didn't get bigger in Beast Wars, his character model was always just that one size. Arcee is, likewise, always the same size, but episodes that focus on her usually also focus on Jack, who is much smaller, making Arcee seem bigger by comparison, which is the same effect as with BW Megatron and Optimus Prime.
What's being talked about here is a character model changing height between scenes. Not a thematic device meant to emphasize importance via height.
roBROmanceFTW wrote: Wow, despite your claims, you must know very little about game design. Except, like I said, the latter picture must have been A FULL-MOTION VIDEO, in which case, a 3D model is actually NOT USED.
roBROmanceFTW wrote:Do your homework, dude, since it's not uncommon for a game studio to have different development teams working on in-game models and FMV's. The end-result could be two, or even three, different models for ONE character. This is likely the case, in which two different teams are working on the FOC characters, so the sizes don't match up. OR, it could be a use of hieratic scale, a la "BW Megatron and Prime."
roBROmanceFTW wrote:As for Arcee, try paying closer attention to her. One moment she can be as tall as Bumblebee, and the next she will be two heads shorter. Don't believe me? I really don't care...
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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