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KAMJIIN wrote:Mogwai Prime wrote:MODS
Anyways, I think there should be a mod for each faction that is pretty much just a normal forum mod like in HMWGD. You could even use Caelus,AS and whomever else to fill that roll. They would be totally seperate from the faction except for one thing, The actual elected faction official could request changes to the forums and other higher Mod funtions from the Mod. The Mod could then ok and deny it.
The leader would have limited mod power. the big dogs would still come when neededMogwai Prime wrote:
FACTION COMMANDERS
The commander I believe should be someone who has reached a certain post count and, if OS could implement it, a certain mission/arena/pit/whatever count to get nominated. Then each faction could have a voting poll to determine its commander rotated on a 3 month or so basis. This leader could then build his council and be a strategic leader. If he isn't doing his job and the faction decides not to have that player as commander a poll could be opened to Impeach the leader and a new Election held. It's democratic and anyone who qualifies can be nominated and the faction could decide.
DIPLOMATS
Could be elected the same as the commanders but without the game credentials but still with a certain post count. They are then the Ambassador between both the opposing factions along with the mods if it is chosen to be that way. He could be voted in and out just like a leader and could be rotated on a time schedule like a leader also.
The idea was to get everyone involved, regardless of post count or player skill.
Deadboy wrote:Absolute Zero wrote:Easy solution, OS and the mods build a test/application form. Those who want to be a leader or diplomat fill out the form. Then the OS and the mods review the forms, look at the players records, and choose the best canadite available.
So a faction would have to suffer should OS and the mods make a mistake in their selection? At least if those positions are elected, the faction has no one to point the finger at but themselves. Easiest just to separate them from Mod functions and make it not an issue.
KAMJIIN wrote:What about lurkers who don't post? Most of them know haw to play. Post count should not be an issue. Period.
Player skills...not so much.
Diplomacy and leadership skills...all that really matters.
By your reasoning, Mogwai, only Burn, High Command and Jesus Prime are fit to lead.
Burn wrote::-?
Just throwing this out there based on stuff the furball said and tidbits OS has said.
Faction Commanders
Duties
• Decide what fortifications to buy and other ways to use the faction's energon reserves
• Develop a strategy, where to defend, what to target for conquering etc - however can NOT force people to abide by this strategy
• Ability to update/modify the faction bulletins
Terms of office
• Three month term - may stay on if re-elected
• Majority vote
• No pre-requisites (ie, post count, level of bots) other than being respected and have knowledge of the game - people voting will hopefully know the person and what they're capable of
• Can be removed by the Administrator (OS) - either by OS seeing a problem or faction members bringing the problem to his attention
Diplomats
(Not quite sure what OS really intends to do with these guys)
Duties
• Liaise with the other factions - arranging of tournaments?
• Ability to update/modify faction bulletins in the event of news that may affect the faction
Terms of Office
• Same as Faction Commanders
Couple of other points regarding all this ...
• "Faction Commanders" are for the entire faction and encompass the sub-factions as well.
HOWEVER ... if a sub-faction wants to elect their own leaders, they may do so but it would have no bearing in-game. At present I understand the "leaders" have Mod abilities relating to their own forums and I think that's enough.
Of course a sub-faction member and leader is allowed to stand up for Commander or Diplomat
• It might also be a good idea of there wasn't just one leader per faction, but maybe three. Three leaders, three diplomats, six people per faction having extra roles, even more incentive to get people involved.
Moderators and Administrators
• These all stay how it is, appointed by Ryan or OS and are responsible for the day to day operations of the forums. Controlling flame wars, addressing complaints, etc. One line of thinking that we need to get away from is that the factions need to be equally represented on the Mod list. This is NOT necessary as the Mods will be appointed based on their person not their faction.
Sub-Faction Moderators
• Responsible for their own sub-faction forums, have no abilities outside of them. In fact, outside of the sub-faction forums they should be regarded as ordinary members.
So that's just a few ideas and how i've interpreted a couple of things. If i'm wrong on stuff then OS is free to tell me i'm wrong (Which i'm sure he'll enjoy doing)
-edit-
Third highest actually AZ.![]()
But he does make a valid point. Post count does NOT equal greatness. It's quality not quantity.
Absolute Zero wrote:Which was my problem. Who's to say one of the players who rarely posts on the boards isn't a skilled leader? Just because someone has 20 thousand posts doesn't mean they are leadership quality. And honestly, whatever faction it is, the leader needs to be more like a Prime then Megatron or Starscream. Why? Because if someone tries leading like Megatron, it'll start a lot of arguements and flame wars. Which is really why I don't want it to turn into a popularity contest for leader. Because then, if some people don't agree with the leader, but the leader is still popular among the majority, then there's a good chance of people starting arguments over it.
Absolute Zero wrote:Which was my problem. Who's to say one of the players who rarely posts on the boards isn't a skilled leader? Just because someone has 20 thousand posts doesn't mean they are leadership quality. And honestly, whatever faction it is, the leader needs to be more like a Prime then Megatron or Starscream. Why? Because if someone tries leading like Megatron, it'll start a lot of arguements and flame wars. Which is really why I don't want it to turn into a popularity contest for leader. Because then, if some people don't agree with the leader, but the leader is still popular among the majority, then there's a good chance of people starting arguments over it.
Mogwai Prime wrote: I understand that if you are getting elected that hopefully your faction knows something about you, but the requirement might stop alot of people that don't know what's going on from trying to nominate themselves and clogging up the procedings
Mogwai Prime wrote:I also think that there should be a post requirement for one particular reason also. The person who is going to lead a faction should be someone who actually participates in the forums whether it be negative or positive. It shows a little bit of interest in what is going on here. Why should someone that doen't give a lick about what happens in here be able to just show up and take control of a faction. I'd think everyone wants someone that actually participates in things to be in that position.
You don't make mods out of people that just show up.
again my personal opinion
Yoru Ookami wrote:Absolute Zero wrote:Which was my problem. Who's to say one of the players who rarely posts on the boards isn't a skilled leader? Just because someone has 20 thousand posts doesn't mean they are leadership quality. And honestly, whatever faction it is, the leader needs to be more like a Prime then Megatron or Starscream. Why? Because if someone tries leading like Megatron, it'll start a lot of arguements and flame wars. Which is really why I don't want it to turn into a popularity contest for leader. Because then, if some people don't agree with the leader, but the leader is still popular among the majority, then there's a good chance of people starting arguments over it.
The problem with a person with few posts being a leader is that if they aren't active in the forums, then they probably won't know enough about what is going on to be a leader. But ultimately, I think that the voters will serve as a balance for that whole problem, since a faction's members wouldn't elect someone that wasn't active. So I doubt we need to worry to much about that.
I am also worried by the thought of the leader having any mod powers at all. It just seems like a conflict of interest to me. Kind of like a government controlling all sources of media. I know it's not exactly the same but shares similar problems. I think anyone with mod powers needs to be as unbiased and neutral as possible. If we can't avoid giving them some mod powers for some reason, then we must do what we must do, but I think we should try to avoid it if possible.
Knight Hawk wrote:Mogwai Prime wrote:I also think that there should be a post requirement for one particular reason also. The person who is going to lead a faction should be someone who actually participates in the forums whether it be negative or positive. It shows a little bit of interest in what is going on here. Why should someone that doen't give a lick about what happens in here be able to just show up and take control of a faction. I'd think everyone wants someone that actually participates in things to be in that position.
You don't make mods out of people that just show up.
again my personal opinion
So where would you draw the post count line at? There have been many times where I don't post because someone else has beaten me to the punch and said what I wanted to add to the discussion. Should I then just start duplicating posts when I have that same opinion, adding nothing to the conversation other than boosting my post count, or should I rather not post and not take up more space with a duplicate post.
I also spent about a year not posting very much due to being intimidated with how daunting the boards are to new posters. I mean you try going into a new place and breaking into cliques that have been established for a while, I guarantee it would take a bit.
I personally have no ideas on how and even IF there should be some sort of minimal requirements for leadership. Maybe initially it should be determined by the active people right now, and then once we progress through V2 we will all get a better feel for who is active and more fit to take roles of leadership.
Absolute Zero wrote:I can post whatever I want in the forums, that doesn't effect how my team performs. Posting in the forums is a side note to the game. While it's important to build comradry, but it's not important to actual game play. Board politics don't control match results. Which is why post count is irrelivent. It'll help if they post before becoming a leader, but all that really matters is that they do when they are a leader. But even that may not really matter. How many people play the game and how many of them actually participate on the boards? It's a small slice. So while people want the lurkers to get active, they don't want to give them an incentive to. Can't have it both ways man.
Ideally, even if the leader elected never posted on the boards before, never even logged into the boards before, that shouldn't matter. Anyone who's willing to throw their hat in to be leader should have the ability to understand the game, which isn't that hard. It's a very simple game. Even with the new stuff added, it's still fundamentally simple. You join a mission or go in the arena, see your results. V2 will add the twist of competing for territory, but the fundamental basics of the game are still there. Board politics wont change that. The only real thing a leader needs to be able to do is identify target areas that need to be protected or taken, and identify the strengths and weaknesses of their army.
IMHO, the best leader would be someone who understands tactics, either plays a lot of chess or a lot of tactical RPGs, they should have a background in customer service, that way they can convince the people in their faction that their ideas will work, even if the faction has been struggling. Post count is the least important. Again, in my humble opinion.
Knight Hawk wrote:Absolute Zero wrote:I can post whatever I want in the forums, that doesn't effect how my team performs. Posting in the forums is a side note to the game. While it's important to build comradry, but it's not important to actual game play. Board politics don't control match results. Which is why post count is irrelivent. It'll help if they post before becoming a leader, but all that really matters is that they do when they are a leader. But even that may not really matter. How many people play the game and how many of them actually participate on the boards? It's a small slice. So while people want the lurkers to get active, they don't want to give them an incentive to. Can't have it both ways man.
Ideally, even if the leader elected never posted on the boards before, never even logged into the boards before, that shouldn't matter. Anyone who's willing to throw their hat in to be leader should have the ability to understand the game, which isn't that hard. It's a very simple game. Even with the new stuff added, it's still fundamentally simple. You join a mission or go in the arena, see your results. V2 will add the twist of competing for territory, but the fundamental basics of the game are still there. Board politics wont change that. The only real thing a leader needs to be able to do is identify target areas that need to be protected or taken, and identify the strengths and weaknesses of their army.
IMHO, the best leader would be someone who understands tactics, either plays a lot of chess or a lot of tactical RPGs, they should have a background in customer service, that way they can convince the people in their faction that their ideas will work, even if the faction has been struggling. Post count is the least important. Again, in my humble opinion.
I think Absolute Zero nailed it on the head with that one. Its not the man that makes the leader, its the leader that makes the man.
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