So first we need a Constitution to describe each positions rights, checks and balanaces .....
MODS
Anyways, I think there should be a mod for each faction that is pretty much just a normal forum mod like in HMWGD. You could even use Caelus,AS and whomever else to fill that roll. They would be totally seperate from the faction except for one thing, The actual elected faction official could request changes to the forums and other higher Mod funtions from the Mod. The Mod could then ok and deny it.
Hmmmmm another idea is that the diplomat carries out those duties of communicating with the mods on requests from the faction.
FACTION COMMANDERS
The commander I believe should be someone who has reached a certain post count and, if OS could implement it, a certain mission/arena/pit/whatever count to get nominated. Then each faction could have a voting poll to determine its commander rotated on a 3 month or so basis. This leader could then build his council and be a strategic leader. If he isn't doing his job and the faction decides not to have that player as commander a poll could be opened to Impeach the leader and a new Election held. It's democratic and anyone who qualifies can be nominated and the faction could decide.
DIPLOMATS
Could be elected the same as the commanders but without the game credentials but still with a certain post count. They are then the Ambassador between both the opposing factions along with the mods if it is chosen to be that way. He could be voted in and out just like a leader and could be rotated on a time schedule like a leader also.
This could be implemented with already existing methods, except a mission/arena/pit/whatever count which I'm sure could be very easily scripted. It would give a democratic solution, seperate mods from the command structure.
And the mods could be part of the 5th omnisupport faction that OS, Caelus, AS and the other mods are going to be using.
Just what I was thinking ....