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HMW: Noticed the mission changes yet?

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Re: HMW: Noticed the mission changes yet?

Postby Retired Geek » Thu Feb 05, 2009 8:02 pm

Absolute Zero wrote:
Chronic wrote:Who has said the past doesn't matter? What people are saying is that what is happening now also matters


It was said quite a bit after the reset.

I'd just like to see some 2-4 missions. To bad that none of the players who could easily be level 4 and push gen those missions don't have the bearings to go that high eh?


I for one would like to see more Level Zero and Level Zero to Level 1 mishes instead of only Level 0 to 3. My Autobots are spending more time in the slagging CR Chambers then in battle since the Decepticon side of the mission is loaded with L3 Deceps vs. Level 1 and Level Zero Autobots. A check of the Arena shows many Level 1 and Zero Autobots chilling in there since I would guess they are sick of being targets for Level 3 foes in the missions.
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Thu Feb 05, 2009 10:03 pm

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Man... Don't you just wish those 3s would go up to level 4 and not be bulling your team? :D
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Re: HMW: Noticed the mission changes yet?

Postby The Chronic » Thu Feb 05, 2009 10:12 pm

#-o
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Thu Feb 05, 2009 11:03 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
To get this back on track, i've seen a few 2-4 missions, I think it's highly likely that a level 2, 3 or 4 can generate them (with a level 4 instantly generating them) however their frequency is lower for 2's and 3's.

And I know the missions I saw were not generated by a level 4 because I did get curious and looked at the high scores a few days ago and there no level 4's in existence, hence, a 2 or 3 generated it.
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Re: HMW: Noticed the mission changes yet?

Postby Retired Geek » Thu Feb 05, 2009 11:49 pm

Absolute Zero wrote:Man... Don't you just wish those 3s would go up to level 4 and not be bulling your team? :D


That statement seems designed to invoke a flamewar. Let's not go there please. :roll:


Far as I'm concerned the factions and missions are about as imbalanced as they were before the Great Reset/Server Disaster. Once again the 'cons are pounding the 'bots. Last I saw the mission results for past 24 hours showed about 160 Autobot mission wins to 300+ Decepticon wins.

There is no need for lowbie toons to be in a 0-3 mission when the other side clearly has the superior firepower. So what if I get a bit more XP if I manage to hit a level 3? That doesn't offset the fact that my Autobot toons are spending more time offline in the slagging CR Chamber then in combat. This is about the equivalent of Season 2 of Beast Wars when Rhinox walked out of the CR griping that he was sick of all the time he was spending in it since he wasn't a transmetal like the others and thus getting defeated all the time.

Where are the Level Zero only missions? The Level 0-1 missions? The Level 1 only missions? The level 1-2 missions? Lets get missions a bit more equalized. :evil:
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Re: HMW: Noticed the mission changes yet?

Postby Venomous Prime » Thu Feb 05, 2009 11:58 pm

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Bugs and Daffey have nothing to do with HMW :shock:

Get it, you said toons, Bugs and Daffey are loony toons...I tried :P
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Fri Feb 06, 2009 12:08 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Retired Geek wrote:Last I saw the mission results for past 24 hours showed about 160 Autobot mission wins to 300+ Decepticon wins.


That particular little feature is broken, so don't rely on it for accuracy.
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Re: HMW: Noticed the mission changes yet?

Postby Retired Geek » Fri Feb 06, 2009 12:13 am

Burn wrote:
Retired Geek wrote:Last I saw the mission results for past 24 hours showed about 160 Autobot mission wins to 300+ Decepticon wins.


That particular little feature is broken, so don't rely on it for accuracy.


That may be as may be, nevertheless when I check the missions the lack of balance or should I say, hideous Decepticon advantage is rather clear. So again, why do we only have Level 0-3 missions? It's absurd to send in a lowbie toon when I see the other side has one or two level 3's just sitting and waiting to grind up their targets.

This is ridiculous.
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Fri Feb 06, 2009 12:20 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Only answer I can give you there (and I realise how unhelpful and disappointing it is) is that OS is the only one with access to change missions and he's dedicated his time to developing HMW2.
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Re: HMW: Noticed the mission changes yet?

Postby Retired Geek » Fri Feb 06, 2009 12:22 am

Burn wrote:Only answer I can give you there (and I realise how unhelpful and disappointing it is) is that OS is the only one with access to change missions and he's dedicated his time to developing HMW2.



Surely it can't take that long to access the admin controls and toggle on some other mission levels? Granted I have no idea what your admin interface looks like so I am only guessing.

Well in that case since missions won't change, how about switching me to the Decepticon side of the fence? Might as well go with the winning team since it's clear the Autobots don't stand a snowball's chance in a smelting pool.
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Fri Feb 06, 2009 12:45 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Retired Geek wrote:Surely it can't take that long to access the admin controls and toggle on some other mission levels? Granted I have no idea what your admin interface looks like so I am only guessing.


Unfortunately that particular panel is borked for Mods, hence why only OS can do it, so yeah, I honestly don't know how long it takes to set up. I have however left a note for OS asking him if he could spare some time to do some tweaking.

Well in that case since missions won't change, how about switching me to the Decepticon side of the fence? Might as well go with the winning team since it's clear the Autobots don't stand a snowball's chance in a smelting pool.


That definitely won't be happening for a few reasons. It's not worth the effort with this current version ending in a few months, plus we're not going to switch players from an out numbered side to a more dominant side as that skews the game even more.

And in all honesty, this is a problem that's plagued the game for a bloody long time, and I honestly don't think it's a problem with the game design, but rather a thing with humans where people just tend prefer to join the "bad guys".

And before people go off on a tangent about how there should be incentives and/or benefits to encourage people to join smaller factions, simply not going to happen because you'll end up with the larger factions chucking a wobbly and stuff.
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Fri Feb 06, 2009 1:12 am

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Burn wrote:
Retired Geek wrote:Last I saw the mission results for past 24 hours showed about 160 Autobot mission wins to 300+ Decepticon wins.


That particular little feature is broken, so don't rely on it for accuracy.


The best I can figure is that it is adding the bot and maximal wins together and putting them against the con and pred wins.
Burn wrote:And before people go off on a tangent about how there should be incentives and/or benefits to encourage people to join smaller factions, simply not going to happen because you'll end up with the larger factions chucking a wobbly and stuff.


I don't nessicarily think the lower factions need to have something to make them more appealing, but I do think the four factions should offer something different, aside from the alt modes. Most of the suggestions however are horribly broken.
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Fri Feb 06, 2009 1:19 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Absolute Zero wrote:I don't nessicarily think the lower factions need to have something to make them more appealing, but I do think the four factions should offer something different, aside from the alt modes. Most of the suggestions however are horribly broken.


And realistically, if we were to simply draw the line down the middle and go with traditional G1 -vs- traditional BW, would energon efficiency really trump giant war machines?

I don't think so, hence why all factions pretty much have the same thing, so that side of things remain balanced.

It all comes down to how people join the game, and unfortunately when it comes to the number of TF series, Autobots/Decepticons vastly outnumber Predacon/Maximal, so people will opt more for a 'Bot/'Con faction because that's the mythology they're use to.

Sucky I know.
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Re: HMW: Noticed the mission changes yet?

Postby Nickolai » Fri Feb 06, 2009 1:26 am

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Retired Geek wrote:it's clear the Autobots don't stand a snowball's chance in a smelting pool.


I don't quite agree with this assessment. ;;)
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Fri Feb 06, 2009 1:38 am

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Burn wrote:
Absolute Zero wrote:I don't nessicarily think the lower factions need to have something to make them more appealing, but I do think the four factions should offer something different, aside from the alt modes. Most of the suggestions however are horribly broken.


And realistically, if we were to simply draw the line down the middle and go with traditional G1 -vs- traditional BW, would energon efficiency really trump giant war machines?

I don't think so, hence why all factions pretty much have the same thing, so that side of things remain balanced.

It all comes down to how people join the game, and unfortunately when it comes to the number of TF series, Autobots/Decepticons vastly outnumber Predacon/Maximal, so people will opt more for a 'Bot/'Con faction because that's the mythology they're use to.

Sucky I know.


If the maximals and predacons were upgrades though, like they were in the cartoon and in pretty much everything else, then yeah, they would trump the giant war machines. Waspinator took way more damage then any Decepticon did.

In most games with multiple faction choices, each faction has a unique offering, but it's usually not something that will really unbalance the game. One game, I think Kingdom of Chaos was the name, the four factions had a 5% bonus to one of the four stats. It wasn't really much that would make a huge difference on the low end, but if you really amped up the stat, suddenly that minor increase could be awesome. In DnD humans get an additional feat and 1 skill point at each level (in 3/3.5 anyway), while the other races got other benefits. There is a way to make something fair and unbroken that would differentiate between the groups. Someone just needs to do a little work to figure out what would be fitting for each without breaking anything.
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Re: HMW: Noticed the mission changes yet?

Postby Burn » Fri Feb 06, 2009 2:11 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Absolute Zero wrote:If the maximals and predacons were upgrades though, like they were in the cartoon and in pretty much everything else, then yeah, they would trump the giant war machines. Waspinator took way more damage then any Decepticon did.


ahhhhh but Waspinator seemed to be in a class of his own as other Predacons never seemed to be able to "pull themselves back together" like he did. It seemed to be an ability unique to him.

In most games with multiple faction choices, each faction has a unique offering, but it's usually not something that will really unbalance the game.


True, but a couple of things to remember with HMW. It's always been the intention that the game would be vastly different and unique to any other free web based games out there, plus it also has to maintain some semblance of connection to a 25 year old franchise, which, as we know, has had a lot of variety over those 25 years. That alone is a lot to attempt to accommodate.
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Fri Feb 06, 2009 10:15 am

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Burn wrote:
Absolute Zero wrote:If the maximals and predacons were upgrades though, like they were in the cartoon and in pretty much everything else, then yeah, they would trump the giant war machines. Waspinator took way more damage then any Decepticon did.


ahhhhh but Waspinator seemed to be in a class of his own as other Predacons never seemed to be able to "pull themselves back together" like he did. It seemed to be an ability unique to him.


That power was comedy, but I'm pretty sure some of the others were able to take pretty sever damage. I know Rampage did, but Rampage is also a special case.

In most games with multiple faction choices, each faction has a unique offering, but it's usually not something that will really unbalance the game.


True, but a couple of things to remember with HMW. It's always been the intention that the game would be vastly different and unique to any other free web based games out there, plus it also has to maintain some semblance of connection to a 25 year old franchise, which, as we know, has had a lot of variety over those 25 years. That alone is a lot to attempt to accommodate.


Without any difference, then why bother making a choice of one over another? With 25 years of information to pull from, the 4 factions can be better defined. The only problem I can see is how do you justify the various masters for the beast wars TFs? At the same time, the Gen 1s don't need a transmetal upgrade. There is a way to make each one unique. We just need to look for it.
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Re: HMW: Noticed the mission changes yet?

Postby Venomous Prime » Fri Feb 06, 2009 10:23 am

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Inferno got blown to pieces quite a few times as well
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Re: HMW: Noticed the mission changes yet?

Postby Venomous Prime » Fri Feb 06, 2009 12:19 pm

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Yeah I'm double posting, whatever :P

Have the G1 missions been raised for the beasts? I've seen more G1 missions in the last hour then I have since the original switch
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Re: HMW: Noticed the mission changes yet?

Postby Psychout » Fri Feb 06, 2009 12:31 pm

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Dunno, but if so, its Burn you wanna thank, he's the one nagging OS on your behalf. :lol:
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Fri Feb 06, 2009 12:51 pm

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I wonder if it'd be possible to set it up so that the Maximals can generate missions against all three factions, Preds can only generate missions against the G1ers, and the G1ers can only generate missions against themselves...
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Re: HMW: Noticed the mission changes yet?

Postby Venomous Prime » Fri Feb 06, 2009 12:52 pm

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Absolute Zero wrote:I wonder if it'd be possible to set it up so that the Maximals can generate missions against all three factions, Preds can only generate missions against the G1ers, and the G1ers can only generate missions against themselves...


That would be amazing
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Re: HMW: Noticed the mission changes yet?

Postby Absolute Zero » Fri Feb 06, 2009 12:53 pm

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original sin wrote:
Absolute Zero wrote:I wonder if it'd be possible to set it up so that the Maximals can generate missions against all three factions, Preds can only generate missions against the G1ers, and the G1ers can only generate missions against themselves...


That would be amazing


I think it would solve most of the mission problems.
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Re: HMW: Noticed the mission changes yet?

Postby Omega Sentinel » Fri Feb 06, 2009 1:18 pm

Absolute Zero wrote:
original sin wrote:
Absolute Zero wrote:I wonder if it'd be possible to set it up so that the Maximals can generate missions against all three factions, Preds can only generate missions against the G1ers, and the G1ers can only generate missions against themselves...


That would be amazing


I think it would solve most of the mission problems.
I'm glad you like that concept because it is already written into the mission generating of HMW2. Most of the beta testing people have seen missions with Bots + Cons vs Max + Pred, Cons vs Bots + Max + Pred, Pred vs Bots + Max, etc. The new mission structure lets us mix and match anything as long as there are two teams of whatever. I'm also about to work on a battle royale mode outside the missions where it is every faction for itself Bots vs Cons vs Max vs Pred until the last faction stands (hint hint....There may be some a Benedict Arnolds in this mode).

Again, There will be a 3 and a half minute youtube preview of HMW2 released Monday night and it will go into much more detail on 2 of the core pieces of the game. The last video was a teaser and I would consider this next one a trailer.


Now...Concerning the issues in the current missions of the current game. Let's consider I have about 2 full nights a week to work on this site. Let's also consider there are about 3-4 months of life left in the current game. Do you want me spending a full night revamping the current game's mission data and/or setup and possibly delay HMW2 or cause me to skimp on something in it? That's really what we are talking about.
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Re: HMW: Noticed the mission changes yet?

Postby Venomous Prime » Fri Feb 06, 2009 1:24 pm

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The battle royal mode actually sounds awesome.
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