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HMW v2 FAQs (First Post Updated Nov 2nd)

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Mkall » Fri Jun 08, 2007 7:23 pm

Weapon: Twin Sonic Cannons
ranger wrote:Will you be allowed more then 6 transformers?

Still only allowed to have 6 active TFs

VEEP wrote:My question is, can we have more then 12?

For now, no.
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Postby Spiritimus Prime » Fri Jun 08, 2007 9:58 pm

Motto: ""Damn, I'm good.""
Weapon: Twin Sonic Cannons
Just wondering, will there be Breast Masters too?
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Postby Mkall » Fri Jun 08, 2007 10:05 pm

Weapon: Twin Sonic Cannons
Spiritimus Prime wrote:Just wondering, will there be Breast Masters too?

That's an easy variation of the head/targetmasters, so they may show up in the future but definitely not with the immediate release.
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Postby Chevitron » Fri Jun 08, 2007 10:05 pm

Spiritimus Prime wrote:Just wondering, will there be Breast Masters too?


:shock:

I must've missed the Breast Masters series.
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Postby Mkall » Fri Jun 08, 2007 10:07 pm

Weapon: Twin Sonic Cannons
Chevitron wrote:
Spiritimus Prime wrote:Just wondering, will there be Breast Masters too?


:shock:

I must've missed the Breast Masters series.

Transformers Victory out of Japan. The breastmasters were small animals that were part of the mech's chest area. They were Decepticons
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Postby Dragonslayer » Fri Jun 08, 2007 10:08 pm

Motto: "Howdy, dammit!"
Weapon: Photon Blaster
Chevitron wrote:
Spiritimus Prime wrote:Just wondering, will there be Breast Masters too?


:shock:

I must've missed the Breast Masters series.

That was from Victory. A few Decepticons, mainly Deathsanrus, could pop their chestplates off and they transformed into animals. Hence, breastmasters :grin:

EDIT: Dang it, Mkall beat me to the punch...Well played, sir :P
Last edited by Dragonslayer on Fri Jun 08, 2007 10:12 pm, edited 1 time in total.
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Postby Windracer » Fri Jun 08, 2007 10:12 pm

Motto: "There's no relief in bitterness, may as well let it die."
Weapon: Electric Cannon
This might've been covered earlier, but what if a user wants to start out with less TF's than they currently have now when the reset happens?

For the sake of example, I only want to keep 9 of my Transformers for V2. Will I get a chance to delete the three characters I don't want anymore, or are they just going to sit there like they're doing currently?
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Postby Mkall » Fri Jun 08, 2007 10:34 pm

Weapon: Twin Sonic Cannons
Windracer wrote:This might've been covered earlier, but what if a user wants to start out with less TF's than they currently have now when the reset happens?

For the sake of example, I only want to keep 9 of my Transformers for V2. Will I get a chance to delete the three characters I don't want anymore, or are they just going to sit there like they're doing currently?

I would think that a PM to OS around that time should set you up. However with all the new possibilities, you may find you'll wanna play with 12 chars. It's all up to you of course ;)
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Postby Gonshyk » Fri Jun 08, 2007 10:38 pm

Motto: "Don't do good and you won't see evil."
Weapon: Dol-Laser Rifle
What new we can see on the profile page? What info we can add
to chars bio, like pics.
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Re: HMW v2 FAQs

Postby Darth Vader » Fri Jun 08, 2007 11:54 pm

Mkall wrote:--Balanced weapons, many weapons will have secondary effects
--Autobots, Decepticons, Maximals, Predacons, and Minicons will partake in the conquest for Cybertron




I am wondering if Vehicons will be an option? I understand if they are forgoten, for many hated the series. I am looking forward to most of the changes, granted not all of it. But we cant all be all happy. Otherwise there would be
'no more indivudial minds just one single guiding intelligence.' lol, I couldn't help a good Megatron line.

*cough**cough* Lightsaber *cough**cough*
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Re: HMW v2 FAQs

Postby Mkall » Sat Jun 09, 2007 12:08 am

Weapon: Twin Sonic Cannons
Darth Vader wrote:
Mkall wrote:--Balanced weapons, many weapons will have secondary effects
--Autobots, Decepticons, Maximals, Predacons, and Minicons will partake in the conquest for Cybertron




I am wondering if Vehicons will be an option? I understand if they are forgoten, for many hated the series. I am looking forward to most of the changes, granted not all of it. But we cant all be all happy. Otherwise there would be
'no more indivudial minds just one single guiding intelligence.' lol, I couldn't help a good Megatron line.

*cough**cough* Lightsaber *cough**cough*

Story wise, this takes place between the G1 and Beast Wars eras, so vehicons are still a small engram inside BW Megatron's mind.
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Postby Venomous Prime » Sat Jun 09, 2007 1:30 am

Motto: "You don't know peace until you've had suffering"
Weapon: Double Venom Lasers
Will "upgrading" to the Maximals/Predacons drastically change anything or is it just a matter of what alt modes and faction symbol we use?
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Postby gunman_sr5 » Sat Jun 09, 2007 1:39 am

That could easily go into Brainmasters as well.
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Postby ranger » Sat Jun 09, 2007 7:20 am

6 active is what I was asking, thanks :D :grin: Do you have any samples of what the alt modes will look like yet?
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Postby ShockwaveUK » Sat Jun 09, 2007 8:14 am

Will RDD and AWC insignia be selectable?
ShockwaveUK

Postby ShockwaveUK » Sat Jun 09, 2007 8:25 am

Will it be just your own bots/faction you will be able to bet on for the pit?
Will Battle Beasts be kept in V2 now there's something else to gamble on?
ShockwaveUK

Postby Jetfire Masta » Sat Jun 09, 2007 11:51 am

Damn, so much has changed while I was busy with school and such.

I remember this was discussed in the past, but don't recall the correct answer. Will we be able to reset all our stats, but keep our alt mode for a cost in Energon? As in, I reset Calamity and keep his tank mode, but clear his stats for ______ amount of energon.

I was going to ask something else, but I forgot :?
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Postby Kaijubot » Sat Jun 09, 2007 2:10 pm

Motto: "No one escapes retribution."
Weapon: Energy Blades
Battle Beast Gambling will be gone in V2.

Resetting will continue to work the way it does now.
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Postby Protoavis » Sat Jun 09, 2007 9:39 pm

Ok so there will be classes like land animal, truck, etc just like there is now (no issue) and each of those classes will have three tactics much like the classes have two tactics now (slight issue). I gather there will be more tactics comming that reflect the uniqueness of classes and that is awesome. The slight issue I see is with the formal introduction of factions like predacons and maximals is where does something like repair fit in?

I was just thinking of people who RP their characters, like windracer and her character Aurora, a jaguar (class land animal) is the medic of her RP team.

If I can offer a suggestion it would be that moves that are somewhat universal like avoid (except with big things like trucks) or repair (except perhaps in the more sterotypical unintelligent dinosaur class) or Ram (except in obvious no no's like weapons, motorcycle, and the small things like insects and cassettes, etc) even strafe because almost any altmode could be fitted out with guns, go into a pool of tactics that the player can select up to the maximum of three tactics. It would make the system a little more flexible, characters a little more diverse and the players able to be a little more creative, obviously some moves aren't applicable to some classes and with new tactics comming some are probably only applicable to a class or two and that's awesome.

I'm just a tad concerned about the maximals/predacons since some tactics just aren't as readily associated with them as the more classic vehicle transformers.
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Postby Tifereth » Sun Jun 10, 2007 12:00 am

Protoavis wrote:...If I can offer a suggestion it would be that moves that are somewhat universal like avoid (except with big things like trucks) or repair (except perhaps in the more sterotypical unintelligent dinosaur class) or Ram (except in obvious no no's like weapons, motorcycle, and the small things like insects and cassettes, etc) even strafe because almost any altmode could be fitted out with guns, go into a pool of tactics that the player can select up to the maximum of three tactics. It would make the system a little more flexible, characters a little more diverse and the players able to be a little more creative, obviously some moves aren't applicable to some classes and with new tactics comming some are probably only applicable to a class or two and that's awesome. ...


second
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Vergil ;).
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Postby Mkall » Sun Jun 10, 2007 12:39 am

Weapon: Twin Sonic Cannons
Protoavis wrote:Ok so there will be classes like land animal, truck, etc just like there is now (no issue) and each of those classes will have three tactics much like the classes have two tactics now (slight issue). I gather there will be more tactics comming that reflect the uniqueness of classes and that is awesome. The slight issue I see is with the formal introduction of factions like predacons and maximals is where does something like repair fit in?

I was just thinking of people who RP their characters, like windracer and her character Aurora, a jaguar (class land animal) is the medic of her RP team.

If I can offer a suggestion it would be that moves that are somewhat universal like avoid (except with big things like trucks) or repair (except perhaps in the more sterotypical unintelligent dinosaur class) or Ram (except in obvious no no's like weapons, motorcycle, and the small things like insects and cassettes, etc) even strafe because almost any altmode could be fitted out with guns, go into a pool of tactics that the player can select up to the maximum of three tactics. It would make the system a little more flexible, characters a little more diverse and the players able to be a little more creative, obviously some moves aren't applicable to some classes and with new tactics comming some are probably only applicable to a class or two and that's awesome.

I'm just a tad concerned about the maximals/predacons since some tactics just aren't as readily associated with them as the more classic vehicle transformers.


The idea of having the third tactic be user selectible has been discussed, but that apparently requires a major database rewrite according to OS. That isn't to say it won't happen one day, but not with the initial release.
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Postby Jetfire Masta » Sun Jun 10, 2007 11:18 am

Jetfire Masta wrote:Damn, so much has changed while I was busy with school and such.

I remember this was discussed in the past, but don't recall the correct answer. Will we be able to reset all our stats, but keep our alt mode for a cost in Energon? As in, I reset Calamity and keep his tank mode, but clear his stats for ______ amount of energon.

I was going to ask something else, but I forgot :?

Could OS or Mkall confirm this? Sorry, kaijubot_uk, but I need official confirmation because I do remember OS or somebody saying something similar to that.
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Postby davidasnoddy » Sun Jun 10, 2007 7:00 pm

I also remember that being discussed, i.e. resetting and changing alt mode were effectively seperate things.

It was well before the whole alt-mode rotator thing was put in place, so it may have been effectively superceded by this. It would be a shame if it had, though.
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Postby Dragonslayer » Sun Jun 10, 2007 8:05 pm

Motto: "Howdy, dammit!"
Weapon: Photon Blaster
With the addition of the Maximal and Predacon factions, will this mean that Autobots and Decepticons will be limited to vehicles and Maximals and Predacons limited to animals?
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Postby Mkall » Sun Jun 10, 2007 11:28 pm

Weapon: Twin Sonic Cannons
Jetfire Masta wrote:
Jetfire Masta wrote:Damn, so much has changed while I was busy with school and such.

I remember this was discussed in the past, but don't recall the correct answer. Will we be able to reset all our stats, but keep our alt mode for a cost in Energon? As in, I reset Calamity and keep his tank mode, but clear his stats for ______ amount of energon.

I was going to ask something else, but I forgot :?

Could OS or Mkall confirm this? Sorry, kaijubot_uk, but I need official confirmation because I do remember OS or somebody saying something similar to that.

Resetting will happen in v2 as it always has. If you reset, you risk losing your alt. It makes some alts far more desirable to keep. Plus there are some other benefits to not resetting, but I'll wait for OS to release that info.

Dragonslayer wrote:With the addition of the Maximal and Predacon factions, will this mean that Autobots and Decepticons will be limited to vehicles and Maximals and Predacons limited to animals?

I do not believe that's the case since I think that maximals/predacons only assumed animal form because they were the only things available at the time. HOWEVER, i've yet to see OS's plans on that so that may change.

In the future though, I would like to see maximals get some different tactics from Autobots, just to keep things quite different.
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