HMW v2 FAQs (First Post Updated Nov 2nd)
Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Omega Charge Fri Jan 04, 2008 1:46 pm

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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by The Chaos Bringer Fri Jan 04, 2008 9:22 pm
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by megatenoh Sat Jan 05, 2008 1:21 pm
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by The Chaos Bringer Sat Jan 05, 2008 7:54 pm
Plus the Autobots have been winning all the missions and arenas
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Tammuz Sat Jan 05, 2008 8:00 pm
try to stick to missions where you're side will win so level 0-1 missions where you have levels 1s and they have level 0s , an avoider in there can earn quite a lot of xp in there
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Pathogen7 Mon Jan 07, 2008 1:54 am
Then again it might also result in everyone joining the most populous 'winning' side.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Bun-Bun Mon Jan 07, 2008 2:05 am
http://www.seibertron.com/heavymetalwar/faction_totals.php
As you can see the Bots have more players... just most of them don't play. So it's really not an accurate way to view the game.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Tammuz Mon Jan 07, 2008 2:55 am
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by megatenoh Mon Jan 07, 2008 4:30 am
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Redimus Mon Jan 07, 2008 6:44 am
megatenoh wrote:thats explains it... i curse OS every time i get outnumbered more then 2:3,i see why now.
How is it in anyway OS's fualt that most part time fans go Bot, kick aroud the lower levels for a few months then then get bored or play too little to ever get anywhere high?
Im not sure there is a way to balance the factions, and Im not sure I'd want to.

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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by megatenoh Mon Jan 07, 2008 12:03 pm
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Rat Convoy Mon Jan 07, 2008 12:10 pm
megatenoh wrote:Sorry that this isnt so obvious for you redimus.If OS would take steps to even the play field then i wouldnt blame him lol,thats how it is his fault.Simple example,put drones in empty player places so it wouldnt be 6vs2 but he likes it the way it is with bloody bots being in numbers.
If OS designed the game from the ground up, then you could blame him for something like that. But he didn't. Also keep in mind that the site has been having enough problems lately with the program upgrades and we're lucky to have HMW at all.
Besides, solutions aren't as easy as "just throw in drones." If the drones are too powerful, then you provide the outnumbered side with too much advantage. If too weak, then the outnumbering side just reaps a bunch of extra XP. And either way, what does it prove? It's no longer really player vs. player.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by City Commander Mon Jan 07, 2008 12:24 pm
Every post I've read by you is an attack on something someone else has said. If you don't have anything pleasant or constructive to say, don't say anything.
No wonder people ingored your posts, if this is how you'd talk to them.

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Re: HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Mkall Mon Jan 07, 2008 1:33 pm
I don't see any need for this thread to stay open. I may reopen it when I have more info.
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