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HMW v2 FAQs (First Post Updated Nov 2nd)

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Omega Charge » Fri Jan 04, 2008 1:46 pm

Motto: "Nothing. What's the motto with you?"
Weapon: Metal-slashing Claw
V2 is taking so long, I'm starting to hunger for some Animated alts. :D
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby The Chaos Bringer » Fri Jan 04, 2008 9:22 pm

I apologise if this has been asked already but I don't have time to read every page. In V2 will it be easier to raise stats? I know it's supposed to make us think more when raising stats but for new players the cost of raising even a single stat is rediculous! It takes 1000 exp to raise a stat and then it doubles. And with the incredibly long time it takes to get done with CR and back into battle it just takes too long to reach the exp requirement for leveling up. Can't we get a break in V2?
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby megatenoh » Sat Jan 05, 2008 1:21 pm

Grind xp is what makes money for the site,the more you grind,the more time you load up the pages,the more adds you get to see.Doubt you'll get your wish here.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby The Chaos Bringer » Sat Jan 05, 2008 7:54 pm

I'm just frustrated with all my units still being level 0, and only one of them has raised a stat. My week is very busy. I don't have enough time to work up 1000 exp and then 2000 and quickly 8000 etc. It just takes too long if you don't have all hours of the day to devote to it.

Plus the Autobots have been winning all the missions and arenas :BANG_HEAD:
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Tammuz » Sat Jan 05, 2008 8:00 pm

it's a slow game, it takes a long time to level up, after all there are only 12 levels (incl. lvl 0) and it takes a long time to upgrade at any level

try to stick to missions where you're side will win so level 0-1 missions where you have levels 1s and they have level 0s , an avoider in there can earn quite a lot of xp in there
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Pathogen7 » Mon Jan 07, 2008 1:54 am

Will we have a way to tell how many players there are per faction? It might help to guide new players to the sides that are short on bots to keep the factions balanced.

Then again it might also result in everyone joining the most populous 'winning' side. :-P But I'm an optimist.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Bun-Bun » Mon Jan 07, 2008 2:05 am

OS did this a little while back...
http://www.seibertron.com/heavymetalwar/faction_totals.php
As you can see the Bots have more players... just most of them don't play. So it's really not an accurate way to view the game.
The opinions expressed in this post are well-reasoned and insightful.
Needless to say, they are not those of SEIBERTRON.COM, its staff members, or any other site lackeys.
Anyone who says otherwise is itching for a fight.

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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Tammuz » Mon Jan 07, 2008 2:55 am

ah but that's no good, the really one for us stat lovers(and incluseds >3 month ignore) is this, as you can see the bots outnumber us us all the way up to level 4.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby megatenoh » Mon Jan 07, 2008 4:30 am

thats explains it... i curse OS every time i get outnumbered more then 2:3,i see why now.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Redimus » Mon Jan 07, 2008 6:44 am

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megatenoh wrote:thats explains it... i curse OS every time i get outnumbered more then 2:3,i see why now.


How is it in anyway OS's fualt that most part time fans go Bot, kick aroud the lower levels for a few months then then get bored or play too little to ever get anywhere high?

Im not sure there is a way to balance the factions, and Im not sure I'd want to.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby megatenoh » Mon Jan 07, 2008 12:03 pm

Sorry that this isnt so obvious for you redimus.If OS would take steps to even the play field then i wouldnt blame him lol,thats how it is his fault.Simple example,put drones in empty player places so it wouldnt be 6vs2 but he likes it the way it is with bloody bots being in numbers.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Rat Convoy » Mon Jan 07, 2008 12:10 pm

megatenoh wrote:Sorry that this isnt so obvious for you redimus.If OS would take steps to even the play field then i wouldnt blame him lol,thats how it is his fault.Simple example,put drones in empty player places so it wouldnt be 6vs2 but he likes it the way it is with bloody bots being in numbers.


If OS designed the game from the ground up, then you could blame him for something like that. But he didn't. Also keep in mind that the site has been having enough problems lately with the program upgrades and we're lucky to have HMW at all.

Besides, solutions aren't as easy as "just throw in drones." If the drones are too powerful, then you provide the outnumbered side with too much advantage. If too weak, then the outnumbering side just reaps a bunch of extra XP. And either way, what does it prove? It's no longer really player vs. player.
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby City Commander » Mon Jan 07, 2008 12:24 pm

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What the hell is your beef?


Every post I've read by you is an attack on something someone else has said. If you don't have anything pleasant or constructive to say, don't say anything.

No wonder people ingored your posts, if this is how you'd talk to them. :?
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Rat Convoy » Mon Jan 07, 2008 12:46 pm

Huh?
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Re: HMW v2 FAQs (First Post Updated Nov 2nd)

Postby Mkall » Mon Jan 07, 2008 1:33 pm

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Megatenoh: Check your PMs.

I don't see any need for this thread to stay open. I may reopen it when I have more info.
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