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HMW v2 FAQs (First Post Updated Nov 2nd)

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Mkall » Wed Oct 17, 2007 6:40 am

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Hollow One wrote:Just a suggesstion for V2, would it be possible to have two colour palettes for your alt-mode instead of one, I want to try and add a little more variation to my characters and I find myself restricted to just one colour a lot of the time?

That would mean redoing every. single. alt-mode. image.

I don't see this happening to be honest.
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Postby Ouroboros » Wed Oct 17, 2007 10:16 am

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Mkall wrote:
Hollow One wrote:Just a suggesstion for V2, would it be possible to have two colour palettes for your alt-mode instead of one, I want to try and add a little more variation to my characters and I find myself restricted to just one colour a lot of the time?

That would mean redoing every. single. alt-mode. image.

I don't see this happening to be honest.


Ok, fair point. But then wouldn't it be possible to ask people in the forums to alter the images themselves?

I'm not demanding two-palette alt-modes, but I'm just seeing if it could be possible.
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Postby Flashwave » Wed Oct 17, 2007 1:49 pm

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Hollow One wrote:
Mkall wrote:
Hollow One wrote:Just a suggesstion for V2, would it be possible to have two colour palettes for your alt-mode instead of one, I want to try and add a little more variation to my characters and I find myself restricted to just one colour a lot of the time?

That would mean redoing every. single. alt-mode. image.

I don't see this happening to be honest.


Ok, fair point. But then wouldn't it be possible to ask people in the forums to alter the images themselves?

I'm not demanding two-palette alt-modes, but I'm just seeing if it could be possible.


Nah, cause he'd still have to reapply them
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Postby Uncrazzimatic » Wed Oct 17, 2007 5:00 pm

Flashwave wrote:
Hollow One wrote:
Mkall wrote:
Hollow One wrote:Just a suggesstion for V2, would it be possible to have two colour palettes for your alt-mode instead of one, I want to try and add a little more variation to my characters and I find myself restricted to just one colour a lot of the time?

That would mean redoing every. single. alt-mode. image.

I don't see this happening to be honest.


Ok, fair point. But then wouldn't it be possible to ask people in the forums to alter the images themselves?

I'm not demanding two-palette alt-modes, but I'm just seeing if it could be possible.


I think it's a good idea, but to be honest there are a lot of more important things that need to be done first so this should be on the "to do in the far future" list.
Nah, cause he'd still have to reapply them
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Postby Burn » Wed Oct 17, 2007 9:05 pm

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Okay this whole Energon Bank and Faction Resources thing.

• Will players be able to "take out a loan" from their faction bank? Or will the Faction Commanders simply give out "grants"?

• Mini-cons. One idea, whether it's been considered or not, is to have the Faction Commanders release only a certain amount of mini-cons for general use but keep some in reserve for when any big pushes are made. Thus ensuring people don't squander the mini-cons on regular battles.
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Postby Omega Charge » Thu Oct 18, 2007 3:28 pm

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Another question:

Are we going to get some of the new V2 alts in the next rotation?
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Postby Yoru Ookami » Thu Oct 18, 2007 3:41 pm

Burn wrote:• Mini-cons. One idea, whether it's been considered or not, is to have the Faction Commanders release only a certain amount of mini-cons for general use but keep some in reserve for when any big pushes are made. Thus ensuring people don't squander the mini-cons on regular battles.


I like this idea. There could be a reserve of like 500 or whatever per minicon. This could especially be useful if we have an influx of new players, on top of helping battle the normal squandering that goes on.
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Postby Tammuz » Fri Oct 19, 2007 6:06 am

i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it

maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.
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Postby Archanubis » Tue Oct 30, 2007 7:42 am

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Question

The mission and arena result bars that periodically appear at the top of the page in the game; are those going away, considering they're a bit obsolete not that there are Predacons and Maximals in the game?
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Postby Kryptikore » Tue Oct 30, 2007 6:12 pm

Tammuz wrote:i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it

maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.


Thats not a bad idea, but I'd wait and see how hard these areas are going to be held on to.
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Postby Carnosaur » Wed Oct 31, 2007 9:18 pm

the pred want you in v2 go pred :PRED:
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Postby Mkall » Wed Oct 31, 2007 11:08 pm

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Archanubis wrote:Question

The mission and arena result bars that periodically appear at the top of the page in the game; are those going away, considering they're a bit obsolete not that there are Predacons and Maximals in the game?


I would assume that there'll be something different to cover the same thing, maybe a pie chart?

Carnosaur wrote:the pred want you in v2 go pred :PRED:

Please keep the campaigning out of this thread.

Thanks
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Re: HMW v2 FAQs (First Post Updated Oct 18th)

Postby Mechabreaker » Thu Nov 01, 2007 7:49 pm

Motto: "The only good Decepticon is a deactivated Decepticon."
Weapon: Gatling Cannon
Mkall wrote:This thread is designed to answer all potential questions you may have about the upcoming new version. Please keep in mind that nothing is final and this may change without notice.

0. When will it be arriving?
Sadly, Omega Sentinel hasn't released a concrete release date, or even a general one, but there will be a good notice on when it will happen. The only things that remains to be worked on is the warmap and the pit, so we can't have much longer to wait.

1. Is it true that there will be a reset?
Yes there will be a reset.

2. What will be kept/lost during this reset?
You will keep all created characters, and those characters will keep their names and bios. They will lose all xp, weapons, armour, current altmode and as a player you will lose all energon, minicons and6 weapons in storage. You will start off with 2,500 energon. The option to change you allegiance should be available

2a. Is there any way I can convince you to let me keep an alt/weapon/xp etc?
Nope. If I start making exceptions for you, then I have to do it for others. I won't do that.

2b. Why do we need a reset?
A reset is needed not only to promote a fresh start for the game, but also because there are so many changes on the back end to weapons, armour, altmodes, tactics, character databases, etc that it becomes too difficult to transfer all of the existing data over to the new version. So a wipe and reload is easier.

3. What new features will be available?
Not everything is known at this time and will be made available as it comes out. However this much is known:
--A Risk-style type of missions where the Autobots battle the Decepticons for control of Cybertron. There will be region-based bonuses to the controlling factions.
--The Pit: where players place their prized troops to be challenged by other players' troops. Here bets can be made on the outcome.
--Balanced weapons, many weapons will have secondary effects
--New tactics to further emphasize the uniqueness of the different altmode classes. There will be at least three per class.
--Headmasters and Targetmasters will make their appearance.
--A "report this account" button will allow users to report offensive accounts quickly.
--Autobots, Decepticons, Maximals, Predacons, and Minicons will partake in the conquest for Cybertron

4. Will your levels be determined by how many upgrades you have or by your total experience?
Levels will still be based on total upgrades

5. Will there be Gestalts/Triplechangers/Pretenders/Micromasters/Powerlinking?
Not yet, however things will be added as the game continues to grow. Features will be added based on popularity, except for Gestalts which will most likely be the last feature the game ever sees

6. What role will the Quintessons play?
The quintessons will not be a playable faction. As for their role, it will definitely impact the Battle for Cybertron.

7. What will the Map for Cybertron look like?
See for yourself:
http://www.seibertron.com/heavymetalwar/WarMap.php

8. What new tactics will be available?
***NOTE: These are only the tactics available to the players***
• Avoid - A purely defensive move. This tactic begins when you dodge an attack and allows you to move out of range of the enemy for a time.
• Slash - Slash at a target
• Stealth - Hide from strafing aircraft
• Repair - Repairs your teammates
• Absorb - Absorb some of the damage from hits with your alt mode
• Catch - Catch an avoiding target
• Bite - Bite your target causing large damage
• Multi-Repair – Repairs multiple friendly targets at once
• Ram - A ramming attack on one target. This tactic sometime stuns the target to prevent them from executing another attack.
• Fireblast - Fire your turrets. Can hit multiple targets
• Charge - Charge into a group of opponents. Hits multiple targets. Only hits ground targets
• Anti-Aircraft - Ground units hit air units. Can hit multiple targets
• Strafe - A continuous attack on one or more targets. This tactic always hits at least one opponent, and has a possibility of hitting more. Only targets ground units
• Drop - Carry a target into the air and drop it
• Dogfight - Hit other aircraft alts by fighting them in the sky. Hits multiple air alts
• Headmaster Attack - When you are in alt mode your partner can Transform and attack an opponent.
• Targetmaster Attack - Whenever you attack with a punch or kick your Nebulon gun partner is free to transform and attack an opponent.

9. Will the Maximals/Predacons have their own forums?
Of course they will, if official alliances are made, then there may even be temporary neutral-zone forums for the allied factions to commune with. Though once the treaty is broken, these forums go bye bye.

10. Can I see what altmodes/tactics I'll be getting?
Yes, click here: http://www.seibertron.com/forums/viewtopic.php?t=16091

11. What role will the 4 factions play story-wise?
Maximals -
They have been in charge for thousands of years only to see order disintegrate before their eyes. The High Council's diplomatic ways of handling conflicts are no longer keeping the peace and now they have to organize themselves as a military power on Cybertron in order to survive.
-----Lawful Good. The years in power have taught the Maximals that the best way to maintain order on Cybertron is through well-documented procedures and manuals for handling anything. They view the coming storm of the Decepticons as nothing more than a Real Time Strategy game, with set objectives and specific ways to get there. The return of the Autobots en masse worries many Maximals due to their slightly more chaotic look at war and many Maximals would silence the Autobots if they could in order to make sure that no chaotic elements are thrown into the war.

Predacons -
Only a small political lobby on Cybertron for the better part of a thousand years, the Predacons have waited for the time when they can overthrow the Maximal High Council and take over Cybertron. The recent activities of the Decepticons have opened up the opportunities they have been waiting for.
-----Lawful Evil. What started as a small dissenting voice on the maximal Council of Cybertron slowly grew into the Predacon faction. They are still a small voice on the council but are massing an army on the sly. They see the Decepticons not as allies, but as a threat to their plans. The Decepticons wanton destruction means that when the Predacons take over, there will be nothing to rule. The predacons view Warfare as a precision instrument that kills the enemy, but leaves the surrounding area, and most innocents, standing.

Decepticons -
Since the dawn of the second Golden Age of Cybertron, the Decepticons have been reduced to nothing more than criminal activities. They are mainly viewed as a criminal organization on Cybertron but in truth they still have as much military strength as the Maximals. Being influenced by unknown outside forces, the Decepticons have come out of the shadows and are attempting to re-establish the Empire.
-----Chaotic Evil. The Decepticons have returned to a Cybertron fully rebuilt and run by a government reminiscent of the Autobot Council that, inadvertently, started the First Great War billions of years ago. The Decepticons, living up to Megatron's vision, are out to destroy every thing and every one until they control Cybertron, what's left of it. They view the Maximals as the autobot council of old, and the predacons as spineless; not willing to take the steps needed for victory. The Autobots are of course their most hated foes.

Autobots -
For millions of years the Transformers true to the ancient Autobot faction have been well known throughout the stars. They have travelled far as explorers, protectors and peacemakers. Since hearing of all the brewing conflict on Cybertron, The Autobots spread throughout the galaxy along with the few still on Cybertron have been rallied by an ancient leader to defend the homeworld from impending doom.
-----Chaotic Good. Soldiers from all over the universe don't care for councils, or rules or subsection 43-2-beta of the iacon precidence document, or whatever you call it. They are used to following the bot right above them in rank and all Autobots answer to one Autobot: Prime. They came back to Cybertron to fight their ancient enemies the Decepticons, who have made their return by unknown means. Many don't care for either the Maximals or The Predacon forces. To some warriors they are the same force. However if they interfere in the Autobots' mission to stop the Decepticons, many autobots will shoot first and ask questions later.

12a. What the heck is the Energon Bank of Cybertron?
Most of what you pay out (except gambling games) will go into the bank of cybertron under your faction's economy. Weapons, Armor, Territory fortifications such as turrets and shields will all feed into your faction's economy and the EBC will be selling you all of your goodies after the launch of HMW2.

BUT there is a catch. Each of your factions will have a seperate economy in the EBC. If your faction flounders it will have financial difficulty. This means it will be more difficult for your faction to get money for the war to pay for things like fortifications (and eventually ships in your starfleets)

12b. So will the lager factions have a better economy?
I'm not entirely sure on this one, however I would suspect that the smaller factions may have a better time working within their economy. The Larger factions may try to spend too much too quickly.


So I take it that question two also means that levels and stats gained will also be reset to 0?
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Re: HMW v2 FAQs (First Post Updated Oct 18th)

Postby Kryptikore » Fri Nov 02, 2007 12:52 pm

Mechabreaker wrote:So I take it that question two also means that levels and stats gained will also be reset to 0?


Yup, you lose it all! Except your characters in general and bios, but I'd back that up just in case.
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Postby Rave Raze » Fri Nov 02, 2007 1:21 pm

I guess for once its good to be a new guy :grin:

Has anyone stopped playing and just started waiting for the reboot?

Any clue on when it will be?

If there was a "The 100th person to ask that rule gets killed" rule set I was not here and there for exempt :)
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Postby Crankcase » Fri Nov 02, 2007 6:23 pm

UH... from the way everyones posts are coming across to me, is v2 even gonna be playable solo? I mean if i wanna play a certain faction, but just wanna do my own thing. is that gonna be a possiblity? if not please let me know now so i don't waste anymore time on this game or site? thanks
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Postby Mkall » Fri Nov 02, 2007 7:28 pm

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Rave Raze wrote:I guess for once its good to be a new guy :grin:

Has anyone stopped playing and just started waiting for the reboot?

Any clue on when it will be?

If there was a "The 100th person to ask that rule gets killed" rule set I was not here and there for exempt :)

When the dude with the chainsaw knocks on your door, please don't run away, you can't hide from him.

First Post wrote:0. When will it be arriving?
Sadly, Omega Sentinel hasn't released a concrete release date, or even a general one, but there will be a good notice on when it will happen. The only things that remains to be worked on is the warmap and the pit, so we can't have much longer to wait.


Crankcase wrote:UH... from the way everyones posts are coming across to me, is v2 even gonna be playable solo? I mean if i wanna play a certain faction, but just wanna do my own thing. is that gonna be a possiblity? if not please let me know now so i don't waste anymore time on this game or site? thanks


Yes, the missions and arena will still be as they are now, then there'll be the pit that'll open up sooner or later so feel free to stay in there. You are more than welcome to do your own thing, just don't expect to single-handedly change the balance of power on the warmap
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Postby Crankcase » Fri Nov 02, 2007 8:01 pm

Crankcase wrote:UH... from the way everyones posts are coming across to me, is v2 even gonna be playable solo? I mean if i wanna play a certain faction, but just wanna do my own thing. is that gonna be a possiblity? if not please let me know now so i don't waste anymore time on this game or site? thanks


Yes, the missions and arena will still be as they are now, then there'll be the pit that'll open up sooner or later so feel free to stay in there. You are more than welcome to do your own thing, just don't expect to single-handedly change the balance of power on the warmap[/quote]


cool, just took from some other posts that the faction leaders would have control of their factions energon & mincon distribution!
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Postby Mkall » Fri Nov 02, 2007 9:00 pm

Weapon: Twin Sonic Cannons
Crankcase wrote:
Mkall wrote:
Crankcase wrote:UH... from the way everyones posts are coming across to me, is v2 even gonna be playable solo? I mean if i wanna play a certain faction, but just wanna do my own thing. is that gonna be a possiblity? if not please let me know now so i don't waste anymore time on this game or site? thanks


Yes, the missions and arena will still be as they are now, then there'll be the pit that'll open up sooner or later so feel free to stay in there. You are more than welcome to do your own thing, just don't expect to single-handedly change the balance of power on the warmap



cool, just took from some other posts that the faction leaders would have control of their factions energon & mincon distribution!


They'll have control of the Faction's energon bank account, which is used primarily on the war map's functions for buying turrets and other things, but that's only on the warmap. Each player will still have their own energon stash like they do now
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Postby DtreetViper2 » Fri Nov 02, 2007 10:47 pm

YES!!!
Let's do this!
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Postby Ouroboros » Sun Nov 04, 2007 1:49 pm

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Weapon: Electric Cannon
I'm sorry if this has already been mentioned, but what's the deal with the sub-faction text on the team bio? As far as I can tell everyone has none next to it.

Also, I'm pretty sure this has to do with V2, right?
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Postby Tammuz » Sun Nov 04, 2007 2:43 pm

it's a remnant of GLyph's idea's for V2, it's got little to do with OS's V2. perhaps it will get used if/when clans become more numerous.
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Postby Rave Raze » Mon Nov 05, 2007 2:52 am

Mkall wrote:
Rave Raze wrote:I guess for once its good to be a new guy :grin:

Has anyone stopped playing and just started waiting for the reboot?

Any clue on when it will be?

If there was a "The 100th person to ask that rule gets killed" rule set I was not here and there for exempt :)

When the dude with the chainsaw knocks on your door, please don't run away, you can't hide from him.



Ah no reason to hide when I got the Angel King and my boomstick sitting next to the desk.....

Leatherface was just a man....Freddy doesn't want to get in my dreams....and lets just say that the retard with the hockey mask doesn't want to meet a hyped Canes fan..... :twisted:


Sorry if I touched a sore spot :HEADHURTS: hahaha
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Postby The Potentate » Tue Nov 06, 2007 1:30 am

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Weapon: Nuclear Charged Fusion Cannon
Rave Raze wrote:
Mkall wrote:
Rave Raze wrote:I guess for once its good to be a new guy :grin:

Has anyone stopped playing and just started waiting for the reboot?

Any clue on when it will be?

If there was a "The 100th person to ask that rule gets killed" rule set I was not here and there for exempt :)

When the dude with the chainsaw knocks on your door, please don't run away, you can't hide from him.



Ah no reason to hide when I got the Angel King and my boomstick sitting next to the desk.....

Leatherface was just a man....Freddy doesn't want to get in my dreams....and lets just say that the retard with the hockey mask doesn't want to meet a hyped Canes fan..... :twisted:


NOBODY messes with a Canes fan! Especially an angry one like me!
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Postby Wingspan » Tue Nov 06, 2007 11:54 am

Motto: "Death is not the end."
Will there be a way to communicate with those not directly engaged with the forums?

Even something as simple as including a link stating "You have private messages" on the Registry could be sufficient; since Factions will need to coordinate in the all-out conquest, getting those who are doing well/poorly to coordinate more will be beneficial.
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