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HMW2 Trailer

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Re: HMW2 Trailer

Postby Burn » Fri Feb 13, 2009 7:03 pm

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Chaoslock wrote:Consider this post as volunteering when testers will be needed. Image


Yeah, you and everyone else that's excited! :P

Not being a bastard here, but let's not fill the thread with "i'll happily be a beta tester!" type posts.
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Re: HMW2 Trailer

Postby Absolute Zero » Fri Feb 13, 2009 9:20 pm

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Burn wrote:
Chaoslock wrote:Consider this post as volunteering when testers will be needed. Image


Yeah, you and everyone else that's excited! :P

Not being a bastard here, but let's not fill the thread with "i'll happily be a beta tester!" type posts.


How about "I will unhappily be a beta tester!" type posts? :P
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Re: HMW2 Trailer

Postby Wingspan » Fri Feb 13, 2009 11:47 pm

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Absolute Zero wrote:
Burn wrote:Not being a bastard here, but let's not fill the thread with "i'll happily be a beta tester!" type posts.


How about "I will unhappily be a beta tester!" type posts? :P

First, Burn, it's OK. Work your strengths and be the best bastard you can be.

Second, AZ, that got a chuckle. Nice.
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Re: HMW2 Trailer

Postby Jeep? » Sat Feb 14, 2009 9:32 am

Deephaze wrote:Is there any truth to the rumor than HMW2 uses the duke nukem forever engine?


Nah, we got Nintendo to let us use the Metroid Dread engine, though we did experiment with the code for Shenmue 3 for a while.
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Re: HMW2 Trailer

Postby Omega Sentinel » Sat Feb 14, 2009 12:03 pm

Deephaze wrote:Is there any truth to the rumor than HMW2 uses the duke nukem forever engine?

Nope. I've refurbished COBOL code from a mainframe.
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Re: HMW2 Trailer

Postby Me, Grimlock! » Sun Feb 15, 2009 9:27 am

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Omega Sentinel wrote:
Deephaze wrote:Is there any truth to the rumor than HMW2 uses the duke nukem forever engine?

Nope. I've refurbished COBOL code from a mainframe.


You might as well use QuickBasic.
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Re: HMW2 Trailer

Postby neliz » Sun Feb 15, 2009 3:10 pm

Me, Grimlock! wrote:
Omega Sentinel wrote:
Deephaze wrote:Is there any truth to the rumor than HMW2 uses the duke nukem forever engine?

Nope. I've refurbished COBOL code from a mainframe.


You might as well use QuickBasic.


just basic is enough, qb is much too advanced
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Re: HMW2 Trailer

Postby Zordon » Sun Feb 15, 2009 4:52 pm

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neliz wrote:
Me, Grimlock! wrote:
Omega Sentinel wrote:
Deephaze wrote:Is there any truth to the rumor than HMW2 uses the duke nukem forever engine?

Nope. I've refurbished COBOL code from a mainframe.


You might as well use QuickBasic.


just basic is enough, qb is much too advanced


basic rocks !!!

10 print "HMW2"
20 goto 10
run
HMW2
HMW2
HMW2
HMW2
HMW2
HMW2
HMW2
HMW2
HMW2
.... :)
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Re: HMW2 Trailer

Postby Deephaze » Tue Feb 17, 2009 2:00 pm

As old school as COBOL is my office switched from COBOL to foxpro just 4 years ago. We're currently in the process of migrating to SQL but I currently use foxpro for 90% of all of my work and haven't touched SQL in years so I'll have to re-teach myself in the next year or two as forpro becomes obsolete in my office.

BTW the trailer does look cool I'm looking foward to it along with most everyone else on these forums and in HWM1.
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