(waits for new alt mode thread to be made
HMWv2.0 Information
Re: HMWv2.0 Information
Posted by Galvatronus Sat Aug 15, 2009 9:08 am
(waits for new alt mode thread to be made
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Re: HMWv2.0 Information
Posted by Mogwai Prime Sat Aug 15, 2009 9:44 am
As for alt priority, the programming part for them is in progress and should be done within the next couple of weeks. I'm discussing the graphics part of it now so when I get to that point I can have it all worked out by then. Right now I am kind of working on the programming and graphics simultaneously as there is only so long I can stare at code without going cross-eyed and the same with graphics. Sometimes I just have to get up and walk away altogether for a little bit.

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Re: HMWv2.0 Information
Posted by Redimus Sat Aug 15, 2009 11:03 am

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Re: HMWv2.0 Information
Posted by -Soundwave- Sat Aug 15, 2009 11:27 am
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Re: HMWv2.0 Information
Posted by Venomous Prime Sat Aug 15, 2009 1:09 pm
There's two different links there
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Re: HMWv2.0 Information
Posted by Mogwai Prime Sat Aug 15, 2009 2:55 pm
On to other things the altmodes will last for a certain number of rounds which will be determined by a stat. I am still working on what stats will do what, but it will be logical in the way they work. Robot mode will be the default mode of battle.
I am contemplating how to do missions. I'm thinking that Burn had the right idea in just making it Map Missions which I agree with totally. The arena I am thinking will be set up as a challenge arena, but I'm also leaning towards making it a hybrid of the challenge arena and the current arena. This is still being decided so feel free to offer comments. If I do it that way intra-faction fights will gain zero xp it would be just for the challenge and bragging rights.
Weapons and Armors will have special abilities which I am still working out. There will also be special equipment that can be found in missions to enhance both of them. Once I have more information to hand out on this topic I will.
The map areas will have special abilities that can be unlocked as you gain control of an area. This is still a month or two from being dealt with. I should have at least a graphic for the map within the next week or two.
The battle scripts will take a bit longer as I will need to have pretty much everything else worked out to see what all needs to be included with these, although I don't think it will take too long.
Mission/Arena logs will only be good for a certain amount of time as I will set it up so these automatically clean themselves out after a set amount of time.
That's all for now.

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Re: HMWv2.0 Information
Posted by Redimus Sat Aug 15, 2009 3:00 pm

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Re: HMWv2.0 Information
Posted by Mogwai Prime Sat Aug 15, 2009 3:01 pm
Redimus GTS wrote:What kind of time period are we talking about when it comes to record wipping? Remember some player run competitions can go for a very long time (we've had ones lasting over a month before, if not more)?
Still to be determined.

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Re: HMWv2.0 Information
Posted by Burn Sat Aug 15, 2009 4:45 pm
Mogwai Prime wrote:Ok how about this as a compromise. I want more detail you want more imagination. Anyone that's been here long enough knows that I love to do graphics. What if I set up a Altmode thread that users can submit any form of art drawings, pictures and other such images and turn them into detailed alts. For example Burn submits a picture of his Gore kitbash. I take that and turn it into a detailed alt. Along with those alts I will also do other alts to give other choices. I am all for the imagination aspect of it. Custom alts to a point could be done the same way the other alts are done and put in. There would be a level of approval to prevent images against the sites policy, but would allow user participation also. I would still provide a color change option for the alts.
That's a compromise? Dude, you NEED us to submit different things anyway so we have a massive tonne of variety in the game.
And Mkall tried Gore. Turned out to be a big nasty blob (much like him at times). That's the problem with stacking too many weapons onto such a small figure.
And for the record, I don't mind which way we end up going, though I had assumed we'd be able to do what we've done in the past and have a crew working on transforming submitted images.
Mogwai Prime wrote:On to other things the altmodes will last for a certain number of rounds which will be determined by a stat. I am still working on what stats will do what, but it will be logical in the way they work. Robot mode will be the default mode of battle.
When you say rounds you're talking in what we now call "turns"? Currently our bots transform once, make a move, then transform back. You're talking them transforming, staying transformed and executing a number of moves across a number of "turns" before transforming back?
I am contemplating how to do missions. I'm thinking that Burn had the right idea in just making it Map Missions which I agree with totally. The arena I am thinking will be set up as a challenge arena, but I'm also leaning towards making it a hybrid of the challenge arena and the current arena. This is still being decided so feel free to offer comments. If I do it that way intra-faction fights will gain zero xp it would be just for the challenge and bragging rights.
The original idea of the map was to be the focal point of the game. I just feel having the map + missions + arena is TOO MUCH diversity.
For years people have complained off and on about lack of support in missions because their comrades were sitting in the arena. Slotting in the map and taking into account the player base (currently) is quite small, it would only make the problem worse.
By making the arena the challenge arena (ie a battle simulator, no energon or xp gained but can still be an integral part of the game and can be used for bracket tournaments) people will be less inclined to use it.
Mission/Arena logs will only be good for a certain amount of time as I will set it up so these automatically clean themselves out after a set amount of time.
Perhaps a progressive wipe (ie run daily deleting logs that are more than 3 months old) rather than a huge dump-em-all-at-once wipe?
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Re: HMWv2.0 Information
Posted by vaporretarder Sat Aug 15, 2009 4:46 pm
Mogwai Prime wrote:
I am contemplating how to do missions. I'm thinking that Burn had the right idea in just making it Map Missions which I agree with totally. The arena I am thinking will be set up as a challenge arena, but I'm also leaning towards making it a hybrid of the challenge arena and the current arena. This is still being decided so feel free to offer comments. If I do it that way intra-faction fights will gain zero xp it would be just for the challenge and bragging rights.
as for intra-faction fighting, i'm all for that as well,....but is there going to be a drop down box or something to let you choose if you want to fight decepticon or autobot,...or is it just gonna be like it is now with first come first served?
And the 0xp thing kinda sucks, maybe intra faction xp gains could be halved or quartered with an "if same, then 50%, else 100%" type thing? I dunno just a thought.
and as for the more detailed alts, i'm all for it too....i want a crossfire alt,...love those damn cars,...OH and a mini-cooper too! (getting to work on some alt pics now muhahaha)
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Re: HMWv2.0 Information
Posted by Raphael Prime Sat Aug 15, 2009 5:21 pm
The new 'upgraded' alt modes, I have to say i like them.
For the Arena/Challenge Arena, and as much as i prefer the missions to arena, it is good for Energon supply (which i've had to do lately). But i would side with the hybrid style. Have it where those just going to eaily dump, or work on raising up energon can do so, and those who are going to get revenge or participate in a bracket tournament can do so by way of challenge.
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Re: HMWv2.0 Information
Posted by Mogwai Prime Sat Aug 15, 2009 9:52 pm
Gore - Maximized

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Re: HMWv2.0 Information
Posted by Burn Sat Aug 15, 2009 9:57 pm
But goddamn that is hideous!
By the time you're ready to roll out things though i'll have the newer bigger badder (aka even more and even bigger guns and sharp point objects) Gore for you to play with.
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Re: HMWv2.0 Information
Posted by Mogwai Prime Sat Aug 15, 2009 10:08 pm
Burn wrote:I mean this in the nicest possible way with no intention to offend and not another "negative" crack at the more detailed alts ...
But goddamn that is hideous!Unless I sneezed on the screen, hard to tell the difference!
![]()
By the time you're ready to roll out things though i'll have the newer bigger badder (aka even more and even bigger guns and sharp point objects) Gore for you to play with.
You would

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Re: HMWv2.0 Information
Posted by Burn Sat Aug 15, 2009 10:16 pm
CATalyst however, well you see how well he worked out. *subtle hint hint*
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Re: HMWv2.0 Information
Posted by Mogwai Prime Sat Aug 15, 2009 10:47 pm
Burn wrote:He and Dead Reckoning never turned out too well when alt-ised. Too many pointy weapons all over the place.
CATalyst however, well you see how well he worked out. *subtle hint hint*
I think Gore's turned out better.
CATalyst

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Re: HMWv2.0 Information
Posted by Burn Sat Aug 15, 2009 11:30 pm
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Re: HMWv2.0 Information
Posted by Name_Violation Sat Aug 15, 2009 11:50 pm
Mogwai Prime wrote:Burn wrote:He and Dead Reckoning never turned out too well when alt-ised. Too many pointy weapons all over the place.
CATalyst however, well you see how well he worked out. *subtle hint hint*
I think Gore's turned out better.
CATalyst
now would we be able to change the red and gray seperately, or pick from pre made color schemes, like blue and green, red and gray, brown and yelloy, ect?

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Re: HMWv2.0 Information
Posted by Mogwai Prime Sun Aug 16, 2009 12:16 am
Burn wrote:You're really failing at convincing me this is the better option.
Gimme a break, sheesh! lol
I am probably going to make the altmode pictures on the individual character pages bigger so they will definitely be more defined. One's this sizeish will be for the logs. You'll see when it all starts coming together. And, that's the nice thing about graphics. Once, the programming is done no more is needed to swap out graphics if needed.

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Re: HMWv2.0 Information
Posted by Mogwai Prime Sun Aug 16, 2009 12:18 am
Name_Violation wrote:Mogwai Prime wrote:Burn wrote:He and Dead Reckoning never turned out too well when alt-ised. Too many pointy weapons all over the place.
CATalyst however, well you see how well he worked out. *subtle hint hint*
I think Gore's turned out better.
CATalyst
now would we be able to change the red and gray seperately, or pick from pre made color schemes, like blue and green, red and gray, brown and yelloy, ect?
For the ease of getting this up and running in a timely fashion just the main color for now will be changeable. Once it's bug free and up and running smoothly I will revisit secondary color changes.

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Re: HMWv2.0 Information
Posted by Rebirth Megatron Sun Aug 16, 2009 12:22 am
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Re: HMWv2.0 Information
Posted by Mkall Sun Aug 16, 2009 12:38 am
Burn wrote:Mogwai Prime wrote:See even in pink I don't this looks all that bad.
Tie Fighter
To be perfectly honest (and I know it's what you'd pay me for if you ever bothered to pay) it looks crap.
That being said, some of the current alts look crap depending on the colour choice too.
I still prefer the lack of detail/use your bloody imagination alts.
I'll second this. Call me old fashioned that way I suppose, that and I still remember how to make them, so I can do so should we all want new modes.
Also ever second Moggy works on these is one less he can work on the game.
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Re: HMWv2.0 Information
Posted by Burn Sun Aug 16, 2009 12:45 am
Like I said though, it's my own fault for squeezing so many weapons onto deluxe size figures. I'm trying to cut down, I swear!
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Re: HMWv2.0 Information
Posted by Mogwai Prime Sun Aug 16, 2009 1:00 am
Burn wrote:Well duh i'm not sold, he made Gore look like a G1 Constructicon and CATalyst looks like he took Tankor's big head and dumped it on top of Sideswipe!![]()
Like I said though, it's my own fault for squeezing so many weapons onto deluxe size figures. I'm trying to cut down, I swear!
See there is still imagination in the detailed ones.

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Re: HMWv2.0 Information
Posted by Evolution Prime Sun Aug 16, 2009 9:44 am
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