Faction Diplomats
It could also act as a catalyst to encourage people to actually make a decision on thir faction: decide now or lose your say.
- Daneki
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Daneki wrote:It could also act as a catalyst to encourage people to actually make a decision on thir faction: decide now or lose your say.
I was also thinking that as well.

Rodimus_Lantern wrote:You see there are three things in the universe. Rock, Paper, and Scissors. Halo beats all three.
Psycho Warrior wrote:And people say class is dead. In fact Halo reanimated it just so it could dance for her amusement.
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That's a good way to force people to decide... and alienate them. But since the diplomats and leaders will only have so long in office, it's not a bad idea, just horribly phrased.

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Halo wrote:Daneki wrote:It could also act as a catalyst to encourage people to actually make a decision on thir faction: decide now or lose your say.
I was also thinking that as well.
That could work provided we give people a few days notice to decide before a final vote is done.

- Uncrazzimatic
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Or as was suggested before, wait 2 months into the new version before deciding on who to put in charge.
That way you'll see who's still playing, who's on what side, and who's the more dedicated.
I'm fairly certain the new version can survive two months without a bunch of people who disagree over something trivial like post counts.
That way you'll see who's still playing, who's on what side, and who's the more dedicated.
I'm fairly certain the new version can survive two months without a bunch of people who disagree over something trivial like post counts.

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I certainly wouldn't make a choice like that before seeing how the game goes and who are the heavy hitters both on the boards and in the game.
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Burn wrote:Or as was suggested before, wait 2 months into the new version before deciding on who to put in charge.
The thing is, if you wait that long, then it may be impossible to sort out any situation that occurs before someone is put in charge. You wouldn't start a war with someone and then say to the army/navy/air force "Do whatever you feel like while we sort out who's gonna work out a battleplan"

- jazzrules
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Well that's what we do have Mods for.
I think it'd be far worse to nominate and elect people NOW and find out some of them have switched sides, some quit playing after a month, or some of them have no idea what's going on and completely balls up.
I think it'd be far worse to nominate and elect people NOW and find out some of them have switched sides, some quit playing after a month, or some of them have no idea what's going on and completely balls up.
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Burn wrote:Well that's what we do have Mods for.
I think it'd be far worse to nominate and elect people NOW and find out some of them have switched sides, some quit playing after a month, or some of them have no idea what's going on and completely balls up.
I hate having to agree with Burn, but I do. It would be silly to go through all of the work of picking ppl to have them at the last minute go from bot to maximal, or con to pred, or what-have-you.
As for the post count, don't forget that post count is for the entire site, not just the HMW game. Just because they have a high count doesn't mean 80% of their posts are for the toy section or something. Going off of that number wouldn't be whats best for the game I think.

- Ninjaburn
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Ninjaburn wrote:I hate having to agree with Burn,
One of these days that's going to go from being funny to just down right insulting considering how often it's said.

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Ninjaburn wrote:Burn wrote:Well that's what we do have Mods for.
I think it'd be far worse to nominate and elect people NOW and find out some of them have switched sides, some quit playing after a month, or some of them have no idea what's going on and completely balls up.
I hate having to agree with Burn, but I do. It would be silly to go through all of the work of picking ppl to have them at the last minute go from bot to maximal, or con to pred, or what-have-you.
As for the post count, don't forget that post count is for the entire site, not just the HMW game. Just because they have a high count doesn't mean 80% of their posts are for the toy section or something. Going off of that number wouldn't be whats best for the game I think.
There are easy solutions here. First if there is a council of leadership one person being inept or wiggin out won't really matter. As far as last minute side switching, if they wish to switch at the last minute their role is voided and the runner up in votes would take their spot.
It may also help people to commit to a faction now if they wish to play an integral part in the formation of their faction. The first two months of the game may be very important in terms of acquiring territory and to go through that without leadership might not be the best for the factions
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Burn wrote:Ninjaburn wrote:I hate having to agree with Burn,
One of these days that's going to go from being funny to just down right insulting considering how often it's said.
I don't find it funny, but I don't think you should be insulted over it.
People are just intimidated by you

I agree with you though.
Wait till V2 is even here before assigning this stuff

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Venomous Prime - Faction Commander
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Burn wrote:Ninjaburn wrote:I hate having to agree with Burn,
One of these days that's going to go from being funny to just down right insulting considering how often it's said.
I completely agree with Burn. Even with the insulting bit. It is an old joke. Burn often has great logic to back up what he's saying. It's not hard to agree with great logic.
Let's face it, with the storyline from what we've seen it'd be utter chaos at first and it might take a few months to sort out. I mean we have missions where the Autobots are huting down Cheetor.
*shrugs* Waiting does have its advantages.
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Ninjaburn wrote:Burn wrote:Well that's what we do have Mods for.
I think it'd be far worse to nominate and elect people NOW and find out some of them have switched sides, some quit playing after a month, or some of them have no idea what's going on and completely balls up.
I hate having to agree with Burn, but I do. It would be silly to go through all of the work of picking ppl to have them at the last minute go from bot to maximal, or con to pred, or what-have-you.
I agree, so perhaps we should be saying that only people who are going to be staying with their faction should nominate themselves, and anyone with even the slightest doubt as to their future alliance should not volunteer to be considered for the 1st round.

- jazzrules
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Q: with the factions be limited or punished for acting outside a group class? say a lawful good breaks a agreement and attacks another faction breaking a agreement/ will there be a cost to pay for not keeping to faction stoy,or will it just be a free for all in the war with the story being without meaning?
Maximals -
They have been in charge for thousands of years only to see order disintegrate before their eyes. The High Council's diplomatic ways of handling conflicts are no longer keeping the peace and now they have to organize themselves as a military power on Cybertron in order to survive.
-----Lawful Good. The years in power have taught the Maximals that the best way to maintain order on Cybertron is through well-documented procedures and manuals for handling anything. They view the coming storm of the Decepticons as nothing more than a Real Time Strategy game, with set objectives and specific ways to get there. The return of the Autobots en masse worries many Maximals due to their slightly more chaotic look at war and many Maximals would silence the Autobots if they could in order to make sure that no chaotic elements are thrown into the war.
Predacons -
Only a small political lobby on Cybertron for the better part of a thousand years, the Predacons have waited for the time when they can overthrow the Maximal High Council and take over Cybertron. The recent activities of the Decepticons have opened up the opportunities they have been waiting for.
-----Lawful Evil. What started as a small dissenting voice on the maximal Council of Cybertron slowly grew into the Predacon faction. They are still a small voice on the council but are massing an army on the sly. They see the Decepticons not as allies, but as a threat to their plans. The Decepticons wanton destruction means that when the Predacons take over, there will be nothing to rule. The predacons view Warfare as a precision instrument that kills the enemy, but leaves the surrounding area, and most innocents, standing.
Decepticons -
Since the dawn of the second Golden Age of Cybertron, the Decepticons have been reduced to nothing more than criminal activities. They are mainly viewed as a criminal organization on Cybertron but in truth they still have as much military strength as the Maximals. Being influenced by unknown outside forces, the Decepticons have come out of the shadows and are attempting to re-establish the Empire.
-----Chaotic Evil. The Decepticons have returned to a Cybertron fully rebuilt and run by a government reminiscent of the Autobot Council that, inadvertently, started the First Great War billions of years ago. The Decepticons, living up to Megatron's vision, are out to destroy every thing and every one until they control Cybertron, what's left of it. They view the Maximals as the autobot council of old, and the predacons as spineless; not willing to take the steps needed for victory. The Autobots are of course their most hated foes.
Autobots -
For millions of years the Transformers true to the ancient Autobot faction have been well known throughout the stars. They have travelled far as explorers, protectors and peacemakers. Since hearing of all the brewing conflict on Cybertron, The Autobots spread throughout the galaxy along with the few still on Cybertron have been rallied by an ancient leader to defend the homeworld from impending doom.
-----Chaotic Good. Soldiers from all over the universe don't care for councils, or rules or subsection 43-2-beta of the iacon precidence document, or whatever you call it. They are used to following the bot right above them in rank and all Autobots answer to one Autobot: Prime. They came back to Cybertron to fight their ancient enemies the Decepticons, who have made their return by unknown means. Many don't care for either the Maximals or The Predacon forces. To some warriors they are the same force. However if they interfere in the Autobots' mission to stop the Decepticons, many autobots will shoot first and ask questions later.
Maximals -
They have been in charge for thousands of years only to see order disintegrate before their eyes. The High Council's diplomatic ways of handling conflicts are no longer keeping the peace and now they have to organize themselves as a military power on Cybertron in order to survive.
-----Lawful Good. The years in power have taught the Maximals that the best way to maintain order on Cybertron is through well-documented procedures and manuals for handling anything. They view the coming storm of the Decepticons as nothing more than a Real Time Strategy game, with set objectives and specific ways to get there. The return of the Autobots en masse worries many Maximals due to their slightly more chaotic look at war and many Maximals would silence the Autobots if they could in order to make sure that no chaotic elements are thrown into the war.
Predacons -
Only a small political lobby on Cybertron for the better part of a thousand years, the Predacons have waited for the time when they can overthrow the Maximal High Council and take over Cybertron. The recent activities of the Decepticons have opened up the opportunities they have been waiting for.
-----Lawful Evil. What started as a small dissenting voice on the maximal Council of Cybertron slowly grew into the Predacon faction. They are still a small voice on the council but are massing an army on the sly. They see the Decepticons not as allies, but as a threat to their plans. The Decepticons wanton destruction means that when the Predacons take over, there will be nothing to rule. The predacons view Warfare as a precision instrument that kills the enemy, but leaves the surrounding area, and most innocents, standing.
Decepticons -
Since the dawn of the second Golden Age of Cybertron, the Decepticons have been reduced to nothing more than criminal activities. They are mainly viewed as a criminal organization on Cybertron but in truth they still have as much military strength as the Maximals. Being influenced by unknown outside forces, the Decepticons have come out of the shadows and are attempting to re-establish the Empire.
-----Chaotic Evil. The Decepticons have returned to a Cybertron fully rebuilt and run by a government reminiscent of the Autobot Council that, inadvertently, started the First Great War billions of years ago. The Decepticons, living up to Megatron's vision, are out to destroy every thing and every one until they control Cybertron, what's left of it. They view the Maximals as the autobot council of old, and the predacons as spineless; not willing to take the steps needed for victory. The Autobots are of course their most hated foes.
Autobots -
For millions of years the Transformers true to the ancient Autobot faction have been well known throughout the stars. They have travelled far as explorers, protectors and peacemakers. Since hearing of all the brewing conflict on Cybertron, The Autobots spread throughout the galaxy along with the few still on Cybertron have been rallied by an ancient leader to defend the homeworld from impending doom.
-----Chaotic Good. Soldiers from all over the universe don't care for councils, or rules or subsection 43-2-beta of the iacon precidence document, or whatever you call it. They are used to following the bot right above them in rank and all Autobots answer to one Autobot: Prime. They came back to Cybertron to fight their ancient enemies the Decepticons, who have made their return by unknown means. Many don't care for either the Maximals or The Predacon forces. To some warriors they are the same force. However if they interfere in the Autobots' mission to stop the Decepticons, many autobots will shoot first and ask questions later.

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Waylander - Combiner
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The members of the factions will absolutely not be punished for doing their own thing. You will be able to do what you want.Waylander wrote:Q: with the factions be limited or punished for acting outside a group class? say a lawful good breaks a agreement and attacks another faction breaking a agreement/ will there be a cost to pay for not keeping to faction stoy,or will it just be a free for all in the war with the story being without meaning?
The faction backgrounds you have are just the official HMW2 storyline to start things off.
- Omega Sentinel
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Omega Sentinel wrote:The members of the factions will absolutely not be punished for doing their own thing. You will be able to do what you want.Waylander wrote:Q: with the factions be limited or punished for acting outside a group class? say a lawful good breaks a agreement and attacks another faction breaking a agreement/ will there be a cost to pay for not keeping to faction stoy,or will it just be a free for all in the war with the story being without meaning?
The faction backgrounds you have are just the official HMW2 storyline to start things off.
In real wars there are always opportunists and renegades, especially in a civil war. Infact in many civil wars it wasn't uncommon for soldiers or even entire armies to change side on a battle to battle basis.

- Uncrazzimatic
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Here's something I thought would be good for people of all factions to chew on.
How will your faction take care of removalof people from leadership positions IF the case need be (and I hope it would never come to that)? My suggestion in Iacon was that there should be some sort of Leadership Oversight Moderator (If there isn't one planned already) that will take complaints from all faction dissidents and try to help keep people in positions of leadership aware of mistakes, actions, etc... and if need be, remove the leaders at the request of a majority of the faction.
Just an idea as I thought It would be to hard to try and get people to vote someone out.
How will your faction take care of removalof people from leadership positions IF the case need be (and I hope it would never come to that)? My suggestion in Iacon was that there should be some sort of Leadership Oversight Moderator (If there isn't one planned already) that will take complaints from all faction dissidents and try to help keep people in positions of leadership aware of mistakes, actions, etc... and if need be, remove the leaders at the request of a majority of the faction.
Just an idea as I thought It would be to hard to try and get people to vote someone out.
- Knight Hawk
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Knight Hawk wrote:My suggestion in Iacon was that there should be some sort of Leadership Oversight Moderator (If there isn't one planned already) that will take complaints from all faction dissidents and try to help keep people in positions of leadership aware of mistakes, actions, etc...
Not sure if you meant for it to sound like this but to me I take that as you wanting the Mods to basically tell the Leaders what to be doing.
I think the Mods need to step in in extreme circumstances. If people feel their Leaders are doing a bad job, bring it up in the faction forum, see if anyone else feels the same way, alert the Mods and then let them look into things.
If I were put into a position of leadership i'd much prefer my actions be watched and judged by my peers rather than having a Mod constantly looking over my shoulder. (Like I do now, i'm looking at YOU Caelus!

- Burn
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I didn't want it to sound that way
What I was going for was to have a Mod position that would be in charge of Leadership position removal.... where in the mod to which complaints are given and if there are numerous complaints could either step in and get the leader on track or remove him from that term.
My reasoning behind it was b/c
A.) I'm not sure how accurate voting someone out would be because either all the people that don't like or do like what that person is doing will vote, thus skewing the accuracy.
B.) I don't want OS or all the mods to get bombarded with complaints when just one could be the overseer of leadership complaints

My reasoning behind it was b/c
A.) I'm not sure how accurate voting someone out would be because either all the people that don't like or do like what that person is doing will vote, thus skewing the accuracy.
B.) I don't want OS or all the mods to get bombarded with complaints when just one could be the overseer of leadership complaints

- Knight Hawk
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Knight Hawk wrote:I didn't want it to sound that wayWhat I was going for was to have a Mod position that would be in charge of Leadership position removal.... where in the mod to which complaints are given and if there are numerous complaints could either step in and get the leader on track or remove him from that term.
My reasoning behind it was b/c
A.) I'm not sure how accurate voting someone out would be because either all the people that don't like or do like what that person is doing will vote, thus skewing the accuracy.
B.) I don't want OS or all the mods to get bombarded with complaints when just one could be the overseer of leadership complaints
Something like that will be handled by the general HMW staff. If you have complaints against your leaders that cannot be rectified within the faction, you will come to us and we will make the call whether or not to oust the leader.
- Mkall
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I guess I just didn't know if you would rather have one mod to "take complaints" so that everyone didn't get bombarded, then the HMW mod forum wouldn't get clogged with such trivial things
Just putting out there what I think I would do to help cut down on the clutter


- Knight Hawk
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Yeah but if you have just one Mod you're liable to have someone jump up and accuse them of being bias or something.
As far as them getting bombarded with complaints, I can't see it happening. OS is doing a pretty good job of implementing plenty of fail safes to prevent game abuse, and will no doubt have just as many fail safes in place for leadership/diplomat issues.
The main aim of V2 is to make the game more enjoyable for all, that means giving people plenty of ways to get involved in the game. If people are concerned about the voting process turning into a popularity contest then we could always have the leaders/diplomats appointed by the Mods and Admins. Sure, you're guaranteed people who won't cause the Mods and Admins trouble, but you take away an aspect of the game.
At the end of the day, whatever system is put in place it's going to a secure one. Will it have faults? Will it cause problems down the track? Yeah, it could. No system will be perfect and fault free, we just have to hammer out the best possible one.
-edit-
Though from what we've been told each faction will be responsible for who does what job, so maybe if a faction wants a Mod overlooking their bosses they could.
As far as them getting bombarded with complaints, I can't see it happening. OS is doing a pretty good job of implementing plenty of fail safes to prevent game abuse, and will no doubt have just as many fail safes in place for leadership/diplomat issues.
The main aim of V2 is to make the game more enjoyable for all, that means giving people plenty of ways to get involved in the game. If people are concerned about the voting process turning into a popularity contest then we could always have the leaders/diplomats appointed by the Mods and Admins. Sure, you're guaranteed people who won't cause the Mods and Admins trouble, but you take away an aspect of the game.
At the end of the day, whatever system is put in place it's going to a secure one. Will it have faults? Will it cause problems down the track? Yeah, it could. No system will be perfect and fault free, we just have to hammer out the best possible one.
-edit-
Though from what we've been told each faction will be responsible for who does what job, so maybe if a faction wants a Mod overlooking their bosses they could.
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Why not just have an approval rating poll? It would be anonymous, and everyone would still get a say. If the leader's approval rating falls too low, you get recalled.
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humm,i have something to say about the 1 leader deal.
Timezones will be a issue,being players are from all over the world,and a active leader in say england will not be on the same time as a leader in the US,so they cannot counter moves in 45 mins,and a faction could due some good damage in the time he is AFK.
so instead of having one leader doing everything,could they have a plan of action set up and have others(generals so to speak)(or a MOD if need be)listed in other timezones of the world that can have limited command of troops(def only or just military movements) so they can defend areas until the leader gets back online?
have to ask,because not every leader will be on at the same time,and having Generals working for them in other areas of the world would benefit every faction,and bring more people into the mix,for a more fast pace game for all.
Timezones will be a issue,being players are from all over the world,and a active leader in say england will not be on the same time as a leader in the US,so they cannot counter moves in 45 mins,and a faction could due some good damage in the time he is AFK.
so instead of having one leader doing everything,could they have a plan of action set up and have others(generals so to speak)(or a MOD if need be)listed in other timezones of the world that can have limited command of troops(def only or just military movements) so they can defend areas until the leader gets back online?
have to ask,because not every leader will be on at the same time,and having Generals working for them in other areas of the world would benefit every faction,and bring more people into the mix,for a more fast pace game for all.

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