Bun-Bun wrote:I think Wingz would take exception to your calling Repair useless
Repair is one of the best tactics in the game (if not THE best, and it's got competition with Ram solely for Ram's stunlock capability)... in any other mission type. There's a reason that, to this point over the last six months that I've played again, that my entire team has Repair capability -- and it's also the reason my XP gains overall have been so ludicrous that I have two characters in the top 200 (Incognito is 134, Electra is 169 currently), and the rest are currently in a line from 236-245 in the High Scores. You and I have discussed that before via PMs that folks were sitting up and taking notice at just how fast my team was climbing once I started playing again. In the four months that I've been keeping track of my team's overall XP gains, my team has more than quintupled their overall XP (Incognito specifically has nearly sextupled his XP, and will officially do so this coming week).
In a mission type such as this, however, where you're the lone Autobot/Decepticon facing up to 20 opponents and Repair is one of your altmode tactics? It's absolutely useless, unless you're able to repair yourself, and the code isn't configured to do so (and probably just as well that it isn't, because it will most likely only prolong the inevitable, and artificially inflate the XP gains further for both sides).
If I had Incognito in a match against 8 Autobots, for instance? Given what I've experienced (that being having several Autobot players who have dropped characters down to level 4 and gone one-dimensional with their builds to try and max out their own XP gains), Incognito will most likely fall, because at that point he's nothing more than a STR-based Rammer wielding a Fusion Cannon. If he could Repair himself, though? Things get tricky -- more than likely, he'd still lose, but his XP gains would be through the roof, just by the law of averages. Likewise, the Autobots facing him in that mission will have inflated XP gains as well, because then he lasts longer, and so they get to deal more damage to him. Hence, a good thing Repair doesn't target self.
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In the interests of testing things, though, I'm going to reconfigure two members of my team. I've already got two separate builds in mind, specifically for this mission type, and I might see just how interesting I can make them and still be competitive.
Edit: Remedy is gone, and Barricade has returned: STR 10, INT 4, SPD 10, END 10, RNK 10, COU 10, FRP 7, SKL 8, Avoid 10, Ram 10 and wielding a Dual-Bladed Lightsaber.
Likewise, Eclipse is no longer a Crow Opportunistic Animal, but instead a G1-Cyclonus Fighter: STR 10, INT 4, SPD 10, END 10, RNK 10, COU 9, FRP 10, SKL 4, Avoid 10, Strafe 10 with a Gatling Gun.
Both will be up and ready to test the waters come tomorrow.