Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.
The Legend wrote:Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.
A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.
I'd like to see either drones spawned for unopposed missions or zero wait time.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:Personally I'd love it if we could pick:
Size class
Alt mode
Function
Sizes could give modifiers to stats, e.g. Leader classes get +2 str, +1 End -2 speed and an overall negative to being missed (easier to hit), while a scout class (or minibot or Deluxe or whatever)could get the -2 str +2 speed 1 avoid
and picking an alt mode could either be cosmetic or determin 1 of your tactics, while fuction could determine the other one
Flashwave wrote:Right now, I'd like to see the alt database updated. There's a LOT of alts in rotation that I'd love to know what the source art was, or even what the heck they are, but all I have is the classifier.
2) Get the faction forums either unlocked or removed. They aren't doing us any good right now for the few of us that can get in there. The new bots can;t get in, and are making well and good in GD, as it probably should be. The only things that really work in seperated is that the faction specific info and tactic info can be easily found without cluttering the top of GD, and for faction specific tournements.
And it cuts down on the frivoulous discussions, which are not in themselves bad, but have a tendency around here to dive for the lower leverls of conversation PDQ.
The {Rage Bot} wrote:Name_Violation wrote:Personally I'd love it if we could pick:
Size class
Alt mode
Function
Sizes could give modifiers to stats, e.g. Leader classes get +2 str, +1 End -2 speed and an overall negative to being missed (easier to hit), while a scout class (or minibot or Deluxe or whatever)could get the -2 str +2 speed 1 avoid
and picking an alt mode could either be cosmetic or determin 1 of your tactics, while fuction could determine the other one
I second this motion!
It would be rather nice having some Alt Modes with predetermined attributes. They could even be locked in, even if reset.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Stormwolf wrote:The Legend wrote:Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.
A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.
I'd like to see either drones spawned for unopposed missions or zero wait time.
I like the drone idea.
I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.
I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.
Just some ideas
The Legend wrote:Stormwolf wrote:The Legend wrote:Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.
A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.
I'd like to see either drones spawned for unopposed missions or zero wait time.
I like the drone idea.
I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.
I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.
Just some ideas
So you want an unbeatable character to bully your opponents with?
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:The Legend wrote:Stormwolf wrote:The Legend wrote:Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.
A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.
I'd like to see either drones spawned for unopposed missions or zero wait time.
I like the drone idea.
I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.
I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.
Just some ideas
So you want an unbeatable character to bully your opponents with?
the opponents can have them too, so its not really bullying if everyone can do the same thing.
hell if gestalts were gonna happen i think it'd have to be in a similar setup to the current arena, except you put all 5 or 6 in the same battle
This is actually the best idea ive seen on the subject so far. Still never going to happen, but its a great suggestion none-the-less.The Legend wrote:a gestalt would just take the highest of each stat from each of the members of your combiner team
Stormwolf wrote:Name_Violation wrote:The Legend wrote:Stormwolf wrote:The Legend wrote:Stormwolf wrote:Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.
A whole revised stat system wouldn't really be necessary, a gestalt would just take the highest of each stat from each of the members of your combiner team.
I'd like to see either drones spawned for unopposed missions or zero wait time.
I like the drone idea.
I think that a gestalt should be treated like the 13th member of the squad. I think that it should have the following properties:
- A gestalt should have the combined assigned XP of its base components.
- Strength and endurance should start out at 500 XP.
- Speed and intelligence should start out at 4000.
- A gestalt should have a base strength that is equivalent of 3 or 4 strength stats even when no strength has been assigned.
- The healthbar is the equivalent of 5 or 6 TF's.
- A stomp tactic tactic. It works the same as ram, only stronger.
- Gestalt at 25% health will disassemble. All base components will also be at 25% health when this happens.
- A gestalt automaticly gains all the armor that is assigned to its teammembers. It's not possible to add armor to it in the "Buy/Install" Armor page.
I'm still trying to figure out a way to differentiate between 5 and 6 member gestalts without disturbing the balance too much.
Just some ideas
So you want an unbeatable character to bully your opponents with?
the opponents can have them too, so its not really bullying if everyone can do the same thing.
hell if gestalts were gonna happen i think it'd have to be in a similar setup to the current arena, except you put all 5 or 6 in the same battle
Yes, anyone would be able to create a gestalt, but a gestalt isn't unbeatable.
A squad of targetmasters could shoot it apart if they survive long enough. Additionally, hitting or evading a gestalt would be easy since it'd be relatively slow.
Any hit done to a gestalt would yield a ton of XP/Energon.
I'd balance things out by not being able to repair a gestalt in battle. Otherwise you'd see squads of repairers to keep the gestalt going. You'd have to repair the invidual members once they disassemble to restore the gestalt.
At any rate, just some ideas here.
Oh, and I really like that size class idea where the altmode and robotmode each enable a certain tactic.
Editor wrote:Honestly, as much as I love this game, if I had the skills to rewrite it i would second guess whether I should based on threads like these.
Burn wrote:Editor wrote:Honestly, as much as I love this game, if I had the skills to rewrite it i would second guess whether I should based on threads like these.
Here's the thing though.
OS didn't want to listen to the playing public. What he had in mind for the game was going to be awful. ("We do it my way, or you can leave, your choice")
Same with Moggy. He was building on OS' stuff, a couple of us helped beta test it, and to be completely truthfully honest. If that had been launched as HMW2, I would imagine a lot of players would have left because of how radically different and less fun it was.
Burn wrote:But then N_V happened. He killed the original database and the programmers.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Burn wrote:
Redimus GTS wrote:I thought that was the bastard lovechild of Burn and N_V...
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
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