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Insecticon's Lair: Problem/Bugs thread

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: Insecticon's Lair: Problem/Bugs thread

Postby Rat Convoy » Mon May 12, 2008 11:10 am

Yeah, I'm having the same problem as EP. I've got a log for an Autobot v. Decepticon match, which is funny as I'm a Maximal.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Omega Sentinel » Mon May 12, 2008 11:15 am

I discovered an existing switch in the admin panel that resets logs. it was obviously not entirely functional. That's why your logs are off.
I'm scraping that switch out of production and wiped all the existing logs so everything you sign up for from now on should sync up.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby ashe5k » Tue May 13, 2008 8:21 am

Motto: "He who hesitates, is lost."
Hadn't had this problem before but the beast factions aren't showing up in logs as maximals or predacons for me. And on the HMW main page it says I fought no one.

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=1292

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=1291
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Wheelimus Prime » Tue May 13, 2008 4:34 pm

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my bot xp didnt go down when i upgraded him,to make it fare ill down grade him to lv0 until this problem can be solved

edit: the bots name is destroyer if that helps
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Flip Side » Fri May 16, 2008 8:22 pm

I don't know if typos count as bugs, but I seem to be having trouble with my Wexbcfpons.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Mkall » Fri May 16, 2008 8:42 pm

Weapon: Twin Sonic Cannons
Flip Side wrote:I don't know if typos count as bugs, but I seem to be having trouble with my Wexbcfpons.

That's odd, how long has that been like that?
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Flashwave » Fri May 16, 2008 8:49 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Mkall wrote:
Flip Side wrote:I don't know if typos count as bugs, but I seem to be having trouble with my Wexbcfpons.

That's odd, how long has that been like that?


Sorry if I'm missing the sarcasm, but it;s been there since before OS had taken a break.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby 8 bit » Sun May 18, 2008 9:45 pm

Motto: "You only live thrice."
Weapon: Buffalo Missile
I just have a general question—not a bug or problem. I was wondering what determines the availability of alt modes when I create a Transformer? Also, I looked through the fan-made alt mode thread—can we create our own alt mode icons in Photoshop and upload them?
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Tammuz » Mon May 19, 2008 7:19 am

BumbleScream84 wrote:I just have a general question—not a bug or problem. I was wondering what determines the availability of alt modes when I create a Transformer?


alt modes a selection of the alt modes are in the "rotator" and are divided factionwise bots/maxi and con/pred then tend not to share any at any one time, so essentially it two rotators one for the good guys and one for bad guys

alts come three flavours

core; you will always have acces to these alts

common: these alts are fast cycling we get 35 of approximately 136 of them every 2weeks, it takes about 2 months for an alt to become available again

rare: these are slow cycling we get 5 of ~42 every two weeks, it takes about 4 months to full cycle

the rotator rotates in a new selection of alts every two weeks, so say one week you get common alts 1-35 & and rare alts 40,41, 42, 1, & 2, the next rotation will give you the next 35 off the common list, and rare alts 3 through 7

this is all the alts currently in the game

this is all the alts currently in rotation for your side

this is all the alts currently available to you

BumbleScream84 wrote:Also, I looked through the fan-made alt mode thread—can we create our own alt mode icons in Photoshop and upload them?


no, you can't upload them, but Mkall's known to use that thread as a resource.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Kaijubot » Mon May 19, 2008 10:48 am

Motto: "No one escapes retribution."
Weapon: Energy Blades
Tammuz wrote:this is all the alts currently in rotation for your side


Now, for some reason, whenever i look at that I get the Decepticon altmodes, despite being a Maximal player and using the Autobot alt selection.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby 8 bit » Mon May 19, 2008 1:15 pm

Motto: "You only live thrice."
Weapon: Buffalo Missile
Tammuz wrote:this is all the alts currently in the game

this is all the alts currently in rotation for your side

this is all the alts currently available to you

Thanks for all the info—it helps a ton!
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Tammuz » Tue May 20, 2008 7:53 pm

ucp.php?mode=login

got redirected to that page while loging in for some reason
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Re: Insecticon's Lair: Problem/Bugs thread

Postby SolarCat » Thu May 22, 2008 9:06 pm

Is it supposed to be possible to earn negative energon in a mission?

Notice Ramjam

I figure his "-€26" earnings are because of the attack "Kremzeek steals 72 Energon from Ramjam." but I'm surprised the game allows him to finish with a negative amount, instead of limiting it to €0, since he didn't earn enough in the fight to cover his losses.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Symbiote Spiderman14 » Fri May 23, 2008 10:03 am

Motto: "mmmm Juicy"
Weapon: Variable-Caliber Machine Guns
SolarCat wrote:Is it supposed to be possible to earn negative energon in a mission?

Notice Ramjam

I figure his "-€26" earnings are because of the attack "Kremzeek steals 72 Energon from Ramjam." but I'm surprised the game allows him to finish with a negative amount, instead of limiting it to €0, since he didn't earn enough in the fight to cover his losses.

It's because of the Kremzeek can steal energon
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Re: Insecticon's Lair: Problem/Bugs thread

Postby SolarCat » Fri May 23, 2008 5:47 pm

Symbiote Spiderman14 wrote:
SolarCat wrote:Is it supposed to be possible to earn negative energon in a mission?

Notice Ramjam

I figure his "-€26" earnings are because of the attack "Kremzeek steals 72 Energon from Ramjam." but I'm surprised the game allows him to finish with a negative amount, instead of limiting it to €0, since he didn't earn enough in the fight to cover his losses.

It's because of the Kremzeek can steal energon


If you read the second half of my post, I am aware of that. It says right on there, "Kremzeek steals 72 energon". I can read - I copied and pasted it there myself.

My question is just why it's not capped at a minimum energon gain of 0? The poor guy has to spend money on the CR, didn't make anything in the mission, and now he's in the negatives?

I know it's a small amount, too, and it probably doesn't matter to him, but at some point it may matter to someone, so I'm raising the issue.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Tammuz » Fri May 23, 2008 6:05 pm

who knows SC?

i have always assumed that he's stealing Energon from you/your acoount/team rather than the individual member of your team whose involved in the mission.

which rather aptly links to one of Ralph Koster's The Laws of Online World Design
Darklock's First Law
Cheating is an apparently advantageous violation of player assumptions about the game. When those assumptions are satisfied, all apparently advantageous methods are fair. When they are violated, no apparently advantageous methods are fair. "Using exterior means to influence the play of a game is not necessarily cheating. It is only cheating if it violates the assumptions of other players *and* provides an advantage. When a player expects that gaining levels in a game takes a long period of time, he will call any method of gaining them rapidly "cheating" -- even if it is an intentional feature of the game. When he expects that gaining levels is a rapid process, however, he will not think the people gaining them slowly are cheating... because that is not an apparently advantageous situation. It does not matter whether this actually *is* an advantageous situation, only whether it *appears* advantageous."

Corollary to Darklock's First Law
A bug is an apparently *disadvantageous* violation of player assumptions about the game. "This may be viewed as a specific application of Dundee's Law, "Fighting the battle for nomenclature with your players is a futile act. Whatever they want to call things is what they will be called." It does not matter whether "cheating" or a "bug" was an intentional part of the game design; it only matters whether the players *assumed* they were intentional."

Darklock's Second Law
Any violation of player assumptions is bad. "This follows from the first law because allowing violation of player assumptions is -- pathologically -- a unilateral "license to cheat". When you license any player to violate the assumptions of others, you imply a right for ALL players to violate the assumptions of others, and they will attempt to do so in an apparently advantageous fashion. This turns your playerbase into a society of cheaters, under the umbrella of truths we hold to be self-evident. (Which is, of course, a "slippery slope" argument. It does not logically follow that *any* such playerbase MUST degenerate into a society of cheaters; only that human nature and psychology make some degree of such degeneration likely. Your mileage, as they say, may vary.)"
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Rebirth Megatron » Wed May 28, 2008 10:39 am

Weapon: Dual Laser Beam Rifle
My mission.arena logs on my main screen are gone plus Pit Demon got toossed from his mission statis locked and not in the CR chamber..and I have it set on auto.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Chaoslock » Wed May 28, 2008 10:43 am

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Dynamax wrote:My mission.arena logs on my main screen are gone plus Pit Demon got toossed from his mission statis locked and not in the CR chamber..and I have it set on auto.



Just a log-reset.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Flashwave » Wed May 28, 2008 11:12 am

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Chaoslock wrote:
Dynamax wrote:My mission.arena logs on my main screen are gone plus Pit Demon got toossed from his mission statis locked and not in the CR chamber..and I have it set on auto.



Just a log-reset.


At risk of sounding like I've been out of the loop that last few weeks, are these supoosed to occur every 2 or so weeks now? I had a bunch of guys I intended to check on today after I threw them in for bed. his is rather frustrating
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Rebirth Megatron » Wed May 28, 2008 11:14 am

Weapon: Dual Laser Beam Rifle
Except no new logs have been genrated and both myself and Sustain's team seem to be suffering the same phenomenon: No XP gain once the mission is done, no logs, and all who leave missions are stasis lock and do not automatically enter the CR Chamber.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby City Commander » Wed May 28, 2008 11:26 am

Weapon: Air Rifle
You sayin' unknowns are at work? :shock:
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Rebirth Megatron » Wed May 28, 2008 11:31 am

Weapon: Dual Laser Beam Rifle
It's passed. It seems this log wipe kind of cripples the game for like an hour or so.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Pariah » Wed May 28, 2008 2:36 pm

I wondered what was going on....

Chaoslock wrote:Just a log-reset.


Why doesnt this affect the performance summary? :???:
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Burn » Wed May 28, 2008 3:24 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Pariah wrote:I wondered what was going on....

Chaoslock wrote:Just a log-reset.


Why doesnt this affect the performance summary? :???:


Different database.
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Re: Insecticon's Lair: Problem/Bugs thread

Postby Omega Sentinel » Wed May 28, 2008 3:35 pm

Burn wrote:Different database.
Table, to be precise :P
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