Insecticon's Lair: Problem/Bugs thread
Re: Insecticon's Lair: Problem/Bugs thread
Yeah, I'm having the same problem as EP. I've got a log for an Autobot v. Decepticon match, which is funny as I'm a Maximal.
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Re: Insecticon's Lair: Problem/Bugs thread
I discovered an existing switch in the admin panel that resets logs. it was obviously not entirely functional. That's why your logs are off.
I'm scraping that switch out of production and wiped all the existing logs so everything you sign up for from now on should sync up.
I'm scraping that switch out of production and wiped all the existing logs so everything you sign up for from now on should sync up.
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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "He who hesitates, is lost."
Hadn't had this problem before but the beast factions aren't showing up in logs as maximals or predacons for me. And on the HMW main page it says I fought no one.
http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=1292
http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=1291
http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=1292
http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=1291
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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "Seems Legit"
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my bot xp didnt go down when i upgraded him,to make it fare ill down grade him to lv0 until this problem can be solved
edit: the bots name is destroyer if that helps
edit: the bots name is destroyer if that helps
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Re: Insecticon's Lair: Problem/Bugs thread
I don't know if typos count as bugs, but I seem to be having trouble with my Wexbcfpons.
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Re: Insecticon's Lair: Problem/Bugs thread
- Weapon: Twin Sonic Cannons
Flip Side wrote:I don't know if typos count as bugs, but I seem to be having trouble with my Wexbcfpons.
That's odd, how long has that been like that?
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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Mkall wrote:Flip Side wrote:I don't know if typos count as bugs, but I seem to be having trouble with my Wexbcfpons.
That's odd, how long has that been like that?
Sorry if I'm missing the sarcasm, but it;s been there since before OS had taken a break.
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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "You only live thrice."
- Weapon: Buffalo Missile
I just have a general question—not a bug or problem. I was wondering what determines the availability of alt modes when I create a Transformer? Also, I looked through the fan-made alt mode thread—can we create our own alt mode icons in Photoshop and upload them?
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Re: Insecticon's Lair: Problem/Bugs thread
BumbleScream84 wrote:I just have a general question—not a bug or problem. I was wondering what determines the availability of alt modes when I create a Transformer?
alt modes a selection of the alt modes are in the "rotator" and are divided factionwise bots/maxi and con/pred then tend not to share any at any one time, so essentially it two rotators one for the good guys and one for bad guys
alts come three flavours
core; you will always have acces to these alts
common: these alts are fast cycling we get 35 of approximately 136 of them every 2weeks, it takes about 2 months for an alt to become available again
rare: these are slow cycling we get 5 of ~42 every two weeks, it takes about 4 months to full cycle
the rotator rotates in a new selection of alts every two weeks, so say one week you get common alts 1-35 & and rare alts 40,41, 42, 1, & 2, the next rotation will give you the next 35 off the common list, and rare alts 3 through 7
this is all the alts currently in the game
this is all the alts currently in rotation for your side
this is all the alts currently available to you
BumbleScream84 wrote:Also, I looked through the fan-made alt mode thread—can we create our own alt mode icons in Photoshop and upload them?
no, you can't upload them, but Mkall's known to use that thread as a resource.

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Tammuz - Faction Commander
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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "No one escapes retribution."
- Weapon: Energy Blades
Tammuz wrote:this is all the alts currently in rotation for your side
Now, for some reason, whenever i look at that I get the Decepticon altmodes, despite being a Maximal player and using the Autobot alt selection.

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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "You only live thrice."
- Weapon: Buffalo Missile
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Tammuz - Faction Commander
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Re: Insecticon's Lair: Problem/Bugs thread
Is it supposed to be possible to earn negative energon in a mission?
Notice Ramjam
I figure his "-€26" earnings are because of the attack "Kremzeek steals 72 Energon from Ramjam." but I'm surprised the game allows him to finish with a negative amount, instead of limiting it to €0, since he didn't earn enough in the fight to cover his losses.
Notice Ramjam
I figure his "-€26" earnings are because of the attack "Kremzeek steals 72 Energon from Ramjam." but I'm surprised the game allows him to finish with a negative amount, instead of limiting it to €0, since he didn't earn enough in the fight to cover his losses.
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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "mmmm Juicy"
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SolarCat wrote:Is it supposed to be possible to earn negative energon in a mission?
Notice Ramjam
I figure his "-€26" earnings are because of the attack "Kremzeek steals 72 Energon from Ramjam." but I'm surprised the game allows him to finish with a negative amount, instead of limiting it to €0, since he didn't earn enough in the fight to cover his losses.
It's because of the Kremzeek can steal energon
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Re: Insecticon's Lair: Problem/Bugs thread
Symbiote Spiderman14 wrote:SolarCat wrote:Is it supposed to be possible to earn negative energon in a mission?
Notice Ramjam
I figure his "-€26" earnings are because of the attack "Kremzeek steals 72 Energon from Ramjam." but I'm surprised the game allows him to finish with a negative amount, instead of limiting it to €0, since he didn't earn enough in the fight to cover his losses.
It's because of the Kremzeek can steal energon
If you read the second half of my post, I am aware of that. It says right on there, "Kremzeek steals 72 energon". I can read - I copied and pasted it there myself.
My question is just why it's not capped at a minimum energon gain of 0? The poor guy has to spend money on the CR, didn't make anything in the mission, and now he's in the negatives?
I know it's a small amount, too, and it probably doesn't matter to him, but at some point it may matter to someone, so I'm raising the issue.
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Re: Insecticon's Lair: Problem/Bugs thread
who knows SC?
i have always assumed that he's stealing Energon from you/your acoount/team rather than the individual member of your team whose involved in the mission.
which rather aptly links to one of Ralph Koster's The Laws of Online World Design
i have always assumed that he's stealing Energon from you/your acoount/team rather than the individual member of your team whose involved in the mission.
which rather aptly links to one of Ralph Koster's The Laws of Online World Design
Darklock's First Law
Cheating is an apparently advantageous violation of player assumptions about the game. When those assumptions are satisfied, all apparently advantageous methods are fair. When they are violated, no apparently advantageous methods are fair. "Using exterior means to influence the play of a game is not necessarily cheating. It is only cheating if it violates the assumptions of other players *and* provides an advantage. When a player expects that gaining levels in a game takes a long period of time, he will call any method of gaining them rapidly "cheating" -- even if it is an intentional feature of the game. When he expects that gaining levels is a rapid process, however, he will not think the people gaining them slowly are cheating... because that is not an apparently advantageous situation. It does not matter whether this actually *is* an advantageous situation, only whether it *appears* advantageous."
Corollary to Darklock's First Law
A bug is an apparently *disadvantageous* violation of player assumptions about the game. "This may be viewed as a specific application of Dundee's Law, "Fighting the battle for nomenclature with your players is a futile act. Whatever they want to call things is what they will be called." It does not matter whether "cheating" or a "bug" was an intentional part of the game design; it only matters whether the players *assumed* they were intentional."
Darklock's Second Law
Any violation of player assumptions is bad. "This follows from the first law because allowing violation of player assumptions is -- pathologically -- a unilateral "license to cheat". When you license any player to violate the assumptions of others, you imply a right for ALL players to violate the assumptions of others, and they will attempt to do so in an apparently advantageous fashion. This turns your playerbase into a society of cheaters, under the umbrella of truths we hold to be self-evident. (Which is, of course, a "slippery slope" argument. It does not logically follow that *any* such playerbase MUST degenerate into a society of cheaters; only that human nature and psychology make some degree of such degeneration likely. Your mileage, as they say, may vary.)"

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Tammuz - Faction Commander
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Re: Insecticon's Lair: Problem/Bugs thread
- Weapon: Dual Laser Beam Rifle
My mission.arena logs on my main screen are gone plus Pit Demon got toossed from his mission statis locked and not in the CR chamber..and I have it set on auto.
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Re: Insecticon's Lair: Problem/Bugs thread
- Weapon: Reciprocating Laser Cannon
Dynamax wrote:My mission.arena logs on my main screen are gone plus Pit Demon got toossed from his mission statis locked and not in the CR chamber..and I have it set on auto.
Just a log-reset.
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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
- Weapon: Twin Shoulder-Mounted Rocket Launchers
Chaoslock wrote:Dynamax wrote:My mission.arena logs on my main screen are gone plus Pit Demon got toossed from his mission statis locked and not in the CR chamber..and I have it set on auto.
Just a log-reset.
At risk of sounding like I've been out of the loop that last few weeks, are these supoosed to occur every 2 or so weeks now? I had a bunch of guys I intended to check on today after I threw them in for bed. his is rather frustrating
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Re: Insecticon's Lair: Problem/Bugs thread
- Weapon: Dual Laser Beam Rifle
Except no new logs have been genrated and both myself and Sustain's team seem to be suffering the same phenomenon: No XP gain once the mission is done, no logs, and all who leave missions are stasis lock and do not automatically enter the CR Chamber.
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Re: Insecticon's Lair: Problem/Bugs thread
- Weapon: Air Rifle
You sayin' unknowns are at work?


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Re: Insecticon's Lair: Problem/Bugs thread
- Weapon: Dual Laser Beam Rifle
It's passed. It seems this log wipe kind of cripples the game for like an hour or so.
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Re: Insecticon's Lair: Problem/Bugs thread
I wondered what was going on....
Why doesnt this affect the performance summary?
Chaoslock wrote:Just a log-reset.
Why doesnt this affect the performance summary?

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Re: Insecticon's Lair: Problem/Bugs thread
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Pariah wrote:I wondered what was going on....Chaoslock wrote:Just a log-reset.
Why doesnt this affect the performance summary?
Different database.
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