Seibertron wrote:Well, then there is definitely a discrepancy then if the code doesn't match the database.
There is, but it's a moot point because the bits that are still in use apparently DO match. The discrepancy in the IDs doesn't affect anything, and the table is used, just not in the battle script.
Seibertron wrote:Glyph wrote:And if you're looking at the database, could you also check that the highest mission_id in mission_characters isn't higher than the latest ID in the missions table?
It's not logging missions currently.
Yeah, I get that - what I mean is that in the past we've had an issue where old mission_character records interfered with new missions. I don't believe that's the root issue here, but if there are any records in mission_characters with a mission_id much higher than about 368850, it would be *a* cause - and if there aren't, it can be eliminated from consideration.