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Mkall's HMW Journal Discussion

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: Mkall's HMW Journal Discussion

Postby First Gen » Mon Feb 11, 2008 5:52 pm

Motto: "Til All Are One."
Weapon: Dual Laser Cannon
Spies among us?


Hmmmm, definately adds suspense to the HMW experience.
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Re: Mkall's HMW Journal Discussion

Postby Necessary Evil » Mon Feb 11, 2008 6:52 pm

Motto: "Always looking for a new motto."
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Perhaps, we should let the Quintessons decide who's guilty or... "innocent..."
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Re: Mkall's HMW Journal Discussion

Postby Malicron » Tue Feb 12, 2008 9:41 am

Motto: "We're all going to die... You go first."
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Armada Wheeljack wrote:Perhaps, we should let the Quintessons decide who's guilty or... "innocent..."

Slag 'em all and let Primus sort 'em out? :P
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Re: Mkall's HMW Journal Discussion

Postby Tammuz » Tue Feb 12, 2008 10:59 am

The last time i reported a dual account via pm nothing was done about it, until lucky started a witch hunt on the boards
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Re: Mkall's HMW Journal Discussion

Postby City Commander » Tue Feb 12, 2008 11:06 am

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Well, I do have all these torches and pitch forks sitting around not doing much...



My village is kinda big on the whole 'ye olde' style of things :P
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Re: Mkall's HMW Journal Discussion

Postby First Gen » Tue Feb 12, 2008 11:13 am

Motto: "Til All Are One."
Weapon: Dual Laser Cannon
Dealer wrote:Well, I do have all these torches and pitch forks sitting around not doing much...



My village is kinda big on the whole 'ye olde' style of things :P




Oh God. Old Style tastes like egg burps.


:lol:
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Re: Mkall's HMW Journal Discussion

Postby Malicron » Tue Feb 12, 2008 11:44 am

Motto: "We're all going to die... You go first."
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Dealer wrote:Well, I do have all these torches and pitch forks sitting around not doing much...

Yah, but you need a spooky castle and an abandoned, burnable windmill for the full affect. :P
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Re: Mkall's HMW Journal Discussion

Postby City Commander » Tue Feb 12, 2008 11:57 am

Weapon: Air Rifle
:lol:




We've got a shed if that counts?
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Re: Mkall's HMW Journal Discussion

Postby Malicron » Tue Feb 12, 2008 12:00 pm

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
Depends, is it conbustible? :P
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Re: Mkall's HMW Journal Discussion

Postby Tammuz » Tue Feb 12, 2008 12:16 pm

anyway.....

CRON JOBS!
bearing in mind i know less about programming than i do about nuclear physics; what if HMW had a periodic Down time, during wich the cron jobs performed, and then once they where done HMW came back up?

is that possible? does it make sense?
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Re: Mkall's HMW Journal Discussion

Postby First Gen » Tue Feb 12, 2008 12:21 pm

Motto: "Til All Are One."
Weapon: Dual Laser Cannon
MKall wrote:Now it's time for a random idea. I was reflecting on how easy it is to create spy networks through this game. A couple friends across factions could ruin a lot of planning. Now the simple way is to just ban those involved, but in the end that just makes it player vs staff, and that's not what I want this game to be about. Instead I'm thinking about adding real consequences and rewards into the game. If someone reports spies to their faction leader (with proof), the leader could give the spy a choice, imprisonment or defection to the side they're collaborating with. If they choose imprisonment, they're unable to do anything for a set period of time. If they choose defection, then they leave everything behind that they can't carry with them. All spare weapons, 90% of their energon reserves, and victory points all disappear. And woe be it to any faction leader if they're caught allowing a spy to infiltrate their own ranks. My theory is, spying can be fun, but like in real war there can be consequences.


Gotta admit this sounds pretty cool.
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Re: Mkall's HMW Journal Discussion

Postby cocuutje » Tue Feb 12, 2008 12:34 pm

I agree i hope it comes soon
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Re: Mkall's HMW Journal Discussion

Postby City Commander » Tue Feb 12, 2008 1:16 pm

Weapon: Air Rifle
Tammuz wrote:anyway.....

CRON JOBS!
bearing in mind i know less about programming than i do about nuclear physics; what if HMW had a periodic Down time, during wich the cron jobs performed, and then once they where done HMW came back up?

is that possible? does it make sense?


Aye. I used to frequent this other online game (http://www.kingdomofloathing.com - for reference) that had a downtime late each night (as in, nightime in the UK) called 'rollover'. During this time the game was taken offline, and all the site maintenance went down- resetting adventures, changing the effects of items and moon phases etc.


Given, I think this game is a little more complex than HMW in this way, it shows that it's a good idea.


If you'd like- Mkall, Tam- I can PM you my old password and account name there so you can have a poke yourself.


But yeah, the point is I think rollover periods are a good idea, and pretty useful too- especially when adding new content.
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Re: Mkall's HMW Journal Discussion

Postby Tammuz » Tue Feb 12, 2008 1:32 pm

i don't think that's quite necassary, maintenanace downtime isn't that novel an idea.
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Re: Mkall's HMW Journal Discussion

Postby Psychout » Tue Feb 12, 2008 4:38 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
you mean HMW would a have to break for lunch occasionally?
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Re: Mkall's HMW Journal Discussion

Postby Symbiote Spiderman14 » Tue Feb 12, 2008 5:03 pm

Motto: "mmmm Juicy"
Weapon: Variable-Caliber Machine Guns
Psychout wrote:you mean HMW would a have to break for lunch occasionally?

As long as it doesn't take lunch breaks like the idiots I work with or it would never come back.
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Re: Mkall's HMW Journal Discussion

Postby Mkall » Tue Feb 12, 2008 8:18 pm

Weapon: Twin Sonic Cannons
Tammuz wrote:anyway.....

CRON JOBS!
bearing in mind i know less about programming than i do about nuclear physics; what if HMW had a periodic Down time, during wich the cron jobs performed, and then once they where done HMW came back up?

is that possible? does it make sense?


The problem is that cron jobs run every minute to update things in the database, the ones that run every hour and day aren't the problem (I think).
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Re: Mkall's HMW Journal Discussion

Postby Malicron » Wed Feb 13, 2008 11:37 am

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
It's beginning to sound like HMW is fairly badly off as far as programming goes.
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Re: Mkall's HMW Journal Discussion

Postby Tammuz » Wed Feb 13, 2008 12:14 pm

are there any we can get away with removing or decreaseing their frequency?

does the high scores really need to be done hourly?

what about removing the random mission generation and have only the Player initiated mission generation, like spring '06?
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Re: Mkall's HMW Journal Discussion

Postby cocuutje » Wed Feb 13, 2008 12:37 pm

Tammuz wrote:are there any we can get away with removing or decreaseing their frequency?

does the high scores really need to be done hourly?

what about removing the random mission generation and have only the Player initiated mission generation, like spring '06?


By removing the radom missions i am afraid you get too many missions an to less players
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Re: Mkall's HMW Journal Discussion

Postby Tammuz » Wed Feb 13, 2008 1:09 pm

i think you have misunderstood me;

there are two methods of generating missions for people to use

random generation: this is the original method, the game creates random missions, or random levels, at random times

Player initiated generation; whenever a player loads the mission screen and the game does not have any random generated missions the game generates a mission of a level suitable for the bots they have activated.
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Re: Mkall's HMW Journal Discussion

Postby Rat Convoy » Wed Feb 13, 2008 1:48 pm

I thought HMW WAS currently using player-initiated mission generation...
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Re: Mkall's HMW Journal Discussion

Postby cocuutje » Wed Feb 13, 2008 2:05 pm

Tammuz wrote:i think you have misunderstood me;

there are two methods of generating missions for people to use

random generation: this is the original method, the game creates random missions, or random levels, at random times

Player initiated generation; whenever a player loads the mission screen and the game does not have any random generated missions the game generates a mission of a level suitable for the bots they have activated.


ahhh ok that makes more scense
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Re: Mkall's HMW Journal Discussion

Postby Tammuz » Wed Feb 13, 2008 2:13 pm

Rat Convoy wrote:I thought HMW WAS currently using player-initiated mission generation...


it's currently both
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Re: Mkall's HMW Journal Discussion

Postby City Commander » Wed Feb 13, 2008 3:24 pm

Weapon: Air Rifle
I'd suggest dropping battle beasts. It's such a bad use of energon.
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