>
shop.seibertron.com amazon.seibertron.com Facebook Twitter X YouTube Pinterest Instagram Myspace LinkedIn Patreon Podcast RSS
This page runs on affiliate links — your clicks may earn us a few Shanix. Want the full transmission? Roll out to our Affiliate Disclosure.

Using HMW rules for an RPG Concept

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Using HMW rules for an RPG Concept

Postby Blackstreak » Sat Mar 08, 2008 6:12 am

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
I've been playing this game for some time now and for some crazy reason it occurred to me. What if HMW rules were used in creating a roleplaying system? But I had some questions to translate this into rpg terms, and some thoughts for adding to the HMW.

First the thought for HMW. Is there a way to add on to the armors available for installing, or perhaps changing the list to reflect actual armors used in the transformers genre? What I mean is this. I've never seen Iron, Aluminum, or U238 actually being used in any of the series (as examples) or mentioned in any tech specs. But I have seen or read of Durabyllium, Malibdium, Polymer-Steel, Sillenium Steel, Stainless Steel, Titanium, and Trythillium Steel. What I want to know is if they can be added with their own stats and such.

Second, regarding actual number crunching for roleplaying I have 2 questions now that I remember them. 1)Weapons are rated as dealing damamge from 'Light' to 'Incredible'. Are there assigned percentages of damage dealt to these ratings? If so, what are they? 2)I understand damage that is dealt to a transformer is absorbed first through Armor then Endurance. Are there specific amounts of absorbed damage assigned to each armor type and to each rank of Endurance? What would they be?
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1501
News Credits: 1
Joined: Tue Feb 21, 2006 6:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Re: Using HMW rules for an RPG Concept

Postby Tammuz » Sat Mar 08, 2008 7:20 am

so you basically want all the the maths my team's spent the last 3 years working out.....

Blackstreak wrote:
First the thought for HMW. Is there a way to add on to the armors available for installing, or perhaps changing the list to reflect actual armors used in the transformers genre? What I mean is this. I've never seen Iron, Aluminum, or U238 actually being used in any of the series (as examples) or mentioned in any tech specs. But I have seen or read of Durabyllium, Malibdium, Polymer-Steel, Sillenium Steel, Stainless Steel, Titanium, and Trythillium Steel. What I want to know is if they can be added with their own stats and such.


yes they could IF we had programmer who had both the skills, time, and inclination to add to them. at present only cealus has the ability(though it's totally unknown if it'll work or if it'll crash HMW big style.)

most of the armour's are either real world (U238 is awesome radiation shielding) or just sound cool

Blackstreak wrote:Second, regarding actual number crunching for roleplaying I have 2 questions now that I remember them. 1)Weapons are rated as dealing damamge from 'Light' to 'Incredible'. Are there assigned percentages of damage dealt to these ratings? If so, what are they? 2)I understand damage that is dealt to a transformer is absorbed first through Armor then Endurance. Are there specific amounts of absorbed damage assigned to each armor type and to each rank of Endurance? What would they be?


each weapon has a minimum and and a maximum raw damage limit, the RNG decideds what figure between these two extremes is used each turn, this is then multiplied by strength, modified by endurance, and divided by a combined armour/tonnage factor.

seiriously, autobots, learn to count

first of all forget percentages, that's just fluff, each TF has 100 HP.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: Using HMW rules for an RPG Concept

Postby Blackstreak » Sat Mar 08, 2008 7:29 am

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Tammuz wrote:so you basically want all the the maths my team's spent the last 3 years working out.....


each weapon has a minimum and and a maximum raw damage limit, the RNG decideds what figure between these two extremes is used each turn, this is then multiplied by strength, modified by endurance, and divided by a combined armour/tonnage factor.

seiriously, autobots, learn to count

first of all forget percentages, that's just fluff, each TF has 100 HP.


I realize it was pretty complex. And it did occur to me to go through the battle logs, check damage dealt and cross referencing with endurance and armor. The math doesn't intimidate me at all. I'M FRACKIN' LAZY! And besides, I figure once all the numbers were figured out in the programming why go to all the trouble of doing it all over again?

:-? It really did not occur to me there really aren't percentages since the battle logs list damage dealt in percentages.

But seriously, if its too much to get actual numbers, and I realize it is, then its no big deal. I have some wild guesses listed.
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1501
News Credits: 1
Joined: Tue Feb 21, 2006 6:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Re: Using HMW rules for an RPG Concept

Postby Blackstreak » Sat Mar 08, 2008 7:39 am

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Blackstreak wrote:
Tammuz wrote:so you basically want all the the maths my team's spent the last 3 years working out.....


each weapon has a minimum and and a maximum raw damage limit, the RNG decideds what figure between these two extremes is used each turn, this is then multiplied by strength, modified by endurance, and divided by a combined armour/tonnage factor.

seiriously, autobots, learn to count

first of all forget percentages, that's just fluff, each TF has 100 HP.


I realize it was pretty complex. And it did occur to me to go through the battle logs, check damage dealt and cross referencing with endurance and armor. The math doesn't intimidate me at all. I'M FRACKIN' LAZY! And besides, I figure once all the numbers were figured out in the programming why go to all the trouble of doing it all over again?

:-? It really did not occur to me there really aren't percentages since the battle logs list damage dealt in percentages. EDIT: Ah! I understand 'fluff'. Its just for show.

But seriously, if its too much to get actual numbers, and I realize it is, then its no big deal. I have some wild guesses listed.
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1501
News Credits: 1
Joined: Tue Feb 21, 2006 6:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Re: Using HMW rules for an RPG Concept

Postby Tammuz » Sat Mar 08, 2008 7:51 am

1. the code is not to be given out, this was glyph's rule and was carried on by OS, i dunno how Mkall feels about it, but i'm not leaking anything to anyone.

2.the vast majority of what i know comes from experimentation, analysing battle logs, and the goodwill of players with more time on their hands than me, as such i will not post any of the Fruits of their Research anywhere without the majority of their approval(the exception being the staff forum since it's truely for the good of the game, and they have access to it anyway)

3. I don't like lazy people
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: Using HMW rules for an RPG Concept

Postby Blackstreak » Sat Mar 08, 2008 8:16 am

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Tammuz wrote:1. the code is not to be given out, this was glyph's rule and was carried on by OS, i dunno how Mkall feels about it, but i'm not leaking anything to anyone.

2.the vast majority of what i know comes from experimentation, analysing battle logs, and the goodwill of players with more time on their hands than me, as such i will not post any of the Fruits of their Research anywhere without the majority of their approval(the exception being the staff forum since it's truely for the good of the game, and they have access to it anyway)

3. I don't like lazy people


I can completely respect that (though you don't need to be a hater, just realize some tasks are too big and tedious for one person). And I had no idea about the rules. I actually tried to go through the logs and number crunch. And found a lack of information to tie things together. For starters enemy bots don't show armor in the profiles.
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1501
News Credits: 1
Joined: Tue Feb 21, 2006 6:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Re: Using HMW rules for an RPG Concept

Postby neliz » Sat Mar 08, 2008 11:18 am

writing a good procedure for a battle gets harder with more variables.

If you want.. you can basically try to set it up yourself, low level.

write a process schedule and with each version try to implement a new variable.

[as long as bot not dead, do]
[roll D10, if lower than courage, attack]
attack
[bot1, roll D10, if lower than strenght do damage]
damage = attack - random(endurance)
[end loop]

now.. ofcourse it's gets harder with the variables, but it's just as hard to balance things

things like evade are easy to implement, but you might want to overhaul your whole setup if you want to add an intelligence "bonus" to the damage done.
Image
All in a friendly way of course!

Million XP Club Member
User avatar
neliz
Godmaster
Posts: 1773
Joined: Mon Jul 23, 2007 4:27 pm
Location: MSI HQ

Re: Using HMW rules for an RPG Concept

Postby Blackstreak » Sat Mar 08, 2008 11:46 am

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Oh, I get it. I'm not talking about a computer code. I'm talking about pencil & paper roleplaying. I don't know how to read or write code for games. I flunked programming in high school. I wouldn't want to steal other people's hard work in such a way anyways. I just wanted to translate the weapon damage ratings, endurance and armor absorption into some numbers. I can assign my own numbers, I just wanted them to be HMW accurate.
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1501
News Credits: 1
Joined: Tue Feb 21, 2006 6:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Re: Using HMW rules for an RPG Concept

Postby neliz » Sat Mar 08, 2008 11:54 am

Blackstreak wrote:I can assign my own numbers, I just wanted them to be HMW accurate.


I assume there's way to much calculation and tuning in the HMW engine that an AD&D based set would be much more.. preferable...
Image
All in a friendly way of course!

Million XP Club Member
User avatar
neliz
Godmaster
Posts: 1773
Joined: Mon Jul 23, 2007 4:27 pm
Location: MSI HQ

Re: Using HMW rules for an RPG Concept

Postby Blackstreak » Sat Mar 08, 2008 8:34 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
neliz wrote:
Blackstreak wrote:I can assign my own numbers, I just wanted them to be HMW accurate.


I assume there's way to much calculation and tuning in the HMW engine that an AD&D based set would be much more.. preferable...


Well, I was hoping someone could remember the numbers without digging in the codes. I've already developed some D20 rules that are ok. I just wanted to see what the HMW rules could pull up. And as Tammuz pointed out assigning numbers is a matter of playtesting and see how the number crunching does.
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1501
News Credits: 1
Joined: Tue Feb 21, 2006 6:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8


Return to Heavy Metal War Forum


[ Incoming message. Source unknown. ] No Signal - Please Stand By [ Click to attempt signal recovery... ]


Transformers and More @ The Seibertron Store

Visit shop.seibertron.com to buy "BLURR Transformers Studio Series 86-03 Animated Movie Deluxe Hasbro 2021 New"
NEW!
BLURR Transformers ...
Visit shop.seibertron.com to buy "WFC-S16 PTERAXADON Transformers War for Cybertron Siege Battle Master 2019 New"
WFC-S16 PTERAXADON ...
Visit shop.seibertron.com to buy "Transformers Studio Series 86-29 Bumblebee Animated Movie Deluxe Hasbro 2024 New"
NEW!
Transformers Studi ...
Visit shop.seibertron.com to buy "GALVATRON Transformers Studio Series 86-31 Movie Leader Class Hasbro 2025 New"
GALVATRON Transfor ...
Visit shop.seibertron.com to buy "Sharkticon GNAW Transformers Studio Series 86-08 Animated Movie Deluxe 2021 New"
Sharkticon GNAW Tr ...
Visit shop.seibertron.com to buy "BLURR Transformers Studio Series 86-03 Animated Movie Deluxe Hasbro 2021 250731"
NEW!
BLURR Transformers ...
Visit shop.seibertron.com to buy "WFC-S1 FIREDRIVE Transformers War for Cybertron Siege Battle Master 2019 250317"
WFC-S1 FIREDRIVE T ...
Visit shop.seibertron.com to buy "WFC-S35 RED ALERT Transformers War for Cybertron Siege Deluxe Class 2019 250303A"
WFC-S35 RED ALERT ...
Visit shop.seibertron.com to buy "WFC-S2 LIONIZER Transformers War for Cybertron Siege Battle Master 2019 250317"
WFC-S2 LIONIZER Tr ...
Visit shop.seibertron.com to buy "WFC-S18 RAVAGE Transformers War for Cybertron Siege Micromaster 2019 250330"
WFC-S18 RAVAGE Tra ...
Visit shop.seibertron.com to buy "KUP Transformers Studio Series 86-02 Animated Movie Deluxe Hasbro 2021 250303A"
NEW!
KUP Transformers S ...
Visit shop.seibertron.com to buy "WFC-E18 AIRWAVE Transformers War for Cybertron Earthrise Deluxe Hasbro 2020 New"
WFC-E18 AIRWAVE Tr ...
Visit shop.seibertron.com to buy "WHEELIE Transformers Studio Series 86 Movie Core Class Hasbro 2022 New"
NEW!
WHEELIE Transforme ...
Visit shop.seibertron.com to buy "ARCEE Transformers Studio Series 86-16 G1 Movie Deluxe Hasbro 2022 New"
NEW!
ARCEE Transformers ...
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.

Featured Products on Amazon.com

Buy "Transformers: Generations Power of The Primes Legends Class Autobot Tailgate" on AMAZON
Buy "Transformers Titans Return Arcee Action Figure Set" on AMAZON
Buy "Transformers Toys Optimus Prime Cyberverse Ultimate Class Action Figure - Repeatable Matrix Mega Shot Action Attack Move - Toys for Kids 6 & Up, 11.5"" on AMAZON
Buy "Transformers Toys Megatron Cyberverse Ultimate Class Action Figure - Repeatable Fusion Mega Shot Action Attack Move - Toys for Kids 6 and Up, 11.5-inch" on AMAZON
Buy "Transformers Deluxe Ratchet Action Figure" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Class Sinnertwin" on AMAZON
Buy "Transformers: Generations Power of The Primes Deluxe Class Dinobot Swoop" on AMAZON
Buy "Transformers Generations Titans Return Deluxe Windblade and Scorchfire" on AMAZON
Buy "Transformers Generations Titans Return Autobot Perceptor and Convex" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Protectobot Streetwise Figure" on AMAZON
Buy "Transformers: Robots in Disguise Combiner Force Legion Autobot Twinferno" on AMAZON
Buy "Transformers Attacker 15 Peterman Action Figure" on AMAZON
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.