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QuietStorm wrote:Level 5's are earning that now because they are facing off against you in the Maximal missions. Plain and simple. If little guy hits big guy, little guy gets mega-XP. And big guy hits little guy, big guy gets no XP.
This system won't be in play much longer. You'll be thrown back down to the little guys when the reset happens. WE ALL WILL.
I'm sorry that you're not able to continue to destroy everyone in your path. But soon, we'll all be back down to square one. Hopefully, you'll still find it fun enough to play.
Word.
sprockitz wrote:QuietStorm wrote:Level 5's are earning that now because they are facing off against you in the Maximal missions. Plain and simple. If little guy hits big guy, little guy gets mega-XP. And big guy hits little guy, big guy gets no XP.
This system won't be in play much longer. You'll be thrown back down to the little guys when the reset happens. WE ALL WILL.
I'm sorry that you're not able to continue to destroy everyone in your path. But soon, we'll all be back down to square one. Hopefully, you'll still find it fun enough to play.
Word.
I realize that, but it's still very disproportionate to what it should be...and it's going to occur again when v2 comes, just not right away...and it won't necessarily be me giving out the big scores, but whoever is at the top levels will.
Tammuz wrote:it's not true becuase the difference in levels at the moment is is +1/level, i.e a level 3 only has a third more of the stats of a level 2, more or less.
the gap between competency in the levels thus gets smaller while the pay-off gets bigger.
Tammuz wrote:well that's how me and cealus and os where talking about balancing the weapons; each point in FP or skll increasing the damage by the same amount and each point in rnk or end decreasing damage by the same.
EDIT: i have no idea how glyph has set courage up, but he tweaked alot.
Tammuz wrote:you do realise how hard it is not to discuss this without breaking OS embargo on spilling game mechanics.
i really can't contribute further without getting myself banned, you're assumptions are right, your maths is wrong
sprockitz wrote:Constant increases don't really make sense to me. I assume all damage dealt is calculated and multiplied by an absorb factor. So a 5 fp 0 sk weapon deals 1.1^5 normal damage, then it is absorbed by 5 points of endurance so we would be back to 1.0 damage.
sprockitz wrote:Tammuz wrote:sorry.
you've got the support forum access still right? read the config sticky it's all in there
if i read that then i can't share stuff
okay, will do.
Tammuz wrote:sprockitz wrote:Tammuz wrote:sorry.
you've got the support forum access still right? read the config sticky it's all in there
if i read that then i can't share stuff
okay, will do.
it sucks doesn't it?
good thing i worked it all out and posted it out before being gagged
sprockitz wrote:Tammuz wrote:sprockitz wrote:Tammuz wrote:sorry.
you've got the support forum access still right? read the config sticky it's all in there
if i read that then i can't share stuff
okay, will do.
it sucks doesn't it?
good thing i worked it all out and posted it out before being gagged
heh yeah
perhaps we should make this topic disappear
Tammuz wrote:sprockitz wrote:Tammuz wrote:sprockitz wrote:Tammuz wrote:sorry.
you've got the support forum access still right? read the config sticky it's all in there
if i read that then i can't share stuff
okay, will do.
it sucks doesn't it?
good thing i worked it all out and posted it out before being gagged
heh yeah
perhaps we should make this topic disappear
I'll fetch the RDD's spam brigade.....
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