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Minicon Inventories and restocks

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Minicon Inventories and restocks

Postby Omega Sentinel » Wed Jul 18, 2007 9:57 am

There will be no more restocks of Minicons.

Before the launch of HMW2 you will have to take them off the Quintessons. A win against the Quintessons will give both factions 30 of a randomly picked minicon. The Quint missions will become more frequent when I set this up but be aware that the Quintesson missions will become alot tougher over the next week or two.

After the launch of HMW2 each territory on Cybertron will have certain types of Minicons. When you conquer the territory your faction will get 1000 of each minicon in that territory.

The Quintesson missions aren't paying out Minicons yet but I will make a post in here when they start.
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Postby Evolution Prime » Wed Jul 18, 2007 9:59 am

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Good work there. Glad you gave us a taste of them so we know how they work. Glad we get to earn them now instead of them being restocked like weapons and armor.
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Re: Minicon Inventories and restocks

Postby Chaoslock » Wed Jul 18, 2007 10:07 am

Weapon: Reciprocating Laser Cannon
Omega Sentinel wrote:There will be no more restocks of Minicons.


Will there be more types of minicons till V2?

Before the launch of HMW2 you will have to take them off the Quintessons. A win against the Quintessons will give both factions 30 of a randomly picked minicon. The Quint missions will become more frequent when I set this up but be aware that the Quintesson missions will become alot tougher over the next week or two.


*Prepares fishing set of dynamytes*

After the launch of HMW2 each territory on Cybertron will have certain types of Minicons. When you conquer the territory your faction will get 1000 of each minicon in that territory.


You said earlier something about transportation system in V2, so that won't be implemented? And will the territorys give weekly/monthly minicon output for the occupying faction?

The Quintesson missions aren't paying out Minicons yet but I will make a post in here when they start.


Thanks for the infos, keep up the good work! ;)^
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Re: Minicon Inventories and restocks

Postby Windracer » Wed Jul 18, 2007 10:28 am

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Omega Sentinel wrote:...but be aware that the Quintesson missions will become alot tougher over the next week or two.

So does that mean we might finally start seeing them use tactics?
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Postby DtreetViper2 » Wed Jul 18, 2007 10:35 am

All right Boys and Girls, Men and Ladys. You all heard OS lock and load we're going Shark haunting very soon! :lol: :grin: :lol:
Let's do this!
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Re: Minicon Inventories and restocks

Postby Scantron » Wed Jul 18, 2007 10:48 am

Windracer wrote:
Omega Sentinel wrote:...but be aware that the Quintesson missions will become alot tougher over the next week or two.

So does that mean we might finally start seeing them use tactics?


Or that we'll get some missions for L8+?
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Postby random63146 » Wed Jul 18, 2007 10:58 am

-
Last edited by random63146 on Mon Nov 13, 2023 1:20 pm, edited 1 time in total.
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Postby Kryptikore » Wed Jul 18, 2007 11:09 am

Are we finally going to see "Allicon" in action for the quintesson battles for minicons?
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Postby Rebirth Megatron » Wed Jul 18, 2007 12:17 pm

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This should be done more tactically, only the strongest of warriors should enter the Sharkticons once the minicon restocks are implimented.
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Postby Evolution Prime » Wed Jul 18, 2007 12:20 pm

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
Dynamax wrote:This should be done more tactically, only the strongest of warriors should enter the Sharkticons once the minicon restocks are implimented.


Do you actually see it happening that way though. I would give it a 75/25 chance where 75% of the participants will us tactics to enter these mission where 25% will just throw random guys in there. This will be due to them probably not being on the board or not caring and just want to participate.
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Postby Rebirth Megatron » Wed Jul 18, 2007 12:26 pm

Weapon: Dual Laser Beam Rifle
Evolution Prime wrote:
Dynamax wrote:This should be done more tactically, only the strongest of warriors should enter the Sharkticons once the minicon restocks are implimented.


Do you actually see it happening that way though. I would give it a 75/25 chance where 75% of the participants will us tactics to enter these mission where 25% will just throw random guys in there. This will be due to them probably not being on the board or not caring and just want to participate.
that i know. But at least the board members can organize and try to compensate for that.
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Postby Kryptikore » Wed Jul 18, 2007 12:32 pm

Dynamax wrote:
Evolution Prime wrote:
Dynamax wrote:This should be done more tactically, only the strongest of warriors should enter the Sharkticons once the minicon restocks are implimented.


Do you actually see it happening that way though. I would give it a 75/25 chance where 75% of the participants will us tactics to enter these mission where 25% will just throw random guys in there. This will be due to them probably not being on the board or not caring and just want to participate.
that i know. But at least the board members can organize and try to compensate for that.


At LEAST take out the option for a Level 0 bot! Like only levels 1-7 or even better 2-7.
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Postby Scantron » Wed Jul 18, 2007 12:38 pm

Kryptikore wrote:At LEAST take out the option for a Level 0 bot! Like only levels 1-7 or even better 2-7.


Maybe, if the other Quintesson types are going to be rolled out, break it up into four mission categories...

L0 - 2 - Sharkticons
L3 - 5 - Allicons
L6 - 8 - Magistrates
L9 - 11 - Judges
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Postby Chaoslock » Wed Jul 18, 2007 12:43 pm

Weapon: Reciprocating Laser Cannon
Since the Sharks already are 0-7, my categories would be:
0-7: Sharkticons
3-9: 5 Allicons + 1 Judge
5-10: 5 Judges + 1 Magistrate
0-11: 1 Shark, 1 Alli, 1 Judge and 3 Magistrate
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Postby Jura » Wed Jul 18, 2007 12:44 pm

I can definitely understand the reasoning in the quint missions. Why waste a slot with a level 0 or level 1 character? I accidentally sent in one of my level 0 bots in a quint mission (luckily he didn't get fried). Since then, I try to watch and not enter a quint mission unless I have a level 2 character available.
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Postby Flashwave » Wed Jul 18, 2007 12:44 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Actually, that Deflector has kept several of the low ends afloat in the quints
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Postby Jura » Wed Jul 18, 2007 12:46 pm

Yeah, I think that is the only reason my level 0 bot survived. He was linked with a Deflector.
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Postby Omega Sentinel » Wed Jul 18, 2007 12:54 pm

Chaoslock wrote:5-10: 5 Judges + 1 Magistrate

You don't want that
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Postby Rebirth Megatron » Wed Jul 18, 2007 1:04 pm

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Omega Sentinel wrote:
Chaoslock wrote:5-10: 5 Judges + 1 Magistrate

You don't want that
The judges are hella tough?
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Postby Steeleye » Wed Jul 18, 2007 1:08 pm

DtreetViper2 wrote:All right Boys and Girls, Men and Ladys. You all heard OS lock and load we're going Shark haunting very soon! :lol: :grin: :lol:


Shark haunting?
I'll get my white sheets, chains and practice my moaning and wailing. :P

Oh hell that comes out a bit wrong lol
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Postby Dragonslayer » Wed Jul 18, 2007 1:12 pm

Motto: "Howdy, dammit!"
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Flashwave wrote:Actually, that Deflector has kept several of the low ends afloat in the quints
Hell yeah it has! I gave one to Steelwraith and put him in a Quint mission, and he came out with my best XP haul to date! :grin:
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Postby Flashwave » Wed Jul 18, 2007 1:12 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Dragonslayer wrote:
Flashwave wrote:Actually, that Deflector has kept several of the low ends afloat in the quints
Hell yeah it has! I gave one to Steelwraith and put him in a Quint mission, and he came out with my best XP haul to date! :grin:


So did Titan. (We were cutting it close, be he did)
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Postby Blaster_6267 » Wed Jul 18, 2007 1:15 pm

What is Allicon anyways?
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Postby Flashwave » Wed Jul 18, 2007 1:17 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Blaster_6267 wrote:What is Allicon anyways?


Ransom out this up in novacron last week.

Those things that Kupp Universally greeted, until the goodies ran out. The VSD has them as Gatorcons
Last edited by Flashwave on Wed Jul 18, 2007 1:19 pm, edited 2 times in total.
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Postby Windracer » Wed Jul 18, 2007 1:17 pm

Motto: "There's no relief in bitterness, may as well let it die."
Weapon: Electric Cannon
Blaster_6267 wrote:What is Allicon anyways?


Gatorcon? :???:

EDIT: beaten to it. Oh well. I still call 'em Gatorcons, it just sounds cooler. :P
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