Missions Against Liege Maximo?
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Missions Against Liege Maximo?
I was wondering since we've got missions where Autobots and Dececpticons team up again the Quints, why not have them square off against Liege Maximo and his Seeker drones?
What do yall think?
Word.
What do yall think?
Word.
My Dementia!
A true dictatorship is like a pit of vipers. It can only sustain itself for so long. At that point in time, it then is replaced by another, more lethal serpent.
A true dictatorship is like a pit of vipers. It can only sustain itself for so long. At that point in time, it then is replaced by another, more lethal serpent.
- QuietStorm
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That would so rule, we could have guys like Jhiaxus, Rook and Minset to act as individual members.

- Stormwolf
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Well, Quint intel gained showed that The Fallen has returned, so who knows what'll happen?
- Mkall
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There's tons of generic troops that could appear:
- Demons (from the UK comics and late US comics)click here
- Transorganics (G1 Cartoon)They're fun
- Mechanibals (US comics) The loser gets eaten
- Unicron worshippers Like so
- Zombies! Braaaainsss!
Now how's that?
- Demons (from the UK comics and late US comics)click here
- Transorganics (G1 Cartoon)They're fun
- Mechanibals (US comics) The loser gets eaten
- Unicron worshippers Like so
- Zombies! Braaaainsss!
Now how's that?

- Stormwolf
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Mkall wrote:Well, Quint intel gained showed that The Fallen has returned, so who knows what'll happen?
So if the fallens around, and the Liege Maximo is also one of the original 13... It is at least a possibility then?


- Uncrazzimatic
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If those zombies want brains, why are they attacking Ultra Magnus?

There are another group:
The Reapers from the IDW: Spotlight Sixshot. Those would be a real hard battle, and easily converted to HMW chars.
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Chaoslock - Faction Commander
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You can never go wrong with Zombies.
- Psychout
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Goribus wrote:Psychout wrote:You can never go wrong with Zombies.
Dead Onez are friendz! I find it funny how three teams in the RDD (shameless self promoting) have at least one zombie each. And both Psychout and myself have undead femcons.
well you can thank the head zombie'Femcon herself ^^
i think battles against the Cybertronians would be awsome ... now only if there were more of those type of missions available....
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Flesheating minions FTW!
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- Psychout
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Goribus wrote:I find it funny how three teams in the RDD (shameless self promoting) have at least one zombie each. And both Psychout and myself have undead femcons.
Sounds more like a demonstration of just how unoriginal you lot are.

- Burn
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We could also have Insecticon clones, generic seekers, Vehicons, and Decepticlones from the PS2 Armada game.
- Rebirth Megatron
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A lot of these characters appear in player-held teams, though. The Quintessons represent a distinct third faction, unlike, say, Vehicons, Decepticlones, etc. that should all fall under Decepticons.
Now, a few thoughts of my own to add -
I will say that I'd rather see G1 Galvatron, WWi Fallen, and Stormbringer Thunderwing as canonical NPCs that Bots and Cons team up against in special missions, rather than as low-level cannonfodder player-held characters. But I haven't seen any real indication that the game might head in this direction.
HOWEVER, the idea of turrets and radiation damage came back around a while ago. Now, this is only personal speculation, but turrets of course, could play a major role in defending captured territory in the Battle for Cybertron. Perhaps they could be a bonus associated with certain territories (strongholds like Iacon and Kaon)?
And personally, with the Quintessons representing a thusfar successful testpiloting of the NPC system, I would think that units like the PS2 Decepticlones and G2 Sentinels could be the next logical step after Turrets. Make them weak AI units that would fill in empty slots to give an outnumbered team a little better chances?
Now, a few thoughts of my own to add -
I will say that I'd rather see G1 Galvatron, WWi Fallen, and Stormbringer Thunderwing as canonical NPCs that Bots and Cons team up against in special missions, rather than as low-level cannonfodder player-held characters. But I haven't seen any real indication that the game might head in this direction.
HOWEVER, the idea of turrets and radiation damage came back around a while ago. Now, this is only personal speculation, but turrets of course, could play a major role in defending captured territory in the Battle for Cybertron. Perhaps they could be a bonus associated with certain territories (strongholds like Iacon and Kaon)?
And personally, with the Quintessons representing a thusfar successful testpiloting of the NPC system, I would think that units like the PS2 Decepticlones and G2 Sentinels could be the next logical step after Turrets. Make them weak AI units that would fill in empty slots to give an outnumbered team a little better chances?
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Caelus wrote:HOWEVER, the idea of turrets and radiation damage came back around a while ago. Now, this is only personal speculation, but turrets of course, could play a major role in defending captured territory in the Battle for Cybertron. Perhaps they could be a bonus associated with certain territories (strongholds like Iacon and Kaon)?
I like this Mod. Can we keep him?

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I just proposed this idea because I think that it adds more dimension to the game. Granted, I don't know the grand scheme of things, but sticking to a storyline is a nice addition. And frankly, you can only frag so many Quintesson minions before that loses it's fun and charge.
Anyway, just throwin' thoughts out there.
Word.
Anyway, just throwin' thoughts out there.
Word.
My Dementia!
A true dictatorship is like a pit of vipers. It can only sustain itself for so long. At that point in time, it then is replaced by another, more lethal serpent.
A true dictatorship is like a pit of vipers. It can only sustain itself for so long. At that point in time, it then is replaced by another, more lethal serpent.
- QuietStorm
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come on! bring in more NPCs.
Have speciel char NPCs that give out extra XPs! like The Fallen.
More to the Point throw them into the arena

Let's do this!
- DtreetViper2
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