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NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, please feel free to ask questions in this forum.

Moderator: RPG Support Staff

Re: NEW Character Applications

Postby ctrlFrequency » Sun Nov 13, 2016 2:14 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
See, and that'she why I should proof read before posting old apps :p I knew that wouldn't work and forgot to take it out!

Acid gone, dex lowered, my apologies for the blonde moment ;)

Name: Acid Storm
Allegiance Decepticon
Sub-Faction: Seeker
Function: Data Analyst
Alt. mode: F-22 Raptor
Weapons: Arm-mounted Hyperion-3 Blasters (2 mounts under wings in Alt mode), Air To Air Heat Seeking Missiles (Alt mode only), Wing Tip Mounted Machine Guns (Alt mode only), Double Bladed Staff (that can also split into two separate hand-held single blades, robot mode only)
Height: 31 ft/9.5m
Quote: "It is better to be well fought than well-known."


Strength: 6
Intelligence: 9
Dexterity: 8
Speed: 7
Endurance: 7
Courage: 9
Firepower: 6
Accuracy: 9
Melee: 5
Tech Skill: 9
Charisma: 9
Rank: 5

Profile: The reluctant leader of the trio of Rainmakers, Acid Storm is a charismatic figure who prefers to remain in the background, out of the spotlight. He is uncomfortable will the optics on him, however, he knows he is the best one to speak for his fellow Rainmaker brothers.

He's loyal to a fault, to bothnthe Decepticon cause as well as his seeker/Rainmaker brothers.

His skill is data, happiest when gathering information, especially with computers, hacking, gleaning data feeds. Knowledge is key for the seeker. And his focus is legendary, keeping him engrossed in a task.

Of course, given the chance to soar in the sky, Acid Storm gladly will. And should the chance arise, his combat skills really shine.

With the ability to seed clouds with metal corroding acids, he and his fellow Rainmakers can create a deadly cocktail of lethal poison to rain down on the Autobots.

Flashy it may not be, but Acid Storm prefers it that way. Content with more subversive means of combat and a more stealthy approach.


Abilities: Highly intelligent, Acid Storm knows a lot, but is rarely flashy about showing off his knowledge. A natural charisma makes him the perfect ambassador of the Rainmakers, but breaking through his reserved aire is difficult.

His computer skills are well above average allowing him to hack secure databases aso well above troubleshoot and repair most systems.

His Hyperion-3 blasters seed clouds with acid for acid rain, as well as sprays a corrosive acid in robot mode. The acid is more potent when seeded in clouds.


Weaknesses: Acid storm is insecure and somewhat shy around those he does not know. His preference for more stealthy measures of combat has painted him as untrustworthy, even amongst Decepticons. His focus on takes can sometimes cause him to miss what is going on around him.[/quote]
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Re: NEW Character Applications

Postby Smokescreen85 » Sun Nov 13, 2016 2:47 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
ctrlFrequency wrote:See, and that'she why I should proof read before posting old apps :p I knew that wouldn't work and forgot to take it out!

Acid gone, dex lowered, my apologies for the blonde moment ;)

Name: Acid Storm
Allegiance Decepticon
Sub-Faction: Seeker
Function: Data Analyst
Alt. mode: F-22 Raptor
Weapons: Arm-mounted Hyperion-3 Blasters (2 mounts under wings in Alt mode), Air To Air Heat Seeking Missiles (Alt mode only), Wing Tip Mounted Machine Guns (Alt mode only), Double Bladed Staff (that can also split into two separate hand-held single blades, robot mode only)
Height: 31 ft/9.5m
Quote: "It is better to be well fought than well-known."


Strength: 6
Intelligence: 9
Dexterity: 8
Speed: 7
Endurance: 7
Courage: 9
Firepower: 6
Accuracy: 9
Melee: 5
Tech Skill: 9
Charisma: 9
Rank: 5

Profile: The reluctant leader of the trio of Rainmakers, Acid Storm is a charismatic figure who prefers to remain in the background, out of the spotlight. He is uncomfortable will the optics on him, however, he knows he is the best one to speak for his fellow Rainmaker brothers.

He's loyal to a fault, to bothnthe Decepticon cause as well as his seeker/Rainmaker brothers.

His skill is data, happiest when gathering information, especially with computers, hacking, gleaning data feeds. Knowledge is key for the seeker. And his focus is legendary, keeping him engrossed in a task.

Of course, given the chance to soar in the sky, Acid Storm gladly will. And should the chance arise, his combat skills really shine.

With the ability to seed clouds with metal corroding acids, he and his fellow Rainmakers can create a deadly cocktail of lethal poison to rain down on the Autobots.

Flashy it may not be, but Acid Storm prefers it that way. Content with more subversive means of combat and a more stealthy approach.


Abilities: Highly intelligent, Acid Storm knows a lot, but is rarely flashy about showing off his knowledge. A natural charisma makes him the perfect ambassador of the Rainmakers, but breaking through his reserved aire is difficult.

His computer skills are well above average allowing him to hack secure databases aso well above troubleshoot and repair most systems.

His Hyperion-3 blasters seed clouds with acid for acid rain, as well as sprays a corrosive acid in robot mode. The acid is more potent when seeded in clouds.


Weaknesses: Acid storm is insecure and somewhat shy around those he does not know. His preference for more stealthy measures of combat has painted him as untrustworthy, even amongst Decepticons. His focus on takes can sometimes cause him to miss what is going on around him.

Okay, looks good. Approved. Acid Storm was briefly seen on Nebulos a while back. He and the other Rainmakers likely went along with Scorponok to Garrus-9. You can start him either somewhere down in the prison or even up on the Semper Tyrannus. Have fun with him!
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Strength: 4
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Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby DedicatedGhostArt » Sun Nov 13, 2016 3:30 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Triggerhappy (updated)

Allegiance: Decepticon
Function: Gunner
Alternate Modes: Cybertronian Close-Combat Jet
Weapons: Two rapid-fire electronic pistols, two arm-mounted double-barreled null ray blasters (fold up on arms when not used, fold over hands when in use)
Height: 28 ft./8.54 m
Quote: “When you gott'a gun, you gotta have fun!”


Strength: 7
Intelligence: 7
Dexterity: 7
Speed: 7
Endurance: 7
Courage: 9
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 6
Charisma: 3
Rank: 5


Profile: Triggerhappy is a babbling madman. His moments of heroism are only because of his cranial damage that has caused him to have almost no fear whatsoever. This damage was due to an accident before when he hit his head after trying to balance on a hoverboard while firing his gun. While his head's outer shell has been repaired good as new, his inner cranial processors still have unavoidable logic determining glitches, which as an end result has given him the personality of a psychopath with almost no fear of death. Almost. Due to this, the Decepticons like to put him on the front lines because, surprisingly, no fear of death can be a useful tool when it comes to shredding hundreds of Autobots.

Sometimes, Triggerhappy may become a danger to another Decepticon, and gets locked up to calm him down. It's a relatively regular routine however, and everyone knows of his brain damage, so no-one considers it betrayal. More like a young spawn that has no idea what's going on, and gets overly-angry at small things. Since this is the case, Decepticons in charge of detaining him usually try and calm him down by saying things in simple language such as "(insert name) is not a bad guy!".

As a result of this, other Decepticons try to stay away from him, and not get in arguments or in tension with him to avoid him flipping out and calling them his next target practice.

Triggerhappy is often teamed with both Misfire and Slugslinger.

Abilities: Triggerhappy's special arm-mounted null ray blasters can be shot at rapid-fire like normal, or can also be charged for a fuller and stronger spread-shot. These also become deployed in alt mode.

His rapid-fire electronic pistols use battery charge instead of ammunition. They charge very quickly, and can also be hand-cranked for charge.

Weaknesses: Triggerhappy's cranial damage has given him almost no fear of death. Although this comes in handy sometimes when destroying Autobots heartlessly, it also makes him do very VERY stupid things sometimes. Such as wanting to launch himself into a black hole vortex because "it looks fun".

[OOC: All I really changed for his profile other than the stats is that I added "almost" before the "no fear of death" parts.]
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Guardian Of Seibertron
Posts: 5693
News Credits: 3
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Strength: 5
Intelligence: 6
Speed: 4
Endurance: 5
Rank: Infinity
Courage: 7
Firepower: 1
Skill: 8

Re: NEW Character Applications

Postby DedicatedGhostArt » Sun Nov 13, 2016 4:09 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Slugslinger

Allegiance: Decepticon
Function: Distance Gunner
Alternate Modes: Cybertronian High-Altitude Duel Cockpit Bomber Jet
Weapons: laser-point sniper rifle, shotgun, two revolvers
Height: 28 ft./8.54 m
Quote: “Bring it on! Just let me shoot you before you get too close.”


Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 7
Courage: 3
Firepower: 8
Accuracy: 9
Melee: 6
Tech Skill: 8
Charisma: 5
Rank: 6


Profile: Slugslinger is brave, and ready for a fight... except when the enemy is too close to him. He is an excellent sniper, and tries to make use of his ammunition. Slugslinger has the sight of a "two-headed eagle" as Slugslinger likes to call it. Although his vision is amazing, too many enemies on too many sides can cause him to not know who to fire at. Slugslinger is very observant when it comes to targeting, but as stated, sometimes it's hard for him to decide what to fire at next because his almost worrying obsession with conserving ammunition. He can't imagine the terrible situation he would be in if he was caught without his precious ammo.

Slugslinger is commonly teamed with Misfire, and more commonly Triggerhappy to keep that crazy out of trouble.

Abilities: Slugslinger has the vision of an eagle, and can even zoom his optics to see even further away.

His sniper rifle is one of the farthest-shooting sniper models in Cybertronian technology. It can shoot up to (in earth terms) 30 to 33 miles away, and combined with his zooming optics, can fire even more accurately than normal.

Slugslinger's shot-gun is nothing special, and he only uses it when an enemy is too close and he feels panicked.

His two revolvers are fascinating pieces of Cybertronian tech, and can hold a much larger ammo capacity than that of a normal revolver due to the extra ammo compartments that can replace themselves. They do take a heck of a good amount of time to reload though, so every shot counts.

Slugslinger's Bomber jet mode has the capacity for two pilots due to its overly-technical nature. This model is designed to have one pilot doing main flight, and one co-pilot to lock on targets to fire and to observe ground-level things. Each cockpit has the same tech in it, and if someone is skilled enough, they can fly it by themselves. However, since Slugslinger obviously is a genius at all of this, he can fly himself.

Weaknesses: Slugslinger is a coward. He can only fight when it is a safe distance away from his precious visage.

Slugslinger as previously stated is sometimes easily confused when there are too many targets to hit, and can freeze when panicked.

[OOC Note: This profile is written not for me to play full time, but for me to NPC until such a time when someone else feels they want to apply for it. I have a friend I have already asked if they want to apply for this or not, and I await a response. If I need to write a sample post for this, just let me know. Slugslinger will be located in the Convergence nearby where Triggerhappy has been placed.
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DedicatedGhostArt
Guardian Of Seibertron
Posts: 5693
News Credits: 3
Joined: Fri May 08, 2015 5:20 pm
Strength: 5
Intelligence: 6
Speed: 4
Endurance: 5
Rank: Infinity
Courage: 7
Firepower: 1
Skill: 8

Re: NEW Character Applications

Postby Smokescreen85 » Mon Nov 14, 2016 2:21 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
SillySpringer wrote:Triggerhappy (updated)

Allegiance: Decepticon
Function: Gunner
Alternate Modes: Cybertronian Close-Combat Jet
Weapons: Two rapid-fire electronic pistols, two arm-mounted double-barreled null ray blasters (fold up on arms when not used, fold over hands when in use)
Height: 28 ft./8.54 m
Quote: “When you gott'a gun, you gotta have fun!”


Strength: 7
Intelligence: 7
Dexterity: 7
Speed: 7
Endurance: 7
Courage: 9
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 6
Charisma: 3
Rank: 5


Profile: Triggerhappy is a babbling madman. His moments of heroism are only because of his cranial damage that has caused him to have almost no fear whatsoever. This damage was due to an accident before when he hit his head after trying to balance on a hoverboard while firing his gun. While his head's outer shell has been repaired good as new, his inner cranial processors still have unavoidable logic determining glitches, which as an end result has given him the personality of a psychopath with almost no fear of death. Almost. Due to this, the Decepticons like to put him on the front lines because, surprisingly, no fear of death can be a useful tool when it comes to shredding hundreds of Autobots.

Sometimes, Triggerhappy may become a danger to another Decepticon, and gets locked up to calm him down. It's a relatively regular routine however, and everyone knows of his brain damage, so no-one considers it betrayal. More like a young spawn that has no idea what's going on, and gets overly-angry at small things. Since this is the case, Decepticons in charge of detaining him usually try and calm him down by saying things in simple language such as "(insert name) is not a bad guy!".

As a result of this, other Decepticons try to stay away from him, and not get in arguments or in tension with him to avoid him flipping out and calling them his next target practice.

Triggerhappy is often teamed with both Misfire and Slugslinger.

Abilities: Triggerhappy's special arm-mounted null ray blasters can be shot at rapid-fire like normal, or can also be charged for a fuller and stronger spread-shot. These also become deployed in alt mode.

His rapid-fire electronic pistols use battery charge instead of ammunition. They charge very quickly, and can also be hand-cranked for charge.

Weaknesses: Triggerhappy's cranial damage has given him almost no fear of death. Although this comes in handy sometimes when destroying Autobots heartlessly, it also makes him do very VERY stupid things sometimes. Such as wanting to launch himself into a black hole vortex because "it looks fun".

[OOC: All I really changed for his profile other than the stats is that I added "almost" before the "no fear of death" parts.]

All right. This looks good. Approved. Post his profile in the Decepticon Profiles section and you'll be good to go. Have fun with him.
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Strength: 4
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Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Smokescreen85 » Mon Nov 14, 2016 2:26 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
SillySpringer wrote:Slugslinger

Allegiance: Decepticon
Function: Distance Gunner
Alternate Modes: Cybertronian High-Altitude Duel Cockpit Bomber Jet
Weapons: laser-point sniper rifle, shotgun, two revolvers
Height: 28 ft./8.54 m
Quote: “Bring it on! Just let me shoot you before you get too close.”


Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 7
Courage: 3
Firepower: 8
Accuracy: 9
Melee: 6
Tech Skill: 8
Charisma: 5
Rank: 6


Profile: Slugslinger is brave, and ready for a fight... except when the enemy is too close to him. He is an excellent sniper, and tries to make use of his ammunition. Slugslinger has the sight of a "two-headed eagle" as Slugslinger likes to call it. Although his vision is amazing, too many enemies on too many sides can cause him to not know who to fire at. Slugslinger is very observant when it comes to targeting, but as stated, sometimes it's hard for him to decide what to fire at next because his almost worrying obsession with conserving ammunition. He can't imagine the terrible situation he would be in if he was caught without his precious ammo.

Slugslinger is commonly teamed with Misfire, and more commonly Triggerhappy to keep that crazy out of trouble.

Abilities: Slugslinger has the vision of an eagle, and can even zoom his optics to see even further away.

His sniper rifle is one of the farthest-shooting sniper models in Cybertronian technology. It can shoot up to (in earth terms) 30 to 33 miles away, and combined with his zooming optics, can fire even more accurately than normal.

Slugslinger's shot-gun is nothing special, and he only uses it when an enemy is too close and he feels panicked.

His two revolvers are fascinating pieces of Cybertronian tech, and can hold a much larger ammo capacity than that of a normal revolver due to the extra ammo compartments that can replace themselves. They do take a heck of a good amount of time to reload though, so every shot counts.

Slugslinger's Bomber jet mode has the capacity for two pilots due to its overly-technical nature. This model is designed to have one pilot doing main flight, and one co-pilot to lock on targets to fire and to observe ground-level things. Each cockpit has the same tech in it, and if someone is skilled enough, they can fly it by themselves. However, since Slugslinger obviously is a genius at all of this, he can fly himself.

Weaknesses: Slugslinger is a coward. He can only fight when it is a safe distance away from his precious visage.

Slugslinger as previously stated is sometimes easily confused when there are too many targets to hit, and can freeze when panicked.

[OOC Note: This profile is written not for me to play full time, but for me to NPC until such a time when someone else feels they want to apply for it. I have a friend I have already asked if they want to apply for this or not, and I await a response. If I need to write a sample post for this, just let me know. Slugslinger will be located in the Convergence nearby where Triggerhappy has been placed.

Okay, you're approved for NPC. A sample post is not necessary for most NPCs. Of course, if your friend wants to apply for this character or any other, he or she will need to provide a sample. For the time being, post Slugslinger's profile in the Decepticon Profile section and have fun NPCing him!
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Skill: 9

Re: NEW Character Applications

Postby Autobot N » Mon Nov 14, 2016 3:59 pm

Motto: "Fate rarely calls upon us at our moment of choosing."
Weapon: Electro-Sword
(OOC: SillySpringer has given me permission to claim this character)

Slugslinger

Allegiance: Decepticon
Function: Distance Gunner
Alternate Modes: Cybertronian High-Altitude Duel Cockpit Bomber Jet
Weapons: laser-point sniper rifle, shotgun, two revolvers
Height: 28 ft./8.54 m
Quote: “Bring it on! Just let me shoot you before you get too close.”


Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 7
Courage: 3
Firepower: 8
Accuracy: 9
Melee: 6
Tech Skill: 8
Charisma: 5
Rank: 6

Profile: Slugslinger is brave, and ready for a fight... except when the enemy is too close to him. He is an excellent sniper, and tries to make use of his ammunition. Slugslinger has the sight of a "two-headed eagle" as Slugslinger likes to call it. Although his vision is amazing, too many enemies on too many sides can cause him to not know who to fire at. Slugslinger is very observant when it comes to targeting, but as stated, sometimes it's hard for him to decide what to fire at next because his almost worrying obsession with conserving ammunition. He can't imagine the terrible situation he would be in if he was caught without his precious ammo.

Slugslinger is commonly teamed with Misfire, and more commonly Triggerhappy to keep that crazy out of trouble.

Abilities: Slugslinger has the vision of an eagle, and can even zoom his optics to see even further away.

His sniper rifle is one of the farthest-shooting sniper models in Cybertronian technology. It can shoot up to (in earth terms) 30 to 33 miles away, and combined with his zooming optics, can fire even more accurately than normal.

Slugslinger's shot-gun is nothing special, and he only uses it when an enemy is too close and he feels panicked.

His two revolvers are fascinating pieces of Cybertronian tech, and can hold a much larger ammo capacity than that of a normal revolver due to the extra ammo compartments that can replace themselves. They do take a heck of a good amount of time to reload though, so every shot counts.

Slugslinger's Bomber jet mode has the capacity for two pilots due to its overly-technical nature. This model is designed to have one pilot doing main flight, and one co-pilot to lock on targets to fire and to observe ground-level things. Each cockpit has the same tech in it, and if someone is skilled enough, they can fly it by themselves. However, since Slugslinger obviously is a genius at all of this, he can fly himself.

Weaknesses: Slugslinger is a coward. He can only fight when it is a safe distance away from his precious visage.

Slugslinger as previously stated is sometimes easily confused when there are too many targets to hit, and can freeze when panicked.

Sample post:
"Well, if they don't kill, then I don't shoot. Deal?"
"Fine. Just don't shoot him until I tell you to."

Slugslinger had just emerged from his cryogenic repair unit. No more that two seconds later, his friend Triggerhappy was already pointing a gun at someone. Just typical, really.

Slugslinger then noticed that Skyhammer had no weapons with him. "Well then, this should make things easier". Now to get some answers as to what's going on, he thought to himself.
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City Commander
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Joined: Tue Jan 20, 2015 8:14 pm
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Alt Mode: Police Motorcycle
Strength: 6
Intelligence: 9
Speed: 10+
Endurance: 4
Rank: 7
Courage: 5
Firepower: Infinity
Skill: Infinity

Re: NEW Character Applications

Postby DeadRatchet » Wed Nov 16, 2016 3:20 pm

Motto: "Knowledge is power, hide it well"
Weapon: Missile Launcher
My application for ChopShop

Chop Shop

Allegiance: Decepticon
Sub-Group: Insecticons
Function: Infiltrator
Alt. mode: Stag Beetle
Weapons: Pincers, Photon Cannon, Distruptor Spear
Height: 21ft / 6,04m
Quote: "I don't take prisoners, just spare parts.“


Strength: 07
Intelligence: 08
Dexterity: 08
Speed: 04
Endurance: 05
Courage: 07
Firepower: 06
Accuracy: 08
Melee: 07
Tech Skill: 10
Charisma: 06
Rank: 05

Profile: Chop Shop is so sly and skilled that his comrades still haven't recognized his secret. Regularly finding their quearters ransacked, many Decepticons openly wonder what daring Autobot manages to routinely infiltrate their base and take their valuables. Chop Shop wonders out loud right along with them, but inside he's always laughing - he's the unrepentant kleptomaniac responsible. The other Decepticons don't suspect him because he's even compelled to take his own stuff, so it looks like he's been victimized too. He always has to find come up with a new excuse on the fly for why he's later found using someone else's missing rifle or Energon dispenser, but the thrill of getting caught only makes it much more exciting for Chop Shop. The greater the challenge of getting something, the more greedy and daring Chop Shop wants to take it for himself.

Abilities: Chop Shop has great intelligence and above-average strength that allows him to carry up to 50 tons. He is the most skilled thief among the Transformers, and is an expert at infiltration and bypassing security systems. In insect mode, he flies at speeds up to 195 mph thanks to his dual jets. His razor sharp pincers can slice through steel, and he has two precision lasers in his mouth. In robot mode, he carries a photon cannon and a distruptor spear that can short out most security devices.

Weaknesses: Subject's kleptomania is difficult to control and can put him in awkward dangerous situations. His comrades are starting to suspect his activities.

Sample:


Chopshop wandered the old cause ways in lower Kaon city, he was looking for trouble and something to steal, he came across an old Decepticon seeker under a bridge, scuffed and battered, missing most of his paintwork that signified what squadron he was from, The old 'con was slurping oil and singing the old songs of the Decepticons.


Chopshop stood quietly listening to him waiting for the old wreck to finish, and clapped when when the old Decepticon stopped to take a swig.
"Can you spare any credit for an old Decepticon?" Said the wreck feebly,
"welly welly well then!" laughs Chopshop, "why you all 'ere with your legs chopped off? shouldn't you be repaired and sent to the front line?"
The old Decepticon wheezed, "I was damaged in a fight long ago and forgotten, please spare some credit for an ol Decepticon."
"Old Decepticon?" Chopshop shook his head, "All I see is a hopeless old deserter, clinging too existence at the expense of the Decepticon cause.... 'ow 'bout i 'elp you in anuvva way eh?" ChopShop grinned and his mandibles twitched sinister.


The old Decepticon blinked and gasped a meek "no.." as Chopshop drew his disruption spear and started pummeling the old 'con. The feeble old Seeker grabbed the spear and tried to wrestle it from Chopshop, but Chopshop casually depressed the activation stud sending electricity through the old 'con, before stamping on and shattering both of his hands, the old Decepticon was helpless now.
"what do you want from me?" Said the old bot, energon and tears streaming down his battered face. Chopshop grinned again. "wot evar you got ol' man!"


The Old Decepticon looked on in horror as Chopshop started to dissect him, siphoning off his energon and removing important components, removing things like vocal cords, transformation cog and what remained of his natural weaponry. The old Decepticon looked on in horror as Chopshop reached into his chest, but could make no sound.
"Ah!" Exclaimed Chopshop.
The old Seeker looked on in horror as Chopshop slowly removed his spark case, still connected.
"I always wanted one of these", says Chopshop looking the old 'con in the eye, delighting in the fear in old cowards eyes. Chopshop then severed the spark case, along with the old Decepticons life.
"I bet ill get a pretty bit of polly for this mess." Grinned Chopshop to himself.
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DeadRatchet
Micromaster
Posts: 60
Joined: Mon Nov 07, 2016 12:36 pm
Alt Mode: F-22 Raptor
Strength: 8
Intelligence: 8
Speed: 9
Endurance: 8
Rank: 4
Courage: 8
Firepower: 10
Skill: 10

Re: NEW Character Applications

Postby Mr_Mime » Wed Nov 16, 2016 5:56 pm

Motto: "I can't find the light switch!"
Weapon: Compressed Air Rifle
Lockdown

Allegiance: Whoever pays the most (Decepticon)
Function: Bounty Hunter
Alt. mode: Amalgam of a 1980s Corvette and a 1960s Cougar
Weapons: Hook, chainsaw, oil slick, smoke screen, EMP generator.
Ship: The Death’s Head
Height: 31ft /9.45m
Quote: “Run all you want. It’ll make the chase more fun."


Strength: 07
Intelligence: 08
Dexterity: 09
Speed: 07
Endurance: 08
Courage: 08
Firepower: 07
Accuracy: 08
Melee: 09
Tech Skill: 08
Charisma: 07
Rank: 06

Profile: Lockdown couldn't care less about Megatron and his grand goals of universal domination. He's in the game for upgrades, pure and simple, and he wears the Decepticon badge because they're the ones who can get him the systems he wants. For the right price he'll hunt down any target and bring it in - functioning or not. As a bonus, every new target means new trophies for his workshop wall. He enjoys his work, and he's traveled from one end of the universe to the other doing it, which is why he's got a collection of weapons and functions second to none. Driven by the thrill of the chase, Lockdown is a bounty hunter by choice and a Decepticon only by necessity. Once he's accepted a contract, nothing short of total deactivation can stop him. His services don't come cheap, but he's the best there is at what he does.

Lockdown has a grisly habit of collecting "trophies" from his victims for his own use. He has attached a number of parts that appear to be stolen, such as his hook, chainsaw weapons, and parts of his left leg.

Abilities: Lockdown can reach a top speed of 250mph. Subject utilizes a supercharger that stores the kinetic energy from racing in his alternate form and uses it to boost his own speed for short bursts. This is his favorite device... because his favorite tactic is to catch up with targets and sink in his Capture Hook for the up-close-and-personal kill. He has also been known to use his cow-catcher to clear a path though obstructions to get to his target. Lockdown also possesses an EMP generator which, when fired, can knock out electronics, and, if one is close enough, another Transformer. The weapon is limited in that it takes time to generate enough energy to fire an effective pulse. While in his alternate mode Lockdown can deploy an oil slick and a smoke screen in order to elude his enemies. He replaced his right hand with a hook; he finds pleasure in using it to capture his prey.

Weaknesses: Lockdown’s EMP generator takes time to charge making him vulnerable while waiting for the device to fire. Although he is quite arrogant, Lockdown is by no means reckless; as most egotistical beings. Lockdown’s profession has procured him a decent number of enemies; however his reputation has kept them at bay, thus far.

Sample Post:

The Death's Head -- Bridge

Lockdown sat silently at the captain's chair in his ship's bridge, listening to the clicks, pings, and whirs of the machinery around him; both the ship and the crew, alike. The Death's Head was about a 2 day flight from Earth; the location of Lockdown's next bounty. He had pulled the ship out of warp early in order to keep a lower energy signature and to not alert any monitoring species, which could include Autobots. He knew that the Autobots constantly watched the skies for any signs of extraterrestrial life, and although The Death's Head could certainly take any Anti-Aircraft weaponry they could fire towards it, Lockdown didn't want to risk getting hit by a one-in-a-million lucky shot; no matter how low the probability. Besides, Lockdown appreciated the tranquility and silence of space, to a degree.

2 hours later, one of the intelligence officers marched up to the control panels. "Sir, there's a surplus of Energon signatures coming from the planet's surface, specifically in northern part of the continent the humans call 'Africa'. There might be a conflict, or the location of an Autobot or Decepticon base." Lockdown thought for a brief moment before responding. "Jump to warp until the ship is close enough for a high-speed controlled landing. Touch the ship down about a mile away from the signatures, and activate the cloaking mechanisms. If there's a battle, I want to get there to either scout out the action myself, or survey the aftermath. If it's a base, I'll order a closer landing for a scout and assault procedure." Lockdown sat back in his chair, watching as the starlight bent around him and the ship as the metal lurched forward into warp. Lockdown waited for a minute or two, then rose up. Once the orders were in full affect, he started towards the armory to load up. This time, he was going to get his mark.
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Mr_Mime
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Location: Where The Sidewalk Ends
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Firepower: 4
Skill: 6

Re: NEW Character Applications

Postby MacabreDerek » Sat Nov 19, 2016 3:04 am

Vice

Allegiance: Autobot
Sub-group: Monsterbot
Function: Scrap Conversion
Alternate Modes: Spider-esque Creature
Weapons: Mandibles/Shredder
Special Abilities: Horrific Form, Consuming Metals, Alt-Mode Bite, Alt-Mode Wall-Crawling
Height: 29.5ft/ 9m
Quote: “I am NOT a Monster!”


Strength: 5
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 5
Courage: 5
Firepower: 3
Accuracy: 4
Melee: 5
Tech Skill: 5
Charisma: 8
Rank:


Profile:
When Vice was created, it was a simple matter of disposal of scrap. Designed to consume and convert metals, her Alt Mode was built to be a scavenger to continue recycling supplies. Failed creations be it bot or building would be destroyed, and it would be up to Vice to consume it and convert it back into raw materials.

There seemed to be no end to it, and Vice envied seeing those above her station living in luxury that was beyond her reach. Vice would constantly let her imagination carry her away, it became a form of escape, being in the high-rise, joining the social elite. Her station would never alow it, more so that her Alt mode made her into a creature that consumed all in it's path, something that scuttled in the dark pulling refuse into the dark. The monster in the dark that might snatch you up by mistake and reduce you to recycling.

Wanting more, she found herself keeping some of the more valuable scrap for herself, trying to trade for any sliver of the finer life. After all, her face and form were exquisite in her Robot mode, a sleek piece of design, she could certainly appear to be a social light. This was the turning point in Vice's life. It took some time before she started developing the wealth needed to begin climbing the social ladder, and even the smallest of creature-comforts became a precious commodity to her. She began to taste the life she imagined, where the energon flowed and the decor seemed to be made of platinum.

That came crumbling down when one evening the conversation turned to her, and some realised though she would look the part, few knew who she was. By happenstance, the conversation turned to 'The Thing in the gutters', how disgusting it was. The barbs became sharper, and more despairing, though none knew standing right beside them was the very individual they were discussing. The stress of maintaining the illusion pushed something in Vice, a t-cog 'glitch' perhaps, or a nervous tick, but at that moment she transformed into her monstrous figure in the middle of the social lights.

It wasn't long before before the authorities brought her for judgement. Out of her place, aspiring to be more, an unforgivable act, and her case showcasing the depravity those who push past their station will sink to in order to achieve their rebellious goals. Judgement was swift and vicious. Empurata.

Her beautiful face taken, her elegant hands removed, the stress became all the more as she found these moments of anxiety forced involuntary transformations. This spiral was still something she struggled with even now. The Autobot cause called to her, with the notion of 'taking back' that which was lost. To her, it was the chance to take back the life denied to her, the one she only had a taste of, and like an addict, she needed more.

There was always more.


Abilities:

Horrific Form - Blame it on the idea of Organic Life Alt-Modes, or something universal in all sentient beings, but there is something in Vice's Alt-mode that pulls at a rudimentary instinct in all she meets with it. When in Alt-Form, many feel the need to get away, or feel something his disturbingly wrong with her.

Alt-Mode Bite - While Vice herself is not that strong, her Alt-Mode bite strength could arguably be where she gains her name. Once bitten down on something, their are very few things that could get out of her jaw-strength without either tearing what she's biting completely off, or ripping her mandibles out. Considering her design, it's more likely the former than the latter.

Social Light - Very well mannered and skilled in high-society, knowing many social edicate that make her very well received among the social elite.

Consuming Metals - Vice's internal structure could briefly be described as a paper-shredder for high-density metals. In Alt-Mode she is capable of 'consuming' metals, in doing so sorting them down to base parts for later use.

Alt-Mode Wall-Crawling - For mobility in her function, Vice is capable on climbing most surfaces. This has the added benefit for her to get into unusual places to hide herself, sometimes for ambush purposes, but more likely to hide herself from the world after an embarrassing transformation.

Metallurgy By Taste - She is capable of understanding the general makeup of metallic compounds simply by tasting it.

Night Vision - Most of Vice's work would happen in the dark, not only hiding her unsightly alt-mode, but allowing her to work in darkened caves or decommissioned buildings.


Weaknesses:
Vice's T-Cog's natural 'rest' state is in her Alt mode, and when she is put into situations of stress, Vice is prone to involuntary transformations.

Vice's Alt-Mode however is what brings her the most grief, she tries not to allow it to define her, but her own doubts cause her to sometimes go to extremes to show she is more than the creature that gobbles up scrap of all kinds, and in doing so has her putting herself in positions of stress, which can spring embarrassing transformation moments, sometimes construe as she is about to attack.


Example Post:
Indiscretion. That's a polite way to put it. Having hosted the celebration of a new ship launching was suppose to be the highlight of the cycle! Instead, it turned into a personal nightmare for Vice. That's how it goes.

The Energon flowed, the laughs were genuine, the celebration underway. Vice had made sure everything was set, and the invitations came to the crew and engineers who made this all possible. Of course it was worth the celebration. This was one of the small things she could do for her fellow Autobots. A moment away from fighting and the horrors of war.

So how did it go so wrong?

A impromptu speech. A 'word from the hostess'. It was Rodimus himself who raised the glass and gave thanks to her, drawing attention and giving her the limelight. She could bask in it for hours, it was difficult not to. The intoxication of the moment was stronger than any of the energon she had partaken that evening, which may have been too much by her count.

When Vice began to speak however, she felt something at the back of her throat. Oh no! Not now! NOT NOW! The more she strained, the more the crowd grew concerned. The more they grew concerned, the harder it was to maintain that image, that need to be 'among' this social elite she had gathered in celebration.

The sound of gears and rotors inside started to shift as her T-Cog just 'gave out'. That's the best way to describe it, the strain of keeping it all together, the appearance of being one of the Autobots.

And in this game, it is all about appearances.

Then the strain finally gave way. Her parts moved back to their natural 'rest'. That state was however in the form of a multi-legged, massive maw with a mouth that spun dozens of cutters, grinders, and all manor of horrible ways to mangle metal. What made it worse was it was in front of her patrons. Some started to laugh as it happened, saying how Vice couldn't hold her energon.

But then they saw 'her'. Those faces with smiles died and were replaced by visions of disgust and dread. Many stepped back on reflex, but none were more ashamed than Vice. Standing among them all, in this monstrous form, she remained in shock for but a moment. A silent 'Excuse me.' left her voice as she skittered among the crowed, running out of the room. Surely someone in there thought of it more of a rampage as her bulk of leg and jaw pushed table and seat aside quickly in a panic.

So now here she 'sits'. Just under the lip of a roof, watching the party which had suddenly fallen to pieces. Those faces now were... different. Her processors made hundreds of scenarios, each worse than the last, until it spiraled almost out of control. She knew this though. This little moment of celebration just became ruined. She got the lime-light alright....
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MacabreDerek
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Re: NEW Character Applications

Postby Smokescreen85 » Sun Nov 20, 2016 2:48 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Autobot N wrote:(OOC: SillySpringer has given me permission to claim this character)

Slugslinger

Allegiance: Decepticon
Function: Distance Gunner
Alternate Modes: Cybertronian High-Altitude Duel Cockpit Bomber Jet
Weapons: laser-point sniper rifle, shotgun, two revolvers
Height: 28 ft./8.54 m
Quote: “Bring it on! Just let me shoot you before you get too close.”


Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 7
Courage: 3
Firepower: 8
Accuracy: 9
Melee: 6
Tech Skill: 8
Charisma: 5
Rank: 6

Profile: Slugslinger is brave, and ready for a fight... except when the enemy is too close to him. He is an excellent sniper, and tries to make use of his ammunition. Slugslinger has the sight of a "two-headed eagle" as Slugslinger likes to call it. Although his vision is amazing, too many enemies on too many sides can cause him to not know who to fire at. Slugslinger is very observant when it comes to targeting, but as stated, sometimes it's hard for him to decide what to fire at next because his almost worrying obsession with conserving ammunition. He can't imagine the terrible situation he would be in if he was caught without his precious ammo.

Slugslinger is commonly teamed with Misfire, and more commonly Triggerhappy to keep that crazy out of trouble.

Abilities: Slugslinger has the vision of an eagle, and can even zoom his optics to see even further away.

His sniper rifle is one of the farthest-shooting sniper models in Cybertronian technology. It can shoot up to (in earth terms) 30 to 33 miles away, and combined with his zooming optics, can fire even more accurately than normal.

Slugslinger's shot-gun is nothing special, and he only uses it when an enemy is too close and he feels panicked.

His two revolvers are fascinating pieces of Cybertronian tech, and can hold a much larger ammo capacity than that of a normal revolver due to the extra ammo compartments that can replace themselves. They do take a heck of a good amount of time to reload though, so every shot counts.

Slugslinger's Bomber jet mode has the capacity for two pilots due to its overly-technical nature. This model is designed to have one pilot doing main flight, and one co-pilot to lock on targets to fire and to observe ground-level things. Each cockpit has the same tech in it, and if someone is skilled enough, they can fly it by themselves. However, since Slugslinger obviously is a genius at all of this, he can fly himself.

Weaknesses: Slugslinger is a coward. He can only fight when it is a safe distance away from his precious visage.

Slugslinger as previously stated is sometimes easily confused when there are too many targets to hit, and can freeze when panicked.

Sample post:
"Well, if they don't kill, then I don't shoot. Deal?"
"Fine. Just don't shoot him until I tell you to."

Slugslinger had just emerged from his cryogenic repair unit. No more that two seconds later, his friend Triggerhappy was already pointing a gun at someone. Just typical, really.

Slugslinger then noticed that Skyhammer had no weapons with him. "Well then, this should make things easier". Now to get some answers as to what's going on, he thought to himself.

Okay, this looks good. Approved. Have fun with him! :D
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Smokescreen85
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Endurance: 6
Rank: 6
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Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Smokescreen85 » Sun Nov 20, 2016 6:40 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
DeadRatchet wrote:My application for ChopShop

Chop Shop

Allegiance: Decepticon
Sub-Group: Insecticons
Function: Infiltrator
Alt. mode: Stag Beetle
Weapons: Pincers, Photon Cannon, Distruptor Spear
Height: 21ft / 6,04m
Quote: "I don't take prisoners, just spare parts.“


Strength: 07
Intelligence: 08
Dexterity: 08
Speed: 04
Endurance: 05
Courage: 07
Firepower: 06
Accuracy: 08
Melee: 07
Tech Skill: 10
Charisma: 06
Rank: 05

Profile: Chop Shop is so sly and skilled that his comrades still haven't recognized his secret. Regularly finding their quearters ransacked, many Decepticons openly wonder what daring Autobot manages to routinely infiltrate their base and take their valuables. Chop Shop wonders out loud right along with them, but inside he's always laughing - he's the unrepentant kleptomaniac responsible. The other Decepticons don't suspect him because he's even compelled to take his own stuff, so it looks like he's been victimized too. He always has to find come up with a new excuse on the fly for why he's later found using someone else's missing rifle or Energon dispenser, but the thrill of getting caught only makes it much more exciting for Chop Shop. The greater the challenge of getting something, the more greedy and daring Chop Shop wants to take it for himself.

Abilities: Chop Shop has great intelligence and above-average strength that allows him to carry up to 50 tons. He is the most skilled thief among the Transformers, and is an expert at infiltration and bypassing security systems. In insect mode, he flies at speeds up to 195 mph thanks to his dual jets. His razor sharp pincers can slice through steel, and he has two precision lasers in his mouth. In robot mode, he carries a photon cannon and a distruptor spear that can short out most security devices.

Weaknesses: Subject's kleptomania is difficult to control and can put him in awkward dangerous situations. His comrades are starting to suspect his activities.

Sample:


Chopshop wandered the old cause ways in lower Kaon city, he was looking for trouble and something to steal, he came across an old Decepticon seeker under a bridge, scuffed and battered, missing most of his paintwork that signified what squadron he was from, The old 'con was slurping oil and singing the old songs of the Decepticons.


Chopshop stood quietly listening to him waiting for the old wreck to finish, and clapped when when the old Decepticon stopped to take a swig.
"Can you spare any credit for an old Decepticon?" Said the wreck feebly,
"welly welly well then!" laughs Chopshop, "why you all 'ere with your legs chopped off? shouldn't you be repaired and sent to the front line?"
The old Decepticon wheezed, "I was damaged in a fight long ago and forgotten, please spare some credit for an ol Decepticon."
"Old Decepticon?" Chopshop shook his head, "All I see is a hopeless old deserter, clinging too existence at the expense of the Decepticon cause.... 'ow 'bout i 'elp you in anuvva way eh?" ChopShop grinned and his mandibles twitched sinister.


The old Decepticon blinked and gasped a meek "no.." as Chopshop drew his disruption spear and started pummeling the old 'con. The feeble old Seeker grabbed the spear and tried to wrestle it from Chopshop, but Chopshop casually depressed the activation stud sending electricity through the old 'con, before stamping on and shattering both of his hands, the old Decepticon was helpless now.
"what do you want from me?" Said the old bot, energon and tears streaming down his battered face. Chopshop grinned again. "wot evar you got ol' man!"


The Old Decepticon looked on in horror as Chopshop started to dissect him, siphoning off his energon and removing important components, removing things like vocal cords, transformation cog and what remained of his natural weaponry. The old Decepticon looked on in horror as Chopshop reached into his chest, but could make no sound.
"Ah!" Exclaimed Chopshop.
The old Seeker looked on in horror as Chopshop slowly removed his spark case, still connected.
"I always wanted one of these", says Chopshop looking the old 'con in the eye, delighting in the fear in old cowards eyes. Chopshop then severed the spark case, along with the old Decepticons life.
"I bet ill get a pretty bit of polly for this mess." Grinned Chopshop to himself.

This app is almost there. The sample is well written, but you’re still having issues with line spacing between paragraphs.

The three places in your sample where you leave blank lines you’re now leaving too many. You’re leaving 2 blank lines in between instead of just one, which means you’re hitting enter three times instead of two. And there are still several other places where things appear to be run together. For example, after each time you switch from one character speaking to another character speaking you’re hitting the enter key only once and thus each character’s dialogue looks to be right on top of each other. I’m not sure if you’re typing on your phone or on a tablet as those devices sometimes don’t show blanks lines correctly. That might be the problem. There is also a preview button you can hit to see how your post looks before you actually post it. That should help.

So, try your sample post again, hitting enter only twice when creating a new paragraph or switching from one character's dialogue to another, and I’ll have another look at it.
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Smokescreen85
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Skill: 9

Re: NEW Character Applications

Postby DeadRatchet » Mon Nov 21, 2016 11:36 am

Motto: "Knowledge is power, hide it well"
Weapon: Missile Launcher
My application for ChopShop

Chop Shop

Allegiance: Decepticon
Sub-Group: Insecticons
Function: Infiltrator
Alt. mode: Stag Beetle
Weapons: Pincers, Photon Cannon, Distruptor Spear
Height: 21ft / 6,04m
Quote: "I don't take prisoners, just spare parts.“


Strength: 07
Intelligence: 08
Dexterity: 08
Speed: 04
Endurance: 05
Courage: 07
Firepower: 06
Accuracy: 08
Melee: 07
Tech Skill: 10
Charisma: 06
Rank: 05

Profile: Chop Shop is so sly and skilled that his comrades still haven't recognized his secret. Regularly finding their quearters ransacked, many Decepticons openly wonder what daring Autobot manages to routinely infiltrate their base and take their valuables. Chop Shop wonders out loud right along with them, but inside he's always laughing - he's the unrepentant kleptomaniac responsible. The other Decepticons don't suspect him because he's even compelled to take his own stuff, so it looks like he's been victimized too. He always has to find come up with a new excuse on the fly for why he's later found using someone else's missing rifle or Energon dispenser, but the thrill of getting caught only makes it much more exciting for Chop Shop. The greater the challenge of getting something, the more greedy and daring Chop Shop wants to take it for himself.

Abilities: Chop Shop has great intelligence and above-average strength that allows him to carry up to 50 tons. He is the most skilled thief among the Transformers, and is an expert at infiltration and bypassing security systems. In insect mode, he flies at speeds up to 195 mph thanks to his dual jets. His razor sharp pincers can slice through steel, and he has two precision lasers in his mouth. In robot mode, he carries a photon cannon and a distruptor spear that can short out most security devices.

Weaknesses: Subject's kleptomania is difficult to control and can put him in awkward dangerous situations. His comrades are starting to suspect his activities.

Sample:


Chopshop wandered the old cause ways in lower Kaon city, he was looking for trouble and something to steal, he came across an old Decepticon seeker under a bridge, scuffed and battered, missing most of his paintwork that signified what squadron he was from, The old 'con was slurping oil and singing the old songs of the Decepticons.

Chopshop stood quietly listening to him waiting for the old wreck to finish, and clapped when when the old Decepticon stopped to take a swig.

"Can you spare any credit for an old Decepticon?" Said the wreck feebly,

"welly welly well then!" laughs Chopshop, "why you all 'ere with your legs chopped off? shouldn't you be repaired and sent to the front line?"

The old Decepticon wheezed, "I was damaged in a fight long ago and forgotten, please spare some credit for an ol Decepticon."

"Old Decepticon?" Chopshop shook his head, "All I see is a hopeless old deserter, clinging too existence at the expense of the Decepticon cause.... 'ow 'bout i 'elp you in anuvva way eh?" ChopShop grinned and his mandibles twitched sinister.

The old Decepticon blinked and gasped a meek "no.." as Chopshop drew his disruption spear and started pummeling the old 'con. The feeble old Seeker grabbed the spear and tried to wrestle it from Chopshop, but Chopshop casually depressed the activation stud sending electricity through the old 'con, before stamping on and shattering both of his hands, the old Decepticon was helpless now.

"what do you want from me?" Said the old bot, energon and tears streaming down his battered face.

Chopshop grinned again. "wot evar you got ol' man!"

The Old Decepticon looked on in horror as Chopshop started to dissect him, siphoning off his energon and removing important components, removing things like vocal cords, transformation cog and what remained of his natural weaponry. The old Decepticon looked on in horror as Chopshop reached into his chest, but could make no sound.

"Ah!" Exclaimed Chopshop.

The old Seeker looked on in horror as Chopshop slowly removed his spark case, still connected.

"I always wanted one of these", says Chopshop looking the old 'con in the eye, delighting in the fear in old cowards eyes. Chopshop then severed the spark case, along with the old Decepticons life.

"I bet ill get a pretty bit of polly for this mess." Grinned Chopshop to himself.
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DeadRatchet
Micromaster
Posts: 60
Joined: Mon Nov 07, 2016 12:36 pm
Alt Mode: F-22 Raptor
Strength: 8
Intelligence: 8
Speed: 9
Endurance: 8
Rank: 4
Courage: 8
Firepower: 10
Skill: 10

Re: NEW Character Applications

Postby Smokescreen85 » Mon Nov 21, 2016 7:51 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
DeadRatchet wrote:My application for ChopShop

Chop Shop

Allegiance: Decepticon
Sub-Group: Insecticons
Function: Infiltrator
Alt. mode: Stag Beetle
Weapons: Pincers, Photon Cannon, Distruptor Spear
Height: 21ft / 6,04m
Quote: "I don't take prisoners, just spare parts.“


Strength: 07
Intelligence: 08
Dexterity: 08
Speed: 04
Endurance: 05
Courage: 07
Firepower: 06
Accuracy: 08
Melee: 07
Tech Skill: 10
Charisma: 06
Rank: 05

Profile: Chop Shop is so sly and skilled that his comrades still haven't recognized his secret. Regularly finding their quearters ransacked, many Decepticons openly wonder what daring Autobot manages to routinely infiltrate their base and take their valuables. Chop Shop wonders out loud right along with them, but inside he's always laughing - he's the unrepentant kleptomaniac responsible. The other Decepticons don't suspect him because he's even compelled to take his own stuff, so it looks like he's been victimized too. He always has to find come up with a new excuse on the fly for why he's later found using someone else's missing rifle or Energon dispenser, but the thrill of getting caught only makes it much more exciting for Chop Shop. The greater the challenge of getting something, the more greedy and daring Chop Shop wants to take it for himself.

Abilities: Chop Shop has great intelligence and above-average strength that allows him to carry up to 50 tons. He is the most skilled thief among the Transformers, and is an expert at infiltration and bypassing security systems. In insect mode, he flies at speeds up to 195 mph thanks to his dual jets. His razor sharp pincers can slice through steel, and he has two precision lasers in his mouth. In robot mode, he carries a photon cannon and a distruptor spear that can short out most security devices.

Weaknesses: Subject's kleptomania is difficult to control and can put him in awkward dangerous situations. His comrades are starting to suspect his activities.

Sample:


Chopshop wandered the old cause ways in lower Kaon city, he was looking for trouble and something to steal, he came across an old Decepticon seeker under a bridge, scuffed and battered, missing most of his paintwork that signified what squadron he was from, The old 'con was slurping oil and singing the old songs of the Decepticons.

Chopshop stood quietly listening to him waiting for the old wreck to finish, and clapped when when the old Decepticon stopped to take a swig.

"Can you spare any credit for an old Decepticon?" Said the wreck feebly,

"welly welly well then!" laughs Chopshop, "why you all 'ere with your legs chopped off? shouldn't you be repaired and sent to the front line?"

The old Decepticon wheezed, "I was damaged in a fight long ago and forgotten, please spare some credit for an ol Decepticon."

"Old Decepticon?" Chopshop shook his head, "All I see is a hopeless old deserter, clinging too existence at the expense of the Decepticon cause.... 'ow 'bout i 'elp you in anuvva way eh?" ChopShop grinned and his mandibles twitched sinister.

The old Decepticon blinked and gasped a meek "no.." as Chopshop drew his disruption spear and started pummeling the old 'con. The feeble old Seeker grabbed the spear and tried to wrestle it from Chopshop, but Chopshop casually depressed the activation stud sending electricity through the old 'con, before stamping on and shattering both of his hands, the old Decepticon was helpless now.

"what do you want from me?" Said the old bot, energon and tears streaming down his battered face.

Chopshop grinned again. "wot evar you got ol' man!"

The Old Decepticon looked on in horror as Chopshop started to dissect him, siphoning off his energon and removing important components, removing things like vocal cords, transformation cog and what remained of his natural weaponry. The old Decepticon looked on in horror as Chopshop reached into his chest, but could make no sound.

"Ah!" Exclaimed Chopshop.

The old Seeker looked on in horror as Chopshop slowly removed his spark case, still connected.

"I always wanted one of these", says Chopshop looking the old 'con in the eye, delighting in the fear in old cowards eyes. Chopshop then severed the spark case, along with the old Decepticons life.

"I bet ill get a pretty bit of polly for this mess." Grinned Chopshop to himself.

Okay, this is much better. Now, bare in mind that while Chop Shop can't help but steal things, he's not one to steal body parts, whether they be internal or external. He takes personal belongings mostly. He also isn't really one to dissect his fellow 'Cons. Autobots, perhaps, but I don't really see him doing that sort of thing to his own kind.

Regardless, your sample is well written. So, I'm going to approve this app. Be sure to make an entry in the Roll Call thread and then you'll be good to go. You can start Chop Shop in the Garrus-9 prison located in the Convergence thread where the other Insecticons are gathered with their diaclones. If you have any questions feel free to PM me or one of the other mods. We'll be happy to assist. :D
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Smokescreen85
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Skill: 9

Re: NEW Character Applications

Postby Smokescreen85 » Mon Nov 21, 2016 10:04 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Mr_Mime wrote:Lockdown

Allegiance: Whoever pays the most (Decepticon)
Function: Bounty Hunter
Alt. mode: Amalgam of a 1980s Corvette and a 1960s Cougar
Weapons: Hook, chainsaw, oil slick, smoke screen, EMP generator.
Ship: The Death’s Head
Height: 31ft /9.45m
Quote: “Run all you want. It’ll make the chase more fun."


Strength: 07
Intelligence: 08
Dexterity: 09
Speed: 07
Endurance: 08
Courage: 08
Firepower: 07
Accuracy: 08
Melee: 09
Tech Skill: 08
Charisma: 07
Rank: 06

Profile: Lockdown couldn't care less about Megatron and his grand goals of universal domination. He's in the game for upgrades, pure and simple, and he wears the Decepticon badge because they're the ones who can get him the systems he wants. For the right price he'll hunt down any target and bring it in - functioning or not. As a bonus, every new target means new trophies for his workshop wall. He enjoys his work, and he's traveled from one end of the universe to the other doing it, which is why he's got a collection of weapons and functions second to none. Driven by the thrill of the chase, Lockdown is a bounty hunter by choice and a Decepticon only by necessity. Once he's accepted a contract, nothing short of total deactivation can stop him. His services don't come cheap, but he's the best there is at what he does.

Lockdown has a grisly habit of collecting "trophies" from his victims for his own use. He has attached a number of parts that appear to be stolen, such as his hook, chainsaw weapons, and parts of his left leg.

Abilities: Lockdown can reach a top speed of 250mph. Subject utilizes a supercharger that stores the kinetic energy from racing in his alternate form and uses it to boost his own speed for short bursts. This is his favorite device... because his favorite tactic is to catch up with targets and sink in his Capture Hook for the up-close-and-personal kill. He has also been known to use his cow-catcher to clear a path though obstructions to get to his target. Lockdown also possesses an EMP generator which, when fired, can knock out electronics, and, if one is close enough, another Transformer. The weapon is limited in that it takes time to generate enough energy to fire an effective pulse. While in his alternate mode Lockdown can deploy an oil slick and a smoke screen in order to elude his enemies. He replaced his right hand with a hook; he finds pleasure in using it to capture his prey.

Weaknesses: Lockdown’s EMP generator takes time to charge making him vulnerable while waiting for the device to fire. Although he is quite arrogant, Lockdown is by no means reckless; as most egotistical beings. Lockdown’s profession has procured him a decent number of enemies; however his reputation has kept them at bay, thus far.

Sample Post:

The Death's Head -- Bridge

Lockdown sat silently at the captain's chair in his ship's bridge, listening to the clicks, pings, and whirs of the machinery around him; both the ship and the crew, alike. The Death's Head was about a 2 day flight from Earth; the location of Lockdown's next bounty. He had pulled the ship out of warp early in order to keep a lower energy signature and to not alert any monitoring species, which could include Autobots. He knew that the Autobots constantly watched the skies for any signs of extraterrestrial life, and although The Death's Head could certainly take any Anti-Aircraft weaponry they could fire towards it, Lockdown didn't want to risk getting hit by a one-in-a-million lucky shot; no matter how low the probability. Besides, Lockdown appreciated the tranquility and silence of space, to a degree.

2 hours later, one of the intelligence officers marched up to the control panels. "Sir, there's a surplus of Energon signatures coming from the planet's surface, specifically in northern part of the continent the humans call 'Africa'. There might be a conflict, or the location of an Autobot or Decepticon base." Lockdown thought for a brief moment before responding. "Jump to warp until the ship is close enough for a high-speed controlled landing. Touch the ship down about a mile away from the signatures, and activate the cloaking mechanisms. If there's a battle, I want to get there to either scout out the action myself, or survey the aftermath. If it's a base, I'll order a closer landing for a scout and assault procedure." Lockdown sat back in his chair, watching as the starlight bent around him and the ship as the metal lurched forward into warp. Lockdown waited for a minute or two, then rose up. Once the orders were in full affect, he started towards the armory to load up. This time, he was going to get his mark.


While your application is not bad, we feel that Lockdown is too big a character for a brand new player, who has not yet proven themselves in the game, to take on as their first character. Therefore, I have to deny this app for now. In time, after you’ve shown that you can handle writing for lower-level characters on a consistent basis, we can revisit Lockdown if he is still available.

In the meantime, if you would like to apply for a different, lower-level character you are more than welcome to do so. Some good starter characters to consider are members of the various specialty teams such as the Predacons, Protectobots, Seacons, etc. Although, commanders of those units would be off limits for the time being, as well, I’m afraid. You could also go for any one of the regular Autobot cars or maybe one of the standard Seekers, minibots or cassettes. These are just some suggestions. Try to avoid the more powerful and higher-level, command-type characters as your first pick.

Of course, if you have any questions or need any help at all please feel free to PM one of the mods and we’ll be happy to assist. :D
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Skill: 9

Re: NEW Character Applications

Postby DedicatedGhostArt » Wed Nov 23, 2016 4:02 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Swoop

Allegiance: Autobots
Function: Dinobot Bombardier
Alt. Mode: Pteranodon
Weapons: Air-to-air/air-to-surface missile launchers, thermal sword
Special Abilities: Flight (Alt. Mode), fuel efficiency
Height: 32ft/ 9.7m
Quote: “Fear can hit targets unreachable to bullets.”

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 9
SPEED: 8
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: 5


Profile: Swoop was among Cybertron’s greatest aerial fighters. Originally he had joined with the Autobot forces on the outbreak of the war, but quickly excelled in the field of battle and rose through the ranks as an elite bombardier. Arrogant from his many victories, he soon made one terrible mistake.

In one fateful encounter, Swoop engaged with another aerial fighter, a Decepticon called Divebomb. Having been challenged by him, the Autobot aerialist accepted and engaged his counterpart in a one-on-one dogfight. However, Swoop overestimated his abilities and was out-done by Divebomb, suffering a painful and humiliating defeat.

After having found out, Autobot high command discharged Swoop from the service for his reckless actions. It was shortly after this that he came to the attention of one Autobot military commander, Grimlock. Having taken notice of his great aerial skills and learning of his defeat at the hands of Divebomb, he offered Swoop a place among his new unit, the Dinobots, to which he accepted.

In his new group, Swoop again received honor and recognition for his achievements, somewhat making up for the loss he felt he previously suffered. However, following a defeat at the hands of Shockwave, the Dinobots followed the Decepticon to Earth to revenge upon him, something the one aerialist was well familiar with. It was there that Swoop took on his current form of a prehistoric pteranodon and fell in battle alongside his comrades, buried alive for millions of years, until they were brought to Area 51 in the present day.

Swoop is still among the best of aerial fighters, and he knows this all too well. However, his first great loss has taught him humility and somewhat humbled him. While he can be as arrogant and disobedient as his Dinobot comrades, he is arguably more friendly and out-going, and can be very good company when given the chance. However, his reputation and appearance as frightening warrior makes him seem unapproachable, to his dismay.

To this day, Swoop still holds a personal rivalry with the Decepticon Divebomb and holds a desire to fight him in an aerial battle once again.

Abilities: Swoop is among one of the best aerial fighters among Cybertronians, even in his current reptilian state. He can soar up to 250 mph, and makes use of his ability to elevate and strike down upon his adversaries. His bestial form is capable to unsettling even the thickest of armor plating. He also has a great level of endurance, due to low fuel consumption. Underneath each of his wings are air-to-air missile launchers, each carrying the equivalent of 5000 lbs of TNT. They can also be reconfigured as air-to-surface missile launchers as well. His preferred method of attack is to soar into the air and dive down upon a target, releasing his missiles when in close proximity and then speeding away for a retreat. These weapons can be accessed while in robot form, when he is also equipped with a thermal sword, capable of heating to temperatures of 4000 degrees Centigrade. At that heat, it is capable of slicing through most metals like a knife through butter.

Weaknesses: While extremely maneuverable flying through the air and having a great endurance, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings.

Sample Post:

Sea of Change - Bottom of the Yellow Sea:

The battle raged on as Swoop kept shooting missiles in the direction of Devastator’s visage. The screams and grunts of the giant behemoth made Swoop grin as he continued to fire.

Then out of nowhere, some random Decepticon landed on top of Swoop. It was Jailbreak; though, Swoop wouldn’t have recognized him even if it was Megatron. Swoop was caught off guard.

“AGH!” shouted the pterosaur as he tried to roll and escape under the weight of the relatively large truck on top of him. Though Swoop was larger in height, Jailbreak was larger in density, and strength. A solid metal stone he felt like.

"WHA! Get- off of me! Stupid 'Con! Scrap for brains! SCRAP I say! Ergg-"

>>-Need a bit of A- ERRGG, HAND here!<<

Swoop felt the spikes of Jailbreak's grill starting to puncture his chin as he was trying to push the truck away from stabbing his face fully. "EERRRGGGGGGG!!!" shouted Swoop as he pushed as hard as he could. For a Dinobot, he wasn't the strongest of them all. He almost felt helpless. No! I need to fight! I am NOT going out by some random 'Con!

Swoop then quickly curled his body as he then pushed his legs up with as much force as he could muster under this water-enclosed battlefield. Doing this he ended up throwing Jailbreak off of him over his head. Energon leaking out of Swoop's chin and now his chest from the spikes stabbing his chest slightly after the flip. He was glad the truck didn't have enough time to land spikes-first on him before being flipped off of him. He could've been impaled in the chest, or worse yet his fuel-line. That would've most certainly resulted in death.

Swoop was about to transform into pterosaur mode, but remembered the water was not a good place for such a form. He decided to instead; with chin and chest bleeding energon, pull out his energo-sword and ready himself for a fight. The water around the blade heat up and began bubbling and boiling as he held his own to see what the truck would do next.
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DedicatedGhostArt
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Skill: 8

Re: NEW Character Applications

Postby DedicatedGhostArt » Thu Nov 24, 2016 3:49 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Boss [Profile written by Foximus]

Allegiance: Autobot
Sub-group: Turbomasters
Function: Force Leader
Alternate Modes: Blue Cybertronian Racer
Weapons: Missile Launcher Turbine
Height: 26ft/ 7.92m
Quote: “Never underestimate your enemy…he’s always worse than you could ever imagine."


Strength: 06
Intelligence: 09
Dexterity: 08
Speed: 08
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 08
Melee: 07
Tech Skill: 07
Charisma: 09
Rank: 07


Profile: "Subcommander of the Turbomasters, Boss lives up to his name. A commanding presence both on and off the battlefield, he's got a dangerous combination of smarts, bravery, and heavy firepower. He's the type to lead by example, being right up on the front lines with the rest of the troops, adapting his battlefield strategies quickly to account for whatever tactic the Decepticons might throw at them." [TFwiki, Boss (G1)]

Boss leads with courage and cunning, whilst being fearless in front line battles. He’s able to outwit even the smartest Decepticon with the sheer skill of his combat strategies.

Ever since Thunderclash’s promotion to regional commander, Boss became the Turbomasters’ acting commander. However, because he still serves under Thunderclash, not much has changed for him or the other Turbomasters. This suits Boss just fine. Whether he leads the Turbomasters himself or whether he leads them under Thunderclash matters little as long as the Predators and the rest of the Cons get what’s coming to them.

Abilities: As a vehicle, his central, forward facing turbine can elevate and fire missiles to defend against Decepticon aerial troops. He can travel up to speeds of about 299mph. As a robot, this turbine engine functions as a hand-held missile launcher. Boss is highly intelligent and can formulate brilliant offensive and defensive strategies with the help of the Turbomasters’ two other strategists, Hurricane and Rotorstorm.

Weaknesses: While undoubtedly courageous, Boss tends to be cautious in battle. This makes him more reactive. He feels that it’s his job to keep everyone else alive at the end of the day.

Sample Post:

Khol System/Nemesis – Brig:

"Put, that away," the sub-commander grunted at Chromia as she pulled out the gem, "You know they most likely have someone watching us right now as we speak. Especially us Turbomasters."

Boss's red optics glared almost creepily at the two fembots for a few seconds, before he spoke again.

"By the way, I don't recognize you two. Obviously war-torn. Mischievous. You are part of Elita's team, right?"

Boss chuckled, "I have a sensation that this is not the first time you two have gotten yourselves in a situation such as this. In fact, it isn't the first time for me, or my fellows. However, this may be the messiest time in a while. The explosion; a team-member being tortured for information and maybe even put to death?" Boss' chuckle wasn't one of happiness. More one of him trying to keep himself under control. Something to pacify him while he waits for an opportunity.

Boss then grabbed at the hit mark on his head that was starting to kill him. The pain he felt could be starting to get to him, but he knew he couldn't show any sense of agony on anguish. It would ruin them. His- their team, needed support. He removed his hand and there was energon on it. He sighed. Being put to death was probably the easier way to escape.

"Who is still here?" Boss asked to any remaining Turbomasters in the brig, "I need a head count." He wanted to make sure he was remembering things straight.

Boss closed his optics and rubbed them with the hand partially covered in the energon that leaked from his head.
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Skill: 8

Re: NEW Character Applications

Postby Smokescreen85 » Sun Nov 27, 2016 1:09 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
MacabreDerek wrote:Vice

Allegiance: Autobot
Sub-group: Monsterbot
Function: Scrap Conversion
Alternate Modes: Spider-esque Creature
Weapons: Mandibles/Shredder
Special Abilities: Horrific Form, Consuming Metals, Alt-Mode Bite, Alt-Mode Wall-Crawling
Height: 29.5ft/ 9m
Quote: “I am NOT a Monster!”


Strength: 5
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 5
Courage: 5
Firepower: 3
Accuracy: 4
Melee: 5
Tech Skill: 5
Charisma: 8
Rank:


Profile:
When Vice was created, it was a simple matter of disposal of scrap. Designed to consume and convert metals, her Alt Mode was built to be a scavenger to continue recycling supplies. Failed creations be it bot or building would be destroyed, and it would be up to Vice to consume it and convert it back into raw materials.

There seemed to be no end to it, and Vice envied seeing those above her station living in luxury that was beyond her reach. Vice would constantly let her imagination carry her away, it became a form of escape, being in the high-rise, joining the social elite. Her station would never alow it, more so that her Alt mode made her into a creature that consumed all in it's path, something that scuttled in the dark pulling refuse into the dark. The monster in the dark that might snatch you up by mistake and reduce you to recycling.

Wanting more, she found herself keeping some of the more valuable scrap for herself, trying to trade for any sliver of the finer life. After all, her face and form were exquisite in her Robot mode, a sleek piece of design, she could certainly appear to be a social light. This was the turning point in Vice's life. It took some time before she started developing the wealth needed to begin climbing the social ladder, and even the smallest of creature-comforts became a precious commodity to her. She began to taste the life she imagined, where the energon flowed and the decor seemed to be made of platinum.

That came crumbling down when one evening the conversation turned to her, and some realised though she would look the part, few knew who she was. By happenstance, the conversation turned to 'The Thing in the gutters', how disgusting it was. The barbs became sharper, and more despairing, though none knew standing right beside them was the very individual they were discussing. The stress of maintaining the illusion pushed something in Vice, a t-cog 'glitch' perhaps, or a nervous tick, but at that moment she transformed into her monstrous figure in the middle of the social lights.

It wasn't long before before the authorities brought her for judgement. Out of her place, aspiring to be more, an unforgivable act, and her case showcasing the depravity those who push past their station will sink to in order to achieve their rebellious goals. Judgement was swift and vicious. Empurata.

Her beautiful face taken, her elegant hands removed, the stress became all the more as she found these moments of anxiety forced involuntary transformations. This spiral was still something she struggled with even now. The Autobot cause called to her, with the notion of 'taking back' that which was lost. To her, it was the chance to take back the life denied to her, the one she only had a taste of, and like an addict, she needed more.

There was always more.


Abilities:

Horrific Form - Blame it on the idea of Organic Life Alt-Modes, or something universal in all sentient beings, but there is something in Vice's Alt-mode that pulls at a rudimentary instinct in all she meets with it. When in Alt-Form, many feel the need to get away, or feel something his disturbingly wrong with her.

Alt-Mode Bite - While Vice herself is not that strong, her Alt-Mode bite strength could arguably be where she gains her name. Once bitten down on something, their are very few things that could get out of her jaw-strength without either tearing what she's biting completely off, or ripping her mandibles out. Considering her design, it's more likely the former than the latter.

Social Light - Very well mannered and skilled in high-society, knowing many social edicate that make her very well received among the social elite.

Consuming Metals - Vice's internal structure could briefly be described as a paper-shredder for high-density metals. In Alt-Mode she is capable of 'consuming' metals, in doing so sorting them down to base parts for later use.

Alt-Mode Wall-Crawling - For mobility in her function, Vice is capable on climbing most surfaces. This has the added benefit for her to get into unusual places to hide herself, sometimes for ambush purposes, but more likely to hide herself from the world after an embarrassing transformation.

Metallurgy By Taste - She is capable of understanding the general makeup of metallic compounds simply by tasting it.

Night Vision - Most of Vice's work would happen in the dark, not only hiding her unsightly alt-mode, but allowing her to work in darkened caves or decommissioned buildings.


Weaknesses:
Vice's T-Cog's natural 'rest' state is in her Alt mode, and when she is put into situations of stress, Vice is prone to involuntary transformations.

Vice's Alt-Mode however is what brings her the most grief, she tries not to allow it to define her, but her own doubts cause her to sometimes go to extremes to show she is more than the creature that gobbles up scrap of all kinds, and in doing so has her putting herself in positions of stress, which can spring embarrassing transformation moments, sometimes construe as she is about to attack.


Example Post:
Indiscretion. That's a polite way to put it. Having hosted the celebration of a new ship launching was suppose to be the highlight of the cycle! Instead, it turned into a personal nightmare for Vice. That's how it goes.

The Energon flowed, the laughs were genuine, the celebration underway. Vice had made sure everything was set, and the invitations came to the crew and engineers who made this all possible. Of course it was worth the celebration. This was one of the small things she could do for her fellow Autobots. A moment away from fighting and the horrors of war.

So how did it go so wrong?

A impromptu speech. A 'word from the hostess'. It was Rodimus himself who raised the glass and gave thanks to her, drawing attention and giving her the limelight. She could bask in it for hours, it was difficult not to. The intoxication of the moment was stronger than any of the energon she had partaken that evening, which may have been too much by her count.

When Vice began to speak however, she felt something at the back of her throat. Oh no! Not now! NOT NOW! The more she strained, the more the crowd grew concerned. The more they grew concerned, the harder it was to maintain that image, that need to be 'among' this social elite she had gathered in celebration.

The sound of gears and rotors inside started to shift as her T-Cog just 'gave out'. That's the best way to describe it, the strain of keeping it all together, the appearance of being one of the Autobots.

And in this game, it is all about appearances.

Then the strain finally gave way. Her parts moved back to their natural 'rest'. That state was however in the form of a multi-legged, massive maw with a mouth that spun dozens of cutters, grinders, and all manor of horrible ways to mangle metal. What made it worse was it was in front of her patrons. Some started to laugh as it happened, saying how Vice couldn't hold her energon.

But then they saw 'her'. Those faces with smiles died and were replaced by visions of disgust and dread. Many stepped back on reflex, but none were more ashamed than Vice. Standing among them all, in this monstrous form, she remained in shock for but a moment. A silent 'Excuse me.' left her voice as she skittered among the crowed, running out of the room. Surely someone in there thought of it more of a rampage as her bulk of leg and jaw pushed table and seat aside quickly in a panic.

So now here she 'sits'. Just under the lip of a roof, watching the party which had suddenly fallen to pieces. Those faces now were... different. Her processors made hundreds of scenarios, each worse than the last, until it spiraled almost out of control. She knew this though. This little moment of celebration just became ruined. She got the lime-light alright....

My apologies for taking so long to get to this app. Fanmades take the longest for me to review and with the Thanksgiving holiday I’ve been very busy.

That being said, this is a very good fanmade character. I like her a lot. Just a few things that need changing before I can approve her. First, I wouldn’t consider “Horrific Form” as an ability or special ability, so I would remove that from those areas of the app. You can certainly mention her scary form and how others react to it, but I would put that in the profile part of the app.

Second, you mention “night vision” down in the abilities section, which is fine. However, I would consider it to be a special ability and, as such, should be listed with the other special abilities up near the top of the app. I see that you’ve taken 10 stat points off your allotted total amount, which I think is fine considering the special abilities you have listed.

Lastly, you label her as a Monsterbot. I assume you mean she’s one of Repugnus’ group? Those guys are currently stuck on Nebulos which is a thread that is not very active at the moment. I don’t have a problem with a fanmade Monsterbot, but if you want to have her more active you would probably need to be play her somewhere other than on Nebulos. If you want to do that then make sure to come up with a reason why she is not with the other Monsterbots.

Other than those few things, your app is in good shape. Just make those changes and then I’ll take another quick look at it. Any questions or concerns just PM me. :)
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Smokescreen85
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Re: NEW Character Applications

Postby Smokescreen85 » Sun Nov 27, 2016 1:14 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
CMI-SillySpringer wrote:Swoop

Allegiance: Autobots
Function: Dinobot Bombardier
Alt. Mode: Pteranodon
Weapons: Air-to-air/air-to-surface missile launchers, thermal sword
Special Abilities: Flight (Alt. Mode), fuel efficiency
Height: 32ft/ 9.7m
Quote: “Fear can hit targets unreachable to bullets.”

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 9
SPEED: 8
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: 5


Profile: Swoop was among Cybertron’s greatest aerial fighters. Originally he had joined with the Autobot forces on the outbreak of the war, but quickly excelled in the field of battle and rose through the ranks as an elite bombardier. Arrogant from his many victories, he soon made one terrible mistake.

In one fateful encounter, Swoop engaged with another aerial fighter, a Decepticon called Divebomb. Having been challenged by him, the Autobot aerialist accepted and engaged his counterpart in a one-on-one dogfight. However, Swoop overestimated his abilities and was out-done by Divebomb, suffering a painful and humiliating defeat.

After having found out, Autobot high command discharged Swoop from the service for his reckless actions. It was shortly after this that he came to the attention of one Autobot military commander, Grimlock. Having taken notice of his great aerial skills and learning of his defeat at the hands of Divebomb, he offered Swoop a place among his new unit, the Dinobots, to which he accepted.

In his new group, Swoop again received honor and recognition for his achievements, somewhat making up for the loss he felt he previously suffered. However, following a defeat at the hands of Shockwave, the Dinobots followed the Decepticon to Earth to revenge upon him, something the one aerialist was well familiar with. It was there that Swoop took on his current form of a prehistoric pteranodon and fell in battle alongside his comrades, buried alive for millions of years, until they were brought to Area 51 in the present day.

Swoop is still among the best of aerial fighters, and he knows this all too well. However, his first great loss has taught him humility and somewhat humbled him. While he can be as arrogant and disobedient as his Dinobot comrades, he is arguably more friendly and out-going, and can be very good company when given the chance. However, his reputation and appearance as frightening warrior makes him seem unapproachable, to his dismay.

To this day, Swoop still holds a personal rivalry with the Decepticon Divebomb and holds a desire to fight him in an aerial battle once again.

Abilities: Swoop is among one of the best aerial fighters among Cybertronians, even in his current reptilian state. He can soar up to 250 mph, and makes use of his ability to elevate and strike down upon his adversaries. His bestial form is capable to unsettling even the thickest of armor plating. He also has a great level of endurance, due to low fuel consumption. Underneath each of his wings are air-to-air missile launchers, each carrying the equivalent of 5000 lbs of TNT. They can also be reconfigured as air-to-surface missile launchers as well. His preferred method of attack is to soar into the air and dive down upon a target, releasing his missiles when in close proximity and then speeding away for a retreat. These weapons can be accessed while in robot form, when he is also equipped with a thermal sword, capable of heating to temperatures of 4000 degrees Centigrade. At that heat, it is capable of slicing through most metals like a knife through butter.

Weaknesses: While extremely maneuverable flying through the air and having a great endurance, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings.

Sample Post:

Sea of Change - Bottom of the Yellow Sea:

The battle raged on as Swoop kept shooting missiles in the direction of Devastator’s visage. The screams and grunts of the giant behemoth made Swoop grin as he continued to fire.

Then out of nowhere, some random Decepticon landed on top of Swoop. It was Jailbreak; though, Swoop wouldn’t have recognized him even if it was Megatron. Swoop was caught off guard.

“AGH!” shouted the pterosaur as he tried to roll and escape under the weight of the relatively large truck on top of him. Though Swoop was larger in height, Jailbreak was larger in density, and strength. A solid metal stone he felt like.

"WHA! Get- off of me! Stupid 'Con! Scrap for brains! SCRAP I say! Ergg-"

>>-Need a bit of A- ERRGG, HAND here!<<

Swoop felt the spikes of Jailbreak's grill starting to puncture his chin as he was trying to push the truck away from stabbing his face fully. "EERRRGGGGGGG!!!" shouted Swoop as he pushed as hard as he could. For a Dinobot, he wasn't the strongest of them all. He almost felt helpless. No! I need to fight! I am NOT going out by some random 'Con!

Swoop then quickly curled his body as he then pushed his legs up with as much force as he could muster under this water-enclosed battlefield. Doing this he ended up throwing Jailbreak off of him over his head. Energon leaking out of Swoop's chin and now his chest from the spikes stabbing his chest slightly after the flip. He was glad the truck didn't have enough time to land spikes-first on him before being flipped off of him. He could've been impaled in the chest, or worse yet his fuel-line. That would've most certainly resulted in death.

Swoop was about to transform into pterosaur mode, but remembered the water was not a good place for such a form. He decided to instead; with chin and chest bleeding energon, pull out his energo-sword and ready himself for a fight. The water around the blade heat up and began bubbling and boiling as he held his own to see what the truck would do next.

This app looks solid. Approved. Welcome to the Dinobots! Have fun with him! :D
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Smokescreen85
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Posts: 2443
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Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Smokescreen85 » Sun Nov 27, 2016 1:37 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
CMI-SillySpringer wrote:Boss [Profile written by Foximus]

Allegiance: Autobot
Sub-group: Turbomasters
Function: Force Leader
Alternate Modes: Blue Cybertronian Racer
Weapons: Missile Launcher Turbine
Height: 26ft/ 7.92m
Quote: “Never underestimate your enemy…he’s always worse than you could ever imagine."


Strength: 06
Intelligence: 09
Dexterity: 08
Speed: 08
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 08
Melee: 07
Tech Skill: 07
Charisma: 09
Rank: 07


Profile: "Subcommander of the Turbomasters, Boss lives up to his name. A commanding presence both on and off the battlefield, he's got a dangerous combination of smarts, bravery, and heavy firepower. He's the type to lead by example, being right up on the front lines with the rest of the troops, adapting his battlefield strategies quickly to account for whatever tactic the Decepticons might throw at them." [TFwiki, Boss (G1)]

Boss leads with courage and cunning, whilst being fearless in front line battles. He’s able to outwit even the smartest Decepticon with the sheer skill of his combat strategies.

Ever since Thunderclash’s promotion to regional commander, Boss became the Turbomasters’ acting commander. However, because he still serves under Thunderclash, not much has changed for him or the other Turbomasters. This suits Boss just fine. Whether he leads the Turbomasters himself or whether he leads them under Thunderclash matters little as long as the Predators and the rest of the Cons get what’s coming to them.

Abilities: As a vehicle, his central, forward facing turbine can elevate and fire missiles to defend against Decepticon aerial troops. He can travel up to speeds of about 299mph. As a robot, this turbine engine functions as a hand-held missile launcher. Boss is highly intelligent and can formulate brilliant offensive and defensive strategies with the help of the Turbomasters’ two other strategists, Hurricane and Rotorstorm.

Weaknesses: While undoubtedly courageous, Boss tends to be cautious in battle. This makes him more reactive. He feels that it’s his job to keep everyone else alive at the end of the day.

Sample Post:

Khol System/Nemesis – Brig:

"Put, that away," the sub-commander grunted at Chromia as she pulled out the gem, "You know they most likely have someone watching us right now as we speak. Especially us Turbomasters."

Boss's red optics glared almost creepily at the two fembots for a few seconds, before he spoke again.

"By the way, I don't recognize you two. Obviously war-torn. Mischievous. You are part of Elita's team, right?"

Boss chuckled, "I have a sensation that this is not the first time you two have gotten yourselves in a situation such as this. In fact, it isn't the first time for me, or my fellows. However, this may be the messiest time in a while. The explosion; a team-member being tortured for information and maybe even put to death?" Boss' chuckle wasn't one of happiness. More one of him trying to keep himself under control. Something to pacify him while he waits for an opportunity.

Boss then grabbed at the hit mark on his head that was starting to kill him. The pain he felt could be starting to get to him, but he knew he couldn't show any sense of agony on anguish. It would ruin them. His- their team, needed support. He removed his hand and there was energon on it. He sighed. Being put to death was probably the easier way to escape.

"Who is still here?" Boss asked to any remaining Turbomasters in the brig, "I need a head count." He wanted to make sure he was remembering things straight.

Boss closed his optics and rubbed them with the hand partially covered in the energon that leaked from his head.

This looks pretty good. Up his strength to a 7 and we can call him approved. Add him to the Autobots profile section and you're good to go!
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Smokescreen85
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Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby MacabreDerek » Sun Nov 27, 2016 7:12 pm

Vice

Allegiance: Autobot
Sub-group: Monsterbot
Function: Scrap Conversion
Alternate Modes: Spider-esque Creature
Weapons: Mandibles/Shredder
Special Abilities: Night Vision, Consuming Metals, Alt-Mode Bite, Alt-Mode Wall-Crawling
Height: 29.5ft/ 9m
Quote: “I am NOT a Monster!”


Strength: 5
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 5
Courage: 5
Firepower: 3
Accuracy: 4
Melee: 5
Tech Skill: 5
Charisma: 8
Rank:


Profile:
When Vice was created, it was a simple matter of disposal of scrap. Designed to consume and convert metals, her Alt Mode was built to be a scavenger to continue recycling supplies. Failed creations be it bot or building would be destroyed, and it would be up to Vice to consume it and convert it back into raw materials.

There seemed to be no end to it, and Vice envied seeing those above her station living in luxury that was beyond her reach. Vice would constantly let her imagination carry her away, it became a form of escape, being in the high-rise, joining the social elite. Her station would never allow it, more so that her Alt mode made her into a creature that consumed all in it's path, something that scuttled in the dark pulling refuse into the dark. The monster in the dark that might snatch you up by mistake and reduce you to recycling.

Wanting more, she found herself keeping some of the more valuable scrap for herself, trying to trade for any sliver of the finer life. After all, her face and form were exquisite in her Robot mode, a sleek piece of design, she could certainly appear to be a social light. This was the turning point in Vice's life. It took some time before she started developing the wealth needed to begin climbing the social ladder, and even the smallest of creature-comforts became a precious commodity to her. She began to taste the life she imagined, where the energon flowed and the decor seemed to be made of platinum.

That came crumbling down when one evening the conversation turned to her, and some realised though she would look the part, few knew who she was. By happenstance, the conversation turned to 'The Thing in the gutters', how disgusting it was. The barbs became sharper, and more despairing, though none knew standing right beside them was the very individual they were discussing. The stress of maintaining the illusion pushed something in Vice, a t-cog 'glitch' perhaps, or a nervous tick, but at that moment she transformed into her monstrous figure in the middle of the social lights.

It wasn't long before before the authorities brought her for judgement. Out of her place, aspiring to be more, an unforgivable act, and her case showcasing the depravity those who push past their station will sink to in order to achieve their rebellious goals. Judgement was swift and vicious. Empurata.

Her beautiful face taken, her elegant hands removed, the stress became all the more as she found these moments of anxiety forced involuntary transformations. This spiral was still something she struggled with even now. The Autobot cause called to her, with the notion of 'taking back' that which was lost. To her, it was the chance to take back the life denied to her, the one she only had a taste of, and like an addict, she needed more.

There was always more.

She finds herself frequently associated with the Monsterbots, though she could often be called the 'black sheep' of the group, as they have accepted their monstrous forms, where she rejects them. They may even feel she is in denial of what she is, but their commonality being freaks and horrors brings about a kinship. She hopes to be accepted among the social elite, though they hope she will just embrace her alt mode and join the group full time. There is an attachment to them, but they have given her the space to come to terms with her conflicting form.

Abilities:

Horrific Form - Blame it on the idea of Organic Life Alt-Modes, or something universal in all sentient beings, but there is something in Vice's Alt-mode that pulls at a rudimentary instinct in all she meets with it. When in Alt-Form, many feel the need to get away, or feel something his disturbingly wrong with her.

Alt-Mode Bite - While Vice herself is not that strong, her Alt-Mode bite strength could arguably be where she gains her name. Once bitten down on something, their are very few things that could get out of her jaw-strength without either tearing what she's biting completely off, or ripping her mandibles out. Considering her design, it's more likely the former than the latter.

Social Light - Very well mannered and skilled in high-society, knowing many social etiquette that make her very well received among the social elite.

Consuming Metals - Vice's internal structure could briefly be described as a paper-shredder for high-density metals. In Alt-Mode she is capable of 'consuming' metals, in doing so sorting them down to base parts for later use.

Alt-Mode Wall-Crawling - For mobility in her function, Vice is capable on climbing most surfaces. This has the added benefit for her to get into unusual places to hide herself, sometimes for ambush purposes, but more likely to hide herself from the world after an embarrassing transformation.

Metallurgy By Taste - She is capable of understanding the general makeup of metallic compounds simply by tasting it.

Night Vision - Most of Vice's work would happen in the dark, not only hiding her unsightly alt-mode, but allowing her to work in darkened caves or decommissioned buildings.


Weaknesses:
Vice's T-Cog's natural 'rest' state is in her Alt mode, and when she is put into situations of stress, Vice is prone to involuntary transformations.

Vice's Alt-Mode however is what brings her the most grief, she tries not to allow it to define her, but her own doubts cause her to sometimes go to extremes to show she is more than the creature that gobbles up scrap of all kinds, and in doing so has her putting herself in positions of stress, which can spring embarrassing transformation moments, sometimes construe as she is about to attack.


Example Post:
Indiscretion. That's a polite way to put it. Having hosted the celebration of a new ship launching was suppose to be the highlight of the cycle! Instead, it turned into a personal nightmare for Vice. That's how it goes.

The Energon flowed, the laughs were genuine, the celebration underway. Vice had made sure everything was set, and the invitations came to the crew and engineers who made this all possible. Of course it was worth the celebration. This was one of the small things she could do for her fellow Autobots. A moment away from fighting and the horrors of war.

So how did it go so wrong?

A impromptu speech. A 'word from the hostess'. It was Rodimus himself who raised the glass and gave thanks to her, drawing attention and giving her the limelight. She could bask in it for hours, it was difficult not to. The intoxication of the moment was stronger than any of the energon she had partaken that evening, which may have been too much by her count.

When Vice began to speak however, she felt something at the back of her throat. Oh no! Not now! NOT NOW! The more she strained, the more the crowd grew concerned. The more they grew concerned, the harder it was to maintain that image, that need to be 'among' this social elite she had gathered in celebration.

The sound of gears and rotors inside started to shift as her T-Cog just 'gave out'. That's the best way to describe it, the strain of keeping it all together, the appearance of being one of the Autobots.

And in this game, it is all about appearances.

Then the strain finally gave way. Her parts moved back to their natural 'rest'. That state was however in the form of a multi-legged, massive maw with a mouth that spun dozens of cutters, grinders, and all manor of horrible ways to mangle metal. What made it worse was it was in front of her patrons. Some started to laugh as it happened, saying how Vice couldn't hold her energon.

But then they saw 'her'. Those faces with smiles died and were replaced by visions of disgust and dread. Many stepped back on reflex, but none were more ashamed than Vice. Standing among them all, in this monstrous form, she remained in shock for but a moment. A silent 'Excuse me.' left her voice as she skittered among the crowed, running out of the room. Surely someone in there thought of it more of a rampage as her bulk of leg and jaw pushed table and seat aside quickly in a panic.

So now here she 'sits'. Just under the lip of a roof, watching the party which had suddenly fallen to pieces. Those faces now were... different. Her processors made hundreds of scenarios, each worse than the last, until it spiraled almost out of control. She knew this though. This little moment of celebration just became ruined. She got the lime-light alright....
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MacabreDerek
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Re: NEW Character Applications

Postby Foximus » Mon Nov 28, 2016 2:45 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
I'm just posting this application for the sake of my team. I'm not taking him on. This is just an updated profile.

Scorch

Allegiance: Autobot
Sub-group: Turbomasters
Function: Rear Guard
Alternate Modes: Yellow Pickup Truck
Weapons: Fire Turbine Engine
Height: 28ft/ 8.54m
Quote: “No-one gets past me. If they know what’s good for them."


Strength: 08
Intelligence: 05
Dexterity: 06
Speed: 07
Endurance: 09
Courage: 09
Firepower: 08
Accuracy: 08
Melee: 08
Tech Skill: 05
Charisma: 06
Rank: 05


Profile: Nicknamed “The Turbomaster” by his teammates due to his absolute dedication to his squad, Scorch is Rear Guard of the Turbomasters. Fiercely loyal to his leader Thunderclash, he is courageous to the point of recklessness, despite having over 4 million years of experience. An old soul, he's a loyal and self-sacrificing sort, but tough enough to take the resulting knocks. Some say he is so devoted to his cause that he is capable of billowing fire at his enemies. In vehicle mode, his Fire Turbine Engine provides superb firepower. In robot mode, he is a formidable turbo-shielded presence. He is proud of his position in the Autobot ranks and enjoys teamwork, but doubts the abilities of younger Autobots, believing them too inexperienced to be effective in combat.

Abilities: An expert marksman, he is capable of hitting enemies over a mile away with his Fire Turbine Engine, which functions as a powerful artillery piece. Subject is capable of traveling at speeds exceeding 200 MPH in vehicle mode. Subject is often courageous to the point of recklessness, volunteering to go on excursions with overwhelmingly negative odds.

Subject has some degree of control over heat, capable of increasing his body's surface temperature to 2,000 degrees. His Fire Turbine Engine also doubles as flamethrower, and burns at temperatures of 3632 degrees, thought its distance is reduced from its artillery range. Subject is also capable of lifting over 20 tons. His armor is capable of deflecting tank shells. Subject clicks well with his teammates.

Weaknesses: Not good at adapting to unfamiliar situations, Subject uses teammates as a crutch to reinforce his shortcomings. Subject is reckless, often finding himself in exceedingly dangerous circumstances. He also doesn’t trust in the abilities of younger generation Autobots.
Last edited by Foximus on Fri Dec 02, 2016 5:36 pm, edited 2 times in total.
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Foximus
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Re: NEW Character Applications

Postby Foximus » Mon Nov 28, 2016 2:46 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
Also posting this for general approval.

Hurricane

Allegiance: Autobot
Sub-group: Turbomasters
Function: Defense Tactics Specialist
Alternate Modes: White Cybertronian Racer
Weapons: Wind Turbine Engine
Height: 26ft/ 7.92m
Quote: “Give it all you’ve got. There may not be a tomorrow."


Strength: 05
Intelligence: 10
Dexterity: 07
Speed: 08
Endurance: 06
Courage: 07
Firepower: 08
Accuracy: 08
Melee: 06
Tech Skill: 09
Charisma: 06
Rank: 06


Profile: Hurricane is responsible for formulating the Turbomasters’ defensive strategies. He uses his intense attention to detail and his near-clairvoyant forward-thinking to plan for any eventuality. Considered a brilliant analyst by his peers, Hurricane is incredibly intelligent. He pins his defense plans down to the minutest detail. His tactical predictions have a tendency to be spot on, practically enabling him to predict the entire course of a battle. This trait, while appreciated by his comrades, lends Hurricane to have a touch of arrogance about his abilities.

Abilities: As a white Cybertronian racer, his rear facing turbine engine can elevate and fire missiles at Decepticons in pursuit. The turbine can also generate gale force winds, granting Hurricane an extra burst of speed or the ability to blow any Decepticons on his tail away. In robot mode, his turbine engine converts into a hand-held missile launcher like all other Turbomasters. Unlike other Turbomasters, his gun still retains the ability to generate gale force winds in this mode as well.

Weaknesses: Hurricane’s meticulous manner for formulating defensive tactics makes the process slow and require some foresight and planning. He has total confidence in his predictions. However, when something that he did not foresee happens, this is shattered, rendering Hurricane confused and panicked.
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Foximus
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Re: NEW Character Applications

Postby DeadRatchet » Tue Nov 29, 2016 3:28 pm

Motto: "Knowledge is power, hide it well"
Weapon: Missile Launcher
Swindle

Allegiance: Decepticons
Function: Munitions Expert
Alt. mode: HMMWV 'Humvee' M1151
Weapons: Scatter-blaster, Gyro-gun
Height: 26 ft / 7.92 m
Quote: "Make deals, not war."


STRENGTH: 5
INTELLIGENCE: 9
DEXTERITY: 6
SPEED: 5
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 7
ACCURACY: 8
MELEE: 4
TECH SKILL: 9
CHARISMA: 7
RANK: 06

Profile: Outwardly, Swindle is easy-going and good natured, almost too good-natured to be a Decepticon. But within him beats the fuel pump of one of the most greed-driven street hustlers in the galaxy. Swindle thrives on wheeling and dealing, working for his own personal material advancement at every possible oppurtunity. He tends to avoid combat in favor of a mixture of exploitation and extortion, and is one of the few Decepticons skilled at dealing with non-Cybertronians. He is solely concerned with himself, and most of his entrepreneurial activities are for his own personal material advancement. If he thought it were in his interest to trade within the enemy, the Autobots, he probably would. He is truly a one-robot “black market”.

Abilities: Perhaps Swindle’s greatest asset is his power of persuasion. He is capable of cutting a deal with virtually any unwitting-organism, and will use his mouth to manage his way out of virtually any danger. In both jeep and robot modes, he uses two weapons; a scatter blaster that fires a burst of explosive buckshot-pellets over a wide area, and a gyro gun that disturbs the balance centers of mechanical devices, particularly that of Cybertronians, severely hampering their mobility.

Weaknesses: Swindle's Alt mode, while dependable on rough terrain, is prone to overturning on sharp turns. Also, he has a tendency to duck out of direct combat if he sees at oppurtunity at a desirable item, such as a discarded weapon or a fallen autobot (all sorts of spare parts!). Swindles disregard for conventional rules and willingness to stoop to the lowest levels to make a profit can get him into trouble: The Autobots suspect him of having violated the Tyrest Accord on more than one occasion, and his fellow Decepticons look down on him for dealing with 'lowly organics'.

sample post:

Swindle sat on his bunk, he was alone for the first time in several solarcycles, it was time to check the "Black Book." Swindle slid the tiny data slate from a secret compartment covering his spark case. It could be activated by no other Cybertronian, and would become an inert brick if Swindle was to ever die.

He scrolled through the endless lists of weapons and munitions coming and going through the Decepticon fleets, either by his suppliers or through one of his proxies. The bottom line being profit.

Non-standard Chemical and biological weapons distributed among the seeker squadrons.

Illegal and dangerous high powered plasmacannons, that are prone to over heating and exploding.

Deadzone bombs, Dark Energon Cannons, spark extractors, Gear shredders, phase bullets, all warcrimes, all for profit, all off the official books.

Infact he had many other black books, some fake, some real. Some incriminating to others, but never to himself, he hid these to hide the real records, and throw off thieves, saboteurs, spys and Autobots.

The account in question was settled, one very hot shipment from an Archaeological team on Cybertron. A special request from a shady neutral called Jhiaxus. Paid for in full, through a paper trail of proxies.

Swindle struck a line through the record. this would keep him in top shelf energon for years. He then put the data slate back in its compartment and laid back on his bunk, thinking about the big pile of Cyberbux waiting for him in one of his many secret accounts.

He lay there only afew nanocyless before he heard a nervous knock on the door of his quarters.

"Who is it?" shouted Swindle amicably.

"uhhhh is this Swindle? I came to ask about some things?" said the voice on the other side of the door.

Swindle got up, and checked the camera feed of outside his door, it was a generic seeker. Swindle sat at his special buiness desk and pushed the button to open the front door.

"How can I help you friend?" Swindle smiled.

The seeker shuffled in nervously and shut the door behind himself,

"I ah...Need a boost... and maybe something to catch the eye of my superiors?" Said the bland seeker.

"Ah! the Slipstream special and some heat seeking missiles? say no more friend!" Swindle smiled and began writing a quote for the mods.
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DeadRatchet
Micromaster
Posts: 60
Joined: Mon Nov 07, 2016 12:36 pm
Alt Mode: F-22 Raptor
Strength: 8
Intelligence: 8
Speed: 9
Endurance: 8
Rank: 4
Courage: 8
Firepower: 10
Skill: 10

Re: NEW Character Applications

Postby Smokescreen85 » Fri Dec 02, 2016 10:46 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
MacabreDerek wrote:Vice

Allegiance: Autobot
Sub-group: Monsterbot
Function: Scrap Conversion
Alternate Modes: Spider-esque Creature
Weapons: Mandibles/Shredder
Special Abilities: Night Vision, Consuming Metals, Alt-Mode Bite, Alt-Mode Wall-Crawling
Height: 29.5ft/ 9m
Quote: “I am NOT a Monster!”


Strength: 5
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 5
Courage: 5
Firepower: 3
Accuracy: 4
Melee: 5
Tech Skill: 5
Charisma: 8
Rank:


Profile:
When Vice was created, it was a simple matter of disposal of scrap. Designed to consume and convert metals, her Alt Mode was built to be a scavenger to continue recycling supplies. Failed creations be it bot or building would be destroyed, and it would be up to Vice to consume it and convert it back into raw materials.

There seemed to be no end to it, and Vice envied seeing those above her station living in luxury that was beyond her reach. Vice would constantly let her imagination carry her away, it became a form of escape, being in the high-rise, joining the social elite. Her station would never allow it, more so that her Alt mode made her into a creature that consumed all in it's path, something that scuttled in the dark pulling refuse into the dark. The monster in the dark that might snatch you up by mistake and reduce you to recycling.

Wanting more, she found herself keeping some of the more valuable scrap for herself, trying to trade for any sliver of the finer life. After all, her face and form were exquisite in her Robot mode, a sleek piece of design, she could certainly appear to be a social light. This was the turning point in Vice's life. It took some time before she started developing the wealth needed to begin climbing the social ladder, and even the smallest of creature-comforts became a precious commodity to her. She began to taste the life she imagined, where the energon flowed and the decor seemed to be made of platinum.

That came crumbling down when one evening the conversation turned to her, and some realised though she would look the part, few knew who she was. By happenstance, the conversation turned to 'The Thing in the gutters', how disgusting it was. The barbs became sharper, and more despairing, though none knew standing right beside them was the very individual they were discussing. The stress of maintaining the illusion pushed something in Vice, a t-cog 'glitch' perhaps, or a nervous tick, but at that moment she transformed into her monstrous figure in the middle of the social lights.

It wasn't long before before the authorities brought her for judgement. Out of her place, aspiring to be more, an unforgivable act, and her case showcasing the depravity those who push past their station will sink to in order to achieve their rebellious goals. Judgement was swift and vicious. Empurata.

Her beautiful face taken, her elegant hands removed, the stress became all the more as she found these moments of anxiety forced involuntary transformations. This spiral was still something she struggled with even now. The Autobot cause called to her, with the notion of 'taking back' that which was lost. To her, it was the chance to take back the life denied to her, the one she only had a taste of, and like an addict, she needed more.

There was always more.

She finds herself frequently associated with the Monsterbots, though she could often be called the 'black sheep' of the group, as they have accepted their monstrous forms, where she rejects them. They may even feel she is in denial of what she is, but their commonality being freaks and horrors brings about a kinship. She hopes to be accepted among the social elite, though they hope she will just embrace her alt mode and join the group full time. There is an attachment to them, but they have given her the space to come to terms with her conflicting form.

Abilities:

Horrific Form - Blame it on the idea of Organic Life Alt-Modes, or something universal in all sentient beings, but there is something in Vice's Alt-mode that pulls at a rudimentary instinct in all she meets with it. When in Alt-Form, many feel the need to get away, or feel something his disturbingly wrong with her.

Alt-Mode Bite - While Vice herself is not that strong, her Alt-Mode bite strength could arguably be where she gains her name. Once bitten down on something, their are very few things that could get out of her jaw-strength without either tearing what she's biting completely off, or ripping her mandibles out. Considering her design, it's more likely the former than the latter.

Social Light - Very well mannered and skilled in high-society, knowing many social etiquette that make her very well received among the social elite.

Consuming Metals - Vice's internal structure could briefly be described as a paper-shredder for high-density metals. In Alt-Mode she is capable of 'consuming' metals, in doing so sorting them down to base parts for later use.

Alt-Mode Wall-Crawling - For mobility in her function, Vice is capable on climbing most surfaces. This has the added benefit for her to get into unusual places to hide herself, sometimes for ambush purposes, but more likely to hide herself from the world after an embarrassing transformation.

Metallurgy By Taste - She is capable of understanding the general makeup of metallic compounds simply by tasting it.

Night Vision - Most of Vice's work would happen in the dark, not only hiding her unsightly alt-mode, but allowing her to work in darkened caves or decommissioned buildings.


Weaknesses:
Vice's T-Cog's natural 'rest' state is in her Alt mode, and when she is put into situations of stress, Vice is prone to involuntary transformations.

Vice's Alt-Mode however is what brings her the most grief, she tries not to allow it to define her, but her own doubts cause her to sometimes go to extremes to show she is more than the creature that gobbles up scrap of all kinds, and in doing so has her putting herself in positions of stress, which can spring embarrassing transformation moments, sometimes construe as she is about to attack.


Example Post:
Indiscretion. That's a polite way to put it. Having hosted the celebration of a new ship launching was suppose to be the highlight of the cycle! Instead, it turned into a personal nightmare for Vice. That's how it goes.

The Energon flowed, the laughs were genuine, the celebration underway. Vice had made sure everything was set, and the invitations came to the crew and engineers who made this all possible. Of course it was worth the celebration. This was one of the small things she could do for her fellow Autobots. A moment away from fighting and the horrors of war.

So how did it go so wrong?

A impromptu speech. A 'word from the hostess'. It was Rodimus himself who raised the glass and gave thanks to her, drawing attention and giving her the limelight. She could bask in it for hours, it was difficult not to. The intoxication of the moment was stronger than any of the energon she had partaken that evening, which may have been too much by her count.

When Vice began to speak however, she felt something at the back of her throat. Oh no! Not now! NOT NOW! The more she strained, the more the crowd grew concerned. The more they grew concerned, the harder it was to maintain that image, that need to be 'among' this social elite she had gathered in celebration.

The sound of gears and rotors inside started to shift as her T-Cog just 'gave out'. That's the best way to describe it, the strain of keeping it all together, the appearance of being one of the Autobots.

And in this game, it is all about appearances.

Then the strain finally gave way. Her parts moved back to their natural 'rest'. That state was however in the form of a multi-legged, massive maw with a mouth that spun dozens of cutters, grinders, and all manor of horrible ways to mangle metal. What made it worse was it was in front of her patrons. Some started to laugh as it happened, saying how Vice couldn't hold her energon.

But then they saw 'her'. Those faces with smiles died and were replaced by visions of disgust and dread. Many stepped back on reflex, but none were more ashamed than Vice. Standing among them all, in this monstrous form, she remained in shock for but a moment. A silent 'Excuse me.' left her voice as she skittered among the crowed, running out of the room. Surely someone in there thought of it more of a rampage as her bulk of leg and jaw pushed table and seat aside quickly in a panic.

So now here she 'sits'. Just under the lip of a roof, watching the party which had suddenly fallen to pieces. Those faces now were... different. Her processors made hundreds of scenarios, each worse than the last, until it spiraled almost out of control. She knew this though. This little moment of celebration just became ruined. She got the lime-light alright....

Okay, this looks workable. Approved. Rank 5. Add him to the Custom Autobots profile section and update your roll call and you're ready to go. Enjoy! :D
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 1:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

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