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Nova Cronum Battle Labratory

Meeting place for the Autobot faction.

Posted by zorian Mon Oct 08, 2007 2:43 pm

:shock: I'm not sure what help I can be. You need all the stats you got (dislike tanks haveing to have 7 stat points to use thier gun, but that is changing). Maybe choose a robot mode either the bulk type or the assualt type. Keep the robot abilites on even numbers. 9000 exp will get you either +1armor and end or +1 firepower for strafeing. 36000 more will get you an additional +1.

Maybe less speed and more str or end esp. if you go bulk.

How much in strafe do you have?
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Posted by Rat Convoy Mon Oct 08, 2007 3:02 pm

Overloaded wrote:Hi could I get help with a strafing tank set up please

http://www.seibertron.com/heavymetalwar ... er_id=9654


Looks fairly solid to me. You might consider swapping the Speed and Strength scores for more protection, as Speed really isn't as much use as your primary attack will be your tactic. Is he ram/strafe or just strafe?
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Posted by zemper Mon Oct 08, 2007 3:22 pm

tanks could strafe? i didn't know that - sorry for being a n00b and all hehe. 8)

:MAX:
all the comments above are the HUMBLE OPINIONS of the said user only. 'nuff sed.
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Posted by Rat Convoy Mon Oct 08, 2007 3:29 pm

zemper wrote:tanks could strafe? i didn't know that - sorry for being a n00b and all hehe. 8)

:MAX:


Yep, you need 3 INT and 4 SKL to unlock the tactic, though.
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Posted by Overloaded Mon Oct 08, 2007 3:41 pm

Deadboy wrote:
zemper wrote:tanks could strafe? i didn't know that - sorry for being a n00b and all hehe. 8)

:MAX:


Yep, you need 3 INT and 4 SKL to unlock the tactic, though.


How about this http://www.seibertron.com/heavymetalwar ... er_id=9654
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Posted by Rat Convoy Mon Oct 08, 2007 3:59 pm

Overloaded wrote:
Deadboy wrote:
zemper wrote:tanks could strafe? i didn't know that - sorry for being a n00b and all hehe. 8)

:MAX:


Yep, you need 3 INT and 4 SKL to unlock the tactic, though.


How about this http://www.seibertron.com/heavymetalwar ... er_id=9654


That one I'm not too sure on... I've been finding that any of my bots level 5 and above who don't have 10 courage tend to make substantially less average XP per mission than those who do have 10 courage. You'll definitely want to concentrate on increasing your robot mode ability for more courage and your END. Though the 10 STR and Gatling Gun ought to be nice.
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Posted by Overloaded Mon Oct 08, 2007 4:04 pm

Deadboy wrote:
Overloaded wrote:
Deadboy wrote:
zemper wrote:tanks could strafe? i didn't know that - sorry for being a n00b and all hehe. 8)

:MAX:


Yep, you need 3 INT and 4 SKL to unlock the tactic, though.


How about this http://www.seibertron.com/heavymetalwar ... er_id=9654


That one I'm not too sure on... I've been finding that any of my bots level 5 and above who don't have 10 courage tend to make substantially less average XP per mission than those who do have 10 courage. You'll definitely want to concentrate on increasing your robot mode ability for more courage and your END. Though the 10 STR and Gatling Gun ought to be nice.


He is only a test he had 8 courage since his lvl 7 a few weeks back and can take a beating
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Posted by devast8or Tue Oct 16, 2007 4:53 pm

Overloaded wrote:
Deadboy wrote:
Overloaded wrote:
Deadboy wrote:
zemper wrote:tanks could strafe? i didn't know that - sorry for being a n00b and all hehe. 8)

:MAX:


Yep, you need 3 INT and 4 SKL to unlock the tactic, though.


How about this http://www.seibertron.com/heavymetalwar ... er_id=9654


That one I'm not too sure on... I've been finding that any of my bots level 5 and above who don't have 10 courage tend to make substantially less average XP per mission than those who do have 10 courage. You'll definitely want to concentrate on increasing your robot mode ability for more courage and your END. Though the 10 STR and Gatling Gun ought to be nice.


He is only a test he had 8 courage since his lvl 7 a few weeks back and can take a beating

To take a beating or to hand out beatings....that is the question. :P
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Posted by Flashwave Mon Oct 22, 2007 5:51 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
http://www.seibertron.com/heavymetalwar ... _id=358557

Jacknife did lousy. Help?

-He needs to stay a rammer
-something large, and strong
-NOT A BUlLDOZER or much else in the construction line
-I picture him as a DragonwagonII tank Hauler type Semi. Big wheeled tanks work too.
-has 361,482 xp
-no gun

originally;
6str
4spd
1end
3cour
7ram
3robot
Last edited by Flashwave on Mon Oct 22, 2007 6:32 pm, edited 1 time in total.
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Posted by Dragonslayer Mon Oct 22, 2007 5:54 pm

Motto: "Keep it simple, stupid."
Weapon: Photon Blaster
Flashwave wrote:http://www.seibertron.com/heavymetalwar/view_arena.php?arena_id=358557

Jacknife did lousy. Help?

-He needs to stay a rammer
-something large, and strong
-NOT A BUlLDOZER or much else in the construction line
-I picture him as a DragonwagonII tank Hauler type Semi. Big wheeled tanks work too.
-has 361,482 xp
-no gun

First off, I'd take that point of Endurance out and put somewhere where it'll be useful for a Rammer, like Strength, Courage, or Ram. Boltbrain has a similar setup right now with 278,501 xp. He's currently at 6 STR, 3 SPD, 4 CRG, 1 FRP (I'm going to arm him with a Dol soon), 5 Ram, and 3 Melee Robot Points.
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Posted by Flashwave Mon Oct 22, 2007 6:24 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Dragonslayer wrote:
Flashwave wrote:http://www.seibertron.com/heavymetalwar/view_arena.php?arena_id=358557

Jacknife did lousy. Help?

-He needs to stay a rammer
-something large, and strong
-NOT A BUlLDOZER or much else in the construction line
-I picture him as a DragonwagonII tank Hauler type Semi. Big wheeled tanks work too.
-has 361,482 xp
-no gun

First off, I'd take that point of Endurance out and put somewhere where it'll be useful for a Rammer, like Strength, Courage, or Ram. Boltbrain has a similar setup right now with 278,501 xp. He's currently at 6 STR, 3 SPD, 4 CRG, 1 FRP (I'm going to arm him with a Dol soon), 5 Ram, and 3 Melee Robot Points.


At the time, the strength cost wasn't low enough, END seemed like a logical choice. Arming a Rammer isn't always good, as it takes off odds of using the strength they were born with, which is stronger.
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Posted by Dragonslayer Mon Oct 22, 2007 6:26 pm

Motto: "Keep it simple, stupid."
Weapon: Photon Blaster
Flashwave wrote:
Dragonslayer wrote:
Flashwave wrote:http://www.seibertron.com/heavymetalwar/view_arena.php?arena_id=358557

Jacknife did lousy. Help?

-He needs to stay a rammer
-something large, and strong
-NOT A BUlLDOZER or much else in the construction line
-I picture him as a DragonwagonII tank Hauler type Semi. Big wheeled tanks work too.
-has 361,482 xp
-no gun

First off, I'd take that point of Endurance out and put somewhere where it'll be useful for a Rammer, like Strength, Courage, or Ram. Boltbrain has a similar setup right now with 278,501 xp. He's currently at 6 STR, 3 SPD, 4 CRG, 1 FRP (I'm going to arm him with a Dol soon), 5 Ram, and 3 Melee Robot Points.


At the time, the strength cost wasn't low enough, END seemed like a logical choice. Arming a Rammer isn't always good, as it takes off odds of using the strength they were born with, which is stronger.

Hmm :-? ...good point. Quick, to the XP Calculator! :grin:
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Posted by Wingspan Fri Nov 02, 2007 3:39 pm

Motto: "Death is not the end."
All my Bots are floating in the 150K XP range; strong Level 1s. I have some interesting observations on win/loss ratios. Included will be links to configurations.

When building out, the lack of low level weapons has been, of course, a concern. This had me review the weapons inventory and re-discover an old favorite - the Vibro-Axe. So in playing around (and investing in 2 SKL), I have a collection of Bots which (effectively) are SPD / CRG / AVD spinning death machines.

Aguila (Purest example, very good results)
Speed Jumper (Increased CRG and dropped AVD; seems to be working so far)
Scales (2 STR + Iron, Increased CRG, no AVD; definitely the read / fire / aim example)
Descubierton
(2 STR + Iron, 3 SPD, 1 END, 3 SPD, 2 SKL, 2 AVD; most balanced example, very good results)

Their win/losses and XP gains are well proven and consistent. If you have the XP and Energon for the Axe, try it out. It's proven worth the reset if your alt-mode is still available. Investing remaining XP in the Recon form adds to the merriment. I have not tried the Melee form, although that could be interesting as well.

As Level 1s though, building a decent strafer has proven itself near impossible. Having enough FP along with a high enough STF to (1) consistently fire and (2) hit enough targets to make it worthwhile seems impossible. If at Level 1 strafing is just a wasted cause, please advise. Otherwise please share where I might gain.

Example, Buster Cannon. Poor Bot just doesn't know what hits him.

Lastly, the rammers. I have a 4 STR / 3 SPD / 3 CRG / 3 RAM ambulance Hijax which is relatively consistent, although just getting spanked in the arena by a an opponent with 1/2 the XP is embarassing (look here and laugh). Advice? Please also consider 12-Axle and Buster-Traxx, who have similar issues. Is the best Level 1 rammer pure STR / RAM / CRG in that order, with Iron armor?

Advice is welcome, and thoughts on the Axe wielding maniacs are also welcome. Note & Reminder: The Vibro-Axe has no recharge, so it's used on every swing so it's good damage range is consistently applied (where a high-powered blaster is not, resorting to whatever the Bots fists & feet can do).
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Posted by Flashwave Fri Nov 02, 2007 3:42 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Wingspan wrote:All my Bots are floating in the 150K XP range; strong Level 1s. I have some interesting observations on win/loss ratios. Included will be links to configurations.

When building out, the lack of low level weapons has been, of course, a concern. This had me review the weapons inventory and re-discover an old favorite - the Vibro-Axe. So in playing around (and investing in 2 SKL), I have a collection of Bots which (effectively) are SPD / CRG / AVD spinning death machines.

Aguila (Purest example, seemingly highest results)
Speed Jumper (Increased CRG and dropped AVD; seems to be working)
Scales (2 STR + Iron, Increased CRG, no AVD)
Descubierton
(2 STR + Iron, 3 SPD, 1 END, 3 SPD, 2 SKL, 2 AVD; most balanced example, potentially highest results)

Their win/losses and XP gains are well proven and consistent. If you have the XP and Energon for the Axe, try it out. It's proven worth the reset if your alt-mode is still available. Investing remaining XP in the Recon form of adds to the merriment. I have not tried the Melee form, although that could be interesting as well.

As Level 1s though, building a decent strafer has proven itself near impossible. Having enough FP along with a high enough STF to (1) consistently fire and (2) hit enough targets to make it worthwhile seems impossible. If at Level 1 strafing is just a wasted cause, please advise. Otherwise please share where I might gain.

Example, Buster Cannon. Poor Bot just doesn't know what hits him.

Lastly, the rammers. I have a 4 STR / 3 SPD / 3 CRG / 3 RAM ambulance Hijax which is relatively consistent, although just getting spanked in the arena by a an opponent with 1/2 the XP is embarassing (look here and laugh). Advice? Please also consider 12-Axle and Buster-Traxx, who have similar issues. Is the best Level 1 rammer pure STR / RAM / CRG in that order, with Iron armor?

Advice is welcome, and thoughts on the Axe wielding maniacs are also welcome. Note & Reminder: The Vibro-Axe has no recharge, so it's used on every swing so it's good damage range is consistently applied (where a high-powered blaster is not, resorting to whatever the Bots fists & feet can do).


Once again, I'm a freak. My strafers are throwing out the curve...
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Posted by Wingspan Fri Nov 02, 2007 4:29 pm

Motto: "Death is not the end."
Flashwave wrote:Once again, I'm a freak. My strafers are throwing out the curve...


Any suggestions then? What FP / STF is necessary to consistently get good results, and do you use the Assault form to boost further or Recon to improve SPD?

As an update, Aguila lost in the arena for the first time since this new configuration against a strong rammer, but even then it was close (http://www.seibertron.com/heavymetalwar ... _id=375689). If you're stuck in this XP range, consider this Axe wielding config. I'm just wanting to see more 'Con shred and left for dead than 'Bot.
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Posted by Flashwave Fri Nov 02, 2007 7:20 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Wingspan wrote:
Flashwave wrote:Once again, I'm a freak. My strafers are throwing out the curve...


Any suggestions then? What FP / STF is necessary to consistently get good results, and do you use the Assault form to boost further or Recon to improve SPD?

As an update, Aguila lost in the arena for the first time since this new configuration against a strong rammer, but even then it was close (http://www.seibertron.com/heavymetalwar ... _id=375689). If you're stuck in this XP range, consider this Axe wielding config. I'm just wanting to see more 'Con shred and left for dead than 'Bot.


See, that's the thing. I'll give you they aren't doing as good as my 2 and 3 strafers. but from everything I've heard, and tried, my level 1 strafers seem to just be that slagged lucky.

how good's 60%?

Tec Spec was an experiment. I drug him down to level 1 to help with the Sharks, and he wasn't quite ready for lvl 2. that's two points to Courage, and at the time, had a Charger minicon to make up, six frp, plus two frp from the robot ability, and 4 strafe. basically, he was a chance to play with BFGs. And, I got him a con alt. :grin: Lot;s of FRP and a close strafe seems to work.



TWEET. TWEET.

Here's the inverse. for 62%, Rav has 2 spd, (recon 2) 3 crg, 2 frp, and 6 strafe. Which gives him the odds to do a lot of strafing. Just not a real powerful one. Speed enhancing minicons seem to work best here. FRP boosts are good too. for the lower stats, a moderate amount of Courage works.

EDIT:11/3: the level 1 strafer takes top spot in a con win. he strafed for two consecutive turns, not once, but TWICE. and a total of 8 strafes (one Lock) out of 110 moves and two victims

Hornet, the oddity of the oddities. This, is my highest level 1 strafer. Also the worst performer. Though I'll bet that has to do to with me sticking him in more 1 missions as opposed to the 0-1s Rav and Tec Spec get. he's got three speed (minicon) 1 endurance (seemed like a good idea at the itme, will be gon e I suspect here shortly) 4 courage, about average for level 1 I find, 2 frp (a little weak, will be boosted when he comes up) and 3 strafe.

And for reference,


Audion, level 2, 4 strafe, two avoid
Cjro, level 3, 7 strafe, 57%
Astrius, 63%, 6 strafe
TitanXP. 69% 5 strafe. Oh, and the Fallen Alt. :P

Note: all performance rates are mission.
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Posted by Wingspan Sun Nov 04, 2007 1:14 am

Motto: "Death is not the end."
Appreciate the references. We'll see how things go and what weapons I can get a hold of; that will influence how I play those strafers.

Thanks for the education.
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Posted by Deadpool. Mon Nov 05, 2007 1:42 am

TACTIC.

If you see a mission with a 1/6 : 1/6 ratio, enter it. (I.e. 1 Bot, 1 Con have joined). Try to make it 3/6 : 1/6. This will dissuade Cons from joiningg in due to outnumbering. Which means easier victory. (Just like how Bots avoid missions where the odds are bad.)

For Levl 0-1 missions, Level 0s, please do not pile in excessively. One such example: http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=307124
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Posted by Rave Raze Mon Nov 05, 2007 2:16 am

I guess I can be a bit guilty of this but typically if I throw one of my 0s in to a 0-1 fight it is one of my guys that I think can at least be of some help such as my guys that are near being level one. But now I have been reading that the SOP is to amass a TON of XP so that the level ones you are fighting aren't just a notch above your level one they are pretty out of my league....

Still a strafer can't ever hurt too much can it?
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Posted by Deadpool. Mon Nov 05, 2007 2:20 am

Rave Raze wrote:Still a strafer can't ever hurt too much can it?
Well, it can hurt the opponents a lot. :grin:
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Posted by Wingspan Mon Nov 05, 2007 1:57 pm

Motto: "Death is not the end."
Deadpool. wrote:TACTIC.

If you see a mission with a 1/6 : 1/6 ratio, enter it. (I.e. 1 Bot, 1 Con have joined). Try to make it 3/6 : 1/6. This will dissuade Cons from joining in due to outnumbering. Which means easier victory. (Just like how Bots avoid missions where the odds are bad.)

For Levl 0-1 missions, Level 0s, please do not pile in excessively. One such example: http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=307124


Completely agreed. Although greater numbers can still work in victory's favor if the swarming 0s turn into damage absorbers (e.g. http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=303591).

In terms of joining multi-range missions, my logic is "will my addition not hurt" and "will there be any chance of victory." For instance, in a 6 slot Level 1-3 mission where the 'Cons already have their slots filled with higher ranks than the 'Bots, I won't add a Level 1 (or Level 2) until the last 30 seconds - 1 minute of the countdown. That mission needs a Level 3 to improve the odds; adding one of mine is a last ditch effort + the chance to rake in XP from leveled up opponents.

On the converse, I will add a Level 1 to a Level 1-3 mission where the 'Bots outnumber and outlevel the opponent already to get the XP from fighting higher levels. Level 0s should apply the same logic when entering 0-1 missions.

Lastly, there's nothing wrong with doing some recon' on the opponents and teammates before entering. I've been slagged more than once because a "Level 2" partner was just over the line and didn't have any meaningful stats to help with the mission. I've done the inverse in scouting 'Cons too; they leveled up too fast and my maxed Level 1 will then enter.
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Posted by Rave Raze Mon Nov 05, 2007 2:35 pm

Yeah I have had to start doing that because my lvl 0 guy that are pretty stout for lvl 0s keep getting SLAGGED even if I do recon so I guess I will be sticking to level 0 only missions for a while longer.

For example I tossed one of my stout lvl 0s in toa 0-1 missions so I sent in Razeplex in the mission to even out the odds (It was bots 2/6 and con 3/6) and then when I check back 3/6 bots and 6/6 cons with some major skills.....SLAGGED

Live and learn I suppouse.
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Posted by Wingspan Tue Nov 13, 2007 2:23 pm

Motto: "Death is not the end."
All right, this (http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=319353) is ticking me off. Suggestions on how to kill the avoiders are welcome. I have some sick avoiding as well, but this is nuts. The configs are pure speed and pure avoid with no weapons and no other attributes. Completely valid, but I want to crush them.

Another question. What's a good Level 1 rammer configuration?
6 STR / 5 RAM / 2 CRG? Then what robot type? Recon for the speed, or Melee for the crazy strength? Also, what about 7 STR / 6 RAM with Recon for speed to get some extra actions? Or would the computational be better for the courage?
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Posted by Flashwave Sun Dec 02, 2007 3:10 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Wingspan wrote:All right, this (http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=319353) is ticking me off. Suggestions on how to kill the avoiders are welcome. I have some sick avoiding as well, but this is nuts. The configs are pure speed and pure avoid with no weapons and no other attributes. Completely valid, but I want to crush them.

Another question. What's a good Level 1 rammer configuration?
6 STR / 5 RAM / 2 CRG? Then what robot type? Recon for the speed, or Melee for the crazy strength? Also, what about 7 STR / 6 RAM with Recon for speed to get some extra actions? Or would the computational be better for the courage?


error wrote:There is no record of the battle you requested. The log may have expired, or you may have typed the address incorrectly. Please check the link and try again.


The only way to catch an avoider is to pour in more speed than they have, and or a strafer. beyond that, no.

Rammer: The setups you have look good. I'll go dig up mine. My tip is to decide on the bot mode after you set the other stats. so if by some chance price prevents you from getting another strength/et, you can fill in with a botmode
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Posted by ChocolateThunder Wed Dec 05, 2007 12:50 pm

Anyone tried the new weapons yet? Was working to see if I could salavge bb's on a couple of my guys but have been fighting avoiders all morning. When the do hit they do about average damage versus other weapons so maybe my bb ninja needs something else.

Opinions on DCEL's?

I've heard Black Magic is very slow to recharge. Confirmation?

I know from trying rocket launchers are.

Laser Pistols worked well for me, good recharge and decent damage.

Anyone else want to pass along some knowledge?
CT
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ChocolateThunder
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Joined: Wed Dec 31, 2003 3:28 pm
Location: S.IN - USA

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