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Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Tammuz wrote:as to comparing it to v2
why do we need a map >>> becuase people want it
Masters >>> becuase people want it
Triple changers >>> becuase people want it
Minicons >>> becuase people want it
alt roation >>> becuase people want it
Burn wrote:IF the number of slots were to be increased, i'd like to see a new addition added to the high score tables.
"Team Average".
There are some people who don't want to run with many bots but i'm sure would like a chance at being one of the top teams in HMW.
Skits is a good example, she only has 6 core bots (only recently has she expanded that) and is the the highest ranked female Autobot commander, yet because she doesn't post much and only uses 6 bots she's a bit of a quiet achiever and compared to others around her level who have a full complement of 12 bots, she wouldn't rank too highly on a Team High Score page.
Averaged out however would be a different story.
Burn wrote:What exactly are you defining as "team roster" and "active roster"?
Tammuz wrote:Stormwolf wrote:I'd vote 18 slots, but only if we can activate 9 bots at the same time. Otherwise keep it at 12 bots.
even if it was expanded to 18 with only 6 active, what's forcing you to make more than 12?
Stormwolf wrote:Tammuz wrote:Stormwolf wrote:I'd vote 18 slots, but only if we can activate 9 bots at the same time. Otherwise keep it at 12 bots.
even if it was expanded to 18 with only 6 active, what's forcing you to make more than 12?
Nothing, but i'd consider it a waste to be unable to fully utilize my team by letting them rotate in 3 shifts.
Although on second thought, 18 slots with 6 active could allow you to balance out your team when you activate them from the bottom up.
Tammuz wrote:Stormwolf wrote:Tammuz wrote:Stormwolf wrote:I'd vote 18 slots, but only if we can activate 9 bots at the same time. Otherwise keep it at 12 bots.
even if it was expanded to 18 with only 6 active, what's forcing you to make more than 12?
Nothing, but i'd consider it a waste to be unable to fully utilize my team by letting them rotate in 3 shifts.
Although on second thought, 18 slots with 6 active could allow you to balance out your team when you activate them from the bottom up.
6 of 12 allows you to do that; i had each of my guys within 10k of each other before the whoops.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jesus Prime wrote:Basically, there's no harm in having the possibilty of extra characters. If you're that used to 12, just keep it at 12 on your team.
Plus, if I recall right, it was actually increased to the 12/6 setup from an initial 8/4 setup years ago.
Tammuz wrote:Jesus Prime wrote:Basically, there's no harm in having the possibilty of extra characters. If you're that used to 12, just keep it at 12 on your team.
Plus, if I recall right, it was actually increased to the 12/6 setup from an initial 8/4 setup years ago.
i thought it was 12/4? i could be wrong it was bloody ages ago.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
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