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Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Tsutsukakushi » Thu Jan 16, 2014 10:17 pm

What scale is the bigger warden robot mode? Deluxe or Voyager scale.

I appreciate all the love,creativity & effort that went into this.

This just isn't for me. I don't see the point in creating a poseable Warden that merges with a brick former 1987 HasTak toy. The only way this would be great is if someone created a 3rd party poseable city bot body for warden to merge with.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Banjo-Tron » Fri Jan 17, 2014 4:32 am

Motto: "My banjo is everything; defeat is ukelele"
There's a pic of Warden next to 'thrilling 30' Springer on page 1 and Warden is about an inch taller and way bulkier. He's somewhere between voyager and ultra class.

*edit* there are more size comparisons on Page 5. he is waaaay bigger/bulkier than classics voyager Optimus Prime.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Fri Jan 17, 2014 7:40 am

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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Fri Jan 17, 2014 11:37 am

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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Fri Jan 17, 2014 11:54 am

Image Image Image Image


QuadU's head just sits there...

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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby RK_Striker_JK_5 » Fri Jan 17, 2014 3:41 pm

Motto: "'Til All are One!"
Weapon: Electron Gun
Agamemnon wrote:BBTS shows mid-march for Warden. Hrm.....

Image

Mine's showing l;ate January now. Perfect Effect might be shooting near the top with this guy...
Not caring about scale since 1984. Just like Hasbro.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Agamemnon » Fri Jan 17, 2014 4:21 pm

Motto: ""I'd be the President of the procrastinator's club if I ever got around to submitting my application.""
Weapon: Null-Ray Rifle
RK_Striker_JK_5 wrote:
Agamemnon wrote:BBTS shows mid-march for Warden. Hrm.....

Image

Mine's showing l;ate January now. Perfect Effect might be shooting near the top with this guy...

Indeed, my POL shows that too. And with Diesel coming out next Tuesday (saw your note in that thread) I might have to wait another week for Warden before shipping my POL...
william-james88 wrote:Also be weary of hope in this hobby. Hope is just undiscovered disappointment.
My nephew wrote:Bacon is meat candy.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Tsutsukakushi » Fri Jan 17, 2014 4:31 pm

Thanks for all the comparisions pics. 30th Springer was a very tall Voyager toy. So Warden being Taller,more bulkier & having more stuff going on more than qualifies the mold for the higher Ultra size class.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby RK_Striker_JK_5 » Fri Jan 17, 2014 4:34 pm

Motto: "'Til All are One!"
Weapon: Electron Gun
Agamemnon wrote:
RK_Striker_JK_5 wrote:
Agamemnon wrote:BBTS shows mid-march for Warden. Hrm.....

Image

Mine's showing l;ate January now. Perfect Effect might be shooting near the top with this guy...

Indeed, my POL shows that too. And with Diesel coming out next Tuesday (saw your note in that thread) I might have to wait another week for Warden before shipping my POL...

Same here. Also, if I may ask, what Muppet film is that pic from?
Not caring about scale since 1984. Just like Hasbro.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby robotmel » Fri Jan 17, 2014 4:39 pm

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Whos that dark looking fella hiding at the back? :-?
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Midnight_Fox » Fri Jan 17, 2014 5:32 pm

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Maketoys Chaos Paladin/not-Fallen.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Agamemnon » Fri Jan 17, 2014 5:53 pm

Motto: ""I'd be the President of the procrastinator's club if I ever got around to submitting my application.""
Weapon: Null-Ray Rifle
RK_Striker_JK_5 wrote:
Agamemnon wrote:
RK_Striker_JK_5 wrote:
Agamemnon wrote:BBTS shows mid-march for Warden. Hrm.....

Image

Mine's showing l;ate January now. Perfect Effect might be shooting near the top with this guy...

Indeed, my POL shows that too. And with Diesel coming out next Tuesday (saw your note in that thread) I might have to wait another week for Warden before shipping my POL...

Same here. Also, if I may ask, what Muppet film is that pic from?

Muppets Take Manhatten. It was when Kermit lost his memory and all the frogs excessively said, "hrmmmm..."

robotmel wrote:Whos that dark looking fella hiding at the back? :-?

Ya, either MakeToys Paladin or FP M3 Squad, depending on the dark figure you were referring to.
william-james88 wrote:Also be weary of hope in this hobby. Hope is just undiscovered disappointment.
My nephew wrote:Bacon is meat candy.
Agamemnon, barebacked rider of flying robo-dragon, and not often constipated either...
(I answer to Ag or Ags. Agamemnon is too long to type. Plus, there is something elemental about calling me Ag. :-D )
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby RK_Striker_JK_5 » Fri Jan 17, 2014 7:12 pm

Motto: "'Til All are One!"
Weapon: Electron Gun
Agamemnon wrote:Muppets Take Manhatten. It was when Kermit lost his memory and all the frogs excessively said, "hrmmmm..."

Ah, thanks. :D Damn, been too long since I've watched that classic.

You know, seeing how their Fort Max goes will also go a long way to seeing how their Scorponok goes as well.
Not caring about scale since 1984. Just like Hasbro.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Sat Jan 18, 2014 7:10 am

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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Sat Jan 18, 2014 9:47 am

More pics from CGA.

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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Agamemnon » Sat Jan 18, 2014 10:10 am

Motto: ""I'd be the President of the procrastinator's club if I ever got around to submitting my application.""
Weapon: Null-Ray Rifle
Which swerve is that again?
william-james88 wrote:Also be weary of hope in this hobby. Hope is just undiscovered disappointment.
My nephew wrote:Bacon is meat candy.
Agamemnon, barebacked rider of flying robo-dragon, and not often constipated either...
(I answer to Ag or Ags. Agamemnon is too long to type. Plus, there is something elemental about calling me Ag. :-D )
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Sat Jan 18, 2014 11:11 am

That's the new Generations Legends figure.

Short video from CGA showing the rubber tracks in motion.


https://www.facebook.com/photo.php?v=10 ... =2&theater
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Sat Jan 18, 2014 11:24 am

Another video from CGA showing the head master.


https://www.facebook.com/photo.php?v=10 ... =2&theater
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Sat Jan 18, 2014 1:54 pm

Mirrored the FB videos from CGA to youtube.




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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Rodimus Prime » Sun Jan 19, 2014 9:58 am

Motto: "Individual freedom above all else."
Sodan-1 wrote:
Rodimus Prime wrote:Looks pretty damn sharp. Too bad for me all those extra parts will be wasted, as I plan on using this as nothing but the head for my Fortress Maximus. I will use the main bot for the head, the gun, and the tracks on Max's back. Everything else? Stays in the box.

It boggles my mind that anyone would actually consider using both of these figures for that purpose alone.


Well then let me unboggle it for you just a little.

First thing, remember that the way a fan (any fan) views a certain figure is nothing but the opinion of that said fan, and the value of a certain figure is in the eye of the beholder.

To me, Fortress Maximus is the most useful in robot mode. His other modes are nice, but I don't have Minibots or Micromasters or Legends class figures to pile on him. So being in city or base mode is just taking up too much space. There's no purpose for those modes other than to be displayed.

This Warden figure looks amazing. I would most likely get it even if I didn't own a Fortress Maximus. Just because I choose to utilize its head mode as its regularly displayed version, doesn't mean I don't like the robot mode. The vehicle mode I honestly don't care for. It's not bad, but its other modes make it look pedestrian.

So, having this amazing figure that turns into a head, and having the body of Fortress Maximus, why would I keep them separated? I could say that it boggles my mind why anyone wouldn't use this figure for what it was intended, as the head of the bigger figure, but as I said, it's simply a matter of opinion of what a fan values in a certain figure the most. I value its head mode the most. You might not. And that's perfectly OK.

Also, I don't read the iDW comics, other than ReGeneration One, so discussion of the iDW version which this figure is supposed to emulate goes right over my head. My biggest dilemma will come if this head indeed is just the beginning of a PE Fort Max that is to come later, and I will have to make the choice to either stick with the G1 or spend the big bucks for the new (and presumably bigger and more detailed) Fortress Maximus body. Time will tell.

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........Image.
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Sodan-1 » Sun Jan 19, 2014 6:05 pm

Motto: "Motive is a universal weakness."
Hey, I meant no disrespect Rodimus Prime. I'm more than aware everyone's entitled to their own opinion and have their own values to guide them in their collections. I completely understand what you're saying about the two figures individually. G1 Fortress Maximus takes up a lot of real-estate in city or battle station mode, and their real value probably does come from having miniature figures to display on them. And I can't argue with how awesome Warden looks in 'Command Mode'.

I'm simply surprised that anyone could be content to put the two together as (in my opinion) they don't look like they belong together. It's like Janie from Toy Story after Sid's operated on her. :P
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby RK_Striker_JK_5 » Sun Jan 19, 2014 6:48 pm

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I plan on using him in head mode at least once for the sheer novelty of it. ;)
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby mooncake623 » Mon Jan 20, 2014 3:46 am

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lol the head mode looks ridiculous on fortmax!

I still love this! thanks for the pics diam!

I feel like alot of stuff is coming out before Chinese new years... hmmmm... trying to get stuff out before toy fair announcements? =] exciting!!
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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby daimchoc » Mon Jan 20, 2014 6:33 am

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Re: Perfect Effect PE-DX03 Warden (Cerebros/Fort Max)

Postby Rated X » Mon Jan 20, 2014 11:35 am

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This figure does nothing for me. Its a huge out of scale cerebros that turns into the head for a brick I Don't even own. Maybe if it was deluxe sized, looked like cerebros from the rebirth, and had a computer mode I might be interested. If its going to be this neo,Im happy with Stronghold.
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