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Post your NEW character applications here!

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Re: Post your NEW character applications here!

Postby Cervantes_JD » Wed Mar 12, 2008 6:48 pm

Saw that Astrotrain looked to be avaiable. Also if the sample post is too short let me know and will try to make it longer. Hopefully did everything ok though. Am new at this.


Name: Astrotrain
Allegiance: Decepticon
Sub-Group: Triplechangers
Function: Military Transport
Alt. mode: Cybertronian Starship / Cybertronian Locomotive
Weapons: Ionic Displacer Rifle
Special Abilities:
Height: 33ft / 10m
Quote: "In confusion, there's opportunity."

Strength: 09
Intelligence: 07
Speed: 10
Endurance: 07
Rank: 06
Courage: 07
Firepower: 06
Skill: 08


Profile: Creating confusion is Astrotrain's specialty. As a Decepticon Triple Changer he can switch form from robot to locomotive train to space shuttle almost instantaneously. This ability not only leaves unsuspecting enemies perplexed, but often vulnerable to his attack. His favorite ploy is to lure an Autobot to chase him as he enters a railroad tunnel in train mode and then exits in shuttle mode. The Autobot is usually ill-prepared to battle the shuttle-mode Astrotrain and rarely knows whether two Decepticons or one confront him. But it is that particular moment when his opponent realizes his mistake that epecially delights Astrotrain. He truly lives for that moment and thrives on his foe's panic and fear. "It makes it all worthwhile," Astrotrain says gleefully. "That part I enjoy even better than destroying him afterwards!"

Abilities: As a space shuttle, Astrotrain can achieve, under his own power, planetary orbit, where he can attain a maximum speed of up to 20,000 mph. He can launch weapons and satellites while in orbit, and carry other cargo as well. If he carries an extra fuel supply, he can leave his orbit and is capable of true space travel, boosting his speed up to 50,000 mph. He would be able to travel from the Earth and the moon and back, but not much more. As a train, his top speed on rail is 400 mph and he has a range of 1700 miles. In robot mode he has great strength and carries a powerful ionic displacer rifle, which destroys by disrupting molecular bonds in metal alloys with its beam.

Weaknesses: Astrotrain is prone to mechanical breakdowns as a train in his wheel assemblies. As a space shuttle his communications systems often fail him and he must be wary of burning up while re-entering the atmosphere.

Sample post: Astrontrain comes flying down fast in space shuttle mode. Astrotrain then lands and transforms into robot mode in front of Shockwave.

Astrotrain:"Astrotrain reporting for duty."

Astrotrain nods after getting his orders and transforms back into space shuttle mode. His lets his hatch down waiting for several Decepticons to board. Before flying off towards the latest battle with the Autobots. Astrotrain then lands letting off the other Decepticons before transforming into robot mode to join the fight.

Astrotrain then starts firing his rifle at the Autobots nearly hitting a couple.
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Re: Post your NEW character applications here!

Postby Devastron » Sat Mar 15, 2008 6:25 pm

Weapon: Energo-Sword
Cervantes_JD wrote:Saw that Astrotrain looked to be avaiable. Also if the sample post is too short let me know and will try to make it longer. Hopefully did everything ok though. Am new at this.


Name: Astrotrain
Allegiance: Decepticon
Sub-Group: Triplechangers
Function: Military Transport
Alt. mode: Cybertronian Starship / Cybertronian Locomotive
Weapons: Ionic Displacer Rifle
Special Abilities:
Height: 33ft / 10m
Quote: "In confusion, there's opportunity."

Strength: 09
Intelligence: 07
Speed: 10
Endurance: 07
Rank: 06
Courage: 07
Firepower: 06
Skill: 08


Profile: Creating confusion is Astrotrain's specialty. As a Decepticon Triple Changer he can switch form from robot to locomotive train to space shuttle almost instantaneously. This ability not only leaves unsuspecting enemies perplexed, but often vulnerable to his attack. His favorite ploy is to lure an Autobot to chase him as he enters a railroad tunnel in train mode and then exits in shuttle mode. The Autobot is usually ill-prepared to battle the shuttle-mode Astrotrain and rarely knows whether two Decepticons or one confront him. But it is that particular moment when his opponent realizes his mistake that epecially delights Astrotrain. He truly lives for that moment and thrives on his foe's panic and fear. "It makes it all worthwhile," Astrotrain says gleefully. "That part I enjoy even better than destroying him afterwards!"

Abilities: As a space shuttle, Astrotrain can achieve, under his own power, planetary orbit, where he can attain a maximum speed of up to 20,000 mph. He can launch weapons and satellites while in orbit, and carry other cargo as well. If he carries an extra fuel supply, he can leave his orbit and is capable of true space travel, boosting his speed up to 50,000 mph. He would be able to travel from the Earth and the moon and back, but not much more. As a train, his top speed on rail is 400 mph and he has a range of 1700 miles. In robot mode he has great strength and carries a powerful ionic displacer rifle, which destroys by disrupting molecular bonds in metal alloys with its beam.

Weaknesses: Astrotrain is prone to mechanical breakdowns as a train in his wheel assemblies. As a space shuttle his communications systems often fail him and he must be wary of burning up while re-entering the atmosphere.

Sample post: Astrontrain comes flying down fast in space shuttle mode. Astrotrain then lands and transforms into robot mode in front of Shockwave.

Astrotrain:"Astrotrain reporting for duty."

Astrotrain nods after getting his orders and transforms back into space shuttle mode. His lets his hatch down waiting for several Decepticons to board. Before flying off towards the latest battle with the Autobots. Astrotrain then lands letting off the other Decepticons before transforming into robot mode to join the fight.

Astrotrain then starts firing his rifle at the Autobots nearly hitting a couple.


You need to add in the other stats that the game uses. Estimate what they would be for this character and a mod will adjust them as necessary. The sample post needs more to it. We also do not follow the script style of writing. Check out other accepted applications and posts in the game to see what we are looking for.
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Re: Post your NEW character applications here!

Postby ShadowStrike » Tue Mar 18, 2008 7:14 pm

OK, here's my aplication.

Name: ShadowStrike
Allegiance: Decepticon
Function: Assassin
Alt. mode: (Cybertron)Tetra jet/(Earth)modified F-22 raptor
Weapons: Energy blades, Pulse long range cannon, standard lasers for Alt. mode combat
Special Abilities: Stealth, Cloaking, Empathy(used for evaluation before combat)
Height: 28ft/8.35m
Quote: 'Dead mechs tell no tails.'

STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 8
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 6
ACCURACY: 7
MELEE: 6
TECH SKILL: 5
CHARISMA: 3
RANK:

Profile: When she was a sparkling, Shadow’s creators were killed in an Autobot attack. She grew up on her own in one of the many abandened buildings in the run down part of Cybertron. After discovering her ability to sense the emotions of others, she became secluded, more so, even, then the others who roamed and haunted the rusted and broken places. Later, after being injured, she found a data chip imbeded in her chest. Examining it, she found that her creator had left her a message, explaining what she was built for and how to use what abilities she had. Although learning all she could from the chip, she still has trouble controling her abilities. In her grew a hatred for the Autobots and all of those who joined them. Growing up on her own has given her ‘street smarts’ and the will to do whatever it takes to get what she wants or to get the job done. She added ‘Strike’ to her name after she eliminated her first target.

Abilities: High speed, Shadowstrike’s function is to get in, get the job done and get out. High dexterity, she can change directions at high speed, helps with ‘getting out’.

Though highly skilled with her energy blades, ShadowStrike rarely uses them, only if she is forced into close combat. Her long range pulse cannon is silent and fires a consentrated pulse of energy as supposed to the traditional laser shot. Both these weapons are for robot mode fighting only. For Alt. mode fighting, she has standard lasers.

In robot mode, ShadowStrike’s top speed is 250mph. She can hold that for up to 15 min at a time. In Alt. mode, her top speed is Mach 2.9. She can hold that for up to 50 min at a time. Her normal flight range is 2800 miles

ShadowStrike’s cloaking and stealth abilities are for defence. In the absence of heavy armor, she needs protection when focusing on a target. It’s not unlike the Stealth coating used on fighter jets today. It lowers her heat signature to normal radar, and effectivly camoflauges her when she is not moving. When she is moving, she looks like a blur.

ShadowStrike’s empathy isn’t mind sensing exactly. It’s more like feeling the overall emotion in an environment.

Weaknesses:Designed by her creators for speed and agility, ShadowStrike sacrificed strength and endurence for that end. Low charisma, she grew up alone and works alone, not encouraging others to follow or help her.

Her Empathy ‘gift’ is hard for her to control (ie. she can’t use it to influence her targets, just sense if they’re guard is down enough for her to strike). Also, it can be used to influence her if she isn’t careful. It is hard for her to block out what it is telling her, part of the reason she likes to be alone so much. Compassion for those who have had ones close to them killed. Unless they are Autobots, she will want to help them. In her occupation that is a weakness. The trauma of her past pulles at her spark.

Sample Post: To anyone who might give a casual glance in her direction, ShadowStrike might as well have been an oddly shaped gargoyle, because she sat so still on her metal perch, high above the ruined ground that was the surface of the planet. Not that anyone who was here would be giving casual glances in any direction. In this part of Cybertron, if you were weak, you kept your head down, trying to attract as little attention as possible, and even if you were strong, you defended what you had, but you didn’t try to attract attention to yourself either. That was the way it was, here, the way it had always been since the start of the great war. Most would want to get as far away as possible, as fast as could be. ShadowStrike called it home. She had grown up here and would always come back whenever she wasn’t needed or on a job. For some strange reason, it was peacful here for ShadowStrike. This high place was quiet. And not just physical noise. All alone up here, on this old black tower that jutted into the dark sky, ShadowStrike was free from all the emotions that plagued the more public places. Her mind was calm when she was here. Most of the time.

‘More and more times I am being called to work.’ She wondered why. Then she shook her head almost imperceptivly. Sighing softly, she quoted the first rule of survival for her line of work. ‘Ours is not to know, ours is to do.’ That may be the way to survive out here, but it didn’t stop her from wondering. It wasn’t as if she disliked her job. No, she knew that this was the job for her, and she would never resent it. All of her targets were Autobots. That was why she loved her job. The Autobots had killed her creators and she would never forgive them for that. But all this did not stop her wondering.

Her comlink beeped. Bringing her hand up to her audio receptor, she activated it. “Yes?” Her tone was sharp and clipped. <<We have a new assignment for you…>> The gravily voice on the other end of the encrypted line began. ShadowStrike’s superior relayed the assignment. Her red optics widened with every word he spoke. <<You can move out immediately, I presume?>> the voice asked. “Yes sir!” ShadowStrike replied, a slow, slightly crual smile appearing on her face. Deactivating her comlink, she stood, lept from her perch and, transforming mid-leap, spead away to complete her assignment.
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Re: Post your NEW character applications here!

Postby Stone » Mon Mar 24, 2008 12:15 pm

Razorclaw

Allegiance: Decepticon
Sub-Group: Predacons
Function: Predacon Commander
Alt. Mode: Drill Tank
Weapons: Twin Concussion Blasters, Sonic Sword
Special Abilities: Enhanced Sensors
Height: 34 feet/10.38 meters
Quote: "All good things succumb to those who wait."

Strength: 09
Intelligence: 09
Dexterity: 09
Speed: 04
Endurance: 09
Courage: 10
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 07
Rank: 08

Profile:

Razorclaw is most dangerous when he's seemingly motionless. Inactivity simply means that he's sizing up the best moment to strike, focusing all his keen intellect on the prey around him and their respective weaknesses. When Razorclaw does finally strike, his victim is usually a shattered, smoking memory in less time than it takes for them to scream. Razorclaw doesn't waste time, fuel or words unless he is certain the action will achieve an immediate, desirable result. The fearless, business-like Predacon is known for his unwavering loyalty to the Decepticon cause, a peaceful solution to the Autobot/Decepticon conflict is an alien concept to him. For Razorclaw, the war will only end when he has personally extinguished the spark of the last surviving Autobot.

Abilities:

Razorclaw has enormous strength and even greater intelligence; he is both a skilled battlefield commander and long-term strategist. In vehicle mode, Razorclaw's diamond-studded drill can pierce armor as much as a foot thick, leaving most any structure on Cybertron vulnerable to his assault. His serrated treads can move through any terrain at a constant speed of 80 to 90 mph, leaving a flattened trail in his wake. Whether in robot or vehicle (or lion) mode, he has twin concussion blasters that shoot capsules that explode on contact and release volatile gas. In robot mode he wields a sonic sword. It emits powerful vibrations that shatter the crystalline molecular structures of metals on contact, enhancing the sword's cutting power tenfold.

Weaknesses:

Razorclaw sometimes ignores seemingly obvious opportunities while waiting for the "perfect" chance to appear.

*Profile Shamelessly swiped from the existing profiles page.
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Re: Post your NEW character applications here!

Postby cubbear84 » Mon Mar 24, 2008 7:12 pm

Name: Stormrider

Allegiance: Autobot

Function: Recon/ Battle Support

Alt. mode: 2003 BMW M3 GT-R (Earth)/ Futuristic Version (Cybertron)

Weapons: Light Particle Machine Gun (Resembles an MP5)/ Energy Force Dagger x 2

Special Abilities: 'Finger Skater'- While in Robot Mode, Stormrider has extra boosters on his ankles and calves, allowing him to skate around, giving him additional ground agility.


Height:
24 ft = 7,3 m

Quote: 'On the Open Road of No Regrets'

STRENGTH: 3
INTELLIGENCE: 4
DEXTERITY: 7
SPEED: 9 (500mph in Vehicle Mode)
ENDURANCE: 4
COURAGE: 8
FIREPOWER: 2
ACCURACY: 3
MELEE: 6
TECH SKILL: 4
CHARISMA: 3
RANK: Assigned by RPG moderators.

Profile: Stormrider is a new addition to the Autobot team, but no stranger to the war between the Autobots and Decepticons. Stormrider watched in horror as Cybertron became ravaged in death and destruction.

Stormrider may be young, but his courage is unfaltering. He is known to dive into battle at any moment, and fight his hardest, even if the enemy overpowers him. No matter the odds, Stormrider always holds a positive, yet naive mentality, which tends to rub off on the rest of his autobot comerades. (If this is not enough, let me know)


Abilities: As his ability chart says, Stormrider is a speed demon, and has a penchant for exotic tastes (hence his choice of earth vehicle). In vehicle form, Stormrider can outrun most ground opponents and out manuever most opponents in robot mode. He's also very energetic, and never turns down an order to attack.... though it would help if he thought his strategies through a bit more.


Weaknesses:
Stormrider loves his speed... its only too bad he sacrifices a lot for it. Stormrider lacks sufficient armor, and his weaponry is only effective in close quarters. In addition, Stormrider tends to not think before he acts. He's great in close combat... but his haphazard strategies prevent him from getting close enough 75% of the time. Even worse, Stormrider can be a stubborn opponent, which can lead him to taking a lot of damage before quiting. He and Ratchet have formed somewhat of a frienship from his numerous visits to the Med Ward.

Sample Post:

"Ok, you're all set" Ratchet said, shutting a hatch on Stormrider's leg. The young Autobot sat up, swinging his leg as the gears turned inside. A smile grew on Stormrider's face. "Haha! It works better than ever! You are the best Ratchet!" Stormrider looked outside the repair room and scowled. "Those damned Decepticreeps will pay for this! They ruined my new paintjob!"

Ratchet tried to comfort Stormrider. "Easy kid. Just remember to take care of yourself. It's no use seeing me if all you'll do is go out and get busted up again." Stormrider slowed down, looking at Ratchet. "Yea, Yea... I know" Stormrider looked outside, seeing a troop of Autobots walk past. An excite ment grew in Stormriders eyes as he jumped off the table in a rush, running out of the room. Ratchet called after him. "Hey?! Did you not hear a WORD I said?"

Stormrider turned, looking at Ratchet Blankly. "Oh..Oh Yeah! No Worries Ratchet! I'll be more careful!!" Stormrider turned to follow the Autobot group. He started running, then activating his leg boosters, propelling him forwards. With a final thrust, Stormrider leapt into the air Transforming into his BMW M3 alternate mode. As the M3 hit the ground, the back tires skid left to right, before propelling the car forward, following his Autobot comrades into yet another skirmish.

(Sorry for stealing Ratchet, just wanted to give a shortie..to give you an idea of how my character acts. I'll act according to the rules in play. Let me know what you think. Thanks)
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Re: Post your NEW character applications here!

Postby Tasbirk » Tue Mar 25, 2008 10:24 pm

ShadowStrike wrote:OK, here's my aplication.

Name: ShadowStrike
Allegiance: Decepticon
Function: Assassin
Alt. mode: (Cybertron)Tetra jet/(Earth)modified F-22 raptor
Weapons: Energy blades, Pulse long range cannon, standard lasers for Alt. mode combat
Special Abilities: Stealth, Cloaking, Empathy(used for evaluation before combat)
Height: 28ft/8.35m
Quote: 'Dead mechs tell no tails.'

STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 8
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 6
ACCURACY: 7
MELEE: 6
TECH SKILL: 5
CHARISMA: 3
RANK:

Profile: When she was a sparkling, Shadow’s creators were killed in an Autobot attack. She grew up on her own in one of the many abandened buildings in the run down part of Cybertron. After discovering her ability to sense the emotions of others, she became secluded, more so, even, then the others who roamed and haunted the rusted and broken places. Later, after being injured, she found a data chip imbeded in her chest. Examining it, she found that her creator had left her a message, explaining what she was built for and how to use what abilities she had. Although learning all she could from the chip, she still has trouble controling her abilities. In her grew a hatred for the Autobots and all of those who joined them. Growing up on her own has given her ‘street smarts’ and the will to do whatever it takes to get what she wants or to get the job done. She added ‘Strike’ to her name after she eliminated her first target.

Abilities: High speed, Shadowstrike’s function is to get in, get the job done and get out. High dexterity, she can change directions at high speed, helps with ‘getting out’.

Though highly skilled with her energy blades, ShadowStrike rarely uses them, only if she is forced into close combat. Her long range pulse cannon is silent and fires a consentrated pulse of energy as supposed to the traditional laser shot. Both these weapons are for robot mode fighting only. For Alt. mode fighting, she has standard lasers.

In robot mode, ShadowStrike’s top speed is 250mph. She can hold that for up to 15 min at a time. In Alt. mode, her top speed is Mach 2.9. She can hold that for up to 50 min at a time. Her normal flight range is 2800 miles

ShadowStrike’s cloaking and stealth abilities are for defence. In the absence of heavy armor, she needs protection when focusing on a target. It’s not unlike the Stealth coating used on fighter jets today. It lowers her heat signature to normal radar, and effectivly camoflauges her when she is not moving. When she is moving, she looks like a blur.

ShadowStrike’s empathy isn’t mind sensing exactly. It’s more like feeling the overall emotion in an environment.

Weaknesses:Designed by her creators for speed and agility, ShadowStrike sacrificed strength and endurence for that end. Low charisma, she grew up alone and works alone, not encouraging others to follow or help her.

Her Empathy ‘gift’ is hard for her to control (ie. she can’t use it to influence her targets, just sense if they’re guard is down enough for her to strike). Also, it can be used to influence her if she isn’t careful. It is hard for her to block out what it is telling her, part of the reason she likes to be alone so much. Compassion for those who have had ones close to them killed. Unless they are Autobots, she will want to help them. In her occupation that is a weakness. The trauma of her past pulles at her spark.

Sample Post: To anyone who might give a casual glance in her direction, ShadowStrike might as well have been an oddly shaped gargoyle, because she sat so still on her metal perch, high above the ruined ground that was the surface of the planet. Not that anyone who was here would be giving casual glances in any direction. In this part of Cybertron, if you were weak, you kept your head down, trying to attract as little attention as possible, and even if you were strong, you defended what you had, but you didn’t try to attract attention to yourself either. That was the way it was, here, the way it had always been since the start of the great war. Most would want to get as far away as possible, as fast as could be. ShadowStrike called it home. She had grown up here and would always come back whenever she wasn’t needed or on a job. For some strange reason, it was peacful here for ShadowStrike. This high place was quiet. And not just physical noise. All alone up here, on this old black tower that jutted into the dark sky, ShadowStrike was free from all the emotions that plagued the more public places. Her mind was calm when she was here. Most of the time.

‘More and more times I am being called to work.’ She wondered why. Then she shook her head almost imperceptivly. Sighing softly, she quoted the first rule of survival for her line of work. ‘Ours is not to know, ours is to do.’ That may be the way to survive out here, but it didn’t stop her from wondering. It wasn’t as if she disliked her job. No, she knew that this was the job for her, and she would never resent it. All of her targets were Autobots. That was why she loved her job. The Autobots had killed her creators and she would never forgive them for that. But all this did not stop her wondering.

Her comlink beeped. Bringing her hand up to her audio receptor, she activated it. “Yes?” Her tone was sharp and clipped. <<We have a new assignment for you…>> The gravily voice on the other end of the encrypted line began. ShadowStrike’s superior relayed the assignment. Her red optics widened with every word he spoke. <<You can move out immediately, I presume?>> the voice asked. “Yes sir!” ShadowStrike replied, a slow, slightly crual smile appearing on her face. Deactivating her comlink, she stood, lept from her perch and, transforming mid-leap, spead away to complete her assignment.



Okay. There are several problems here, but nothing that can't be fixed.

Firstly, the empathy ability is neither explained (as in how it works and why she has it), nor are points deducted for it. But it's a moot point, because I'm afraid that the empathy simply won't work.

Also, while the allocation of stat points is perfectly within the rules, it is not well balanced, and I would advise you to take a long, hard look at those numbers and decide if you're happy with them where they are.

Next, your profile needs some retooling. It's extremely vague, and tells us very little about the character. Expand on those details, describe her personality, appearance, and weapons better.

The "street orphan" background really doesn't work. Transformers don't really grow up. They may receive training or mentorship when they're first activated, but for the most part, once a Protoform is programed and configured, it's "all grown up."

A word about her function: Assassins, snipers, and other characters that thrive on solitude and/or death tend not to be good choices for this type of game. Dark Legacy includes a lot of character interaction, even in action scenes. Loners tend to find themselves...well...alone. Which can be very dull, and doesn't really add much to the overall game. And while the occasional nameless npc may die, or a player may decide to retire their fanmade character by killing them off, character death is, by and far, a rarity in this game.

While we're on the subject...assassins, by definition, target enemies of prominence. While swift, stealthy and agile, your character simply does not have the strength or firepower to take out one of the Autobot Command, even if such a thing was likely to occur. So I'd suggest rethinking the function. A covert operative, like an intrusion specialist that disables the alarms and opens the doors for her team, might be a better function for a stealthy character.

Lastly, be careful about your spelling and grammar. We all make mistakes, but remember that this application is your chance to show us what we can expect from you in the game. Try to make it an example of your best work.
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Re: Post your NEW character applications here!

Postby Tasbirk » Tue Mar 25, 2008 10:43 pm

Stone wrote:Razorclaw

Allegiance: Decepticon
Sub-Group: Predacons
Function: Predacon Commander
Alt. Mode: Drill Tank
Weapons: Twin Concussion Blasters, Sonic Sword
Special Abilities: Enhanced Sensors
Height: 34 feet/10.38 meters
Quote: "All good things succumb to those who wait."

Strength: 09
Intelligence: 09
Dexterity: 09
Speed: 04
Endurance: 09
Courage: 10
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 07
Rank: 08

Profile:

Razorclaw is most dangerous when he's seemingly motionless. Inactivity simply means that he's sizing up the best moment to strike, focusing all his keen intellect on the prey around him and their respective weaknesses. When Razorclaw does finally strike, his victim is usually a shattered, smoking memory in less time than it takes for them to scream. Razorclaw doesn't waste time, fuel or words unless he is certain the action will achieve an immediate, desirable result. The fearless, business-like Predacon is known for his unwavering loyalty to the Decepticon cause, a peaceful solution to the Autobot/Decepticon conflict is an alien concept to him. For Razorclaw, the war will only end when he has personally extinguished the spark of the last surviving Autobot.

Abilities:

Razorclaw has enormous strength and even greater intelligence; he is both a skilled battlefield commander and long-term strategist. In vehicle mode, Razorclaw's diamond-studded drill can pierce armor as much as a foot thick, leaving most any structure on Cybertron vulnerable to his assault. His serrated treads can move through any terrain at a constant speed of 80 to 90 mph, leaving a flattened trail in his wake. Whether in robot or vehicle (or lion) mode, he has twin concussion blasters that shoot capsules that explode on contact and release volatile gas. In robot mode he wields a sonic sword. It emits powerful vibrations that shatter the crystalline molecular structures of metals on contact, enhancing the sword's cutting power tenfold.

Weaknesses:

Razorclaw sometimes ignores seemingly obvious opportunities while waiting for the "perfect" chance to appear.

*Profile Shamelessly swiped from the existing profiles page.


Hmmmmmm... ;;)

I could make you write out a sample post to set an good example for the new arrivals...

But I think I'll let it slide this time. :wink:

Approved. The Predacons are in Polyhex, I believe.
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Re: Post your NEW character applications here!

Postby Tasbirk » Tue Mar 25, 2008 11:23 pm

cubbear84 wrote:Name: Stormrider

Allegiance: Autobot

Function: Recon/ Battle Support

Alt. mode: 2003 BMW M3 GT-R (Earth)/ Futuristic Version (Cybertron)

Weapons: Light Particle Machine Gun (Resembles an MP5)/ Energy Force Dagger x 2

Special Abilities: 'Finger Skater'- While in Robot Mode, Stormrider has extra boosters on his ankles and calves, allowing him to skate around, giving him additional ground agility.


Height:
24 ft = 7,3 m

Quote: 'On the Open Road of No Regrets'

STRENGTH: 3
INTELLIGENCE: 4
DEXTERITY: 7
SPEED: 9 (500mph in Vehicle Mode)
ENDURANCE: 4
COURAGE: 8
FIREPOWER: 2
ACCURACY: 3
MELEE: 6
TECH SKILL: 4
CHARISMA: 3
RANK: Assigned by RPG moderators.

Profile: Stormrider is a new addition to the Autobot team, but no stranger to the war between the Autobots and Decepticons. Stormrider watched in horror as Cybertron became ravaged in death and destruction.

Stormrider may be young, but his courage is unfaltering. He is known to dive into battle at any moment, and fight his hardest, even if the enemy overpowers him. No matter the odds, Stormrider always holds a positive, yet naive mentality, which tends to rub off on the rest of his autobot comerades. (If this is not enough, let me know)


Abilities: As his ability chart says, Stormrider is a speed demon, and has a penchant for exotic tastes (hence his choice of earth vehicle). In vehicle form, Stormrider can outrun most ground opponents and out manuever most opponents in robot mode. He's also very energetic, and never turns down an order to attack.... though it would help if he thought his strategies through a bit more.


Weaknesses:
Stormrider loves his speed... its only too bad he sacrifices a lot for it. Stormrider lacks sufficient armor, and his weaponry is only effective in close quarters. In addition, Stormrider tends to not think before he acts. He's great in close combat... but his haphazard strategies prevent him from getting close enough 75% of the time. Even worse, Stormrider can be a stubborn opponent, which can lead him to taking a lot of damage before quiting. He and Ratchet have formed somewhat of a frienship from his numerous visits to the Med Ward.

Sample Post:

"Ok, you're all set" Ratchet said, shutting a hatch on Stormrider's leg. The young Autobot sat up, swinging his leg as the gears turned inside. A smile grew on Stormrider's face. "Haha! It works better than ever! You are the best Ratchet!" Stormrider looked outside the repair room and scowled. "Those damned Decepticreeps will pay for this! They ruined my new paintjob!"

Ratchet tried to comfort Stormrider. "Easy kid. Just remember to take care of yourself. It's no use seeing me if all you'll do is go out and get busted up again." Stormrider slowed down, looking at Ratchet. "Yea, Yea... I know" Stormrider looked outside, seeing a troop of Autobots walk past. An excite ment grew in Stormriders eyes as he jumped off the table in a rush, running out of the room. Ratchet called after him. "Hey?! Did you not hear a WORD I said?"

Stormrider turned, looking at Ratchet Blankly. "Oh..Oh Yeah! No Worries Ratchet! I'll be more careful!!" Stormrider turned to follow the Autobot group. He started running, then activating his leg boosters, propelling him forwards. With a final thrust, Stormrider leapt into the air Transforming into his BMW M3 alternate mode. As the M3 hit the ground, the back tires skid left to right, before propelling the car forward, following his Autobot comrades into yet another skirmish.

(Sorry for stealing Ratchet, just wanted to give a shortie..to give you an idea of how my character acts. I'll act according to the rules in play. Let me know what you think. Thanks)



This application is unacceptable as it is.

The profile is far too short, and gives me the impression that you may not be familiar with the setting of this game. Nearly all of the Transformers are still on Cybertron. Only the Dinobots, Jetfire, and the Insecticons have been to Earth and back, and the main infiltration missions bound for Earth are just leaving now. So focus on the character's life on Cybertron, and his Cybertronian alt mode.

The abilities section is also very slim. As stated in the rules, it must include his top speed in alt mode (which you included, but not in the right place), as well as his maximum range without external fuel tanks, and descriptions of the effects of his weapons.

The 'skating' ability is fine, I'm ruling it a 2-point special ability. It also needs to be fully detailed in the abilities section, rather than on the special abilities line.

I would just list his function as scout or reconnaissance.

Be careful with your spelling and grammar. Try to make your sample post as correct and easy to read as you can. I'd also like it to be a little bit longer, so I can see a bit more of your writing and characterization.

I would also point out that the character is very weak all across the stat line. With an intelligence of 4, Skywarp can outsmart him. With an accuracy of three, he's a terrible shot. Not that it matters, because a firepower of two can barely damage the average Decepticon. If it damages them at all. With a Charisma of three, he's lacking in social graces, and probably has few friends and gets no respect.

As you are well below the limit on fanmade attributes, I recommend you round out his stat line. Balance is the key to a happy playing experience in this game. Try not to leave any stat below four without serious thought. Remember that a three or lower means that you're far below average in that area. Meaning that you will basically have a tough time in the game under certain circumstances, be it missing a lot, or everyone laughing at your character's boorish behavior. A low stat will limit your role playing opportunities far more than a high stat will improve them.

Think about what I've said and give it another go.
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Re: Post your NEW character applications here!

Postby JaAm » Wed Mar 26, 2008 2:13 pm

BLAST OFF

Allegiance: Decepticon
Sub-Group: Combaticons
Series: Transformers G1
Function: Space Warrior
Primary Weapon: Ionic Blaster
Transformation: Space Shuttle
height: 25 ft./7.8M

"I destroy Autobots by choice, not command."

Strength: 05
Intelligence: 08
Speed: 09
Endurance: 06
Rank: 05
Courage: 05
Firepower: 09
Tech Skill: 06
Melee: 03
Charisma: 04
Accuracy: 09


PROFILE
Removed from the type of close-quarters combat his fellow Combaticons engage in, Blast Off soars through the vast vacuum of outer space feeling literally and figuratively above the other Transformers. He exudes an aristocratic air, believing that the problems of others are too petty and foolish for him to be concerned with. He appears quite happy in his role, orbiting hundreds of miles away from his comrades. But his happiness is an act, a disguise he uses to hide his long-distance lonliness. His aloof and superior is a front that prevents the other Decepticons from knowing his true feelings. None of this interferes with his performance- From his perch high above, he is cruelly efficient at raining destruction down on the world below. Perhaps because of the remoteness of his targets, perhaps because that's just the way he is, Blast Off feels not the least trace of remorse about his actions.

ABILITIES
In space shuttle mode, Blast Off can travel at 25,000 mph and stay in orbit up to eight months. From his nosecone he can emit a powerful x-ray laser that can burn a hole through a rocketing ICBM 12,000 miles away or hit an Autobot on the ground. The effectiveness of this weapon is reduced 80% by the Earth's atmosphere. He also carries relaying equipment that allows over-the-horizon communication between Decepticons on the surface. In robot mode, he uses an ionic blaster, which shoots a beam of highly charged particles that disrupts the flow of electricity in anything of an electrical nature. With his fellow Combaticons, he combines to form the giant robot, Bruticus.

WEAKNESSES
Blast Off has trouble re-entering the Earth's atmosphere. His heat shielding often cracks and fails, exposing him to potentially lethal damage. He is also relatively vulnerable to most forms of artillery.

Sample post:

Blast Off looked down at Cybertron. It was a pitiful planet populated by worthless fools. He thanked Primus that he was one of the few lucky enough to escape every now and then. Of course, all those idiots would keep calling him asking for help. Like now, for instance. << Blast Off, I need some bombardments down here, Now! >>

He sighed. That’s all it was, “Blast Off shoot this, Blast off, shoot that.” He wished someone as skilled as him would call to say hello or something. << Alright, I’m in a good mood so I’ll help you out. >> He aimed his rifle at the coordinates that he had been sent. Didn’t anyone realize how hard it was to aim from orbit? There were so many things to take into account, far more than sniping on land. But no, it was something they took for granted. Ingrates. He pulled the rifle’s trigger several times. He knew death was about to rain through the atmosphere, that femmes may be widowed, protoforms would be orphaned. He just didn’t care.

<<Thanks Blast Off, you’ve been a great help to the Empire.>> Faked sincerity. Typical.

<<Whatever.>>
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Re: Post your NEW character applications here!

Postby Tasbirk » Thu Mar 27, 2008 9:34 pm

JaAm wrote:BLAST OFF

Allegiance: Decepticon
Sub-Group: Combaticons
Series: Transformers G1
Function: Space Warrior
Primary Weapon: Ionic Blaster
Transformation: Space Shuttle
height: 25 ft./7.8M

"I destroy Autobots by choice, not command."

Strength: 05
Intelligence: 08
Speed: 09
Endurance: 06
Rank: 05
Courage: 05
Firepower: 09
Tech Skill: 06
Melee: 03
Charisma: 04
Accuracy: 09


PROFILE
Removed from the type of close-quarters combat his fellow Combaticons engage in, Blast Off soars through the vast vacuum of outer space feeling literally and figuratively above the other Transformers. He exudes an aristocratic air, believing that the problems of others are too petty and foolish for him to be concerned with. He appears quite happy in his role, orbiting hundreds of miles away from his comrades. But his happiness is an act, a disguise he uses to hide his long-distance lonliness. His aloof and superior is a front that prevents the other Decepticons from knowing his true feelings. None of this interferes with his performance- From his perch high above, he is cruelly efficient at raining destruction down on the world below. Perhaps because of the remoteness of his targets, perhaps because that's just the way he is, Blast Off feels not the least trace of remorse about his actions.

ABILITIES
In space shuttle mode, Blast Off can travel at 25,000 mph and stay in orbit up to eight months. From his nosecone he can emit a powerful x-ray laser that can burn a hole through a rocketing ICBM 12,000 miles away or hit an Autobot on the ground. The effectiveness of this weapon is reduced 80% by the Earth's atmosphere. He also carries relaying equipment that allows over-the-horizon communication between Decepticons on the surface. In robot mode, he uses an ionic blaster, which shoots a beam of highly charged particles that disrupts the flow of electricity in anything of an electrical nature. With his fellow Combaticons, he combines to form the giant robot, Bruticus.

WEAKNESSES
Blast Off has trouble re-entering the Earth's atmosphere. His heat shielding often cracks and fails, exposing him to potentially lethal damage. He is also relatively vulnerable to most forms of artillery.

Sample post:

Blast Off looked down at Cybertron. It was a pitiful planet populated by worthless fools. He thanked Primus that he was one of the few lucky enough to escape every now and then. Of course, all those idiots would keep calling him asking for help. Like now, for instance. << Blast Off, I need some bombardments down here, Now! >>

He sighed. That’s all it was, “Blast Off shoot this, Blast off, shoot that.” He wished someone as skilled as him would call to say hello or something. << Alright, I’m in a good mood so I’ll help you out. >> He aimed his rifle at the coordinates that he had been sent. Didn’t anyone realize how hard it was to aim from orbit? There were so many things to take into account, far more than sniping on land. But no, it was something they took for granted. Ingrates. He pulled the rifle’s trigger several times. He knew death was about to rain through the atmosphere, that femmes may be widowed, protoforms would be orphaned. He just didn’t care.

<<Thanks Blast Off, you’ve been a great help to the Empire.>> Faked sincerity. Typical.

<<Whatever.>>


Approved. Let's assume he's on the shuttle from Polyhex to Tagan with the other Combaticons.
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Re: Post your NEW character applications here!

Postby Optimus Frimal » Fri Mar 28, 2008 10:14 am

Thought I'd try and get this guy in again :grin:

Name: Nighthawk
Allegiance: Autobot
Function: Spy
Alt. mode: Cybertronian Motorbike
Weapons: Double-barrelled laser blaster. Two small stun guns while in vehicle mode
Special Abilities: Cloaking Device (–6). Ability to create a hologram (- 3)
Height: 15ft / 4.4m
Quote: “In and out, without being noticed? It’s what I was created for. Literally…

STRENGTH: 6
INTELLIGENCE: 7
DEXTERITY: 7
SPEED: 3
ENDURANCE: 5
COURAGE: 6
FIREPOWER:3
ACCURACY: 8
MELEE: 4
TECH SKILL: 6
CHARISMA: 4
RANK: ?

Profile:

Created for the sole purpose of espionage, Nighthawk is the literal definition of here one minute, gone the next. Having been fitted with a state of the art cloaking device at the time of his creation, allowing him to literally disappear from site for up to 3 hours and a hologram projector, allowing him to create a distraction, should he be found on a mission, Nighthawk is the best man for any kind of spy mission. Having been trained for the last three years since his creation in the art of espionage, Razorbeast can get into anywhere undetected (almost). Although invisible to the naked optic, Nighthawk’s cloaking device does not secrete him from radar and such other scanning devices. Nighthawk is extremely loyal to his superiors, and if needs be is willing to fight for peace until his spark is extinguished. Having said that, Nighthawk is not a particularly able combat fighter, trained in the use of his weaponry to take out his enemies with one shot and being trained in the best ways to disable an opponent with one blow, which causes Nighthawk problems should he be involved in prolonged battles. Although a usually joyful Autobot, Nighthawk finds it difficult to really connect with other Autobots due to his natural espionage programming, making him seem a bit of a loner and sometimes causing severe bouts of depression.

Abilities:

Cloaking device, rendering Nighthawk completely invisible from the naked optic for up to three hours before needing to recharge. However, can be detected by devices such as radar. Has the ability to create a hologram should he need to. Skilled with his double-barrelled laser blaster, which although a generally average weapon, has been known to take out Decepticons with one hit in Nighthawk’s hands. Stun guns in vehicle mode are able to stun and sometimes render enemies unconscious for periods of time.

Weaknesses:

Nighthawk’s lack of fighting knowledge can cause him to suffer whilst involved in long battles. His blaster has also been known to not always operate at full capacity, while his bouts of depression tend to render him ineffective for that time, making him unreliable. As well as his cloaking device not masking Nighthawk from devices such as radar, it also does not mask any noise he should make, such as walking. It has also been known to flicker occasionally, rendering Nighthawk visible for brief periods of time

Sample Post:

Iacon

“Ok Nighthawk, we’re gonna turn the lights on. You have 2 hours to get yourself out of there, with the required information and without setting off any alarms.” Came the voice of Optimus Prime through the Comm system.

“Got it.” Nighthawk replied.

“Good. See you on the other side.” Optimus replied.

Suddenly the pitch-black room Nighthawk had been in was bathed in light. Nighthawk jumped slightly at the intensity of the lights.

‘Computer.’ He thought. ‘Activate visor. Set light filter at 25%’

‘Acknowledged.’ His computer replied.

A visor extended down from the top of Nighthawk’s head, covering his eyes and instantly making the room appear darker to Nighthawk. Once the visor had clicked into place, Nighthawk immediately activated a hologram of the layout of the place. His objective was approximately twenty clicks away. Easy enough to get to, except that along the way were thirty synthebots, all created to resemble some of the greatest warriors of the Autobot army, before then being implanted with said warriors battle skills as well.

Nighthawk deactivated the hologram and immediately formulated a plan of action. Nighthawk reached down to his side and disconnected a decoy bomb, like a real bomb, it made a very loud noise, but unlike a real bomb, it didn’t explode. Nighthawk activated the decoy bomb, which was one of many additional weapons Prime had given him for the training exercise and threw it against a wall. As soon as the decoy hit the wall, it ‘exploded’ and as soon as it exploded, two synthebots came thundering down the adjacent hallway, wondering what the source of the supposed explosion was. As soon as Nighthawk heard their footsteps, he activated his cloaking device and waited. Soon enough the two synthebots came into view, side by side, each looking equally bemused. Nighthawk got out his weapon and changed the view of his visor to show him each synthebots weakest point, so that he knew the quickest way to take them out. As soon as his computer had calculated and shown Nighthawk where these positions were, he let fire, instantly neutralising them.

‘That was easy enough. Just 28 more to go. Great…’ He thought
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Re: Post your NEW character applications here!

Postby BlackDiamond » Fri Mar 28, 2008 1:11 pm

Motto: "Anything worth fighting for, is worth fighting dirty for."
Weapon: Rapid-Fire, Electrostatic Pulse Rifle
(I sought permission from J-writer about the allegiance, so I just need to see if you guys approve of the character herself.)

BlackDiamond
Allegiance: Neutral (later Autobot)
Function: Aerial Scout
Alt. mode: Cybertronian Jet
Weapons: main- Twin shoulder mounted rocket launchers, additional weapons- 1 photon pistol, 1 small laser pistol
Special Abilities: can fly in robot mode (-4)
Height: 27 ft/ 8.23 m
Quote: “Mistakes are proof you are trying.”

STR: 5
INT: 6
DEX: 8
SPD: 9
END: 6
COU: 6
FIR: 6
ACC: 7
MEL: 2
TEC: 5
CHA: 6
Rank: low (given by mods)

Profile: BlackDiamond is a cheerful optimistic flier who has is hard to offend and enjoys the company of other mechs. BlackDiamond is pretty happy with her lot in life and has no desire to fight and claw her way to the top. Sure things could be better, but things could also be a whole lot worse. She enjoys her job as a patrol scout for the small group of neutrals she lives with. Flying around all night looking for intruders and the occasional war deserter are pretty fun duties as far as the young mech is concerned. The planet has been ravaged by the war, but she hasn’t seen any serious, to the death fighting, due to living in the neutral territories all her life. The few remaining neutrals have tried very hard to keep the war from finding them and attracting the interest of the 2 warring factions.

Her paint scheme is a high gloss black coating with some light reflecting particles scattered randomly throughout her paintjob. The effects of the particles make her look like the night sky complete with “twinkling” stars. At night this is a useful camouflage, but during the day it tends to make her stand out a lot. Since her duties have always involved being a patrol scout, rather then a stealthy spy scout (and the fact that intruders rarely come into the territories) this has never caused any real problems to date.

Abilities: BlackDiamond is capable of reaching a maximum speed of Mach 3.1 in jet mode. She can also fly in robot mode if the need arises. Her main weapon, which she can use in both her robot and jet form, are twin shoulder mounted rocket launchers. Her rocket launchers fire normal rockets. They hit, they explode, nothing special. Knowing that she has no access to top of the line weaponry doesn’t bother BlackDiamond, in her mind it simply means that she must train more, so that what she does have, does what it needs to do, namely save her aft in a fight. Her attention to training has paid off in having a pretty good accuracy with her weapons. In robot mode she carries her photon pistol, which shoots light bursts of roughly 5000 watt brightness to temporarily blind foes who don’t have heavily shielded optics. Although the photon pistol doesn’t do any permanent damage, BlackDiamond likes it all the same. It’s just the thing she needs to create a distraction to buy herself time to transform into jet mode and take to the air where she is most comfortable fighting from. The only other weapon BlackDiamond carries is a small laser pistol for when she is in robot mode and needs to actually do damage to someone and doesn’t want to catch herself or her allies in the backlash of a rocket explosion.

Weaknesses: BlackDiamond is terrible at melee combat and knows it. She prefers to make ranged attacks from her rocket launchers or guns. Given the option she prefers to let someone else take care of any melee-minded foes while she falls back out of the way. She is loyal to her teammates so she will reluctantly land and get involved in melee confrontations on the ground if she is ordered to or if her friends/allies need help and her ranged attacks would not be advisable in the situation or have already failed to help. In melee situations in the air, BlackDiamond prefers to use her agility to dodge and keep her opponents from closing with her physically, while simultaneously trying to increase the distance between herself and her opponent. She has enough armoring to withstand some pummeling in melee, but no one likes to hang around and be used as a punching bag, least of all BlackDiamond. She will hang around or in a melee confrontation only long enough to complete her objective and then she will attempt to retreat and take to the air as soon as possible, abandoning the melee portion of the fight. She will rejoin the fight with ranged attacks after she gets into the air or back far enough to be out of immediate danger of being re-included in the knock-down-drag-out fight.

Her other weaknesses are her age and inexperience. Due to the exuberance of youth, BlackDiamond, sometimes can get caught up in what is going on and become distracted. To make matters worse her lack of experience can cause her to make poor decisions on the battlefield sometimes. Like getting caught up in chasing a fleeing foe and not paying attention to the fact that she is running straight into a group of them. Better tactics on the battlefield come from experience, and most experience comes from previous poor judgment. Due to the absence of “real” fighting in the area, BlackDiamond tends to be lacking quite a bit in the experience department.

Sample Post:

Neutral Territories/Uraya border:

A small piece of rock crumbled off and tumbled it’s way to the ground as a heavy foot plate pressed down on the ledge it had been a part of.

Glancing down and cursing in his head, Driftmetal shot the pebble a nasty glance. Not only did he get selected to sneak into Uraya to scavenge for useable parts and supplies, but he got to go with BlackDiamond as well. He sincerely hoped the younger mech was keeping a low profile while wandering around.

***
On the opposite end of the sector they were scouring, BlackDiamond stilled for a nano-klik and turned partially towards the sound she had heard. With her hand hovering over the butt of her photon pistol she stood up straight and sent a tentative scan outwards.
After a full klik went by with no repetition of the sound and the only thing showing up on her scanners being Driftmetal, BlackDiamond shrugged off the incident.

Grumpy is probably breaking stuff, she thought in amusement.

She honestly liked the old mech, but he tended to be a bit grouchy when he didn’t get a full recharge. Unfortunately that happened to be all the time. The few mechs who made up their little group never saw full recharges. Diamond actually wasn’t sure what a full charge felt like. Since resources had never been very plentiful it was the group’s policy to ration what they had.

Sadly the all time low status of their supplies was the reason the two of them had been sent out to collect anything that could be of use to the group. Rationing just couldn’t solve everything, especially when the entire planet was feeling the pinch from the warring factions ripping each other apart for eons.

Although rooting around in the rubble wasn’t as fun as flying all over the place, BlackDiamond had to concede that at least it wasn’t totally boring. Doing this at least gave her something to occupy her CPU with as she picked up and evaluated potentially useable items off the ground.

***
Dropping a piece of useless slag on the ground, Driftmetal brushed his digits clean of the clinging debris particles and sighed heavily.

This is a waste of my time. Previous patrols have already been through this area and picked it clean.

Driftmetal gazed off farther to the north for a nano-klik, then towards where his scanners indicated BlackDiamond was exploring.

I might as well go grab her and proceed across the border. We may actually find something of use farther inside Uraya.

***
A chunk of something white caught BlackDiamond’s optic as she nudged mostly useless scrap aside with her foot. Leaning over curiously she reached down and picked it up from the pile. The white chunk appeared to be made of some sort of stone and was roughly the size of her forearm armor. Deciding that this might be worth examining further, Diamond carried the item over to an area of rubble where she could sit down and run scans on it.

Directing her scanners to do a low level scan on the object, BlackDiamond twisted it over in her hands. The white stone had a slight polish in some areas and was shot through randomly with off-white colored stone veins. Further examination revealed a couple alphabet characters engraved into the surface. What little was there made no sense by itself so she turned the stone over and traced a digit across one of the curves in a smooth, polished spot.

This is probably from a statue or something… I wonder what it looked like before it got pulverized.

A quick internal chirp from her proximity sensor alerted her to the fact that Driftmetal was approaching her location. Looking up guiltily for a second BlackDiamond gave the area a quick optic sweep. Driftmetal was going to be perturbed if he arrived and saw her playing with a useless piece of rock. She could already hear the griping in her mind if she imagined hard enough.

Standing up, Diamond set the white stone onto the protruding ledge of shredded metal slag she had been sitting on. BlackDiamond then turned and headed off to intercept Driftmetal. If she was lucky, he would have found somewhere more productive for them to search.
BlackDiamond
Micromaster
Posts: 66
Joined: Mon Aug 20, 2007 10:43 pm
Location: Iacon
Strength: 5
Intelligence: 8
Speed: 10
Endurance: 8
Rank: 3
Courage: 5
Firepower: 6
Skill: 6

Re: Post your NEW character applications here!

Postby cubbear84 » Fri Mar 28, 2008 7:04 pm

Name: Stormrider

Allegiance: Autobot

Function: Demolition/ Special Ops.

Alt. mode: Cybertronian Sport Coupe

Weapons: Light Particle Machine Gun (Resembles an MP5)/ Energy Force Battle Axe x 2

Special Abilities: 'Finger Skater'- While in Robot Mode, Stormrider has extra boosters on his ankles and calves, allowing him to skate around, giving him additional ground agility.


Height: 24 ft = 7,3 m

Quote: 'On the Open Road of No Regrets'

STRENGTH: 5
INTELLIGENCE: 7
DEXTERITY: 7
SPEED: 9
ENDURANCE: 6
COURAGE: 8
FIREPOWER: 5
ACCURACY: 7
MELEE: 8
TECH SKILL: 6
CHARISMA: 8
RANK:

Profile:
Stormrider is a new addition to the Autobot team, but no stranger to the war between the Autobots and Decepticons. Long before joining the Autobots, Stormrider didn’t belong to any one side, and grew up believing that both Autobots and Decepticons were the same, and waging a war simply for fun.

One day, however, Stormrider watched as battle between the two sides ensued in his home city on Cybertron. Captivated by fear, he would watch as the Decepticons ruthlessly destroyed building after building. Stormrider hid out and watched as the Decepticons won the day, and executed all participating Autobots. It was at that moment that Stormrider would commit himself to avenging his hometown, and so he did, beginning solo hit and run attacks against the Decepticons.

Stormrider was a fast one, even in his conversion mode. He used this to his advantage, and would plan to hit the Decepticons at every moment he could. Whether he was stealing precious minerals, planting light bombs, or attacking small convoys, Stormrider would dive in with no fear. He had been captured numerous times by the Decepticons, but they acknowledged the fact that he was acting alone, and never deemed Stormrider as huge a threat as the Autobots. Having been a reserved prisoner at the Decepticon detention facility, Stormrider grew a cynical sense of humor, and a strong confidence in himself.

Stormrider had a planned a large-scale attack on a Decepticon war factory. This attack would not do any minor damage; in fact he was planning to devastate the whole installation, even if it meant killing himself in the process. At the same time, however, an Autobot team was about to stage an assault on the same facility. After a short battle, partially due to Stormriders bomb’s, the Autobots would win the day. Following this victory, Stormrider came to the conclusion that his statement against the Decepticons would be better realized if he had allies on his side. From that moment, Stormrider had proclaimed himself as a member of the Autobots.

Abilities:
Stormrider’s strong points lay in his speed. In alternate mode, he can reach speeds of up to 500 mph; being as light as he is, his maximum range in vehicle mode is 50 miles without an external tank. With this speed, he excels at hit and run tactics.

In addition to speed, Stormrider has a ‘Finger Skater’ ability which incorporates the use of extra boosters on his ankles and calves. These boosters give him the ability to ‘skate’ across the ground at high speeds (Up to 150 mph). With his strong dexterity, he can make pinpoint dodge maneuvers in mere seconds. These boosters also allow Stormrider to make larger leaps (he cannot glide or fly) if he desires, but this uses up fuel faster than normal skating and strafing.

Stormrider’s weaponry is used in conjunction with his quickness. His energy machine gun is clip fed and shoots pure particle bursts. Unfortunately, his machine gun is used more for support and cover fire, as its firepower is mediocre and ammunition per clip is low. Stormriders real strength exits in his melee skill. His battle axes, when in use form a magnetic energy field around the blade, allowing his cuts to further penetrate enemy armor. His accuracy combined with his speed make him a formidable close quarters opponent. Many a Decepticon flunky has underestimated this skill.

Being a lone wolf before joining the Autobots has also increased Stormriders usefulness in battle. Stormrider has an extensive knowledge on mines and explosive devices, and loves creating a good booby trap every now and again. His past has also given him a fair knowledge of Decepticon surveillance systems.

Last but not least, Stormrider is a humorous type, and never minds accepting an order from his higher ups, typically because most of his orders involve thwarting the Decepticon cause. He’s still young, but his enthusiasm and commitment have earned him many friends, and his high morale tends to rub off on his peers during an operation.

Weaknesses:
What Stormrider gains with speed and dexterity, he loses in defense. Stormrider’s armor is fairly weak and his light machine gun make him unsuitable for prolonged battles. Unfortunately, Stormrider lacks the maturity to acknowledge this. His youth and naïve attitude tend to get him into tight spots at times.

In addition, Stormrider is extremely stubborn, especially to his own well being. He will continue fighting, even at the expense of his own life. This haphazard style of fighting has given him numerous appointments in the repair ward.

Sample Post:
(I’ll use this section to post the story of how Stormrider joined the Autobots)

The sport coupe passed a road next to the outskirts of the war factory. Stormrider, in vehicle mode skimmed down the road, and towards a group of fuel towers in the distance. As the streetlights glared off his windshield, he drove in a straight path, as to not draw attention to himself. After a few moments, his gears clicked as he transformed into robot mode, a small boxlike device popping into his hand.

Stormrider activated his ankle boosters, propelling him forward at high speed. His internals hummed as he strafed and skimmed through the resource towers while cradling the device in his arm. He boosted towards the center of the tower group and his boosters disengaged, planting him firmly on his feet. Stormrider took a few steps, and then knelt down, tinkering the device. After a few moments, he set the device down, and stood up, staring at it. “Phew…this was almost too easy.” He sighed. “But with this, it will end.” Stormrider told himself as he turned away from the device and transformed into his vehicular mode and sped away.

As he skimmed the roads once more, thoughts danced in his memory circuits. Thoughts about the life he once knew, the war, and his future all became vivid in his mind. Suddenly, an explosion occurred mere feet from his rear. Stormrider panicked and began swerving around to throw off the enemy. More explosions pummeled down towards him as he continued evasive maneuvers. A final explosion went off just under Stormrider’s rear as the sport coupe began to flip over, Stormrider activated his boosters and transformed into robot mode, wielding his machine gun.

He spun a full 180 degree turn to face a transformed Decepticon flyer on his tail. With no time to waste, Stormrider lifted his machine gun and fired stray shots at his enemy. As his feet neared the ground, another shot was fired by the Decepticon. Stormrider, who was out of propulsion, took a direct hit near his feet, knocking him on his back. “Damn!” He said as he sat up shaking his head, noticing the Decepticon, transforming and landing, he scowled. “You’re gunna get it now Decepticreep!” Stormrider rose to his feet, activated his boosters and charged his enemy.
After several moments of combat, Stormrider found himself lying on the ground, his body partially blackened from the shots he had taken. His circuits sparked as the Decepticon leered over him, a sadistic grin on his face. Stormrider, who leaked coolant from his mouth, returned the smile as he spoke. “That… was fun, hehe…but I’m gunna be a thorn in your side one last time”. He smirked as he pulled a detonator from his waist, pressing the trigger. The ground shook as the resource towers went up in flames. The Decepticon watched in awe as the base exploded, then turning with scorn towards Stormrider. “Hahaha!” Stormrider Laughed. “You Decepticreeps might have the power…. But you’re still just bullies. That includes being brainless fools.” Stormrider laughed as he closed his eyes preparing to meet his maker.

A shot then went off close by, followed by several more, followed by the Decepticon falling over forwards, inactive. Stormrider looked up, his vision blurred as he saw several Transformers in the area. Stormrider smiled happily as he closed his eyes.

Stormrider woke up, but now he was in a repair ward. He sat up, looking around, seeing several Transformers on adjacent beds. He then looked himself over, to find his damage repaired and his cold blue metal body shining. “Wow… I haven’t looked this pretty in a while.” Stormrider said, amazed. He then turned his attention to the other transformers in the room, noticing they all shared the Autobot symbol somewhere on their exoskeleton. Stormrider nodded and spoke to himself. “So that’s how it is eh?” He stood up tall and took a few steps forward. “Looks like I have a debt to repay. I best see what I can offer these guys.” Stormrider began to exit the ward, talking to himself. “Besides, it beats the slag outta workin’ alone all the time.”
Last edited by cubbear84 on Sat Mar 29, 2008 6:01 am, edited 1 time in total.
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Re: Post your NEW character applications here!

Postby Tasbirk » Fri Mar 28, 2008 10:55 pm

Optimus Frimal wrote:Thought I'd try and get this guy in again :grin:

Name: Nighthawk
Allegiance: Autobot
Function: Spy
Alt. mode: Cybertronian Motorbike
Weapons: Double-barrelled laser blaster. Two small stun guns while in vehicle mode
Special Abilities: Cloaking Device (–6). Ability to create a hologram (- 3)
Height: 15ft / 4.4m
Quote: "In and out, without being noticed? It’s what I was created for. Literally…"

STRENGTH: 6
INTELLIGENCE: 7
DEXTERITY: 7
SPEED: 3
ENDURANCE: 5
COURAGE: 6
FIREPOWER:3
ACCURACY: 8
MELEE: 4
TECH SKILL: 6
CHARISMA: 4
RANK: ?

Profile:

Created for the sole purpose of espionage, Nighthawk is the literal definition of here one minute, gone the next. Having been fitted with a state of the art cloaking device at the time of his creation, allowing him to literally disappear from site for up to 3 hours and a hologram projector, allowing him to create a distraction, should he be found on a mission, Nighthawk is the best man for any kind of spy mission. Having been trained for the last three years since his creation in the art of espionage, Razorbeast can get into anywhere undetected (almost). Although invisible to the naked optic, Nighthawk’s cloaking device does not secrete him from radar and such other scanning devices. Nighthawk is extremely loyal to his superiors, and if needs be is willing to fight for peace until his spark is extinguished. Having said that, Nighthawk is not a particularly able combat fighter, trained in the use of his weaponry to take out his enemies with one shot and being trained in the best ways to disable an opponent with one blow, which causes Nighthawk problems should he be involved in prolonged battles. Although a usually joyful Autobot, Nighthawk finds it difficult to really connect with other Autobots due to his natural espionage programming, making him seem a bit of a loner and sometimes causing severe bouts of depression.

Abilities:

Cloaking device, rendering Nighthawk completely invisible from the naked optic for up to three hours before needing to recharge. However, can be detected by devices such as radar. Has the ability to create a hologram should he need to. Skilled with his double-barrelled laser blaster, which although a generally average weapon, has been known to take out Decepticons with one hit in Nighthawk’s hands. Stun guns in vehicle mode are able to stun and sometimes render enemies unconscious for periods of time.

Weaknesses:

Nighthawk’s lack of fighting knowledge can cause him to suffer whilst involved in long battles. His blaster has also been known to not always operate at full capacity, while his bouts of depression tend to render him ineffective for that time, making him unreliable. As well as his cloaking device not masking Nighthawk from devices such as radar, it also does not mask any noise he should make, such as walking. It has also been known to flicker occasionally, rendering Nighthawk visible for brief periods of time

Sample Post:

Iacon

“Ok Nighthawk, we’re gonna turn the lights on. You have 2 hours to get yourself out of there, with the required information and without setting off any alarms.” Came the voice of Optimus Prime through the Comm system.

“Got it.” Nighthawk replied.

“Good. See you on the other side.” Optimus replied.

Suddenly the pitch-black room Nighthawk had been in was bathed in light. Nighthawk jumped slightly at the intensity of the lights.

‘Computer.’ He thought. ‘Activate visor. Set light filter at 25%’

‘Acknowledged.’ His computer replied.

A visor extended down from the top of Nighthawk’s head, covering his eyes and instantly making the room appear darker to Nighthawk. Once the visor had clicked into place, Nighthawk immediately activated a hologram of the layout of the place. His objective was approximately twenty clicks away. Easy enough to get to, except that along the way were thirty synthebots, all created to resemble some of the greatest warriors of the Autobot army, before then being implanted with said warriors battle skills as well.

Nighthawk deactivated the hologram and immediately formulated a plan of action. Nighthawk reached down to his side and disconnected a decoy bomb, like a real bomb, it made a very loud noise, but unlike a real bomb, it didn’t explode. Nighthawk activated the decoy bomb, which was one of many additional weapons Prime had given him for the training exercise and threw it against a wall. As soon as the decoy hit the wall, it ‘exploded’ and as soon as it exploded, two synthebots came thundering down the adjacent hallway, wondering what the source of the supposed explosion was. As soon as Nighthawk heard their footsteps, he activated his cloaking device and waited. Soon enough the two synthebots came into view, side by side, each looking equally bemused. Nighthawk got out his weapon and changed the view of his visor to show him each synthebots weakest point, so that he knew the quickest way to take them out. As soon as his computer had calculated and shown Nighthawk where these positions were, he let fire, instantly neutralising them.

‘That was easy enough. Just 28 more to go. Great…’ He thought


Okay. Just a few problems that need fixing here.

One- In a technologically Advanced society like Cybertron, A spy would need Tech Skill way more than Accuracy. He would need to be able to cleverly jury-rig security systems far more often than he'd need to make a difficult shot. For these reasons, I recommend switching Accuracy to 6, and Tech Skill to 8.

Two- ALL TFs have short range radar. And for the record, here's how cloaking devices are handled in game. For six points, a cloaking system either makes the character undetectable to standard TF senses, including optics and standard radar, but vulnerable to more advanced sensors (such as those used by the security systems of bases and TFs with the advanced sensors special ability) OR undetectable by both basic and advanced sensors, but visible to optics. For twelve points, the char is protected from optical, basic, and advanced sensors, making him truly invisible. No cloaking system works on Audio.

Change the description so that it takes this into account. If you drop the hologram ability, and use the last two points of your budget, you can afford the full 12 point version, which I think would suit a spy well.

Three- Your character has two stats at three. That means he is way below average in those areas. A firepower of three cannot be described as "a generally average weapon, has been known to take out Decepticons with one hit in Nighthawk’s hands." Either change the description to reflect the weak weapons, or move some points and raise the firepower. As for the Speed...at a 3, he's limited to 59 mph or slower. (And top speed should be listed in his abilities section, along with range.) That is pretty slow for a motorbike. Are you certain you're happy with that?

Address the changes and concerns I've listed here, and give it another go.
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Re: Post your NEW character applications here!

Postby Tasbirk » Fri Mar 28, 2008 11:12 pm

BlackDiamond wrote:(I sought permission from J-writer about the allegiance, so I just need to see if you guys approve of the character herself.)

BlackDiamond
Allegiance: Neutral (later Autobot)
Function: Aerial Scout
Alt. mode: Cybertronian Jet
Weapons: main- Twin shoulder mounted rocket launchers, additional weapons- 1 photon pistol, 1 small laser pistol
Special Abilities: can fly in robot mode (-4)
Height: 27 ft/ 8.23 m
Quote: “Mistakes are proof you are trying.”

STR: 5
INT: 6
DEX: 8
SPD: 9
END: 6
COU: 6
FIR: 6
ACC: 7
MEL: 2
TEC: 5
CHA: 6
Rank: low (given by mods)

Profile: BlackDiamond is a cheerful optimistic flier who has is hard to offend and enjoys the company of other mechs. BlackDiamond is pretty happy with her lot in life and has no desire to fight and claw her way to the top. Sure things could be better, but things could also be a whole lot worse. She enjoys her job as a patrol scout for the small group of neutrals she lives with. Flying around all night looking for intruders and the occasional war deserter are pretty fun duties as far as the young mech is concerned. The planet has been ravaged by the war, but she hasn’t seen any serious, to the death fighting, due to living in the neutral territories all her life. The few remaining neutrals have tried very hard to keep the war from finding them and attracting the interest of the 2 warring factions.

Her paint scheme is a high gloss black coating with some light reflecting particles scattered randomly throughout her paintjob. The effects of the particles make her look like the night sky complete with “twinkling” stars. At night this is a useful camouflage, but during the day it tends to make her stand out a lot. Since her duties have always involved being a patrol scout, rather then a stealthy spy scout (and the fact that intruders rarely come into the territories) this has never caused any real problems to date.

Abilities: BlackDiamond is capable of reaching a maximum speed of Mach 3.1 in jet mode. She can also fly in robot mode if the need arises. Her main weapon, which she can use in both her robot and jet form, are twin shoulder mounted rocket launchers. Her rocket launchers fire normal rockets. They hit, they explode, nothing special. Knowing that she has no access to top of the line weaponry doesn’t bother BlackDiamond, in her mind it simply means that she must train more, so that what she does have, does what it needs to do, namely save her aft in a fight. Her attention to training has paid off in having a pretty good accuracy with her weapons. In robot mode she carries her photon pistol, which shoots light bursts of roughly 5000 watt brightness to temporarily blind foes who don’t have heavily shielded optics. Although the photon pistol doesn’t do any permanent damage, BlackDiamond likes it all the same. It’s just the thing she needs to create a distraction to buy herself time to transform into jet mode and take to the air where she is most comfortable fighting from. The only other weapon BlackDiamond carries is a small laser pistol for when she is in robot mode and needs to actually do damage to someone and doesn’t want to catch herself or her allies in the backlash of a rocket explosion.

Weaknesses: BlackDiamond is terrible at melee combat and knows it. She prefers to make ranged attacks from her rocket launchers or guns. Given the option she prefers to let someone else take care of any melee-minded foes while she falls back out of the way. She is loyal to her teammates so she will reluctantly land and get involved in melee confrontations on the ground if she is ordered to or if her friends/allies need help and her ranged attacks would not be advisable in the situation or have already failed to help. In melee situations in the air, BlackDiamond prefers to use her agility to dodge and keep her opponents from closing with her physically, while simultaneously trying to increase the distance between herself and her opponent. She has enough armoring to withstand some pummeling in melee, but no one likes to hang around and be used as a punching bag, least of all BlackDiamond. She will hang around or in a melee confrontation only long enough to complete her objective and then she will attempt to retreat and take to the air as soon as possible, abandoning the melee portion of the fight. She will rejoin the fight with ranged attacks after she gets into the air or back far enough to be out of immediate danger of being re-included in the knock-down-drag-out fight.

Her other weaknesses are her age and inexperience. Due to the exuberance of youth, BlackDiamond, sometimes can get caught up in what is going on and become distracted. To make matters worse her lack of experience can cause her to make poor decisions on the battlefield sometimes. Like getting caught up in chasing a fleeing foe and not paying attention to the fact that she is running straight into a group of them. Better tactics on the battlefield come from experience, and most experience comes from previous poor judgment. Due to the absence of “real” fighting in the area, BlackDiamond tends to be lacking quite a bit in the experience department.

Sample Post:

Neutral Territories/Uraya border:

A small piece of rock crumbled off and tumbled it’s way to the ground as a heavy foot plate pressed down on the ledge it had been a part of.

Glancing down and cursing in his head, Driftmetal shot the pebble a nasty glance. Not only did he get selected to sneak into Uraya to scavenge for useable parts and supplies, but he got to go with BlackDiamond as well. He sincerely hoped the younger mech was keeping a low profile while wandering around.

***
On the opposite end of the sector they were scouring, BlackDiamond stilled for a nano-klik and turned partially towards the sound she had heard. With her hand hovering over the butt of her photon pistol she stood up straight and sent a tentative scan outwards.
After a full klik went by with no repetition of the sound and the only thing showing up on her scanners being Driftmetal, BlackDiamond shrugged off the incident.

Grumpy is probably breaking stuff, she thought in amusement.

She honestly liked the old mech, but he tended to be a bit grouchy when he didn’t get a full recharge. Unfortunately that happened to be all the time. The few mechs who made up their little group never saw full recharges. Diamond actually wasn’t sure what a full charge felt like. Since resources had never been very plentiful it was the group’s policy to ration what they had.

Sadly the all time low status of their supplies was the reason the two of them had been sent out to collect anything that could be of use to the group. Rationing just couldn’t solve everything, especially when the entire planet was feeling the pinch from the warring factions ripping each other apart for eons.

Although rooting around in the rubble wasn’t as fun as flying all over the place, BlackDiamond had to concede that at least it wasn’t totally boring. Doing this at least gave her something to occupy her CPU with as she picked up and evaluated potentially usable items off the ground.

***
Dropping a piece of useless slag on the ground, Driftmetal brushed his digits clean of the clinging debris particles and sighed heavily.

This is a waste of my time. Previous patrols have already been through this area and picked it clean.

Driftmetal gazed off farther to the north for a nano-klik, then towards where his scanners indicated BlackDiamond was exploring.

I might as well go grab her and proceed across the border. We may actually find something of use farther inside Uraya.

***
A chunk of something white caught BlackDiamond’s optic as she nudged mostly useless scrap aside with her foot. Leaning over curiously she reached down and picked it up from the pile. The white chunk appeared to be made of some sort of stone and was roughly the size of her forearm armor. Deciding that this might be worth examining further, Diamond carried the item over to an area of rubble where she could sit down and run scans on it.

Directing her scanners to do a low level scan on the object, BlackDiamond twisted it over in her hands. The white stone had a slight polish in some areas and was shot through randomly with off-white colored stone veins. Further examination revealed a couple alphabet characters engraved into the surface. What little was there made no sense by itself so she turned the stone over and traced a digit across one of the curves in a smooth, polished spot.

This is probably from a statue or something… I wonder what it looked like before it got pulverized.

A quick internal chirp from her proximity sensor alerted her to the fact that Driftmetal was approaching her location. Looking up guiltily for a second BlackDiamond gave the area a quick optic sweep. Driftmetal was going to be perturbed if he arrived and saw her playing with a useless piece of rock. She could already hear the griping in her mind if she imagined hard enough.

Standing up, Diamond set the white stone onto the protruding ledge of shredded metal slag she had been sitting on. BlackDiamond then turned and headed off to intercept Driftmetal. If she was lucky, he would have found somewhere more productive for them to search.


The only real problem I see is the Melee score of 2. Anything below four is like being crippled in that area. A Melee of 2 means that an average opponent can easily overpower you, and any of the top Melee fighters (Melee of 7 or higher) could probably knock her out with one solid hit. The char has average strength and high Dexterity...so why can't she throw a decent punch?

Think long and hard about this, and consider rearranging your points. If you do decide to keep the Melee that low, I'd like more of an explanation than simply her lack of skill.
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Re: Post your NEW character applications here!

Postby Tasbirk » Fri Mar 28, 2008 11:23 pm

cubbear84 wrote:Name: Stormrider

Allegiance: Autobot

Function: Demolition/ Special Ops.

Alt. mode: Cybertronian Sport Coupe

Weapons: Light Particle Machine Gun (Resembles an MP5)/ Energy Force Battle Axe x 2

Special Abilities: 'Finger Skater'- While in Robot Mode, Stormrider has extra boosters on his ankles and calves, allowing him to skate around, giving him additional ground agility.


Height: 24 ft = 7,3 m

Quote: 'On the Open Road of No Regrets'

STRENGTH: 5
INTELLIGENCE: 7
DEXTERITY: 7
SPEED: 9
ENDURANCE: 6
COURAGE: 8
FIREPOWER: 5
ACCURACY: 7
MELEE: 8
TECH SKILL: 6
CHARISMA: 8
RANK:

Profile:
Stormrider is a new addition to the Autobot team, but no stranger to the war between the Autobots and Decepticons. Long before joining the Autobots, Stormrider didn’t belong to any one side, and grew up believing that both Autobots and Decepticons were the same, and waging a war simply for fun.

One day, however, Stormrider watched as battle between the two sides ensued in his home city on Cybertron. Captivated by fear, he would watch as the Decepticons ruthlessly destroyed building after building. Stormrider hid out and watched as the Decepticons won the day, and executed all participating Autobots. It was at that moment that Stormrider would commit himself to avenging his hometown, and so he did, beginning solo hit and run attacks against the Decepticons.

Stormrider was a fast one, even in his conversion mode. He used this to his advantage, and would plan to hit the Decepticons at every moment he could. Whether he was stealing precious minerals, planting light bombs, or attacking small convoys, Stormrider would dive in with no fear. He had been captured numerous times by the Decepticons, but they acknowledged the fact that he was acting alone, and never deemed Stormrider as huge a threat as the Autobots. Having been a reserved prisoner at the Decepticon detention facility, Stormrider grew a cynical sense of humor, and a strong confidence in himself.

Stormrider had a planned a large-scale attack on a Decepticon war factory. This attack would not do any minor damage; in fact he was planning to devastate the whole installation, even if it meant killing himself in the process. At the same time, however, an Autobot team was about to stage an assault on the same facility. After a short battle, partially due to Stormriders bomb’s, the Autobots would win the day. Following this victory, Stormrider came to the conclusion that his statement against the Decepticons would be better realized if he had allies on his side. From that moment, Stormrider had proclaimed himself as a member of the Autobots.

Abilities:
Stormrider’s strong points lay in his speed. In alternate mode, he can reach speeds of up to 500 mph; being as light as he is, his maximum range in vehicle mode is 50 miles without an external tank. With this speed, he excels at hit and run tactics.

In addition to speed, Stormrider has a ‘Finger Skater’ ability which incorporates the use of extra boosters on his ankles and calves. These boosters give him the ability to ‘skate’ across the ground at high speeds (Up to 150 mph). With his strong dexterity, he can make pinpoint dodge maneuvers in mere seconds. These boosters also allow Stormrider to make larger leaps (he cannot glide or fly) if he desires, but this uses up fuel faster than normal skating and strafing.

Stormrider’s weaponry is used in conjunction with his quickness. His energy machine gun is clip fed and shoots pure particle bursts. Unfortunately, his machine gun is used more for support and cover fire, as its firepower is mediocre and ammunition per clip is low. Stormriders real strength exits in his melee skill. His battle axes, when in use form a magnetic energy field around the blade, allowing his cuts to further penetrate enemy armor. His accuracy combined with his speed make him a formidable close quarters opponent. Many a Decepticon flunky has underestimated this skill.

Being a lone wolf before joining the Autobots has also increased Stormriders usefulness in battle. Stormrider has an extensive knowledge on mines and explosive devices, and loves creating a good booby trap every now and again. His past has also given him a fair knowledge of Decepticon surveillance systems.

Last but not least, Stormrider is a humorous type, and never minds accepting an order from his higher ups, typically because most of his orders involve thwarting the Decepticon cause. He’s still young, but his enthusiasm and commitment have earned him many friends, and his high morale tends to rub off on his peers during an operation.

Weaknesses:
What Stormrider gains with speed and dexterity, he loses in defense. Stormrider’s armor is fairly weak and his light machine gun make him unsuitable for prolonged battles. Unfortunately, Stormrider lacks the maturity to acknowledge this. His youth and naïve attitude tend to get him into tight spots at times.

In addition, Stormrider is extremely stubborn, especially to his own well being. He will continue fighting, even at the expense of his own life. This haphazard style of fighting has given him numerous appointments in the repair ward.

Sample Post:
(I’ll use this section to post the story of how Stormrider joined the Autobots)

The sport coupe passed a road next to the outskirts of the war factory. Stormrider, in vehicle mode skimmed down the road, and towards a group of fuel towers in the distance. As the streetlights glared off his windshield, he drove in a straight path, as to not draw attention to himself. After a few moments, his gears clicked as he transformed into robot mode, a small boxlike device popping into his hand.

Stormrider activated his ankle boosters, propelling him forward at high speed. His internals hummed as he strafed and skimmed through the resource towers while cradling the device in his arm. He boosted towards the center of the tower group and his boosters disengaged, planting him firmly on his feet. Stormrider took a few steps, and then knelt down, tinkering the device. After a few moments, he set the device down, and stood up, staring at it. “Phew…this was almost too easy.” He sighed. “But with this, it will end.” Stormrider told himself as he turned away from the device and transformed into his vehicular mode and sped away.

As he skimmed the roads once more, thoughts danced in his memory circuits. Thoughts about the life he once knew, the war, and his future all became vivid in his mind. Suddenly, an explosion occurred mere feet from his rear. Stormrider panicked and began swerving around to throw off the enemy. More explosions pummeled down towards him as he continued evasive maneuvers. A final explosion went off just under Stormrider’s rear as the sport coupe began to flip over, Stormrider activated his boosters and transformed into robot mode, wielding his machine gun.

He spun a full 180 degree turn to face a transformed Decepticon flyer on his tail. With no time to waste, Stormrider lifted his machine gun and fired stray shots at his enemy. As his feet neared the ground, another shot was fired by the Decepticon. Stormrider, who was out of propulsion, took a direct hit near his feet, knocking him on his back. “Damn!” He said as he sat up shaking his head, noticing the Decepticon, transforming and landing, he scowled. “You’re gunna get it now Decepticreep!” Stormrider rose to his feet, activated his boosters and charged his enemy.
After several moments of combat, Stormrider found himself lying on the ground, his body partially blackened from the shots he had taken. His circuits sparked as the Decepticon leered over him, a sadistic grin on his face. Stormrider, who leaked coolant from his mouth, returned the smile as he spoke. “That… was fun, hehe…but I’m gunna be a thorn in your side one last time”. He smirked as he pulled a detonator from his waist, pressing the trigger. The ground shook as the resource towers went up in flames. The Decepticon watched in awe as the base exploded, then turning with scorn towards Stormrider. “Hahaha!” Stormrider Laughed. “You Decepticreeps might have the power…. But you’re still just bullies. That includes being brainless fools.” Stormrider laughed as he closed his eyes preparing to meet his maker.

A shot then went off close by, followed by several more, followed by the Decepticon falling over forwards, inactive. Stormrider looked up, his vision blurred as he saw several Transformers in the area. Stormrider smiled happily as he closed his eyes.

Stormrider woke up, but now he was in a repair ward. He sat up, looking around, seeing several Transformers on adjacent beds. He then looked himself over, to find his damage repaired and his cold blue metal body shining. “Wow… I haven’t looked this pretty in a while.” Stormrider said, amazed. He then turned his attention to the other transformers in the room, noticing they all shared the Autobot symbol somewhere on their exoskeleton. Stormrider nodded and spoke to himself. “So that’s how it is eh?” He stood up tall and took a few steps forward. “Looks like I have a debt to repay. I best see what I can offer these guys.” Stormrider began to exit the ward, talking to himself. “Besides, it beats the slag outta workin’ alone all the time.”


Okay. Just a few things.

First, you evened out your stats nicely, but you went a little too far. The limit for fanmades is 70 points. By my count, with two points for the skating ability, you have spent 78 points. This needs to be fixed.

Why is the skating ability called "finger" skating? Do you mean Figure skating? Please explain. :???:

Change his function back to Reconnaissance. Demolitions just doesn't fit.

Otherwise, I am very pleased with the expanded profile and sample. Fix these last couple of things, and we'll have you ready to play in no time. :)
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Re: Post your NEW character applications here!

Postby cubbear84 » Sat Mar 29, 2008 6:28 am

(Ok, should be all fixed up. I double and triple checked my math for the abilities. Let me know if I made a mistake. Thanks)

Name: Stormrider

Allegiance: Autobot

Function: Reconnaissance

Alt. mode: Cybertronian Sport Coupe

Weapons: Light Particle Machine Gun (Resembles an MP5)/ Energy Force Battle Axe x 2

Special Abilities: 'Figure Skater'- While in Robot Mode, Stormrider has extra boosters on his ankles and calves, allowing him to skate around, giving him additional ground agility.


Height: 24 ft = 7,3 m

Quote: 'On the Open Road of No Regrets'

STRENGTH: 5
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 9
ENDURANCE: 5
COURAGE: 7
FIREPOWER: 4
ACCURACY: 6
MELEE: 7
TECH SKILL: 5
CHARISMA: 7
TOTAL 68
PLUS SPECIAL 2
RANK:

Profile:
Stormrider is a new addition to the Autobot team, but no stranger to the war between the Autobots and Decepticons. Long before joining the Autobots, Stormrider didn’t belong to any one side, and grew up believing that both Autobots and Decepticons were the same, and waging a war simply for fun.

One day, however, Stormrider watched as battle between the two sides ensued in his home city on Cybertron. Captivated by fear, he would watch as the Decepticons ruthlessly destroyed building after building. Stormrider hid out and watched as the Decepticons won the day, and executed all participating Autobots. It was at that moment that Stormrider would commit himself to avenging his hometown, and so he did, beginning solo hit and run attacks against the Decepticons.

Stormrider was a fast one, even in his conversion mode. He used this to his advantage, and would plan to hit the Decepticons at every moment he could. Whether he was stealing precious minerals, planting light bombs, or attacking small convoys, Stormrider would dive in with no fear. He had been captured numerous times by the Decepticons, but they acknowledged the fact that he was acting alone, and never deemed Stormrider as huge a threat as the Autobots. Having been a reserved prisoner at the Decepticon detention facility, Stormrider grew a cynical sense of humor, and a strong confidence in himself.

Stormrider had a planned a large-scale attack on a Decepticon war factory. This attack would not do any minor damage; in fact he was planning to devastate the whole installation, even if it meant killing himself in the process. At the same time, however, an Autobot team was about to stage an assault on the same facility. After a short battle, partially due to Stormriders bomb’s, the Autobots would win the day. Following this victory, Stormrider came to the conclusion that his statement against the Decepticons would be better realized if he had allies on his side. From that moment, Stormrider had proclaimed himself as a member of the Autobots.

Abilities:
Stormrider’s strong points lay in his speed. In alternate mode, he can reach speeds of up to 500 mph; being as light as he is, his maximum range in vehicle mode is 50 miles without an external tank. With this speed, he excels at hit and run tactics.

In addition to speed, Stormrider has a ‘Figure Skater’ ability which incorporates the use of extra boosters on his ankles and calves. These boosters give him the ability to ‘skate’ across the ground at high speeds (Up to 150 mph). With his strong dexterity, he can make pinpoint dodge maneuvers in mere seconds. These boosters also allow Stormrider to make larger leaps (he cannot glide or fly) if he desires, but this uses up fuel faster than normal skating and strafing.

Stormrider’s weaponry is used in conjunction with his quickness. His energy machine gun is clip fed and shoots pure particle bursts. Unfortunately, his machine gun is used more for support and cover fire, as its firepower is mediocre and ammunition per clip is low. Stormriders real strength exits in his melee skill. His battle axes, when in use form a magnetic energy field around the blade, allowing his cuts to further penetrate enemy armor. His accuracy combined with his speed make him a formidable close quarters opponent. Many a Decepticon flunky has underestimated this skill.

Being a lone wolf before joining the Autobots has also increased Stormriders usefulness in battle. Stormrider has an extensive knowledge on mines and explosive devices, and loves creating a good booby trap every now and again. His past has also given him a fair knowledge of Decepticon surveillance systems.

Last but not least, Stormrider is a humorous type, and never minds accepting an order from his higher ups, typically because most of his orders involve thwarting the Decepticon cause. He’s still young, but his enthusiasm and commitment have earned him many friends, and his high morale tends to rub off on his peers during an operation.

Weaknesses:
What Stormrider gains with speed and dexterity, he loses in defense. Stormrider’s armor is fairly weak and his light machine gun make him unsuitable for prolonged battles. Unfortunately, Stormrider lacks the maturity to acknowledge this. His youth and naïve attitude tend to get him into tight spots at times.

In addition, Stormrider is extremely stubborn, especially to his own well being. He will continue fighting, even at the expense of his own life. This haphazard style of fighting has given him numerous appointments in the repair ward.

Sample Post:
(I’ll use this section to post the story of how Stormrider joined the Autobots)

The sport coupe passed a road next to the outskirts of the war factory. Stormrider, in vehicle mode skimmed down the road, and towards a group of fuel towers in the distance. As the streetlights glared off his windshield, he drove in a straight path, as to not draw attention to himself. After a few moments, his gears clicked as he transformed into robot mode, a small boxlike device popping into his hand.

Stormrider activated his ankle boosters, propelling him forward at high speed. His internals hummed as he strafed and skimmed through the resource towers while cradling the device in his arm. He boosted towards the center of the tower group and his boosters disengaged, planting him firmly on his feet. Stormrider took a few steps, and then knelt down, tinkering the device. After a few moments, he set the device down, and stood up, staring at it. “Phew…this was almost too easy.” He sighed. “But with this, it will end.” Stormrider told himself as he turned away from the device and transformed into his vehicular mode and sped away.

As he skimmed the roads once more, thoughts danced in his memory circuits. Thoughts about the life he once knew, the war, and his future all became vivid in his mind. Suddenly, an explosion occurred mere feet from his rear. Stormrider panicked and began swerving around to throw off the enemy. More explosions pummeled down towards him as he continued evasive maneuvers. A final explosion went off just under Stormrider’s rear as the sport coupe began to flip over, Stormrider activated his boosters and transformed into robot mode, wielding his machine gun.

He spun a full 180 degree turn to face a transformed Decepticon flyer on his tail. With no time to waste, Stormrider lifted his machine gun and fired stray shots at his enemy. As his feet neared the ground, another shot was fired by the Decepticon. Stormrider, who was out of propulsion, took a direct hit near his feet, knocking him on his back. “Damn!” He said as he sat up shaking his head, noticing the Decepticon, transforming and landing, he scowled. “You’re gunna get it now Decepticreep!” Stormrider rose to his feet, activated his boosters and charged his enemy.
After several moments of combat, Stormrider found himself lying on the ground, his body partially blackened from the shots he had taken. His circuits sparked as the Decepticon leered over him, a sadistic grin on his face. Stormrider, who leaked coolant from his mouth, returned the smile as he spoke. “That… was fun, hehe…but I’m gunna be a thorn in your side one last time”. He smirked as he pulled a detonator from his waist, pressing the trigger. The ground shook as the resource towers went up in flames. The Decepticon watched in awe as the base exploded, then turning with scorn towards Stormrider. “Hahaha!” Stormrider Laughed. “You Decepticreeps might have the power…. But you’re still just bullies. That includes being brainless fools.” Stormrider laughed as he closed his eyes preparing to meet his maker.

A shot then went off close by, followed by several more, followed by the Decepticon falling over forwards, inactive. Stormrider looked up, his vision blurred as he saw several Transformers in the area. Stormrider smiled happily as he closed his eyes.

Stormrider woke up, but now he was in a repair ward. He sat up, looking around, seeing several Transformers on adjacent beds. He then looked himself over, to find his damage repaired and his cold blue metal body shining. “Wow… I haven’t looked this pretty in a while.” Stormrider said, amazed. He then turned his attention to the other transformers in the room, noticing they all shared the Autobot symbol somewhere on their exoskeleton. Stormrider nodded and spoke to himself. “So that’s how it is eh?” He stood up tall and took a few steps forward. “Looks like I have a debt to repay. I best see what I can offer these guys.” Stormrider began to exit the ward, talking to himself. “Besides, it beats the slag outta workin’ alone all the time.”
cubbear84
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Re: Post your NEW character applications here!

Postby Optimus Frimal » Sat Mar 29, 2008 8:05 am

Thanks for the pointers Tasbirk, hopefully everything's ok now :D

Name: Nighthawk
Allegiance: Autobot
Function: Spy
Alt. mode: Cybertronian Motorbike
Weapons: Double-barrelled laser blaster. Two small stun guns while in vehicle mode
Special Abilities: Cloaking Device (–12).
Height: 15ft / 4.4m
Quote: "In and out, without being noticed? It’s what I was created for. Literally…"

STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 6
SPEED: 6
ENDURANCE: 5
COURAGE: 6
FIREPOWER:4
ACCURACY: 5
MELEE: 4
TECH SKILL: 8
CHARISMA: 4
RANK: ?

Profile:

Created for the sole purpose of espionage, Nighthawk is the literal definition of here one minute, gone the next. Having been fitted with a state of the art cloaking device at the time of his creation, allowing him to literally disappear from site for up to 3 hours and a hologram projector, allowing him to create a distraction, should he be found on a mission, Nighthawk is the best man for any kind of spy mission. Having been trained for the last three years since his creation in the art of espionage, Nighthawk can get into almost anywhere undetected.With his cloaking device renderng him invisible to optical, basic, and advanced sensors, Nighthawk is extremely loyal to his superiors, and if needs be is willing to fight for peace until his spark is extinguished. Having said that, Nighthawk is not a particularly able combat fighter, trained in the use of his weaponry to take out his enemies with one shot and being trained in the best ways to disable an opponent with one blow, which causes Nighthawk problems should he be involved in prolonged battles. Although a usually joyful Autobot, Nighthawk finds it difficult to really connect with other Autobots due to his natural espionage programming, making him seem a bit of a loner and sometimes causing severe bouts of depression.

Abilities:

Cloaking device, rendering Nighthawk completely invisible from optical, basic, and advanced sensors. Skilled with his double-barrelled laser blaster, which although a generally average weapon, has been known to incapicitate Decepticons with one hit in Nighthawk’s hands. Stun guns in vehicle mode are able to stun and sometimes render enemies unconscious for periods of time.

Weaknesses:

Nighthawk’s lack of fighting knowledge can cause him to suffer whilst involved in long battles. His blaster has also been known to not always operate at full capacity, while his bouts of depression tend to render him ineffective for that time, making him unreliable. As well as his cloaking device not masking Nighthawk from devices such as radar, it also does not mask any noise he should make, such as walking. It has also been known to flicker occasionally, rendering Nighthawk visible for brief periods of time

Sample Post:

Iacon

“Ok Nighthawk, we’re gonna turn the lights on. You have 2 hours to get yourself out of there, with the required information and without setting off any alarms.” Came the voice of Optimus Prime through the Comm system.

“Got it.” Nighthawk replied.

“Good. See you on the other side.” Optimus replied.

Suddenly the pitch-black room Nighthawk had been in was bathed in light. Nighthawk jumped slightly at the intensity of the lights.

‘Computer.’ He thought. ‘Activate visor. Set light filter at 25%’

‘Acknowledged.’ His computer replied.

A visor extended down from the top of Nighthawk’s head, covering his eyes and instantly making the room appear darker to Nighthawk. Once the visor had clicked into place, Nighthawk immediately activated a hologram of the layout of the place. His objective was approximately twenty clicks away. Easy enough to get to, except that along the way were thirty synthebots, all created to resemble some of the greatest warriors of the Autobot army, before then being implanted with said warriors battle skills as well.

Nighthawk deactivated the hologram and immediately formulated a plan of action. Nighthawk reached down to his side and disconnected a decoy bomb, like a real bomb, it made a very loud noise, but unlike a real bomb, it didn’t explode. Nighthawk activated the decoy bomb, which was one of many additional weapons Prime had given him for the training exercise and threw it against a wall. As soon as the decoy hit the wall, it ‘exploded’ and as soon as it exploded, two synthebots came thundering down the adjacent hallway, wondering what the source of the supposed explosion was. As soon as Nighthawk heard their footsteps, he activated his cloaking device and waited. Soon enough the two synthebots came into view, side by side, each looking equally bemused. Nighthawk got out his weapon and changed the view of his visor to show him each synthebots weakest point, so that he knew the quickest way to take them out. As soon as his computer had calculated and shown Nighthawk where these positions were, he let fire, instantly neutralising them.

‘That was easy enough. Just 28 more to go. Great…’ He thought.
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Re: Post your NEW character applications here!

Postby Tasbirk » Sat Mar 29, 2008 2:44 pm

cubbear84 wrote:(Ok, should be all fixed up. I double and triple checked my math for the abilities. Let me know if I made a mistake. Thanks)

Name: Stormrider

Allegiance: Autobot

Function: Reconnaissance

Alt. mode: Cybertronian Sport Coupe

Weapons: Light Particle Machine Gun (Resembles an MP5)/ Energy Force Battle Axe x 2

Special Abilities: 'Figure Skater'- While in Robot Mode, Stormrider has extra boosters on his ankles and calves, allowing him to skate around, giving him additional ground agility.


Height: 24 ft = 7,3 m

Quote: 'On the Open Road of No Regrets'

STRENGTH: 5
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 9
ENDURANCE: 5
COURAGE: 7
FIREPOWER: 4
ACCURACY: 6
MELEE: 7
TECH SKILL: 5
CHARISMA: 7
TOTAL 68
PLUS SPECIAL 2
RANK:

Profile:
Stormrider is a new addition to the Autobot team, but no stranger to the war between the Autobots and Decepticons. Long before joining the Autobots, Stormrider didn’t belong to any one side, and grew up believing that both Autobots and Decepticons were the same, and waging a war simply for fun.

One day, however, Stormrider watched as battle between the two sides ensued in his home city on Cybertron. Captivated by fear, he would watch as the Decepticons ruthlessly destroyed building after building. Stormrider hid out and watched as the Decepticons won the day, and executed all participating Autobots. It was at that moment that Stormrider would commit himself to avenging his hometown, and so he did, beginning solo hit and run attacks against the Decepticons.

Stormrider was a fast one, even in his conversion mode. He used this to his advantage, and would plan to hit the Decepticons at every moment he could. Whether he was stealing precious minerals, planting light bombs, or attacking small convoys, Stormrider would dive in with no fear. He had been captured numerous times by the Decepticons, but they acknowledged the fact that he was acting alone, and never deemed Stormrider as huge a threat as the Autobots. Having been a reserved prisoner at the Decepticon detention facility, Stormrider grew a cynical sense of humor, and a strong confidence in himself.

Stormrider had a planned a large-scale attack on a Decepticon war factory. This attack would not do any minor damage; in fact he was planning to devastate the whole installation, even if it meant killing himself in the process. At the same time, however, an Autobot team was about to stage an assault on the same facility. After a short battle, partially due to Stormriders bomb’s, the Autobots would win the day. Following this victory, Stormrider came to the conclusion that his statement against the Decepticons would be better realized if he had allies on his side. From that moment, Stormrider had proclaimed himself as a member of the Autobots.

Abilities:
Stormrider’s strong points lay in his speed. In alternate mode, he can reach speeds of up to 500 mph; being as light as he is, his maximum range in vehicle mode is 50 miles without an external tank. With this speed, he excels at hit and run tactics.

In addition to speed, Stormrider has a ‘Figure Skater’ ability which incorporates the use of extra boosters on his ankles and calves. These boosters give him the ability to ‘skate’ across the ground at high speeds (Up to 150 mph). With his strong dexterity, he can make pinpoint dodge maneuvers in mere seconds. These boosters also allow Stormrider to make larger leaps (he cannot glide or fly) if he desires, but this uses up fuel faster than normal skating and strafing.

Stormrider’s weaponry is used in conjunction with his quickness. His energy machine gun is clip fed and shoots pure particle bursts. Unfortunately, his machine gun is used more for support and cover fire, as its firepower is mediocre and ammunition per clip is low. Stormriders real strength exits in his melee skill. His battle axes, when in use form a magnetic energy field around the blade, allowing his cuts to further penetrate enemy armor. His accuracy combined with his speed make him a formidable close quarters opponent. Many a Decepticon flunky has underestimated this skill.

Being a lone wolf before joining the Autobots has also increased Stormriders usefulness in battle. Stormrider has an extensive knowledge on mines and explosive devices, and loves creating a good booby trap every now and again. His past has also given him a fair knowledge of Decepticon surveillance systems.

Last but not least, Stormrider is a humorous type, and never minds accepting an order from his higher ups, typically because most of his orders involve thwarting the Decepticon cause. He’s still young, but his enthusiasm and commitment have earned him many friends, and his high morale tends to rub off on his peers during an operation.

Weaknesses:
What Stormrider gains with speed and dexterity, he loses in defense. Stormrider’s armor is fairly weak and his light machine gun make him unsuitable for prolonged battles. Unfortunately, Stormrider lacks the maturity to acknowledge this. His youth and naïve attitude tend to get him into tight spots at times.

In addition, Stormrider is extremely stubborn, especially to his own well being. He will continue fighting, even at the expense of his own life. This haphazard style of fighting has given him numerous appointments in the repair ward.

Sample Post:
(I’ll use this section to post the story of how Stormrider joined the Autobots)

The sport coupe passed a road next to the outskirts of the war factory. Stormrider, in vehicle mode skimmed down the road, and towards a group of fuel towers in the distance. As the streetlights glared off his windshield, he drove in a straight path, as to not draw attention to himself. After a few moments, his gears clicked as he transformed into robot mode, a small boxlike device popping into his hand.

Stormrider activated his ankle boosters, propelling him forward at high speed. His internals hummed as he strafed and skimmed through the resource towers while cradling the device in his arm. He boosted towards the center of the tower group and his boosters disengaged, planting him firmly on his feet. Stormrider took a few steps, and then knelt down, tinkering the device. After a few moments, he set the device down, and stood up, staring at it. “Phew…this was almost too easy.” He sighed. “But with this, it will end.” Stormrider told himself as he turned away from the device and transformed into his vehicular mode and sped away.

As he skimmed the roads once more, thoughts danced in his memory circuits. Thoughts about the life he once knew, the war, and his future all became vivid in his mind. Suddenly, an explosion occurred mere feet from his rear. Stormrider panicked and began swerving around to throw off the enemy. More explosions pummeled down towards him as he continued evasive maneuvers. A final explosion went off just under Stormrider’s rear as the sport coupe began to flip over, Stormrider activated his boosters and transformed into robot mode, wielding his machine gun.

He spun a full 180 degree turn to face a transformed Decepticon flyer on his tail. With no time to waste, Stormrider lifted his machine gun and fired stray shots at his enemy. As his feet neared the ground, another shot was fired by the Decepticon. Stormrider, who was out of propulsion, took a direct hit near his feet, knocking him on his back. “Damn!” He said as he sat up shaking his head, noticing the Decepticon, transforming and landing, he scowled. “You’re gunna get it now Decepticreep!” Stormrider rose to his feet, activated his boosters and charged his enemy.
After several moments of combat, Stormrider found himself lying on the ground, his body partially blackened from the shots he had taken. His circuits sparked as the Decepticon leered over him, a sadistic grin on his face. Stormrider, who leaked coolant from his mouth, returned the smile as he spoke. “That… was fun, hehe…but I’m gunna be a thorn in your side one last time”. He smirked as he pulled a detonator from his waist, pressing the trigger. The ground shook as the resource towers went up in flames. The Decepticon watched in awe as the base exploded, then turning with scorn towards Stormrider. “Hahaha!” Stormrider Laughed. “You Decepticreeps might have the power…. But you’re still just bullies. That includes being brainless fools.” Stormrider laughed as he closed his eyes preparing to meet his maker.

A shot then went off close by, followed by several more, followed by the Decepticon falling over forwards, inactive. Stormrider looked up, his vision blurred as he saw several Transformers in the area. Stormrider smiled happily as he closed his eyes.

Stormrider woke up, but now he was in a repair ward. He sat up, looking around, seeing several Transformers on adjacent beds. He then looked himself over, to find his damage repaired and his cold blue metal body shining. “Wow… I haven’t looked this pretty in a while.” Stormrider said, amazed. He then turned his attention to the other transformers in the room, noticing they all shared the Autobot symbol somewhere on their exoskeleton. Stormrider nodded and spoke to himself. “So that’s how it is eh?” He stood up tall and took a few steps forward. “Looks like I have a debt to repay. I best see what I can offer these guys.” Stormrider began to exit the ward, talking to himself. “Besides, it beats the slag outta workin’ alone all the time.”


Approved. Rank Three for now, since he's like a PFC in the Army. You're being partnered with an intrusion specialist (one of the best, they say), named Nighthawk, and you've both been ordered to report to Jazz in Iacon.

Nice Job, and welcome aboard! :)
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Re: Post your NEW character applications here!

Postby Tasbirk » Sat Mar 29, 2008 2:52 pm

Optimus Frimal wrote:Thanks for the pointers Tasbirk, hopefully everything's ok now :D

Name: Nighthawk
Allegiance: Autobot
Function: Spy
Alt. mode: Cybertronian Motorbike
Weapons: Double-barreled laser blaster. Two small stun guns while in vehicle mode
Special Abilities: Cloaking Device (–12).
Height: 15ft / 4.4m
Quote: "In and out, without being noticed? It’s what I was created for. Literally…"

STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 6
SPEED: 6
ENDURANCE: 5
COURAGE: 6
FIREPOWER:4
ACCURACY: 5
MELEE: 4
TECH SKILL: 8
CHARISMA: 4
RANK: ?

Profile:

Created for the sole purpose of espionage, Nighthawk is the literal definition of here one minute, gone the next. Having been fitted with a state of the art cloaking device at the time of his creation, allowing him to literally disappear from sight, Nighthawk is the best man for any kind of spy mission. Having been trained for the last three years since his creation in the art of espionage, Nighthawk can get into almost anywhere undetected.With his cloaking device rendering him invisible to optical, basic, and advanced sensors, Nighthawk is extremely loyal to his superiors, and if needs be is willing to fight for peace until his spark is extinguished. Having said that, Nighthawk is not a particularly able combat fighter, trained in the use of his weaponry to take out his enemies with one shot and being trained in the best ways to disable an opponent with one blow, which causes Nighthawk problems should he be involved in prolonged battles. Although a usually joyful Autobot, Nighthawk finds it difficult to really connect with other Autobots due to his natural espionage programming, making him seem a bit of a loner and sometimes causing severe bouts of depression.

Abilities:

Cloaking device, rendering Nighthawk completely invisible from optical, basic, and advanced sensors. Skilled with his double-barreled laser blaster, which although a generally average weapon, has been known to incapacitate Decepticons with one hit in Nighthawk’s hands. Stun guns in vehicle mode are able to stun and sometimes render enemies unconscious for periods of time.

Weaknesses:

Nighthawk’s lack of fighting knowledge can cause him to suffer whilst involved in long battles. His blaster has also been known to not always operate at full capacity, while his bouts of depression tend to render him ineffective for that time, making him unreliable. As well as his cloaking device not masking Nighthawk from devices such as sonar, it also does not mask any noise he should make, such as walking. It has also been known to flicker occasionally, rendering Nighthawk visible for brief periods of time.

Sample Post:

Iacon

“Ok Nighthawk, we’re gonna turn the lights on. You have 2 hours to get yourself out of there, with the required information and without setting off any alarms.” Came the voice of Optimus Prime through the Comm system.

“Got it.” Nighthawk replied.

“Good. See you on the other side.” Optimus replied.

Suddenly the pitch-black room Nighthawk had been in was bathed in light. Nighthawk jumped slightly at the intensity of the lights.

‘Computer.’ He thought. ‘Activate visor. Set light filter at 25%’

‘Acknowledged.’ His computer replied.

A visor extended down from the top of Nighthawk’s head, covering his eyes and instantly making the room appear darker to Nighthawk. Once the visor had clicked into place, Nighthawk immediately activated a hologram of the layout of the place. His objective was approximately twenty clicks away. Easy enough to get to, except that along the way were thirty synthebots, all created to resemble some of the greatest warriors of the Autobot army, before then being implanted with said warriors battle skills as well.

Nighthawk deactivated the hologram and immediately formulated a plan of action. Nighthawk reached down to his side and disconnected a decoy bomb, like a real bomb, it made a very loud noise, but unlike a real bomb, it didn’t explode. Nighthawk activated the decoy bomb, which was one of many additional weapons Prime had given him for the training exercise and threw it against a wall. As soon as the decoy hit the wall, it ‘exploded’ and as soon as it exploded, two synthebots came thundering down the adjacent hallway, wondering what the source of the supposed explosion was. As soon as Nighthawk heard their footsteps, he activated his cloaking device and waited. Soon enough the two synthebots came into view, side by side, each looking equally bemused. Nighthawk got out his weapon and changed the view of his visor to show him each synthebots weakest point, so that he knew the quickest way to take them out. As soon as his computer had calculated and shown Nighthawk where these positions were, he let fire, instantly neutralizing them.

‘That was easy enough. Just 28 more to go. Great…’ He thought.


Approved at rank five, with the tiny bit of editing I did to remove mention of the hologram projector he no longer has, and the time limit on the cloaking system. You paid all 12 points, you don't need the time limit. ;)

You've been partnered with a hotshot rookie, a scout named Stormrider. You've both been told to report to Jazz in Iacon. You're guessing they must be putting together a new covert ops team or something.
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Re: Post your NEW character applications here!

Postby BlackDiamond » Sat Mar 29, 2008 5:06 pm

Motto: "Anything worth fighting for, is worth fighting dirty for."
Weapon: Rapid-Fire, Electrostatic Pulse Rifle
The only real problem I see is the Melee score of 2. Anything below four is like being crippled in that area. A Melee of 2 means that an average opponent can easily overpower you, and any of the top Melee fighters (Melee of 7 or higher) could probably knock her out with one solid hit. The char has average strength and high Dexterity...so why can't she throw a decent punch?


Ok, I adjusted Courage and Intelligence to bring Melee up to 4. I intended for her weakness in regards to melee to be a mental/personality thing that she tends to avoid as much as possible, as well as just physically not being a good melee fighter. Can I still list melee as a weakness for her character since I adjusted the score up?


BlackDiamond
Allegiance: Neutral (later Autobot)
Function: Aerial Scout
Alt. mode: Cybertronian Jet
Weapons: main- Twin shoulder mounted rocket launchers, additional weapons- 1 photon pistol, 1 small laser pistol
Special Abilities: can fly in robot mode (-4)
Height: 27 ft/ 8.23 m
Quote: “Mistakes are proof you are trying.”

STR: 5
INT: 5
DEX: 8
SPD: 9
END: 6
COU: 5
FIR: 6
ACC: 7
MEL: 4
TEC: 5
CHA: 6
Rank: low (given by mods)

Profile: BlackDiamond is a cheerful optimistic flier who has is hard to offend and enjoys the company of other mechs. BlackDiamond is pretty happy with her lot in life and has no desire to fight and claw her way to the top. Sure things could be better, but things could also be a whole lot worse. She enjoys her job as a patrol scout for the small group of neutrals she lives with. Flying around all night looking for intruders and the occasional war deserter are pretty fun duties as far as the young mech is concerned. The planet has been ravaged by the war, but she hasn’t seen any serious, to the death fighting, due to living in the neutral territories all her life. The few remaining neutrals have tried very hard to keep the war from finding them and attracting the interest of the 2 warring factions.

Her paint scheme is a high gloss black coating with some light reflecting particles scattered randomly throughout her paintjob. The effects of the particles make her look like the night sky complete with “twinkling” stars. At night this is a useful camouflage, but during the day it tends to make her stand out a lot. Since her duties have always involved being a patrol scout, rather then a stealthy spy scout (and the fact that intruders rarely come into the territories) this has never caused any real problems to date.

Abilities: BlackDiamond is capable of reaching a maximum speed of Mach 3.1 in jet mode. She can also fly in robot mode if the need arises. Her main weapon, which she can use in both her robot and jet form, are twin shoulder mounted rocket launchers. Her rocket launchers fire normal rockets. They hit, they explode, nothing special. Knowing that she has no access to top of the line weaponry doesn’t bother BlackDiamond, in her mind it simply means that she must train more, so that what she does have, does what it needs to do, namely save her aft in a fight. Her attention to training has paid off in having a pretty good accuracy with her weapons. In robot mode she carries her photon pistol, which shoots light bursts of roughly 5000 watt brightness to temporarily blind foes who don’t have heavily shielded optics. Although the photon pistol doesn’t do any permanent damage, BlackDiamond likes it all the same. It’s just the thing she needs to create a distraction to buy herself time to transform into jet mode and take to the air where she is most comfortable fighting from. The only other weapon BlackDiamond carries is a small laser pistol for when she is in robot mode and needs to actually do damage to someone and doesn’t want to catch herself or her allies in the backlash of a rocket explosion.

Weaknesses: BlackDiamond is terrible at melee combat and knows it. She prefers to make ranged attacks from her rocket launchers or guns. Given the option she prefers to let someone else take care of any melee-minded foes while she falls back out of the way. She is loyal to her teammates so she will reluctantly land and get involved in melee confrontations on the ground if she is ordered to or if her friends/allies need help and her ranged attacks would not be advisable in the situation or have already failed to help. In melee situations in the air, BlackDiamond prefers to use her agility to dodge and keep her opponents from closing with her physically, while simultaneously trying to increase the distance between herself and her opponent. She has enough armoring to withstand some pummeling in melee, but no one likes to hang around and be used as a punching bag, least of all BlackDiamond. She will hang around or in a melee confrontation only long enough to complete her objective and then she will attempt to retreat and take to the air as soon as possible, abandoning the melee portion of the fight. She will rejoin the fight with ranged attacks after she gets into the air or back far enough to be out of immediate danger of being re-included in the knock-down-drag-out fight.

Her other weaknesses are her age and inexperience. Due to the exuberance of youth, BlackDiamond, sometimes can get caught up in what is going on and become distracted. To make matters worse her lack of experience can cause her to make poor decisions on the battlefield sometimes. Like getting caught up in chasing a fleeing foe and not paying attention to the fact that she is running straight into a group of them. Better tactics on the battlefield come from experience, and most experience comes from previous poor judgment. Due to the absence of “real” fighting in the area, BlackDiamond tends to be lacking quite a bit in the experience department.

Sample Post:

Neutral Territories/Uraya border:

A small piece of rock crumbled off and tumbled it’s way to the ground as a heavy foot plate pressed down on the ledge it had been a part of.

Glancing down and cursing in his head, Driftmetal shot the pebble a nasty glance. Not only did he get selected to sneak into Uraya to scavenge for useable parts and supplies, but he got to go with BlackDiamond as well. He sincerely hoped the younger mech was keeping a low profile while wandering around.

***
On the opposite end of the sector they were scouring, BlackDiamond stilled for a nano-klik and turned partially towards the sound she had heard. With her hand hovering over the butt of her photon pistol she stood up straight and sent a tentative scan outwards.
After a full klik went by with no repetition of the sound and the only thing showing up on her scanners being Driftmetal, BlackDiamond shrugged off the incident.

Grumpy is probably breaking stuff, she thought in amusement.

She honestly liked the old mech, but he tended to be a bit grouchy when he didn’t get a full recharge. Unfortunately that happened to be all the time. The few mechs who made up their little group never saw full recharges. Diamond actually wasn’t sure what a full charge felt like. Since resources had never been very plentiful it was the group’s policy to ration what they had.

Sadly the all time low status of their supplies was the reason the two of them had been sent out to collect anything that could be of use to the group. Rationing just couldn’t solve everything, especially when the entire planet was feeling the pinch from the warring factions ripping each other apart for eons.

Although rooting around in the rubble wasn’t as fun as flying all over the place, BlackDiamond had to concede that at least it wasn’t totally boring. Doing this at least gave her something to occupy her CPU with as she picked up and evaluated potentially useable items off the ground.

***
Dropping a piece of useless slag on the ground, Driftmetal brushed his digits clean of the clinging debris particles and sighed heavily.

This is a waste of my time. Previous patrols have already been through this area and picked it clean.

Driftmetal gazed off farther to the north for a nano-klik, then towards where his scanners indicated BlackDiamond was exploring.

I might as well go grab her and proceed across the border. We may actually find something of use farther inside Uraya.

***
A chunk of something white caught BlackDiamond’s optic as she nudged mostly useless scrap aside with her foot. Leaning over curiously she reached down and picked it up from the pile. The white chunk appeared to be made of some sort of stone and was roughly the size of her forearm armor. Deciding that this might be worth examining further, Diamond carried the item over to an area of rubble where she could sit down and run scans on it.

Directing her scanners to do a low level scan on the object, BlackDiamond twisted it over in her hands. The white stone had a slight polish in some areas and was shot through randomly with off-white colored stone veins. Further examination revealed a couple alphabet characters engraved into the surface. What little was there made no sense by itself so she turned the stone over and traced a digit across one of the curves in a smooth, polished spot.

This is probably from a statue or something… I wonder what it looked like before it got pulverized.

A quick internal chirp from her proximity sensor alerted her to the fact that Driftmetal was approaching her location. Looking up guiltily for a second BlackDiamond gave the area a quick optic sweep. Driftmetal was going to be perturbed if he arrived and saw her playing with a useless piece of rock. She could already hear the griping in her mind if she imagined hard enough.

Standing up, Diamond set the white stone onto the protruding ledge of shredded metal slag she had been sitting on. BlackDiamond then turned and headed off to intercept Driftmetal. If she was lucky, he would have found somewhere more productive for them to search.
BlackDiamond
Micromaster
Posts: 66
Joined: Mon Aug 20, 2007 10:43 pm
Location: Iacon
Strength: 5
Intelligence: 8
Speed: 10
Endurance: 8
Rank: 3
Courage: 5
Firepower: 6
Skill: 6

Re: Post your NEW character applications here!

Postby The J Writer » Tue Apr 08, 2008 10:23 am

BlackDiamond wrote:
The only real problem I see is the Melee score of 2. Anything below four is like being crippled in that area. A Melee of 2 means that an average opponent can easily overpower you, and any of the top Melee fighters (Melee of 7 or higher) could probably knock her out with one solid hit. The char has average strength and high Dexterity...so why can't she throw a decent punch?


Ok, I adjusted Courage and Intelligence to bring Melee up to 4. I intended for her weakness in regards to melee to be a mental/personality thing that she tends to avoid as much as possible, as well as just physically not being a good melee fighter. Can I still list melee as a weakness for her character since I adjusted the score up?


Melee could still be a weakness since 4 is a low score and she's not terribly strong or durable anyway. Add it in and this should be good to go.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 2:48 am

Re: Post your NEW character applications here!

Postby Optimus Frimal » Fri Apr 11, 2008 9:16 am

Thought I'd try and get me my last canon character :grin:

HardHead

Allegience: Autobot
Function: Ground Assault
Alt. Mode: Cybertronian Tank
Weapons: Shatterblasters (X2), 120mm Laser-guided Cannon
Height: 33ft / 10m
Quote: "It's either MY way - or NO way!"


Strength: 9
Intelligence: 6
Dexterity: 5
Endurance: 9
Courage: 10
Firepower: 8
Accuracy: 8
Melee: 7
Tech Skill: 3
Charisma: 5
Rank: 6

Profile: The only way to get Hardhead to follow advice is to persuade him he came up with the idea himself. He knows only one way to do anything- his way. He's as stubborn as a Buick with a six year old battery on a cold winter's morning. He doesn't talk too much, but when he does he's usually brief and to the point, never sparing the emotions of others. Some would say he's businesslike, others would say rude. Soldiering is his life; on the battlefield, he's just as stubborn as anywhere else. Retreat is a dirty word to him- he'll fight until there's nothing left of his enemy... or himself.

Created during the Second Golden age, Hardhead is one of the few Autobots to actually come from a military background. However with few threats and fewer battles, most of his time was spent on guard duty, a job Hardhead grew to despise but put up with. However, when the decepticons rose up and began the second Great War, Hardhead suddenly found himself back in business. Under Optimus Prime's leadership, Hardhead has become significantly more confident in the Autobot way of doing things compared to versions from other realities, appreciating Prime's understanding on the situation they find themselves in.

Abilities: In tank mode, Hardhead has a maximum road speed of 155 mph. He's impervious to most armor-piercing artillery and is resistant to most thermal and electromagnetic beam weapons. His range is 450 miles. He carries a 120mm laser-guided cannon that shoots a variety of incendiary, sonic and explosive shells. In robot mode, he uses two shatterblasters, guns that shoot diamond-hard crystal shards that can shred a foot-thick steel wall with one burst. His tank mode exhaust gases can melt the finish of any vehicle or robot following too closely behind him.

Weaknesses: Although resistant to most exterior fire, Hardhead often suffers internal injuries from the recoil of his own weapons. His stubbornness has often been his downfall in many battles, often leading to battleplans being ruined and whilst he has rarely been deactivated, has prevented his advancement into the higher echelons of the faction.
Sample Post:

Neutral Territory
Hardhead peered over the edge of the building he was lying on. Below him was a group of six Decepticons. Nobody special, at least not that Hardhead could tell. Still though, he and a small group of fellow Autobots had been sent out to see what the Decepticons were doing in neutral territory. Hardhead turned around to one of the Autobots, who was frantically typing away on a small data pad.
“Any idea what they’re doing down there?” Hardhead asked.
“Not a clue.” Came the reply as the Autobot continued to type away, occasionally checking his work.
“Great. Well then, let’s go and ask them.” Hardhead said, standing up and walking towards the rest of the Autobots, who were waiting on the walkway up to the building’s roof.
“Don’t be stupid.” Replied the Autobot with the data pad. “You’ll be fragged before you get within a mile of their little operation down there.
Hardhead stopped in his tracks, then turned around to face the Autobot. “You got a name?” He asked.
“Yeah, it’s Sparkplug.” Came the reply.
“Well, Sparkplug. Have you been put in charge of this mission?” Hardhead said.
“No, sir.” Came the quick reply. “That would be you sir.”
“Correct. And if I say we’re going to go and pay those Decepticreeps down there a visit, then we’re gonna go down there and pay them a fraggin’ visit! Understood?” Hardhead asked, shouting loud enough that if the Decepticons had been closer, then they would have heard him easily.
“Yes sir.” Came the somewhat down heartened reply.
Hardhead walked up to Sparkplug, and pushed his face uncomfortably close to Sparkplug’s own face.
“Good. And if you try and tell me what to do again. Then I’m gonna take your data pad and throw it to the Decepticons, then I’m gonna make you go and get it. Alone.” Hardhead said to Sparkplug, ominously. Before turning and walking away, back towards the rest of the Autobots.
“Right then men! Weapons out! We’re gonna go nail us some Decepticreeps. Understood?”
“Yes sir!” Came the quick reply from the group, in complete unison.
“Good.” Hardhead said once more. “Now let’s get going!” And with that, he transformed into tank mode and drove down the access ramp, with the rest of the Autobots transforming into their vehicle modes and then following in perfect single file.
Optimus Frimal
Headmaster
Posts: 1243
News Credits: 7
Joined: Mon Apr 16, 2007 2:56 am

Re: Post your NEW character applications here!

Postby Sky Shard » Sat Apr 12, 2008 5:37 pm

Motto: "Unicron is all... embrace the void."
Weapon: Heat-Seeking Armor-Piercing Missiles
Well its been quite some time since i was here and i can't find any of my old characters so here goes with something new.

Name: Carri-Or
Allegiance: Decepticon
Function: team commander
Alt. Mode: Space fighter carrier (like what Galvatron got from Unicron but not as advanced and smaller, designed to carry only about 4 or five smaller vessels)
Weapons: 4 Laser cannons, Proton torpedoes (only in alt mode) Null-Ray cannon (both modes attached to upper arm in bot mode) Energo-doublesword (bot mode, can break at hilt into two separate swords.)
Speed:
Height: 30’ (making use of mass reduction technology)
Quote: “In space no one can hear your circuits sizzle"
Speed: Carri-Or is capable of speeds just above escape velocity

STRENGTH: 8
INTELLIGENCE: 5
DEXTERITY: 4
SPEED: 9
ENDURANCE: 8
COURAGE: 6
FIREPOWER: 8
ACCURACY: 6
MELEE: 8
TECH SKILL: 4
CHARISMA: 4

Profile: Carri-Or is a bully, he charges into fights assured he is the strongest, even when it’s not true. He often uses his strength to push others into doing what he wants even when it’s a bad idea. He is far less intelligent than he thinks he is and to be truthful any intelligent idea he has is usually suggested by someone else with him merely claiming to have though of it. He and his squad left Cybertron during the Great War under orders to expand the glory of the Decepticons Empire. They are trying to make their way back to Cybertron now but due to irreparable damage sustained during battle Carri-Or can no longer maintain transwarp travel. His tech officer estimated a very long trip home with the speeds he was capable of.

Abilities: Flight, space travel, heavy weaponry in alt mode. His Null-Ray cannon has the same effect as a null ray rifle only in a bigger blast area.

Weaknesses: Carri-Or is a bully plain and simple because of this he is not well liked by most his men are loyal but only because they know that the squad’s second in command is the real brains behind Carri-Or’s decisions. However sometimes even they are frustrated by his brash and gruff attitude. Also his alt mode loses a great deal of speed and almost all maneuverability when in an atmosphere. He is dependent upon his second in command or a superior officer for strategy or major decision making. All cannons take quite a bit of time to recharge including his robot modes Null-Ray Cannon, which can only usually get off a single blast in any ground combat. Possibly a second if the fight lasts long enough but by then fellow cons would likely be in the way. And lastly due to the expansion technology involved in his transformation though his armor is excellent in bot mode it is less effective in alt mode. Also due to how dense his skin becomes in bot mode he is slower than most cons on foot. Not that he will let that stop him from charging into battle head on. -2 for weaponry and -2 just because I thought it necessary overall.
Sample post:
Carri-Or sighed internally as Star Render and the rest of his squad were in his briefing room arguing about the results of their last battle. They had destroyed their enemies in a magnificent blaze of glory for the decpticon army. But one of the enemy fighters had slipped around and hit him right in his engines. How he hated being in alt mode so much, he had blasted the fighter into atoms with a coordinated blast of his cannon but his engines had been hit hard. Star Render had patched him up as best as he could but he could no longer make transwarp. He didn’t know what that meant really but it certainly had the others upset. Then he listened in and heard Star Render explain just how long the return trip to Cybertron would take at his current available speeds. He wasn’t worried but mostly because he enjoyed the idea that by taking the long way they would encounter more possible battles and in truth that was what he lived for. The only reason he was leading this damn squad at all was because he had simply taken command once they left he had bullied the others into accepting it except for Star Render, who had supported him fully. He trusted Star Render, he knew he’d come up with something.

Star Render scowled and slammed his hands on the table, “Look slag it, we’re just going to have to accept that this is how things are for now. We’re too far out Carri-Or is going to need all the energon he can get now we could transfer what we have to him and put ourselves in stasis until he reaches Cybertron or unless he needs us and we should be able to just barely make it. And I’ll still have to rig up an solar net for the big guy to deploy near stars to drag off a little extra energy. I don’t wanna rust away in stasis any more than you so vocalizers off skidplates!”

The mechs started to protest again but Carri-Or had enough his voice boomed through his decks,
“ENOUGH! You slag pits are going to go to transfer your energon and then your going to all report to the armory and go into stasis, I’ll keep heading for Cybertron and maybe we’ll run into some other cons on the way. Now step to or I’ll vent you into space!”

Some of the mechs sighed shaking their heads at the way Carri-Or had taken Star Render’s idea and enforced it himself but they knew it was what had to be done. Carri-Or didn’t even notice as far as he was concerned it was him that put the order out so it didn’t matter who came up with the idea first. Too many mechs think too much and act too little, he thought to himself.


Carri-Or is the leader of a squad of space-based cons i came up with a while back if he's approved and after i've played for a while I will probably apply for the rest of the team. Until then they're just part of his background, sealed off in stasis.
Sky Shard
Mini-Con
Posts: 16
Joined: Thu Nov 13, 2003 3:13 pm
Strength: 5
Intelligence: 8
Speed: 9
Endurance: 8
Rank: 2
Courage: 8
Firepower: 9
Skill: 6

Re: Post your NEW character applications here!

Postby Mazinman » Tue Apr 15, 2008 12:18 am

Hi everyone. I guess its my turn to return. Going to apply for one of my old favorites.

Name: Snapdragon
Allegiance: Decepticons
Sub-group: Horrorcons
Function: Interceptor
Alt. mode: Dragon / Futuristic Jet
Weapons: Gyro-gun / Laser Cannon (Robot and Dragon mode), Four Laser Cannons (Jet Mode)
Size: 35 ft.
Quote: "If it doesn't get you dirty, it's not worth doing."

STRENGTH: 10
RANK: 6
INTELLIGENCE: 9
COURAGE: 7
SPEED: 9
FIREPOWER: 8
ENDURANCE: 8
TECH: 6
DEXTERITY: 9
ACCURACY: 7
MELEE: 8
CHARISMA: 6

Profile: Wading up to his neck in grease is Snapdragon's idea of a good time. And if a grease pit isn't handy, he'd be just as happy cracking open an enemy and bathing in his fuel. Not surprisingly, Snapdragon drips a petrochemical trail wherever he goes. His penchant for lolling around on his back in sludge pools gives many the impression that Snapdragon is lazy and difficult to motivate. He is. But he also hides a hair-trigger temper. Cross him and he'll rip your chest plate off with a lightning-fast slash of his claws. When Snapdragon says he doesn't want to be disturbed, he means it.

Abilities: In jet mode, Snapdragon uses dual turbo-booster rocket engines to reach speeds of 8800 mph. Four independently targetable laser cannons mounted on his tail wings make him a challenge to anyone flying within 12 miles. In reptile mode, Snapdragon has heat-treated carbon-steel claws and teeth that can cut through virtually any substance. In robot mode, he uses two gyro-guns, which interferes with the balancing circuitry of any robot its beam hits. Both of these gyro-guns can also be used as laser cannons. Snapdragon is also extremely intelligent which is made more dangerous by the fact that his nature hides that intelligence.

Weaknesses: Snapdragon's can be prone to bouts of extreme laziness. When relaxing in a grease pit it can be a very difficult process to get him motivated enough to do whatever task is required and it usually triggers his hair-trigger temper on whoever dared disturb him. Apeface usually has an easier time of it but it is still not a quick process.

Sample Post:

Cybertron had been almost exhausted of energies after many years of combat between Autobots and Decepticons. In an attempt to acquire the energy they desperately needed the Decepticons sent out missions to explore the vastness of space and locate worlds which they could conquer and exploit. The Autobot sent out missions of their own both to find energy as well as combat the expansionist Decepticons. Among the ships the Decepticons sent out was the small vessel named the Oil Pit. It was manned by only two Transformers but it was a powerful duo, the dreaded Horrorcons. It was an ideal situation for the two bullies. They got to crack heads and spill oil throughout their sector of the galaxy and then enjoy some relaxation in the voyages between planets. Still they were expected to report back on a possible world soon. The two had found an ideal target in the world of Haltharia. A sophisticated and technologically advanced world filled with a mechanical population like the Transformers. They were currently at war which left the bulk of their military resources distracted and their main world vulnerable. Unfortunately for the Horrorcons, the cloaking devise on their ship broke down and they were spotted.

The affair had been quick and violent. The Haltharian ship had spotted an unidentified vessel in their space. Being at war with their neighbor they had orders to attack any ship that was not supposed to be there at sight so they did. The vessel moved quickly to hide within an asteroid field and it was followed. When the Haltharian ship entered it was attacked by a lone attacker, a white jet that broke into the ship and continued its attack inside. It changed into a tank mode once inside and caused great damage until the soldiers had injured it and trapped it in a corner. That’s when a violent explosion rocked the ship knocking out all power, the work of the undetected partner of that lone attacker. Lost in the darkness and gripped with growing panic the soldiers were picked off one by one until all that remained was their captain, locked in a room trying desperate to establish an outside line for help. Days passed as the captain wondered what his fate would be, his attempts to get help being useless. Still his command would detect the missing ship. All he had to do was waiting. Time, however, would not be his ally as the secret door was roughly knocked down and a large white robot entered the room looking down upon the captain.

“That was not very polite shooting us like that. You interrupted a perfectably good oil bath you piece of slag.” Snapdragon kicked the Haltharian hard sending it crashing across the wall on the opposite side of the room.
The figure looked up at the Horrorcon, injured from the force of the blow.

“Don’t act like the injured party… you wanted to harm our people.”

Snapdragon chuckled darkly. “Of course we did. We were going to check you out and then call in our buddies so we could bleed you dry of your energy. Of course, we are still going to do that. Not like this will stop us.” His optics narrowed menacingly. “Still, you managed to be annoying little insects. You even damaged my tank mode while I was keeping you all busy so that my partner could do his thing. We don’t have any spare land vehicle parts left and you all don’t seem to have anything useful either so I was out an alt mode, that is, until we found your little office. Quiet the display you have creatures there.”

The Haltharian spit oil at Snapdragon.

“Yes, my hunting collection of beast I have personally slayed. Too bad I did not get to add your head to my trophies!”

Snapdragon grinned under his face plate.

“Well done, but as I looked at it I saw a creature I instantly like and used that information to reformat myself and replace my damaged train mode. Maybe I should thank you, as I love the new form. Inspires much more horror than just a regular rank you know.. Since it was because of you I figured I should let you taste my new form.”

Snapdragon transformed into a terrifying dragon form, its jaws full of razor sharp teeth ominously opening towards the now terrified Haltharian.

“Well now, let’s see what this can do!”

Snapdragon moved forward and soon Death claimed another Horrorcon victim. Moments later Snapdragon was in his jet mode speeding towards his ship. He opened a communication line to it.

“Snapdragon to Oil Pit. I found our missing slag-head and introduced him to my shiny new teeth, Apey. If were done salvaging parts for our repairs we can go. We got an entire world to get payback on!”
Mazinman
Vehicon
Posts: 332
Joined: Thu Oct 02, 2003 2:00 pm

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