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breaking HMW 1.7 or 1.8 or whatever this version is

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breaking HMW 1.7 or 1.8 or whatever this version is

Postby Zordon » Thu Oct 08, 2009 1:55 pm

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ok guys,

hopefully by newyear (touch wood) we will have a HMW 2.0 :)

i know this version is in code lockdown however those of us who applied for the SPL now have a nice level 7 or 8 bot to throw into the arena,I was wondering what other presents,levels missions, general re-coding of HMW you would like to see as a send off to the game ?

im sure when MP is finished with 2.0 im sure we can twist his arm to crash HMW one last time.
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Absolute Zero » Thu Oct 08, 2009 4:56 pm

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Turning on self repair again. That'll break it.
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Zordon » Fri Oct 09, 2009 1:17 pm

Motto: "I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon: Indepentently Targetable Particle Beam Cannons
or be allowed to use the 'secret' level 11 option that happens when you click upgrade to many times
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Redimus » Fri Oct 09, 2009 1:23 pm

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Weapon: Null-Ray Rifle
Zordon wrote:or be allowed to use the 'secret' level 11 option that happens when you click upgrade to many times


You've got very little optimisum in MP's ability to d othis if you think anybody will manage to get that kinda xp before he's ready to flip the switch.

Hell, Im the 5th ranked commander in the entire game right now, and I cant even scrape together a level 5 (ignoring Universal Migrator).
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Zordon » Fri Oct 09, 2009 11:51 pm

Motto: "I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon: Indepentently Targetable Particle Beam Cannons
Redimus GTS wrote:
Zordon wrote:or be allowed to use the 'secret' level 11 option that happens when you click upgrade to many times


You've got very little optimisum in MP's ability to d othis if you think anybody will manage to get that kinda xp before he's ready to flip the switch.

Hell, Im the 5th ranked commander in the entire game right now, and I cant even scrape together a level 5 (ignoring Universal Migrator).


sorry meant now when upgrading our level 7/8s if you click to quickly it can jump upto level 11 on one stat
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Burn » Sat Oct 10, 2009 12:30 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Redimus GTS wrote:You've got very little optimisum in MP's ability to d othis if you think anybody will manage to get that kinda xp before he's ready to flip the switch.


Altering xp is one thing we actually can still do (though the site crashed a few hours ago, we probably lost even that ability).

Realistically though the whole "quickly clicking" thing doesn't work for everyone.

But does anyone have any send-off suggestions?
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Bloodlust » Sat Oct 10, 2009 2:43 am

Motto: "Motrin and water cures everything"
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One ginourmous battle royal mission, last one standing is the champion of the 1st hmw!
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Naked Magnus » Sat Oct 10, 2009 6:54 am

Bloodlust wrote:One ginourmous battle royal mission, last one standing is the champion of the 1st hmw!


WHO DISRUPTS MY CORONATION????!!!!

GET ON WITH THE CEREMONY!!!!

-RoS
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Redimus » Sat Oct 10, 2009 10:04 am

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Bloodlust wrote:One ginourmous battle royal mission, last one standing is the champion of the 1st hmw!

Would be nice, but I really doubt it would happen.

Burn wrote:
Redimus GTS wrote:You've got very little optimisum in MP's ability to d othis if you think anybody will manage to get that kinda xp before he's ready to flip the switch.


Altering xp is one thing we actually can still do (though the site crashed a few hours ago, we probably lost even that ability).

Realistically though the whole "quickly clicking" thing doesn't work for everyone.

But does anyone have any send-off suggestions?


Can we have a list of what you can do? It would help with the idea merchants amongst us if we know what the actual limitations are. I somehow think the endgame myself and JP were developing way back when is truly out of the window... (even if I *could* convince him to get his lazy backside back here).
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Burn » Sat Oct 10, 2009 11:08 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
XP and alt modes.

As far as a storyline goes, Psychout is developing one to explain the transition. I'd like to see a little writing competition (remember the days when we use to have fics coming out the wazoo?) with players telling stories of where and what their teams were up to when the poop hits the fan.
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Redimus » Sun Oct 11, 2009 9:28 am

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
Burn wrote:XP and alt modes.

As far as a storyline goes, Psychout is developing one to explain the transition. I'd like to see a little writing competition (remember the days when we use to have fics coming out the wazoo?) with players telling stories of where and what their teams were up to when the poop hits the fan.



Ahh, well there Im not much use, never been much of a writer, whilst a lot of our ideas were mine, and the development of them a joint venture, all the writing was by and large JP's, with the exception of Dreadspawn's bio, which is an amalgamation of mine and JP's writing.
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Bloodlust » Sun Oct 11, 2009 7:30 pm

Motto: "Motrin and water cures everything"
Weapon: Energo-Sword
See, the question for me is, how would this be explained? Is it going to be like a plasma energy chamber, everybody is shut off for a period of time, get reformatted due to the energy released, then reactivated?

If I just knew a little bit, then I could start on my team's situation
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Burn » Sun Oct 11, 2009 9:38 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Psychout has a great story done up to explain things. When things are closer he'll be releasing it and then people can work their magic over their own characters.
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Bloodlust » Mon Oct 12, 2009 2:09 am

Motto: "Motrin and water cures everything"
Weapon: Energo-Sword
Burn wrote:Psychout has a great story done up to explain things. When things are closer he'll be releasing it and then people can work their magic over their own characters.


Can't wait, this stupid little writing bug is getting to me.

It's better than writing, your vision is 20/20 in your left eye and 20/20 in your right eye and your pressure is 15 right eye and 16 left eye......
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Re: breaking HMW 1.7 or 1.8 or whatever this version is

Postby Psychout » Mon Oct 12, 2009 2:54 am

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Can't wait, this stupid little writing bug is getting to me.


Don't you worry, there will be plenty for you to play with shortly...
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