Tammuz wrote:glad to see your not letting personal prejudice affect what's best for the game.
No personal prejudice. I just understand that some people have a genuine dislike for me and that won't change so I don't pander to it. I've always been here to make a good game. Making a few people miserable is not worth giving up contract money to work on this for free so that has never been my motivation.
Tammuz wrote:it's all the same to me, i've always viewed the game as hit point based anyway; that % figure is just fluff. i do get all tingly for a maths problem, and having cracked everything in this game has kinda taken the fun out of it, though that you haven't designed in balance form the gound up is a little disconcerting.
Now that's not true. I've gone level by level calculating hitpoints, weapons, armors and tactics. If the foundation of the character's attributes are not developed entirely first then the game has no foundation. You and I both know this and everyone who has been beta testing this game will tell you that has been my number 1 priority.
Tammuz wrote:but the thing is OS, if the mechanics are bad, they need to be changed, if the raw numbers are bad, they need to be changed, toggling attribute is what i did to balance the weapons, and they balance, except from brawling becuase the mechanic screws it over.
the current weapons are actually easy to balance becuase they're so simple, having a bajillion attributes makes things alot more complex than the 6 or so we currently have, and will require alot of tweaking if your going for a trial and error approach
I couldn't agree more. If the core mechanics are bad they will HAVE to be changed. The fact is that there isn't another game out there like this one and I seriously started from a pencil and paper so to think we will not need to make adjustments to the engine for the first few months would be foolish. BUT, I'm hoping longterm (once we get the kinks out) we will be able to adjust objects within the game instead of the game engine itself to fix things like overamping.
Tammuz wrote:course the recharge seems a little odd, if that turns, or seconds its horrifically long, unless battles are going to be much longer affairs.
Recharge is in seconds. It will all make more sense later.