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Post your NEW character applications here!

Moderator: RPG Support Staff

Postby The J Writer » Fri Jul 20, 2007 11:35 am

Justicity wrote:Hey, J Writer,
You posted my character, Deepshot In Iacon, an Autobot area. Is this intentional?

Sorry if I'm being extremely dumb here.


Actually, I was the one being extremely dumb here. I was probably in a rush and got your character mixed up with another. I would suggest starting him in Kaon or Polyhex rather than Iacon. :)
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Fri Jul 20, 2007 11:38 am

Taral07 wrote:Name: RedApple

Allegiance: Somewhere between a decepticon and an autobot

Function: Computer Engineer and the one who makes decisions

Alt. mode: Large red Truck that carries oversize planes and jets in serveral sizes and for certain reasons to do with transport.

Weapons: lazers/blasters that can take out just about anything for an extent of two miles at times and body mass that consist of armor that is about five or six feet thick which covers the whole body.

Special Abilities: Has binocularistc vision, sees through compressed areas such as walls of huge compact buildings, can jump forty feet in the air from one point to the next, can sometimes reach flight as a soaring red beam through the sky, can do acrabatic manuvers such as somersalts, back-flips, twist in mid-air, and a flaring manuver, can create body shilds out of clear defined energy, and can also create coursed trails along with the manuvers

Height: 50 feet/ 4.5 inches

Quote: "There is always tomarrow and a beginning to every possible outcome no matter how it ends up becoming"

STRENGTH: 8
INTELLIGENCE: 9
DEXTERITY: 7
SPEED: 9
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 7
ACCURACY: 6
MELEE: 6
TECH SKILL: 7
CHARISMA: 6


Appearance: A huge big red robot that stands up straight and is very intelligent with computer based material and loves to deal with all hologramic projections. The metal outlining of the body is mostly red and strong based armor that comes in handy in a battle of such. The eyes are purple that seem to stand out glowing in a odd-like way. The arms and legs are exspecially strong and limber-like to aid her in jumping and conjering every move currectly to each position.
Image

Profile: This female based robot is only one of her kinf that seems to favor certain other bots her size like a face mask over her mouth when in battle foresay. She came from some part of the worlds that isn't yet known by most man. She doesn't have have much of a interesting life until she came to Earth and romed the planet for survival and understanding of the people who live on it. She knows only about the meaning of her own reason for being in any planet, to study it and read/analyze the digital world a world has make up over it's years of development. She's not a natural in nay battle, so she it only to do more speech about it rather than fight over it for any reason. She has been known to guide other bots in times of the unexpected unknowns also as a seconday choice to her own decisions. She still wants to learn about the beings all over the worlds she visits and hopes not to end up getting stuck on a certain planet, like Earth, for any such reason or occurance.

Abilities: Can fly sometimes with turbo boosters, jump and flip all around, can run very fast, thirty mph to be percise, and can see through walls.

Weaknesses: Has trouble thinking about the things that don't relate to atterations of her plans and wishes such as trying to once transforms people into the same organisms that make up the other bots around her and make up a robotic fleet of some sort.

8):BOT2:

No sigs in RPG forums please -Devastron


I suggest reading the RPG Rules and the History threads and then re-applying. This character breaks several rules (allegiance, background, height, special abilities...) already and doesn't really appear to be something that would fit into this Transformers RPG.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Re: Kadoom in the house!

Postby The J Writer » Fri Jul 20, 2007 11:40 am

kadoom wrote:Name: Kadoom

Allegiance: Decepticon

Function: Warrior

Alt. mode: steam roller

Weapons: Large battle hammer which can be thrown and similar to a boomerang will return to a sensor in Kadoom's hand. As a backup weapon he has sensors in his hand which if clapped together can create a sufficient boom of pressure instantly around Kadoom.

Special Abilities: Berserker(-4), robot mode flight(Decepticon)

Height: 30 ft-9,1 m

Quote: "Don't fire till you see the whites of their tail lights"

STRENGTH 9
INTELLIGENCE: 6
DEXTERITY: 4
SPEED:4
ENDURANCE: 9
COURAGE: 8
FIREPOWER: 7
ACCURACY: 7
MELEE:7
TECH SKILL: 4
CHARISMA: 6
RANK: Ask from the leader of the faction you belong.

Profile: Most people can look back somewhere in their lives and think of the big guy who everyone was scared of, Kadoom is that person, only turned into a 30 foot robot. Big, strong, and gutsy, there's plenty about Kadoom which can scare ya, and that's if he's not gunning for ya. If you are the personal target of Kadoom, then you better watch your butt because Kadoom is Powerful and persistent. And being a larger robot his size may be an issue sometimes in quick combat, but he can handle attacks until he is given a window of opportunity to crush his opponent. Kadoom can be patient, but Kadoom is truly a warrior on the battlefield and doesn't like to give in or give up, he believes in staying for the long haul until you see the back of the robots leaving you. He has a certain level of self control, although once in a while losing himself to the thrill of the battle. His general lack of turning his back and overall strength in battle could set him up to be a sort of leader but he doesn't obsess over leadership like some, for now the fight is enough for him. Kadoom had been a warrior for a while, training to fight effectively as a bigger robot, eventually becoming one of the teachers to help train younger Decepticons. Kadoom has seen battle before and is slightly experienced, he wishes to shut down the Autobots and reach a peak of glory for the Decepticons. Kadoom is not afraid to be a little selfish when he needs to, but at some point he finds the hierarchy of sides a bit unnecessary. In Kadoom's opinion all men who are fighting for a cause are equals among their fellow warriors. Kadoom never has told anyone what his inspiration was for becoming a persistent warrior for the Decepticons and possible never will but when he had been a newly created robot he formed a friendship with another robot named Sickle head, his head had been round and Kadoom had never understood its relevance to his name, who later on was accidentally killed by an Autobot. This changed Kadoom to forever fight against the forces of so called good.

Abilities: You may as well say to a certain extent, Kadoom is what you might call a walking shield. Showing massive strength and endurance, Kadoom moves the field slightly slowly but certain surely as he looks for battle. He has a battle hammer which he has trained to use not only as a melee weapon but also as a limited range boomerang, able to come back to a sensor in Kadoom's hands. While not zippity doo da like some of the other Decepticons, he is strong and sure of his abilities.

Weaknesses: Kadoom is not excessively quick, he may take longer to reach somewhere or take the brunt of a blast because he couldn't dodge it. Sometimes his love of the battlefield could cause him to stay longer than he should, maybe not obeying an order to retreat.

Sample Post: The sun blazed above the barren wasteland, and that's all you could call this land, barren. No life had roamed its plains since the great drought had swept across the planet, causing the water to dry up and killing all organic material which may have survived. Or at least until this point no life had been there. Now something was upon the land, something hulking across the landscape, fighting excessive winds which had seemed to grow exceedingly since all the tall trees had withered away. But whatever it was, it didn't seem to be effected by the wind, or at least not its bearing. For it stayed a steady course and didn't waver. Some called it monster, others Giant, but most people who knew what was good for them called this creature Kadoom. Kadoom pushed through the blasting winds as if they were a gentle breeze on a pleasant day, he had to he thought, just had to. It was a long time that Kadoom kept his path, at times slightly turning his head as if he was ready at any time for the sand to move on its own. Eventually after what seemed like ages Kadoom came to a point and stopped, dead in his tracks as if he knew something was there. He knelt down and dug his hand deep into the sand , pulling out a large stone about the size of a car, it was shaped like a large rectangular slab and he lightly placed it upon the sand, brushing it off and heading back in the direction he came. To any onlookers it may have seemed an odd sight, heading all that way to pull out a stone and place it back on the upper layer of sand, but the stone portrayed a window to whatever you can say of a soul Kadoom had. The stone , worn away with age still had distinct letters carved in which translated to say:

Sickle head, his spark we trust.


Hrmm. Do me a favor and read the RPG History threads just so I know you're up to speed on the setting, but consider this approved, Rank 4. Start him in Kaon.
The J Writer
Headmaster Jr
Posts: 564
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Postby The J Writer » Fri Jul 20, 2007 11:41 am

Gatkowski wrote:It's been some time...so let's see if I'm still good enough at this.



Thunderwing

Allegiance: Decepticons
Function: Warlord
Alt. mode: Cybertronian jet (War Within Jetfire)
Weapons: Particle rifles and lasergun
Special Abilities: can detect energy output, whether from animate or inanimate sources.
Height: 33ft / 10.07m
Quote: "Empires are gained and lost on a moment of opportunity."


Strength:08Intelligence:09Dexterity:09Speed:09Endurance:08Courage:10Firepower:08Accuracy:08Melee:09Tech Skill:08Charisma:09Rank:09

Profile: Quite literally created to command, Thunderwing is supremely confident in his ability to do so - a confidence that automatically inspires others to trust in him as well. Convinced that he has an important role to play in history, to provide a benefit that only he can offer the Decepticons, he seeks to take his place among the great leaders of the past and future. Physically swift and powerful in both robot and gunship modes, highly educated in history and the arts and sciences of war, and always open to the innovative, he presents a fine balance of self-controlled discipline and passionate inspiration. Possessed of an infinite patience and keen observational skills, he will lurk in wait for the single perfect opportunity, then strike with blinding speed, willing to commit the entirety of his resources to the pursuit of a vital goal - a strategy that has won him many struggles just on the overwhelming unexpectedness of his attack, but one that may leave little in reserve for a fallback position at some future time. He has an uncanny ability to sense "energy readings", be they from inanimate phenomena or living beings - something that gives him both a potential edge in the form of a warning signal, and a potential vulnerability to be drawn to that which he may not be able to handle.

Abilities: Thunderwing attacks in both robot and gunship modes with a double set of particle rifles and an additional smaller laser gun, a triple set of weapons which attach themselves to his wings when flying. In robot mode he can strike with great speed and agility in hand-to-hand combat, and in gunship mode he tempers raw power with a good deal of maneuverability. He can rain artillery from multiple gun ports, as well as fire rockets and carry moderately-sized bombs. His armor is unique among Transformers in that it is simultaneously light and strong - an alloy which is both tremendously durable and extremely flexible, and has long been a closely-guarded secret of the Valckasta ruling class. His high intelligence and thorough knowledge of history, politics, and mythology make him an extremely adaptable Decepticon - much to the surprise of those enemies and detractors who expect to encounter a tradition-bound aristocrat. The aforementioned ability to detect energy output, whether from animate or inanimate sources, has several times saved him from ambush or led him to a useful source of power.

Weaknesses: Thunderwing does not blindly plunge toward reckless action, but once he is committed to a particular course, no matter how crazy or risky it may seem, then almost nothing can dissuade him. This is fine on the many occasions when he has proven to gamble correctly, but holds the potential for disaster when circumstances turn against him and he refuses to realize it. His borderline-empathic affinity for strange energy readings leads him to be susceptible to outside mental control despite his own great strength of will, and his desire for historical immortality can sometimes override his cautious, calculating side and lead him to take dangerous risks in the name of his ultimate goals.



Sample post: Commanding was not a peculiarity. Nor was it unimaginable specialty. It was merely the result of determination and habit, trained and polished through vorns and millenia of vorns, into a crystalized and near perfected state. Undoubtedly, there were certain traits needed to be found in one's individuality to reach such a high level of precession. Strong will, self-discipline, commitment and passion were a few but probably the most important of such qualities. And only in rare occasions were these equally important resources found in one being, and more less in which they were all balanced out. Still, such beings could be found.

Thunderwing flexed the myomer muscles hidden beneath his arm plating. Slight pain coursed through his receptors as he did so, but he showed no outer sign of even recognizing it. The shrapnel his frame took from a nearby exploded artillery shell ripped his right arm plate open, and did incapacitate the limb to a degree, albeit not severing it entirely. Drops of fluid leaked from the injury as the muscles were flexed, but the overall condition was far from critical.

Lowering his arm, Thunderwing shifted his glance, and settled it on the medic standing at his side. The shorter, white-framed mechanoid did his best effort to tend his commander's wound as quickly and thoroughly as possible. And that best effort seemed to have pleased the one with the injury.

"Your proficiency is to be commended," Was all that left Thunderwing's vocalizer unit, his voice even and respectful. "Now go and attend those who suffered greater injuries than myself."

The medic, seemingly embarrassed by the praise and the cutting, clean glance from Thunderwing's optics, raised his hand to a salute with a slightly disoriented motion and turning about face, left to carry out the order given to him.

Once, again, Thunderwing turned his attention towards the battle raging in front of him, in short distance. Ha had seen many battles, fire, smoke, death and pain blended together. He had lived and lived through many battles. But this particular one was the most intense of all he could possibly remember. Raising a pair of binoculars to his optics and adjusting his own zooming system, he observed the movements of allied and enemy units through the clouds of smoke and debris. It was a true difficulty to recognize any sort of order or system in the chaotic view of the battlefield, one that only the most experienced field commanders would manage to succeed in.

"Sir," A voice then reached his audio receptors, distracting him, but only in the slightest. "Our forces our being driven back. We need to retreat to the nearest safe sector."

Thunderwing lowered the visual device from before his optics and snapped his glance to the direction from which the voice came, to meet with one of his subordinates, accompanied by two assistants. His features did not betray any emotions, but a slight frown at the edge of his mouthplate gave away the annoyance the remark triggered in him. It was clearly a rushed and thoughtless suggestion, rather than advice based on facts and thorough observation, thus not meeting Thunderwing's liking.

"No. We stand ground," Thunderwing opposed in a clear, commanding tone. A few moments of surprise prevented any immediate disputes.

"But sir..." The other mechanoid began then, willing to call for an argument, but Thunderwing's dismissive gesture of raising a hand silnced him. Drawing a holo-pad and tapping a few buttons, the three-dimensional map of the battlefield appeared.

"Despite the enemy's seemingly overwhelming advantage, we are fighting an even battle," Thunderwing began to evaluate. "If they keep pushing forward with the same momentum as they do now, their lines will be elongated here, here, and here," As he followed the way of the enemy units' supposed course with his finger, red dots flashed up at the points he marked.

"If we can deploy fast reaction troops and strike quickly enough, we can sever their lines, encircle them in small groups and destroy them. After that, we can take the initiative," He went on, explaining simply, but clearly. "I want five of our quickest squadrons ready for a tactical strike in two breems, to execute this plan. I will brief them on a secure channel. Understood?"

"Yes sir!" The simultaneous answer from his subordinates came, only a micron after he finished the sentence. This time, there was no sign of opposition or doubt in their voices.

"Good. Proceed," Thunderwing nodded, and with a wave of his hand, he dismissed them.


------------------------------


Beretta

Allegiance: Autobots
Function: Warrior
Alt. mode: Cybertronian Speedster
Weapons: 2x high powered handguns
Height: 28 ft (8,4 meters)
Quote: "Train hard, strike hard and enjoy the reward."


Strength:07Intelligence:07Dexterity:07Speed:06Endurance:07Courage:08Firepower:07Accuracy:06Melee:09Tech Skill:04Charisma:07Rank:05

Profile: Beretta is a young, lively, and quite dynamic femme mech. In the old days back on Cybertron, she and her good friend Remington ran a mechanic workshop and delivery system, where Remington was in charge of handling materials and resources and Beretta had the management and "public relations" to deal with. They enjoyed their time and were always looking for new opportunities and events to participate in and have fun.

The war separated Remington and Beretta for a long time. Beretta gradually became a good soldier, thanks to the hard training she went through and her instinctive ability to take hardships easily and look at them as "fun", easily motivating those around her. Though looking at things as "fun" often resulted in a very reckless mid-battle action, or heavy drinking after a mission, which had kept her commanders from promoting her to squadron leader - a position many had agreed that she could take, had she been more mature.

After a long time, she was reunited with Remington when they discovered they had been assigned to the same squad. Ever since then, their friendship only strengthened. Whether on duty, or partying afterwards.

Beretta is friendly and very good-natured, but she has a long way of maturing ahead of her. She often looses control over herself in battle, is prone to pull reckless stunts, sing, dance or pose in the middle of a fight, and get herself into tough situations. Fortunately for her, Remington is always there to watch her back.

Abilities: Despite all of her recklessness, Beretta is a skilled warrior. She gets the job done given to her, one way or the other. She thinks fast and shoots fast, excels in melee combat and has great routin in handling handguns, especially pistols and submachineguns. Beretta's standard sidearms are two heavy laser pistols that have enough firepower to penetrate medium armored targets, with a maximum range of 1.5 miles (2,4 kms). Her alternate mode is an agile, maneuverable speedster that can reach the top speed of 185 mph (296 kmph).

Weaknesses: Beretta can loose control of herself relatively easily, and bite off more than she can chew.


--------------------------


Remington

Allegiance: Autobot
Function: Technician
Alt. mode: Cybertronian Van
Weapons: Stinger Shotgun, Longstaff
Height: 27ft / 8m
Quote: "I'd be happy if you stopped breaking things."


Strength:06Intelligence:08Dexterity:07Speed:04Endurance:07Courage:07Firepower:07Accuracy:06Melee:07Tech Skill:09Charisma:06Rank:05

Profile: Remington, ever since she and Beretta had known each other, had been a great help for her comradine. A real friend to trust. After being separated from Beretta after their enlistment, Remington found she was much less willing to serve in the direct front as others. Though she did very well in the training courses, her interest wandered to different fields than open combat. She showed great expertise in repairing damaged or broken equipment, putting together near scrapped communication devices and to some degree, tending minor injuries of her comrades. It didn't take long for her commanders to assign her to logistics, a role she could bring the best out of herself at. Remington carried out her new given duty to the fullest for quite some time, until she got transferred to the same unit as Beretta. The two friends met again.

Remington is the less impulsive from their duo, and has more than enough experience in pulling back Beretta from being reckless. She also puts equipment and mates back together after missions, but would like to see the mechs around her look after their stuff more and not abuse it as they often do. Remington is a very friendly femme, though a bit reticent and silent at times. She is less prone to drink her self silly, or fall down drunken, if she eventually does.

Abilities: Remington can sit calmly for hours and find a way to fix messed up equipment. She has skills and talents in the field of repairing things. Beretta could tell countless stories how Remington brought back her messed up weapons from the verge of being scrapped. And while her primary profile is not a fighter, Remington can look after herself. She found melee techniques requiring precision to her liking, especially long weapons, such as staves, so she spent quite the time to learn them. She also has a powerful shotgun as her standard weapon, that has a range of 800 meters (0,5 miles), but can pack a punch at this range and is mostly used for defense. But, depending on the circumstances, Remington may use other, heavier weapons, or "home-made" equipment that she designed or modified specifically for a task. In van mode, Remington has the top speed of 75 mph (120 kmph).

Weaknesses: Remington is more of a technician than a warrior. Even though her fighting skills are good, she lacks the actual battlefield expertise to fully utilize them. And sometimes, when the pressure is too heavy, she tends to think more than she should, desperately trying to find a solution and act slower than the situation would demand.


Sample post: The pistol spun around and around, its frame drawing a blurry circle with the end of the gunbarrel. It moved swiftly, in synch with the slight motions of the hand and fingers of its holder. It was heavy for a handgun or sidearm, yet it felt so light as if it had been made of thin alu-cybertonium alloy.

Beretta juggled some more with her gun, before suddenly grabbing it tightly and holding it forward, her arm snapping firm and steady. It was great to have her arm back to fully operational status after her last endeavor, one not particularly void of stray shots and flak. Not that she was not used to taking a few hits here and there, but she wasn't indestructible either. The repairs had been soundly completed, and she was back in active duty in less than an orn.

Of course, someone like Beretta could not leave the opportunity to visit a local catering trade unit, which some would refer to as an energon pub for simpler terms, before doing so.

"Looks like you're back online again," Said the other femme mech sitting at the table besides her, smiling.

"Suppose..." Beretta said, raising her arm right before her optics and examining the linings of the outer plate layers. "Think I'll get better at this, Remy?" She then said, grinning at her companion, proud of the little tricks she had been able to perform with her weapon.

"What, toting your guns or not getting yourself in mess?" Remington responded with a streak of sarcasm, then took a long pull at her mug, sipping the last drops of energon cocktail out of it. The mug arrived back at the tabletop with a thud.

"You're picking up quite an attitude," Beretta snickered in retort and took a sip from her own drink. Though the subtle hint in Remington's question did not go without notice. There had been far too many occasions where Beretta stayed among the functioning only because of sheer luck or someone - mostly, Remington - watching over her. Being sort of rowdy had its benefits, but relying solely on flow of the moment was almost a sure method of suicide.

Who the hell cares, as long as we're alive... Beretta thought and drank the last portion of her drink still in her mug. The narcotic effect of hard energon did its work quickly, and brought a fog down on her cranial unit. The grin of abandon creeping wider and wider on her faceplate directly proportional to how much she had drunken off.

Thinking was quickly fading into some abstract background activity in the process.

"You can preach all you want, Remy," Beretta finally said, sadly realizing that her mug was indeed empty. Tossing it down back on the table, she looked back at Remington. "But for now, let's just kick the party! You're challenged to twenty-one bottom's up!" She grinned, snapping her finger into Remington's face.

"You're on," The other femme said, her optics flickering in excitement and her mouth forming a smile.


DENIED...I mean, Approved! Welcome back, old timer. 8)
The J Writer
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Postby Devastron » Fri Jul 20, 2007 12:51 pm

Weapon: Energo-Sword
Tasbirk wrote:Scourge

Allegiance: Decepticon
Function: Search and Destroy
Alt. mode: Sweepcraft (Cybertronian hovercraft)
Weapons: Heat laser, various fusion and incendiary explosive devices, disintegrator cannons, advanced tracking systems
Special Abilities: Capable of escape velocity; FTL-capable
Height: 33ft / 10.07m
Quote: "Desolation follows in my trail."

Strength: 9
Intelligence: 8
Dexterity: 9
Speed: 9
Endurance: 9
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 9
Tech Skill: 8
Charisma: 7
Rank: 8


Profile:

"That Terminator is out there. It can't be bargained with… it can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely WILL NOT STOP… EVER… until you are dead!" -- Kyle Reese to Sarah Connor, Terminator

Imagine a being with no capacity for remorse, warmth, or even compassion - a being for which friendship and basic camaraderie were totally alien concept that suggested only weakness and folly. Such a being would be more monster than mechanoid, which is an accurate description of Scourge. He is a singularly merciless and unstoppable hunter and killer. Scourge's fearsome disposition and physical powers make him a virtual god among the Transformers, which should be enough to frighten anyone. But perhaps the most terrifying thing about him is that he represents only the smallest fraction of the strength and evil of the Decepticon Empire.

Scourge is the first of a new breed of Decepticon envisioned by Megatron: a prototype tracker/terminator capable of giving the far more numerous Seekers a run for their energon, and utterly loyal (some might say fanatical) in preserving Megatron and, by extension, the Decepticon Empire. Some projections indicate that the potential of "The Sweeps" is sufficient to make the Seeker design obsolete, especially if Scourge's vision to make his Sweeps a pack of tracker/terminators under his own command becomes a reality. Only time will tell, but Scourge intends on testing those projections to their utmost and see the results for himself. Needless to say, this intention makes the Seekers very nervous.

Abilities: Scourge is highly intelligent. His physical strength and endurance are exceeded only by the likes of Megatron. His scanning equipment is powerful enough to trace someone or something from one end of the galaxy to the other based on the smallest traces. In sweepcraft mode, his is armed with disintegrator cannons that break down the molecular bonds of targets, dissipating them. In robot mode, he is armed with a heat laser that can turn most armor into slag, as well as a variety of fusion and incendiary explosive devices.

Weaknesses: Scourge exhibits no physical weaknesses. His only failing point is his arrogance.

Sample Post: It had been a good hunt.

The Prey was an Autobot warrior of some distinction. He did not know his name. It did not matter. The Autobot was the Prey. That was all the Sweep cared about. He had provided Scourge with true sport. Not one to simply lie down and wait for termination, this Prey. He had led the Decepticon hunter on a merry chase for over an astrocycle. Many times, he thought he had safely evaded his eerie assailant.

In truth, the tracker had never really lost sight of his target. Scourge had merely given the Prey the illusion of gained ground. He had hoped that in his tired desperation the Prey might lead him to some of his fellow Autobots. An increased body count could only sweeten the kill, after all.

Sadly, it was not to be. Nearing the end of his energon reserves, the Prey had chosen an open plain to make his last stand. It was folly. His grounded alt mode was no match for the speed and prowess of Scourge the Tracker. The Prey fell quickly. The few shots he had managed to get off before his skin vaporized were of little consequence. Transforming, Scourge landed before his dying victim.

And now I take my prize, he thought as he drew an energon dagger from his side. Driving the blade into the exposed chest, Scourge skillfully pulled the Spark Core from the dying Autobot. Another Spark for the Pit, he thought. And one more trophy for my collection.

Stowing his grisly keepsake Scourge took to the skies, eager to report his success to Lord Megatron.

It had been a good hunt indeed.


Approved. He is currently in Kaon in the Kolkular fortress. He was last seen getting repairs but he's probably done with that by now.
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Devastron
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Postby Tybre » Fri Jul 20, 2007 4:03 pm

The J Writer wrote:
Tybre wrote:
The J Writer wrote:I already see several issues with this app. For one thing, he uses 83 stat points instead of the allowed 75. Counting his special abilities, he's up to at least 93 points. That's far too many. Trim it to 75 including the special abilities, please. Also, he is too tall. 42' is a mammoth Transformer. He needs to be 33' or smaller.

The time travel bits in his background need to be removed. Please read the RPG History and other information threads to get a clearer idea of what the RPG's setting is. Since there's no way for him to have been on Earth in 1943, his alt. mode needs to be changed as well. Most likely he'd be some sort of Cybertronian tank.


Edited, though it is still incomplete. In regards to the height, since the cannon rising from his back adds six feet, he is now 39' w/ the cannon. If you would still like this to be changed, let me know.


I'd prefer it simply to be listed as 33'. Heights are assumed to be head-to-toe (i.e., we don't count Sixshot's weird shoulder things in his height, or Scrapper's bulldozer blade, etc.).

It looks like you've making the changes, but I'd caution you against giving him so low a Tech Skill. A Tech Skill of 2 would mean he would have issues reloading his own weapons, refueling without help, and so on. It's not impossible to play a character with Tech Skill 2, but it's difficult and the moderators will keep tabs on what he does to ensure he's not doing more than his stats say he's capable of.


Okay. I just lowered it cause stuff needed to be lowered and I figured "Okay, now he can't even repair his hand"

No sigs in RPG forums please -Devastron
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Posts: 139
Joined: Sat Jul 07, 2007 9:16 am

Postby The J Writer » Sat Jul 21, 2007 11:38 am

Tybre wrote:
The J Writer wrote:
Tybre wrote:
The J Writer wrote:I already see several issues with this app. For one thing, he uses 83 stat points instead of the allowed 75. Counting his special abilities, he's up to at least 93 points. That's far too many. Trim it to 75 including the special abilities, please. Also, he is too tall. 42' is a mammoth Transformer. He needs to be 33' or smaller.

The time travel bits in his background need to be removed. Please read the RPG History and other information threads to get a clearer idea of what the RPG's setting is. Since there's no way for him to have been on Earth in 1943, his alt. mode needs to be changed as well. Most likely he'd be some sort of Cybertronian tank.


Edited, though it is still incomplete. In regards to the height, since the cannon rising from his back adds six feet, he is now 39' w/ the cannon. If you would still like this to be changed, let me know.


I'd prefer it simply to be listed as 33'. Heights are assumed to be head-to-toe (i.e., we don't count Sixshot's weird shoulder things in his height, or Scrapper's bulldozer blade, etc.).

It looks like you've making the changes, but I'd caution you against giving him so low a Tech Skill. A Tech Skill of 2 would mean he would have issues reloading his own weapons, refueling without help, and so on. It's not impossible to play a character with Tech Skill 2, but it's difficult and the moderators will keep tabs on what he does to ensure he's not doing more than his stats say he's capable of.


Okay. I just lowered it cause stuff needed to be lowered and I figured "Okay, now he can't even repair his hand"

No sigs in RPG forums please -Devastron


Yeah, repairing his own hand would be well beyond what he could do with Tech Skill 2. Anyway, once you've completed the app (Weaknesses, Sample RP, etc.) repost it instead of just editing it in on the earlier page - it's getting lost in the shuffle.
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Posts: 564
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Postby Light Blade » Sat Jul 21, 2007 4:58 pm

Motto: "I what?... HELP!"
Weapon: Dark Saber Sword
Minerva

Allegiance: Autobot
Function: Medic
Alt. mode: Cybertronian Rescue Vehicle
Weapons: Electro-Static Gun
Special Abilities: Improved Sight
Height: 24ft / 7.3m
Motto: “Make spare parts, not war.”


Strength: 05
Intelligence: 08
Dexterity: 08
Speed: 07
Endurance: 06
Courage: 09
Firepower: 07
Accuracy: 05
Melee: 03
Tech Skill: 09
Charisma: 09
Rank: 07


Profile: Minerva is bright and cheerful Autobot who immediately makes others feel at ease with her demeanour. She is very sweet and caring. She hates war and fighting, and prefers to stay away from as many battles as she can, unfortunately that’s a near impossibility given her unstoppable drive to help the wounded. She has a near-perpetual optimistic side to her. If any situation brings her down, she’ll recover quickly after the situation has passed. Most Autobots believe that she runs on her positive energy. She puts a lot of emotion into her work and has no problem voicing her opinions to anyone. She feels a great pride every time she saves a life, but also a great sadness that that life is heading out to fight again. She’s trained to work alone, but prefers others to help her. She likes being around other transformers and is quite social. Many Autobots have her to thank for keeping their spirits up during hard times. Somehow she is able to keep a cool head in absolute chaos, assuming the chaos is happening in a medical facility.

Abilities: Minerva's skills are second only to Ratchet. She has telescopic vision to aid her in detailed surgery. She uses an electro-static gun to temporarily paralyze anyone threatening her patients. It also makes a great anaesthetic when applied on low power. In car mode, the rear portion is equipped with many tools to help stabilize wounded Autobots immediately in the field before they can be carried to a hospital. She can reach speeds of 120mph in this mode. In a pinch, she can generate a magnetic field behind her in vehicle mode that acts as a stretcher for wounded Autobots that need to be transported quickly..

Weaknesses: Minerva is a staunch defender that the war should end, although she is at a loss for a comeback when given the alternative under Decepticon rule. She isn't well armed or armoured, and she will never fire until it's absolutely necessary, which usually means it’s too late.

Sample post: Deftly sealing up the wound, Minerva addressed the young bot
‘I told you there was nothing to it, you shouldn’t say things like your going to carry a wound forever, it’s just wrong, besides I’ll always be around to patch you up.’ Minerva dismissed the young bot, watching him go she was filled with great satisfaction that she’d again saved a life.
‘it shouldn’t be like this though, she thought to herself, I shouldn’t have to keep doing this, in fact I shouldn’t have a job, this stupid war is the problem, how many more will I have to see die?’
She slammed her fist against a wall at the frustration of it all. Shy didn’t she just give up? She regretted that thought almost instantly, if she stopped working then even more mechs would go into permanent stasis. And so lost in her own thoughts, Minerva waited for the next patient.
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Location: There's no I in team, but there's also no U...
Strength: 6
Intelligence: 9
Speed: 10
Endurance: 7
Rank: 5
Courage: 9
Firepower: 7
Skill: 10

Postby Calamus » Sat Jul 21, 2007 5:43 pm

Name: Handle
Allegiance: Autobots
Function: Recon
Alt. mode: Motorcycle
Weapons: Shoulder mounted Lasers, Claws.
Height: 7 Feet
Quote: ‘Running or rolling, I’m the fastest!’
STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 9
SPEED: 9
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 4
CHARISMA: 7
Profile: Handle is what you’d call a speed freak and a hot head. Brash and with a short temper most would set him as a Decepticon but beneath his harsh exterior lies the heart of a true Autobot. He may not have been seen as a scout either but his speed and agility give him the perfect skill set for the job.
Unlike most scouts he is not afraid of a fight and whilst not the strongest or most enduring of fighters, his fast attacks allow him to land many blows for each of his enemies.
Often getting himself in over his head Handle needs regular repairs, much to the annoyance of his superiors.
Whilst not much of a team player Handle holds his friends above everything else, including his own life.
Abilities: In his alternate form Handle has a top speed of 200 mph on most terrain and 225 on flat terrain. Whilst lacking in power his laser cannons can cause knock back allowing him to get in close and use his claws. His cannons also lack range.
Handle’s claws are capable of tearing through most materials but put him at risk from counter attacks, especially from strong opponents.
Weaknesses: Handle lacks armor and so can not take much damage, also being light he is susceptible to throws, explosions and knock backs.
Sample Post: Below the battled raged on, Handle in his alternate mode sped along the higher ground surveying the battle. Everything seemed to be going well until the ground in front of Handle exploding in a shower of heat and rubble, the bike part of Handle split in the centre and spun attaching to Handle’s back he grabbed onto the edge of the crater he almost fell into and used his claws to pull out.
Glancing up he saw a decepticon jet circling round attempting another pass at him. Two laser cannons flipped round from Handle’s back one on each shoulder and he opened fire at the jet, a few blasts hit the wing of the jet causing it to barrel roll and giving Handle a chance to transform back and flee.
“Well, seems like the decepticons have air superiority.” He said to himself as he tore towards the enemy lines.
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Postby Longshot » Sat Jul 21, 2007 10:30 pm

Motto: "Feed them to the Sharkticons!"
Formally requesting permission to pick up Prowl for diabolical NPCing purposes.
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Postby Devastron » Sat Jul 21, 2007 10:34 pm

Weapon: Energo-Sword
Longshot wrote:Formally requesting permission to pick up Prowl for diabolical NPCing purposes.


approved, go ahead and move him to Nova Cronum.
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Postby Cryhavok » Sun Jul 22, 2007 6:29 am

Motto: ""It is all about pain.""
Weapon: Fusion-Powered Anti-Gravity Gun
Just out of formality I announce my return by grabbing Dirge and Motormaster.
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Posts: 1643
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Strength: 10+
Intelligence: 10
Speed: 5
Endurance: 10+
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

Quake - Cannon Decepticon

Postby Razorclaw316 » Sun Jul 22, 2007 5:26 pm

Quake

Allegiance: Decepticon
Function: Ground Assault
Weapon: Plasma Cannon
Alt. mode: Cybertronian Tank
Height: 31ft / 9.44m
Quote: I'd rather have a fool who shoots than ten trained warriors who hold their fire."


Strength: 08
Intelligence: 04
Dexterity: 05
Speed: 03
Endurance: 09
Courage: 09
Firepower: 09
Accuracy: 07
Melee: 07
Tech Skill: 06
Charisma: 04
Rank: 05


Profile: A berserker in every essence of the word, most of the time he couldn't care less whether his intended target is an Autobot or a fellow Decepticon as long as he gets enjoyment out of beating them to a pulp. Build specifically for destroying entire Autobot installments, he rarely stops shooting until he's wading in complete destruction and can level an entire installment in only a matter of minutes. He possesses frightening endurance and firepower, making him an all-but-unstoppable force, especially when his eyes are set on a group of Autobots. Among Decepticons, Quake is both respected and even more feared for his abilities.

Abilities: A veritable walking armory, Quake possesses nearly unmatched endurance and firepower as well as great physical strength. When the situation calls for heavy firepower, Quake is not one to dissapoint. However, his rough and tumble attitude tends to cause other Decepticons to come out with a few scrapes of their own courtesy of his raging attacks.

Designed with an even more heavy armored tank mode, Quake is able to reduce an entire class 5 defensive installation to rubble in a few minutes single-handedly, making him one of the Decepticons' greatest advantages when it comes to breaking enemy flanks. His titanium-alloy threads can not only take severe punishment, but also are able to secrete a special adhesive that allows him to move over uneven terrain, even capable of climbing sheer cliff surfaces.

Quake's plasma cannon fires powerful plasma shells that detonate on impact, spreading large amounts of plasma that can easily destroy most fortifications. In tank mode, Quake is able to easily lob shells into Autobot defensive stations as well as crush everything to get in his way. Also, due to his great strength, Quake is quite well adapted to fighting hand to hand as well.

Weaknesses: Quake's greatest weakness is a combination of bad maintenance and a lack of common sense. He possesses a poor coolant system, which has been known to fail and overheat him, especially when attempting vertical climbs. Due to his lack of common sense of such a flaw, he tends to push on regardless and often finds himself temporarily broke down in the midst of a perilous situation

Roleplay Example :

The heat scorned the desert, making it impossible to travel for long periods of time. A loud rumbling noise can be heard over the silent dersert as the sun begins to set from over a large hill a massive purple tank comes rolling in with reckless abandon. Steam has started to rise from the cooolant system deep inside the hull of the armored beast. Along the side of the side of the massive tank a purple Decepticon symbol is displayed. Binary bonded to the tanks frame were to components known as Heater and Tiptop, the Nebulans offered Quake advice for the future. "Your going to overheat you idiot! Your coolant system needs to recharge!" Heater exclained. The mounted cannon on the tank started to turn at a 45 degree motion. "Shut up you wretched parasite! I know what I am doing. Megatron said there was a autobot outpost in the area! My cargo hold is filling up with sand from this cursed desert! If I don't get to blast something soon, I am going to blast the two of you!" Quake exclaimed. The conversation continued with random cursing for the next few moments as they tried to determine the location of there target then Tiptop spoke up. "I think I see something over there! On the side of that hill!" Tiptop said as Quake rotated his massive cannon and started to elevate it to hit the target. "Well whatever it is say good bye!" Quake said. A loud blast came from the cannon of the tank that echoed across the desert and smashed into the side of the hill, causing a massive mushroom cloud to form in the sand.

"You dumbass Quake! You don't even know what your shooting at!" Heater said. "Does it matter? Whatever it was isn't happy now!" Quake exclaimed. In the distance a shout could be heard it was Starscream. "You rusted obselete pile of junk! You almost hit me!" Starscream yelled from the hill. "Did he just call us obselete?" Tiptop said. "It's the cry machine." Quake exclaimed as he fired anthor shot that wrecked into the side of the hill near Starscream. "Who are you calling obselete Starscream!" Quake said. Starscream transformed and took off, causing a small sandstorm to develope. "I didn't know machines experinced PMS." Tiptop exclaimed. A low grumbling sound could be heard in Quake's hull.

Quake started climbing the hill as his engine started grinding in low gear to make the hill soon a number of disturbing noise's could be heard. "Quake what's wrong? We been on this same damn hill for awhile now." Heater said. Steam started to rise, alot of steam from the engine of the tank as the engine shut off. "I think were broke down again..."Quake said. The tank tried to start several times but to no success. Heater sighed for a long moment. "Not again Quake, you moron." Heater exclaimed. "Yep again..I hope we don't have to sit here for as long as last time." Quake said. The tank was broke down and in need of repairs yet again.
Razorclaw316
Micromaster
Posts: 74
Joined: Sun Jul 22, 2007 4:22 pm

Re: Quake - Cannon Decepticon

Postby Devastron » Sun Jul 22, 2007 10:28 pm

Weapon: Energo-Sword
Razorclaw316 wrote:Quake

Allegiance: Decepticon
Function: Ground Assault
Weapon: Plasma Cannon
Alt. mode: Cybertronian Tank
Height: 31ft / 9.44m
Quote: I'd rather have a fool who shoots than ten trained warriors who hold their fire."


Strength: 08
Intelligence: 04
Dexterity: 05
Speed: 03
Endurance: 09
Courage: 09
Firepower: 09
Accuracy: 07
Melee: 07
Tech Skill: 06
Charisma: 04
Rank: 05


Profile: A berserker in every essence of the word, most of the time he couldn't care less whether his intended target is an Autobot or a fellow Decepticon as long as he gets enjoyment out of beating them to a pulp. Build specifically for destroying entire Autobot installments, he rarely stops shooting until he's wading in complete destruction and can level an entire installment in only a matter of minutes. He possesses frightening endurance and firepower, making him an all-but-unstoppable force, especially when his eyes are set on a group of Autobots. Among Decepticons, Quake is both respected and even more feared for his abilities.

Abilities: A veritable walking armory, Quake possesses nearly unmatched endurance and firepower as well as great physical strength. When the situation calls for heavy firepower, Quake is not one to dissapoint. However, his rough and tumble attitude tends to cause other Decepticons to come out with a few scrapes of their own courtesy of his raging attacks.

Designed with an even more heavy armored tank mode, Quake is able to reduce an entire class 5 defensive installation to rubble in a few minutes single-handedly, making him one of the Decepticons' greatest advantages when it comes to breaking enemy flanks. His titanium-alloy threads can not only take severe punishment, but also are able to secrete a special adhesive that allows him to move over uneven terrain, even capable of climbing sheer cliff surfaces.

Quake's plasma cannon fires powerful plasma shells that detonate on impact, spreading large amounts of plasma that can easily destroy most fortifications. In tank mode, Quake is able to easily lob shells into Autobot defensive stations as well as crush everything to get in his way. Also, due to his great strength, Quake is quite well adapted to fighting hand to hand as well.

Weaknesses: Quake's greatest weakness is a combination of bad maintenance and a lack of common sense. He possesses a poor coolant system, which has been known to fail and overheat him, especially when attempting vertical climbs. Due to his lack of common sense of such a flaw, he tends to push on regardless and often finds himself temporarily broke down in the midst of a perilous situation

Roleplay Example :

The heat scorned the desert, making it impossible to travel for long periods of time. A loud rumbling noise can be heard over the silent dersert as the sun begins to set from over a large hill a massive purple tank comes rolling in with reckless abandon. Steam has started to rise from the cooolant system deep inside the hull of the armored beast. Along the side of the side of the massive tank a purple Decepticon symbol is displayed. Binary bonded to the tanks frame were to components known as Heater and Tiptop, the Nebulans offered Quake advice for the future. "Your going to overheat you idiot! Your coolant system needs to recharge!" Heater exclained. The mounted cannon on the tank started to turn at a 45 degree motion. "Shut up you wretched parasite! I know what I am doing. Megatron said there was a autobot outpost in the area! My cargo hold is filling up with sand from this cursed desert! If I don't get to blast something soon, I am going to blast the two of you!" Quake exclaimed. The conversation continued with random cursing for the next few moments as they tried to determine the location of there target then Tiptop spoke up. "I think I see something over there! On the side of that hill!" Tiptop said as Quake rotated his massive cannon and started to elevate it to hit the target. "Well whatever it is say good bye!" Quake said. A loud blast came from the cannon of the tank that echoed across the desert and smashed into the side of the hill, causing a massive mushroom cloud to form in the sand.

"You dumbass Quake! You don't even know what your shooting at!" Heater said. "Does it matter? Whatever it was isn't happy now!" Quake exclaimed. In the distance a shout could be heard it was Starscream. "You rusted obselete pile of junk! You almost hit me!" Starscream yelled from the hill. "Did he just call us obselete?" Tiptop said. "It's the cry machine." Quake exclaimed as he fired anthor shot that wrecked into the side of the hill near Starscream. "Who are you calling obselete Starscream!" Quake said. Starscream transformed and took off, causing a small sandstorm to develope. "I didn't know machines experinced PMS." Tiptop exclaimed. A low grumbling sound could be heard in Quake's hull.

Quake started climbing the hill as his engine started grinding in low gear to make the hill soon a number of disturbing noise's could be heard. "Quake what's wrong? We been on this same damn hill for awhile now." Heater said. Steam started to rise, alot of steam from the engine of the tank as the engine shut off. "I think were broke down again..."Quake said. The tank tried to start several times but to no success. Heater sighed for a long moment. "Not again Quake, you moron." Heater exclaimed. "Yep again..I hope we don't have to sit here for as long as last time." Quake said. The tank was broke down and in need of repairs yet again.


The quote you used isn't the one listed in his tech specs. Also I don't understand why you used purple font and italics. Nebulans are not in the game either so Quake wouldn't be a Targetmaster yet.
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Joined: Thu Jul 03, 2003 5:48 pm

Character Response

Postby Razorclaw316 » Sun Jul 22, 2007 10:47 pm

It's a roleplay sample not an actual history since Quake is a cannon character.

Meaning I just created a scene. Yeah Quake is not a headmaster.

The Quote - Yeah it's not the one in your profile but it is a Quake quote. I took it out of his character profile.

Purple and Italic. It looked pretty.

So uh,

Do you want me to change it to the orginal quote and use the default font and color or what? I am not sure what the problem is really.

A little color is no big deal heh but whatever.
Last edited by Razorclaw316 on Sun Jul 22, 2007 11:06 pm, edited 2 times in total.
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Posts: 74
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Postby Double » Sun Jul 22, 2007 10:50 pm

This is the first character I’ve applied for, so if there’s a problem with the rank or any of the stats, I didn’t do it! These stats are straight from the Canon Autobot Roster, except for my sample post. Also, due to the split-personality nature of the character I'm applying for, I'm using indigo text for Counterpunch's speech and orange for Punch.


Punch / Counterpunch

Allegiance: Autobot / Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."

Strength: 06
Intelligence: 09
Dexterity: 06
Speed: 06
Endurance: 06
Courage: 10
Firepower: 06
Accuracy: 07
Melee: 07
Tech Skill: 08
Charisma: 07
Rank: 07


Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.

As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.

Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.

Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.

Sample Post: Another artillery round burst in the air and the night sky was lit with a radient red glow for a brief moment. Misfires were the closest to fireworks Cybertron could come by these days, but what the momentary light revealed was the charred bones of a city. Amid the smoldiering structures, for just a nanosecond, one could see a lone figure rushing from one bombed out building to another. Pressing his back against half of a blown-out wall, Counterpunch cocked his head back and peered over his cover. His optics panned over the Decepticon lines, identifying several artillery batteries, including the one which had just fired.

The buildings around him shook as one of the Autobot guns above fired a return shot, lighting up the streets below once again. This provided an even better visual for Counterpunch, taking advantage of the brief light to take note of each and every Decepticon he could make out manning their guns. The steady exchange of artillery at night always provided the agent an opportunity to sneak back & forth over enemy lines, and tonight was no different. He was back safely in Autobot controlled territory now, only few levels below the Autobot perimeter fortifications.

Taking one last glance over the wall behind him, a smirk creeped its way onto Counterpunch’s face.

“Those slag-heads should know better than to give away their positions like that. I kinda feel sorry for them… well, almost.” He said, rising to his feet.

Quickly transforming, Counterpunch’s Decepticon frame converted into a sleek hovercar. Dust kicked off beneath his thrusters as the hovercar roared towards a dimly lit, upward spiraling road which led to the surface level of Autobot territory.

>>>Autobot Control, this is Punch. I’m back in friendly hands and en route to the regional command center. I have some interesting details about the Decepti-creeps’ artillery lineup. I believe a few well-placed airstrikes are in order…<<< The Autobot agent transmitted as he finally reached the surface level and blazed down the Cybertronian highway towards his destination.
Double
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Posts: 13
News Credits: 2
Joined: Sun Jul 22, 2007 3:58 pm

Re: Quake - Cannon Decepticon

Postby The J Writer » Mon Jul 23, 2007 10:21 am

Razorclaw316 wrote:Quake

Allegiance: Decepticon
Function: Ground Assault
Weapon: Plasma Cannon
Alt. mode: Cybertronian Tank
Height: 31ft / 9.44m
Quote: I'd rather have a fool who shoots than ten trained warriors who hold their fire."


Strength: 08
Intelligence: 04
Dexterity: 05
Speed: 03
Endurance: 09
Courage: 09
Firepower: 09
Accuracy: 07
Melee: 07
Tech Skill: 06
Charisma: 04
Rank: 05


Profile: A berserker in every essence of the word, most of the time he couldn't care less whether his intended target is an Autobot or a fellow Decepticon as long as he gets enjoyment out of beating them to a pulp. Build specifically for destroying entire Autobot installments, he rarely stops shooting until he's wading in complete destruction and can level an entire installment in only a matter of minutes. He possesses frightening endurance and firepower, making him an all-but-unstoppable force, especially when his eyes are set on a group of Autobots. Among Decepticons, Quake is both respected and even more feared for his abilities.

Abilities: A veritable walking armory, Quake possesses nearly unmatched endurance and firepower as well as great physical strength. When the situation calls for heavy firepower, Quake is not one to dissapoint. However, his rough and tumble attitude tends to cause other Decepticons to come out with a few scrapes of their own courtesy of his raging attacks.

Designed with an even more heavy armored tank mode, Quake is able to reduce an entire class 5 defensive installation to rubble in a few minutes single-handedly, making him one of the Decepticons' greatest advantages when it comes to breaking enemy flanks. His titanium-alloy threads can not only take severe punishment, but also are able to secrete a special adhesive that allows him to move over uneven terrain, even capable of climbing sheer cliff surfaces.

Quake's plasma cannon fires powerful plasma shells that detonate on impact, spreading large amounts of plasma that can easily destroy most fortifications. In tank mode, Quake is able to easily lob shells into Autobot defensive stations as well as crush everything to get in his way. Also, due to his great strength, Quake is quite well adapted to fighting hand to hand as well.

Weaknesses: Quake's greatest weakness is a combination of bad maintenance and a lack of common sense. He possesses a poor coolant system, which has been known to fail and overheat him, especially when attempting vertical climbs. Due to his lack of common sense of such a flaw, he tends to push on regardless and often finds himself temporarily broke down in the midst of a perilous situation

Roleplay Example :

The heat scorned the desert, making it impossible to travel for long periods of time. A loud rumbling noise can be heard over the silent dersert as the sun begins to set from over a large hill a massive purple tank comes rolling in with reckless abandon. Steam has started to rise from the cooolant system deep inside the hull of the armored beast. Along the side of the side of the massive tank a purple Decepticon symbol is displayed. Binary bonded to the tanks frame were to components known as Heater and Tiptop, the Nebulans offered Quake advice for the future. "Your going to overheat you idiot! Your coolant system needs to recharge!" Heater exclained. The mounted cannon on the tank started to turn at a 45 degree motion. "Shut up you wretched parasite! I know what I am doing. Megatron said there was a autobot outpost in the area! My cargo hold is filling up with sand from this cursed desert! If I don't get to blast something soon, I am going to blast the two of you!" Quake exclaimed. The conversation continued with random cursing for the next few moments as they tried to determine the location of there target then Tiptop spoke up. "I think I see something over there! On the side of that hill!" Tiptop said as Quake rotated his massive cannon and started to elevate it to hit the target. "Well whatever it is say good bye!" Quake said. A loud blast came from the cannon of the tank that echoed across the desert and smashed into the side of the hill, causing a massive mushroom cloud to form in the sand.

"You dumbass Quake! You don't even know what your shooting at!" Heater said. "Does it matter? Whatever it was isn't happy now!" Quake exclaimed. In the distance a shout could be heard it was Starscream. "You rusted obselete pile of junk! You almost hit me!" Starscream yelled from the hill. "Did he just call us obselete?" Tiptop said. "It's the cry machine." Quake exclaimed as he fired anthor shot that wrecked into the side of the hill near Starscream. "Who are you calling obselete Starscream!" Quake said. Starscream transformed and took off, causing a small sandstorm to develope. "I didn't know machines experinced PMS." Tiptop exclaimed. A low grumbling sound could be heard in Quake's hull.

Quake started climbing the hill as his engine started grinding in low gear to make the hill soon a number of disturbing noise's could be heard. "Quake what's wrong? We been on this same damn hill for awhile now." Heater said. Steam started to rise, alot of steam from the engine of the tank as the engine shut off. "I think were broke down again..."Quake said. The tank tried to start several times but to no success. Heater sighed for a long moment. "Not again Quake, you moron." Heater exclaimed. "Yep again..I hope we don't have to sit here for as long as last time." Quake said. The tank was broke down and in need of repairs yet again.


This app looks fine and is approved. The reason Devastron brought up the color issue is because colored fonts are not allowed in the RPG threads. Everyone uses good old basic black, just to be easier on the eyes. Anyway, start Quake in Kaon.
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Postby Devastron » Mon Jul 23, 2007 11:42 am

Weapon: Energo-Sword
Calamus wrote:Name: Handle
Allegiance: Autobots
Function: Recon
Alt. mode: Motorcycle
Weapons: Shoulder mounted Lasers, Claws.
Height: 7 Feet
Quote: ‘Running or rolling, I’m the fastest!’
STRENGTH: 4
INTELLIGENCE: 7
DEXTERITY: 9
SPEED: 9
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 4
CHARISMA: 7
Profile: Handle is what you’d call a speed freak and a hot head. Brash and with a short temper most would set him as a Decepticon but beneath his harsh exterior lies the heart of a true Autobot. He may not have been seen as a scout either but his speed and agility give him the perfect skill set for the job.
Unlike most scouts he is not afraid of a fight and whilst not the strongest or most enduring of fighters, his fast attacks allow him to land many blows for each of his enemies.
Often getting himself in over his head Handle needs regular repairs, much to the annoyance of his superiors.
Whilst not much of a team player Handle holds his friends above everything else, including his own life.
Abilities: In his alternate form Handle has a top speed of 200 mph on most terrain and 225 on flat terrain. Whilst lacking in power his laser cannons can cause knock back allowing him to get in close and use his claws. His cannons also lack range.
Handle’s claws are capable of tearing through most materials but put him at risk from counter attacks, especially from strong opponents.
Weaknesses: Handle lacks armor and so can not take much damage, also being light he is susceptible to throws, explosions and knock backs.
Sample Post: Below the battled raged on, Handle in his alternate mode sped along the higher ground surveying the battle. Everything seemed to be going well until the ground in front of Handle exploding in a shower of heat and rubble, the bike part of Handle split in the centre and spun attaching to Handle’s back he grabbed onto the edge of the crater he almost fell into and used his claws to pull out.
Glancing up he saw a decepticon jet circling round attempting another pass at him. Two laser cannons flipped round from Handle’s back one on each shoulder and he opened fire at the jet, a few blasts hit the wing of the jet causing it to barrel roll and giving Handle a chance to transform back and flee.
“Well, seems like the decepticons have air superiority.” He said to himself as he tore towards the enemy lines.


Could you describe how the claws work? Are they like Wolverine's claws or more like animal claws?

The transformation and height you have chosen are rendering your character extremely small. While that is acceptable I just wanted to make sure you understood that. Your guy is as tall as Rumble right now and barely taller than most humans.
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Postby Devastron » Mon Jul 23, 2007 11:51 am

Weapon: Energo-Sword
Light Blade wrote:Minerva

Allegiance: Autobot
Function: Medic
Alt. mode: Cybertronian Rescue Vehicle
Weapons: Electro-Static Gun
Special Abilities: Improved Sight
Height: 24ft / 7.3m
Motto: “Make spare parts, not war.”


Strength: 05
Intelligence: 08
Dexterity: 08
Speed: 07
Endurance: 06
Courage: 09
Firepower: 07
Accuracy: 05
Melee: 03
Tech Skill: 09
Charisma: 09
Rank: 07


Profile: Minerva is bright and cheerful Autobot who immediately makes others feel at ease with her demeanour. She is very sweet and caring. She hates war and fighting, and prefers to stay away from as many battles as she can, unfortunately that’s a near impossibility given her unstoppable drive to help the wounded. She has a near-perpetual optimistic side to her. If any situation brings her down, she’ll recover quickly after the situation has passed. Most Autobots believe that she runs on her positive energy. She puts a lot of emotion into her work and has no problem voicing her opinions to anyone. She feels a great pride every time she saves a life, but also a great sadness that that life is heading out to fight again. She’s trained to work alone, but prefers others to help her. She likes being around other transformers and is quite social. Many Autobots have her to thank for keeping their spirits up during hard times. Somehow she is able to keep a cool head in absolute chaos, assuming the chaos is happening in a medical facility.

Abilities: Minerva's skills are second only to Ratchet. She has telescopic vision to aid her in detailed surgery. She uses an electro-static gun to temporarily paralyze anyone threatening her patients. It also makes a great anaesthetic when applied on low power. In car mode, the rear portion is equipped with many tools to help stabilize wounded Autobots immediately in the field before they can be carried to a hospital. She can reach speeds of 120mph in this mode. In a pinch, she can generate a magnetic field behind her in vehicle mode that acts as a stretcher for wounded Autobots that need to be transported quickly..

Weaknesses: Minerva is a staunch defender that the war should end, although she is at a loss for a comeback when given the alternative under Decepticon rule. She isn't well armed or armoured, and she will never fire until it's absolutely necessary, which usually means it’s too late.

Sample post: Deftly sealing up the wound, Minerva addressed the young bot
‘I told you there was nothing to it, you shouldn’t say things like your going to carry a wound forever, it’s just wrong, besides I’ll always be around to patch you up.’ Minerva dismissed the young bot, watching him go she was filled with great satisfaction that she’d again saved a life.
‘it shouldn’t be like this though, she thought to herself, I shouldn’t have to keep doing this, in fact I shouldn’t have a job, this stupid war is the problem, how many more will I have to see die?’
She slammed her fist against a wall at the frustration of it all. Shy didn’t she just give up? She regretted that thought almost instantly, if she stopped working then even more mechs would go into permanent stasis. And so lost in her own thoughts, Minerva waited for the next patient.


Approved, start her in Nova Cronum.
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Postby Tybre » Mon Jul 23, 2007 12:38 pm

Name: Stark
Allegiance: Autobot
Function: Combat & Demolitions
Alt. Mode: Cybertronian Tank
Weapons:
Energon Cutlass
Concussion Blasters
Hand-Mounted Lasers
Cannon
Arm-Mounted Gattling Gun
Special Abilities:
None
Height: 33' (39' counting cannon)
Motto: "You can have all your fancy circuitry and little tricks. Just give me two blazin' barrels with endless rounds."

Stats

Strength: 9
Intelligence: 7
Dexterity: 8
Speed: 5
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 4
Charisma: 5
Rank: Pending

Profile:
When the civil war first broke out, Stark stood alone, fighting both Autobot and Decepticon. The Decepticons took notice of his combat skills and attempted to recruit him. When he refused, they tried to kill him, but he simply shot down the security drones and fled, some of the finest Decepticon warriors on his tail. In his fleeing, he crossed into a battlefield and nearly fell over a bridge to his doom. Just as the final blow was about to be delivered, Ironhide tackled Dirge, giving him a chance to escape. The following day, he joined the Autobot ranks, vowing never to stop fighting so long as a single Decepticon still stands. His great combat skill is greatly valued by the Autobots but his methods are not.

Stark is a gun-happy maniac. He would much rather destroy an entire city through collateral damage in a fight with a Decepticon than leave a city unharmed and let the Decepticon go unharmed. In fact, at times he seems more like a Decepticon than an Autobot. He is not entirely gun-crazed, though. He still holds the same Autobot ideals for peace and is willing to avoid combat in some situations. His motto (quote, see above), however, perfectly reflects his belief that "Peace can be achieved, but not through negotiations. The only way to have peace is to blast the ignorant Decepiton slags to nothingness."

Abilities: Stark's top speed in his alt. mode is 110 mph. His concussion blasters are capable of stunning the targeted part of the enemy's circuitry from five minutes to six hours, depending upon what system is hit and how readily available someone can repair them is. For example, if their left hand is hit and no one in the area can repair it, it will be impossible to use for five minutes. He can create only one hologram at at time and it cannot speak or move, only remain stationary. His hand-mounted lasers do not cause manage, and are mainly used for blasting open walls, blowing bridges, etc. A nice feature about them, though, is that they can retract into the hands. This leaves room for the Energon Cutlass to extend from his right wrist and it allows him to punch an enemy without worrying about the guns breaking. In both vehicle and robot mode, the cannon can be fired, held over the shoulder like an RPG. It fires a powerful laser capable of completely demolishing non-reinforced (in other words, not a military base) Cybertronian buildings. The gattling gun is mounted on his left arm and can also collapse into his body. It fires bullets.

Weaknesses: Stark is a gun-trigger-happy maniac, so he doesn’t’ always make the best decisions for the good of the innocent when in combat (can you say, unnecessary collateral damage?). While is a powerhouse, he is pretty slow outside of vehicle mode. His loyalties to the Autobots are not 100% and he could sway in his standings at any given moment. His relatively low tech skill means he is capable of minor repairs like to his fingers and hand, but he’s screwed if an arm gets damaged and a medic/repair Transformer isn’t around.

Sample Post:
(I wrote this a while ago, so it goes along with my original bg, sorry)

“Was es war, wolltest du mich zeigen?”

Something hummed to life. There were several loud clicks and bangs immediately following the brief hum, and then a final loud slam. He heard footsteps. Soft, weak footsteps, as if something very tiny was walking.

“Was ist diese Sache?”

“Ein riesiger Roboter.”

“Ich kann den sehen! Woher kam er? Amerika? Großbritannien?”

“Keine Idee. Aber unsere Behälter gewesen eine Nebenerscheinung des Studierens sie.”

They stole my tech! He might not have been able to see, but he didn’t need to see. He could hear, and he knew about where the weak voices were coming from. He ripped his right arm forward with full force, shattering that with bound him. Next he freed his left arm, and then his legs. Totally free, he let his lasers rise out of his hands and fired where the voices had come from. There came a few screams of anguish and then klaxons began blaring. Cries of terror and rage echoed around him.

“Feuer! Feuer, bis es in den Spitzen ist!”

He felt something strike faintly against his armor-like body. It tickled. Whatever was shooting him, they were using bullets. Very tiny bullets. He happily spun the barrel of his gattling gun and opened fire, the mini-van sized bullets ripping apart the entire chamber. Slowly, his vision flickered back in time to see a tiny, fleshy being set off barrels of explosives. He transformed barely in time to protect most of his systems from being damaged by the blast. When the cloud of fire had begun to dissipate, he returned to his true form and started running across what appeared to be a primitive military base, which had undoubtedly been his failed prison. How long was I in there? What the hell did they do me? There was no time for questions, no time for answers. All he could do was run. Run and shoot.
Last edited by Tybre on Thu Jul 26, 2007 8:13 am, edited 3 times in total.
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Postby The J Writer » Mon Jul 23, 2007 12:45 pm

Double wrote:This is the first character I’ve applied for, so if there’s a problem with the rank or any of the stats, I didn’t do it! These stats are straight from the Canon Autobot Roster, except for my sample post. Also, due to the split-personality nature of the character I'm applying for, I'm using indigo text for Counterpunch's speech and orange for Punch.


Punch / Counterpunch

Allegiance: Autobot / Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."

Strength: 06
Intelligence: 09
Dexterity: 06
Speed: 06
Endurance: 06
Courage: 10
Firepower: 06
Accuracy: 07
Melee: 07
Tech Skill: 08
Charisma: 07
Rank: 07


Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.

As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.

Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.

Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.

Sample Post: Another artillery round burst in the air and the night sky was lit with a radient red glow for a brief moment. Misfires were the closest to fireworks Cybertron could come by these days, but what the momentary light revealed was the charred bones of a city. Amid the smoldiering structures, for just a nanosecond, one could see a lone figure rushing from one bombed out building to another. Pressing his back against half of a blown-out wall, Counterpunch cocked his head back and peered over his cover. His optics panned over the Decepticon lines, identifying several artillery batteries, including the one which had just fired.

The buildings around him shook as one of the Autobot guns above fired a return shot, lighting up the streets below once again. This provided an even better visual for Counterpunch, taking advantage of the brief light to take note of each and every Decepticon he could make out manning their guns. The steady exchange of artillery at night always provided the agent an opportunity to sneak back & forth over enemy lines, and tonight was no different. He was back safely in Autobot controlled territory now, only few levels below the Autobot perimeter fortifications.

Taking one last glance over the wall behind him, a smirk creeped its way onto Counterpunch’s face.

“Those slag-heads should know better than to give away their positions like that. I kinda feel sorry for them… well, almost.” He said, rising to his feet.

Quickly transforming, Counterpunch’s Decepticon frame converted into a sleek hovercar. Dust kicked off beneath his thrusters as the hovercar roared towards a dimly lit, upward spiraling road which led to the surface level of Autobot territory.

>>>Autobot Control, this is Punch. I’m back in friendly hands and en route to the regional command center. I have some interesting details about the Decepti-creeps’ artillery lineup. I believe a few well-placed airstrikes are in order…<<< The Autobot agent transmitted as he finally reached the surface level and blazed down the Cybertronian highway towards his destination.


This looks good to me...approved. However, same thing I told Razorclaw316: no colored fonts in the RPG. Plain old black is good enough. Drop me a PM regarding story ideas sometime soon, too. Start Punch in Iacon for now.
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Postby Double » Mon Jul 23, 2007 6:26 pm

Awesome, thanks. The colored text was just an idea, so no big deal. Black is fine. Thanks for the quick approval.
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News Credits: 2
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Postby Hellbender » Tue Jul 24, 2007 6:23 am

Ok.
Last edited by Hellbender on Thu Jul 26, 2007 5:41 am, edited 1 time in total.
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Postby Davekma » Tue Jul 24, 2007 1:02 pm

Applying to pick up Trailbreaker as an NPC for use in the Tagan Heights for a little while.
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Fuzor
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Air Raid - Cannon

Postby Razorclaw316 » Tue Jul 24, 2007 4:05 pm

Air Raid

Allegiance: Autobot
Sub-Group: Aerialbots
Function: Aerial Warrior
Alt. mode: Dogfighter Jet
Weapons: Torque Rifle/Heat Seeking Missiles
Height: 22ft / 6.7m
Quote: “If you look first, you may not leap.”


Strength: 05
Intelligence: 07
Dexterity: 08
Speed: 09
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 06
Melee: 07
Tech Skill: 06
Charisma: 07
Rank: 05


Profile: Air Raid loves surprises. He prefers to suddenly streak into a cluster of Decepticons, whether they're airborne or on the ground, over shooting at them from long range. "That always sparks their wires a bit," he laughs. Of all the Aerialbots, his tactics are the most fearless, although some might call them rash and foolish. No matter- his gung-ho, wild-eyed personality legitimises either viewpoint. At the core of his actions is one goal that drives him above all else- he wants to have fun! And no matter what he's involved in, he achieves that goal- even in the middle of a war.

Abilities: Air Raid can fly at speeds of up to Mach 2.5 and has a range of 1500 miles. He can shoot air-to-air heat-seeking missiles and, in robot mode, carries a torque rifle whose beam can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure.

Weaknesses: His reckless behaviour often leaves Air Raid exposed to greater odds than he can reasonably expect to handle.

Sample:

In the glare of the sun, high above in the sky, a black F-16 fighter performs daring stunts at high speeds. In the distance trails were left behind the F-16 in the sky. Air Raid was performing a reckless, flying routine. "Air Raid this is Optimus Prime do you read me over?" Optimus exclaimed over the comlink. "This is Air Raid what's kicking Optimus?" Air Raid exclaimed. "Seeker's are headed your way, report back to Fortress Maximus at once." Prime said. "No way Prime! If the Seeker's want to have some fun they came to the right place! "Air Raid said. "But Air Raid.." Air Raid cut Optimus off before he could respond.

Air Raid increased speed as a sonic boom errupted over the sky. Air Raid raised to higher elevations in the sky. "They won't find me up here." Air Raid exclaimed. As the clouds passed by one at a time, Air Raid caught sight of serveral aircraft below his postion. It was Jamjet, Dirge, and Thundercracker. "Three on one I like these odds." Air Raid exclaimed as he started a slow decline, approaching from behind the three. "Eat this Decepticons!" Air Raid said. Two missiles dropped from both wings after around 15 feet they ignited and launched towards Dirge and Thundercracker. "Incoming at 6:00 Clock! It's that Autobot scum Air Raid!" Thundercracker exclaimed. The heat seeking misscles struck Thundercracker's back and right wing, followed by a large explosion and a smoke cloud mushroom developing. Thundercracker could be seen falling towards the ocean floor.

"Suprise Decepiticons!" Air Raid said as his engines roared following in behind Dirge activating dog fighter mode. Dirge took Air Raid on a serious of loops and spins in the sky. "Wow this Decepticon is even faster than me!" Air Raid exclaimed as he followed Dirge, declining towards sea level. Finally Air Raid had Dirge in his crosshair's. "I got you now Decepitcon!" Air Raid exclaimed. Just then Ram-Jet appeared from his side and slammed himself into Air Raid, colliding with Air Raid, Air Raid was sent spinning out of control, losing all control over himself. Air Raid transformed before in the middle of the air before crashing into the ocean.

[Note - This is just sample roleplay nothing to be taken serious. Well Quality perpose.]
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