>
shop.seibertron.com amazon.seibertron.com Facebook Twitter X YouTube Pinterest Instagram Myspace LinkedIn Patreon Podcast RSS
This page runs on affiliate links — your clicks may earn us a few Shanix. Want the full transmission? Roll out to our Affiliate Disclosure.

Post your NEW character applications here!

Moderator: RPG Support Staff

Postby *Silverblade » Sun Jul 15, 2007 7:24 pm

I wanted to do a run of the mill decepticon seeker from the canon but I don't know any of them from the list well enough. I do know Blitzwing pretty well. I did use some info from the already set profile.


Blitzwing

Allegiance: Decepticon
Sub-Group: Triplechangers
Function: Ground & Air Commando
Weapons: Robot - electron-scimitar and gyro-blaster rifle, Jet -heat-seeking concussion missiles, Tank - track-mounted cannon that fires explosive shells 3.5 miles,
Alt. mode: MiG-25 Foxbat jet/Mitsubishi Type 74 Main Battle Tank
Special Abilities: Triplechanger
Height:
Quote: "Destroy first, Think later."

Strength: 8
Intelligence: 5
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 7
Firepower: 7
Accuracy:8
Melee: 8
Tech Skill: 7
Charisma: 6
Rank: 6


Profile:
Battle loving Blitzwing has a cruel sense of humor, he is loud-mouthed, belligerent, and brash. a fierce warrior known more for his strength and abilities than his intelligence. He finds pleasure in confusing his enemies by transforming in mid-attack. With the lightning quickness in which he can change his foes are rarely ever prepared to engage him. His favorite attack is to use his jet mode to strafe land-bound Autobots and smash down after transforming in mid air to land as a Tank to finish them off with his powerful energy mortar. . In robot mode, he prefers to use his electron scimitar to fight foes one on one. Especially since this hardly ever fails to defeat a foe or bemuse Blitzwing. His twisted sense of humor lends him to find humor in things that harm others, laughing at fellow’s miseries.


Abilities:
His ability as Triple Changer to rapidly transform makes him one of the most dangerous Decepticons, As a jet fighter, Blitzwing can fly at mach 2.7 with a range of 1500 miles. He carries heat-seeking concussion missiles. As a tank, he can traverse most terrain, however rugged, and can achieve a speed of 28 mph. His track-mounted cannon fires an explosive shell 3.5 miles that can level a 5-story brick building. In robot mode he uses an electron scimitar which can short-circuit any electrical device with a touch of its blade, and a gyro-blaster rifle, which disrupts the sense of balance of anyone it hits for 30 minutes.


Weaknesses:
Blitzwing sometimes gets his circuits scrambled, which results in him getting stuck in mid-transformation between forms. Also his cruel sense of humor sometimes distracts him from what is going on.


Sample Post:
Megatron had already sent his orders, but that did not matter. The purple menace was already set to release chaos upon the Autobots even if the order was not given. A sinister smile played across his cold hard face. What would it be today? An air raid or some good old fashion melee …… oh who the slag was he kidding it would definitely be surprise and destroy. No one could match the speed at which he transformed. He would assault the Aotobums, with one mode after the other. Who cared is Starscream wanted an air raid, the red seeker was an airhead anyhow. His jet engines roared as he held formation behind Thrust. He didn’t care where he was as long as he was in the action. A his inner communicator link buzzed, Blitzwing cringed as a whiney voice gave his commands.
>

It wasn’t that he didn’t want to be the first in the fray it was the fact that the jerk had told him he had to be such. Blitz choked his engines and let gravity pull him down suddenly blasting them again to gain speed in his decent. Ah this would be good, his target was someone he knew by name, Ironhide would be lucky if he lived to see sunset. A barrage of concussion missiles screamed ahead of his downward motion. Going strait at their target. When he was a mere 30 feet from the ground Blitzwing transformed with such precision and speed it would even make Blurr’s head spin. He landed with a thunderous quake in tank mode, his optics blurred by his own missile blasts. When the dust cleared if the Autobot was still standing he would not be prepared for the crush of Blitzwing's threads.

“What’s the matter Autobot? Think your hallucinating?”

Even if the other cons did not find his jokes funny, Blitzwing still did and he laughed hysterically at himself as he rolled forward.
*Silverblade
Fuzor
Posts: 292
Joined: Sat Jun 23, 2007 1:22 pm

Postby Chief Medic Ratchet » Sun Jul 15, 2007 9:17 pm

Ratchet

Allegiance: Autobot
Sub-group: Autobot cars
Function: Medic
Weapon: Static Laser Gun
Alt. Mode: Cybertronian Hover Ambulance(Cybertron), Nissan Onebox Vanette Ambulance(Earth)
Height: 27ft / 8.1m
Quote: "You break it, I'll remake it."


Strength: 04
Intelligence: 08
Dexterity: 07
Speed: 04
Endurance: 05
Courage: 08
Firepower: 03
Accuracy: 04
Melee: 03
Tech Skill: 10
Charisma: 08
Rank: 07


Profile: Quite simply, Ratchet is the single greatest medical practitioner among the Transformers. But that label doesn’t begin to describe who he is as a mechanoid. In fact, Ratchet’s attitude and personality belie his exceptional skills. He’s a light-hearted mechanoid known for his ability to convert anything into a good time. Watching him rally the troops for a party and step to the head of the line for an Energon-stand might seem to contradict most medical stereotypes, but I understand that Ratchet wants to keep the Autobots healthy mentally as well as physically. His loose wit and coarse language help everyone to relax, and don’t infringe on his gentle and compassionate operating technique. Ratchet makes sure he’s the Autobots’ friend first and their doctor second, and his iron determination has kept him stoic in the face of war--and this same determination often extends to making sure that his comrades . Whether it’s because of our friendship or his own personality, Ratchet is much quicker to question my decisions than some others. I feel he does this out of genuine concern in most cases (despite his colorful language), and I’m glad to have someone around who’s willing to speak his mind to me.

Abilities: Ratchet is highly intelligent, and his skills as a surgeon and doctor are unmatched. Only a lack of materials or time constraints can hinder him from achieving anything he sets out to do. He is fully versed in all Transformer physiology as well as that of most known galactic species. He is also a competent builder, often working with Wheeljack and other like-minded Autobots to build a new object or weapon. He is equipped with assorted medical equipment, including laser scalpels, arc wielders, electrical sensors, diagnostics, and more. The laser scalpels can be used for offensive purposes, but they aren’t very powerful. In combat situations, Ratchet usually opts for a standard laser rifle to make up for his lack of inherent firepower.

Weaknesses: Ratchet isn’t very strong or resistant to enemy weapons. Occasionally, his desire to party can interfere with his work. His tendency to question orders, or even act on his own, can grind on the circuits of those like Prowl. Like most Autobots, Ratchet didn’t plan on becoming a career soldier. Thankfully, he has adapted to his job as a warrior and combat medic.

Sample Post: As the battle rages on, both the Autobots and Decepticons have begun to sustain heavy injuries. Ratchet, the autobot medic, does what he can to mend whatever injuries he can for his autobot friends.

"Can't these Deceptijerks just let me do my duty," complains Ratchet, "If we survive this, I'm gonna be throwin one heck of a party."
Chief Medic Ratchet
Mini-Con
Posts: 7
Joined: Sat Jul 14, 2007 6:44 pm

Postby The J Writer » Mon Jul 16, 2007 4:30 pm

Longshot wrote:Name: Ruckus
Allegiance: Decepticons
Alt. Mode: Cybertronian All-Terrain Buggy
Weapons: Twin Heavy-Duty Rocket Launchers
Height: 25 ft/7.62 m
Quote: “I take a licking and keep on ticking.”

Strength: 8
Intelligence: 8
Dexterity: 7
Speed: 5
Endurance: 3
Courage: 10
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 6
Charisma: 6
Rank: 5

Profile: Ruckus is a deadly, devastating warrior whose usual state is a state of disrepair. This rolling bucket of loose bolts and peeling boiler-plate always looks like he just lost a demolition derby. It's not surprising that he's always willing to take the biggest risks on the battlefield, since he doesn't care what sort of shape he's in after the battle is over. All he cares about is winning. He is one of the bravest, nastiest and most daring of the Decepticons. He can be among 100 fighting Transformers and still stand out from the crowd. With his bullhorn voice, his high-amplification, stereophonic, constantly revving motor and his plunge-forward-never-retreat style of combat, he makes his presence known to all those around him, particularly those enemy Autobots who suffer the savageries of his onslaughts. Millions of years ago, on Cybertron, Decepticon Commander Megatron employed Ruckus primarily as an errand droid. At that time, Ruckus was considerably smaller: he had been designed to perform only a non-combat messenger's role. But at the battle of Valvolux, Ruckus proved his true worth when, after having been caught by surprise behind enemy lines and smashed to pieces by an Autobot-launched proton missile, he was still able to warn an approaching squad of Decepticons of the impending Autobot ambush with the part of him that still functioned: his voice module. Megatron rewarded him by rebuilding him into the stronger, larger form that he still has to this day and by granting him status as a full-fledged Decepticon warrior. And Ruckus has returned his commander's faith in him with unflagging loyalty and unyielding effort.

Abilities: In vehicle mode, Ruckus is particularly adept at ramming and running over opponents. He's been known to send the wheels of enemy vehicles flying in four separate directions with one of his charges. With his titanium nail- studded tires, he can grip and roll over virtually anything. He can achieve a maximum speed of 190 miles per hour and has a cruising range of 570 miles. He can expel a viscous, noxious-smelling oil-slick from his tail pipe that can send any vehicle in pursuit of him into an uncontrollable tailspin. In both vehicle and robot modes he is armed with heavy-duty rocket launchers that fire mercury-tipped exploding missiles. The detonation of a single missile can create a crater 50 feet deep and 500 yards wide.

Weaknesses: Although not known to have any specific weaknesses, Ruckus' penchant for charging into battle without concern for his own well-being creates a constant need for spare parts to patch him up. Although he is usually suffering from several ailments at any given time, he rarely allows any of them to keep him off of the battlefield. He doesn't let pain stop him from doing his job.


Ahh, the joys of having Courage 10...and Endurance 3. Approved.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Mon Jul 16, 2007 4:34 pm

Scramblebot wrote:Shrapnel

Allegiance: Decepticon
Subgroup: Insecticons
Function: Electronic Warfare
Alt. mode: Attack Jet(Cybertron), Stag Beetle(Earth)
Weapons: Electrical bolts, Grenade Launcher
Special Abilities: Generate electrical bolts, control electrically powered devices
Height: 21ft / 6.04m
Quote: “Control electricity and you control the world, world.”


Strength: 09
Intelligence: 06
Dexterity: 08
Speed: 04
Endurance: 07
Courage: 06
Firepower: 08
Accuracy: 08
Melee: 07
Tech Skill: 07
Charisma: 05
Rank: 06


Profile: The crackling sound of fused body parts short-circuiting is a sure sign of Shrapnel's work ... and is music to his audio modules, the characteristic quirk of Shrapnel’s speech, the eerie and sibilant way he repeats the last word of every sentence, is actually the least disturbing thing about him. He’s fascinated by the power of electricity, especially its effects on living subjects. He uses his amazing mastery over electricity to painfully dismantle his foes, one charred circuit at a time. In fact, whether he's scrambling microchips or shattering an armoured torso, it isthe noise of war, the scream of his victim that Shrapnel considers the true rewards of his work. He relishes these sounds much the same way an actor relishes applause. The pitiful wails resulting from his evil handiwork elicit unabashed glee in Shrapnel, whose terrifying battle cry can be heard for almost 8 miles when he gets excited. Once a simple electronics engineer creating electronic equipment suited for all sorta of transformer hardware in the beginning, Shrapnel turned his ways around and left his stagnant, boring, everyday job for that of the promise of glory and recognition that the decepticons had promised him upon entering their domain-- the gladiator pits. He had his unique ability to manipulate electricity, often downing opponents faster than the blink of a human eye. Or even becoming a momentary puppeteer, making his weaker foes bend to his will, often humiliating them. This was the start of his huge egotistical battlecry, his thirst for his victim's painful cries.. the Decepticons allowed him freedom that a normal everyday transformer could not do in the open. Over the course of time, his original hovercar mode had been forcefully replaced, to that of a fast attack jet capable of launching aerial strikes. The process itself was but a small price to pay for the Decepticon cause.

Abilities: Subject’s twin antennae are able to attract, generate and control electrical current. On their own, they can generate up to 40,000 volts of energy and can channel even more current in proper weather conditions. By careful manipulation, Subject can use his antennae to control almost all electrically powered mechanical devices. In jet mode he can fly up to 50 miles at up to 100mph. In robot mode, he can send a bolt of searing, raw, channeled electricity towards a foe through his hands. He also wields a grenade launcher that fires 30 lb steel shells. The shells explode in mid-air and shower targets with thousands of razor sharp projectiles, tearing most armor to shreds. With his high strength and electrical power, Shrapnel is physically the most dangerous Insecticon.

Weaknesses: Insulating materials, such as rubber and glass, can be used to thwart Shrapnel's electronic assaults. Also, his habit of making his presence known audibly makes him an obvious target.


SAMPLE POST:

A loud buzzing screech echoed though out the corridors as Sharpnel stalked his prey. The Insecticons exictment growing, as he drew nearer to his prey. The first had popped and crackled so wonderfully, under his delicate touch. Yes he would have to recover the remains later, shattered optics and blown vocal processors would be worth the study. Then he saw it. The little red autobot rounded a corner just ahead. "Its futile Autobot Autobot." He crie d that hissing echo reverberating off the walls as the imposing Insecticon hurried.

Yes, there he was, leveling his grenade launcher crimson visor brightening with the thrill of this possible kill. Something suddenly slammed into him, knocking Sharpnel to the side. "No..no..." He uttered his shell firing by going wide and slamming into a wall. The Smaller autobot grappled with him, trying to hold his arms wide. Hissing in anger he curled his legs and kicked out sending his foe flying off of him. "Fool...Fool." Electricity crackled to life between his antenna, thrusting his hand towards his scrambling to recover foe a bolt of pure raw energy fried out slamming into him. The autobot jerked and screamed, it was music to his ears. "Futile Futile ." He hissed rising to his feet.

"Prepare for oblivion...oblivion.." He chuckled, the former tech smiling in twisted glee as that power crackled to life again. Cheated of one foe..he would settle for another. Yes...yes...this one would do. Firing the prone autobots form blackened slightly as servos popped and circuits shattered due to the current racing though it. However he cut off the flow before he could fatally wound him. Yes, he had more instore for this one. Turning his head he noted the passage was blocked, thanks to his errant shut the other Autobots escape was assured at least from him. This one though would pay, dearly. Transforming into his Stag Beetle form he decended upon him, mouth gnawing and biting. Chewing and sallowing alloy. The Autbots screams and Sharpnels shrieks of glee could be heard for many miles, soon however it was only the ravenous decepticons voice that rang out. As he feasted upon the very sparkcore of this unfortunate bot.


Looks solid. Approved...and Dev tells me you know about the Insecticons' deal.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Mon Jul 16, 2007 4:36 pm

*Silverblade wrote:I wanted to do a run of the mill decepticon seeker from the canon but I don't know any of them from the list well enough. I do know Blitzwing pretty well. I did use some info from the already set profile.


Blitzwing

Allegiance: Decepticon
Sub-Group: Triplechangers
Function: Ground & Air Commando
Weapons: Robot - electron-scimitar and gyro-blaster rifle, Jet -heat-seeking concussion missiles, Tank - track-mounted cannon that fires explosive shells 3.5 miles,
Alt. mode: MiG-25 Foxbat jet/Mitsubishi Type 74 Main Battle Tank
Special Abilities: Triplechanger
Height:
Quote: "Destroy first, Think later."

Strength: 8
Intelligence: 5
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 7
Firepower: 7
Accuracy:8
Melee: 8
Tech Skill: 7
Charisma: 6
Rank: 6


Profile:
Battle loving Blitzwing has a cruel sense of humor, he is loud-mouthed, belligerent, and brash. a fierce warrior known more for his strength and abilities than his intelligence. He finds pleasure in confusing his enemies by transforming in mid-attack. With the lightning quickness in which he can change his foes are rarely ever prepared to engage him. His favorite attack is to use his jet mode to strafe land-bound Autobots and smash down after transforming in mid air to land as a Tank to finish them off with his powerful energy mortar. . In robot mode, he prefers to use his electron scimitar to fight foes one on one. Especially since this hardly ever fails to defeat a foe or bemuse Blitzwing. His twisted sense of humor lends him to find humor in things that harm others, laughing at fellow’s miseries.


Abilities:
His ability as Triple Changer to rapidly transform makes him one of the most dangerous Decepticons, As a jet fighter, Blitzwing can fly at mach 2.7 with a range of 1500 miles. He carries heat-seeking concussion missiles. As a tank, he can traverse most terrain, however rugged, and can achieve a speed of 28 mph. His track-mounted cannon fires an explosive shell 3.5 miles that can level a 5-story brick building. In robot mode he uses an electron scimitar which can short-circuit any electrical device with a touch of its blade, and a gyro-blaster rifle, which disrupts the sense of balance of anyone it hits for 30 minutes.


Weaknesses:
Blitzwing sometimes gets his circuits scrambled, which results in him getting stuck in mid-transformation between forms. Also his cruel sense of humor sometimes distracts him from what is going on.


Sample Post:
Megatron had already sent his orders, but that did not matter. The purple menace was already set to release chaos upon the Autobots even if the order was not given. A sinister smile played across his cold hard face. What would it be today? An air raid or some good old fashion melee …… oh who the slag was he kidding it would definitely be surprise and destroy. No one could match the speed at which he transformed. He would assault the Aotobums, with one mode after the other. Who cared is Starscream wanted an air raid, the red seeker was an airhead anyhow. His jet engines roared as he held formation behind Thrust. He didn’t care where he was as long as he was in the action. A his inner communicator link buzzed, Blitzwing cringed as a whiney voice gave his commands.
>

It wasn’t that he didn’t want to be the first in the fray it was the fact that the jerk had told him he had to be such. Blitz choked his engines and let gravity pull him down suddenly blasting them again to gain speed in his decent. Ah this would be good, his target was someone he knew by name, Ironhide would be lucky if he lived to see sunset. A barrage of concussion missiles screamed ahead of his downward motion. Going strait at their target. When he was a mere 30 feet from the ground Blitzwing transformed with such precision and speed it would even make Blurr’s head spin. He landed with a thunderous quake in tank mode, his optics blurred by his own missile blasts. When the dust cleared if the Autobot was still standing he would not be prepared for the crush of Blitzwing's threads.

“What’s the matter Autobot? Think your hallucinating?”

Even if the other cons did not find his jokes funny, Blitzwing still did and he laughed hysterically at himself as he rolled forward.


Looks good to me, but keep in mind that for now he's going to have some sort of Cybertronian jet and tank as his alt. modes rather than those Earth-styled vehicles. Approved...have him join the others in Polyhex.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Mon Jul 16, 2007 4:38 pm

Autobot_Jazz wrote:Ratchet

Allegiance: Autobot
Sub-group: Autobot cars
Function: Medic
Weapon: Static Laser Gun
Alt. Mode: Cybertronian Hover Ambulance(Cybertron), Nissan Onebox Vanette Ambulance(Earth)
Height: 27ft / 8.1m
Quote: "You break it, I'll remake it."


Strength: 04
Intelligence: 08
Dexterity: 07
Speed: 04
Endurance: 05
Courage: 08
Firepower: 03
Accuracy: 04
Melee: 03
Tech Skill: 10
Charisma: 08
Rank: 07


Profile: Quite simply, Ratchet is the single greatest medical practitioner among the Transformers. But that label doesn’t begin to describe who he is as a mechanoid. In fact, Ratchet’s attitude and personality belie his exceptional skills. He’s a light-hearted mechanoid known for his ability to convert anything into a good time. Watching him rally the troops for a party and step to the head of the line for an Energon-stand might seem to contradict most medical stereotypes, but I understand that Ratchet wants to keep the Autobots healthy mentally as well as physically. His loose wit and coarse language help everyone to relax, and don’t infringe on his gentle and compassionate operating technique. Ratchet makes sure he’s the Autobots’ friend first and their doctor second, and his iron determination has kept him stoic in the face of war--and this same determination often extends to making sure that his comrades . Whether it’s because of our friendship or his own personality, Ratchet is much quicker to question my decisions than some others. I feel he does this out of genuine concern in most cases (despite his colorful language), and I’m glad to have someone around who’s willing to speak his mind to me.

Abilities: Ratchet is highly intelligent, and his skills as a surgeon and doctor are unmatched. Only a lack of materials or time constraints can hinder him from achieving anything he sets out to do. He is fully versed in all Transformer physiology as well as that of most known galactic species. He is also a competent builder, often working with Wheeljack and other like-minded Autobots to build a new object or weapon. He is equipped with assorted medical equipment, including laser scalpels, arc wielders, electrical sensors, diagnostics, and more. The laser scalpels can be used for offensive purposes, but they aren’t very powerful. In combat situations, Ratchet usually opts for a standard laser rifle to make up for his lack of inherent firepower.

Weaknesses: Ratchet isn’t very strong or resistant to enemy weapons. Occasionally, his desire to party can interfere with his work. His tendency to question orders, or even act on his own, can grind on the circuits of those like Prowl. Like most Autobots, Ratchet didn’t plan on becoming a career soldier. Thankfully, he has adapted to his job as a warrior and combat medic.

Sample Post: As the battle rages on, both the Autobots and Decepticons have begun to sustain heavy injuries. Ratchet, the autobot medic, does what he can to mend whatever injuries he can for his autobot friends.

"Can't these Deceptijerks just let me do my duty," complains Ratchet, "If we survive this, I'm gonna be throwin one heck of a party."


Show me a little longer sample RP, please.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby SnipeShade » Mon Jul 16, 2007 5:13 pm

did anybody confirm my entry yet? : ( I guess I'll just post again:

Name: Snipe Shade
Allegiance: Autobots
Function: Recon
Alt. mode: looks like a Black FERRARI SUPERAMERICA w/convertible top design (cybertronian performance vehicle)
Weapons: Cybertronian Rifle. Battles knife.
Special Abilities: Camouflage.
Height: 19 feet, 5.8 m.
Quote: "A good enemy is a dead one in my crosshair."

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 4
COURAGE: 6
FIREPOWER: 8
ACCURACY: 9
MELEE: 3
TECH SKILL: 4
CHARISMA: 6

Profile: Snipe Shade had been a rookie sniper in his earlier stellar cycles, but his abilities and skills had proven to be more than reliable throughout the battles. Often teased to be a prodigy right from the start, his commanding officers would test and push Snipe's limits. He began to doubt his worth in the faction, and even considered switching sides, for he thought that the Decepticons were less strict with their orders and expectations. Though he was quickly straightened out in his thinking after witnessing the harsh treatment of the enemy amongst themselves during a reconnaissance mission...And after having a good talking from one of his close senior officers. The truth about Snipe was that he tended to be lazy and easily discouraged. But whenever he finds the right flow of excitement going, he is becomes a great asset to his team.

Abilities: He has a camouflage ability that helps to conceal his whereabouts during his solo and reconnaissance missions. It is highly effective if Snipe doesn't move too much, and even more so in bad lighting. The Covertible top would act as a camouflage generator. So like if that would get damaged, he couldn't be camouflaged anymore. It would generate the neccessary change to color of the car, so he would come off as a sort of optical illusion. Kinda like how the Predator's camouflage works. Snipe also has night vision.

He has a Rifle that fires 1 round per second. Give or take. It can fire 4 rounds consecutively, but takes like 10 seconds for it to cool down. Snipe could push it 5 to 6 rounds, but he takes a chance of permanently disabling his rifle until repair or having it explode on his arm.

His ammunition is:
Focused laser blasts - kinda like Megatron's gun blasts except smaller, since it's generated in the long, small barrel of the rifle. But it's still just as strong.

Stunning laser blasts - temporarily slows down and paralyzes the transformer.

The lenght of the car is about 15 ft/4,550 mm, so his rifle is understandably two-thirds his size. 10 ft/3000 mm.

In the event of a close range battle, he has a large blade storaged in his leg for use. But it is only for occasional defensive measures, because Snipe is not physically trained for close combat, nor has the strength to deal hard enough blows. But what he lacks in strength he makes up in speed, incase it's time to turn tail and run.

In car mode, Snipe can go over 60 mph in 3 seconds and have a top speed of 310 kph/193 mph. Can use rifle while in this mode, as it comes out on the side of the vehicle, but accuracy is lower during movement. Likewise, on his other side he can open up his blade and cut things down while driving.

Weaknesses: Physically weak compared to his Autobot brothers. Can take a quick beating, but doesn't take too long before attaining heavy damage. Occasionally needs extra motivations, due to his fluctuating thrill personality, but won't admit that he needs it.

Sample Post:

Sitting by himself in one of the briefing rooms on an Autobot base, Snipe thought about what he had seen on his last mission. He was having serious doubts about himself and his place in the faction, which was making him consider switching sides. But after seeing the Decepticons for what they really were for himself, he was very ashamed for even thinking of doing such a thing. Snipe requested to see his former senior officer, who was his closest friend too, because he had previously confided in him his deepest thoughts before leaving for the mission.

The door to the room opens, and in steps a familiar face.

"Sir. Thank you for coming.." Snipe says.

"You asked to see me?"

"I've just returned from a successful recon mission, and..."

"..Get to point." he said, trying not to sound too impatient.

Snipe sighed. "I've decided to stick around. I won't be leaving the Autobots."

"And what changed your mind?"

"I saw how those Decepticons treat their comrades. One of them practically beat the other into a junk heap without remorse. I guess I took my position for granted. I thought I knew what I was doing. But you can't really blame me right? I mean, I'm really good at what I do, but I keep feeling that whatever I do is never good enough. And-"

"You are very stupid for somebody with your intelligence."

Being slightly insulted, Snipe says, "Are you saying that I-"

"Quiet," the officer interrupts. "I'm not done yet. You complain that you are pushed to your limits, not appreciated, and other useless dribble. Did you ever think that they push you because they know you have more potential? You are not under appreciated, but neither can you expect to always be praised. Snipe, you are the sorriest bot I've ever come across. You have this great ability, yet you are poorly self-motivated and lazy to boot. You won't live long in this war with that attitude. And if you couldn't cut it here, what ever made you think you could make it in the enemy's troops? I didn't say much before, and I was gonna wait to see what action you'd take before doing anything. But I will say this now, if you did betray everything that this team has worked for, everything that the Autobots stands for, I would have taken you down myself."

Snipe took a good look at his friend's face and saw that he was not bluffing. "I'm sorry." he says humbly and sadly.

"Well, I did say you are the sorriest bot I’ve ever come across." he said in a serious way, but with a joking intonation.

Caught off guard, Snipe rethought what was just said, and then chuckled a bit.

"Welcome back to the team, you dumb nut." the senior said, as he placed his arms around Snipe's shoulders.

"You know, after that speech, I'm feeling I may need to rethink my relationship with you." Snipe said, with both of them laughing.
Last edited by SnipeShade on Mon Jul 16, 2007 11:18 pm, edited 2 times in total.
SnipeShade
Combiner
Posts: 412
Joined: Mon Jul 09, 2007 1:54 am

Postby The J Writer » Mon Jul 16, 2007 6:04 pm

SnipeShade wrote:did anybody confirm my entry yet? : ( I guess I'll just post again:

Name: Snipe Shade
Allegiance: Autobots
Function: Sniper and recon
Alt. mode: looks like a Black FERRARI SUPERAMERICA w/convertible top design (cybertronian performance vehicle)
Weapons: Sniper Rifle. Battles knife.
Special Abilities: Camouflage.
Height: 19 feet, 5.8 m.
Quote: "A good enemy is a dead one in my crosshair."

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 4
COURAGE: 6
FIREPOWER: 8
ACCURACY: 9
MELEE: 3
TECH SKILL: 4
CHARISMA: 6

Profile: Snipe Shade had been a rookie sniper in his earlier stellar cycles, but his abilities and skills had proven to be more than reliable throughout the battles. Often teased to be a prodigy right from the start, his commanding officers would test and push Snipe's limits. He began to doubt his worth in the faction, and even considered switching sides, for he thought that the Decepticons were less strict with their orders and expectations. Though he was quickly straightened out in his thinking after witnessing the harsh treatment of the enemy amongst themselves during a reconnaissance mission...And after having a good talking from one of his close senior officers. The truth about Snipe was that he tended to be lazy and easily discouraged. But whenever he finds the right flow of excitement going, he is becomes a great asset to his team.

Abilities: He has a camouflage ability that helps to conceal his whereabouts during his solo and reconnaissance missions. It is highly effective if Snipe doesn't move too much, and even more so in bad lighting. The Covertible top would act as a camouflage generator. So like if that would get damaged, he couldn't be camouflaged anymore. It would generate the neccessary change to color of the car, so he would come off as a sort of optical illusion. Kinda like how the Predator's camouflage works. Snipe also has night vision.

He has a Sniper Rifle that fires 1 round per second. Give or take. It can fire 4 rounds consecutively, but takes like 10 seconds for it to cool down. Snipe could push it 5 to 6 rounds, but he takes a chance of permanently disabling his rifle until repair or having it explode on his arm.

His ammunition is:
Focused laser blasts - kinda like Megatron's gun blasts except smaller, since it's generated in the long, small barrel of the rifle. But it's still just as strong.

Stunning laser blasts - temporarily slows down and paralyzes the transformer.

The lenght of the car is about 15 ft/4,550 mm, so his sniper is understandably two-thirds his size. 10 ft/3000 mm.

In the event of a close range battle, he has a large blade storaged in his leg for use. But it is only for occasional defensive measures, because Snipe is not physically trained for close combat, nor has the strength to deal hard enough blows. But what he lacks in strength he makes up in speed, incase it's time to turn tail and run.

In car mode, Snipe can go over 60 mph in 3 seconds and have a top speed of 310 kph/193 mph. Can use rifle while in this mode, as it comes out on the side of the vehicle, but accuracy is lower during movement. Likewise, on his other side he can open up his blade and cut things down while driving.

Weaknesses: Physically weak compared to his Autobot brothers. Can take a quick beating, but doesn't take too long before attaining heavy damage. Occasionally needs extra motivations, due to his fluctuating thrill personality, but won't admit that he needs it.

Sample Post:

Sitting by himself in one of the briefing rooms on an Autobot base, Snipe thought about what he had seen on his last mission. He was having serious doubts about himself and his place in the faction, which was making him consider switching sides. But after seeing the Decepticons for what they really were for himself, he was very ashamed for even thinking of doing such a thing. Snipe requested to see his former senior officer, who was his closest friend too, because he had previously confided in him his deepest thoughts before leaving for the mission.

The door to the room opens, and in steps a familiar face.

"Sir. Thank you for coming.." Snipe says.

"You asked to see me?"

"I've just returned from a successful recon mission, and..."

"..Get to point." he said, trying not to sound too impatient.

Snipe sighed. "I've decided to stick around. I won't be leaving the Autobots."

"And what changed your mind?"

"I saw how those Decepticons treat their comrades. One of them practically beat the other into a junk heap without remorse. I guess I took my position for granted. I thought I knew what I was doing. But you can't really blame me right? I mean, I'm really good at what I do, but I keep feeling that whatever I do is never good enough. And-"

"You are very stupid for somebody with your intelligence."

Being slightly insulted, Snipe says, "Are you saying that I-"

"Quiet," the officer interrupts. "I'm not done yet. You complain that you are pushed to your limits, not appreciated, and other useless dribble. Did you ever think that they push you because they know you have more potential? You are not under appreciated, but neither can you expect to always be praised. Snipe, you are the sorriest bot I've ever come across. You have this great ability, yet you are poorly self-motivated and lazy to boot. You won't live long in this war with that attitude. And if you couldn't cut it here, what ever made you think you could make it in the enemy's troops? I didn't say much before, and I was gonna wait to see what action you'd take before doing anything. But I will say this now, if you did betray everything that this team has worked for, everything that the Autobots stands for, I would have taken you down myself."

Snipe took a good look at his friend's face and saw that he was not bluffing. "I'm sorry." he says humbly and sadly.

"Well, I did say you are the sorriest bot I’ve ever come across." he said in a serious way, but with a joking intonation.

Caught off guard, Snipe rethought what was just said, and then chuckled a bit.

"Welcome back to the team, you dumb nut." the senior said, as he placed his arms around Snipe's shoulders.

"You know, after that speech, I'm feeling I may need to rethink my relationship with you." Snipe said, with both of them laughing.


Sorry I missed it the first time through. Hmm...points and abilities are fine, and you appear to have fixed the issues Devastron had with it. One thing, though.

He needs to have just one function, either Recon or Sniper. You can have two functions, but it costs extra points (and IMO is rarely ever worth it). I would suggest making him a Recon type rather than a Sniper. Snipers rarely have any role in the RPG due to the fact that you can't insta-kill other characters. A Recon or Scout would have far more chances to do things than a Sniper.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby Chief Medic Ratchet » Mon Jul 16, 2007 9:07 pm

Sample Post: As the battle rages on, both the Autobots and Decepticons have begun to sustain heavy injuries. Ratchet, the autobot medic, does what he can to mend whatever injuries he can for his autobot friends.

"Can't these Deceptijerks just let me do my duty," complains Ratchet, "If we survive this, I'm gonna be throwin one heck of a party."

All of sudden, the autobot scientist Wheeljack is blasted in the shoulder by the decepticon seeker Thundercracker forcing him to fall back for cover. "Uuuungh, blasted decepticon," cries Wheeljack. He yells towards Ratchets direction,"Ratchet! I need some repairs buddy!"

Ratchet hears his friend and transforms into his alt. mode. "Don't worry pal I'm on my way," says the autobot as speeds towards Wheeljack.

"Where do you think your going autobot scrap?" says Thundercracker as he flies towards Ratchet. The decepticon barrages the speeding medic with laser fire.

Stopped short from reaching Wheeljack, Ratchet transforms into his robot mode and fires a bunch of shots at the evil jet. The shots clip Thundercracker but don't do much damage.

"Puny autobot, can't ya do better than that?" laughs Thundercracker,"I got you dead in my sights."

Just when he is about to fire, Thundercracker is shot down by the hurt Wheeljack, forcing him to transform into robot mode.

Thundercracker turns towards the injured autobot and yells,"Why you little...I'll get you for that. I think I'll work on the other shoulder and get that head of yours in between."

"Hey Thundercracker, you forget something," cries Ratchet, now back in alt. mode. He runs straight into Thundercracker, sending the decepticon into the air.

Ratchet finally makes it to Wheeljack and begins repairing his shoulder. "Oooo, he got you pretty bad."

"Yeah, but we showed him," says Wheeljack, "Thanks for running him over."

"Thanks for shooting him down," says Ratchet, "I thought I was a goner. I'm definitely throwin' a party if we survive this."
Chief Medic Ratchet
Mini-Con
Posts: 7
Joined: Sat Jul 14, 2007 6:44 pm

Postby SnipeShade » Mon Jul 16, 2007 9:15 pm

The J Writer wrote:Sorry I missed it the first time through. Hmm...points and abilities are fine, and you appear to have fixed the issues Devastron had with it. One thing, though.

He needs to have just one function, either Recon or Sniper. You can have two functions, but it costs extra points (and IMO is rarely ever worth it). I would suggest making him a Recon type rather than a Sniper. Snipers rarely have any role in the RPG due to the fact that you can't insta-kill other characters. A Recon or Scout would have far more chances to do things than a Sniper.



Ah, thats fine! hehe, np. Recon it is. He can be very stealthy. 8)
SnipeShade
Combiner
Posts: 412
Joined: Mon Jul 09, 2007 1:54 am

Postby The J Writer » Mon Jul 16, 2007 9:54 pm

Autobot_Jazz wrote:Sample Post: As the battle rages on, both the Autobots and Decepticons have begun to sustain heavy injuries. Ratchet, the autobot medic, does what he can to mend whatever injuries he can for his autobot friends.

"Can't these Deceptijerks just let me do my duty," complains Ratchet, "If we survive this, I'm gonna be throwin one heck of a party."

All of sudden, the autobot scientist Wheeljack is blasted in the shoulder by the decepticon seeker Thundercracker forcing him to fall back for cover. "Uuuungh, blasted decepticon," cries Wheeljack. He yells towards Ratchets direction,"Ratchet! I need some repairs buddy!"

Ratchet hears his friend and transforms into his alt. mode. "Don't worry pal I'm on my way," says the autobot as speeds towards Wheeljack.

"Where do you think your going autobot scrap?" says Thundercracker as he flies towards Ratchet. The decepticon barrages the speeding medic with laser fire.

Stopped short from reaching Wheeljack, Ratchet transforms into his robot mode and fires a bunch of shots at the evil jet. The shots clip Thundercracker but don't do much damage.

"Puny autobot, can't ya do better than that?" laughs Thundercracker,"I got you dead in my sights."

Just when he is about to fire, Thundercracker is shot down by the hurt Wheeljack, forcing him to transform into robot mode.

Thundercracker turns towards the injured autobot and yells,"Why you little...I'll get you for that. I think I'll work on the other shoulder and get that head of yours in between."

"Hey Thundercracker, you forget something," cries Ratchet, now back in alt. mode. He runs straight into Thundercracker, sending the decepticon into the air.

Ratchet finally makes it to Wheeljack and begins repairing his shoulder. "Oooo, he got you pretty bad."

"Yeah, but we showed him," says Wheeljack, "Thanks for running him over."

"Thanks for shooting him down," says Ratchet, "I thought I was a goner. I'm definitely throwin' a party if we survive this."


Ask and ye shall receive, I guess. :) Very nicely done. Ratchet is approved.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Mon Jul 16, 2007 9:56 pm

SnipeShade wrote:
The J Writer wrote:Sorry I missed it the first time through. Hmm...points and abilities are fine, and you appear to have fixed the issues Devastron had with it. One thing, though.

He needs to have just one function, either Recon or Sniper. You can have two functions, but it costs extra points (and IMO is rarely ever worth it). I would suggest making him a Recon type rather than a Sniper. Snipers rarely have any role in the RPG due to the fact that you can't insta-kill other characters. A Recon or Scout would have far more chances to do things than a Sniper.



Ah, thats fine! hehe, np. Recon it is. He can be very stealthy. 8)


Sounds good. Just edit the post to reflect the change and consider your character approved once you've made the alterations.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby Chief Medic Ratchet » Mon Jul 16, 2007 10:20 pm

awesome. so now that I'm approved, what do I do next? Just hop into the action?
Chief Medic Ratchet
Mini-Con
Posts: 7
Joined: Sat Jul 14, 2007 6:44 pm

Postby SnipeShade » Mon Jul 16, 2007 11:16 pm

The J Writer wrote:Sounds good. Just edit the post to reflect the change and consider your character approved once you've made the alterations.


I changed that little part. hehe, and I changed the Sniper Rifle to just a regular (cybertronian) rifle.

Any suggestions where I should start? : ) Otherwise I'll just look around.

[edit] oh yea, and Rank?
SnipeShade
Combiner
Posts: 412
Joined: Mon Jul 09, 2007 1:54 am

Postby The J Writer » Tue Jul 17, 2007 9:25 am

SnipeShade wrote:Name: Snipe Shade
Allegiance: Autobots
Function: Recon
Alt. mode: looks like a Black FERRARI SUPERAMERICA w/convertible top design (cybertronian performance vehicle)
Weapons: Cybertronian Rifle. Battles knife.
Special Abilities: Camouflage.
Height: 19 feet, 5.8 m.
Quote: "A good enemy is a dead one in my crosshair."

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 4
COURAGE: 6
FIREPOWER: 8
ACCURACY: 9
MELEE: 3
TECH SKILL: 4
CHARISMA: 6

Profile: Snipe Shade had been a rookie sniper in his earlier stellar cycles, but his abilities and skills had proven to be more than reliable throughout the battles. Often teased to be a prodigy right from the start, his commanding officers would test and push Snipe's limits. He began to doubt his worth in the faction, and even considered switching sides, for he thought that the Decepticons were less strict with their orders and expectations. Though he was quickly straightened out in his thinking after witnessing the harsh treatment of the enemy amongst themselves during a reconnaissance mission...And after having a good talking from one of his close senior officers. The truth about Snipe was that he tended to be lazy and easily discouraged. But whenever he finds the right flow of excitement going, he is becomes a great asset to his team.

Abilities: He has a camouflage ability that helps to conceal his whereabouts during his solo and reconnaissance missions. It is highly effective if Snipe doesn't move too much, and even more so in bad lighting. The Covertible top would act as a camouflage generator. So like if that would get damaged, he couldn't be camouflaged anymore. It would generate the neccessary change to color of the car, so he would come off as a sort of optical illusion. Kinda like how the Predator's camouflage works. Snipe also has night vision.

He has a Rifle that fires 1 round per second. Give or take. It can fire 4 rounds consecutively, but takes like 10 seconds for it to cool down. Snipe could push it 5 to 6 rounds, but he takes a chance of permanently disabling his rifle until repair or having it explode on his arm.

His ammunition is:
Focused laser blasts - kinda like Megatron's gun blasts except smaller, since it's generated in the long, small barrel of the rifle. But it's still just as strong.

Stunning laser blasts - temporarily slows down and paralyzes the transformer.

The lenght of the car is about 15 ft/4,550 mm, so his rifle is understandably two-thirds his size. 10 ft/3000 mm.

In the event of a close range battle, he has a large blade storaged in his leg for use. But it is only for occasional defensive measures, because Snipe is not physically trained for close combat, nor has the strength to deal hard enough blows. But what he lacks in strength he makes up in speed, incase it's time to turn tail and run.

In car mode, Snipe can go over 60 mph in 3 seconds and have a top speed of 310 kph/193 mph. Can use rifle while in this mode, as it comes out on the side of the vehicle, but accuracy is lower during movement. Likewise, on his other side he can open up his blade and cut things down while driving.

Weaknesses: Physically weak compared to his Autobot brothers. Can take a quick beating, but doesn't take too long before attaining heavy damage. Occasionally needs extra motivations, due to his fluctuating thrill personality, but won't admit that he needs it.

Sample Post:

Sitting by himself in one of the briefing rooms on an Autobot base, Snipe thought about what he had seen on his last mission. He was having serious doubts about himself and his place in the faction, which was making him consider switching sides. But after seeing the Decepticons for what they really were for himself, he was very ashamed for even thinking of doing such a thing. Snipe requested to see his former senior officer, who was his closest friend too, because he had previously confided in him his deepest thoughts before leaving for the mission.

The door to the room opens, and in steps a familiar face.

"Sir. Thank you for coming.." Snipe says.

"You asked to see me?"

"I've just returned from a successful recon mission, and..."

"..Get to point." he said, trying not to sound too impatient.

Snipe sighed. "I've decided to stick around. I won't be leaving the Autobots."

"And what changed your mind?"

"I saw how those Decepticons treat their comrades. One of them practically beat the other into a junk heap without remorse. I guess I took my position for granted. I thought I knew what I was doing. But you can't really blame me right? I mean, I'm really good at what I do, but I keep feeling that whatever I do is never good enough. And-"

"You are very stupid for somebody with your intelligence."

Being slightly insulted, Snipe says, "Are you saying that I-"

"Quiet," the officer interrupts. "I'm not done yet. You complain that you are pushed to your limits, not appreciated, and other useless dribble. Did you ever think that they push you because they know you have more potential? You are not under appreciated, but neither can you expect to always be praised. Snipe, you are the sorriest bot I've ever come across. You have this great ability, yet you are poorly self-motivated and lazy to boot. You won't live long in this war with that attitude. And if you couldn't cut it here, what ever made you think you could make it in the enemy's troops? I didn't say much before, and I was gonna wait to see what action you'd take before doing anything. But I will say this now, if you did betray everything that this team has worked for, everything that the Autobots stands for, I would have taken you down myself."

Snipe took a good look at his friend's face and saw that he was not bluffing. "I'm sorry." he says humbly and sadly.

"Well, I did say you are the sorriest bot I’ve ever come across." he said in a serious way, but with a joking intonation.

Caught off guard, Snipe rethought what was just said, and then chuckled a bit.

"Welcome back to the team, you dumb nut." the senior said, as he placed his arms around Snipe's shoulders.

"You know, after that speech, I'm feeling I may need to rethink my relationship with you." Snipe said, with both of them laughing.


Approved, Rank 4 (due to his history). Enjoy! Have him start in Iacon.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby Tybre » Wed Jul 18, 2007 7:16 am

The J Writer wrote:I already see several issues with this app. For one thing, he uses 83 stat points instead of the allowed 75. Counting his special abilities, he's up to at least 93 points. That's far too many. Trim it to 75 including the special abilities, please. Also, he is too tall. 42' is a mammoth Transformer. He needs to be 33' or smaller.

The time travel bits in his background need to be removed. Please read the RPG History and other information threads to get a clearer idea of what the RPG's setting is. Since there's no way for him to have been on Earth in 1943, his alt. mode needs to be changed as well. Most likely he'd be some sort of Cybertronian tank.


Edited, though it is still incomplete. In regards to the height, since the cannon rising from his back adds six feet, he is now 39' w/ the cannon. If you would still like this to be changed, let me know.
Tybre
Minibot
Posts: 139
Joined: Sat Jul 07, 2007 9:16 am

Postby The J Writer » Wed Jul 18, 2007 10:29 am

Justicity wrote:Name: Deepshot
Allegiance: Decepticons
Function: Air recon
Alt. mode: Air vehicle
Weapons: Shotgun & two small missile launchers on forearms
Special Abilities: Flight in both modes
Height: 24 ft / 7,3 m
Quote: 'Justice will meet the unjust.'

STRENGTH: 5
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 7
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 6
ACCURACY: 8
MELEE: 5
TECH SKILL: 4
CHARISMA: 3
RANK: Ask from the leader of the faction you belong.

Profile: A Decepticon fighting for the wrong cause. He feels neither the autobots or the decepticons are where he belongs, however he follows the decepticons to improve his ability, with plenty of chances both in battle & conflict with fellow 'cons. He's quiet & prefers to take missions by himself, & when working with others tends not to get involved with them.
He sees every Decepticon & every Autobot as a threat & a challenge.

Vehicle description: Silver metal covers his midsection, which is slightly pentagonal from front to back, & 13ft thick top to bottom, with a long "tail" reaching out behind it. The wings come out on poles & sit vertical & parallel to the main body. The wings are almost right angled triangles, with points facing forwards. They are a dark blue with gold detailing & have thrusters along the back & bottom. The midsection is curvy & aerodynamic.
(Think Beastwars Deptcharge's spaceship.)

Abilities: Capable of reaching Mach 1.5 in the air. Being a Decepticon his robot mode can sustain slow flight (50mph) for lengthy periods of time or reasonably fast speeds (250mph) before quickly starting to drain his energy. His shotgun shoots either shells or energy blasts capable of mild stunning within a 30meter radius. His wrist mounted missile launchers can fire two small missiles, both capable of a 15meter radius, however his high accuracy decreases incredibly when using his wrist missiles further than 10meters. In his alternate mode his wrist mounted missiles fire from the shaft of the flight vehicle, & his shotgun can be released from his underside to form a turret-gun.

Weaknesses:
Can have difficulty turning at high speeds.
As he see's everyone as an enemy it is not so easy to gain the trust of Deepshot, however this can be manipulated. However his high intelligences requires manipulators to also be highly intelligent.
He is quite literally "best when fresh". His energy, speed & accuracy start decreasing slowly but the speed of this increases after a while.

Sample Post:

Deepshot sped towards Autobot city, he'd received the call & he, like all currently earth-bound Decepticons were to attack.
He flew straight into the line of fire of two autobots, shots rebounding from his metallic silver armour. He sent signals to his left & right wings, tilting them slightly to get a better angle, his missile launchers opening automatically. He aimed at the first autobot, waited, & fired. He aimed at the second, & fired his second missile immediately. Swerving up he didn't wait for return fire, he fully expected it, he hadn't fired fatal shots.

He barrel-rolled over the top of a jet-packed autobot, shooting another missile at it's pack, sending the 'bot crashing to the ground. Suddenly his radar noticed a line appear in front of the sun. It was Swoop, one of the Dinobots. Prime & his Moonbase crew had arrived.

Swoop transformed & shot at Deepshot. He retaliated.
The process started. He felt what was to become his right arm free itself of the main jet shaft, & a hand start to form. The wings folded up & held themselves behind where his back would form. He could feel his optic sensors coming online, though his head was still locked in the panel that covered his vitals in alt.form. There it was, the sun. Oh how he hated that sun. His feet now forming from the engine that powered his aerial vehicle. That sun woke him every morning during his stay on earth & how he despised it. Every time he saw it it reminded him of all the things he missed on Cybertron. Swoop swung at him, causing him to fall backwards a bit. Deepshot retrieved his shotgun as the transformation finished. He fired at Swoop in the back, sending him towards a newly formed Devestator along with the other dinobots. They'd finish it another time.


I think I missed this one. It looks like you've edited the things Devastron asked you to change...so Approved, Rank 4. Start him in Iacon.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Wed Jul 18, 2007 10:33 am

Tybre wrote:
The J Writer wrote:I already see several issues with this app. For one thing, he uses 83 stat points instead of the allowed 75. Counting his special abilities, he's up to at least 93 points. That's far too many. Trim it to 75 including the special abilities, please. Also, he is too tall. 42' is a mammoth Transformer. He needs to be 33' or smaller.

The time travel bits in his background need to be removed. Please read the RPG History and other information threads to get a clearer idea of what the RPG's setting is. Since there's no way for him to have been on Earth in 1943, his alt. mode needs to be changed as well. Most likely he'd be some sort of Cybertronian tank.


Edited, though it is still incomplete. In regards to the height, since the cannon rising from his back adds six feet, he is now 39' w/ the cannon. If you would still like this to be changed, let me know.


I'd prefer it simply to be listed as 33'. Heights are assumed to be head-to-toe (i.e., we don't count Sixshot's weird shoulder things in his height, or Scrapper's bulldozer blade, etc.).

It looks like you've making the changes, but I'd caution you against giving him so low a Tech Skill. A Tech Skill of 2 would mean he would have issues reloading his own weapons, refueling without help, and so on. It's not impossible to play a character with Tech Skill 2, but it's difficult and the moderators will keep tabs on what he does to ensure he's not doing more than his stats say he's capable of.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby Blastback » Wed Jul 18, 2007 4:42 pm

Motto: "I've got a lovely bunch of coconuts, deedilly dee."
Weapon: Gatling Cannon
Name: Wheeljack
Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Cybertronian Turbo Hover-Car
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Motto: “Never do what your enemy expects you to do.”


Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 07
Endurance: 05
Courage: 09
Firepower: 07
Accuracy: 08
Melee: 06
Tech Skill: 10
Charisma: 08
Rank: 08


Appearance: In vehicle mode, Wheeljack is a sleek, curvaceous, white-colored hover-car. His windshield is solid black and completely wraps from one side to another. Accents of dark red and green highlight his vehicle. A large tail wing rises high above his rear end, adding to the maneuverability of his vehicle mode. The aerodynamic design of his vehicle mode allows for high speeds and spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.


Sample Post: Wheeljack winced as sparks flew from the tip of the EMP shell he was making. The idea was a simple one, the shell would penetrate a Decepticon's armor, then once inside, would detonate an EMP contained within the individual. Unfortunatly the wiring of the shell's guidance system had fallen loose after Wheeljack had placed the detonator. If a stray spark were to conect with the detonator itself, Wheeljack would find himself waking up to a very annoyed Rachet.

"Primus knows we don't want that now do we?" Wheeljack mused aloud, as his last visit to the med-bay flashed through mind.

As the sparks flew with increasing intensity, Wheeljack redoubled his efforts to repair the circuitry of the shell, using his body to shield the detonator. Reaching over to the workbench next to him Wheeljack grasped for some loose wires to replace the circuits with, but accidently knocked it out of reach.

"Whoops". Wheeljack dove for the wires, hoping that no sparks would connect in the few seconds the detonator would be unshielded. Unfortunatly a single spark landed right on the EMP detonator just as he turned aound to face it.
As the EMP detonated, shuting down his systems at lighting speed, Wheeljack had time to vocalise a single thought.

"Typical".

The next thing Wheljack knew, he was laying on a berth in the Med-Bay, with a large hose pumbing energon into his system. Looking up, Wheeljack spoted Rachet glaring at him from next to his bed.

"Hey Rachet, how's it going?" Wheeljack asked as he slowly sat up.

Rachet's glare didn't falter as he disconected the hose from Wheeljack's arm. "You know, I'm really getting tired of having to fix you after you've blown yourself to scrap".

"Hey, you said you wanted to see me more often, Ratch". Wheeljack's vocaliser plates glowed light blue as he grinned at his friend.

"Primus Wheeljack!! I wanted to go to the Pub, not have to revive your sorry tailpipe!"

"Ah, you'd grow bored out of your mainfraim if I didn't drop by every once in a while".
User avatar
Blastback
Combiner
Posts: 455
Joined: Mon Apr 28, 2003 5:50 pm
Location: Inside the box, where I feel safe.
Alt Mode: Black Corvette
Strength: 6
Intelligence: 7
Speed: 6
Endurance: 7
Rank: 5
Courage: 8
Firepower: 9
Skill: 9

Postby The J Writer » Wed Jul 18, 2007 5:45 pm

BlastBack wrote:Name: Wheeljack
Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Cybertronian Turbo Hover-Car
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Motto: “Never do what your enemy expects you to do.”


Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 07
Endurance: 05
Courage: 09
Firepower: 07
Accuracy: 08
Melee: 06
Tech Skill: 10
Charisma: 08
Rank: 08


Appearance: In vehicle mode, Wheeljack is a sleek, curvaceous, white-colored hover-car. His windshield is solid black and completely wraps from one side to another. Accents of dark red and green highlight his vehicle. A large tail wing rises high above his rear end, adding to the maneuverability of his vehicle mode. The aerodynamic design of his vehicle mode allows for high speeds and spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.


Sample Post: Wheeljack winced as sparks flew from the tip of the EMP shell he was making. The idea was a simple one, the shell would penetrate a Decepticon's armor, then once inside, would detonate an EMP contained within the individual. Unfortunatly the wiring of the shell's guidance system had fallen loose after Wheeljack had placed the detonator. If a stray spark were to conect with the detonator itself, Wheeljack would find himself waking up to a very annoyed Rachet.

"Primus knows we don't want that now do we?" Wheeljack mused aloud, as his last visit to the med-bay flashed through mind.

As the sparks flew with increasing intensity, Wheeljack redoubled his efforts to repair the circuitry of the shell, using his body to shield the detonator. Reaching over to the workbench next to him Wheeljack grasped for some loose wires to replace the circuits with, but accidently knocked it out of reach.

"Whoops". Wheeljack dove for the wires, hoping that no sparks would connect in the few seconds the detonator would be unshielded. Unfortunatly a single spark landed right on the EMP detonator just as he turned aound to face it.
As the EMP detonated, shuting down his systems at lighting speed, Wheeljack had time to vocalise a single thought.

"Typical".

The next thing Wheljack knew, he was laying on a berth in the Med-Bay, with a large hose pumbing energon into his system. Looking up, Wheeljack spoted Rachet glaring at him from next to his bed.

"Hey Rachet, how's it going?" Wheeljack asked as he slowly sat up.

Rachet's glare didn't falter as he disconected the hose from Wheeljack's arm. "You know, I'm really getting tired of having to fix you after you've blown yourself to scrap".

"Hey, you said you wanted to see me more often, Ratch". Wheeljack's vocaliser plates glowed light blue as he grinned at his friend.

"Primus Wheeljack!! I wanted to go to the Pub, not have to revive your sorry tailpipe!"

"Ah, you'd grow bored out of your mainfraim if I didn't drop by every once in a while".


Ahh, another old face. WB. Approved; start him in...hmm...Tagan Heights.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Kadoom in the house!

Postby kadoom » Thu Jul 19, 2007 2:11 am

Name: Kadoom

Allegiance: Decepticon

Function: Warrior

Alt. mode: steam roller

Weapons: Large battle hammer which can be thrown and similar to a boomerang will return to a sensor in Kadoom's hand. As a backup weapon he has sensors in his hand which if clapped together can create a sufficient boom of pressure instantly around Kadoom.

Special Abilities: Berserker(-4), robot mode flight(Decepticon)

Height: 30 ft-9,1 m

Quote: "Don't fire till you see the whites of their tail lights"

STRENGTH 9
INTELLIGENCE: 6
DEXTERITY: 4
SPEED:4
ENDURANCE: 9
COURAGE: 8
FIREPOWER: 7
ACCURACY: 7
MELEE:7
TECH SKILL: 4
CHARISMA: 6
RANK: Ask from the leader of the faction you belong.

Profile: Most people can look back somewhere in their lives and think of the big guy who everyone was scared of, Kadoom is that person, only turned into a 30 foot robot. Big, strong, and gutsy, there's plenty about Kadoom which can scare ya, and that's if he's not gunning for ya. If you are the personal target of Kadoom, then you better watch your butt because Kadoom is Powerful and persistent. And being a larger robot his size may be an issue sometimes in quick combat, but he can handle attacks until he is given a window of opportunity to crush his opponent. Kadoom can be patient, but Kadoom is truly a warrior on the battlefield and doesn't like to give in or give up, he believes in staying for the long haul until you see the back of the robots leaving you. He has a certain level of self control, although once in a while losing himself to the thrill of the battle. His general lack of turning his back and overall strength in battle could set him up to be a sort of leader but he doesn't obsess over leadership like some, for now the fight is enough for him. Kadoom had been a warrior for a while, training to fight effectively as a bigger robot, eventually becoming one of the teachers to help train younger Decepticons. Kadoom has seen battle before and is slightly experienced, he wishes to shut down the Autobots and reach a peak of glory for the Decepticons. Kadoom is not afraid to be a little selfish when he needs to, but at some point he finds the hierarchy of sides a bit unnecessary. In Kadoom's opinion all men who are fighting for a cause are equals among their fellow warriors. Kadoom never has told anyone what his inspiration was for becoming a persistent warrior for the Decepticons and possible never will but when he had been a newly created robot he formed a friendship with another robot named Sickle head, his head had been round and Kadoom had never understood its relevance to his name, who later on was accidentally killed by an Autobot. This changed Kadoom to forever fight against the forces of so called good.

Abilities: You may as well say to a certain extent, Kadoom is what you might call a walking shield. Showing massive strength and endurance, Kadoom moves the field slightly slowly but certain surely as he looks for battle. He has a battle hammer which he has trained to use not only as a melee weapon but also as a limited range boomerang, able to come back to a sensor in Kadoom's hands. While not zippity doo da like some of the other Decepticons, he is strong and sure of his abilities.

Weaknesses: Kadoom is not excessively quick, he may take longer to reach somewhere or take the brunt of a blast because he couldn't dodge it. Sometimes his love of the battlefield could cause him to stay longer than he should, maybe not obeying an order to retreat.

Sample Post: The sun blazed above the barren wasteland, and that's all you could call this land, barren. No life had roamed its plains since the great drought had swept across the planet, causing the water to dry up and killing all organic material which may have survived. Or at least until this point no life had been there. Now something was upon the land, something hulking across the landscape, fighting excessive winds which had seemed to grow exceedingly since all the tall trees had withered away. But whatever it was, it didn't seem to be effected by the wind, or at least not its bearing. For it stayed a steady course and didn't waver. Some called it monster, others Giant, but most people who knew what was good for them called this creature Kadoom. Kadoom pushed through the blasting winds as if they were a gentle breeze on a pleasant day, he had to he thought, just had to. It was a long time that Kadoom kept his path, at times slightly turning his head as if he was ready at any time for the sand to move on its own. Eventually after what seemed like ages Kadoom came to a point and stopped, dead in his tracks as if he knew something was there. He knelt down and dug his hand deep into the sand , pulling out a large stone about the size of a car, it was shaped like a large rectangular slab and he lightly placed it upon the sand, brushing it off and heading back in the direction he came. To any onlookers it may have seemed an odd sight, heading all that way to pull out a stone and place it back on the upper layer of sand, but the stone portrayed a window to whatever you can say of a soul Kadoom had. The stone , worn away with age still had distinct letters carved in which translated to say:

Sickle head, his spark we trust.
kadoom
Mini-Con
Posts: 5
Joined: Wed Jul 18, 2007 1:25 am

Postby Taral07 » Thu Jul 19, 2007 12:25 pm

Deleted...
Last edited by Taral07 on Mon Jul 23, 2007 10:53 am, edited 1 time in total.
Taral07
Mini-Con
Posts: 1
Joined: Wed Jul 18, 2007 11:08 am

Postby Justicity » Fri Jul 20, 2007 12:55 am

Hey, J Writer,
You posted my character, Deepshot In Iacon, an Autobot area. Is this intentional?

Sorry if I'm being extremely dumb here.
User avatar
Justicity
Godmaster
Posts: 1679
News Credits: 2
Joined: Thu Apr 26, 2007 12:45 pm

Postby Tasbirk » Fri Jul 20, 2007 1:04 am

Scourge

Allegiance: Decepticon
Function: Search and Destroy
Alt. mode: Sweepcraft (Cybertronian hovercraft)
Weapons: Heat laser, various fusion and incendiary explosive devices, disintegrator cannons, advanced tracking systems
Special Abilities: Capable of escape velocity; FTL-capable
Height: 33ft / 10.07m
Quote: "Desolation follows in my trail."

Strength: 9
Intelligence: 8
Dexterity: 9
Speed: 9
Endurance: 9
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 9
Tech Skill: 8
Charisma: 7
Rank: 8


Profile:

"That Terminator is out there. It can't be bargained with… it can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely WILL NOT STOP… EVER… until you are dead!" -- Kyle Reese to Sarah Connor, Terminator

Imagine a being with no capacity for remorse, warmth, or even compassion - a being for which friendship and basic camaraderie were totally alien concept that suggested only weakness and folly. Such a being would be more monster than mechanoid, which is an accurate description of Scourge. He is a singularly merciless and unstoppable hunter and killer. Scourge's fearsome disposition and physical powers make him a virtual god among the Transformers, which should be enough to frighten anyone. But perhaps the most terrifying thing about him is that he represents only the smallest fraction of the strength and evil of the Decepticon Empire.

Scourge is the first of a new breed of Decepticon envisioned by Megatron: a prototype tracker/terminator capable of giving the far more numerous Seekers a run for their energon, and utterly loyal (some might say fanatical) in preserving Megatron and, by extension, the Decepticon Empire. Some projections indicate that the potential of "The Sweeps" is sufficient to make the Seeker design obsolete, especially if Scourge's vision to make his Sweeps a pack of tracker/terminators under his own command becomes a reality. Only time will tell, but Scourge intends on testing those projections to their utmost and see the results for himself. Needless to say, this intention makes the Seekers very nervous.

Abilities: Scourge is highly intelligent. His physical strength and endurance are exceeded only by the likes of Megatron. His scanning equipment is powerful enough to trace someone or something from one end of the galaxy to the other based on the smallest traces. In sweepcraft mode, his is armed with disintegrator cannons that break down the molecular bonds of targets, dissipating them. In robot mode, he is armed with a heat laser that can turn most armor into slag, as well as a variety of fusion and incendiary explosive devices.

Weaknesses: Scourge exhibits no physical weaknesses. His only failing point is his arrogance.

Sample Post: It had been a good hunt.

The Prey was an Autobot warrior of some distinction. He did not know his name. It did not matter. The Autobot was the Prey. That was all the Sweep cared about. He had provided Scourge with true sport. Not one to simply lie down and wait for termination, this Prey. He had led the Decepticon hunter on a merry chase for over an astrocycle. Many times, he thought he had safely evaded his eerie assailant.

In truth, the tracker had never really lost sight of his target. Scourge had merely given the Prey the illusion of gained ground. He had hoped that in his tired desperation the Prey might lead him to some of his fellow Autobots. An increased body count could only sweeten the kill, after all.

Sadly, it was not to be. Nearing the end of his energon reserves, the Prey had chosen an open plain to make his last stand. It was folly. His grounded alt mode was no match for the speed and prowess of Scourge the Tracker. The Prey fell quickly. The few shots he had managed to get off before his skin vaporized were of little consequence. Transforming, Scourge landed before his dying victim.

And now I take my prize, he thought as he drew an energon dagger from his side. Driving the blade into the exposed chest, Scourge skillfully pulled the Spark Core from the dying Autobot. Another Spark for the Pit, he thought. And one more trophy for my collection.

Stowing his grisly keepsake Scourge took to the skies, eager to report his success to Lord Megatron.

It had been a good hunt indeed.
User avatar
Tasbirk
Combiner
Posts: 498
Joined: Mon Jul 02, 2007 3:25 pm
Location: Closer than you think.

Postby Gatkowski » Fri Jul 20, 2007 4:00 am

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
It's been some time...so let's see if I'm still good enough at this.



Thunderwing

Allegiance: Decepticons
Function: Warlord
Alt. mode: Cybertronian jet (War Within Jetfire)
Weapons: Particle rifles and lasergun
Special Abilities: can detect energy output, whether from animate or inanimate sources.
Height: 33ft / 10.07m
Quote: "Empires are gained and lost on a moment of opportunity."


Strength:08Intelligence:09Dexterity:09Speed:09Endurance:08Courage:10Firepower:08Accuracy:08Melee:09Tech Skill:08Charisma:09Rank:09

Profile: Quite literally created to command, Thunderwing is supremely confident in his ability to do so - a confidence that automatically inspires others to trust in him as well. Convinced that he has an important role to play in history, to provide a benefit that only he can offer the Decepticons, he seeks to take his place among the great leaders of the past and future. Physically swift and powerful in both robot and gunship modes, highly educated in history and the arts and sciences of war, and always open to the innovative, he presents a fine balance of self-controlled discipline and passionate inspiration. Possessed of an infinite patience and keen observational skills, he will lurk in wait for the single perfect opportunity, then strike with blinding speed, willing to commit the entirety of his resources to the pursuit of a vital goal - a strategy that has won him many struggles just on the overwhelming unexpectedness of his attack, but one that may leave little in reserve for a fallback position at some future time. He has an uncanny ability to sense "energy readings", be they from inanimate phenomena or living beings - something that gives him both a potential edge in the form of a warning signal, and a potential vulnerability to be drawn to that which he may not be able to handle.

Abilities: Thunderwing attacks in both robot and gunship modes with a double set of particle rifles and an additional smaller laser gun, a triple set of weapons which attach themselves to his wings when flying. In robot mode he can strike with great speed and agility in hand-to-hand combat, and in gunship mode he tempers raw power with a good deal of maneuverability. He can rain artillery from multiple gun ports, as well as fire rockets and carry moderately-sized bombs. His armor is unique among Transformers in that it is simultaneously light and strong - an alloy which is both tremendously durable and extremely flexible, and has long been a closely-guarded secret of the Valckasta ruling class. His high intelligence and thorough knowledge of history, politics, and mythology make him an extremely adaptable Decepticon - much to the surprise of those enemies and detractors who expect to encounter a tradition-bound aristocrat. The aforementioned ability to detect energy output, whether from animate or inanimate sources, has several times saved him from ambush or led him to a useful source of power.

Weaknesses: Thunderwing does not blindly plunge toward reckless action, but once he is committed to a particular course, no matter how crazy or risky it may seem, then almost nothing can dissuade him. This is fine on the many occasions when he has proven to gamble correctly, but holds the potential for disaster when circumstances turn against him and he refuses to realize it. His borderline-empathic affinity for strange energy readings leads him to be susceptible to outside mental control despite his own great strength of will, and his desire for historical immortality can sometimes override his cautious, calculating side and lead him to take dangerous risks in the name of his ultimate goals.



Sample post: Commanding was not a peculiarity. Nor was it unimaginable specialty. It was merely the result of determination and habit, trained and polished through vorns and millenia of vorns, into a crystalized and near perfected state. Undoubtedly, there were certain traits needed to be found in one's individuality to reach such a high level of precession. Strong will, self-discipline, commitment and passion were a few but probably the most important of such qualities. And only in rare occasions were these equally important resources found in one being, and more less in which they were all balanced out. Still, such beings could be found.

Thunderwing flexed the myomer muscles hidden beneath his arm plating. Slight pain coursed through his receptors as he did so, but he showed no outer sign of even recognizing it. The shrapnel his frame took from a nearby exploded artillery shell ripped his right arm plate open, and did incapacitate the limb to a degree, albeit not severing it entirely. Drops of fluid leaked from the injury as the muscles were flexed, but the overall condition was far from critical.

Lowering his arm, Thunderwing shifted his glance, and settled it on the medic standing at his side. The shorter, white-framed mechanoid did his best effort to tend his commander's wound as quickly and thoroughly as possible. And that best effort seemed to have pleased the one with the injury.

"Your proficiency is to be commended," Was all that left Thunderwing's vocalizer unit, his voice even and respectful. "Now go and attend those who suffered greater injuries than myself."

The medic, seemingly embarrassed by the praise and the cutting, clean glance from Thunderwing's optics, raised his hand to a salute with a slightly disoriented motion and turning about face, left to carry out the order given to him.

Once, again, Thunderwing turned his attention towards the battle raging in front of him, in short distance. Ha had seen many battles, fire, smoke, death and pain blended together. He had lived and lived through many battles. But this particular one was the most intense of all he could possibly remember. Raising a pair of binoculars to his optics and adjusting his own zooming system, he observed the movements of allied and enemy units through the clouds of smoke and debris. It was a true difficulty to recognize any sort of order or system in the chaotic view of the battlefield, one that only the most experienced field commanders would manage to succeed in.

"Sir," A voice then reached his audio receptors, distracting him, but only in the slightest. "Our forces our being driven back. We need to retreat to the nearest safe sector."

Thunderwing lowered the visual device from before his optics and snapped his glance to the direction from which the voice came, to meet with one of his subordinates, accompanied by two assistants. His features did not betray any emotions, but a slight frown at the edge of his mouthplate gave away the annoyance the remark triggered in him. It was clearly a rushed and thoughtless suggestion, rather than advice based on facts and thorough observation, thus not meeting Thunderwing's liking.

"No. We stand ground," Thunderwing opposed in a clear, commanding tone. A few moments of surprise prevented any immediate disputes.

"But sir..." The other mechanoid began then, willing to call for an argument, but Thunderwing's dismissive gesture of raising a hand silnced him. Drawing a holo-pad and tapping a few buttons, the three-dimensional map of the battlefield appeared.

"Despite the enemy's seemingly overwhelming advantage, we are fighting an even battle," Thunderwing began to evaluate. "If they keep pushing forward with the same momentum as they do now, their lines will be elongated here, here, and here," As he followed the way of the enemy units' supposed course with his finger, red dots flashed up at the points he marked.

"If we can deploy fast reaction troops and strike quickly enough, we can sever their lines, encircle them in small groups and destroy them. After that, we can take the initiative," He went on, explaining simply, but clearly. "I want five of our quickest squadrons ready for a tactical strike in two breems, to execute this plan. I will brief them on a secure channel. Understood?"

"Yes sir!" The simultaneous answer from his subordinates came, only a micron after he finished the sentence. This time, there was no sign of opposition or doubt in their voices.

"Good. Proceed," Thunderwing nodded, and with a wave of his hand, he dismissed them.


------------------------------


Beretta

Allegiance: Autobots
Function: Warrior
Alt. mode: Cybertronian Speedster
Weapons: 2x high powered handguns
Height: 28 ft (8,4 meters)
Quote: "Train hard, strike hard and enjoy the reward."


Strength:07Intelligence:07Dexterity:07Speed:06Endurance:07Courage:08Firepower:07Accuracy:06Melee:09Tech Skill:04Charisma:07Rank:05

Profile: Beretta is a young, lively, and quite dynamic femme mech. In the old days back on Cybertron, she and her good friend Remington ran a mechanic workshop and delivery system, where Remington was in charge of handling materials and resources and Beretta had the management and "public relations" to deal with. They enjoyed their time and were always looking for new opportunities and events to participate in and have fun.

The war separated Remington and Beretta for a long time. Beretta gradually became a good soldier, thanks to the hard training she went through and her instinctive ability to take hardships easily and look at them as "fun", easily motivating those around her. Though looking at things as "fun" often resulted in a very reckless mid-battle action, or heavy drinking after a mission, which had kept her commanders from promoting her to squadron leader - a position many had agreed that she could take, had she been more mature.

After a long time, she was reunited with Remington when they discovered they had been assigned to the same squad. Ever since then, their friendship only strengthened. Whether on duty, or partying afterwards.

Beretta is friendly and very good-natured, but she has a long way of maturing ahead of her. She often looses control over herself in battle, is prone to pull reckless stunts, sing, dance or pose in the middle of a fight, and get herself into tough situations. Fortunately for her, Remington is always there to watch her back.

Abilities: Despite all of her recklessness, Beretta is a skilled warrior. She gets the job done given to her, one way or the other. She thinks fast and shoots fast, excels in melee combat and has great routin in handling handguns, especially pistols and submachineguns. Beretta's standard sidearms are two heavy laser pistols that have enough firepower to penetrate medium armored targets, with a maximum range of 1.5 miles (2,4 kms). Her alternate mode is an agile, maneuverable speedster that can reach the top speed of 185 mph (296 kmph).

Weaknesses: Beretta can loose control of herself relatively easily, and bite off more than she can chew.


--------------------------


Remington

Allegiance: Autobot
Function: Technician
Alt. mode: Cybertronian Van
Weapons: Stinger Shotgun, Longstaff
Height: 27ft / 8m
Quote: "I'd be happy if you stopped breaking things."


Strength:06Intelligence:08Dexterity:07Speed:04Endurance:07Courage:07Firepower:07Accuracy:06Melee:07Tech Skill:09Charisma:06Rank:05

Profile: Remington, ever since she and Beretta had known each other, had been a great help for her comradine. A real friend to trust. After being separated from Beretta after their enlistment, Remington found she was much less willing to serve in the direct front as others. Though she did very well in the training courses, her interest wandered to different fields than open combat. She showed great expertise in repairing damaged or broken equipment, putting together near scrapped communication devices and to some degree, tending minor injuries of her comrades. It didn't take long for her commanders to assign her to logistics, a role she could bring the best out of herself at. Remington carried out her new given duty to the fullest for quite some time, until she got transferred to the same unit as Beretta. The two friends met again.

Remington is the less impulsive from their duo, and has more than enough experience in pulling back Beretta from being reckless. She also puts equipment and mates back together after missions, but would like to see the mechs around her look after their stuff more and not abuse it as they often do. Remington is a very friendly femme, though a bit reticent and silent at times. She is less prone to drink her self silly, or fall down drunken, if she eventually does.

Abilities: Remington can sit calmly for hours and find a way to fix messed up equipment. She has skills and talents in the field of repairing things. Beretta could tell countless stories how Remington brought back her messed up weapons from the verge of being scrapped. And while her primary profile is not a fighter, Remington can look after herself. She found melee techniques requiring precision to her liking, especially long weapons, such as staves, so she spent quite the time to learn them. She also has a powerful shotgun as her standard weapon, that has a range of 800 meters (0,5 miles), but can pack a punch at this range and is mostly used for defense. But, depending on the circumstances, Remington may use other, heavier weapons, or "home-made" equipment that she designed or modified specifically for a task. In van mode, Remington has the top speed of 75 mph (120 kmph).

Weaknesses: Remington is more of a technician than a warrior. Even though her fighting skills are good, she lacks the actual battlefield expertise to fully utilize them. And sometimes, when the pressure is too heavy, she tends to think more than she should, desperately trying to find a solution and act slower than the situation would demand.


Sample post: The pistol spun around and around, its frame drawing a blurry circle with the end of the gunbarrel. It moved swiftly, in synch with the slight motions of the hand and fingers of its holder. It was heavy for a handgun or sidearm, yet it felt so light as if it had been made of thin alu-cybertonium alloy.

Beretta juggled some more with her gun, before suddenly grabbing it tightly and holding it forward, her arm snapping firm and steady. It was great to have her arm back to fully operational status after her last endeavor, one not particularly void of stray shots and flak. Not that she was not used to taking a few hits here and there, but she wasn't indestructible either. The repairs had been soundly completed, and she was back in active duty in less than an orn.

Of course, someone like Beretta could not leave the opportunity to visit a local catering trade unit, which some would refer to as an energon pub for simpler terms, before doing so.

"Looks like you're back online again," Said the other femme mech sitting at the table besides her, smiling.

"Suppose..." Beretta said, raising her arm right before her optics and examining the linings of the outer plate layers. "Think I'll get better at this, Remy?" She then said, grinning at her companion, proud of the little tricks she had been able to perform with her weapon.

"What, toting your guns or not getting yourself in mess?" Remington responded with a streak of sarcasm, then took a long pull at her mug, sipping the last drops of energon cocktail out of it. The mug arrived back at the tabletop with a thud.

"You're picking up quite an attitude," Beretta snickered in retort and took a sip from her own drink. Though the subtle hint in Remington's question did not go without notice. There had been far too many occasions where Beretta stayed among the functioning only because of sheer luck or someone - mostly, Remington - watching over her. Being sort of rowdy had its benefits, but relying solely on flow of the moment was almost a sure method of suicide.

Who the hell cares, as long as we're alive... Beretta thought and drank the last portion of her drink still in her mug. The narcotic effect of hard energon did its work quickly, and brought a fog down on her cranial unit. The grin of abandon creeping wider and wider on her faceplate directly proportional to how much she had drunken off.

Thinking was quickly fading into some abstract background activity in the process.

"You can preach all you want, Remy," Beretta finally said, sadly realizing that her mug was indeed empty. Tossing it down back on the table, she looked back at Remington. "But for now, let's just kick the party! You're challenged to twenty-one bottom's up!" She grinned, snapping her finger into Remington's face.

"You're on," The other femme said, her optics flickering in excitement and her mouth forming a smile.
User avatar
Gatkowski
Vehicon
Posts: 308
Joined: Fri Jun 17, 2005 1:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

PreviousNext

Return to OOC Archives


[ Incoming message. Source unknown. ] No Signal - Please Stand By [ Click to attempt signal recovery... ]


Transformers and More @ The Seibertron Store

Visit shop.seibertron.com to buy "RAVAGE Transformers Studio Series Core Class Bumblebee Hasbro 2022 New"
NEW!
RAVAGE Transformer ...
Visit shop.seibertron.com to buy "OPTIMUS PRIME Transformers Studio Series 112 Deluxe Transformers One Hasbro New"
OPTIMUS PRIME Tran ...
Visit shop.seibertron.com to buy "BUMBLEBEE Transformers Studio Series 116 Deluxe One VW Beetle Hasbro 2025 New"
BUMBLEBEE Transfor ...
Visit shop.seibertron.com to buy "SHOCKWAVE Transformers Studio Series Core Class Bumblebee Hasbro 2022 New"
SHOCKWAVE Transfor ...
Visit shop.seibertron.com to buy "Transformers Buzzworthy Bumblebee Legacy Silverstreak Deluxe Class 2022 New"
Transformers Buzzw ...
Visit shop.seibertron.com to buy "World's Smallest Transformers BUMBLEBEE 1.25" Micro Action Figure Authentic New"
World's Smallest T ...
Visit shop.seibertron.com to buy "Transformers The Last Knight Optimus Prime Titan Changer 4 Step Hasbro 250203A"
Transformers The L ...
Visit shop.seibertron.com to buy "Transformers Metal Earth Last Knight OPTIMUS PRIME Color Steel Model Kit New"
Transformers Metal ...
Visit shop.seibertron.com to buy "LASER OPTIMUS PRIME Transformers Legacy United Leader G2 Universe 2024 New"
LASER OPTIMUS PRIM ...
Visit shop.seibertron.com to buy "B-127 / BUMBLEBEE Transformers Studio Series Deluxe Transformers One Hasbro New"
B-127 / BUMBLEBEE ...
Visit shop.seibertron.com to buy "Rescan OPTIMUS PRIME Transformers Rescue Bots Academy Playskool Racing Truck New"
Rescan OPTIMUS PRI ...
Visit shop.seibertron.com to buy "LASERBEAK Transformers Studio Series Core Class Pink Bumblebee Hasbro 2022 New"
LASERBEAK Transfor ...
Visit shop.seibertron.com to buy "Transformers Legacy United Optimus Prime Deluxe Class G1 Hasbro 2024 New"
Transformers Legac ...
Visit shop.seibertron.com to buy "Transformers Studio Series 86-29 Bumblebee Animated Movie Deluxe Hasbro 2024 New"
NEW!
Transformers Studi ...
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.

Featured Products on Amazon.com

Buy "Transformers Authentics Megatron" on AMAZON
Buy "Transformers: Generations Power of The Primes Deluxe Class Dinobot Swoop" on AMAZON
Buy "Transformers Generations Power of The Primes Evolution Nemesis Prime (Amazon Exclusive)" on AMAZON
Buy "Transformers: Generations Power of The Primes Solus Prime Prime Master" on AMAZON
Buy "Transformers Deluxe Ratchet Action Figure" on AMAZON
Buy "Transformers: Generations Power of The Primes Voyager Class Grimlock" on AMAZON
Buy "Transformers: Generations Power of The Primes Deluxe Class Dinobot Slug" on AMAZON
Buy "Transformers: Generations Power of The Primes Voyager Terrorcon Hun-Gurrr" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Swindle" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Protectobot Rook Figure" on AMAZON
Buy "Transformers Platinum Edition "Year of the Goat" Exclusive Masterpiece Soundwave by Hasbro" on AMAZON
Buy "Transformers: The Last Knight Premier Edition Deluxe Bumblebee" on AMAZON
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.