Moderator: RPG Support Staff
Longshot wrote:Name: Ruckus
Allegiance: Decepticons
Alt. Mode: Cybertronian All-Terrain Buggy
Weapons: Twin Heavy-Duty Rocket Launchers
Height: 25 ft/7.62 m
Quote: “I take a licking and keep on ticking.”
Strength: 8
Intelligence: 8
Dexterity: 7
Speed: 5
Endurance: 3
Courage: 10
Firepower: 8
Accuracy: 6
Melee: 8
Tech Skill: 6
Charisma: 6
Rank: 5
Profile: Ruckus is a deadly, devastating warrior whose usual state is a state of disrepair. This rolling bucket of loose bolts and peeling boiler-plate always looks like he just lost a demolition derby. It's not surprising that he's always willing to take the biggest risks on the battlefield, since he doesn't care what sort of shape he's in after the battle is over. All he cares about is winning. He is one of the bravest, nastiest and most daring of the Decepticons. He can be among 100 fighting Transformers and still stand out from the crowd. With his bullhorn voice, his high-amplification, stereophonic, constantly revving motor and his plunge-forward-never-retreat style of combat, he makes his presence known to all those around him, particularly those enemy Autobots who suffer the savageries of his onslaughts. Millions of years ago, on Cybertron, Decepticon Commander Megatron employed Ruckus primarily as an errand droid. At that time, Ruckus was considerably smaller: he had been designed to perform only a non-combat messenger's role. But at the battle of Valvolux, Ruckus proved his true worth when, after having been caught by surprise behind enemy lines and smashed to pieces by an Autobot-launched proton missile, he was still able to warn an approaching squad of Decepticons of the impending Autobot ambush with the part of him that still functioned: his voice module. Megatron rewarded him by rebuilding him into the stronger, larger form that he still has to this day and by granting him status as a full-fledged Decepticon warrior. And Ruckus has returned his commander's faith in him with unflagging loyalty and unyielding effort.
Abilities: In vehicle mode, Ruckus is particularly adept at ramming and running over opponents. He's been known to send the wheels of enemy vehicles flying in four separate directions with one of his charges. With his titanium nail- studded tires, he can grip and roll over virtually anything. He can achieve a maximum speed of 190 miles per hour and has a cruising range of 570 miles. He can expel a viscous, noxious-smelling oil-slick from his tail pipe that can send any vehicle in pursuit of him into an uncontrollable tailspin. In both vehicle and robot modes he is armed with heavy-duty rocket launchers that fire mercury-tipped exploding missiles. The detonation of a single missile can create a crater 50 feet deep and 500 yards wide.
Weaknesses: Although not known to have any specific weaknesses, Ruckus' penchant for charging into battle without concern for his own well-being creates a constant need for spare parts to patch him up. Although he is usually suffering from several ailments at any given time, he rarely allows any of them to keep him off of the battlefield. He doesn't let pain stop him from doing his job.
Scramblebot wrote:Shrapnel
Allegiance: Decepticon
Subgroup: Insecticons
Function: Electronic Warfare
Alt. mode: Attack Jet(Cybertron), Stag Beetle(Earth)
Weapons: Electrical bolts, Grenade Launcher
Special Abilities: Generate electrical bolts, control electrically powered devices
Height: 21ft / 6.04m
Quote: “Control electricity and you control the world, world.”
Strength: 09
Intelligence: 06
Dexterity: 08
Speed: 04
Endurance: 07
Courage: 06
Firepower: 08
Accuracy: 08
Melee: 07
Tech Skill: 07
Charisma: 05
Rank: 06
Profile: The crackling sound of fused body parts short-circuiting is a sure sign of Shrapnel's work ... and is music to his audio modules, the characteristic quirk of Shrapnel’s speech, the eerie and sibilant way he repeats the last word of every sentence, is actually the least disturbing thing about him. He’s fascinated by the power of electricity, especially its effects on living subjects. He uses his amazing mastery over electricity to painfully dismantle his foes, one charred circuit at a time. In fact, whether he's scrambling microchips or shattering an armoured torso, it isthe noise of war, the scream of his victim that Shrapnel considers the true rewards of his work. He relishes these sounds much the same way an actor relishes applause. The pitiful wails resulting from his evil handiwork elicit unabashed glee in Shrapnel, whose terrifying battle cry can be heard for almost 8 miles when he gets excited. Once a simple electronics engineer creating electronic equipment suited for all sorta of transformer hardware in the beginning, Shrapnel turned his ways around and left his stagnant, boring, everyday job for that of the promise of glory and recognition that the decepticons had promised him upon entering their domain-- the gladiator pits. He had his unique ability to manipulate electricity, often downing opponents faster than the blink of a human eye. Or even becoming a momentary puppeteer, making his weaker foes bend to his will, often humiliating them. This was the start of his huge egotistical battlecry, his thirst for his victim's painful cries.. the Decepticons allowed him freedom that a normal everyday transformer could not do in the open. Over the course of time, his original hovercar mode had been forcefully replaced, to that of a fast attack jet capable of launching aerial strikes. The process itself was but a small price to pay for the Decepticon cause.
Abilities: Subject’s twin antennae are able to attract, generate and control electrical current. On their own, they can generate up to 40,000 volts of energy and can channel even more current in proper weather conditions. By careful manipulation, Subject can use his antennae to control almost all electrically powered mechanical devices. In jet mode he can fly up to 50 miles at up to 100mph. In robot mode, he can send a bolt of searing, raw, channeled electricity towards a foe through his hands. He also wields a grenade launcher that fires 30 lb steel shells. The shells explode in mid-air and shower targets with thousands of razor sharp projectiles, tearing most armor to shreds. With his high strength and electrical power, Shrapnel is physically the most dangerous Insecticon.
Weaknesses: Insulating materials, such as rubber and glass, can be used to thwart Shrapnel's electronic assaults. Also, his habit of making his presence known audibly makes him an obvious target.
SAMPLE POST:
A loud buzzing screech echoed though out the corridors as Sharpnel stalked his prey. The Insecticons exictment growing, as he drew nearer to his prey. The first had popped and crackled so wonderfully, under his delicate touch. Yes he would have to recover the remains later, shattered optics and blown vocal processors would be worth the study. Then he saw it. The little red autobot rounded a corner just ahead. "Its futile Autobot Autobot." He crie d that hissing echo reverberating off the walls as the imposing Insecticon hurried.
Yes, there he was, leveling his grenade launcher crimson visor brightening with the thrill of this possible kill. Something suddenly slammed into him, knocking Sharpnel to the side. "No..no..." He uttered his shell firing by going wide and slamming into a wall. The Smaller autobot grappled with him, trying to hold his arms wide. Hissing in anger he curled his legs and kicked out sending his foe flying off of him. "Fool...Fool." Electricity crackled to life between his antenna, thrusting his hand towards his scrambling to recover foe a bolt of pure raw energy fried out slamming into him. The autobot jerked and screamed, it was music to his ears. "Futile Futile ." He hissed rising to his feet.
"Prepare for oblivion...oblivion.." He chuckled, the former tech smiling in twisted glee as that power crackled to life again. Cheated of one foe..he would settle for another. Yes...yes...this one would do. Firing the prone autobots form blackened slightly as servos popped and circuits shattered due to the current racing though it. However he cut off the flow before he could fatally wound him. Yes, he had more instore for this one. Turning his head he noted the passage was blocked, thanks to his errant shut the other Autobots escape was assured at least from him. This one though would pay, dearly. Transforming into his Stag Beetle form he decended upon him, mouth gnawing and biting. Chewing and sallowing alloy. The Autbots screams and Sharpnels shrieks of glee could be heard for many miles, soon however it was only the ravenous decepticons voice that rang out. As he feasted upon the very sparkcore of this unfortunate bot.
*Silverblade wrote:I wanted to do a run of the mill decepticon seeker from the canon but I don't know any of them from the list well enough. I do know Blitzwing pretty well. I did use some info from the already set profile.
Blitzwing
Allegiance: Decepticon
Sub-Group: Triplechangers
Function: Ground & Air Commando
Weapons: Robot - electron-scimitar and gyro-blaster rifle, Jet -heat-seeking concussion missiles, Tank - track-mounted cannon that fires explosive shells 3.5 miles,
Alt. mode: MiG-25 Foxbat jet/Mitsubishi Type 74 Main Battle Tank
Special Abilities: Triplechanger
Height:
Quote: "Destroy first, Think later."
Strength: 8
Intelligence: 5
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 7
Firepower: 7
Accuracy:8
Melee: 8
Tech Skill: 7
Charisma: 6
Rank: 6
Profile:
Battle loving Blitzwing has a cruel sense of humor, he is loud-mouthed, belligerent, and brash. a fierce warrior known more for his strength and abilities than his intelligence. He finds pleasure in confusing his enemies by transforming in mid-attack. With the lightning quickness in which he can change his foes are rarely ever prepared to engage him. His favorite attack is to use his jet mode to strafe land-bound Autobots and smash down after transforming in mid air to land as a Tank to finish them off with his powerful energy mortar. . In robot mode, he prefers to use his electron scimitar to fight foes one on one. Especially since this hardly ever fails to defeat a foe or bemuse Blitzwing. His twisted sense of humor lends him to find humor in things that harm others, laughing at fellow’s miseries.
Abilities:
His ability as Triple Changer to rapidly transform makes him one of the most dangerous Decepticons, As a jet fighter, Blitzwing can fly at mach 2.7 with a range of 1500 miles. He carries heat-seeking concussion missiles. As a tank, he can traverse most terrain, however rugged, and can achieve a speed of 28 mph. His track-mounted cannon fires an explosive shell 3.5 miles that can level a 5-story brick building. In robot mode he uses an electron scimitar which can short-circuit any electrical device with a touch of its blade, and a gyro-blaster rifle, which disrupts the sense of balance of anyone it hits for 30 minutes.
Weaknesses:
Blitzwing sometimes gets his circuits scrambled, which results in him getting stuck in mid-transformation between forms. Also his cruel sense of humor sometimes distracts him from what is going on.
Sample Post:
Megatron had already sent his orders, but that did not matter. The purple menace was already set to release chaos upon the Autobots even if the order was not given. A sinister smile played across his cold hard face. What would it be today? An air raid or some good old fashion melee …… oh who the slag was he kidding it would definitely be surprise and destroy. No one could match the speed at which he transformed. He would assault the Aotobums, with one mode after the other. Who cared is Starscream wanted an air raid, the red seeker was an airhead anyhow. His jet engines roared as he held formation behind Thrust. He didn’t care where he was as long as he was in the action. A his inner communicator link buzzed, Blitzwing cringed as a whiney voice gave his commands.
>
It wasn’t that he didn’t want to be the first in the fray it was the fact that the jerk had told him he had to be such. Blitz choked his engines and let gravity pull him down suddenly blasting them again to gain speed in his decent. Ah this would be good, his target was someone he knew by name, Ironhide would be lucky if he lived to see sunset. A barrage of concussion missiles screamed ahead of his downward motion. Going strait at their target. When he was a mere 30 feet from the ground Blitzwing transformed with such precision and speed it would even make Blurr’s head spin. He landed with a thunderous quake in tank mode, his optics blurred by his own missile blasts. When the dust cleared if the Autobot was still standing he would not be prepared for the crush of Blitzwing's threads.
“What’s the matter Autobot? Think your hallucinating?”
Even if the other cons did not find his jokes funny, Blitzwing still did and he laughed hysterically at himself as he rolled forward.
Autobot_Jazz wrote:Ratchet
Allegiance: Autobot
Sub-group: Autobot cars
Function: Medic
Weapon: Static Laser Gun
Alt. Mode: Cybertronian Hover Ambulance(Cybertron), Nissan Onebox Vanette Ambulance(Earth)
Height: 27ft / 8.1m
Quote: "You break it, I'll remake it."
Strength: 04
Intelligence: 08
Dexterity: 07
Speed: 04
Endurance: 05
Courage: 08
Firepower: 03
Accuracy: 04
Melee: 03
Tech Skill: 10
Charisma: 08
Rank: 07
Profile: Quite simply, Ratchet is the single greatest medical practitioner among the Transformers. But that label doesn’t begin to describe who he is as a mechanoid. In fact, Ratchet’s attitude and personality belie his exceptional skills. He’s a light-hearted mechanoid known for his ability to convert anything into a good time. Watching him rally the troops for a party and step to the head of the line for an Energon-stand might seem to contradict most medical stereotypes, but I understand that Ratchet wants to keep the Autobots healthy mentally as well as physically. His loose wit and coarse language help everyone to relax, and don’t infringe on his gentle and compassionate operating technique. Ratchet makes sure he’s the Autobots’ friend first and their doctor second, and his iron determination has kept him stoic in the face of war--and this same determination often extends to making sure that his comrades . Whether it’s because of our friendship or his own personality, Ratchet is much quicker to question my decisions than some others. I feel he does this out of genuine concern in most cases (despite his colorful language), and I’m glad to have someone around who’s willing to speak his mind to me.
Abilities: Ratchet is highly intelligent, and his skills as a surgeon and doctor are unmatched. Only a lack of materials or time constraints can hinder him from achieving anything he sets out to do. He is fully versed in all Transformer physiology as well as that of most known galactic species. He is also a competent builder, often working with Wheeljack and other like-minded Autobots to build a new object or weapon. He is equipped with assorted medical equipment, including laser scalpels, arc wielders, electrical sensors, diagnostics, and more. The laser scalpels can be used for offensive purposes, but they aren’t very powerful. In combat situations, Ratchet usually opts for a standard laser rifle to make up for his lack of inherent firepower.
Weaknesses: Ratchet isn’t very strong or resistant to enemy weapons. Occasionally, his desire to party can interfere with his work. His tendency to question orders, or even act on his own, can grind on the circuits of those like Prowl. Like most Autobots, Ratchet didn’t plan on becoming a career soldier. Thankfully, he has adapted to his job as a warrior and combat medic.
Sample Post: As the battle rages on, both the Autobots and Decepticons have begun to sustain heavy injuries. Ratchet, the autobot medic, does what he can to mend whatever injuries he can for his autobot friends.
"Can't these Deceptijerks just let me do my duty," complains Ratchet, "If we survive this, I'm gonna be throwin one heck of a party."
SnipeShade wrote:did anybody confirm my entry yet? : ( I guess I'll just post again:
Name: Snipe Shade
Allegiance: Autobots
Function: Sniper and recon
Alt. mode: looks like a Black FERRARI SUPERAMERICA w/convertible top design (cybertronian performance vehicle)
Weapons: Sniper Rifle. Battles knife.
Special Abilities: Camouflage.
Height: 19 feet, 5.8 m.
Quote: "A good enemy is a dead one in my crosshair."
STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 4
COURAGE: 6
FIREPOWER: 8
ACCURACY: 9
MELEE: 3
TECH SKILL: 4
CHARISMA: 6
Profile: Snipe Shade had been a rookie sniper in his earlier stellar cycles, but his abilities and skills had proven to be more than reliable throughout the battles. Often teased to be a prodigy right from the start, his commanding officers would test and push Snipe's limits. He began to doubt his worth in the faction, and even considered switching sides, for he thought that the Decepticons were less strict with their orders and expectations. Though he was quickly straightened out in his thinking after witnessing the harsh treatment of the enemy amongst themselves during a reconnaissance mission...And after having a good talking from one of his close senior officers. The truth about Snipe was that he tended to be lazy and easily discouraged. But whenever he finds the right flow of excitement going, he is becomes a great asset to his team.
Abilities: He has a camouflage ability that helps to conceal his whereabouts during his solo and reconnaissance missions. It is highly effective if Snipe doesn't move too much, and even more so in bad lighting. The Covertible top would act as a camouflage generator. So like if that would get damaged, he couldn't be camouflaged anymore. It would generate the neccessary change to color of the car, so he would come off as a sort of optical illusion. Kinda like how the Predator's camouflage works. Snipe also has night vision.
He has a Sniper Rifle that fires 1 round per second. Give or take. It can fire 4 rounds consecutively, but takes like 10 seconds for it to cool down. Snipe could push it 5 to 6 rounds, but he takes a chance of permanently disabling his rifle until repair or having it explode on his arm.
His ammunition is:
Focused laser blasts - kinda like Megatron's gun blasts except smaller, since it's generated in the long, small barrel of the rifle. But it's still just as strong.
Stunning laser blasts - temporarily slows down and paralyzes the transformer.
The lenght of the car is about 15 ft/4,550 mm, so his sniper is understandably two-thirds his size. 10 ft/3000 mm.
In the event of a close range battle, he has a large blade storaged in his leg for use. But it is only for occasional defensive measures, because Snipe is not physically trained for close combat, nor has the strength to deal hard enough blows. But what he lacks in strength he makes up in speed, incase it's time to turn tail and run.
In car mode, Snipe can go over 60 mph in 3 seconds and have a top speed of 310 kph/193 mph. Can use rifle while in this mode, as it comes out on the side of the vehicle, but accuracy is lower during movement. Likewise, on his other side he can open up his blade and cut things down while driving.
Weaknesses: Physically weak compared to his Autobot brothers. Can take a quick beating, but doesn't take too long before attaining heavy damage. Occasionally needs extra motivations, due to his fluctuating thrill personality, but won't admit that he needs it.
Sample Post:
Sitting by himself in one of the briefing rooms on an Autobot base, Snipe thought about what he had seen on his last mission. He was having serious doubts about himself and his place in the faction, which was making him consider switching sides. But after seeing the Decepticons for what they really were for himself, he was very ashamed for even thinking of doing such a thing. Snipe requested to see his former senior officer, who was his closest friend too, because he had previously confided in him his deepest thoughts before leaving for the mission.
The door to the room opens, and in steps a familiar face.
"Sir. Thank you for coming.." Snipe says.
"You asked to see me?"
"I've just returned from a successful recon mission, and..."
"..Get to point." he said, trying not to sound too impatient.
Snipe sighed. "I've decided to stick around. I won't be leaving the Autobots."
"And what changed your mind?"
"I saw how those Decepticons treat their comrades. One of them practically beat the other into a junk heap without remorse. I guess I took my position for granted. I thought I knew what I was doing. But you can't really blame me right? I mean, I'm really good at what I do, but I keep feeling that whatever I do is never good enough. And-"
"You are very stupid for somebody with your intelligence."
Being slightly insulted, Snipe says, "Are you saying that I-"
"Quiet," the officer interrupts. "I'm not done yet. You complain that you are pushed to your limits, not appreciated, and other useless dribble. Did you ever think that they push you because they know you have more potential? You are not under appreciated, but neither can you expect to always be praised. Snipe, you are the sorriest bot I've ever come across. You have this great ability, yet you are poorly self-motivated and lazy to boot. You won't live long in this war with that attitude. And if you couldn't cut it here, what ever made you think you could make it in the enemy's troops? I didn't say much before, and I was gonna wait to see what action you'd take before doing anything. But I will say this now, if you did betray everything that this team has worked for, everything that the Autobots stands for, I would have taken you down myself."
Snipe took a good look at his friend's face and saw that he was not bluffing. "I'm sorry." he says humbly and sadly.
"Well, I did say you are the sorriest bot I’ve ever come across." he said in a serious way, but with a joking intonation.
Caught off guard, Snipe rethought what was just said, and then chuckled a bit.
"Welcome back to the team, you dumb nut." the senior said, as he placed his arms around Snipe's shoulders.
"You know, after that speech, I'm feeling I may need to rethink my relationship with you." Snipe said, with both of them laughing.
The J Writer wrote:Sorry I missed it the first time through. Hmm...points and abilities are fine, and you appear to have fixed the issues Devastron had with it. One thing, though.
He needs to have just one function, either Recon or Sniper. You can have two functions, but it costs extra points (and IMO is rarely ever worth it). I would suggest making him a Recon type rather than a Sniper. Snipers rarely have any role in the RPG due to the fact that you can't insta-kill other characters. A Recon or Scout would have far more chances to do things than a Sniper.
Autobot_Jazz wrote:Sample Post: As the battle rages on, both the Autobots and Decepticons have begun to sustain heavy injuries. Ratchet, the autobot medic, does what he can to mend whatever injuries he can for his autobot friends.
"Can't these Deceptijerks just let me do my duty," complains Ratchet, "If we survive this, I'm gonna be throwin one heck of a party."
All of sudden, the autobot scientist Wheeljack is blasted in the shoulder by the decepticon seeker Thundercracker forcing him to fall back for cover. "Uuuungh, blasted decepticon," cries Wheeljack. He yells towards Ratchets direction,"Ratchet! I need some repairs buddy!"
Ratchet hears his friend and transforms into his alt. mode. "Don't worry pal I'm on my way," says the autobot as speeds towards Wheeljack.
"Where do you think your going autobot scrap?" says Thundercracker as he flies towards Ratchet. The decepticon barrages the speeding medic with laser fire.
Stopped short from reaching Wheeljack, Ratchet transforms into his robot mode and fires a bunch of shots at the evil jet. The shots clip Thundercracker but don't do much damage.
"Puny autobot, can't ya do better than that?" laughs Thundercracker,"I got you dead in my sights."
Just when he is about to fire, Thundercracker is shot down by the hurt Wheeljack, forcing him to transform into robot mode.
Thundercracker turns towards the injured autobot and yells,"Why you little...I'll get you for that. I think I'll work on the other shoulder and get that head of yours in between."
"Hey Thundercracker, you forget something," cries Ratchet, now back in alt. mode. He runs straight into Thundercracker, sending the decepticon into the air.
Ratchet finally makes it to Wheeljack and begins repairing his shoulder. "Oooo, he got you pretty bad."
"Yeah, but we showed him," says Wheeljack, "Thanks for running him over."
"Thanks for shooting him down," says Ratchet, "I thought I was a goner. I'm definitely throwin' a party if we survive this."
SnipeShade wrote:The J Writer wrote:Sorry I missed it the first time through. Hmm...points and abilities are fine, and you appear to have fixed the issues Devastron had with it. One thing, though.
He needs to have just one function, either Recon or Sniper. You can have two functions, but it costs extra points (and IMO is rarely ever worth it). I would suggest making him a Recon type rather than a Sniper. Snipers rarely have any role in the RPG due to the fact that you can't insta-kill other characters. A Recon or Scout would have far more chances to do things than a Sniper.
Ah, thats fine! hehe, np. Recon it is. He can be very stealthy.
The J Writer wrote:Sounds good. Just edit the post to reflect the change and consider your character approved once you've made the alterations.
SnipeShade wrote:Name: Snipe Shade
Allegiance: Autobots
Function: Recon
Alt. mode: looks like a Black FERRARI SUPERAMERICA w/convertible top design (cybertronian performance vehicle)
Weapons: Cybertronian Rifle. Battles knife.
Special Abilities: Camouflage.
Height: 19 feet, 5.8 m.
Quote: "A good enemy is a dead one in my crosshair."
STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 7
ENDURANCE: 4
COURAGE: 6
FIREPOWER: 8
ACCURACY: 9
MELEE: 3
TECH SKILL: 4
CHARISMA: 6
Profile: Snipe Shade had been a rookie sniper in his earlier stellar cycles, but his abilities and skills had proven to be more than reliable throughout the battles. Often teased to be a prodigy right from the start, his commanding officers would test and push Snipe's limits. He began to doubt his worth in the faction, and even considered switching sides, for he thought that the Decepticons were less strict with their orders and expectations. Though he was quickly straightened out in his thinking after witnessing the harsh treatment of the enemy amongst themselves during a reconnaissance mission...And after having a good talking from one of his close senior officers. The truth about Snipe was that he tended to be lazy and easily discouraged. But whenever he finds the right flow of excitement going, he is becomes a great asset to his team.
Abilities: He has a camouflage ability that helps to conceal his whereabouts during his solo and reconnaissance missions. It is highly effective if Snipe doesn't move too much, and even more so in bad lighting. The Covertible top would act as a camouflage generator. So like if that would get damaged, he couldn't be camouflaged anymore. It would generate the neccessary change to color of the car, so he would come off as a sort of optical illusion. Kinda like how the Predator's camouflage works. Snipe also has night vision.
He has a Rifle that fires 1 round per second. Give or take. It can fire 4 rounds consecutively, but takes like 10 seconds for it to cool down. Snipe could push it 5 to 6 rounds, but he takes a chance of permanently disabling his rifle until repair or having it explode on his arm.
His ammunition is:
Focused laser blasts - kinda like Megatron's gun blasts except smaller, since it's generated in the long, small barrel of the rifle. But it's still just as strong.
Stunning laser blasts - temporarily slows down and paralyzes the transformer.
The lenght of the car is about 15 ft/4,550 mm, so his rifle is understandably two-thirds his size. 10 ft/3000 mm.
In the event of a close range battle, he has a large blade storaged in his leg for use. But it is only for occasional defensive measures, because Snipe is not physically trained for close combat, nor has the strength to deal hard enough blows. But what he lacks in strength he makes up in speed, incase it's time to turn tail and run.
In car mode, Snipe can go over 60 mph in 3 seconds and have a top speed of 310 kph/193 mph. Can use rifle while in this mode, as it comes out on the side of the vehicle, but accuracy is lower during movement. Likewise, on his other side he can open up his blade and cut things down while driving.
Weaknesses: Physically weak compared to his Autobot brothers. Can take a quick beating, but doesn't take too long before attaining heavy damage. Occasionally needs extra motivations, due to his fluctuating thrill personality, but won't admit that he needs it.
Sample Post:
Sitting by himself in one of the briefing rooms on an Autobot base, Snipe thought about what he had seen on his last mission. He was having serious doubts about himself and his place in the faction, which was making him consider switching sides. But after seeing the Decepticons for what they really were for himself, he was very ashamed for even thinking of doing such a thing. Snipe requested to see his former senior officer, who was his closest friend too, because he had previously confided in him his deepest thoughts before leaving for the mission.
The door to the room opens, and in steps a familiar face.
"Sir. Thank you for coming.." Snipe says.
"You asked to see me?"
"I've just returned from a successful recon mission, and..."
"..Get to point." he said, trying not to sound too impatient.
Snipe sighed. "I've decided to stick around. I won't be leaving the Autobots."
"And what changed your mind?"
"I saw how those Decepticons treat their comrades. One of them practically beat the other into a junk heap without remorse. I guess I took my position for granted. I thought I knew what I was doing. But you can't really blame me right? I mean, I'm really good at what I do, but I keep feeling that whatever I do is never good enough. And-"
"You are very stupid for somebody with your intelligence."
Being slightly insulted, Snipe says, "Are you saying that I-"
"Quiet," the officer interrupts. "I'm not done yet. You complain that you are pushed to your limits, not appreciated, and other useless dribble. Did you ever think that they push you because they know you have more potential? You are not under appreciated, but neither can you expect to always be praised. Snipe, you are the sorriest bot I've ever come across. You have this great ability, yet you are poorly self-motivated and lazy to boot. You won't live long in this war with that attitude. And if you couldn't cut it here, what ever made you think you could make it in the enemy's troops? I didn't say much before, and I was gonna wait to see what action you'd take before doing anything. But I will say this now, if you did betray everything that this team has worked for, everything that the Autobots stands for, I would have taken you down myself."
Snipe took a good look at his friend's face and saw that he was not bluffing. "I'm sorry." he says humbly and sadly.
"Well, I did say you are the sorriest bot I’ve ever come across." he said in a serious way, but with a joking intonation.
Caught off guard, Snipe rethought what was just said, and then chuckled a bit.
"Welcome back to the team, you dumb nut." the senior said, as he placed his arms around Snipe's shoulders.
"You know, after that speech, I'm feeling I may need to rethink my relationship with you." Snipe said, with both of them laughing.
The J Writer wrote:I already see several issues with this app. For one thing, he uses 83 stat points instead of the allowed 75. Counting his special abilities, he's up to at least 93 points. That's far too many. Trim it to 75 including the special abilities, please. Also, he is too tall. 42' is a mammoth Transformer. He needs to be 33' or smaller.
The time travel bits in his background need to be removed. Please read the RPG History and other information threads to get a clearer idea of what the RPG's setting is. Since there's no way for him to have been on Earth in 1943, his alt. mode needs to be changed as well. Most likely he'd be some sort of Cybertronian tank.
Justicity wrote:Name: Deepshot
Allegiance: Decepticons
Function: Air recon
Alt. mode: Air vehicle
Weapons: Shotgun & two small missile launchers on forearms
Special Abilities: Flight in both modes
Height: 24 ft / 7,3 m
Quote: 'Justice will meet the unjust.'
STRENGTH: 5
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 7
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 6
ACCURACY: 8
MELEE: 5
TECH SKILL: 4
CHARISMA: 3
RANK: Ask from the leader of the faction you belong.
Profile: A Decepticon fighting for the wrong cause. He feels neither the autobots or the decepticons are where he belongs, however he follows the decepticons to improve his ability, with plenty of chances both in battle & conflict with fellow 'cons. He's quiet & prefers to take missions by himself, & when working with others tends not to get involved with them.
He sees every Decepticon & every Autobot as a threat & a challenge.
Vehicle description: Silver metal covers his midsection, which is slightly pentagonal from front to back, & 13ft thick top to bottom, with a long "tail" reaching out behind it. The wings come out on poles & sit vertical & parallel to the main body. The wings are almost right angled triangles, with points facing forwards. They are a dark blue with gold detailing & have thrusters along the back & bottom. The midsection is curvy & aerodynamic.
(Think Beastwars Deptcharge's spaceship.)
Abilities: Capable of reaching Mach 1.5 in the air. Being a Decepticon his robot mode can sustain slow flight (50mph) for lengthy periods of time or reasonably fast speeds (250mph) before quickly starting to drain his energy. His shotgun shoots either shells or energy blasts capable of mild stunning within a 30meter radius. His wrist mounted missile launchers can fire two small missiles, both capable of a 15meter radius, however his high accuracy decreases incredibly when using his wrist missiles further than 10meters. In his alternate mode his wrist mounted missiles fire from the shaft of the flight vehicle, & his shotgun can be released from his underside to form a turret-gun.
Weaknesses:
Can have difficulty turning at high speeds.
As he see's everyone as an enemy it is not so easy to gain the trust of Deepshot, however this can be manipulated. However his high intelligences requires manipulators to also be highly intelligent.
He is quite literally "best when fresh". His energy, speed & accuracy start decreasing slowly but the speed of this increases after a while.
Sample Post:
Deepshot sped towards Autobot city, he'd received the call & he, like all currently earth-bound Decepticons were to attack.
He flew straight into the line of fire of two autobots, shots rebounding from his metallic silver armour. He sent signals to his left & right wings, tilting them slightly to get a better angle, his missile launchers opening automatically. He aimed at the first autobot, waited, & fired. He aimed at the second, & fired his second missile immediately. Swerving up he didn't wait for return fire, he fully expected it, he hadn't fired fatal shots.
He barrel-rolled over the top of a jet-packed autobot, shooting another missile at it's pack, sending the 'bot crashing to the ground. Suddenly his radar noticed a line appear in front of the sun. It was Swoop, one of the Dinobots. Prime & his Moonbase crew had arrived.
Swoop transformed & shot at Deepshot. He retaliated.
The process started. He felt what was to become his right arm free itself of the main jet shaft, & a hand start to form. The wings folded up & held themselves behind where his back would form. He could feel his optic sensors coming online, though his head was still locked in the panel that covered his vitals in alt.form. There it was, the sun. Oh how he hated that sun. His feet now forming from the engine that powered his aerial vehicle. That sun woke him every morning during his stay on earth & how he despised it. Every time he saw it it reminded him of all the things he missed on Cybertron. Swoop swung at him, causing him to fall backwards a bit. Deepshot retrieved his shotgun as the transformation finished. He fired at Swoop in the back, sending him towards a newly formed Devestator along with the other dinobots. They'd finish it another time.
Tybre wrote:The J Writer wrote:I already see several issues with this app. For one thing, he uses 83 stat points instead of the allowed 75. Counting his special abilities, he's up to at least 93 points. That's far too many. Trim it to 75 including the special abilities, please. Also, he is too tall. 42' is a mammoth Transformer. He needs to be 33' or smaller.
The time travel bits in his background need to be removed. Please read the RPG History and other information threads to get a clearer idea of what the RPG's setting is. Since there's no way for him to have been on Earth in 1943, his alt. mode needs to be changed as well. Most likely he'd be some sort of Cybertronian tank.
Edited, though it is still incomplete. In regards to the height, since the cannon rising from his back adds six feet, he is now 39' w/ the cannon. If you would still like this to be changed, let me know.
BlastBack wrote:Name: Wheeljack
Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Cybertronian Turbo Hover-Car
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Motto: “Never do what your enemy expects you to do.”
Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 07
Endurance: 05
Courage: 09
Firepower: 07
Accuracy: 08
Melee: 06
Tech Skill: 10
Charisma: 08
Rank: 08
Appearance: In vehicle mode, Wheeljack is a sleek, curvaceous, white-colored hover-car. His windshield is solid black and completely wraps from one side to another. Accents of dark red and green highlight his vehicle. A large tail wing rises high above his rear end, adding to the maneuverability of his vehicle mode. The aerodynamic design of his vehicle mode allows for high speeds and spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.
Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.
Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.
Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.
Sample Post: Wheeljack winced as sparks flew from the tip of the EMP shell he was making. The idea was a simple one, the shell would penetrate a Decepticon's armor, then once inside, would detonate an EMP contained within the individual. Unfortunatly the wiring of the shell's guidance system had fallen loose after Wheeljack had placed the detonator. If a stray spark were to conect with the detonator itself, Wheeljack would find himself waking up to a very annoyed Rachet.
"Primus knows we don't want that now do we?" Wheeljack mused aloud, as his last visit to the med-bay flashed through mind.
As the sparks flew with increasing intensity, Wheeljack redoubled his efforts to repair the circuitry of the shell, using his body to shield the detonator. Reaching over to the workbench next to him Wheeljack grasped for some loose wires to replace the circuits with, but accidently knocked it out of reach.
"Whoops". Wheeljack dove for the wires, hoping that no sparks would connect in the few seconds the detonator would be unshielded. Unfortunatly a single spark landed right on the EMP detonator just as he turned aound to face it.
As the EMP detonated, shuting down his systems at lighting speed, Wheeljack had time to vocalise a single thought.
"Typical".
The next thing Wheljack knew, he was laying on a berth in the Med-Bay, with a large hose pumbing energon into his system. Looking up, Wheeljack spoted Rachet glaring at him from next to his bed.
"Hey Rachet, how's it going?" Wheeljack asked as he slowly sat up.
Rachet's glare didn't falter as he disconected the hose from Wheeljack's arm. "You know, I'm really getting tired of having to fix you after you've blown yourself to scrap".
"Hey, you said you wanted to see me more often, Ratch". Wheeljack's vocaliser plates glowed light blue as he grinned at his friend.
"Primus Wheeljack!! I wanted to go to the Pub, not have to revive your sorry tailpipe!"
"Ah, you'd grow bored out of your mainfraim if I didn't drop by every once in a while".
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