>
>
>

Post your NEW character applications here!

Moderator: RPG Support Staff

Postby Concord » Fri Jul 06, 2007 9:58 pm

Concord wrote:
Name: Cessna
Allegiance: Decepticon
Function: Aggressive Aerial Recon
Alt. mode: Before Earth- Cybertron fighter jet. On Earth- Cessna Citation X
Weapons: Small saber, and a gatling gun.
Special Abilities: She can project a human hologram.
Height: 25 ft
Quote: “Thank you for flying Cessna air...I know you have a choice in terror providers, and I appreciate you choosing to scream with me....”

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 6
ACCURACY: 7
MELEE: 6
TECH SKILL: 7
CHARISMA: 9
RANK:

Profile: Cessna is a high class robot, preferring to fly into battles with amazing grace, speed and agility, than with brute strength. She is a born deceiver, enjoying posing as a private passenger jet, just to immediately shoot off into the air, causing her victims extreme terror and all around discomfort and injury. She likes the power that comes with abusing people's trust in air safety. She exudes an air of class, and sophistication, which contrasts with her thirst for power, and all around ruthless vindictive nature. When in battle, she is seen from above, almost freefalling towards her 'prey', in order to swoop up and launch a barrage of attacks. She is flighty, attracted to those with any sort of power. She likes to use her looks and whiles to persuade others to agree or help her. (Another reason why she chose such a alternate form later on...) She is also a jealous one, willing to knock those who have an edge over her out of the way, even if it means screwing up both of them. She is very ambitious; if there was a play for leadership, she would ally herself with who she felt would win to secure herself a place in power...and she might abandon them if they end up on the loosing end.

Note; It was her vanity that caused her to choose the Cessna, because of it's gracefull appearance, and the beauty. She thought it was only fair that she take the prettiest thing she saw...

Abilities: Before Earth: She was a very agile and fast flier, due to her Cybertronian fighter jet form. Unlike some of the other jets, her form was designed purely for quick attacks and flying long distances. She can fly up to Mach 1.3.

After winding up on Earth: Cessna was named due to her vehicle mode, a Cessna Citation X. Due to her form, she has reached high speeds, hitting barely higher than Mach 1 and climbing to 43,000 feet. She can transform in mid fall or flight, back and forth. She flies and fights with high agility, and grace. She isn't above doing a fancy twist here and there....

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her. She can't take many hits. She often lets her pride and fun loving get in the way, hence her penchant for tricking unsuspecting people into riding her, and then doing all sorts of dangerous manuevers.

Sample Post:

She shot out of the crevace, arms outstretched and letting out a loud but shrill laugh. She flew high into the air, before rising into a dramatic arc, and transforming into her vehicle form. She sped up as she dove downwards, almost completly perpendicular from the ground. She then turned into her robot form, and began to strafe the ground....

Cessna slowed and just sat above the ground, legs crossed as if she were in a seat.

"Oh come on...you don't want to run from lil' ol' me do you?" She said with a laugh, in an voice fit for a friendly but snobby flight attendant, rather than an angry fighter.

.............................

Name: Flash
Allegiance: Autobot
Function: Engineer (More oriented in signals and computers than in the mechanics.)
Alt. mode: Before Earth- White Cybertronian car, On Earth- She managed to get something like that resembles both a Bugatti Veyron and Porshe Carrera GT. (http://blog.tmcnet.com/blog/rich-tehrani/uploads/bugatti-veyron-big.jpg
Weapons: Laser, small dagger like blade.
Special Abilities: Low fuel consumption
Height: 25 ft
Quote: “Take a walk on the wild side, do that thing...it don't mean a thing if you ain't got that swing...”

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 9
ENDURANCE: 4
COURAGE: 8
FIREPOWER: 4
ACCURACY: 5
MELEE: 7
TECH SKILL: 7
CHARISMA: 9
RANK:

Profile: She is friendly, she's cute, she's popoular to boot! Or at least that was what she said after catching a glimpse of a human movie at a drive in. In reality, she loves to have fun, joke around and loves to keep certain human trends, especially in her dialogue. (She's been able to tap into human signals...) She's even learned some rather comical dance moves. All in all, her comerades can look to her for a fun time, and she tries to get along with everyone. She likes to wear her emotions on her sleeve, and even goes so far as to broadcast them with a human song as she speaks (she speaks really fast). If you hear some triumphant music during a charge, that's her. She has an overall friendly, aesthetic appearance, her sleekness goes in both forms. She's a showboat. (Have you ever had that coworker who got all the bootleg movies, downloaded all the cool songs that didn't come out yet, knew all the lingo? That's like what she is...)

Abilities: Her weight does not prevent her from giving 0-100-0 mph a time of less than 10 seconds with the maximum speed of 253 mph. She can transform in mid drive, often using the momentum to give her a boost as she leaps towards her enemies. She is extremely agile, alot of her moves being seen as acrobatic or like a breakdancer, and very show offy. The bottom of her feet can have wheels, which causes her to look as if she were skating in robot form. Her most comical ability would be her super speakers, she can blast a song so loud that busts nearby windows. She brags and calls her her bass. She can also use that to pick up distant signals.

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her if they could keep up with her. She can't take many hits. She doesn't seem to realize this, and will often go into majorly one sided (against her...) battles, and will come back severly damaged. Shes a bit of an adrenaline (speed) junkie, and will lose herself to the thrill of how fast she can now go.

Sample Post:

"Yea!" She shouted. Soon a very eye catching silver car, one you might see in the movies or in car shows (where she acquired her form from...), shot over an edge, and was now flying accross a canyon. The car began to turn, and seemed to change.

Soon Flash was facing the opposite direction, flying backwards. She reached behind her back, pulling out a laser type of blaster, and shot repeatedly, as she skidded onto the ground ont he other side. She then twisted around on the ground, and rose to her feet in mid slide. She then ran as fast as she could, using the wheels on her feet as extra boost...


Well the big problems with these is the lack of contact Transformers have had with Earth. I suppose Cybertron could pick up some stray signals from the planet that could lead a few Transformers into getting into human culture, but they would certainly be looked at as oddballs. Either way they shouldn't have Earth forms yet.


I edited it, is it better now?[/url]
Concord
Mini-Con
Posts: 4
Joined: Wed Jun 27, 2007 9:01 pm

Postby Durgey » Sat Jul 07, 2007 8:44 am

As well as my fan-made characters, I'd like 2 canons, Elita-1 and Fireflight.

I tried doing a registration of Fireflight, but somehow the profile section and everything under that didn't get uploaded!

Do not post pictures or use sigs in the RPG forums -Devastron
Durgey
Fuzor
Posts: 297
Joined: Sun Sep 03, 2006 3:56 pm
Location: Edinburgh, UK

Postby Devastron » Sat Jul 07, 2007 11:16 am

Weapon: Energo-Sword
Armorwind wrote:Name: Thundercracker
Allegiance: Decepticons
Function: Warrior
Alt. mode: Cybertronian Jet
Weapons: Incendiary Gun, Drone Rockets
Special Abilities: Controlled Sonic Booms
Height: 31 ft
Quote: “The deadliest weapon is terror.”

STRENGTH: 7
INTELLIGENCE: 7
DEXTERITY: 9
SPEED: 9
ENDURANCE: 7
COURAGE: 5
FIREPOWER: 8
ACCURACY: 8
MELEE: 7
TECH SKILL: 4
CHARISMA: 6
RANK: 5

Profile: Soaring swiftly through the clouds, Thundercracker gazes with scorn on the creatures below. He is utterly contemptuous of anything that cannot lift itself off the ground and claim the sky. Occasionally, he expresses that contempt by diving and striking, leaving flame and destruction as he again speeds upward. Yet he is not totally convinced of the cause that he serves. Only the words of his Decepticon companions about the rightness of their cause, the destiny of conquest that is their birthright, convince him to go on. He is persuaded because he wants to be persuaded. Without a sense of purpose, Thundercracker would find his life unbearable.

Abilities: Like his follow Decepticon jet fighters, Thundercracker can attain speeds of up to 1500 mph. He has the additional ability to produce controlled sonic booms of deafening magnitude that can be heard within a 200-mile radius. He can launch a drone rocket with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted automatic incendiary gun that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact.

Weaknesses: Lingering doubts in Thundercracker's subconscious sometimes surface and impede his effectiveness, particularly when innocent human lives are endangered. Usually his fear of Decepticon Leader Megatron compels him to overlook these doubts.

Sample Post:

From above, Thundercracker saw an Autobot driving. He couldn’t resist making roadkill from the air. Activating his cruise missiles, he began shooting the other robot. Managing to hit the engine in the back, he transformed from his alt mode to better watch the Autobot swerve, crash, and transform to see what happened. During all this, Thundercracker had managed to fly right down to the injured robot.

“Show time,” he said, allowing the Autobot to hear.

Thundercracker pushed his right foot down on the Autobot’s chest below his insignia. Grinning, he aimed his arm cannon at the symbol. Suddenly, looking at the Autobot’s face, he hesitated.

Why am I even doing this?

The Autobot seemed to understand why Thundercracker had faltered. He gave the Decepticon a sympathetic yet terrified look.

“Because he said so,” the seeker said, pointing his thumb towards a non-present Megatron. The smirk on Thundercracker’s face appeared again. He opened fire.


Approved, start him in the Polyhex thread.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sat Jul 07, 2007 12:32 pm

Weapon: Energo-Sword
*Silverblade wrote:Edited
((The base he crashes into is indeed on Cybertron. It would hold the data that maybe Starscream had taken back when Skyfire disappeared. I have it so he was not on earth and his alt mode is an accident. I will make his alt mode a Cybertronic wolf. Since a wolf would have been around at that time. I had originally chose the dog mode to make him appear more friendly and to have a thing against Ravage. *** I went into more detail on the weapon. I am trying to put strict limits on it so that it will not be used often and definitely at a low power, but may become a nice piece for a future story line. ))

Name: Sub-Zero
Allegiance: Autobot
Function: Scout and Message Relay
Alt. mode: Beast mode wolf like Cybertronic beast
Weapons: Absolute Zero Laser Ray, Basic Laser riffle, and basic kinetic energy gun
Special Abilities: The Absolute Zero Ray, Above average sensory, Extreme strength for his size in alt mode(see description below)
Height: 21ft (6.4m) Robot mode / Beast mode –(About the size of Ravage) *Mass shift like Soundwave

Quote: “War does not make heroes, The actions you take do.”

STRENGTH: 9 (not for battle, but for transporting things)
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 2 (alt mode slow)
ENDURANCE: 5
COURAGE: 8
FIREPOWER: ? (need help here because of special weapon)
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 7
RANK: UNRANKED

Profile:
Sub-Zero is a brave and loyal soldier, but will lead a team if required. When given a choice he prefers to take orders from his commander rather than give orders. He is an independent thinker,and will make decisions to protect his team even if it means going against orders, which will sometimes bother him afterwards. Many of his traits are heightened natural abilities. He has immense strength for his size, often pulling cargo, (in his alt form) that would normally require a rig. This strength has proven valuable in saving the lives of fallen comrades many times bigger than he. His Night Vision and Blue Eyes come in handy during the 24 hours of darkness found on some planets and the blinding white of the sun . He is loveable and friendly, getting along well with fellow Autobots. He is against killing when given the choice not to kill. Sub-Zero can always be counted on, and has a great sense of adventure, not hesitating to join intriguing missions.

NEW **UPDATED** History:
Zero was flying a scout mission to gather data on the Decepticons . His shuttle was over the Cybertron base where the 4 million-year-old data had been stored from a scientific mission done of north pole of earth. He was discovered, and was shot down by Decepticon fire which caused his shuttle to crash into the outer computer terminal. Part of his craft’s engines smashed through the wall and touching with the computer. He tried to escape from the wreckage only to discover that the Decepticons were looking for him. Desperate he franticly punched a few codes into the council in an attempt to fire the ship's weapon systems. While he was pinned beneath the wreck, the Decepticon computer sent a surge of energy at his ship, as it does in its own defense. But because of the damage, the surge also carried loose information from the stored scientific data the cons had been harboring. He screamed, as by some unlucky turn of fate his alt mode upgrader within his ship went haywire and shot him while he was still awake, taking from him his beloved cybertronic shuttle alt mode and forcing upon his body some alien shape.

UPDATED Abilities:
*Many of his traits are heightened natural abilities Although small in his alt mode, he can drag a fallen Autobot away from harm, or pull cargo by himself that would normally require a rig. Tracking with his internal pathfinder, Night Vision / Blue Eyes to compensate for extreme dark and extreme light. He can withstand extreme cold that would freeze fuel lines.

In Robot mode He can use both the basic weaponry and his special weapon. When transforming his robot form comes from a mass shifting much like that of Soundwave.

** His signature weapon is an Absolute Zero Laser – Absolute zero is the Kelvin temperature at which all atomic motion stops. The universe is at an average of 3* – 4* Kelvin. This weapon drains him severely, down to 25% of functioning energon levels. After use he must be secure or he will go into shutdown. Usually someone on his team will grab him before he collapses, often giving him a ride back to base.
-Dammage to subject:
How it works:
Absolute zero is the point at which particles have a minimum energy, (quantem Physics)which is called the zero-point energy. It can be shown from the laws of thermodynamics it is possible to reach temperatures arbitrarily close to absolute zero through the use of cryocoolers. At very low temperatures in the vicinity of absolute zero, matter exhibits many unusual properties including superconductivity, superfluidity, and Bose-Einstein condensation.
What it does:
** Basically when a target is hit the electrons within the molecules that make up the subject stop, thus making their state of matter unstable. Target can be shattered (as like with Liquid Nitrogen), or reformed with physical exertion (such as subject becomes a plasma). In the Transformer world if this weapon were to hit a spark at full power, the energy that creates the spark would stop and would essentially kill the robot and render the spark unstable. If just the body had been hit at full power, the metal forming the target will either fuse molecularly, become plasma, or simply freeze. Requiring great care to restore the affected robot.

--Generally when Zero uses the weapon it is set on low and will simply freeze the target, Liquid nitrogen style but even at low he looses 75% of his functions. But if he was in a situation that required him to make the choice to turn it up to full power, not only would it kill him but his personality would not allow him to cast such harm upon another sentient being. He would not use it. (unless you guys request it to be RPd)

"Zero’s weapon stops all movement at a molecular level. It would certainly kill those made of flesh and bone. As for the Autobot who wheedled it, the weapon brought his levels close to death. It caused a severe pan to trace through his circuits. At times he wished he had never been created with such a thing attached to him, nor would he ever wish such a torment on another transformer even a Deceptacon."


Weaknesses:
His loss of 75% of energon levels after use of his Absolute Zero Laser could very likely get him killed. Along with his tendency to refuse to rest after sustaining injury, especially if his team is still fighting. Thus limiting the use of this weapon. His small size in alt mode causes difficulties when performing tasks on Cybertron.

EDITED Sample Post:
Same as before
removed to save space



****
After thought
He hates ravage
Cats & Dogs

Scene from in the base:
A fellow team mate makes a snide remark about how Sub-Zero reminds him of Ravage.

“Don’t you compare me to Ravage! At least I can transform into robot mode and kick your rear axle! That lowlife has to hide inside of Soundwave.”


Ok, first of all the whole Starscream and Jetfire mission to Earth never happened in the game, but since your actual profile doesn't specifically mention that then thats ok. The weapon is a bit problematic. I'm not really fond of single shot single kill weapons, as even Megatron's cannon isn't necessarily that powerful. Perhaps it could only freeze parts of a Transformer and not entire bodies?
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sat Jul 07, 2007 12:45 pm

Weapon: Energo-Sword
Tasbirk wrote:Hello everyone. This is my first attempt. Hope it's okay.

Name: Rapture
Allegiance: Decepticon
Subgroup: Seekers
Function: Warrior
Alt Mode: Cybertronian fast attack fighter (form based on War Within Seeker Jet)
Weapons: Seeker-styled high-energy photon pulse cannons on arms / at base of wings, homing micro-missile clusters in shoulders / in upper fuselage
Special Abilities: None
Height: 30 feet / 9.1 meters
Quote: “Boast all you want. Results speak for themselves.”

Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 6
Courage: 7
Firepower: 8
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 8
Rank: ? Requesting the equivalent of an up and coming junior officer

Profile: Rapture is a female Interceptor variant on the classic Seeker, intended as a response to the growing Autobot threat to Decepticon air superiority. Her designer (I would love it to be a PC\NPC, as it gives a newbie like me an immediate hook to interact. Volunteers?) Believed that form and function were not mutually exclusive. Her lithe form packs firepower rivaling the best of the Seekers, while sacrificing very little in terms of durability and raw strength. She is easier on the optics too.

Much of Rapture’s early career was in point and area defense duties common to Seekers. She proved herself a competent and enthusiastic soldier and one with an uncommon trait for a Decepticon- she works well with others. Deeply devoted to the Decepticon cause, she has little time for those who bicker, plot, or curry favor. Early sections of her service record are peppered with incidents were she convinced bickering squadron mates to focus on the task at hand, often to noteworthy effect.

A more recent event involved an Autobot spy who slipped past her squadron with vital security codes. When Gallows, their commander, demanded an explanation for the failure, the squadron began to blame one another. Rapture took full responsibility for it and vowed to recover the data. After four days playing hide and seek with the Autobot in the Sonic Canyons, she returned, damaged and exhausted. She presented Gallows with not only the codes but also the head of the Autobot spy before lapsing into stasis lock. The commander was so impressed that when she was repaired he had her reassigned to his personal staff. While many of her former squadron mates respected her victory (and the fact that she covered for them), a few were jealous of her new assignment, claiming she was “interfacing her way up the ranks.”

Rapture served with distinction under Gallows, often acting as his enforcer, or as close as the Decepticons come to a morale officer. Gallows often deployed her for reconnaissance in force duties, striking quickly at Autobot forces then falling back to report on their number and disposition. However, her true calling was spy hunting. While she rarely found opportunity to partake in this kind of mission, her track record in it was impeccable. Five Autobot spies pursued, five deactivated. She was Gallows’ right hand, a fact she ably demonstrated when she took a blast meant for him. This only increased the rumors of her ambitious sexuality.

Recently her unit was ambushed by Autobot forces, taking heavy losses. Gallows was destroyed by an Autobot warrior while covering the squadron’s retreat. The remaining Seekers from the unit were all reassigned.
Rapture is physically a midnight blue Seeker with a sleeker, feminine build. Imagine a shape somewhat like Arcee mixed with the War Within Seekers. She has gray accents along her wings, forearms and thighs. She is considered quite a beauty by Cybertronian standards, but that’s likely what her designer had in mind.

As described above, Rapture is a dedicated soldier and a team player. Those who know her well enough to see past her professional demeanor will tell you that there is more to her than just a loyal Seeker. She has a dry sense of humor and boasts rarely, if at all. She delights in chasing down her prey, cornering them before going in for the kill. She has an artistic streak, probably inherited from her designer. She spends at least a few hours a week working on memory metal sculptures and holographic portraits.

Abilities: In jet mode Rapture can reach speeds of Mach 3 and has a flight ceiling of 52 miles. As a Seeker, she can reach Mach 1 in robot form. Her maximum range is 4000 miles, owing to her lighter frame and primary reliance on energy weapons over heavy ordinance. She has thrust vectoring capabilities, which helps prevent stalling problems some others experience at low speeds in pursuit of land-based targets. It also improves her maneuverability at high speeds.

Rapture’s weapons were designed to increase the effectiveness of standard Seeker armaments against maneuverable single targets. Her main weapons are based on standard Seeker laser cannons, but they have been modified to fire concentrated photon pulses rather than continuous beams. These rapid-fire cannons are more powerful than basic seeker lasers, and easier to aim. They are also well suited to strafing or covering fire.

In lieu of traditional wing mounted heavy ordinance, Rapture carries clusters of homing micro-missiles on an internal hard point in each shoulder. While not yielding greater damage than a standard homing missile, they are much harder to dodge. (I don’t intend either weapon description as a special ability, but rather as a justification for her high Firepower and Accuracy).

Weaknesses: -While no pushover, Rapture lacks the brute strength of the male Seekers.
-Rapture’s micro-missiles are not very effective against hard targets like bunkers and other large structures, as they rely on cumulative effect rather than a single strike.
-Her low tolerance for infighting and self-aggrandizement sometimes puts her at odds with some Decepticons, who see her as a threat or at best a “tattletale”.
- Rapture was romantically involved with Gallows, although it did not begin until he confronted her about her motives for saving him, forcing her to admit her affection. Very few know the truth in this matter, but it would probably be embarrassing if it came out, in light of the “gold-digger” rumors.
-Most importantly, she wants revenge for Gallows death. She has privately sworn to destroy his killer, and would go to great lengths to do so, possibly even disobeying orders or compromising her position. (I left the killer unnamed. Any of you Autobots want an archenemy?)

Sample Post: Hellfire leaned towards his partner Brimstone conspiratorially. “I’m telling you, they’ll never miss us,” the young Seeker said. Probably a little louder than he should have. “This is detail is pointless. We haven’t seen an Autobot in weeks.” He scoffed, shaking his head. “We’re in the middle of nowhere guarding munitions we never use. We just head off to the mess for a drink or three and come right back, no one the wiser.”

“I dunno, pal,” his wingman replied, finally allowing himself to be led away from their post “If Gallows finds out we’re scrap. What if Rapture stops by? Or sees us at the mess?”

Hellfire sneered at the mention of the female. “That chrome-polisher is too busy fawning over the boss to check up on us.” This seemed to allay his friend’s doubts.

“You’re right,” said Brimstone. “Okay. Just one drink.” The two Seekers started off towards the mess. Brimstone appeared to consider something for a second. “Rapture is a looker, though,” he said.

“A looker is right, wingman of mine,” Hellfire replied. “It’s too bad those legs are wasted on such a killjoy! If she was my girl I’d get her to lighten up.”

Just then, a hail of photons scored the bulkhead above the two. They hit the deck, turning in unison to see the aforementioned legs before them.

Rapture glared down at the two Decepticons before her. Why a good soldier like Brimstone is always letting an idiot like Hellfire lead him into trouble is beyond me, she thought. She let them wonder if she was done shooting for a moment before speaking. “I sometimes doubt a screw-up like you would even know how to get a girl, Hellfire” She raised an eyebrow, screwing on a wry expression. “Or what to do with one if you did,” she finished. Seeing Hellfire was about to start making excuses, she raised her weapon again, her face turning deadly serious. Hellfire shut up before he had started. “Get...back...to...your...posts,” Rapture said slowly, one word at a time, in a tone that didn’t bother to hide the threat in it. Hellfire and Brimstone almost tripped over each other they took off so fast.

Minutes later, she had arrived at Gallows’ office. She snapped a crisp salute and waited at attention, earning a slight smile from the usually grim Decepticon officer.

“What is it?” he said, his tone every bit as formal as her posture. His consort ways almost always formal with him, even when they were alone. It was a little game they played.

“Little to report, Sir,” Rapture said. “I caught Hellfire and Brimstone away from their post. Off for a drink I believe.”

“I see,” Gallows said, shaking his head. Those two were good soldiers but they were trouble when it was slow. “You took care of the matter, I assume?”

A smirk colored the female’s features. “Yes Sir. They returned to duty immediately.”

Gallows chuckled softly. “Indeed. And how did you accomplish that?”

Rapture’s smirk bloomed into a predatory smile. “I asked nicely,” she replied.

The commanded laughed aloud at that. “I’m sure you did. Anything else to report?”

The female Seeker shook her head. “Nothing else abnormal, Sir.” After a moment’s pause, she continued with a sly glow in her eyes. “Hellfire did give me a good idea though Sir.”

His curiosity piqued at the mention of Hellfire having a good idea, Gallows couldn’t help but ask. “And what might that be?”

The sleek female leaned forward, resting her hands on the commander’s desk. The predatory smile was back as she spoke. “You do look like you could use a good polishing, Sir...”


An excellent profile, especially for your first one. Approved, rank 6. She can start out in the Polyhex thread with most of the other seekers.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sat Jul 07, 2007 12:50 pm

Weapon: Energo-Sword
Aggiebot wrote:LOL third attempt...i just cant seem to get it right...lol

Name: Skywarp
Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet / (Earth) modified F-15 Eagle
Weapons: Machine guns, Heat-seeking missiles
Special Abilities: Able to make an instant teleport with range of 2,5 miles. Also possesses a radar.
Height: 31 ft / 9,46 m
Quote: "Strike when the enemy isn't looking."


Strength: 7
Intelligence: 5
Dexterity: 9
Speed: 9
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 7
Melee: 7
Tech Skill: 2
Charisma: 7
Rank: 6


Profile: Skywarp is a classic Decepticon air warrior - swift and deadly, quick to follow orders, highly-trained and efficient in flight formation, and during off-duty moments having an element of the blustering bravado so common to those who consider themselves the elite air guard. His desires in life are for unlimited flight, the chance to revel in a battle victory, the camaraderie of his fellow flyers, in particular his best friend Thundercracker - though he is not much of a deep thinker, nor is he practiced in a great deal of empathy or consideration for those who cannot match his skills. He is one of the thousands upon thousands of flyers who make up the Decepticons' aerial superiority, without whose dedication and obedience the Decepticon cause would grind to a halt - someone who thoroughly enjoys his role in the world and has no real aspirations of moving beyond it.

Abilities: Like his follow Decepticon jet fighters, Skywarp can attain speeds of up to 2000 mph and more. But what makes him unique is his ability to instantly teleport himself a maximum distance of 2.5 miles. He also carries a heatseeking missile launcher and a variable-caliber machine gun. Skywarp can hold his own in ground-based combat better than the average flyer, and does not suffer the claustrophobia in close quarters that is common to many specialized air warriors.

Weaknesses: Skywarp's control of the accuracy of his teleportation power diminishes as the distance he teleports increases. As a result, if he's not too careful, he's likely to crash into things when he arrives at where he's teleporting. Not being too bright doesn't help him avoid these accidents either.

Sample Post:

A sudden beep came from his com-link. His superior’s voice emerged in his receptors: Take the energon. Don’t let them get away with it!

Always silent, yet always following orders, he immediately saw the Autobot car driving as fast as it could through the streets of Cybertron.

Now it’s time to do what I do best…

Skywarp transformed into his jet mode as he flew after the car as high and as quiet as he could. Then, as if by instinct, he dove with such speed that it seemed too fast to calculate an exact reading on any speedometer….BOOM! Skywarp had transformed into robot mode and landed on his feet with such impact that the Autobot car flipped backwards.

With an array of shots towards the escaping car, he managed to keep the car in a close proximity for any attack. And, in what seemed like no time at all, Skywarp teleported in front of the Autobot and plunged his fist into his enemy’s motor with great force.

With the little time that he had before the Autobot recovered from a temporary blackout, Skywarp had taken the energon cargo and fled the scene without making a sound….

“Hahaha! They never see me coming…”


Don't sweat the mistakes man, Skywarp is one of those tricky ones to get right, what with the confusing tech specs. Approved, start him in Polyhex. There should be a good number of seekers around there somewhere.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Re: MY NEW GUY!

Postby Devastron » Sat Jul 07, 2007 12:55 pm

Weapon: Energo-Sword
Durge344 wrote:HERE'S MY 2ND ATTEMPT! Name: Durge344 (Durge of the 3rd squadron in sector 44)
Allegiance: Autobots
Function: Advanced Scout
Alt Mode: Cybertronian Tank (like War Within Grimlock)
Weapons: Incinerator Ray (I invented it myself)
Hight33ft i'm not sure how much in Metres!
Quote: "I've seen Life, Death and Things Autobots were not meant to see. Well, I will soon enough!"

STRENGTH: 8
INTELLIGENCE: 7
DEXTERITY: 6
SPEED: 6
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 7
ACCURACY: 5
MELEE: 6
TECH SKILL: 8
CHARISMA: 6
RANK: No-one's told me yet
(I would have liked to put an 8 on everything but...)

Profile: I havn't had much practice but...
Durge344 is a young, headstrong scout. He is eager and always willing to help other Autobots in danger. He may be an Autobot but he admires many of the Decepticons. (generally Skywarp)
Durge344's Alt Mode is a Cybertronian Tank, not unlike WW Grimlock's. Durge344 would like to learn how to warp. Because of this, he admires the Decepticon Skywarp. He believes Optimus Prime to be as generous as a god. He would do anything to meet him.

Abilities: Can jump PRETTY HIGH! His Incinerator Ray is launched ona series of machanisms inside his right arm. This meens he can flip his gun out of his arm so that he's ready to blast. (kind of like the Movie Leader Class Optimus Prime)

Weakness: Can be too eager and wreckless to pay attention to his fellow Autobots. He may rush into action too much. He also has a thing for autographs. he would rather get an autograph from Optimus Prime than destroy Shockwave. (he dosen't like shockwave)

Sample Post: I suck at thes things but...
"Erm, hello!"
no reply.
Durge344 gets up looks at his surroundings. Complete and utter Blackness.
THEN a huge blinding flash of light illuminated a large computer, a circut board on a nearby metal wall and a large black transformer mumbling something into a comunicator.
"EXCUSE ME!"
The black transformer jumped in surprise and turned to face Durge344. An Autobot sighn was noticable his chest.
"Can I help you?" he asked.
"By Primus, you're..." Durge344 began to say.
Then an alarm sounded. "MALFUNCTION, MALFUNCTION! Decepticons detected in sector 7!"
"DECEPTICONS! The autobot yelled."

ATTENTION!!!!!!!
A little question! How do you become a gestault


The name is unacceptable, as I told you before. His courage and speed are low for someone who is supposed to be an advance scout. You do not describe his abilities very well, I need to know how high he can jump and why he can jump that high. I need to know what his gun does. His courage stat doesn't not match up with how you describe him in the profile. There are still multiple misspellings throughout the profile.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sat Jul 07, 2007 1:10 pm

Weapon: Energo-Sword
Tenkyoen [AKA: WheelBar!] wrote:Changed the Alt mode and stats just like you asked! ^_^
(my second go at it as well!!)

Name: WheelBar
Allegiance: Autobots
Function: Warrior (at one time he was torn between the two, but he decided he was a better strategist than an engineer.)
Alt. mode:[Updated!] smoke-black Cybertronian Vehicle with a bed in the back (much like a truck)
Weapons: His main weapon is a Claymore-style (medieval) sword that he can pull out of his leg. He has two other smaller weapons, a small pistol that comes out of his arm, and small short-range blades he can launch out of his wrists.
Special Abilities: WheelBar has the ability to convert his wheels on his legs to his feet, (like roller skates) which provides greater speed in robot form.
Height: 34 ft, 10.4m
Quote: “Any battle can be won with the right strategy and persistence.”
Stats (Updated)
STRENGTH: 6
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 7
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 3
ACCURACY: 8
MELEE: 8
TECH SKILL: 4
CHARISMA: 6
RANK: If you would be kind enough to put WheelBar at somewhat of a low rank (not 0 please!) because he wishes to earn his ranks.

Profile: WheelBar is a knowledgeable, tactical warrior who is fresh out of Autobot Academy. (I’m new here, so I’m not sure what it’s called) He cares deeply for his fellow companions, and will go to daring feats to keep them out of harm’s way if need be. He is extremely intelligent and uses these skills in the battlefield to help win battles and missions. He is not afraid to speak his mind, and tries to do his best when talking to superiors. (he does hope someday to earn the right to lead missions.) He is extremely loyal, and always keeps his word. (as much as one robot can) Although he can be a serious warrior, WheelBar kind of has an imagination and sense of humor all his own which gives him very unique fighting strategies. Through his abilities and friendliness, he will very likely become close friends with the other Autobots fairly quickly.

Abilities: With his special ability to switch his wheels to his feet, WheelBar can become surprisingly fast in his robot form, which can often bring about strong surprise attacks.

Weaknesses: WheelBar’s weaknesses would be that he is young and sometimes a little to eager, which, added on with his inexperience, can be challenging at times. He is a very good fighter, but he can be overwhelmed by sheer brute force in some situations

Sample Post:

CLASSIFIED CITY: CYBERTRON

Missiles were streaking overhead his cover of overturned steel as WheelBar lay underneath it with his small pistol ready, ready to attack.

“Man, why couldn’t I be a big-gunner right now?!” WheelBar muttered in frustration. Another plasma grenade streamed past him, exploding not to far away.

“Nhh!!” He covered himself from the blast, debris spraying in his face. He wiped his optic sensors and poked his head out to look at the situation of the battle. Scorpinock was in full-fortress mode, assassinating the Autobot troops who were waiting for their desperately needed reinforcements to come.

“Great…” This was a lovely first mission he was having… “Go with guarding the city! I’ll be an easy mission! Decepticons don’t even know we’re here!” He mocked his captain that had assigned him guard duty of a city running on a new kind of energon-fuel.

“Sure…right…easy…” He sighed. He wanted nothing more than to run up to that over-grown bug-scrap, he surely wasn’t afraid! But he knew in his head that charging a city with one pistol and weapons that could cut was definitely not high on the ‘Good Idea List’.

He turned to his right, looking at another Autobot pinned down like him, just as another plasma grenade landed right next to the Autobot.

“LOOK OUT!!!” WheelBar’s instincts took over and he leaped to the other Autobot’s position, pushing both out from under the steel just as the explosive detonated…


I tweaked his height a bit, and with that he is approved, rank 5. Start him in the Polyhex thread.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sat Jul 07, 2007 1:14 pm

Weapon: Energo-Sword
Aggiebot wrote:Name: Blaster
Allegiance: Autobots
Function: Communications
Alt. Mode: Cybertronian Light-armored Hover-tank
Weapons: Electro Scrambler Gun
Height: 33ft / 10.07m
Quote: "When the music is rockin, I'm rollin."


Strength: 8
Intelligence: 8
Dexterity: 7
Speed: 2
Endurance: 8
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 8
Charisma: 10
Rank: 7


Profile: Blaster likes to turn it up loud. That goes for the way he does everything: fighting, talking, playing- living! If Blaster is involved, he makes his presence known. He is in the forefront of any situation. But aside from the things he normally does in the course of being an Autobot, he has a special passion: music. His ability to monitor radio transmissions has exposed him to many Earthen musical styles, all of which he finds interesting. But it is rock music and hip hop- good, hard and loud- that really sparks his circuits. He'd much rather be lost in the sound of a searing guitar solo than fight Decepticons. However, when called upon he will do what he must for the Autobot cause, albeit reluctantly at times.

Abilities: Blaster can receive radio signals for all frequencies. He can detect signals with power outputs as weak as a millionth of a watt. His ability to transmit radio signals up to 4000 miles makes him the communications center for the Autobots. In robot form he carries an electro-scrambler gun, which emits powerful waves of electromagnetic energy that disrupt the operations of all but the most heavily shielded electrical devices. In theory, the gun should interfere with the minute electrical impulses of the human nervous system, but Blaster has never used the gun on a human.

Weaknesses: Blaster's most obvious weakness is for rock 'n' roll and hip hop. He will walk unwittingly into a trap for the promise of hearing some new tunes. Radio static has the effect of hampering his operation and even, if strong enough, knocking him out completely.

Sample Post:

Blaster was humming a tune that he had stuck in his head, probably some sort of Cybertronian techno, as he stood guard at the front of the Autobot base. His shift would almost be over and then he could finally leave his post to rest and regenerate his energon after a week's work. Suddenly his sensors were picking up on various energon readings from a distance. At first he wondered as to what the sources of those readings might be, when all of the sudden two Decepticon jets rose from the horizon as flew towards him at full speed.

"Oh snap! Decepticons!" He quickly started to broadcast a message to headquarters. "Yo I see two Decepticon jets high-tailin' it this way! I also pick up readings of other possible Decepticons behind them, it looks like they're 'bout to rock this joint!"

He transformed into his tank mode and started taking fire at the jets. It looks like I'm slowin' 'em down... Now, as his Autobot comrades started coming for back-up, he started moving towards the jets as fast as he could gaining confidence.

"Now that I got my swag right, these Decepti-chumps can get it as crunk as they want!!"


Approved, you can start him in Iacon (ha! bet you though I was going to say Polyhex!) monitoring communications and helping out Prime.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sat Jul 07, 2007 1:51 pm

Weapon: Energo-Sword
Concord wrote:Concord wrote:
Name: Cessna
Allegiance: Decepticon
Function: Aggressive Aerial Recon
Alt. mode: Before Earth- Cybertron fighter jet. On Earth- Cessna Citation X
Weapons: Small saber, and a gatling gun.
Special Abilities: She can project a human hologram.
Height: 25 ft
Quote: “Thank you for flying Cessna air...I know you have a choice in terror providers, and I appreciate you choosing to scream with me....”

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 6
ACCURACY: 7
MELEE: 6
TECH SKILL: 7
CHARISMA: 9
RANK:

Profile: Cessna is a high class robot, preferring to fly into battles with amazing grace, speed and agility, than with brute strength. She is a born deceiver, enjoying posing as a private passenger jet, just to immediately shoot off into the air, causing her victims extreme terror and all around discomfort and injury. She likes the power that comes with abusing people's trust in air safety. She exudes an air of class, and sophistication, which contrasts with her thirst for power, and all around ruthless vindictive nature. When in battle, she is seen from above, almost freefalling towards her 'prey', in order to swoop up and launch a barrage of attacks. She is flighty, attracted to those with any sort of power. She likes to use her looks and whiles to persuade others to agree or help her. (Another reason why she chose such a alternate form later on...) She is also a jealous one, willing to knock those who have an edge over her out of the way, even if it means screwing up both of them. She is very ambitious; if there was a play for leadership, she would ally herself with who she felt would win to secure herself a place in power...and she might abandon them if they end up on the loosing end.

Note; It was her vanity that caused her to choose the Cessna, because of it's gracefull appearance, and the beauty. She thought it was only fair that she take the prettiest thing she saw...

Abilities: Before Earth: She was a very agile and fast flier, due to her Cybertronian fighter jet form. Unlike some of the other jets, her form was designed purely for quick attacks and flying long distances. She can fly up to Mach 1.3.

After winding up on Earth: Cessna was named due to her vehicle mode, a Cessna Citation X. Due to her form, she has reached high speeds, hitting barely higher than Mach 1 and climbing to 43,000 feet. She can transform in mid fall or flight, back and forth. She flies and fights with high agility, and grace. She isn't above doing a fancy twist here and there....

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her. She can't take many hits. She often lets her pride and fun loving get in the way, hence her penchant for tricking unsuspecting people into riding her, and then doing all sorts of dangerous manuevers.

Sample Post:

She shot out of the crevace, arms outstretched and letting out a loud but shrill laugh. She flew high into the air, before rising into a dramatic arc, and transforming into her vehicle form. She sped up as she dove downwards, almost completly perpendicular from the ground. She then turned into her robot form, and began to strafe the ground....

Cessna slowed and just sat above the ground, legs crossed as if she were in a seat.

"Oh come on...you don't want to run from lil' ol' me do you?" She said with a laugh, in an voice fit for a friendly but snobby flight attendant, rather than an angry fighter.

.............................

Name: Flash
Allegiance: Autobot
Function: Engineer (More oriented in signals and computers than in the mechanics.)
Alt. mode: Before Earth- White Cybertronian car, On Earth- She managed to get something like that resembles both a Bugatti Veyron and Porshe Carrera GT. (http://blog.tmcnet.com/blog/rich-tehrani/uploads/bugatti-veyron-big.jpg
Weapons: Laser, small dagger like blade.
Special Abilities: Low fuel consumption
Height: 25 ft
Quote: “Take a walk on the wild side, do that thing...it don't mean a thing if you ain't got that swing...”

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 9
ENDURANCE: 4
COURAGE: 8
FIREPOWER: 4
ACCURACY: 5
MELEE: 7
TECH SKILL: 7
CHARISMA: 9
RANK:

Profile: She is friendly, she's cute, she's popoular to boot! Or at least that was what she said after catching a glimpse of a human movie at a drive in. In reality, she loves to have fun, joke around and loves to keep certain human trends, especially in her dialogue. (She's been able to tap into human signals...) She's even learned some rather comical dance moves. All in all, her comerades can look to her for a fun time, and she tries to get along with everyone. She likes to wear her emotions on her sleeve, and even goes so far as to broadcast them with a human song as she speaks (she speaks really fast). If you hear some triumphant music during a charge, that's her. She has an overall friendly, aesthetic appearance, her sleekness goes in both forms. She's a showboat. (Have you ever had that coworker who got all the bootleg movies, downloaded all the cool songs that didn't come out yet, knew all the lingo? That's like what she is...)

Abilities: Her weight does not prevent her from giving 0-100-0 mph a time of less than 10 seconds with the maximum speed of 253 mph. She can transform in mid drive, often using the momentum to give her a boost as she leaps towards her enemies. She is extremely agile, alot of her moves being seen as acrobatic or like a breakdancer, and very show offy. The bottom of her feet can have wheels, which causes her to look as if she were skating in robot form. Her most comical ability would be her super speakers, she can blast a song so loud that busts nearby windows. She brags and calls her her bass. She can also use that to pick up distant signals.

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her if they could keep up with her. She can't take many hits. She doesn't seem to realize this, and will often go into majorly one sided (against her...) battles, and will come back severly damaged. Shes a bit of an adrenaline (speed) junkie, and will lose herself to the thrill of how fast she can now go.

Sample Post:

"Yea!" She shouted. Soon a very eye catching silver car, one you might see in the movies or in car shows (where she acquired her form from...), shot over an edge, and was now flying accross a canyon. The car began to turn, and seemed to change.

Soon Flash was facing the opposite direction, flying backwards. She reached behind her back, pulling out a laser type of blaster, and shot repeatedly, as she skidded onto the ground ont he other side. She then twisted around on the ground, and rose to her feet in mid slide. She then ran as fast as she could, using the wheels on her feet as extra boost...


Well the big problems with these is the lack of contact Transformers have had with Earth. I suppose Cybertron could pick up some stray signals from the planet that could lead a few Transformers into getting into human culture, but they would certainly be looked at as oddballs. Either way they shouldn't have Earth forms yet.


I edited it, is it better now?[/url]


For Cessna I need to know more about the holograms. Is it just that she can project human sized objects outside of her? If you could describe that more it would help.

For Flash, the ability with the speakers and to pick up signals would have a stat penalty combined of 4, so that will have to be accounted for.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sat Jul 07, 2007 1:52 pm

Weapon: Energo-Sword
Durge344 wrote:As well as my fan-made characters, I'd like 2 canons, Elita-1 and Fireflight.

I tried doing a registration of Fireflight, but somehow the profile section and everything under that didn't get uploaded!


To apply for canon characters you need to write up the profiles in the same format as fanmades. Posting pictures of tech specs is not acceptable. Also I will go ahead and say now that Elita-1 is too high ranking for your to play right now.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Ecto » Sat Jul 07, 2007 4:28 pm

Name: Roadchopper
Allegiance: Autobot
Function: Construction, Warrior
Alt. mode: Treaded Cybertronian Grader
Earth mode is a Caterpillar 24H Grader http://hw001.gate01.com/geomover/ethmvr/gd/24h.jpg
Weapons: A Large Blade in the fashion of a Butchers Cleaver
Special Abilities: Berserker(-4), Dual Function(-10)
Height: 30 feet , 9.5 meters
Quote: "I Build Roads, I Chop Decepticons!"

STRENGTH: 9
INTELLIGENCE: 2
DEXTERITY: 4
SPEED: 1
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 1
ACCURACY: 2
MELEE: 7
TECH SKILL: 3
CHARISMA: 4
RANK: ?

Profile: Roadchopper is....how to say it, unique among the autobots. He has the intelligience capacity of the decepticon Devastator, though Roadchopper speaks with 'I' instead of saying his name. During down time out of a battle, Roadchopper is either at base smiling like an idiot or just constructing roads and bridges. Though during the time of a battle he is in battle madly swinging his cleaver, hardly flinching when he is attacked. During dire circumstances when he watches one of his friends go down in battle, Rage ignites within his spark; bringing the Berserker that was programed within him.

Abilities: Roadchopper may not be graceful when in combat, but he makes it up with brute strength, and his brutal choice of a weapon. A Large Cleaver like weapon. During battles, Roadchopper is prone to Berserking when he gets over emotional. Also he has two functions programed. the first function is that of Construction; mostly deals with road work and bridge building. The second function is that of a warrior.

Weaknesses: His weaknesses, are quite easy to point out. Point One; He's dumb, thats all there is to say about that point. Point Two; No range capabilities what-so-ever. Point Three, get's quite over emotional when a friend goes down in battle, take's him a bit to get into a berserker state. Anhother thing to take note is that he's slow, when moving in both forms, and when swinging his cleaver.

Sample Post:

"I love road building," spoke an autobot as he drove through a large pile of dirt pushing it off to the side creating a smooth road behind him. "I love it sooooo much, I do it again!"

That's what a lone deceptiscout heard when he was behind a decently large boulder. 'The slag is that?' thought the scout as he slowly peered around the boulder to get alook at the noisy robot. 'By Lord Megatron, it's a slagging Autobot! What is it doing all the way out here?'

With the autobot getting closer, the scout decided to take it on, not realising the battle will not be in his favor. With gun drawn, the scout hollared, "Freeze Autoslag!"

Stopping in his spot, Roadchopper transformed and looked down at the scout, "Who talk to I?"

Looking up at the tall autobot, the scout realised a flaw in his plan. Without thinking, the scout began to shoot at the autobot, praying to Lord Megatron that he is given a chance to take down the large autobot.

Frowning at the display, Roadchopper began to attack after the scout; because the shots were giving him discomfort. "I chop you! You here I, I chop you into pieces," replied Roadchopper swinging his cleaver down, missing the scout and digging his cleaver into the ground. Ignoring the uncoming blasts from the scout, Roadchopper yanked his cleaver out of the ground and turned around in a large slow whirlwind to go after the agile scout. "Stop going fast, I need to chop you," exclaimed Roadchopper frustrated that the scout won't listen to him. Frustrated Roadchopper growled and continued to swing madly at the scout; angry that his hitting was unsuccessful. The battle went on for another few minutes before the scout made a mistake. He tripped and fell into the path of an incoming cleaver.

'Lord Megatron, ple-' started the scout before he found his head and left arm cleaved from his body, cutting right through the decepticons spark, destroying it instantaniously.

Frowning down at the scout, Roadchopper looked back up at the road he was building and an exhaust eating grin was planted on his face. Transforming back into his vehicle mode, Roadchopper went back to singing and continue to build his road.
User avatar
Ecto
Micromaster
Posts: 77
Joined: Sun Dec 21, 2003 10:47 pm
Location: Other Dimension

Postby Jazz. » Sat Jul 07, 2007 4:41 pm

Jazz

Allegiance: Autobot
Function: Special Operations Director
Alt. Mode: Hover-speeder (Cybertron), Pontiac Solstice* (Earth)
Weapons: Shoulder-Mounted Automatic Incendiary Gun, Photon Eliminator Rifle
Height: 28ft / 8.9m
Quote: “Do it with style, or don’t bother doing it!”

Strength: 05

Intelligence: 09

Dexterity: 08

Speed: 08

Endurance: 07

Courage: 09

Firepower: 05

Accuracy: 08

Melee: 07

Tech Skill: 09

Charisma: 09

Rank: 08 (Recommended, given his role as Special Operations Director.)



Profile: To say Jazz has a quick mind and a thirst for knowledge would be an understatement. He’s always ready to learn knew things or experience new adventure, which is why he was Optimus Prime’s right-hand mech when the Great War spread across Cybertron. If there’s a dangerous mission to be done, Jazz will be the first to volunteer—and it’s a safe bet that he’ll handle it with enviable confidence and flair, although he might get sidetracked by something interesting along the way. He can adapt to just about anything, he can even assimilate into just about any culture after just observing them for a little while—although it can be sometimes hard for a giant robot to fit in. Still, the war provides Jazz with the adventure and excitement that a ‘Bot like him lives for; he revels in the challenge, though he’s smart enough not to tell anyone.

Abilities: With a job like his, Jazz always needs to have a few tricks up his proverbial sleeve. One of his trademark gimmicks is his ability to emit light-and-sound barrages reaching up to an overwhelming 180db, and he is as accurate and skilled as ever with his photon rifle and shoulder-mounted flame unit. His windshields contain solar-sensitive compounds that act as solar panels; increasing his fuel efficiency. His rear spoilers allow him a gliding ability for about 3000 feet, if he makes a jump in car mode.

Weaknesses: No matter where he is, Jazz can be prone to distraction by local sights and customs.

Sample RP:

Earth – Autobot City

Explosions occurred all around Autobot City as the invading Decepticons battered through their defenses. Megatron, and his pack of Decepti-Freaks, came and attempted to take the city from the Autobots, and now they were called to defend it. Jazz didn’t know, and at the moment, didn’t care about why the Decepticons were here. All that mattered was making sure Autobot City wasn't completely destroyed from Megatron’s invading forces. Running around and scrounging their Defensive positions, Jazz was among those who were in the Central Command Centre. “Ironhide, we need those defenses up and running ASAP. If this city doesn’t become battle ready, we’re toast!” Jazz told his long time friend. Running down the ramp, he looked back at the variety of ‘Bots working to try and save the city, and he said, “I'm goin’ down to give those Decepti-Freaks something else to worry about!” Ironhide nodded as Jazz left the Command Centre.

Coming out of the Blast Doors that were meant to keep the Decepticons out, he quickly transformed into the Cybertronian Hover-Speeder and speed away. En route, various Decepticons attacked, so many that he was outnumbered 3-1. “Ah, Decepticons. When will you learn?” The Hover-Speeder flew a few meters in the air as his body began to change into his Robot form. Hitting the ground, Jazz rolled to cushion his fall. He took his Photon Eliminator Rifle and began to shoot at the first Decepticon he saw, which happened to be a fighter jet. As the Jet’s Double-barreled Photon Cannons fired at him, Jazz rolled forwards and as he came back up, shot the Jet in its Port side engine, forcing an emergency landing. Getting off the floor and looking towards his left, he saw another ‘Bot coming towards him. Jazz made various shots with his Rifle, but all were evaded as the enemy was on approach. Finally getting close, the Decepticon tackled Jazz to the floor, holding him confined, “Autobot scum, your city will fall.” Jazz’s facial expression changed from Angry to Humor as he said, “Not if I have anything to do about it.” And as he finished, his right shoulder began to change as a Shoulder-Mounted Automatic Incendiary Gun fired several shots into the Decepticons head, effectively melting the surrounding metal and killing it.

Jazz got up once more, and as a pack of fighters came at him, he transformed into his Alt. Mode and speed away. But no matter how fast he went, the Jets could keep up with him, and they continuously fired shots trying to knock him out. Not being able to dodge them all, Jazz was hit in the left leg as he changed back into his Robot form. Reaching the outer walls of Autobot city, he was cornered by Decepticons. “Surrender Autobot, and you might live long enough to tell us where the Matrix is!” One of them yelled. “Might as well kill me now. I will never tell you where the Matrix is.” Jazz responded. The ‘Bot became very fed up with his arrogance, and right as they were about to kill Jazz, Ironhide and Bumblebee jumped in front of him, firing several shots and destroying the threatening Decepticons. Looking back, Bumblebee asked, “Are you alright?” Fixing the temporary circuits in his leg until Ratchet could take a look, he said, “Yeah, let’s go fry some Decepti-Freaks.”

*=If there is a problem with what he becomes when the Autobots finally go to Earth, please let me know. I know he is supposed to be a Porchse in the series, but I thought the Solstice from the '07 Movie was awesome, compared to his earlier forms. If this is allowed, his weapons would also be edited to match those of the movie, which include a Sword, Shield, and a Shield-mounted Gattling Gun. This is my first profile on this site, so please let me know if I am making any mistakes :)
Last edited by Jazz. on Sat Jul 07, 2007 9:57 pm, edited 7 times in total.
Jazz.
Mini-Con
Posts: 9
Joined: Sat Jul 07, 2007 3:06 pm

Postby *Silverblade » Sat Jul 07, 2007 5:08 pm

Edited
((No Starscream involved. I read the history and was not sure who had taken the data so I did not involve any names. Weapon has been changed to create a type of ice coating that will essentially coat and freeze the target POINT not the entire body. At Full power it can, but it will not kill just freeze.))

Name: Sub-Zero
Allegiance: Autobot
Function: Scout and Message & Ammo Relay
Alt. mode: Beast mode Dire-wolf like Cybertronic beast
Weapons: Absolute Zero Laser Ray, Basic Laser riffle, and basic kinetic energy gun
Special Abilities: The Absolute Zero Ray, Above average sensory, Extreme strength for his size in alt mode(see description below)
Height: 21ft (6.4m) Robot mode / Beast mode –(About the size of Ravage) *Mass shift like Soundwave

Quote: “War does not make heroes, The actions you take do.”

STRENGTH: 9 (not for battle, but for transporting things)
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 2 (alt mode slow)
ENDURANCE: 5
COURAGE: 8
FIREPOWER: ? (need help here because of special weapon)
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 7
RANK: UNRANKED

Profile:
Sub-Zero is a brave and loyal soldier, but will lead a team if required. When given a choice he prefers to take orders from his commander rather than give orders. He is an independent thinker. He will make decisions to protect his team even if it means going against orders, which will sometimes bother him afterwards. Many of his traits are heightened natural abilities. He has immense strength for his size, often pulling cargo, (in his alt form) that would normally require a rig. This strength has proven valuable in saving the lives of fallen comrades many times bigger than he. His Night Vision and Blue Eyes come in handy during the 24 hours of darkness found on some planets and the blinding white of the sun . He is loveable and friendly, getting along well with fellow Transformers. Sub-Zero can always be counted on, and has a great sense of adventure, not hesitating to join intriguing missions. He has a dislike for the Decepticon known as Ravage.

History:
Alt mode by accident-
Zero was flying a scout mission to gather data on the Decepticons . His shuttle was over the Cybertron base where the 4 million-year-old data had been stored from a scientific mission done of north pole of earth. He was discovered, and was shot down by Decepticon fire which caused his shuttle to crash into the outer computer terminal. Part of his craft’s engines smashed through the wall and touching with the computer. He tried to escape from the wreckage only to discover that the Decepticons were looking for him. Desperate he franticly punched a few codes into the council in an attempt to fire the ship's weapon systems. While he was pinned beneath the wreck, the Decepticon computer sent a surge of energy at his ship, as it does in its own defense. But because of the damage, the surge also carried loose information from the stored scientific data the cons had been harboring. He screamed, as by some unlucky turn of fate his alt mode upgrader within his ship went haywire and shot him while he was still awake, taking from him his beloved cybertronic shuttle alt mode and forcing upon his body some alien shape.

Abilities:
*Many of his traits are heightened natural abilities Although small in his alt mode, he can drag a fallen Autobot away from harm, or pull cargo by himself that would normally require a rig. Tracking with his internal pathfinder, Night Vision / Blue Eyes to compensate for extreme dark and extreme light. He can withstand extreme cold that would freeze fuel lines.

** His signature weapon is an Absolute Zero Laser – Absolute zero is the Kelvin temperature at which all atomic motion stops. The universe is at an average of 3* – 4* Kelvin. This weapon drains him severely, down to 25% of functioning energon levels. After use he must be secure or he will go into shutdown. Usually someone on his team will grab him before he collapses, often giving him a ride back to base.

-Dammage to subject:
How it works:
Absolute zero is the point at which particles have a minimum energy, (quantem Physics)which is called the zero-point energy. It can be shown from the laws of thermodynamics it is possible to reach temperatures arbitrarily close to absolute zero through the use of cryocoolers. At very low temperatures in the vicinity of absolute zero, matter exhibits many unusual properties including superconductivity, superfluidity, and Bose-Einstein condensation.
What it does:
** When a subject is hit, they loose function on targeted body part as becomes frozen and covered in ice. At full power the subject’s will be frozen as if in Cryostasis. The weapon takes the molecules in the surrounding atmosphere and lowers their temperature to their molecular freezing point turning air molecules to solids. Creating a type of atomic ice if you will. To reverse this effect the “ice” must be heated and thawed. Breaking the ice is not suggested due to damage caused at sub zero temperatures, but can be done at subject’s own risk. The longer the laser is focused on a point the more frozen it becomes.


--Generally when Zero uses the weapon it is set on low and will simply lock freeze the target, Liquid nitrogen style but even at low he can loose 75% of his functions. But if he was in a situation that required him to make the choice to turn it up to full power and use it at concentration, not only would it kill him but his personality would not allow him to cast such harm upon another sentient being. He would not use it. (unless you guys request it to be RPd)

"Zero’s weapon fire brought his levels close to death. It caused a severe pan to trace through his circuits. At times he wished he had never been created with such a thing attached to him, nor would he ever wish such a torment on another transformer even a Decepticon."


In Robot mode He can use both the basic weaponry and his special weapon. When transforming his robot form comes from a mass shifting much like that of Soundwave.

Weaknesses:

His loss of 75% of energon levels after use of his Absolute Zero Laser could very likely get him killed. Along with his tendency to refuse to rest after sustaining injury, especially if his team is still fighting. Thus limiting the use of this weapon. His small size in alt mode causes difficulties when performing tasks on Cybertron.

Sample Post:
Same as before



****
After thought
He hates ravage
Cats & Dogs

Scene from in the base:
A fellow team mate makes a snide remark about how Sub-Zero reminds him of Ravage.

“Don’t you compare me to Ravage! At least I can transform into robot mode and kick your rear axle! That lowlife has to hide inside of Soundwave.”

NO sigs in RPG forums -Devastron
*Silverblade
Fuzor
Posts: 292
Joined: Sat Jun 23, 2007 1:22 pm

Postby Concord » Sat Jul 07, 2007 9:50 pm

Concord wrote:
Name: Cessna
Allegiance: Decepticon
Function: Aggressive Aerial Recon
Alt. mode: Before Earth- Cybertron fighter jet. On Earth- Cessna Citation X
Weapons: Small saber, and a gatling gun.
Special Abilities: She can project a human hologram.
Height: 25 ft
Quote: “Thank you for flying Cessna air...I know you have a choice in terror providers, and I appreciate you choosing to scream with me....”

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 6
ACCURACY: 7
MELEE: 6
TECH SKILL: 7
CHARISMA: 9
RANK:

Profile: Cessna is a high class robot, preferring to fly into battles with amazing grace, speed and agility, than with brute strength. She is a born deceiver, enjoying posing as a private passenger jet, just to immediately shoot off into the air, causing her victims extreme terror and all around discomfort and injury. She likes the power that comes with abusing people's trust in air safety. She exudes an air of class, and sophistication, which contrasts with her thirst for power, and all around ruthless vindictive nature. When in battle, she is seen from above, almost freefalling towards her 'prey', in order to swoop up and launch a barrage of attacks. She is flighty, attracted to those with any sort of power. She likes to use her looks and whiles to persuade others to agree or help her. (Another reason why she chose such a alternate form later on...) She is also a jealous one, willing to knock those who have an edge over her out of the way, even if it means screwing up both of them. She is very ambitious; if there was a play for leadership, she would ally herself with who she felt would win to secure herself a place in power...and she might abandon them if they end up on the loosing end.

Note; It was her vanity that caused her to choose the Cessna, because of it's gracefull appearance, and the beauty. She thought it was only fair that she take the prettiest thing she saw...

Abilities: Before Earth: She was a very agile and fast flier, due to her Cybertronian fighter jet form. Unlike some of the other jets, her form was designed purely for quick attacks and flying long distances. She can fly up to Mach 1.3.

After winding up on Earth: Cessna was named due to her vehicle mode, a Cessna Citation X. Due to her form, she has reached high speeds, hitting barely higher than Mach 1 and climbing to 43,000 feet. She can transform in mid fall or flight, back and forth. She flies and fights with high agility, and grace. She isn't above doing a fancy twist here and there....

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her. She can't take many hits. She often lets her pride and fun loving get in the way, hence her penchant for tricking unsuspecting people into riding her, and then doing all sorts of dangerous manuevers.

Sample Post:

She shot out of the crevace, arms outstretched and letting out a loud but shrill laugh. She flew high into the air, before rising into a dramatic arc, and transforming into her vehicle form. She sped up as she dove downwards, almost completly perpendicular from the ground. She then turned into her robot form, and began to strafe the ground....

Cessna slowed and just sat above the ground, legs crossed as if she were in a seat.

"Oh come on...you don't want to run from lil' ol' me do you?" She said with a laugh, in an voice fit for a friendly but snobby flight attendant, rather than an angry fighter.

.............................

Name: Flash
Allegiance: Autobot
Function: Engineer (More oriented in signals and computers than in the mechanics.)
Alt. mode: Before Earth- White Cybertronian speeder, On Earth- She managed to get something like that resembles both a Bugatti Veyron and Porshe Carrera GT. (http://blog.tmcnet.com/blog/rich-tehran ... on-big.jpg
Weapons: Laser, small dagger like blade.
Special Abilities: Low fuel consumption
Height: 25 ft
Quote: “Take a walk on the wild side, do that thing...it don't mean a thing if you ain't got that swing...”

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 4
ACCURACY: 5
MELEE: 7
TECH SKILL: 7
CHARISMA: 8
RANK:

Profile: She is friendly, she's cute, she's popoular to boot! Or at least that was what she said after catching a glimpse of a human movie at a drive in. In reality, she loves to have fun, joke around and loves to keep certain human trends, especially in her dialogue. (She's been able to tap into human signals...) She's even learned some rather comical dance moves. All in all, her comerades can look to her for a fun time, and she tries to get along with everyone. She likes to wear her emotions on her sleeve, and even goes so far as to broadcast them with a human song as she speaks (she speaks really fast). If you hear some triumphant music during a charge, that's her. She has an overall friendly, aesthetic appearance, her sleekness goes in both forms. She's a showboat. (Have you ever had that coworker who got all the bootleg movies, downloaded all the cool songs that didn't come out yet, knew all the lingo? That's like what she is...)

Abilities: Her weight does not prevent her from giving 0-100-0 mph a time of less than 10 seconds with the maximum speed of 253 mph. She can transform in mid drive, often using the momentum to give her a boost as she leaps towards her enemies. She is extremely agile, alot of her moves being seen as acrobatic or like a breakdancer, and very show offy. The bottom of her feet can have wheels, which causes her to look as if she were skating in robot form. Her most comical ability would be her super speakers, she can blast a song so loud that busts nearby windows. She brags and calls her her bass. She can also use that to pick up distant signals.

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her if they could keep up with her. She can't take many hits. She doesn't seem to realize this, and will often go into majorly one sided (against her...) battles, and will come back severly damaged. Shes a bit of an adrenaline (speed) junkie, and will lose herself to the thrill of how fast she can now go.

Sample Post:

"Yea!" She shouted. Soon a very eye catching silver car, one you might see in the movies or in car shows (where she acquired her form from...), shot over an edge, and was now flying accross a canyon. The car began to turn, and seemed to change.

Soon Flash was facing the opposite direction, flying backwards. She reached behind her back, pulling out a laser type of blaster, and shot repeatedly, as she skidded onto the ground ont he other side. She then twisted around on the ground, and rose to her feet in mid slide. She then ran as fast as she could, using the wheels on her feet as extra boost...

Quote:
Well the big problems with these is the lack of contact Transformers have had with Earth. I suppose Cybertron could pick up some stray signals from the planet that could lead a few Transformers into getting into human culture, but they would certainly be looked at as oddballs. Either way they shouldn't have Earth forms yet.


I edited it, is it better now?[/url]


For Cessna I need to know more about the holograms. Is it just that she can project human sized objects outside of her? If you could describe that more it would help.

For Flash, the ability with the speakers and to pick up signals would have a stat penalty combined of 4, so that will have to be accounted for.


Cessna wouldn't have that ability yet, but if she ever got to earth and got her earth form, she would need it to project the image of a pilot, to keep a low profile. It would only be a hologram that sits in her cockpit.

For flash, I took away four points from her stats to cover the penalty. Is it better now?
Concord
Mini-Con
Posts: 4
Joined: Wed Jun 27, 2007 9:01 pm

Postby Ember » Sun Jul 08, 2007 6:56 pm

Motto: "I'm not psycho...I just like psychotic things."
Bumblebee

Allegiance: Autobots
Function: Espionage
Alt. mode: Hover vehicle
Weapons: Laser Pistol
Height: 15ft / 4.6m
Special Abilities: Enhanced optic sensors, low fuel consumption

Quote: "The least likely can be the most dangerous."

Strength: 02
Intelligence: 08
Dexterity: 07
Speed: 04
Endurance: 07
Courage: 10
Firepower: 05
Accuracy: 08
Melee: 03
Tech Skill: 07
Charisma: 09
Rank: 07


Profile: Bumblebee is the Autobots' little brother. He's small, eager and at times can be a bit of a smart-mouth. Yet for all his wisecracks, he obviously idolizes the bigger robots, especially Optimus and Prowl. He is useful as a messenger and a spy; he can go where other vehicles would not dare because he does not look threatening. And his relatively small size occasionally enables him to use routes not available to the others. More than anything, Bumblebee wants to be accepted, and this sometimes causes him to take chances he shouldn't.

Abilities: As he can get up to 1.8 times more use out of a unit of fuel than the next most efficient Autobot, Bumblebee is often called upon at times of low energy resources. His visual acuity rates tops of all Autobots: he can spot a 10" x 10", object at a distance of 48 miles on a clear day. His adaptability to water environments makes him particularly important in undersea reconnaissance and salvage operations.

Weaknesses: Bumblebee is physically the weakest of the Autobots and the most easily damaged. His stealth more than compensates for this liability.


-----------------------------------------------------


Elita One

Allegiance: Autobot
Function: Female Commander
Weapon(s): Pulse Blaster, Time Stopper
Alt Mode: Bugatti 16/4 Veyron
Height: 26ft / 7.92m

Quote: "I can deal with Decepticons. Elita One knows no fear."


Strength: 08
Intelligence: 10
Dexterity: 09
Speed: 07
Endurance: 06
Courage: 10
Firepower: 06
Accuracy: 09
Melee: 08
Tech Skill: 06
Charisma: 10
Rank: 09


Profile: Elita One has been known for her resourceful and fearless nature. For millennia, she has lead troops under her command to easy victories. As such, Elita One is an experienced leader and seasoned warrior, but has not let this affect her sense of compassion. In battle, she knows when to attack and when to withdraw, and how best to use the strengths of those under her command.

Abilities: Elita One, in addition to her leadership skills and knowledge of espionage, has one other tremendous skill: the ability to stop time. When used to its full effect, the manipulation of chronological energies fully depletes her and damages her systems beyond repair. Where this ability is only really understood by her creator, Alpha Trion, it has been successfully altered to where she can slow time incrementally, allowing her a faster reaction time. This ability, however, depletes her reserves, and so she only uses it when absolutely necessary. In her vehicle mode, she boasts over 1001 HP, a 7 speed transmission, a All-Wheel Drive drivetrain, and can reach speeds of over 400 MPH.

Weaknesses: Elita One's mind was left wide open to Prime, and so she has a difficult time blocking him from her mind. She behaves almost erratically in his presence. Her time-slowing abilities drain her energon incrementally, relative to the duration and frequency of use before refills. Use of her time-stopping ability is the equivalent of suicide.
User avatar
Ember
Gestalt
Posts: 2013
Joined: Wed Jul 28, 2004 4:43 pm

Postby Thanatoast » Mon Jul 09, 2007 3:19 pm

Name: Interference
Allegiance: Decepticon
Function: Infiltration/Sabotage
Alt. mode: Cybertronian Jet (Looks similar to a Sukhoi Su-47 for reference)
Weapons: Bot: Compact Anti-Personnel Carbine, Powered Combat Knife, Explosives (can be interchanged at base or similar supply point)
Alt: Carbine fires as nose-mounted cannon, Air-to-Air Missiles, can drop explosives like bombs
Special Abilities: Cloak (Activating any type of weapon will override the cloaking), Holographic Projection Capabilities
Height: 26.2' (8m)
Quote: "Any idiot can fight on a battlefield. It takes a certain bot to fight on the enemy's turf."
STRENGTH: 5
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 7
ENDURANCE: 5
COURAGE: 6
FIREPOWER: 4
ACCURACY: 5
MELEE: 8
TECH SKILL: 6
CHARISMA: 2
RANK: (Pending)

Profile: A ruthless killer of a bot, Interference cares nothing for the lives of any other robot. Designed for the infiltration of enemy bases, Interference makes it imperative to avoid direct confrontation, both on the battlefield and off. Interference is willing to engage in combat only if the probability of success without serious damage is determined to be sufficient. Interference remains distant from most other Decepticons, believing them to be too stupid to be of any use. Exceptions to this include the likes of Soundwave and Shockwave, whom he often enjoys debating with over the most effective and least time consuming way to dismember an Autobot (while the spark is still active, of course).

Abilities: Interference is capable of cloaking while projecting a hologram, as well as is able to mimic any voice he has heard, allowing him to effectively "appear" as any other robot, provided nobody tries to physically interact with the hologram. Explosives used frequently include High-Explosive (for sabotaging target), Incendiary (primary choice for incapacitating an enemy, but rarely chosen), and Flash-Bang (for distractions and escapes). Interference can carry 12 explosives at once, of any combination of the three. The Carbine is a standard solid slug weapon with silencer that is capable of firing at semi or full automatic. The Combat Knife is capable of piercing light armor with a direct thrust or severing unprotected joints.
Max. Speed (alt.): Mach 1.85
Max. Range (alt.): 3,500 km

Weaknesses: Interference is loath to engage in direct combat, as he is easily overpowered by any combat-oriented enemy. Also, his distance from other Decepticons makes it difficult for him to work together with, causing performance to suffer. Finally, Interference is often tempted to display his superiority to Autobots, by destroying them. This leads to occasional conflicts between the mission and his own desires.

Sample Post:
Double-Take stood at the entrance to the deployment bay of the Autobot Outpost 1734, silently complaining about the waste of positioning him on guard duty. What was the point, anyway? This was the only way to access the bay, and it was 3 km below the surface, at the bottom of the base. How could any Decepticon get this far anyway? He continued to mutter until he heard footsteps coming down the hall. He assumed it was one of the Engineers, come to repair some malfunctioning part in the bay, and complain to him about it, like it was his fault. Did they really think he gave a slag about it? He continued on this thought process, until the hallway doors on the far side opened up, and Double-Take couldn't believe his optic receivers. It was Hound! This robot, a living legend, walked across the hallway in what seemed to Double-Take to be slow motion. He couldn't contain his excitement any further, and ran up to meet the famous Autobot, snapping to rigid attention only a few meters away. "Sir! It is an honor to meet you, Sir!" Double-Take announced, probably a little too loud for the small corridor.
"At ease, soldier," Hound replied. Double-Take remained at attention anyway.
"I was unaware of your presence in the base, Sir!" Double-Take commented, still in that too-loud voice.
"I just arrived, had reports of Decepticon movements in the place, and I came to advise the command here on the proper course of action to take. Now I need to take my leave."
"Of course, Sir! Right away Sir!" Normally, it was standard procedure to call up to command tower for clearance, but this was Hound! He didn't want to be hung up with a petty formality like that. Double-Take keyed in the entrance code, and the bay doors slid open. Stepping through, Hound turned to Double-Take.
"Oh, I'd like to give you a piece of advice, soldier."
"Of course, Sir, it would be an honor," was the eager reply.
Hound smirked, "You shouldn't fall for something like this so easily."
Before he could comprehend the odd statement, Double-Take felt a sharp pain in his chest. Turning his neck to see what it was, he could just make out a Transformer, he'd never seen before, one that wasn't there a moment ago, and had on his chest plate, the purple Decepticon emblem. The emblem was the last thing Double-Take saw before his world went black.
---
Pulling, his knife out of the Autobot's chest, Interference stepped through the open doors and set about his work. Within the hour, he was ready to contact command.
"Charges have been set, Lord Megatron. The Autobots will be unable to effectively deploy, you may begin the assault."
Thanatoast
Mini-Con
Posts: 11
Joined: Mon Jul 09, 2007 12:39 pm

Postby Longshot » Mon Jul 09, 2007 7:58 pm

Motto: "Feed them to the Sharkticons!"
Name: Onslaught
Allegiance: Decepticons
Function: Combaticon Commander
Alt. Mode: Cybertronian Missile Trailer
Weapons: Photon Missiles, Sonic Stun Gun
Height: 33 ft/10.07 m
Quote: “The mind is the greatest weapon.”

Strength: 8
Intelligence: 8
Dexterity: 7
Speed: 3
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 9
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 7

Profile: Perfection is what Onslaught seeks. He believes the key to a mission's success lies in its planning, not in its execution. Thus, a perfect plan virtually guarantees a victory. Onslaught prefers the intellectual battlegrounds of the mind, where he can carefully devise and polish his sinister schemes, to the physical battlegrounds of the war, where events don't always unfold as expected. The four Combaticons under his command consider him aloof, even dreamy, but a brilliant tactician. Typically, Onslaught takes a backseat role in the assaults he plots, choosing to observe and re-evaluate his strategy rather than actually engage in combat. But, when stirred to action, he is a relentless, furious fighter, a terrifying contrast to the reserved thinker he is otherwise. This side of Onslaught's personality comes as a surprise to most of the other Decepticons, but those who understand him know his violent behavior is born out of frustration that his plan didn’t work, forcing his involvement, rather than any suppressed lust for battle hidden in his character.

Abilities: In missile trailer mode, Onslaught can reach speeds of 100 mph. His range is 2400 miles. He can launch photon missiles, with a range of 6500 miles. Each missile contains three independently targetable shells, each of which has an explosive force equivalent to 3000 tons of TNT. In robot mode, he uses a sonic stun gun, which is capable of crumbling a hillside with one blast.

Weaknesses: Onslaught often puts too much faith in his plans and winds up going along with them longer than he should. Consequently, he doesn’t get personally involved as quickly as changing situations might warrant. Electromagnetic interference can impair the accurate targeting and delivery of his missiles.

____________________________________________________________

Name: Dead End
Allegiance: Decepticons
Function: Warrior
Alt. Mode: Crimson Cybertronian Hovercar
Weapons: Compressor-air Gun
Special Abilities: Dead End emanates a radar signal that allows him to detect the movements of any vehicle or robot within a 200-mile radius, and he can use it to mentally map the surrounding terrain as well.
Height: 26 ft/7.93 m
Quote: “We are all just food for rust.”

Strength: 7
Intelligence: 6
Dexterity: 7
Speed: 7
Endurance: 7
Courage: 9
Firepower: 5
Accuracy: 6
Melee: 7
Tech Skill: 5
Charisma: 3
Rank: 5

Profile: Sullen and fatalistic, Dead End sees little reason to continue the Autobot-Decepticon War since all Transformers eventually become inoperative anyway, even though it might take tens of thousands of years. Yet he spends more time keeping himself unmarred and shiny than any of his fellow Stunticons, an irony not lost upon Motormaster, who speculates that Dead End wants to at least make sure he leaves a pretty wreck when he dies. This vanity leads to a lot of teasing and derision directed toward Dead End, which just makes him feel worse. The only thing that can lift his spirits is blasting Autobots in battle, despite what he says about the pointlessness of it all. It seems he's too busy trying to save his own life to get depressed about the possibility of losing it.

Abilities: In vehicle mode, Dead End can reach speeds of up to 220 mph. He emanates a radar signal that allows him to detect the movements of any vehicle or robot within a 200-mile radius, and he can use it to mentally map the surrounding terrain as well. He's adept at using this ability to lead enemy Autobots into traps - such as dead ends! In robot mode, he carries a compressor-air gun, which can let out a blast of air that packs a 40,000 psi punch, enough to splinter a grove of oak trees.

Weaknesses: Dead End is a fearless fighter in battle, but getting him motivated to begin fighting is always a problem. Sometimes he can be so listless and depressed that it takes a direct hit with a cluster bomb to spur him to fight. When that happens, he's usually no longer in any condition for battle.
User avatar
Longshot
Fuzor
Posts: 271
Joined: Sat Nov 22, 2003 1:36 am

Postby Tasbirk » Mon Jul 09, 2007 9:21 pm

This is a repost of final approved version for everyone's convenience. The position of Gallow's killer has been filled by Springer, played by Armorwind. Profile edited to reflect this, and the Rank assigned by Devastron.

Name: Rapture
Allegiance: Decepticon
Subgroup: Seekers
Function: Warrior
Alt Mode: Cybertronian fast attack fighter (form based on War Within Tetrajet)
Weapons: Seeker-styled high-energy photon pulse cannons on arms / at base of wings, “Swarm” micro-missile clusters in shoulders / in upper fuselage
Special Abilities: None
Height: 30 feet / 9.1 meters
Quote: “Boast all you want. Results speak for themselves.”

Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 6
Courage: 7
Firepower: 8
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 8
Rank: 6

Profile: Rapture is a female Interceptor variant on the classic Seeker, intended as a response to the growing Autobot threat to Decepticon air superiority. She began life as one of Soundwave’s Cassetticons, nearly identical to Ravage. She spent the first few unath of her existence learning her creator’s particular philosophy while her prototype frame was constructed. Soundwave believed that form and function were not mutually exclusive. He viewed his attempt to improve on the Seeker phenotype as an opportunity to prove that point. Rapture’s lithe form packs firepower rivaling the best of the Seekers, while sacrificing very little in terms of durability and raw strength. She is easier on the optics too. While her design was seen as innovative was well recieved, it was deemed to be too costly to mass produce. So she remains one of many early designs that never saw further use.

Much of Rapture’s early career was in point and area defense duties common to Seekers. She proved herself a competent and enthusiastic soldier and one with an uncommon trait for a Decepticon- she works well with others. Deeply devoted to the Decepticon cause, she has little time for those who bicker, plot, or curry favor. Early sections of her service record are peppered with incidents were she convinced bickering squadron mates to focus on the task at hand, often to noteworthy effect.

A more recent event involved an Autobot spy who slipped past her squadron with vital security codes. When Gallows, their commander, demanded an explanation for the failure, the squadron began to blame one another. Rapture took full responsibility for it and vowed to recover the data. After four days playing hide and seek with the Autobot in the Sonic Canyons, she returned, damaged and exhausted. She presented Gallows with not only the codes but also the head of the Autobot spy before lapsing into stasis lock. The commander was so impressed that when she was repaired he had her reassigned to his personal staff. While many of her former squadron mates respected her victory (and the fact that she covered for them), a few were jealous of her new assignment, claiming she was “interfacing her way up the ranks.”

Rapture served with distinction under Gallows, often acting as his enforcer, or as close as the Decepticons come to a morale officer. Gallows often deployed her for reconnaissance in force duties, striking quickly at Autobot forces then falling back to report on their number and disposition. However, her true calling was spy hunting. While she rarely found opportunity to partake in this kind of mission, her track record in it was impeccable. Five Autobot spies pursued, five deactivated. She was Gallows’ right hand, a fact she ably demonstrated when she took a blast meant for him. This only increased the rumors of her ambitious sexuality.

Recently her unit was ambushed by Autobot forces, taking heavy losses. Gallows was destroyed by Springer while covering the squadron’s retreat. The remaining Seekers from the unit were all reassigned.

Rapture is physically a midnight blue Seeker with a sleeker, feminine build. Imagine a shape somewhat like Cyclonus mixed with the War Within Seekers. She has gray accents along her wings, forearms, and thighs. She is considered quite a beauty by Cybertronian standards, but that’s likely what Soundwave had in mind.

As described above, Rapture is a dedicated soldier and a team player. Those who know her well enough to see past her professional demeanor will tell you that there is more to her than just a loyal Seeker. Taking Soundwave’s teachings to heart, she is an expert manipulator. It could even be said that her attractive design is an exercise in psychological warfare.

She has a dry sense of humor and boasts rarely, if at all. She delights in chasing down her prey, cornering them before going in for the kill. She has an artistic streak, probably picked up from her Cassetticon siblings. She spends at least a few hours a week working on memory metal sculptures and holographic portraits.

Abilities: In tetrajet mode Rapture can reach speeds of Mach 5, making her one of the fastest Seekers. She has a flight ceiling of 52 miles. As a Seeker, she can reach Mach 1 in robot form. Her maximum range is 4000 miles, owing to her lighter frame and primary reliance on energy weapons over heavy ordinance. She has thrust vectoring capabilities, which helps prevent stalling problems some others experience at low speeds in pursuit of land-based targets. It also improves her maneuverability at high speeds.

Rapture’s weapons were designed to increase the effectiveness of standard Seeker armaments against maneuverable single targets. Her main weapons are based on standard Seeker laser cannons, but they have been modified to fire concentrated photon pulses rather than continuous beams. These rapid-fire cannons are more powerful than basic seeker lasers, and easier to aim. They are also well suited to strafing or covering fire.

In lieu of traditional wing mounted heavy ordinance, Rapture carries clusters of Swarm homing micro-missiles on an internal hard point in each shoulder. While not yielding greater damage than a standard homing missile, they are much harder to dodge.

Weaknesses: -While no pushover; Rapture lacks the brute strength of the male Seekers.
-Rapture’s micro-missiles are not very effective against hard targets like bunkers and other large structures, as they rely on cumulative effect rather than a single strike.
-Her low tolerance for infighting and self-aggrandizement sometimes puts her at odds with some Decepticons, who see her as a threat or at best a “tattletale”.
- Rapture was romantically involved with Gallows, although it did not begin until he confronted her about her motives for saving him, forcing her to admit her affection. Very few know the truth in this matter, but it would probably be embarrassing if it came out, in light of the “gold-digger” rumors.
-Most importantly, she wants revenge for Gallows death. She has privately sworn to destroy his killer, and would go to great lengths to do so, possibly even disobeying orders or compromising her position.

Sample Post: Hellfire leaned towards his partner Brimstone conspiratorially. “I’m telling you, they’ll never miss us,” the young Seeker said. Probably a little louder than he should have. “This is detail is pointless. We haven’t seen an Autobot in weeks.” He scoffed, shaking his head. “We’re in the middle of nowhere guarding munitions we never use. We just head off to the mess for a drink or three and come right back, no one the wiser.”

“I dunno, pal,” his wingman replied, finally allowing himself to be led away from their post “If Gallows finds out we’re scrap. What if Rapture stops by? Or sees us at the mess?”

Hellfire sneered at the mention of the female. “That chrome-polisher is too busy fawning over the boss to check up on us.” This seemed to allay his friend’s doubts.

“You’re right,” said Brimstone. “Okay. Just one drink.” The two Seekers started off towards the mess. Brimstone appeared to consider something for a second. “Rapture is a looker, though,” he said.

“A looker is right, wingman of mine,” Hellfire replied. “It’s too bad those legs are wasted on such a killjoy! If she was my girl I’d get her to lighten up.”

Just then, a hail of photons scored the bulkhead above the two. They hit the deck, turning in unison to see the aforementioned legs before them.

Rapture glared down at the two Decepticons before her. Why a good soldier like Brimstone is always letting an idiot like Hellfire lead him into trouble is beyond me, she thought. She let them wonder if she was done shooting for a moment before speaking. “I sometimes doubt a screw-up like you would even know how to get a girl, Hellfire” She raised an eyebrow, screwing on a wry expression. “Or what to do with one if you did,” she finished. Seeing Hellfire was about to start making excuses, she raised her weapon again, her face turning deadly serious. Hellfire shut up before he had started. “Get...back...to...your...posts,” Rapture said slowly, one word at a time, in a tone that didn’t bother to hide the threat in it. Hellfire and Brimstone almost tripped over each other they took off so fast.

Minutes later, she had arrived at Gallows’ office. She snapped a crisp salute and waited at attention, earning a slight smile from the usually grim Decepticon officer.

“What is it?” he said, his tone every bit as formal as her posture. His consort was almost always formal with him, even when they were alone. It was a little game they played.

“Little to report, Sir,” Rapture said. “I caught Hellfire and Brimstone away from their post. Off for a drink I believe.”

“I see,” Gallows said, shaking his head. Those two were good soldiers but they were trouble when it was slow. “You took care of the matter, I assume?”

A smirk colored the female’s features. “Yes Sir. They returned to duty immediately.”

Gallows chuckled softly. “Indeed. And how did you accomplish that?”

Rapture’s smirk bloomed into a predatory smile. “I asked nicely,” she replied.

The commanded laughed aloud at that. “I’m sure you did. Anything else to report?”

The female Seeker shook her head. “Nothing else abnormal, Sir.” After a moment’s pause, she continued with a sly glow in her eyes. “Hellfire did give me a good idea though Sir.”

His curiosity piqued at the mention of Hellfire having a good idea, Gallows couldn’t help but ask. “And what might that be?”

The sleek female leaned forward, resting her hands on the commander’s desk. The predatory smile was back as she spoke. “You do look like you could use a good polishing, Sir...”
Last edited by Tasbirk on Sat Aug 04, 2007 2:19 am, edited 4 times in total.
User avatar
Tasbirk
Combiner
Posts: 498
Joined: Mon Jul 02, 2007 3:25 pm
Location: Closer than you think.

Character Concept For Review

Postby Telegraph » Tue Jul 10, 2007 1:50 am

Name: Telegraph
Allegiance: Decepticon
Function: Spy
Alt. mode: Cybertronian Airship.
Weapons: Two retractable arm stilettos in robot mode; aerial mine launcher in airship mode.
Special Abilities: Radar/Sonar Cloaking, Enhanced Audio/Visual Sensors .
Height: 30 ft or 9.1 m
Quote: 'Is it worthwhile to fight a war in which you won’t be around to enjoy the spoils?'

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 6
SPEED: 2
ENDURANCE: 4
COURAGE: 3
FIREPOWER: 3
ACCURACY: 6
MELEE: 9
TECH SKILL: 6
CHARISMA: 9
RANK: ?

Profile: When Telegraph was originally deciding on which faction to join at the beginning of the Cybertronian War he was in a bit of a pickle as he didn’t care. Being the apathetic and selfish bot that he has always been, Telegraph decided that he would join the team that would concede to his demands, which consisted of doing whatever he pleased as long as his results were at acceptable levels. The Decepticons couldn’t be trusted to keep their word but the Autobots would continually nag and hassle Telegraph about his self centered ideals and work ethic. Naturally he joined the Decepticons (besides, they would have slagged him if he had said no). Telegraph enjoys the high life at his secluded mountain estate deep in Decepticon territory, although he is commonly away on reconnaissance duty, which consists of floating over Cybertron and reporting back Autobot or insurgent activity. In robot mode Telegraph is sleekly ornamented in porcelain and brass, his face an unnerving blank slate covered in a stylized goatee, lending to himself a noble, almost heroic look with his elegantly gold airbag draping his shoulders like a cape.

Abilities: In airship mode he is undetectable by most common electronic means, however, he can be spotted with the naked eye, but because he doesn’t attempt to draw attention to himself he rarely is. He also stays well above the ground, which would usually hamper information gathering, however, Telegraph has very sophisticated audio/visual sensors. In case he is noticed, Telegraph packs aerial mines as a means to dissuade enemy attack. When cornered in robot mode, Telegraph opts for his twin stilettos; he can be blindingly efficient with them, much to the surprise of his foes who might take his ponderous alt mode as an indicator of his hand-to-hand combat ability.

Weaknesses: In alt mode, Telegraph is horrendously slow and if his enemies are able to circumvent his aerial mines he will most certainly give-up. Which brings us to Telegraph’s true weakness: he is a tremendous coward. He would rather rot in jail (though he would surely not stay there long due to his silver tongue) than be blasted apart.

Sample Post:

Telegraph awoke in the loft of his ivory tower, processors rested from a day of rigorous labor of consuming energon delicacies and hobnobbing with the Decepticon elite. He left his soft bed unmade, sauntering over to one of the two enormous windows in his room and looked out at the bustling world below. Ah, how splendid it was to be above all of that.

After being polished by his attendant he appeared in all of his usual splendor, all gleaming white, gold and brass in the audience hall. It was quiet now, but Telegraph always put on a show, not for any other person in particular, but because it pleased him that he was so refined and unapproachable, yet so personable to those who warranted, and then rarely those who deserved, such treatment. Today only a data pad required his attention. Within its flat and seemingly worthless shell lay some of the Decepticons’ most prized secrets, and Telegraph was very pleased to be one of the few constantly contributing to its length.

Suddenly there was the sound of an incoming message and reactively Telegraph pressed the receive button on his throne. “Telegraph, you care summoned by Megatron, report directly to him at once.”

“By his command, long live Megatron!” Telegraph exclaimed enthusiastically. However, he hoped that he would far out live the chaotic tyrant.
Telegraph
Mini-Con
Posts: 8
Joined: Mon Jul 09, 2007 11:09 pm

Postby Devastron » Tue Jul 10, 2007 2:52 pm

Weapon: Energo-Sword
Fox-Hound wrote:Name: Roadchopper
Allegiance: Autobot
Function: Construction, Warrior
Alt. mode: Treaded Cybertronian Grader
Earth mode is a Caterpillar 24H Grader http://hw001.gate01.com/geomover/ethmvr/gd/24h.jpg
Weapons: A Large Blade in the fashion of a Butchers Cleaver
Special Abilities: Berserker(-4), Dual Function(-10)
Height: 30 feet , 9.5 meters
Quote: "I Build Roads, I Chop Decepticons!"

STRENGTH: 9
INTELLIGENCE: 2
DEXTERITY: 4
SPEED: 1
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 1
ACCURACY: 2
MELEE: 7
TECH SKILL: 3
CHARISMA: 4
RANK: ?

Profile: Roadchopper is....how to say it, unique among the autobots. He has the intelligience capacity of the decepticon Devastator, though Roadchopper speaks with 'I' instead of saying his name. During down time out of a battle, Roadchopper is either at base smiling like an idiot or just constructing roads and bridges. Though during the time of a battle he is in battle madly swinging his cleaver, hardly flinching when he is attacked. During dire circumstances when he watches one of his friends go down in battle, Rage ignites within his spark; bringing the Berserker that was programed within him.

Abilities: Roadchopper may not be graceful when in combat, but he makes it up with brute strength, and his brutal choice of a weapon. A Large Cleaver like weapon. During battles, Roadchopper is prone to Berserking when he gets over emotional. Also he has two functions programed. the first function is that of Construction; mostly deals with road work and bridge building. The second function is that of a warrior.

Weaknesses: His weaknesses, are quite easy to point out. Point One; He's dumb, thats all there is to say about that point. Point Two; No range capabilities what-so-ever. Point Three, get's quite over emotional when a friend goes down in battle, take's him a bit to get into a berserker state. Anhother thing to take note is that he's slow, when moving in both forms, and when swinging his cleaver.

Sample Post:

"I love road building," spoke an autobot as he drove through a large pile of dirt pushing it off to the side creating a smooth road behind him. "I love it sooooo much, I do it again!"

That's what a lone deceptiscout heard when he was behind a decently large boulder. 'The slag is that?' thought the scout as he slowly peered around the boulder to get alook at the noisy robot. 'By Lord Megatron, it's a slagging Autobot! What is it doing all the way out here?'

With the autobot getting closer, the scout decided to take it on, not realising the battle will not be in his favor. With gun drawn, the scout hollared, "Freeze Autoslag!"

Stopping in his spot, Roadchopper transformed and looked down at the scout, "Who talk to I?"

Looking up at the tall autobot, the scout realised a flaw in his plan. Without thinking, the scout began to shoot at the autobot, praying to Lord Megatron that he is given a chance to take down the large autobot.

Frowning at the display, Roadchopper began to attack after the scout; because the shots were giving him discomfort. "I chop you! You here I, I chop you into pieces," replied Roadchopper swinging his cleaver down, missing the scout and digging his cleaver into the ground. Ignoring the uncoming blasts from the scout, Roadchopper yanked his cleaver out of the ground and turned around in a large slow whirlwind to go after the agile scout. "Stop going fast, I need to chop you," exclaimed Roadchopper frustrated that the scout won't listen to him. Frustrated Roadchopper growled and continued to swing madly at the scout; angry that his hitting was unsuccessful. The battle went on for another few minutes before the scout made a mistake. He tripped and fell into the path of an incoming cleaver.

'Lord Megatron, ple-' started the scout before he found his head and left arm cleaved from his body, cutting right through the decepticons spark, destroying it instantaniously.

Frowning down at the scout, Roadchopper looked back up at the road he was building and an exhaust eating grin was planted on his face. Transforming back into his vehicle mode, Roadchopper went back to singing and continue to build his road.


I'm not really sure how well at construction this guy could be with such low intelligence and tech skills. Even just laying roads requires some skill and intelligence.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Tue Jul 10, 2007 3:09 pm

Weapon: Energo-Sword
Jazz. wrote:Jazz

Allegiance: Autobot
Function: Special Operations Director
Alt. Mode: Hover-speeder (Cybertron), Pontiac Solstice* (Earth)
Weapons: Shoulder-Mounted Automatic Incendiary Gun, Photon Eliminator Rifle
Height: 28ft / 8.9m
Quote: “Do it with style, or don’t bother doing it!”

Strength: 05

Intelligence: 09

Dexterity: 08

Speed: 08

Endurance: 07

Courage: 09

Firepower: 05

Accuracy: 08

Melee: 07

Tech Skill: 09

Charisma: 09

Rank: 08 (Recommended, given his role as Special Operations Director.)



Profile: To say Jazz has a quick mind and a thirst for knowledge would be an understatement. He’s always ready to learn knew things or experience new adventure, which is why he was Optimus Prime’s right-hand mech when the Great War spread across Cybertron. If there’s a dangerous mission to be done, Jazz will be the first to volunteer—and it’s a safe bet that he’ll handle it with enviable confidence and flair, although he might get sidetracked by something interesting along the way. He can adapt to just about anything, he can even assimilate into just about any culture after just observing them for a little while—although it can be sometimes hard for a giant robot to fit in. Still, the war provides Jazz with the adventure and excitement that a ‘Bot like him lives for; he revels in the challenge, though he’s smart enough not to tell anyone.

Abilities: With a job like his, Jazz always needs to have a few tricks up his proverbial sleeve. One of his trademark gimmicks is his ability to emit light-and-sound barrages reaching up to an overwhelming 180db, and he is as accurate and skilled as ever with his photon rifle and shoulder-mounted flame unit. His windshields contain solar-sensitive compounds that act as solar panels; increasing his fuel efficiency. His rear spoilers allow him a gliding ability for about 3000 feet, if he makes a jump in car mode.

Weaknesses: No matter where he is, Jazz can be prone to distraction by local sights and customs.

Sample RP:

Earth – Autobot City

Explosions occurred all around Autobot City as the invading Decepticons battered through their defenses. Megatron, and his pack of Decepti-Freaks, came and attempted to take the city from the Autobots, and now they were called to defend it. Jazz didn’t know, and at the moment, didn’t care about why the Decepticons were here. All that mattered was making sure Autobot City wasn't completely destroyed from Megatron’s invading forces. Running around and scrounging their Defensive positions, Jazz was among those who were in the Central Command Centre. “Ironhide, we need those defenses up and running ASAP. If this city doesn’t become battle ready, we’re toast!” Jazz told his long time friend. Running down the ramp, he looked back at the variety of ‘Bots working to try and save the city, and he said, “I'm goin’ down to give those Decepti-Freaks something else to worry about!” Ironhide nodded as Jazz left the Command Centre.

Coming out of the Blast Doors that were meant to keep the Decepticons out, he quickly transformed into the Cybertronian Hover-Speeder and speed away. En route, various Decepticons attacked, so many that he was outnumbered 3-1. “Ah, Decepticons. When will you learn?” The Hover-Speeder flew a few meters in the air as his body began to change into his Robot form. Hitting the ground, Jazz rolled to cushion his fall. He took his Photon Eliminator Rifle and began to shoot at the first Decepticon he saw, which happened to be a fighter jet. As the Jet’s Double-barreled Photon Cannons fired at him, Jazz rolled forwards and as he came back up, shot the Jet in its Port side engine, forcing an emergency landing. Getting off the floor and looking towards his left, he saw another ‘Bot coming towards him. Jazz made various shots with his Rifle, but all were evaded as the enemy was on approach. Finally getting close, the Decepticon tackled Jazz to the floor, holding him confined, “Autobot scum, your city will fall.” Jazz’s facial expression changed from Angry to Humor as he said, “Not if I have anything to do about it.” And as he finished, his right shoulder began to change as a Shoulder-Mounted Automatic Incendiary Gun fired several shots into the Decepticons head, effectively melting the surrounding metal and killing it.

Jazz got up once more, and as a pack of fighters came at him, he transformed into his Alt. Mode and speed away. But no matter how fast he went, the Jets could keep up with him, and they continuously fired shots trying to knock him out. Not being able to dodge them all, Jazz was hit in the left leg as he changed back into his Robot form. Reaching the outer walls of Autobot city, he was cornered by Decepticons. “Surrender Autobot, and you might live long enough to tell us where the Matrix is!” One of them yelled. “Might as well kill me now. I will never tell you where the Matrix is.” Jazz responded. The ‘Bot became very fed up with his arrogance, and right as they were about to kill Jazz, Ironhide and Bumblebee jumped in front of him, firing several shots and destroying the threatening Decepticons. Looking back, Bumblebee asked, “Are you alright?” Fixing the temporary circuits in his leg until Ratchet could take a look, he said, “Yeah, let’s go fry some Decepti-Freaks.”

*=If there is a problem with what he becomes when the Autobots finally go to Earth, please let me know. I know he is supposed to be a Porchse in the series, but I thought the Solstice from the '07 Movie was awesome, compared to his earlier forms. If this is allowed, his weapons would also be edited to match those of the movie, which include a Sword, Shield, and a Shield-mounted Gattling Gun. This is my first profile on this site, so please let me know if I am making any mistakes :)


I think it would be best to stick with something more like his G1 form then something from the movie. I don't want people to get too confused about the style of the game. If you could bump the tech skill down to 8 and the melee up to 8 I think it will be good.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Tue Jul 10, 2007 3:21 pm

Weapon: Energo-Sword
*Silverblade wrote:Edited
((No Starscream involved. I read the history and was not sure who had taken the data so I did not involve any names. Weapon has been changed to create a type of ice coating that will essentially coat and freeze the target POINT not the entire body. At Full power it can, but it will not kill just freeze.))

Name: Sub-Zero
Allegiance: Autobot
Function: Scout and Message & Ammo Relay
Alt. mode: Beast mode Dire-wolf like Cybertronic beast
Weapons: Absolute Zero Laser Ray, Basic Laser riffle, and basic kinetic energy gun
Special Abilities: The Absolute Zero Ray, Above average sensory, Extreme strength for his size in alt mode(see description below)
Height: 21ft (6.4m) Robot mode / Beast mode –(About the size of Ravage) *Mass shift like Soundwave

Quote: “War does not make heroes, The actions you take do.”

STRENGTH: 9 (not for battle, but for transporting things)
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 2 (alt mode slow)
ENDURANCE: 5
COURAGE: 8
FIREPOWER: ? (need help here because of special weapon)
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 7
RANK: UNRANKED

Profile:
Sub-Zero is a brave and loyal soldier, but will lead a team if required. When given a choice he prefers to take orders from his commander rather than give orders. He is an independent thinker. He will make decisions to protect his team even if it means going against orders, which will sometimes bother him afterwards. Many of his traits are heightened natural abilities. He has immense strength for his size, often pulling cargo, (in his alt form) that would normally require a rig. This strength has proven valuable in saving the lives of fallen comrades many times bigger than he. His Night Vision and Blue Eyes come in handy during the 24 hours of darkness found on some planets and the blinding white of the sun . He is loveable and friendly, getting along well with fellow Transformers. Sub-Zero can always be counted on, and has a great sense of adventure, not hesitating to join intriguing missions. He has a dislike for the Decepticon known as Ravage.

History:
Alt mode by accident-
Zero was flying a scout mission to gather data on the Decepticons . His shuttle was over the Cybertron base where the 4 million-year-old data had been stored from a scientific mission done of north pole of earth. He was discovered, and was shot down by Decepticon fire which caused his shuttle to crash into the outer computer terminal. Part of his craft’s engines smashed through the wall and touching with the computer. He tried to escape from the wreckage only to discover that the Decepticons were looking for him. Desperate he franticly punched a few codes into the council in an attempt to fire the ship's weapon systems. While he was pinned beneath the wreck, the Decepticon computer sent a surge of energy at his ship, as it does in its own defense. But because of the damage, the surge also carried loose information from the stored scientific data the cons had been harboring. He screamed, as by some unlucky turn of fate his alt mode upgrader within his ship went haywire and shot him while he was still awake, taking from him his beloved cybertronic shuttle alt mode and forcing upon his body some alien shape.

Abilities:
*Many of his traits are heightened natural abilities Although small in his alt mode, he can drag a fallen Autobot away from harm, or pull cargo by himself that would normally require a rig. Tracking with his internal pathfinder, Night Vision / Blue Eyes to compensate for extreme dark and extreme light. He can withstand extreme cold that would freeze fuel lines.

** His signature weapon is an Absolute Zero Laser – Absolute zero is the Kelvin temperature at which all atomic motion stops. The universe is at an average of 3* – 4* Kelvin. This weapon drains him severely, down to 25% of functioning energon levels. After use he must be secure or he will go into shutdown. Usually someone on his team will grab him before he collapses, often giving him a ride back to base.

-Dammage to subject:
How it works:
Absolute zero is the point at which particles have a minimum energy, (quantem Physics)which is called the zero-point energy. It can be shown from the laws of thermodynamics it is possible to reach temperatures arbitrarily close to absolute zero through the use of cryocoolers. At very low temperatures in the vicinity of absolute zero, matter exhibits many unusual properties including superconductivity, superfluidity, and Bose-Einstein condensation.
What it does:
** When a subject is hit, they loose function on targeted body part as becomes frozen and covered in ice. At full power the subject’s will be frozen as if in Cryostasis. The weapon takes the molecules in the surrounding atmosphere and lowers their temperature to their molecular freezing point turning air molecules to solids. Creating a type of atomic ice if you will. To reverse this effect the “ice” must be heated and thawed. Breaking the ice is not suggested due to damage caused at sub zero temperatures, but can be done at subject’s own risk. The longer the laser is focused on a point the more frozen it becomes.


--Generally when Zero uses the weapon it is set on low and will simply lock freeze the target, Liquid nitrogen style but even at low he can loose 75% of his functions. But if he was in a situation that required him to make the choice to turn it up to full power and use it at concentration, not only would it kill him but his personality would not allow him to cast such harm upon another sentient being. He would not use it. (unless you guys request it to be RPd)

"Zero’s weapon fire brought his levels close to death. It caused a severe pan to trace through his circuits. At times he wished he had never been created with such a thing attached to him, nor would he ever wish such a torment on another transformer even a Decepticon."


In Robot mode He can use both the basic weaponry and his special weapon. When transforming his robot form comes from a mass shifting much like that of Soundwave.

Weaknesses:

His loss of 75% of energon levels after use of his Absolute Zero Laser could very likely get him killed. Along with his tendency to refuse to rest after sustaining injury, especially if his team is still fighting. Thus limiting the use of this weapon. His small size in alt mode causes difficulties when performing tasks on Cybertron.

Sample Post:
Same as before



****
After thought
He hates ravage
Cats & Dogs

Scene from in the base:
A fellow team mate makes a snide remark about how Sub-Zero reminds him of Ravage.

“Don’t you compare me to Ravage! At least I can transform into robot mode and kick your rear axle! That lowlife has to hide inside of Soundwave.”

NO sigs in RPG forums -Devastron


Alright, I think we have hammered out a good profile here. I think we will go with a firepower of 8 as it can mess up some guys, but the heavyweights can probably take the hit and still be functional. Go ahead and start him in Polyhex, maybe carrying some wounded back to Nova Cronum, the Autobot city state. Rank 5
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Tue Jul 10, 2007 3:28 pm

Weapon: Energo-Sword
Concord wrote:Concord wrote:
Name: Cessna
Allegiance: Decepticon
Function: Aggressive Aerial Recon
Alt. mode: Before Earth- Cybertron fighter jet. On Earth- Cessna Citation X
Weapons: Small saber, and a gatling gun.
Special Abilities: She can project a human hologram.
Height: 25 ft
Quote: “Thank you for flying Cessna air...I know you have a choice in terror providers, and I appreciate you choosing to scream with me....”

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 4
COURAGE: 5
FIREPOWER: 6
ACCURACY: 7
MELEE: 6
TECH SKILL: 7
CHARISMA: 9
RANK:

Profile: Cessna is a high class robot, preferring to fly into battles with amazing grace, speed and agility, than with brute strength. She is a born deceiver, enjoying posing as a private passenger jet, just to immediately shoot off into the air, causing her victims extreme terror and all around discomfort and injury. She likes the power that comes with abusing people's trust in air safety. She exudes an air of class, and sophistication, which contrasts with her thirst for power, and all around ruthless vindictive nature. When in battle, she is seen from above, almost freefalling towards her 'prey', in order to swoop up and launch a barrage of attacks. She is flighty, attracted to those with any sort of power. She likes to use her looks and whiles to persuade others to agree or help her. (Another reason why she chose such a alternate form later on...) She is also a jealous one, willing to knock those who have an edge over her out of the way, even if it means screwing up both of them. She is very ambitious; if there was a play for leadership, she would ally herself with who she felt would win to secure herself a place in power...and she might abandon them if they end up on the loosing end.

Note; It was her vanity that caused her to choose the Cessna, because of it's gracefull appearance, and the beauty. She thought it was only fair that she take the prettiest thing she saw...

Abilities: Before Earth: She was a very agile and fast flier, due to her Cybertronian fighter jet form. Unlike some of the other jets, her form was designed purely for quick attacks and flying long distances. She can fly up to Mach 1.3.

After winding up on Earth: Cessna was named due to her vehicle mode, a Cessna Citation X. Due to her form, she has reached high speeds, hitting barely higher than Mach 1 and climbing to 43,000 feet. She can transform in mid fall or flight, back and forth. She flies and fights with high agility, and grace. She isn't above doing a fancy twist here and there....

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her. She can't take many hits. She often lets her pride and fun loving get in the way, hence her penchant for tricking unsuspecting people into riding her, and then doing all sorts of dangerous manuevers.

Sample Post:

She shot out of the crevace, arms outstretched and letting out a loud but shrill laugh. She flew high into the air, before rising into a dramatic arc, and transforming into her vehicle form. She sped up as she dove downwards, almost completly perpendicular from the ground. She then turned into her robot form, and began to strafe the ground....

Cessna slowed and just sat above the ground, legs crossed as if she were in a seat.

"Oh come on...you don't want to run from lil' ol' me do you?" She said with a laugh, in an voice fit for a friendly but snobby flight attendant, rather than an angry fighter.

.............................

Name: Flash
Allegiance: Autobot
Function: Engineer (More oriented in signals and computers than in the mechanics.)
Alt. mode: Before Earth- White Cybertronian speeder, On Earth- She managed to get something like that resembles both a Bugatti Veyron and Porshe Carrera GT. (http://blog.tmcnet.com/blog/rich-tehran ... on-big.jpg
Weapons: Laser, small dagger like blade.
Special Abilities: Low fuel consumption
Height: 25 ft
Quote: “Take a walk on the wild side, do that thing...it don't mean a thing if you ain't got that swing...”

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 7
FIREPOWER: 4
ACCURACY: 5
MELEE: 7
TECH SKILL: 7
CHARISMA: 8
RANK:

Profile: She is friendly, she's cute, she's popoular to boot! Or at least that was what she said after catching a glimpse of a human movie at a drive in. In reality, she loves to have fun, joke around and loves to keep certain human trends, especially in her dialogue. (She's been able to tap into human signals...) She's even learned some rather comical dance moves. All in all, her comerades can look to her for a fun time, and she tries to get along with everyone. She likes to wear her emotions on her sleeve, and even goes so far as to broadcast them with a human song as she speaks (she speaks really fast). If you hear some triumphant music during a charge, that's her. She has an overall friendly, aesthetic appearance, her sleekness goes in both forms. She's a showboat. (Have you ever had that coworker who got all the bootleg movies, downloaded all the cool songs that didn't come out yet, knew all the lingo? That's like what she is...)

Abilities: Her weight does not prevent her from giving 0-100-0 mph a time of less than 10 seconds with the maximum speed of 253 mph. She can transform in mid drive, often using the momentum to give her a boost as she leaps towards her enemies. She is extremely agile, alot of her moves being seen as acrobatic or like a breakdancer, and very show offy. The bottom of her feet can have wheels, which causes her to look as if she were skating in robot form. Her most comical ability would be her super speakers, she can blast a song so loud that busts nearby windows. She brags and calls her her bass. She can also use that to pick up distant signals.

Weaknesses: Despite her agility and speed, she isn't overly strong or big. She could easily be beaten by someone bigger or stronger than her if they could keep up with her. She can't take many hits. She doesn't seem to realize this, and will often go into majorly one sided (against her...) battles, and will come back severly damaged. Shes a bit of an adrenaline (speed) junkie, and will lose herself to the thrill of how fast she can now go.

Sample Post:

"Yea!" She shouted. Soon a very eye catching silver car, one you might see in the movies or in car shows (where she acquired her form from...), shot over an edge, and was now flying accross a canyon. The car began to turn, and seemed to change.

Soon Flash was facing the opposite direction, flying backwards. She reached behind her back, pulling out a laser type of blaster, and shot repeatedly, as she skidded onto the ground ont he other side. She then twisted around on the ground, and rose to her feet in mid slide. She then ran as fast as she could, using the wheels on her feet as extra boost...

Quote:
Well the big problems with these is the lack of contact Transformers have had with Earth. I suppose Cybertron could pick up some stray signals from the planet that could lead a few Transformers into getting into human culture, but they would certainly be looked at as oddballs. Either way they shouldn't have Earth forms yet.


I edited it, is it better now?[/url]


For Cessna I need to know more about the holograms. Is it just that she can project human sized objects outside of her? If you could describe that more it would help.

For Flash, the ability with the speakers and to pick up signals would have a stat penalty combined of 4, so that will have to be accounted for.


Cessna wouldn't have that ability yet, but if she ever got to earth and got her earth form, she would need it to project the image of a pilot, to keep a low profile. It would only be a hologram that sits in her cockpit.

For flash, I took away four points from her stats to cover the penalty. Is it better now?


Ok, thats what I thought you meant with the hologram ability. I think its safe to assume that all TFs will have that ability on Earth, so its a freebie.

Both are approved, Cessna rank 6 and Flash rank 5. Cessna can start in the Polyhex thread, observing troop movements and keeping an eye on Omega Supreme. Flash can start in Iacon, maybe helping out Blaster and Prime with communications and all of the reports that are coming in.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Tue Jul 10, 2007 3:30 pm

Weapon: Energo-Sword
Ember wrote:Bumblebee

Allegiance: Autobots
Function: Espionage
Alt. mode: Hover vehicle
Weapons: Laser Pistol
Height: 15ft / 4.6m
Special Abilities: Enhanced optic sensors, low fuel consumption

Quote: "The least likely can be the most dangerous."

Strength: 02
Intelligence: 08
Dexterity: 07
Speed: 04
Endurance: 07
Courage: 10
Firepower: 05
Accuracy: 08
Melee: 03
Tech Skill: 07
Charisma: 09
Rank: 07


Profile: Bumblebee is the Autobots' little brother. He's small, eager and at times can be a bit of a smart-mouth. Yet for all his wisecracks, he obviously idolizes the bigger robots, especially Optimus and Prowl. He is useful as a messenger and a spy; he can go where other vehicles would not dare because he does not look threatening. And his relatively small size occasionally enables him to use routes not available to the others. More than anything, Bumblebee wants to be accepted, and this sometimes causes him to take chances he shouldn't.

Abilities: As he can get up to 1.8 times more use out of a unit of fuel than the next most efficient Autobot, Bumblebee is often called upon at times of low energy resources. His visual acuity rates tops of all Autobots: he can spot a 10" x 10", object at a distance of 48 miles on a clear day. His adaptability to water environments makes him particularly important in undersea reconnaissance and salvage operations.

Weaknesses: Bumblebee is physically the weakest of the Autobots and the most easily damaged. His stealth more than compensates for this liability.


-----------------------------------------------------


Elita One

Allegiance: Autobot
Function: Female Commander
Weapon(s): Pulse Blaster, Time Stopper
Alt Mode: Bugatti 16/4 Veyron
Height: 26ft / 7.92m

Quote: "I can deal with Decepticons. Elita One knows no fear."


Strength: 08
Intelligence: 10
Dexterity: 09
Speed: 07
Endurance: 06
Courage: 10
Firepower: 06
Accuracy: 09
Melee: 08
Tech Skill: 06
Charisma: 10
Rank: 09


Profile: Elita One has been known for her resourceful and fearless nature. For millennia, she has lead troops under her command to easy victories. As such, Elita One is an experienced leader and seasoned warrior, but has not let this affect her sense of compassion. In battle, she knows when to attack and when to withdraw, and how best to use the strengths of those under her command.

Abilities: Elita One, in addition to her leadership skills and knowledge of espionage, has one other tremendous skill: the ability to stop time. When used to its full effect, the manipulation of chronological energies fully depletes her and damages her systems beyond repair. Where this ability is only really understood by her creator, Alpha Trion, it has been successfully altered to where she can slow time incrementally, allowing her a faster reaction time. This ability, however, depletes her reserves, and so she only uses it when absolutely necessary. In her vehicle mode, she boasts over 1001 HP, a 7 speed transmission, a All-Wheel Drive drivetrain, and can reach speeds of over 400 MPH.

Weaknesses: Elita One's mind was left wide open to Prime, and so she has a difficult time blocking him from her mind. She behaves almost erratically in his presence. Her time-slowing abilities drain her energon incrementally, relative to the duration and frequency of use before refills. Use of her time-stopping ability is the equivalent of suicide.


Both approved. Go ahead and start them in Iacon, probably somewhere near Optimus I imagine.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

PreviousNext

Return to OOC Archives

Patreon
Charge Our Energon Reserves. Join the Seibertron Elite.
Support SEIBERTRON™