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Postby Devastron » Fri Jun 08, 2007 11:18 pm

Weapon: Energo-Sword
The J Writer wrote:Roadblock

Allegiance: Decepticon
Function: Ground Forces Commander
Alternate Modes: Cybertronian half-track tank
Weapons: Plasma blaster, twin rust-bomb launchers
Height: 31’/9.45 m

“To show fear is to admit defeat.”

Tech Specs
Strength: 8.0
Intelligence: 8.0
Dexterity: 6.0
Speed: 7.0
Endurance: 8.0
Courage: 10.0
Firepower: 8.0
Accuracy: 8.0
Melee: 8.0
Tech Skill: 6.0
Charisma: 8.0
Rank: 8.0

Profile: Roadblock knows no fear, and he’ll gladly spit hydraulic fluid on the graves of those who do, Autobot or Decepticon. He has no compassion for those who show weakness, and his troops often fear him more than what might happen to them in battle. In this respect, Roadblock is an excellent leader and motivator. Since his troops know they’ll get no aid from him should they fail, they fight their hardest to avoid being left to die on the battlefield. If his troops are ever reluctant to fight, Roadblock just enters the fray by himself. Few are foolish enough not to follow him into battle after he does this…they know what will happen to them once Roadblock returns, as he always does.

Abilities: Roadblock possesses excessive strength as well as impressive levels of resistance to damage. Highly intelligent, he combines his skills as a warrior, tactician, and strategist with absolutely unshakable courage to be one of the finest combat commanders in the Decepticon Empire. In his half-track tank mode, Roadblock can attain a speed of over 200 miles per hour, using his sloped rams and treads to go through or over most any obstacle (especially Autobots). In both modes he sports a twin-tube rust-bomb launcher that fires armor-devouring explosive projectiles, and he augments his firepower in robot mode with the use of a potent plasma blaster.

Weaknesses: Though he lacks any physical weaknesses, Roadblock’s leadership style sometimes invites mutiny by his terrified underlings.

Sample Post

Another volley of Autobot shells rocked the bunker, showering sparks and fragments of interior wall over the Decepticon defenders holding their position within the structure. A few ducked and covered as the artillery barrage shook their hiding place, and others concealed their fear by checking and re-checking ammunition feeds on their weapons. As a tall Decepticon with spiked shoulder plates and the coloring of charcoal and brass entered the bunker's main room from a side chamber that contained communications gear, the nervous soldiers straightened up.

If the Autobot artillery had shaken the Decepticon warriors, it was nothing compared to the fear inspired in them by their leader, Roadblock.

The brass-and-gray ground forces commander surveyed the dozen or so Decepticons huddled in the bunker, and communicated his opinion of them by spitting a tremendous gob of filthy transmission fluid onto the floor in front of them.

"Slagmaker says we're goin' over the top," Roadblock informed his troops. "Slagmaker says we punch a hole in the Autobot lines or don't bother comin' back. Personally, I'm relieved. I've been waitin' for that order all cycle."

The ground forces commander loaded his twin-tube rust-bomb launcher, letting the ammo feed mechanism close with a harsh snap that echoed through the darkened bunker. It was clear that he expected his soldiers to check their weapons and make ready to attack, but none moved. Roadblock rested his weapon on his spiked shoulder.

"Well?" His optics moved from soldier to soldier, before finally settling on one who seemed particularly displeased about the prospect of leaving the bunker. "What's the problem, you miserable puddle of protoform afterbirth?"

The Decepticon was silent for a moment, then steeled himself and spoke. "The Autobots outnumber us at least three-to-one and have this position surrounded," he said in a cold, even tone. "Their heavy weapons mechs have this bunker covered. Going out there is suicide. Sir," he added after a pause.

Roadblock looked at the Decepticon for a moment, the astroseconds passing with excruciating slowness in the bunker. Many Decepticon commanders would have beaten the soldier for questioning orders, or executed him on the spot for treason, since treason was a loosely defined crime in the Decepticon Imperium. Roadblock did neither of these things. He simply stared at the soldier for a moment, then shrugged.

"Fine. You and whoever else is afraid to go topside and start the killin' can stay here til I get back." The ground forces commander moved toward the short ramp that led to the bunker's exterior door. As he transformed into his half-track tank mode and rumbled up the ramp, the door opened, revealing the artillery-hammered battlefield and, in the distance, the Autobots.

Roadblock’s rear fenders disappeared beyond the door, and the Decepticons in the bunker looked to each other, unsure of what to do. After a moment, several charged up the ramp, weapons at the ready. Within just a few astroseconds, the entire squad had gone out the bunker’s door and entered the fray outside. They knew that however bad the odds against them and however fierce the Autobots’ fire…whatever waited for them on the battlefield was not as bad as what Roadblock would give them if he came back and found them still cowering in the bunker.

And Roadblock always came back.


I think I can safely approve this one :D
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Devastron
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Postby The J Writer » Sat Jun 09, 2007 11:23 am

Mirage

Allegiance: Autobot
Function: Spy
Alternate Modes: High-end Cybertronian racecar
Weapons: Hunting rifle
Special Abilities: Electro-disruptor
Height: 26’/7.93 m

“Who and what I am, I hide.”

Tech Specs
Strength: 6.0
Intelligence: 9.0
Dexterity: 9.0
Speed: 7.0
Endurance: 5.0
Courage: 5.0
Firepower: 6.0
Accuracy: 10.0
Melee: 9.0
Tech Skill: 6.0
Charisma: 8.0
Rank: 7.0

Profile: Mirage is not thrilled about being with a bunch of rough-and-tumble freedom fighters like the Autobots. If he had a choice he’d be in Monte Carlo, or better yet, back on his beloved Cybertron hunting turbo-foxes with his high-priced friends. Autobot leader Optimus Prime must constantly cajole him into continuing his service with the Autobots, but Mirage feels it may be a losing battle. Despite his coolness to the cause, Mirage is a surprisingly effective and deadly fighter and an even more effective intelligence gatherer, which is the role he much prefers.

Abilities: Mirage carries a rear-mounted electro-disruptor, which is able to interfere with the circuitry of an opponent by casting discrete packets of electrical charges at him or her. Hence, Mirage is never situated where he seems to be when it is in use, and can even use the disruptor to give himself the illusion of a different physical appearance (which he can sustain for up to six minutes). All of this contributes to his effectiveness as an intelligence agent. He can also hit a screw head dead center from 200 yards with his armor-piercing hunting rifle, making him one of the finest natural marksmechs in either faction. It shoots liquid-fuel-powered darts. In car mode, he tops out at almost 250 mph. He is a practitioner of several elegant and deadly melee fighting styles, combining various forms (Diffusion, Crystalocution, and so on) into his own style that emphasizes the quick, quiet neutralization of opponents.

Weaknesses: He's unsure of the Autobots and their cause, and consequently cannot always be fully trusted. Optimus Prime is well aware of his coolness to the group, but considers him too valuable to let go. Though he’s capable of talking his way past the most vigilant of sentries, Mirage can be something of an antisocial jerk around his fellow Autobots (whom he just barely considers his fellows). As well, he’s not the bravest mech you’ll ever meet.

Sample Post

There you are, Onslaught, Mirage smiled as he peered through the powerful scope of his hunting rifle. The Combaticon commander was surveying the defenses around Iacon, no doubt in preparation for the next Decepticon assault. Thus far the Combaticon’s shrewd planning had devastated the Autobot defenses on the eastern side of the city-state. Now he appeared to be ready to finish the job, and render Iacon open to a more complete attack by Megatron’s forces.

Concealed by his electro-disruptor, Mirage was invisible as he crouched on the roof of the damaged building, a few thousand meters from Onslaught. Foolish, coming out here without a bodyguard. Surely a veteran leader like Onslaught would know that his enemies would have scouts and snipers combing the area, looking to set up ambushes and disrupt his lines of supply and communication… Mirage’s finger tightened slightly on the trigger of his rifle. An easy shot from here. In one audio receptor, and out the other. His finger tightened again, then stopped, and returned to its resting place on the trigger guard.

This is not my war. In other times, the aristocratic Mirage and the intellectual Onslaught might have been colleagues, acquaintances, or even friends. It was not this possibility that stopped Mirage, nor was it conscience. Mirage had no problem killing, if that was what he had to do. But it was not so much these any of this that made Mirage pause. It was something else. If Optimus Prime wants another dead Decepticon, he can do it himself. My role is intelligence-gathering, and I will continue to gather intelligence, and nothing more. I have no aspiration to go ‘above and beyond.’

Still looking through the scope at Onslaught, Mirage activated his comm unit. >>”Command, this is Mirage. I have located Onslaught, transmitting coordinates. Mirage out.”<<

He lowered his rifle and began to descend from his post on the building’s roof.
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Postby Devastron » Mon Jun 11, 2007 3:18 pm

Weapon: Energo-Sword
Phaze wrote:Breakdown
Allegiance: Decepticon
Function: Scout
Alt. mode: A white Lamborghini Countach
Weapons: A concussion cannon
Special Abilities: The rumbling vibration produced by Breakdown's engine while he's in car mode can cause mechanical failures in other vehicles.
Height: 26 ft / 7,93 m
Quote: "Keep your optical sensor to yourself."
Strength: 06
Intelligence: 07
Dexterity: 07
Speed: 07
Endurance: 05
Courage: 08
Firepower: 06
Accuracy: 06
Melee: 06
Tech Skill: 05
Charisma: 04
Rank: 06

Breakdown is always paranoid about what others might be thinking about him. He thinks all optics are on him at all times, picking out faults for others to laugh about later. His lack of self confidence is visible to others through his jerky nervous movements; comments about this only serve to worsen Breakdown’s already low self image. Breakdown even becomes convinced that inanimate machines, like scanners, are peering at him with malicious intent. Underneath it all, Breakdown fears being different more than anything else, and Stunticon Leader Motormaster plays on this concern gladly. Motormaster will make up things to pick on Breakdown about, Stoking the flames of Hatred in the Beleaguered Decepticon Scout. Breakdown’s Psychosis makes him particularly violent and unpredictable in combat.

Abilities
Breakdown possess above average strength and intelligence. In vehicle mode, he can reach speeds of up to 220 mph, and he can deploy a double barrelled concussion cannon. A unique vibrational quality in his engine can cause severe mechanical breakdowns in the objects and beings within 500 feet of him; he can use this ability in robot mode, although the range of this ability is cut to 100 feet. As a robot, he is also armed with a Concussion rifle. Combines with Fellow Stunticons to form Menasor.

Weaknesses
Subjects Nervousness and Paranoia greatly affect his performance; He’s even been Known to shut down due to his erratic thoughts. He’s also prone to a leaky fuel pump that limits his endurance.

Deadend
Allegiance: Decepticon
Function: Warrior
Alt. mode: Crimson Porsche
Weapons: A compressor-air gun
Special Abilities: Dead End emanates a radar signal that allows him to detect the movements of any vehicle or robot within a 200-mile radius, and he can use it to mentally map the surrounding terrain as well.
Height: 26 ft / 7,93 m
Quote: "We are all just food for rust."
Strength: 07
Intelligence: 06
Dexterity: 07
Speed: 07
Endurance: 07
Courage: 09
Firepower: 05
Accuracy: 06
Melee: 07
Tech Skill: 05
Charisma: 03
Rank: 05
"We are all just food for rust."
Profile: Sullen and fatalistic; Dead End sees little reason to continue the Autobot-Decepticon War since all Transformers will eventually become inoperative anyway, even though it might take tens of thousands of years. Yet he spends more time keeping himself unmarred and shiny than any of his fellow Stunticons, an irony not lost upon Motormaster, who speculates that Dead wants to at least make sure he leaves a pretty wreck when he dies. This vanity leads to a lot of teasing and derision directed toward Dead End, which makes him feel worse. The only thing that can lift his spirits is blasting Autobots in battle, despite what he says about the pointlessness of it all. It seems he's too busy trying to save own life to get depressed about the possibility of losing it.
Abilities: In car mode, Dead End can reach speeds of up to 220 mph. He emanates a radar signal that allows him to detect the movements of any vehicle or robot within a 200-mile radius, and he can use it to mentally map the surrounding terrain as well. He's adept at using this ability to lead enemy Autobots into traps- such as dead ends! In robot mode, he carries a compressor-air gun, which can let out a blast of air that packs a 40,000 psi punch, enough to splinter a grove of oak trees. He combines with his fellow Stunticons to form the giant robot, Menasor.
Weaknesses: Dead End is a fearless fighter in battle, but getting him motivated to begin fighting is always a problem. Sometimes he can be so listless and depressed that it takes a direct hit with a cluster bomb to spur him to fight. When that happens, he's usually no longer in any condition for battle.

Drag Strip
Allegiance: Decepticon
Function: Warrior
Alt. mode: Yellow Formula racecar
Weapons: A gravito-gun
Special Abilities: None
Height: 26 ft / 7,93 m
Quote: "The first one to cross the finish line lives!"
Strength: 06
Intelligence: 07
Dexterity: 08
Speed: 08
Endurance: 04
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 07
Tech Skill: 04
Charisma: 06
Rank: 05
Profile: Drag Strip would rather be scrapped than lose. It doesn't matter what the competition is he's involved in- racing, fighting or even just trading insults- Drag Strip always aims to come out on top. Maybe it's because he needs to feel important, maybe-he enjoys humiliating others. It makes no difference; to beat an opponent, he'll pull the nastiest, most underhanded tricks. And he relishes his victories- he makes certain everyone within earshot knows about them. He loves to gloat. His fellow Stunticons feel he's a selfish, egotistical boor and would just as soon not have him around. Even Decepticon leader Megatron finds him insufferable and would sooner smelt him than talk to him. But he knows that as rotten as Drag Strip is for the Decepticons to be around, he's even worse company for the Autobots. And that, in Megatron's opinion, is a character trait to be much admired.
Abilities: In car mode, Drag Strip can reach speeds of 250 mph and comes equipped with a Double barrelled plasma energy blaster that shoots an explosive ball of energy a distance of 2000 yards. In robot mode, he uses a gravito-gun that enhances the gravitational field of a localized area so that anyone walking into the area would either be crushed by the increased gravity or have his body ripped apart as the gravity pulls him from different directions. He combines with his fellow Stunticons to form the giant robot, Menasor.

Weaknesses: In car mode, Drag Strip is prone to overheating, particularly at high speeds. His cooing system has been known to explode. He also suffers from the ill will of many of his fellow Deceptions, a definite liability in battle when he might require their cooperation.

Motormaster
Allegiance: Decepticon
Function: Stunticon Leader
Alt. mode: A black truck with grey trailer
Weapons: Atom-smasher cannon, energy blade
Special Abilities: None
Height: 34 ft / 10,37 m
Quote: "These wheels are made for crushing."
Strength: 10
Intelligence: 06
Dexterity: 05
Speed: 05
Endurance: 10
Courage: 09
Firepower: 07
Accuracy: 05
Melee: 08
Tech Skill: 02
Charisma: 07
Rank: 07

“These Wheels are made for crushing”
Profile: On the road, there is not a 16-ton hunk of rolling steel more cold and cruel than Motormaster. He shows mercy to none, least of all the unfortunate human drivers who happen to be sharing a highway with him. He'll brutally barrel through any traffic tie-up- he'd even roll over a baby carriage if it were in his way. He doesn't care- he knows nothing on wheels can survive a collision with him, except, perhaps, Autobot Leader Optimus Prime- and Motormaster would give you an argument on that. In fact, he looks forward to that very confrontation so he can destroy Optimus and claim, without reservation, he is 'King of the Road." His Stunticon followers tremble before his commands, which he gives with a thundering voice that has the hollow, doom-laden tone of an echo from a bottomless well. They hate him, but they fear him too much to disobey him.
Abilities: In truck mode, Motormaster is virtually unstoppable. At his top speed of 140 mph, he can ram a 20 foot-thick block of concrete and crumble it without cracking a headlight. In robot mode, he has enormous strength and carries an atom-smasher cannon, which shoots a high-energy beam of protons that can shred all but the densest materials. He combines with his fellow Stunticons to form the giant robot Menasor.
Weaknesses: Other than being highly fuel-consumptive, Motormaster has no known weaknesses

Wildrider
Allegiance: Decepticon
Function: Terrorist
Alt. mode: Silver Ferrari
Weapons: A scattershot gun
Special Abilities: None
Height: 26 ft / 7,93 m
Quote: "Either you're out of my way or you're out of luck."
Strength: 06
Intelligence: 06
Dexterity: 07
Speed: 07
Endurance: 07
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 06
Tech Skill: 05
Charisma: 06
Rank: 06

Profile: Look out, motorists! The road hasn't been built yet that's big enough to handle Wildrider! Some of his fellow Stunticons attribute his reckless behaviour to be a calculated attempt by Wildrider to enhance the atmosphere of fear he tries to create in his role as a terrorist. But those who know him better realize it's not an act- he really is that nuts! As fellow Stunticon Breakdown puts it, "When he's driving, I'd rather take a plane."
Abilities: Wildrider can reach 250 mph in car mode, and has amazing manoeuvrability. In robot mode, he uses a scattershot gun, which can spray a fifty-square yard area with searing, ripping laser beams at a distance of 1/4 mile. With it, he can demolish a small 5-story building in two minutes. He combines with his fellow Stunticons to form the giant robot "Menasor."
Weaknesses: Wildrider fears quiet. He suspects enemies are lurking, ready to pounce on him, if all he hears are the sounds he produces himself. This gets him very nervous and hampers his effectiveness. In car mode, he is prone to tire blow-outs due to the crazy way he drives.

Menasor
Allegiance: Decepticon
Function: Super warrior
Alt. mode: none
Weapons: A tom smasher rifle and energo sword
Height: 150 ft / 45.72 m
Quote: "Leave no Autobot uncrushed."

Strength: 10
Intelligence: 03
Dexterity: 04
Speed: 03
Endurance: 09
Courage: 10
Firepower: 09
Accuracy: 06
Melee: 08
Tech Skill: 01
Charisma: 05
Rank: 07

Menasor is the ultimate Decepticon weapon- or, in theory at least, should be. For underneath his thick-plated hide is a mind wracked by indecision and conflict. All his actions are the hard-fought results of this ongoing internal struggle. Menasor is designed to mesh the thoughts of his five Stunticon components- Motormaster, Dead End, Breakdown, Dragstrip, and Wildrider- into one single-minded destruction machine. But Motormaster is so thoroughly loathed by the other four that a mental rift develops within Menasor, giving him a violently unstable personality. Although he strives to perform his lethal duties, Menasor is sometimes too confused to do anything but haphazardly lash out at anything near him. At these times his hands reach for his head as he strains to clear his thoughts. Like a child throwing a tantrum he is at his most uncontrollable in this state- and also his most dangerous.

Abilities
Menasor’s strength is staggering; a punch from one of his arms delivers over 140 tons of concussive force. His armour is unaffected by most weapons fire, and his joints are more heavily protected than most combiners. He is armed with Motormaster’s Atom Smasher rifle and Energo Sword.

Weaknesses
Aside from his slow walking speed, Menasor’s greatest weakness is his fractured personality. Unfortunately it’s also what makes him so unreachable and dangerous.

Sample
The autobots had been expecting an attack for around 2 hours after being tipped off by Punch/counterpunch. What they hadn’t expected was for their defence grid to fail unexpectedly as the white Lamborghini roared towards them. “why do I have to bother with this Breakdown we’re all gonna be permanently stasis locked” grumbled the red Porsche that pulled up alongside it.

“Don’t bother me they’re all staring at me Deadend” shouted the white Lamborghini as it transformed into robot mode even thou the outer defences had broken down. It didn’t stop Breakdown shooting every single one just to make sure they weren’t staring at him.

“COME ON YOU PAIR OF FEMMES LAST ONE IN BUY’S THE ENERGON ROUNDS” the pair turned as a bright yellow racer roared past. The rear mounted plasma cannons fired sending powerful shells into the terrified autobots who were pouring fire at the 3 decepticons. “incoming” the autobots turned and watched as a Silver Ferrari came crashing through several autobots, not even stopping to transform Wildrider flew through the air firing his scattershot gun into the regrouping autobots.

“Ok Pit stains out of the way! Let me show you how a real warrior deals with this” Breakdown and Deadend watched as the truck mode of Motormaster roared past at top speed the weapons fired at him either hit the ground around him or was shunted aside by his armour. The speeding truck crashed through the gates with out a significant drop in speed. Deadend and Breakdown entered the compound Deadend still complained loudly about how pointless everything was. “Deadend either get your rusty carcass into the fight or I’ll put you in permanent stasis lock” Deadend suddenly started getting into the fighting sprit, firing his compressor-air gun.

One unfortunate autobot was caught square in the chest a hole the size of Deadend’s fist was created. Turning he continued firing on the other autobots that was coming near him. While several behind him began to float, several others became akin to crushed cans, while some others were inexplicably torn apart “I’m 6 up on you bunch of losers” bragged Dragstrip as he moved forward.

An autobot missed by Dragstrip leapt from the shadows, He was cut clean in two by the gleaming sword of Motormaster “your useless Dragstrip letting that autobot sneak up on you, must I save your hide all the time” Dragstrip just glowered at his commanding officer pushing thoughts of turning his gravito gun on Motormaster to the back of his mind chuckling as he did so.

Wildrider was jumping up and down on the corpse of a dead autobot trying to get it to shut up but he failed to realise that the reason it was still making noise was him jumping on it. He finally stopped jumping up and down as he noticed dust being kicked up “Motormaster we’ve got incoming”

Motormaster let the autobot he’d just run through with his sword slide off as he turned and moved towards the gates along with the other stunticons “Ok you bunch of pit stains! Unite!” the approaching autobots stopped dead as the monstrous form of Menasor rose from inside the compound “Menasor Crush Autobots” the reinforcements lead autobot, energon ran cold as he looked into the crazed eyes of Menasor….


The rules state that no single person can play all of the members of a combiner team, even if they can't combine yet in the game.
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Mon Jun 11, 2007 3:31 pm

Weapon: Energo-Sword
Light Blade wrote:Name: Railgun
Allegiance: Autobots?
Function: Warrior ?
Alt. mode: Cybertron Heavy Weapon platform?
Weapons: Robot mode: Shoulder mounted missile launcher, Two arm mounted laser guns
Alt. mode: Two all purpose missile launchers, four rapid-fire laser cannons, two armor piercing Vulcan cannons, Railcannon.
Special Abilities: Railcannon (more than typical weaponry)
Height: 10 meters (30 feet)?
Quote: ‘let’s see you take this!’
STRENGTH: ?7
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 6
ENDURANCE: 8
COURAGE: 7
FIREPOWER: 9
ACCURACY: 9
MELEE: 5
TECH SKILL: 6
CHARISMA: 5
RANK:
Profile: Railgun packs a massive amount of firepower and is designed to flourish in large-scale confrontations, ideal for offence and defense. Cheery and quite out going of the battlefield, Railgun gets on well with most other Autobots, always willing to help out or join in. On the battlefield Railgun is relentless in his attacks on the Decepticons and will continue to fulfill his role no matter the damage he sustains, driven by a need to protect his allies. Railgun is a relatively ‘young’ warrior, originally a gunner for an anti air installation, Railgun’s outpost was hit by a heavy Decepticon attack. Promising himself that he would never allow his friend to come to such harm again, Railgun volunteered for an experiment to try to increase the amount of weapons a single Autobot could carry in their alternate form, the result made Railgun into a valuable asset for the Autobots forces.


Abilities: Railgun is capable of laying down a withering and sustained barrage of firepower. His Railcannon is a threat to even the most heavily armored of transformers and is ideal for breaching fortifications. It can hit a target from about 30 miles away. As a hovering support platform he can reach speeds of 250 MPH with a range of 1000 miles. Railgun’s alternate form is a floating weapon support platform, essentially a hovering streamlined craft with numerous weapons positioned on different parts of the chassis. Railgun’s weapons can deal with almost any situation. His all purpose missile launchers can engage enemies on land, sea and in the air form a distance of 40 km, his laser cannons can be used as point defense or offensively, the independently targeted cannons can pin an enemy in place with a withering frontal assault. His Vulcan cannons are designed to rip through the heavy armor of tanks or other armored vehicles and are very effective against the armor of fliers. Finally his rail cannon operates on the principle of mass super acceleration, i.e. the projectile is accelerated to the point where it creates an intense vacuum behind it, which means anything that it passes to close to is sucked towards it, this includes the insides of robot he has punctured, this delivers often deadly wounds as it is effectively ripping out internal systems, and it’s speed allows it to penetrate the thickest armor under the principles of matter diffusion (molecules travel so fast they pass through other molecules)


Weaknesses: Drains a lot of energy to maintain high level of firepower. Designed for battlefield support, Railgun is not effective in one on one fights, his Railcannon may be devastating but is slow to reload, therefore he must make every shot count. Less effective at bringing firepower to bear in cramped areas. His railcannon is front facing, he can’t swivel it, thus he must have a clear shot to use it.


Sample Post: ‘Ready Railgun?’ the Autobot in charge of the exercise asked the young bot. Railgun nodded to confirm, anxious to start the assault course. The bot lowered his arm, the signal to begin, Railgun leapt forwards, lasers extended running straight to the targets, he fired as he ran, each shot connecting. Transforming as he came to the corner, his hovering form allowed him to make short work of the rugged terrain on the backstretch. Whilst he was cruising along Railgun noticed training drones closing in on him, he smiled to himself, activating his lasers; the high energy bolts making sort work of the airborne pests. His missiles quickly reduced the impending roadblock to rubble allowing him to breeze past. As he came down the home stretch Railgun noticed a huge shape move in from his right. Dodging to the left, Railgun cursed as a huge tank drone moved to block his path, still Railgun remained calm, this guy wanted to fight then he’d better be ready for what happened next. Bringing his railcannon online Railgun took careful aim, then fired. The air around the cannon visibly shimmered as the projectile left the barrel invisible due to its incredible speed. Railgun looked over to the tank, a small whole was visible where his projectile had gone straight through its heavy armor, but at the back of the wreck was an extensive trail of wires and scrap metal that had been sucked out of the drones body. Railgun heard an angry voice calling to him
‘You waste of metal, you weren’t meant to take the drone on, just get around it, great primus this is going to take weeks to repair!’


I'm not really sure I can allow a weapon that powerful into the game. It sounds like it is basically an instant kill if it hits pretty much any character which is in the range, if not above, Megatron's fusion cannon.
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Devastron
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Postby Devastron » Mon Jun 11, 2007 3:37 pm

Weapon: Energo-Sword
quetze wrote:Name: Palisade
Allegiance: Autobot
Function: Ground Assault Team Leader (Avec Bladestorm)
Alt. mode: Cybertronian Battle Tank (think sommat like big grimm from war within)
Weapons: Super heated plasma cannon (left arm) Turret sheild (stored on back)
Special Abilities: Sheild generator (
Height: 24'
Quote:

STRENGTH: 9
INTELLIGENCE: 7
DEXTERITY: 2
SPEED:2
ENDURANCE: 8
COURAGE: 8
FIREPOWER: 9
ACCURACY: 7
MELEE: 5
TECH SKILL: 2
CHARISMA: 6
Total of the above: 67
Special Abilities: Sheild generator (
Full total: 75
RANK: *

Profile: During the fight with DeathBane, Palisades' team mates all bar Bladestorm were systematically destroyed and had their sparks extinguished.
Due to the weaponry employed by Deathbane his cognitave and motor servos were damaged by the EMP shockwave that they created. Although never considered fast, he was at least an average speed for an Autobot, where as now not only are his servo's irreprably fried, his mind has also been slowed by the shock.
Although his base intelligence is still there... even if it does takes a few moments for it to kick in. He is seen as a calming influence to some of the other Autobots he knows, perticually Bladestorm.

Abilities: max speed 50mph cruising speed 25 max range before refulling 5,000 km
Palisades turret in robot mode can generate a Pavaise like energon sheild upon which he often leans his Superheated plasma cannon on.

The super heated plasma cannon mounted on the left arm is very powerful capable of punching through one end of a truck to the other in a single shot.
His Strength is very high compared to most transformers although he doesnt always realise this.
Palisade is armoured incredibly heavily all round this does not help his speed however.

Weaknesses: Although the plasma cannon is very powerful it does take time to deploy due to the fact it is mainly retracted into his forearm upon transformation (deploy time approx 45 secs), it can be fired like this, but the damage to Palisade is huge. It also takes about 2 minutes to recharge between shots.
He is incrediblly slow to react.

Sample Post:
>>Bladestorm, are you there?>Bladestorm, I'm not joking where are you?>Base This is Palisade I've found most of Bladestorm.<<

Before he had the inevitable "What???" reply from the comms bot he cut the feed and switched his comms to the interteam frequency and tried yet again to find Blade on the radio net to no avail.

"Hmm, wait if I deactivated this beacon in his body surely his heads beacon would be the only one!"

Yet again he cursed the day that his slagging cognitive servo's had been scrapped, he could of been outa here hours ago his he thought about that.

After another several hours he finally found Blade's head, "So thats where you been hiding Blade."

Picking his friends head up and roughly reatatching it to his body accept it was a less than addequate fit to say the least.
"Unless Cybertrons been tilted 15 degrees I think you made a bit of a mistake" Bladestorm sniped at his partner
Typical.. there's gratitude for ya was all Palisade could think


By the way no need to worry about deathbane hes been splattered a long time ago so basically unless you mods want to rebuild him to mess us up sometime hes dead!


There are still a good number of spelling errors in your application, more than I really feel comfortable with. I also don't quite understand the shield and turret thing. Does the gun generate an energy shield that it then rests on? I don't understand how the turret works in his robot mode. Is it attached to him or just used like a gun or doesn't it just generate a shield? You need to clarify that part.
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Postby Devastron » Mon Jun 11, 2007 3:50 pm

Weapon: Energo-Sword
Psychout wrote:Name: Shockwave
Allegiance: Decepticon
Function: Military Operations Commander
Alt. mode: Ray-gun
Weapons: Built-in gunbarrel, replacing left hand
Special Abilities: Total command of the electromagnetic spectrum; ability of generate variable rays from infrared to ultraviolet and so on.
Height: 35ft / 10,67m
Quote: "Clarity of thought before rashness of action."

Strength: 10
Intelligence: 10
Dexterity: 07
Speed: 09
Endurance: 09
Courage: 09
Firepower: 10
Accuracy: 10
Melee: 09
Tech Skill: 10
Charisma: 08
Rank: 09


Profile: The Guardian of Cybertron, Shockwave is logical, efficient, and a relentless perfectionist. He specializes in maintaining and fortifying all aspects of the Decepticon military, overseeing supply and communication lines as well as weaponry, ships, and bases. He is adept at maximizing available resources and seeking out every possible advantage in any situation. Even though he is most comfortable in his support role, Shockwave is well aware of the contribution he is able to make on the front lines, often overwhelming multiple opponents with his sheer firepower. In person he has a quiet energy and absolute focus on whatever task is at hand, and some who see only this side of him mistake his personality as coldly logical in all things. During the few moments of relaxation he allows himself however, his more sociable nature is evident. Of all the Decepticons, Shockwave's method of operation is most characterized by the cold, brutal efficiency one would expect of a purely mechanical being. He enters every battle not with the bloodlust of his comrades, but with a scientist's approach to solving a problem. He seeks Megatron's position of supremacy over the Decepticons not because his ego demands it, but because his logic-circuits dictate it. He feels Megatron's all-consuming thirst for power only hinders its achievement. With smug certainty Shockwave believes the reins of Decepticon power will inevitably be his - after all, he reasons, its only logical.

Abilities: Among the Decepticons. Shockwave's power is said to be second only to Megatron's. His total command of the electromagnetic spectrum allows him, in his ray-gun mode, to emit a coruscating beam of energy in a wide variety of forms: high-energy explosive gamma rays, x-rays that allow him to see through almost anything, blinding visible light, super-hot infrared rays and radio waves that can either send messages or jam other radio signals are but a few of the weapons in Shockwave's arsenal. Shockwave remains size consistent with his robot mode when he transforms to jis alternate mode, a ray-gun, that is, more than 40 feet long. He can fly in either mode using powerful jet thrusters in his boots (which become the handle in his ray-gun mode).

Weaknesses: Although his logical brain center is usually an advantage, more intuitive and emotional thinking processes often confound him, particularly when his adversary is human.

---------------------------------
Sample post:

Shockwave sat alone in his control chamber of monitors, pondering the results of the great battle he fell in. Surrounded by hologramatic keyboards he didnt need, everyhting was hard wired into his brain, he could process information millions of times faster than and constructed computer.

>>

He pondered his role in the battle and rested his chin on the end of his fist. He considered his opponent, the collossal Fortress Maximus, to a be wasteful foe.

>>

He calcualted a hundred possible solutions. It took under 0.25 of a nono-click to find the best one. Reduce energon depletion during non-combat encounters. Seperating components outside of a battle situation was paramount, but combat potential could not be compromised.

>>

He turned in his chair to a report screen and began to read more figures and numbers. An active five-soldier combination process would enhance combat efficiency of the group by 504.26% and reduce power drain by 12.46% on giant scale. His answer was purely based on logic and it was flawless.

He activated a screen in front of him with his hand and began to dictate.

"Initiate design schematic 'Gestalt 1'..."


After some discussion among the staff we have agreed to let you have Shockwave on a probationary status. If you do well with him then we will make it a permanent status.
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Postby Devastron » Mon Jun 11, 2007 3:51 pm

Weapon: Energo-Sword
The J Writer wrote:Mirage

Allegiance: Autobot
Function: Spy
Alternate Modes: High-end Cybertronian racecar
Weapons: Hunting rifle
Special Abilities: Electro-disruptor
Height: 26’/7.93 m

“Who and what I am, I hide.”

Tech Specs
Strength: 6.0
Intelligence: 9.0
Dexterity: 9.0
Speed: 7.0
Endurance: 5.0
Courage: 5.0
Firepower: 6.0
Accuracy: 10.0
Melee: 9.0
Tech Skill: 6.0
Charisma: 8.0
Rank: 7.0

Profile: Mirage is not thrilled about being with a bunch of rough-and-tumble freedom fighters like the Autobots. If he had a choice he’d be in Monte Carlo, or better yet, back on his beloved Cybertron hunting turbo-foxes with his high-priced friends. Autobot leader Optimus Prime must constantly cajole him into continuing his service with the Autobots, but Mirage feels it may be a losing battle. Despite his coolness to the cause, Mirage is a surprisingly effective and deadly fighter and an even more effective intelligence gatherer, which is the role he much prefers.

Abilities: Mirage carries a rear-mounted electro-disruptor, which is able to interfere with the circuitry of an opponent by casting discrete packets of electrical charges at him or her. Hence, Mirage is never situated where he seems to be when it is in use, and can even use the disruptor to give himself the illusion of a different physical appearance (which he can sustain for up to six minutes). All of this contributes to his effectiveness as an intelligence agent. He can also hit a screw head dead center from 200 yards with his armor-piercing hunting rifle, making him one of the finest natural marksmechs in either faction. It shoots liquid-fuel-powered darts. In car mode, he tops out at almost 250 mph. He is a practitioner of several elegant and deadly melee fighting styles, combining various forms (Diffusion, Crystalocution, and so on) into his own style that emphasizes the quick, quiet neutralization of opponents.

Weaknesses: He's unsure of the Autobots and their cause, and consequently cannot always be fully trusted. Optimus Prime is well aware of his coolness to the group, but considers him too valuable to let go. Though he’s capable of talking his way past the most vigilant of sentries, Mirage can be something of an antisocial jerk around his fellow Autobots (whom he just barely considers his fellows). As well, he’s not the bravest mech you’ll ever meet.

Sample Post

There you are, Onslaught, Mirage smiled as he peered through the powerful scope of his hunting rifle. The Combaticon commander was surveying the defenses around Iacon, no doubt in preparation for the next Decepticon assault. Thus far the Combaticon’s shrewd planning had devastated the Autobot defenses on the eastern side of the city-state. Now he appeared to be ready to finish the job, and render Iacon open to a more complete attack by Megatron’s forces.

Concealed by his electro-disruptor, Mirage was invisible as he crouched on the roof of the damaged building, a few thousand meters from Onslaught. Foolish, coming out here without a bodyguard. Surely a veteran leader like Onslaught would know that his enemies would have scouts and snipers combing the area, looking to set up ambushes and disrupt his lines of supply and communication… Mirage’s finger tightened slightly on the trigger of his rifle. An easy shot from here. In one audio receptor, and out the other. His finger tightened again, then stopped, and returned to its resting place on the trigger guard.

This is not my war. In other times, the aristocratic Mirage and the intellectual Onslaught might have been colleagues, acquaintances, or even friends. It was not this possibility that stopped Mirage, nor was it conscience. Mirage had no problem killing, if that was what he had to do. But it was not so much these any of this that made Mirage pause. It was something else. If Optimus Prime wants another dead Decepticon, he can do it himself. My role is intelligence-gathering, and I will continue to gather intelligence, and nothing more. I have no aspiration to go ‘above and beyond.’

Still looking through the scope at Onslaught, Mirage activated his comm unit. >>”Command, this is Mirage. I have located Onslaught, transmitting coordinates. Mirage out.”<<

He lowered his rifle and began to descend from his post on the building’s roof.


Approved.
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Postby G1 Blaster » Wed Jun 13, 2007 2:53 am

Motto: "When the music's rockin', I'm rollin'."
Weapon: Laser Rifle
Name: Quickheal.

Allegiance: Autobot.

Function: Field Medic.

Alt. mode: Vintage Cybertronian Muscle Car.

Weapons: Simple rapidfire blaster rifle.

Special Abilities: Field Medic's case and equipment.

Height: 30 feet/9.1m

Quote: "I'm the only medic that can treat you faster than rust can eat you."

Tech Specs

Strength: 6
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 6
Courage: 9
Firepower: 4
Accuracy: 2
Melee: 3
Tech Skill: 9
Charisma: 6
Rank:

Profile: Quickheal is a young Autobot who wants to do his part in the war for his brethren although his is no warrior. Knowing this, he studied the medical field anywhere he could, realizing he could use his intelligence and educated hands to help his fellow Autobots instead of his terrible aim. He couldn't hit Optimus' trailor with an RPG from 40 feet. He is eager to prove himself and tries to get along with Autobots. When not repairing a friend, he's a jokester and likes to play the sidekick to any powerful Autobot he can get close to.

Abilities: With his skill and medic's case, he can do quick patch jobs to get a warrior back in the fight or stabilize a seriously injured bot until they can get back to HQ. He is also extremely fast in his alt. mode and controls himself exceedingly well. He has average armor in both modes but no offensive weapons in his car mode other than ramming the enemy.

Weaknesses: Quickheal has complete disregard for his own safety on a battlefield. If he hears an Autobot howl in pain or see's one go down, he will instantly change into his alt. mode to race to their aid, regardless of how many enemies are in his way or lasers firing through the air. He will refuse aid for himself when another Autobot needs it as well. He's actually a little too selfless. He is also a Primus-aweful shot. He is also completely unarmed in alt. mode.

Sample Post:

The battle had been raging for hours on end. As always, Quickheal stayed by Prime, taking potshots when he could at the enemy. He still hadn't even hit one. He had forced Skywarp into cover though. Quickheal knew that had to be embarrassing for him. So far none of the Autobots had gone down, but Ironhide had come close when Starscream tried to drop some clusterbombs on him.

Quickheal: "I've got to admit, boss, this battle isn't going all that bad."

Prime: "All battles are bad, Quickheal."

Quickheal: "True but--"

Before Quickheal could finish, he heard Ironhide scream in pain. Before he went down, Quickheal saw that Ironhide had taken a shot to his arm.

Prime: "Quickheal! Roll out!"

Quickheal: "Roger!"

Quickheal transformed and sped towards the injured Ironhide. The blaster fire was light for the moment but even if it wasn't, Quickheal wouldn't have cared. He reached Ironhide, leaning against a rock, clenching his left arm. Quickheal transformed back into his robot mode.

Quickheal: "Hey big man. How we doing?"

Ironhide: "That fraghead Starscream finally got me. Frag him!"

Quickheal: "Easy, big guy. Just let me work a little magic on that wound huh?"

Ironhide: "Yeah yeah."

Quickheal looked at the arm briefly and had already seen what the problem was. The blast, while a weak shot from the looks of it, had singed the wire to Ironhide's triggerfinger. A temporary patch would let Ironhide back in the battle but he'd need a new one after it was all said and done.

Quickheal: "Alright this won't take long."

Quickheal pulled out a small welding tool and began to patch the wire. Within seconds, he had finished.

Quickheal: "There you go but see me back at the base when this is over."

Ironhide: "Thanks kid. Come here Starscream! I've got something for you!"

Quickheal watched and chuckled to himself as he watched Ironhide charge back into battle.
Last edited by G1 Blaster on Thu Jun 14, 2007 8:54 pm, edited 1 time in total.
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Posts: 1372
Joined: Tue Jun 05, 2007 3:22 pm
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: 7
Courage: Infinity
Firepower: Infinity
Skill: Infinity

Postby Warthog » Wed Jun 13, 2007 7:58 pm

Name: Warthog
Allegiance: Decepticon
Function: Warrior
Alt. mode: A-10 Warthog Anti-Tank Fighter (or slow ponderous Cybertronian equivalent)
Weapons: 30mm gatling gun in stomach, 4 mini-rockets on each arm
Special Abilities: Radar
Height: 32ft (9.76m)
Quote: “You fly too high kid, your wings are gonna melt.”
STRENGTH: 8
INTELLIGENCE: 7
DEXTERITY: 4
SPEED: 5
ENDURANCE: 8
COURAGE: 8
FIREPOWER: 8
ACCURACY: 7
MELEE: 6
TECH SKILL: 5
CHARISMA: 4
RANK:
Profile
: Warthog is a thick-skinned flying tank who’s got the battlescars to prove it. Larger and slower than most flyers, he much prefers flying slow and low as the 53-foot long A-10 Warthog Fighter, where he is free from the whining of more hotheaded Decepticons. Gruff and uncharismatic, Warthog likes to carefully consider any situation before rushing in, much to the chagrin of faster, more impulsive flyers. As a specialist in destroying installations and attacking large targets, Warthog often ignores smaller enemies—what he sees as ‘lightning bugs for the kids to chase’—in exchange for a sure hit on more dangerous foes. Warthog’s slow, plodding methods translate over into his robot form as well, where he is a slow-walker and slow talker. Warthog never puts up with much crap, however, and even higher ranking Decepticons have seen him loose his temper to devastating effect, though his loyalty to Megatron and his hatred of Starscream are both unquestionable. Despite his loyalty, Warthog often wonders if Megatron’s impulsive and power-hungry nature might be the cause of some of the Decepticons’ problems, though he would never dream of replacing his leader.

Abilities: In fighter mode, Warthog sports a 30mm nose cannon, which becomes a 30mm belly gun in robot mode, with 1300 rounds that he uses as his primary weapon when at all possible, saving the “mother lode” for desperate situations. The “mother lode”, as he calls it, is made of 8 air-to-ground missiles. Incredibly lethal and dangerous when used in their original function, these missiles lose most of their accuracy when Warthog is earthbound. In addition to his impressive weapons, Warthog’s armor is incredibly thick for a plane, making him hard to damage but also very clumsy and slow, moving at only 300mph.

Weaknesses: Warthog is very clumsy and slow in his robot mode, and easily outpaced and outmaneuvered by other flyers in his aerial mode, though he claims superior firepower and armor are more than an adequate equalizer.

Sample Post:
Warthog heard the punks coming before he saw them. The whine of their supersonic jets was like fingernails on a chalkboard. Starscream and Thundercracker flashed past with blinding speed, the backwash scarcely an annoyance to the rock-steady Decepticon.

“Why does Megatron tolerate such a fool?” he though out loud, looping into a slow turn to follow them. This was supposed to be a straight, easy to follow mission. The Autobot convoy was rolling through a narrow canyon, with no cover and no way to escape it. The Decepticons would fly in from opposite sides, with Starscream and Thundercracker looping around and taking the eastern approach while Warthog and Ramjet took the western approach. Caught between a hammer and an anvil, the Autobots would never be able to escape. Unfortunately, Starscream had jumped the gun as always, and Warthog just knew the rest of their team would have to pick up the pieces behind him.

Just ahead he saw flashes as Starscream traded shots with the enemy, apparently to little effect. Warthog’s targeting reticle rested casually on the center of his viewfinder, right across Starscream’s back. One shot, one quick burst from the nose cannon, and the worst thing to ever happen to the Decepticons could be gone. Just one second more….

But no, not now. That was a decision only Megatron was authorized to make. For now it was up to Warthog to try and save the plan this fool had botched.

“Ramjet, loop around and hit the front of the convoy! Fire at will! I’ve got the rear!”

“Who died and made you Megatron?” Ramjet demanded.

“Do it or I’ll shoot you myself!”

Warthog watched his faster wingman flash past and execute a sharp turn that brought him head to head with the enemy. Warthog shook his head mentally. He had meant for Ramjet to do a slow, weaving approach, drawing enemy fire from Starscream and Thundercracker long enough for them to regroup. There was nothing for it now. Warthog lined his reticle up slowly, steadily, the tiny bead resting firmly on the back largest Autobot he could find. Finally sure of his shot, he fired.

“Two away!”
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Postby Devastron » Wed Jun 20, 2007 4:42 pm

Weapon: Energo-Sword
G1Blaster wrote:Name: Quickheal.

Allegiance: Autobot.

Function: Field Medic.

Alt. mode: Vintage Cybertronian Muscle Car.

Weapons: Simple rapidfire blaster rifle.

Special Abilities: Field Medic's case and equipment.

Height: 30 feet/9.1m

Quote: "I'm the only medic that can treat you faster than rust can eat you."

Tech Specs

Strength: 6
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 6
Courage: 9
Firepower: 4
Accuracy: 2
Melee: 3
Tech Skill: 9
Charisma: 6
Rank:

Profile: Quickheal is a young Autobot who wants to do his part in the war for his brethren although his is no warrior. Knowing this, he studied the medical field anywhere he could, realizing he could use his intelligence and educated hands to help his fellow Autobots instead of his terrible aim. He couldn't hit Optimus' trailor with an RPG from 40 feet. He is eager to prove himself and tries to get along with Autobots. When not repairing a friend, he's a jokester and likes to play the sidekick to any powerful Autobot he can get close to.

Abilities: With his skill and medic's case, he can do quick patch jobs to get a warrior back in the fight or stabilize a seriously injured bot until they can get back to HQ. He is also extremely fast in his alt. mode and controls himself exceedingly well. He has average armor in both modes but no offensive weapons in his car mode other than ramming the enemy.

Weaknesses: Quickheal has complete disregard for his own safety on a battlefield. If he hears an Autobot howl in pain or see's one go down, he will instantly change into his alt. mode to race to their aid, regardless of how many enemies are in his way or lasers firing through the air. He will refuse aid for himself when another Autobot needs it as well. He's actually a little too selfless. He is also a Primus-aweful shot. He is also completely unarmed in alt. mode.

Sample Post:

The battle had been raging for hours on end. As always, Quickheal stayed by Prime, taking potshots when he could at the enemy. He still hadn't even hit one. He had forced Skywarp into cover though. Quickheal knew that had to be embarrassing for him. So far none of the Autobots had gone down, but Ironhide had come close when Starscream tried to drop some clusterbombs on him.

Quickheal: "I've got to admit, boss, this battle isn't going all that bad."

Prime: "All battles are bad, Quickheal."

Quickheal: "True but--"

Before Quickheal could finish, he heard Ironhide scream in pain. Before he went down, Quickheal saw that Ironhide had taken a shot to his arm.

Prime: "Quickheal! Roll out!"

Quickheal: "Roger!"

Quickheal transformed and sped towards the injured Ironhide. The blaster fire was light for the moment but even if it wasn't, Quickheal wouldn't have cared. He reached Ironhide, leaning against a rock, clenching his left arm. Quickheal transformed back into his robot mode.

Quickheal: "Hey big man. How we doing?"

Ironhide: "That fraghead Starscream finally got me. Frag him!"

Quickheal: "Easy, big guy. Just let me work a little magic on that wound huh?"

Ironhide: "Yeah yeah."

Quickheal looked at the arm briefly and had already seen what the problem was. The blast, while a weak shot from the looks of it, had singed the wire to Ironhide's triggerfinger. A temporary patch would let Ironhide back in the battle but he'd need a new one after it was all said and done.

Quickheal: "Alright this won't take long."

Quickheal pulled out a small welding tool and began to patch the wire. Within seconds, he had finished.

Quickheal: "There you go but see me back at the base when this is over."

Ironhide: "Thanks kid. Come here Starscream! I've got something for you!"

Quickheal watched and chuckled to himself as he watched Ironhide charge back into battle.


Approved, rank 5. You can start him helping the wounded in the Polyhex thread.
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Postby Devastron » Wed Jun 20, 2007 4:48 pm

Weapon: Energo-Sword
Warthog wrote:Name: Warthog
Allegiance: Decepticon
Function: Warrior
Alt. mode: A-10 Warthog Anti-Tank Fighter (or slow ponderous Cybertronian equivalent)
Weapons: 30mm gatling gun in stomach, 4 mini-rockets on each arm
Special Abilities: Radar
Height: 32ft (9.76m)
Quote: “You fly too high kid, your wings are gonna melt.”
STRENGTH: 8
INTELLIGENCE: 7
DEXTERITY: 4
SPEED: 5
ENDURANCE: 8
COURAGE: 8
FIREPOWER: 8
ACCURACY: 7
MELEE: 6
TECH SKILL: 5
CHARISMA: 4
RANK:
Profile
: Warthog is a thick-skinned flying tank who’s got the battlescars to prove it. Larger and slower than most flyers, he much prefers flying slow and low as the 53-foot long A-10 Warthog Fighter, where he is free from the whining of more hotheaded Decepticons. Gruff and uncharismatic, Warthog likes to carefully consider any situation before rushing in, much to the chagrin of faster, more impulsive flyers. As a specialist in destroying installations and attacking large targets, Warthog often ignores smaller enemies—what he sees as ‘lightning bugs for the kids to chase’—in exchange for a sure hit on more dangerous foes. Warthog’s slow, plodding methods translate over into his robot form as well, where he is a slow-walker and slow talker. Warthog never puts up with much crap, however, and even higher ranking Decepticons have seen him loose his temper to devastating effect, though his loyalty to Megatron and his hatred of Starscream are both unquestionable. Despite his loyalty, Warthog often wonders if Megatron’s impulsive and power-hungry nature might be the cause of some of the Decepticons’ problems, though he would never dream of replacing his leader.

Abilities: In fighter mode, Warthog sports a 30mm nose cannon, which becomes a 30mm belly gun in robot mode, with 1300 rounds that he uses as his primary weapon when at all possible, saving the “mother lode” for desperate situations. The “mother lode”, as he calls it, is made of 8 air-to-ground missiles. Incredibly lethal and dangerous when used in their original function, these missiles lose most of their accuracy when Warthog is earthbound. In addition to his impressive weapons, Warthog’s armor is incredibly thick for a plane, making him hard to damage but also very clumsy and slow, moving at only 300mph.

Weaknesses: Warthog is very clumsy and slow in his robot mode, and easily outpaced and outmaneuvered by other flyers in his aerial mode, though he claims superior firepower and armor are more than an adequate equalizer.

Sample Post:
Warthog heard the punks coming before he saw them. The whine of their supersonic jets was like fingernails on a chalkboard. Starscream and Thundercracker flashed past with blinding speed, the backwash scarcely an annoyance to the rock-steady Decepticon.

“Why does Megatron tolerate such a fool?” he though out loud, looping into a slow turn to follow them. This was supposed to be a straight, easy to follow mission. The Autobot convoy was rolling through a narrow canyon, with no cover and no way to escape it. The Decepticons would fly in from opposite sides, with Starscream and Thundercracker looping around and taking the eastern approach while Warthog and Ramjet took the western approach. Caught between a hammer and an anvil, the Autobots would never be able to escape. Unfortunately, Starscream had jumped the gun as always, and Warthog just knew the rest of their team would have to pick up the pieces behind him.

Just ahead he saw flashes as Starscream traded shots with the enemy, apparently to little effect. Warthog’s targeting reticle rested casually on the center of his viewfinder, right across Starscream’s back. One shot, one quick burst from the nose cannon, and the worst thing to ever happen to the Decepticons could be gone. Just one second more….

But no, not now. That was a decision only Megatron was authorized to make. For now it was up to Warthog to try and save the plan this fool had botched.

“Ramjet, loop around and hit the front of the convoy! Fire at will! I’ve got the rear!”

“Who died and made you Megatron?” Ramjet demanded.

“Do it or I’ll shoot you myself!”

Warthog watched his faster wingman flash past and execute a sharp turn that brought him head to head with the enemy. Warthog shook his head mentally. He had meant for Ramjet to do a slow, weaving approach, drawing enemy fire from Starscream and Thundercracker long enough for them to regroup. There was nothing for it now. Warthog lined his reticle up slowly, steadily, the tiny bead resting firmly on the back largest Autobot he could find. Finally sure of his shot, he fired.

“Two away!”


Looks good, he will have to use the Cybertronian equivalent as you mentioned since few Transformers have been to Earth. Approved, rank 5. You can start him in the Polyhex thread.
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Postby MechMasterAlpha » Wed Jun 20, 2007 8:30 pm

Name: Alpha
Allegiance: Autobots
Function: Warrior
Alt. mode: 2007 Chevy Beat Concept
http://i194.photobucket.com/albums/z243 ... _ch125.jpg
Weapons: Headlight which are forearms in robot mode shoot out ion lazer beams,
his main weapon is based off an AA-12 fully automatic non recoil shotgun (on future weapons),
the passenger and Drive doors make shield panels on left and right arm.
Height: 15 feet/4.572 meters
Quote: 'Big things come in small packages'

STRENGTH: 7
INTELLIGENCE: 6
DEXTERITY: 6
SPEED: 8
ENDURANCE: 5
COURAGE: 6
FIREPOWER: 9
ACCURACY: 9
MELEE: 9
TECH SKILL: 5
CHARISMA: 5
RANK: Ask from the leader of the faction you belong.

Profile: Alpha is only kind to his fellow autobots and he hate traitors, spys and most of all decepticon, he will destroy any decepticon without hesatation,and he often rushes into battle before thinking of a strategy.

Abilities: His top speed in vehicle mode is 260 but in robot mode it is 35.

Weaknesses: If you take out his arms he is powerer less and very vulnerable to short and long range attacks.

Sample Post: Alpha was taking a drive, that always calms him down,he just got yelled at by Optimus Prime for being stupid and running into battles. He drove past a decepticon named Stealth, whose alt. mode was a red and black Kawisaki Ninja,
with out even noticeing him. Stealth started following him.
Alpha got on the highway than Stealth came up beside him and tried to ram him off. He was trying to fight back but Steath had way more horsepower than him. But Alpha had a good idea (for once), right when Stealth was about to ram him he completely stopped and Stealth fley right off the highway. "Optimus is gonna hate me for this" he said transforming in the middle of the highway. People stared in amazement and fear, they never saw anything like it before. Than Alpha jumpped off the highway on to stealth's body hopeing to finsh him once and for all. But stealth got back up when alpha got off his body. You are really getting on my nerves" Alpha said as he was charging his right arms ion cannon. Stealth started rushing at him at full speed. Right before Steath could hit him Alpha blew a hole through Stealth with his ion cannon. "At least hes finished, but i dont know how pissed Optimus is gonna be."
Last edited by MechMasterAlpha on Fri Jun 22, 2007 6:03 pm, edited 1 time in total.
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Postby Warthog » Thu Jun 21, 2007 5:43 pm

Thanks Devastron, will do. Sorry if I seemed like I was whining earlier.
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Postby MechMasterAlpha » Fri Jun 22, 2007 6:09 pm

sry for such a big pic
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Postby Devastron » Sun Jun 24, 2007 10:26 pm

Weapon: Energo-Sword
MechMasterAlpha wrote:Name: Alpha
Allegiance: Autobots
Function: Warrior
Alt. mode: 2007 Chevy Beat Concept
http://i194.photobucket.com/albums/z243 ... _ch125.jpg
Weapons: Headlight which are forearms in robot mode shoot out ion lazer beams,
his main weapon is based off an AA-12 fully automatic non recoil shotgun (on future weapons),
the passenger and Drive doors make shield panels on left and right arm.
Height: 15 feet/4.572 meters
Quote: 'Big things come in small packages'

STRENGTH: 7
INTELLIGENCE: 6
DEXTERITY: 6
SPEED: 8
ENDURANCE: 5
COURAGE: 6
FIREPOWER: 9
ACCURACY: 9
MELEE: 9
TECH SKILL: 5
CHARISMA: 5
RANK: Ask from the leader of the faction you belong.

Profile: Alpha is only kind to his fellow autobots and he hate traitors, spys and most of all decepticon, he will destroy any decepticon without hesatation,and he often rushes into battle before thinking of a strategy.

Abilities: His top speed in vehicle mode is 260 but in robot mode it is 35.

Weaknesses: If you take out his arms he is powerer less and very vulnerable to short and long range attacks.

Sample Post: Alpha was taking a drive, that always calms him down,he just got yelled at by Optimus Prime for being stupid and running into battles. He drove past a decepticon named Stealth, whose alt. mode was a red and black Kawisaki Ninja,
with out even noticeing him. Stealth started following him.
Alpha got on the highway than Stealth came up beside him and tried to ram him off. He was trying to fight back but Steath had way more horsepower than him. But Alpha had a good idea (for once), right when Stealth was about to ram him he completely stopped and Stealth fley right off the highway. "Optimus is gonna hate me for this" he said transforming in the middle of the highway. People stared in amazement and fear, they never saw anything like it before. Than Alpha jumpped off the highway on to stealth's body hopeing to finsh him once and for all. But stealth got back up when alpha got off his body. You are really getting on my nerves" Alpha said as he was charging his right arms ion cannon. Stealth started rushing at him at full speed. Right before Steath could hit him Alpha blew a hole through Stealth with his ion cannon. "At least hes finished, but i dont know how pissed Optimus is gonna be."


The profile and abilities sections are far too short and your grammar and spelling need some work before this profile can be accepted. Check out some of the accepted profiles for a better idea of what we are looking for.
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Postby *Silverblade » Sat Jun 30, 2007 3:40 pm

Name: Sub-Zero
Allegiance: Autobot
Function: Scout and Message Relay
Alt. mode: Beast mode Sled dog or wolf
Weapons: Absolute Zero Laser Ray, Basic Laser riffle, and basic kinetic energy gun
Special Abilities: The Absolute Zero Ray, Above average sensory, Extreme strength for his size in alt mode(see description below)
Height: 21ft (6.4m) Robot mode / 3ft (0.914m) Beast mode –(mass distortion)
Quote: “War does not make heros, The actions you take do.”

STRENGTH: 9 (not for battle, but for transporting things)
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 2 (he’s a dog lol)
ENDURANCE: 5
COURAGE: 8
FIREPOWER: ? (need help here because of special weapon)
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 7
RANK: UNRANKED

Profile:
Sub-Zero is a brave and loyal soldier, but will lead a team if required. When given a choice he prefers to take orders from his commander rather than give orders. Like the dog he represents in alt mode he is an independent thinker. He will make decisions to protect his team even if it means going against orders, which will sometimes bother him afterwards. Many of his traits are heightened natural husky abilities. He has immense strength for his size, often pulling cargo, (in his alt form) over ice and snow that would normally require a rig. This strength has proven valuable in saving the lives of fallen comrades many times bigger than he. His Night Vision and Blue Eyes come in handy during the 24 hours of arctic darkness and the blinding white of sun on snow and ice. He is loveable and friendly, getting along well with fellow Autobots. Sub-Zero can always be counted on, and has a great sense of adventure, not hesitating to join intriguing missions. From his time on earth he developed an affinity for humans and does his best to keep them from harm and away from the Transformers battle sites.

History:

Zero was flying a scout mission to gather scientific data. He was over the north pole of earth, when he was shot down by Deceptacon fire. He crashed into the ice, escaping from the wreckage only to discover that the Deceptacons were looking for him. Desprate for an alt mode in which to escape his pursuers, the first thing Zero came across was a native sled dog. With other choices unavailable to him he scanned the dog and took the form as his alt mode. Stranded on earth, he took it upon himself to defend the Alaskan Oil Pipeline from the Decepticons. After he discovered this was why they were in the area. Being a decant computer tech, he built a transmitter from pieces of his ship and stolen Decepticon parts, to contact his superiors.

After making contact and turning over his post to a team of Autobot fighters, Sub-Zero returned to Cybertron. He discovered his alt mode unsuitable and found life difficult to adjust. Taking a chance her went to the Autobot military headquarters and requested a warrior upgrade and to be put on any available missions dealing with cold and ice. Having become fond of Earth’s polar region. He awaits his orders ……

Abilities:
*Many of his traits are heightened natural husky abilities Although small he can drag a fallen Autobot away from harm, or pull a sledge of cargo by himself that would normally require a rig. Tracking with his internal pathfinder (Like a lead sled dog finds the trail) Night Vision / Blue Eyes to compensate for extreme dark and extreme light ie: snow blindness. He can withstand extreme cold that would freeze fuel lines.

** His signature weapon is an Absolute Zero Laser – Absolute zero is the Kelvin temperature at which all atomic motion stops. The universe is at an average of 3* – 4* Kelvin. This weapon drains him severely, down to 25% of functioning energon levels. After use he must be secure or he will go into shutdown. Usually someone on his team will grab him before he collapses, often giving him a ride back to base.

In Robot mode He can use both the basic weaponry and his special weapon. When transforming his robot form comes from a mass shifting much like that of Soundwave.

Weaknesses:
His loss of 75% of energon levels after use of his Absolute Zero Laser could very likely get him killed. Along with his tendency to refuse to rest after sustaining injury, especially if his team is still fighting. Thus limiting the use of this weapon. His small size in alt mode causes difficulties when performing tasks on Cybertron.

Sample Post:

[This will also describe what happens to him after use of weapons]
Planet Earth – Alaska

The darkness was not as threatening as it could have been. Colored lights danced across the Alaskan skies. It was early morning, but the sun would not rise this day. The hours of night stretched on into the polar winter, sucking the warmth from every living thing. Day after day of winter dark cloaked the tundra, making it hard for those of flesh to draw a breath. Causing a sting on exposed tissues or draining the charge from an idle machine. Those who worshiped the sun had made their way south weeks ago. Only creatures clad in thick fur stayed behind to challenge the darkness.

In this snow clad and frozen realm, an oil pipeline stretched into the horizon. Its slick cargo moving hundreds of miles to an open port in the south. The temperature of the oil as it left the ground was 80*c (176 *F), as it traveled to the port it cooled and was maintained at 50*c (120*F). This making it show brightly on a heat sensor and an easy target for terrorists and Decepticons. Every two hours an employee of the pipeline company would run checks on the line to be sure there were no spills or clogs. He approached the pipeline unaware of a pair of burning blue optics watching him.
Since the first attack on the oil line Sub-Zero had been stationed by it in order to protect it and the humans. His sled dog alt mode made easily hidden among the natives. The Autobot commander stationed in earth’s section of the galaxy had assigned two other autobots to assist him until a More experienced team could assemble and take over. He was also supplied with a communicator that allowed him to call for backup if needed. The blue light in his eyes dimmed as the worker started in his direction. The feeling of being watched spooked the human into a hurried inspection.
Sub-Zero snorted to himself, these humans knew he was their guardian and kept it a secret from the other humans as a precaution, but they were still leery of him. They just could not accept the concept of a talking dog. Even if he was a robot. He growled in silence, Oh but they were ok with talking cars. Suddenly a voice buzzed in his internal receptors.
>>
Silence then…..
>>

Sub-Zero still had not responded, his attention was focused on the figure before him. The human was unaware of the third seeker watching him from behind. Sub-Zero had not needed his comrade’s warning for his sensors had picked up this lone Decepticon before the transmission. The seeker aimed his laser rifle at the human, the darkness of the northern night cloaking his actions from the flesh Creature. A blaze of electric blue light crackled in the air, but it did not come from the Decepticon. Sub-Zero moved from his hiding place, darting at the human and grabbing him by the jacket. The Autobot pulled him into the pump station, closing the door with a back leg.

“Zero What the heck! You scared the life outta me.”
The man was shaken and obviously scared. The Metallic husky turned his head to look at him.
“You’re lucky I was here, a microsecond later and that decepticon would have fried you.”
The man slipped himself against a chair.
“You mean the blue flash was him firing at me?”
Zero was facing the door, oddly his body wobbled struggling to stand, he answered the man.
“No that was my Absolute Zero Laser, but now that I’ve used it I can’t transform nor defend us for 3 earth hours.”

The Cybertronic dog’s blue optics wavered as his energon levels dipped dangerously low. He needed to contact Polar Ice but did not have enough power to do so.
”Alan I need you to radio Polar Ice and Deep Freeze, let them know I’m depleeted, and if they can’t handle this they need to call for backup.”
The metal husky put his large paws on the windowsill, and observed the frozen Decepticon. His two seeker wingmates would need to defrost him and reactivate him, that is as long as Zero had missed hitting the poor guy’s spark. If he had hit that the sentience of the other transformer would cease to be, as the power of Zero’s weapon stops all movement at a molecular level. It would certainly kill those made of flesh and bone. As for the Autobot who wheilded it, the weapon brought his levels close to death. It caused a severe pan to trace through his circuits. At times he wished he had never been created with such a thing attached to him, no would he ever wish such a ting on another transformer even a Deceptacon. By now he had learned to hide his discomfort. He jumped down, paceing over to Alan to listen to his conversation with Polar Ice. Suddenly his legs went out from under him and a high pitched beeping started to pulse. His systems were failing, Zero lay there, as Alan yelled franticly into the receiver to the other Autobot. Alan dropped the plastic microphone as the sound of jet engines reached his ears. His eyes turned to Zero, fear making them shine like glass marbles.

“Zero, I …. I don’t know what to do.”

The sound of Heavy metal foot falls approached the building ……
*Silverblade
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Postby Aggiebot » Sat Jun 30, 2007 5:59 pm

Name: Blaster
Allegiance: Autobots
Function: Communications
Alt. mode: AM/FM Tape Deck
Weapons: Electro Scrambler Gun, Laser Pistol
Special Abilities: Cassetobots
Height: 30 ft
Quote: “When the music is rockin’, I’m rollin’.”

STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 2
ENDURANCE: 8
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 6
TECH SKILL: 9
CHARISMA: 9
RANK: 7

Profile: Blaster likes to turn it up loud. That goes for the way he does everything: fighting, talking, playing- living! If Blaster is involved, he makes his presence known. He is in the forefront of any situation. But aside from the things he normally does in the course of being an Autobot, he has a special passion: music. His ability to monitor radio transmissions has exposed him to many Earthen musical styles, all of which he finds interesting. But it is rock music and hip hop- good, hard and loud- that really sparks his circuits. He'd much rather be lost in the sound of a searing guitar solo than fight Decepticons. However, when called upon he will do what he must for the Autobot cause, albeit reluctantly at times.

Abilities: Blaster can assume to form and shrink to the size of an AM/FM stereo cassette deck. In addition to performing the normal functions of a deck, he can receive radio signals for all frequencies. He can detect signals with power outputs as weak as a millionth of a watt. His ability to transmit radio signals up to 4000 miles makes him the communications center for the Autobots. In robot form he carries an electro-scrambler gun, which emits powerful waves of electromagnetic energy that disrupt the operations of all but the most heavily shielded electrical devices. In theory, the gun should interfere with the minute electrical impulses of the human nervous system, but Blaster has never used the gun on a human.

Weaknesses: Blaster's most obvious weakness is for rock 'n' roll and hip hop. He will walk unwittingly into a trap for the promise of hearing some new tunes. Radio static has the effect of hampering his operation and even, if strong enough, knocking him out completely.

Sample Post:

He sat with his speakers blaring, and bobbing his head to the beat of the bass. Had not it been for his dancing around, he would not have noticed the enemy fleet of Decepticons heading straight towards Autobot City. Immediately the music stopped as Blaster transformed into his tape deck mode.

“Oh snap! Time to switch the station…Optimus! Come in Optimus! The Decepticons are two-steppin’ their way over here and quick! So whatever you’re doin’ you need to pop, lock, and drop it ‘cause there ain’t much time before they get here!”

He transformed into robot mode and activated the alarm. With a pistol in his left hand and his scrambler in his right, he started to walk out and prepare for battle. Suddenly the music came back on, and louder than before.

“Let’s rock ‘n roll!”
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Postby Armorwind » Sat Jun 30, 2007 6:02 pm

Name: Springer
Allegiance: Autobots
Function: Aerial Defense
Alt. mode: Helicopter and Cybertronian Car
Weapons: Energy saber, Laser
Special Abilities: Springing power
Height: 34 ft
Quote: “Strength is more than just physical.”

STRENGTH: 9
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 9
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 9
TECH SKILL: 3
CHARISMA: 8
RANK: 7

Profile: Springer is a wise-cracking, easy-going, sharp-witted and somewhat caustic fighting Autobot. He has an unfailing optimism and good humor and courage beyond known bounds, and with it all, the willingness to sacrifice himself for his friends and the sake of his mission.

Abilities: Springer has an incredible springing power, enabling him to cover distances by springing pogo stick-like by using the strength in his mighty legs. This he does in his robotic mode and his physique is heavily powerful, his chest massive, his arms enormous and well proportioned like the most massive body-builder. When he transforms, his automotive mode is superpowerful with the attributes of battle tank and speedcar combined. In robot mode, he carries a laser that produces giant wind funnels. His helicopter blade transforms into a light saber that can cut through concrete.

Weaknesses: At times, Springer can be overly confident in his abilities, leading him to overestimate himself in some combat situations

Sample Post:

A blast hit a part of the wall by Springer’s head. He hid behind the scrap metal to think He turned slightly as some debris flew right by his face. The shots continued.

“They didn’t list this in the job description,” he said. Another shot hit close to his leg. Springer smiled. “Alright, if you want to play rough.”

Suddenly, he transformed into his car mode and headed straight towards the Decepticon. The shots kept coming, hitting him every few times.

“That’s probably going to hurt in the morning,” he chuckled. “My turn: how about a nice breeze?”

His mounted cannon began blowing out high speed winds, forcing the Decepticon to move out of Springer’s path. The Autobot kept a lock on the enemy.

We’re not playing hide and seek

When the firing stopped, Springer transformed into his robot mode. He bent his knees in the air. After planting his feet in the ground, he jumped into the air, barely dodging the enemy fire. He quickly transformed into his helicopter mode, this time diving straight towards the Decepticon. Transforming into his robot mode, Springer drew out his sword.

I guess it’s your turn now.
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Postby Nico » Sat Jun 30, 2007 6:45 pm

Name: Shadewing
Allegiance: Decepticon
Function: Hunter
Alt. mode: Cybertronian Stealth Bomber*
Weapons (Alt Mode): Bomb, Missile
Weapons (Robot Mode): Laser Rifle, Missile
Special Abilities: Flight, Cheap Cloaking
Height: 18 Ft**
Quote: "If you see me...that mean youre scrapmetal!.'

STRENGTH: 5
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 5
COURAGE: 6
FIREPOWER: 5
ACCURACY: 8
MELEE: 4
TECH SKILL: 5
CHARISMA: 6
RANK: Ask from the leader of the faction you belong.

Profile:
Shadewing is a hunter. When assigned a target, he never back down on the challenge. He begin by collecting information about his prey. When this is done, he chase it until he find the right moment (That mean in a dark place whit no one watching) He fly around and bomb him. Once his target is wounded, he land somewhere he can transform and finish-off his target.

Abilities:
Shadewing is fast, despite is size. He can fly at 450 Mph. He is an expert sharpshooter and skilled hunter. When assigned to track someone, he will never stop until is mission is done. Shadewing posses very limited cloaking capacity. Those are limited to Chameleon-Like ability***. Its very easy to spot him in bright area but its much harder where light is very low. He also make almost no noise in Vehicule mode.****

Weaknesses:
Shadewing is a poor melee fighter. He's also sacred of bright area where he can't hide. Oh, and he's claustrophobic too! His cloaking ability take sometime to activate. He has to wait 20 second before beign able to alter his color again. It take twice as long in Vehicule mode.

Sample Post:

Somewhere in the sky
Shadewing was flying silently over Seibertron. This was just a random flight. He had nothing to do these day, despite the war. *Im a hunter...not a frontline grunt* thought Shadewing. Then he saw them. Autobot. What where they doing there? He had no idea what they where doing there. But it din't matter. They where gonna go "BOOM"! That was what he had in mind. The Autobot never saw him coming. When they realised he was there, it was too late. The bomb hit them a second later. One of them was blown up and damaged. The other, well, they "learned" to fly! Thinking he had won, Shadewing transformed and flyed toward his hideout. But the Autobot where still alive and chasing him...
"I should have stayed to the old-fashion ambush!"

*Its somewhat based around the B-2 Sprit
**Im trying not to Mass-Shift too much
***He still cast a shadow
****Anyone whit good hearing can detect him

No sigs in RPG forums please - Devastron
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Postby Armorwind » Sat Jun 30, 2007 8:43 pm

Name:Thundercracker
Allegiance: Decepticons
Function: Warrior
Alt. mode: F-15 Eagle Acrobatic Jet/Cybertronian Jet
Weapons: Incendiary Gun
Special Abilities: N/A
Height: 31 ft
Quote: “The deadliest weapon is terror.”

STRENGTH: 7
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 9
ENDURANCE: 7
COURAGE: 5
FIREPOWER: 8
ACCURACY: 8
MELEE: 7
TECH SKILL: 7
CHARISMA: 5
RANK: 5

Profile: Soaring swiftly through the clouds, Thundercracker gazes with scorn on the creatures below. He is utterly contemptuous of anything that cannot lift itself off the ground and claim the sky. Occasionally, he expresses that contempt by diving and striking, leaving flame and destruction as he again speeds upward. Yet he is not totally convinced of the cause that he serves. Only the words of his Decepticon companions about the rightness of their cause, the destiny of conquest that is their birthright, convince him to go on. He is persuaded because he wants to be persuaded. Without a sense of purpose, Thundercracker would find his life unbearable.

Abilities: Like his follow Decepticon jet fighters, Thundercracker can attain speeds of up to 1500 mph. He has the additional ability to produce controlled sonic booms of deafening magnitude that can be heard within a 200-mile radius. He can launch a drone rocket with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted automatic incendiary gun that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact.

Weaknesses: Lingering doubts in Thundercracker's subconscious sometimes surface and impede his effectiveness, particularly when innocent human lives are endangered. Usually his fear of Decepticon Leader Megatron compels him to overlook these doubts.

Sample Post:

From above, Thundercracker saw an Autobot driving. He couldn’t resist making roadkill from the air. Activating his cruise missiles, he began shooting the other robot. Managing to hit the engine in the back, he transformed from his alt mode to better watch the Autobot swerve, crash, and transform to see what happened. During all this, Thundercracker had managed to fly right down to the injured robot.

“Show time,” he said, allowing the Autobot to hear.

Thundercracker pushed his right foot down on the Autobot’s chest below his insignia. Grinning, he aimed his arm cannon at the symbol. Suddenly, looking at the Autobot’s face, he hesitated.

Why am I even doing this?

The Autobot seemed to understand why Thundercracker had faltered. He gave the Decepticon a sympathetic yet terrified look.

“Because he said so,” the seeker said, pointing his thumb towards a non-present Megatron. The smirk on Thundercracker’s face appeared again. He opened fire.
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Postby Aggiebot » Sat Jun 30, 2007 9:14 pm

Name: Skywarp
Allegiance: Decepticons
Function: Warrior
Alt. mode: F-15 Eagle/Cybertronian Jet
Weapons: Variable-Caliber machine guns
Special Abilities: Teleportation/Warping
Height: 31 ft
Quote: “Strike when the enemy isn’t looking.”

STRENGTH: 7
INTELLIGENCE: 9
DEXTERITY: 8
SPEED: 10
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 8
ACCURACY: 7
MELEE: 8
TECH SKILL: 8
CHARISMA: 6
RANK: 9

Profile: Skywarp is the sneakiest of the Decepticons. On Cybertron he was known to appear out of nowhere in the middle of peaceful Autobot villages to rain terror and destruction upon them, if the mood hit him. He'll even use his teleportation powers to play a prank on a fellow Decepticon. Everyone enjoys this except the butt of his joke since Skywarp's sense of humor tends to be rather cruel and physically abusive. Skywarp isn't too smart and would be totally useless without the supervision of Megatron. Skywarp is the sneakiest of the Decepticons. On Cybertron he was known to appear out of nowhere in the middle of peaceful Autobot villages to rain terror and destruction upon them, if the mood hit him. He'll even use his teleportation powers to play a prank on a fellow Decepticon. Everyone enjoys this except the butt of his joke since Skywarp's sense of humor tends to be rather cruel and physically abusive. Skywarp isn't too smart and would be totally useless without the supervision of Megatron.

Abilities: Skywarp can reach a top speed of 1500 mph. But what makes him unique is his ability to instantly teleport himself a maximum distance of 2.5 miles. He also carries a heatseeking missile launcher and a variable-caliber machine gun.

Weaknesses: Skywarp's control of the accuracy of his teleportation power diminishes as the distance he teleports increases. As a result, if he's not too careful, he's likely to crash into things when he arrives at where he's teleporting. Not being too bright doesn't help him avoid these accidents either.

Sample Post:

A sudden beep came from his com-link. His superior’s voice emerged in his receptors: Take the energon. Don’t let them get away with it!
Always silent, yet always following orders, he immediately saw the Autobot car driving as fast as it could through the streets of Cybertron.

Now it’s time to do what I do best…

Skywarp transformed into his jet mode as he flew after the car as high and as quiet as he could. Then, as if by instinct, he dove with such speed that it seemed too fast to calculate an exact reading on any speedometer….BOOM! Skywarp had transformed into robot mode and landed on his feet with such impact that the Autobot car flipped backwards.

With an array of shots towards the escaping car, he managed to keep the car in a close proximity for any attack. And, in what seemed like no time at all, Skywarp teleported in front of the Autobot and plunged his fist into his enemy’s motor with great force.

With the little time that he had before the Autobot recovered from a temporary blackout, Skywarp had taken the energon cargo and fled the scene without making a sound….

“Hahaha! They never see me coming…”
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Postby Devastron » Sun Jul 01, 2007 2:56 pm

Weapon: Energo-Sword
*Silverblade wrote:Name: Sub-Zero
Allegiance: Autobot
Function: Scout and Message Relay
Alt. mode: Beast mode Sled dog or wolf
Weapons: Absolute Zero Laser Ray, Basic Laser riffle, and basic kinetic energy gun
Special Abilities: The Absolute Zero Ray, Above average sensory, Extreme strength for his size in alt mode(see description below)
Height: 21ft (6.4m) Robot mode / 3ft (0.914m) Beast mode –(mass distortion)
Quote: “War does not make heros, The actions you take do.”

STRENGTH: 9 (not for battle, but for transporting things)
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 2 (he’s a dog lol)
ENDURANCE: 5
COURAGE: 8
FIREPOWER: ? (need help here because of special weapon)
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 7
RANK: UNRANKED

Profile:
Sub-Zero is a brave and loyal soldier, but will lead a team if required. When given a choice he prefers to take orders from his commander rather than give orders. Like the dog he represents in alt mode he is an independent thinker. He will make decisions to protect his team even if it means going against orders, which will sometimes bother him afterwards. Many of his traits are heightened natural husky abilities. He has immense strength for his size, often pulling cargo, (in his alt form) over ice and snow that would normally require a rig. This strength has proven valuable in saving the lives of fallen comrades many times bigger than he. His Night Vision and Blue Eyes come in handy during the 24 hours of arctic darkness and the blinding white of sun on snow and ice. He is loveable and friendly, getting along well with fellow Autobots. Sub-Zero can always be counted on, and has a great sense of adventure, not hesitating to join intriguing missions. From his time on earth he developed an affinity for humans and does his best to keep them from harm and away from the Transformers battle sites.

History:

Zero was flying a scout mission to gather scientific data. He was over the north pole of earth, when he was shot down by Deceptacon fire. He crashed into the ice, escaping from the wreckage only to discover that the Deceptacons were looking for him. Desprate for an alt mode in which to escape his pursuers, the first thing Zero came across was a native sled dog. With other choices unavailable to him he scanned the dog and took the form as his alt mode. Stranded on earth, he took it upon himself to defend the Alaskan Oil Pipeline from the Decepticons. After he discovered this was why they were in the area. Being a decant computer tech, he built a transmitter from pieces of his ship and stolen Decepticon parts, to contact his superiors.

After making contact and turning over his post to a team of Autobot fighters, Sub-Zero returned to Cybertron. He discovered his alt mode unsuitable and found life difficult to adjust. Taking a chance her went to the Autobot military headquarters and requested a warrior upgrade and to be put on any available missions dealing with cold and ice. Having become fond of Earth’s polar region. He awaits his orders ……

Abilities:
*Many of his traits are heightened natural husky abilities Although small he can drag a fallen Autobot away from harm, or pull a sledge of cargo by himself that would normally require a rig. Tracking with his internal pathfinder (Like a lead sled dog finds the trail) Night Vision / Blue Eyes to compensate for extreme dark and extreme light ie: snow blindness. He can withstand extreme cold that would freeze fuel lines.

** His signature weapon is an Absolute Zero Laser – Absolute zero is the Kelvin temperature at which all atomic motion stops. The universe is at an average of 3* – 4* Kelvin. This weapon drains him severely, down to 25% of functioning energon levels. After use he must be secure or he will go into shutdown. Usually someone on his team will grab him before he collapses, often giving him a ride back to base.

In Robot mode He can use both the basic weaponry and his special weapon. When transforming his robot form comes from a mass shifting much like that of Soundwave.

Weaknesses:
His loss of 75% of energon levels after use of his Absolute Zero Laser could very likely get him killed. Along with his tendency to refuse to rest after sustaining injury, especially if his team is still fighting. Thus limiting the use of this weapon. His small size in alt mode causes difficulties when performing tasks on Cybertron.

Sample Post:

[This will also describe what happens to him after use of weapons]
Planet Earth – Alaska

The darkness was not as threatening as it could have been. Colored lights danced across the Alaskan skies. It was early morning, but the sun would not rise this day. The hours of night stretched on into the polar winter, sucking the warmth from every living thing. Day after day of winter dark cloaked the tundra, making it hard for those of flesh to draw a breath. Causing a sting on exposed tissues or draining the charge from an idle machine. Those who worshiped the sun had made their way south weeks ago. Only creatures clad in thick fur stayed behind to challenge the darkness.

In this snow clad and frozen realm, an oil pipeline stretched into the horizon. Its slick cargo moving hundreds of miles to an open port in the south. The temperature of the oil as it left the ground was 80*c (176 *F), as it traveled to the port it cooled and was maintained at 50*c (120*F). This making it show brightly on a heat sensor and an easy target for terrorists and Decepticons. Every two hours an employee of the pipeline company would run checks on the line to be sure there were no spills or clogs. He approached the pipeline unaware of a pair of burning blue optics watching him.
Since the first attack on the oil line Sub-Zero had been stationed by it in order to protect it and the humans. His sled dog alt mode made easily hidden among the natives. The Autobot commander stationed in earth’s section of the galaxy had assigned two other autobots to assist him until a More experienced team could assemble and take over. He was also supplied with a communicator that allowed him to call for backup if needed. The blue light in his eyes dimmed as the worker started in his direction. The feeling of being watched spooked the human into a hurried inspection.
Sub-Zero snorted to himself, these humans knew he was their guardian and kept it a secret from the other humans as a precaution, but they were still leery of him. They just could not accept the concept of a talking dog. Even if he was a robot. He growled in silence, Oh but they were ok with talking cars. Suddenly a voice buzzed in his internal receptors.
>>
Silence then…..
>>

Sub-Zero still had not responded, his attention was focused on the figure before him. The human was unaware of the third seeker watching him from behind. Sub-Zero had not needed his comrade’s warning for his sensors had picked up this lone Decepticon before the transmission. The seeker aimed his laser rifle at the human, the darkness of the northern night cloaking his actions from the flesh Creature. A blaze of electric blue light crackled in the air, but it did not come from the Decepticon. Sub-Zero moved from his hiding place, darting at the human and grabbing him by the jacket. The Autobot pulled him into the pump station, closing the door with a back leg.

“Zero What the heck! You scared the life outta me.”
The man was shaken and obviously scared. The Metallic husky turned his head to look at him.
“You’re lucky I was here, a microsecond later and that decepticon would have fried you.”
The man slipped himself against a chair.
“You mean the blue flash was him firing at me?”
Zero was facing the door, oddly his body wobbled struggling to stand, he answered the man.
“No that was my Absolute Zero Laser, but now that I’ve used it I can’t transform nor defend us for 3 earth hours.”

The Cybertronic dog’s blue optics wavered as his energon levels dipped dangerously low. He needed to contact Polar Ice but did not have enough power to do so.
”Alan I need you to radio Polar Ice and Deep Freeze, let them know I’m depleeted, and if they can’t handle this they need to call for backup.”
The metal husky put his large paws on the windowsill, and observed the frozen Decepticon. His two seeker wingmates would need to defrost him and reactivate him, that is as long as Zero had missed hitting the poor guy’s spark. If he had hit that the sentience of the other transformer would cease to be, as the power of Zero’s weapon stops all movement at a molecular level. It would certainly kill those made of flesh and bone. As for the Autobot who wheilded it, the weapon brought his levels close to death. It caused a severe pan to trace through his circuits. At times he wished he had never been created with such a thing attached to him, no would he ever wish such a ting on another transformer even a Deceptacon. By now he had learned to hide his discomfort. He jumped down, paceing over to Alan to listen to his conversation with Polar Ice. Suddenly his legs went out from under him and a high pitched beeping started to pulse. His systems were failing, Zero lay there, as Alan yelled franticly into the receiver to the other Autobot. Alan dropped the plastic microphone as the sound of jet engines reached his ears. His eyes turned to Zero, fear making them shine like glass marbles.

“Zero, I …. I don’t know what to do.”

The sound of Heavy metal foot falls approached the building ……


For the setting of the RPG there has been very little contact between the Earth and Cybertron. You should got check out the RPG History and Notes thread to better familiarize yourself with the game setting and history and adjust your application accordingly.
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sun Jul 01, 2007 3:02 pm

Weapon: Energo-Sword
Aggiebot wrote:Name: Blaster
Allegiance: Autobots
Function: Communications
Alt. mode: AM/FM Tape Deck
Weapons: Electro Scrambler Gun, Laser Pistol
Special Abilities: Cassetobots
Height: 30 ft
Quote: “When the music is rockin’, I’m rollin’.”

STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 2
ENDURANCE: 8
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 6
TECH SKILL: 9
CHARISMA: 9
RANK: 7

Profile: Blaster likes to turn it up loud. That goes for the way he does everything: fighting, talking, playing- living! If Blaster is involved, he makes his presence known. He is in the forefront of any situation. But aside from the things he normally does in the course of being an Autobot, he has a special passion: music. His ability to monitor radio transmissions has exposed him to many Earthen musical styles, all of which he finds interesting. But it is rock music and hip hop- good, hard and loud- that really sparks his circuits. He'd much rather be lost in the sound of a searing guitar solo than fight Decepticons. However, when called upon he will do what he must for the Autobot cause, albeit reluctantly at times.

Abilities: Blaster can assume to form and shrink to the size of an AM/FM stereo cassette deck. In addition to performing the normal functions of a deck, he can receive radio signals for all frequencies. He can detect signals with power outputs as weak as a millionth of a watt. His ability to transmit radio signals up to 4000 miles makes him the communications center for the Autobots. In robot form he carries an electro-scrambler gun, which emits powerful waves of electromagnetic energy that disrupt the operations of all but the most heavily shielded electrical devices. In theory, the gun should interfere with the minute electrical impulses of the human nervous system, but Blaster has never used the gun on a human.

Weaknesses: Blaster's most obvious weakness is for rock 'n' roll and hip hop. He will walk unwittingly into a trap for the promise of hearing some new tunes. Radio static has the effect of hampering his operation and even, if strong enough, knocking him out completely.

Sample Post:

He sat with his speakers blaring, and bobbing his head to the beat of the bass. Had not it been for his dancing around, he would not have noticed the enemy fleet of Decepticons heading straight towards Autobot City. Immediately the music stopped as Blaster transformed into his tape deck mode.

“Oh snap! Time to switch the station…Optimus! Come in Optimus! The Decepticons are two-steppin’ their way over here and quick! So whatever you’re doin’ you need to pop, lock, and drop it ‘cause there ain’t much time before they get here!”

He transformed into robot mode and activated the alarm. With a pistol in his left hand and his scrambler in his right, he started to walk out and prepare for battle. Suddenly the music came back on, and louder than before.

“Let’s rock ‘n roll!”


Just a couple of little points here. First of all, he will still have his Cybertronian mode, which is probably some sort of light tank like Soundwave's alternate mode. Go ahead and bump his melee up to 7 and his tech skill to 8. He is a pretty good fighter, but his technical knowledge is a bit more limited. Fix up that stuff and I will take another look at it.
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Devastron
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Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Sun Jul 01, 2007 3:08 pm

Weapon: Energo-Sword
Armorwind wrote:Name: Springer
Allegiance: Autobots
Function: Aerial Defense
Alt. mode: Helicopter and Cybertronian Car
Weapons: Energy saber, Laser
Special Abilities: Springing power
Height: 34 ft
Quote: “Strength is more than just physical.”

STRENGTH: 9
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 9
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 9
TECH SKILL: 3
CHARISMA: 8
RANK: 7

Profile: Springer is a wise-cracking, easy-going, sharp-witted and somewhat caustic fighting Autobot. He has an unfailing optimism and good humor and courage beyond known bounds, and with it all, the willingness to sacrifice himself for his friends and the sake of his mission.

Abilities: Springer has an incredible springing power, enabling him to cover distances by springing pogo stick-like by using the strength in his mighty legs. This he does in his robotic mode and his physique is heavily powerful, his chest massive, his arms enormous and well proportioned like the most massive body-builder. When he transforms, his automotive mode is superpowerful with the attributes of battle tank and speedcar combined. In robot mode, he carries a laser that produces giant wind funnels. His helicopter blade transforms into a light saber that can cut through concrete.

Weaknesses: At times, Springer can be overly confident in his abilities, leading him to overestimate himself in some combat situations

Sample Post:

A blast hit a part of the wall by Springer’s head. He hid behind the scrap metal to think He turned slightly as some debris flew right by his face. The shots continued.

“They didn’t list this in the job description,” he said. Another shot hit close to his leg. Springer smiled. “Alright, if you want to play rough.”

Suddenly, he transformed into his car mode and headed straight towards the Decepticon. The shots kept coming, hitting him every few times.

“That’s probably going to hurt in the morning,” he chuckled. “My turn: how about a nice breeze?”

His mounted cannon began blowing out high speed winds, forcing the Decepticon to move out of Springer’s path. The Autobot kept a lock on the enemy.

We’re not playing hide and seek

When the firing stopped, Springer transformed into his robot mode. He bent his knees in the air. After planting his feet in the ground, he jumped into the air, barely dodging the enemy fire. He quickly transformed into his helicopter mode, this time diving straight towards the Decepticon. Transforming into his robot mode, Springer drew out his sword.

I guess it’s your turn now.


Bump his charisma up to 9, his tech skill at 5 and put his height at 32' and it should be good to go.
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Armorwind » Sun Jul 01, 2007 3:31 pm

Name: Springer
Allegiance: Autobots
Function: Aerial Defense
Alt. mode: Helicopter and Cybertronian Car
Weapons: Energy saber, Laser
Special Abilities: Springing power
Height: 32 ft
Quote: “Strength is more than just physical.”

STRENGTH: 9
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 9
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 9
TECH SKILL: 5
CHARISMA: 9
RANK: 7

Profile: Springer is a wise-cracking, easy-going, sharp-witted and somewhat caustic fighting Autobot. He has an unfailing optimism and good humor and courage beyond known bounds, and with it all, the willingness to sacrifice himself for his friends and the sake of his mission.

Abilities: Springer has an incredible springing power, enabling him to cover distances by springing pogo stick-like by using the strength in his mighty legs. This he does in his robotic mode and his physique is heavily powerful, his chest massive, his arms enormous and well proportioned like the most massive body-builder. When he transforms, his automotive mode is superpowerful with the attributes of battle tank and speedcar combined. In robot mode, he carries a laser that produces giant wind funnels. His helicopter blade transforms into a light saber that can cut through concrete.

Weaknesses: At times, Springer can be overly confident in his abilities, leading him to overestimate himself in some combat situations

Sample Post:

A blast hit a part of the wall by Springer’s head. He hid behind the scrap metal to think He turned slightly as some debris flew right by his face. The shots continued.

“They didn’t list this in the job description,” he said. Another shot hit close to his leg. Springer smiled. “Alright, if you want to play rough.”

Suddenly, he transformed into his car mode and headed straight towards the Decepticon. The shots kept coming, hitting him every few times.

“That’s probably going to hurt in the morning,” he chuckled. “My turn: how about a nice breeze?”

His mounted cannon began blowing out high speed winds, forcing the Decepticon to move out of Springer’s path. The Autobot kept a lock on the enemy.

We’re not playing hide and seek

When the firing stopped, Springer transformed into his robot mode. He bent his knees in the air. After planting his feet in the ground, he jumped into the air, barely dodging the enemy fire. He quickly transformed into his helicopter mode, this time diving straight towards the Decepticon. Transforming into his robot mode, Springer drew out his sword.

I guess it’s your turn now.
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Posts: 76
Joined: Mon Apr 28, 2003 2:05 pm

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