Davekma wrote:Applying to pick up Trailbreaker as an NPC for use in the Tagan Heights for a little while.
That's fine with me.
Moderator: RPG Support Staff
Davekma wrote:Applying to pick up Trailbreaker as an NPC for use in the Tagan Heights for a little while.
Hellbender wrote:I am applying to play Sideswipe, if he is not taken, but I noticed that he does not have any hand-held weapons like a rifle etc. nor do I see any listed skills. Also, isn't Sideswipe a red Lamborghini Countach in alt? Did I miss something? Please let me know if I am hallucinating. This profile is from the canon character list. Thanks.![]()
Sideswipe
Allegiance: Autobot
Function: Warrior
Alternate Mode: Cybertronian Rocket Car
Weapons: Shoulder missile, pile drivers, two shoulder-mounted magnesium phosphorous flares, and a rocket backpack
Height: 28ft / 8.5m
Quote: "I don't break the rules, I bend them -- a lot."
Strength: 07
Intelligence: 07
Dexterity: 08
Speed: 07
Endurance: 07
Courage: 10
Firepower: 03
Accuracy: 05
Melee: 08
Tech Skill: 04
Charisma: 06
Rank: 05
Profile: Although nearly as capable as his twin brother Sunstreaker in the combat arts, Sideswipe is far less cold blooded about it. He thoroughly relishes engaging an opponent in a fight to the finish, and will use any dirty underhanded tactic he can think of to come out on top. Back on his home world of Cybertron this conduct extended itself to the rest of his lifestyle: getting what he can out of life, enjoying it to the fullest, and cheating to get the rest. His exile to Earth hasn't changed his behavior, just his cause- now instead of doing everything for himself he does it for the sake of freedom for all. Personal safety takes a backseat to his reckless, but brave actions.
Abilities: In Autobot mode, Sideswipe's two arms can be used as pile drivers. Each exerts 8000 pounds of force upon impact with up to five impacts per second, making him particularly useful in close combat and for breaking through fortifications. A rocket backpack can sustain him in the air for two-minute spurts before refueling is necessary. When launched, two shoulder-mounted magnesium phosphorous flares can each be seen from a distance of 18 miles on a clear night.
Weaknesses: If it weren't for his rash behavior, Sideswipe wouldn't have any serious weaknesses. But as he often acts without consideration of the consequences and takes a special delight in plunging into extremely dangerous situations, Sideswipe, more than any other Autobot, finds himself being patched together by Chief Medical Officer Ratchet. Naturally, he takes his injuries in stride.
Razorclaw316 wrote:Air Raid
Allegiance: Autobot
Sub-Group: Aerialbots
Function: Aerial Warrior
Alt. mode: Dogfighter Jet
Weapons: Torque Rifle/Heat Seeking Missiles
Height: 22ft / 6.7m
Quote: “If you look first, you may not leap.”
Strength: 05
Intelligence: 07
Dexterity: 08
Speed: 09
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 06
Melee: 07
Tech Skill: 06
Charisma: 07
Rank: 05
Profile: Air Raid loves surprises. He prefers to suddenly streak into a cluster of Decepticons, whether they're airborne or on the ground, over shooting at them from long range. "That always sparks their wires a bit," he laughs. Of all the Aerialbots, his tactics are the most fearless, although some might call them rash and foolish. No matter- his gung-ho, wild-eyed personality legitimises either viewpoint. At the core of his actions is one goal that drives him above all else- he wants to have fun! And no matter what he's involved in, he achieves that goal- even in the middle of a war.
Abilities: Air Raid can fly at speeds of up to Mach 2.5 and has a range of 1500 miles. He can shoot air-to-air heat-seeking missiles and, in robot mode, carries a torque rifle whose beam can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure.
Weaknesses: His reckless behaviour often leaves Air Raid exposed to greater odds than he can reasonably expect to handle.
Sample:
In the glare of the sun, high above in the sky, a black F-16 fighter performs daring stunts at high speeds. In the distance trails were left behind the F-16 in the sky. Air Raid was performing a reckless, flying routine. "Air Raid this is Optimus Prime do you read me over?" Optimus exclaimed over the comlink. "This is Air Raid what's kicking Optimus?" Air Raid exclaimed. "Seeker's are headed your way, report back to Fortress Maximus at once." Prime said. "No way Prime! If the Seeker's want to have some fun they came to the right place! "Air Raid said. "But Air Raid.." Air Raid cut Optimus off before he could respond.
Air Raid increased speed as a sonic boom errupted over the sky. Air Raid raised to higher elevations in the sky. "They won't find me up here." Air Raid exclaimed. As the clouds passed by one at a time, Air Raid caught sight of serveral aircraft below his postion. It was Jamjet, Dirge, and Thundercracker. "Three on one I like these odds." Air Raid exclaimed as he started a slow decline, approaching from behind the three. "Eat this Decepticons!" Air Raid said. Two missiles dropped from both wings after around 15 feet they ignited and launched towards Dirge and Thundercracker. "Incoming at 6:00 Clock! It's that Autobot scum Air Raid!" Thundercracker exclaimed. The heat seeking misscles struck Thundercracker's back and right wing, followed by a large explosion and a smoke cloud mushroom developing. Thundercracker could be seen falling towards the ocean floor.
"Suprise Decepiticons!" Air Raid said as his engines roared following in behind Dirge activating dog fighter mode. Dirge took Air Raid on a serious of loops and spins in the sky. "Wow this Decepticon is even faster than me!" Air Raid exclaimed as he followed Dirge, declining towards sea level. Finally Air Raid had Dirge in his crosshair's. "I got you now Decepitcon!" Air Raid exclaimed. Just then Ram-Jet appeared from his side and slammed himself into Air Raid, colliding with Air Raid, Air Raid was sent spinning out of control, losing all control over himself. Air Raid transformed before in the middle of the air before crashing into the ocean.
[Note - This is just sample roleplay nothing to be taken serious. Well Quality perpose.]
Devastron wrote:
Could you describe how the claws work? Are they like Wolverine's claws or more like animal claws?
The transformation and height you have chosen are rendering your character extremely small. While that is acceptable I just wanted to make sure you understood that. Your guy is as tall as Rumble right now and barely taller than most humans.
Tybre wrote:Name: Stark
Allegiance: Autobot
Function: Combat & Demolitions
Alt. Mode: Cybertronian Tank
Weapons:
Energon Cutlass
Concussion Blasters
Hand-Mounted Lasers
Cannon
Arm-Mounted Gattling Gun
Special Abilities:
None
Height: 33' (39' counting cannon)
Motto: "You can have all your fancy circuitry and little tricks. Just give me two blazin' barrels with endless rounds."
Stats
Strength: 9
Intelligence: 7
Dexterity: 8
Speed: 5
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 8
Tech Skill: 4
Charisma: 5
Rank: Pending
Profile:
When the civil war first broke out, Stark stood alone, fighting both Autobot and Decepticon. The Decepticons took notice of his combat skills and attempted to recruit him. When he refused, they tried to kill him, but he simply shot down the security drones and fled, some of the finest Decepticon warriors on his tail. In his fleeing, he crossed into a battlefield and nearly fell over a bridge to his doom. Just as the final blow was about to be delivered, Ironhide tackled Dirge, giving him a chance to escape. The following day, he joined the Autobot ranks, vowing never to stop fighting so long as a single Decepticon still stands. His great combat skill is greatly valued by the Autobots but his methods are not.
Stark is a gun-happy maniac. He would much rather destroy an entire city through collateral damage in a fight with a Decepticon than leave a city unharmed and let the Decepticon go unharmed. In fact, at times he seems more like a Decepticon than an Autobot. He is not entirely gun-crazed, though. He still holds the same Autobot ideals for peace and is willing to avoid combat in some situations. His motto (quote, see above), however, perfectly reflects his belief that "Peace can be achieved, but not through negotiations. The only way to have peace is to blast the ignorant Decepiton slags to nothingness."
Abilities: Stark's top speed in his alt. mode is 110 mph. His concussion blasters are capable of stunning the targeted part of the enemy's circuitry from five minutes to six hours, depending upon what system is hit and how readily available someone can repair them is. For example, if their left hand is hit and no one in the area can repair it, it will be impossible to use for five minutes. He can create only one hologram at at time and it cannot speak or move, only remain stationary. His hand-mounted lasers do not cause manage, and are mainly used for blasting open walls, blowing bridges, etc. A nice feature about them, though, is that they can retract into the hands. This leaves room for the Energon Cutlass to extend from his right wrist and it allows him to punch an enemy without worrying about the guns breaking. In both vehicle and robot mode, the cannon can be fired, held over the shoulder like an RPG. It fires a powerful laser capable of completely demolishing non-reinforced (in other words, not a military base) Cybertronian buildings. The gattling gun is mounted on his left arm and can also collapse into his body. It fires bullets.
Weaknesses: Stark is a gun-trigger-happy maniac, so he doesn’t’ always make the best decisions for the good of the innocent when in combat (can you say, unnecessary collateral damage?). While is a powerhouse, he is pretty slow outside of vehicle mode. His loyalties to the Autobots are not 100% and he could sway in his standings at any given moment. His relatively low tech skill means he is capable of minor repairs like to his fingers and hand, but he’s screwed if an arm gets damaged and a medic/repair Transformer isn’t around.
Sample Post:
(I wrote this a while ago, so it goes along with my original bg, sorry)
“Was es war, wolltest du mich zeigen?”
Something hummed to life. There were several loud clicks and bangs immediately following the brief hum, and then a final loud slam. He heard footsteps. Soft, weak footsteps, as if something very tiny was walking.
“Was ist diese Sache?”
“Ein riesiger Roboter.”
“Ich kann den sehen! Woher kam er? Amerika? Großbritannien?”
“Keine Idee. Aber unsere Behälter gewesen eine Nebenerscheinung des Studierens sie.”
They stole my tech! He might not have been able to see, but he didn’t need to see. He could hear, and he knew about where the weak voices were coming from. He ripped his right arm forward with full force, shattering that with bound him. Next he freed his left arm, and then his legs. Totally free, he let his lasers rise out of his hands and fired where the voices had come from. There came a few screams of anguish and then klaxons began blaring. Cries of terror and rage echoed around him.
“Feuer! Feuer, bis es in den Spitzen ist!”
He felt something strike faintly against his armor-like body. It tickled. Whatever was shooting him, they were using bullets. Very tiny bullets. He happily spun the barrel of his gattling gun and opened fire, the mini-van sized bullets ripping apart the entire chamber. Slowly, his vision flickered back in time to see a tiny, fleshy being set off barrels of explosives. He transformed barely in time to protect most of his systems from being damaged by the blast. When the cloud of fire had begun to dissipate, he returned to his true form and started running across what appeared to be a primitive military base, which had undoubtedly been his failed prison. How long was I in there? What the hell did they do me? There was no time for questions, no time for answers. All he could do was run. Run and shoot.
JetfireX wrote:Name: Jetfire
Allegiance: Autobot
Function: Air Guardian
Alt. mode: Super Valkyrie VF-1S jet
Weapons: Double-barreled Photon Cannon
Optional- Two attachable Missile pods containing 8 armour piercing missiles.
Height: 36 ft / 11.6 m
Special Abilities: Able to leave Atmosphere (through use of optional and detachable booster), flight ability in robot mode.
Quote: "Among the mysteries of science lies the key to victory."
STRENGTH: 6
INTELLIGENCE: 10
DEXTERITY: 7
SPEED: 10
ENDURANCE: 6
COURAGE: 9
FIREPOWER: 8
ACCURACY: 7
MELEE: 7
SKILL: 9
CHARISMA: 6
RANK: TBD
Profile: Jetfire was once an Autobot Scientist and infamously noted by being one of the few Transformers to disbelieve in the concept of Primus. This ideology didn’t lead to much popularity from other scientists or officials when it came to the requisition of materials to continue with his experiments. When the Decepticon movement started, Jetfire welcomed it and willingly joined their ranks, seeing their policies as being the start of a better dawn for Cybertron. Soon, the war broke out and began to reach the levels of ferocity that has continued to the present day, causing Jetfire to doubt the course he had aligned himself with. Soon, he defected and joined the Autobot ranks, but he still feels that he has yet to have fully gained the trust of some of his fellows. If not for his former dalliance in the Decepticons, then in his ideological beliefs.
Science is Jetfire’s driving motivation and his belief in its abilities makes him one of the more daring Autobots. Being one of the swiftest of all the Autobots, Jetfire’s bravado is tempered by one overriding thought: he sincerely believes that victory over the Decepticons can only come through advancements in Autobot technology. As a scientist such a credo is perhaps only natural. His allegiance to his cause is only matched by his devotion to scientific research. The Decepticons- Starscream in particular are eager to hunt him down, not only for his betrayal, but for treading on the aerial domain they consider their territory.
Abilities: In Cybertronian fighter mode, Jetfire's unique swing-wing design allows him to take off like a normal jet and then, pulling his wings back, reach speeds of up to Mach 4.2. With his booster pack fully charged, Jetfire is capable of achieving orbital velocities, or to even escape planetary gravity altogether to travel between planets, but he is too nervous to use this particular ability and so remains untested. With this capability, he can shoot up above the atmosphere, and, at a speed of Mach 29, dive down half a world away only 3.61 breems later. In robot mode, he is equipped with a double-barreled photon cannon and in fighter-mode, he has the option of eight heat-seeking photon missiles.
Weaknesses: Jetfire's range is limited by his fuel consumption; any long distance trip requires his refueling when he lands. He is prone to numerous mechanical failures due to lack of testing in his new hardware. Anything from a malfunctioning radio to an engine stall has been known to happen. Due to Jetfire’s past, some Autobots are less willing than others to give him the trust and respect he has earned fighting alongside the Autobots.
Sample Post: There was a loud boom as Jetfire soared through the air breaking the sound barrier. “I hate it when he does that,” Gears muttered back in Jetfire’s cargo bay, “It’s murder on my audio receptors.”
“It’s your voicebox that bothers me,” Cliffjumper replied dryly as some of the other Mini-Bots laughed in the background. Teletran had been picking up increasing Decepticon activity in the area recently, and with most of the Autobots out on patrols or guarding key strategic locations across the globe; Prime was left with no choice but to send out the few remaining members from Autobot HQ to investigate the disturbances.
As his passengers verbally sparred back and forth with each other Jetfire continuously scanned his radar for any signs of Decepticons. Jetfire’s radar scanners couldn’t come close to Hound’s equipment, but they were more than enough to get the job done.
As if on queue Jetfire’s scanners picked up what appeared to be an immense energy source located at the base of a canyon about three clicks away from his current position.
“Maybe you guys better save all that energy for the Decepticons, My sensors just picked up something ahead of us,” Jetfire’s voice echoed from a control panel in the cockpit.
“Finally, let’s get down there and bend some Decepticon metal,” Cliffjumper boasted!
“Hang on little buddies, I’m taking us down,” Jetfire hollered back at his comrades as he began the landing cycle. After a few moments Jetfire was on the ground and the exit ramp extended so his passengers could drive down the ramp and exit.
“Thanks for flying Jetfire Express,” Jetfire chuckled as the last of the Autobots exited from his cargo bay. Jetfire took special care to make sure he landed as close as he could to the source of his energy readings without giving away their presence to the Decepticons. “According to my scanners the source of the disturbance is located a few miles due east of here,” Jetfire informed the others.
“Right, we’re on it! Let’s move out team,” Cliffjumper ordered the other Autobots.
“I’ll hang back for a few minutes before I begin my air assault,” Jetfire replied as he started taking off again; he began circling the area as he watched his allies drive off heading for the source of the strange energy readings. After a few seconds he could no longer see them anymore, just the dust they had kicked up filtering through the air.
Sometime Later…….
The small strike force had finally made their way to where the signals were originating from. They transformed into robot mode and caught their first glimpse of the Decepticons a few hundred yards away. There was so much dust being thrown around by the wind that even with their optic sensors, which were far enhanced compared to human eyes, they still had trouble making out what was going on, but it looked like the Decepticons were building some sort of new weapon, a high powered laser of some sort.
Cliffjumper could make out the large figure of Megatron who seemed to be personally overseeing the project. Must be my birthday or something. Cliffjumper thought how much he would love to be the one to extinguish Megatron’s laser core once and for all. Cliffjumper’s thoughts were interrupted when he heard Megatron yelling off in the distance, “Autobot intruders, Decepticons destroy them all!”
All of the nearby Decepticons seemed to just drop what they were doing and began speeding towards the Autobots location. “I think it’s safe to say that we’ve been spotted,” Cliffjumper muttered to himself.
“Alright Autobots, let’s show’em what we can do!” The Autobots transformed and began to launch their attack.
Alright that should be long enough, Jetfire thought to himself. It had been ten Earth minutes and he couldn’t afford to wait any longer. Cliffjumper and Gears both had a tendency to want to bite off more than they could chew, and for all Jetfire knew the entire Decepticon army could be down in that canyon lying in wait for them. Jetfire activated his afterburners and began heading east towards the last known location of the Autobot strike force.
A few astro-seconds later Jetfire arrived in the canyon to see his comrades struggling to push the enemy back. Jetfire wasn’t surprised, the Decepticons were nothing but fighting machines, their own code dictated that only the strong survived, much like an Earthling scientist that Jetfire had read about in Teletran’s computer files. The Decepticons brutality, along with their total disregard for other life forms were the primary reasons that Jetfire had left the Decepticons ranks years ago. Megatron had never forgiven him for it, and Jetfire doubted he ever would as Megatron was not the forgiving type of mechanism. There were still some among the Autobots that distrusted Jetfire due to his checkered past, for a time Jetfire let those feelings bother him, but not anymore. As he heard the humans say on occasion there was no time to mope around feeling sorry for himself, Jetfire had too much work to do.
Jetfire shook the thoughts from his central processor, this wasn’t the time for philosophy, his friends needed his help.
“Try this on for size, Decepti-creeps,” Jetfire hollered as he released a barrage of rapid-fire blasts from his photon cannons. Several of the Decepticons below that were locked in combat with the Autobots, began to scatter in order to dodge his blasts. As he hovered above the battleground Jetfire’s optic sensors scanned the horizon and caught sight of a large laser. This must be the source of the energy my scanners detected.
Judging by its massive and complex construction it was indeed a weapon to be feared, who knew what kind of destructive energy that weapon could unleash. However, it looked as though it had not been fully competed yet, which Jetfire concluded could work to the Autobots advantage if they acted quickly and destroyed it while they had the chance. Jetfire caught sight of Megatron and it looked as though he was not about to let the fact that the weapon was incomplete stop him, as he appeared to be running straight toward it.
As incomplete as it was, even if Megatron managed to get off a single shot it would most likely be enough to destroy every Autobot and Decepticon that was in his line of fire. Typical Decepticon jerks, they don’t even care about their own allies…
Jetfire accelerated and easily made it to the laser before Megatron, he transformed into robot mode, his massive frame towering above the laser.
“Get away from there traitor!” Megatron bellowed as he launched his own body at Jetfire. Jetfire turned around just in time and managed to keep his balance, the two mechanisms locked arms forming a grapple, with neither one showing any advantage. “I won’t let you use that weapon to harm anyone, organic or mechanism, Megatron!” Jetfire grunted as he put the full weight of his body behind him, hoping to break the deadlock.
“Try and stop me fool,” Megatron barked back. Jetfire shifted his weight once again, this time off to the side allowing him to use Megatron’s own momentum against him, Megatron fell forward and hit the ground face first. Jetfire decided that it was now or never, he quickly spun around facing the laser once again, and concentrated full power from his double-barreled rifle destroying the Decepticons new weapon almost instantly.
Enraged and finally getting back on his feet, Megatron let loose a blast from his fusion cannon. Lucky for him, Jetfire saw Megatron out of his peripheral vision, and managed to dodge the blast just in time. Jetfire countered with a blast of his own, hitting Megatron dead square in the shoulder with enough force to jar him back a few steps.
Clutching at his shoulder, Megatron snarled, “One of these days, I will personally terminate you myself Jetfire!” Megatron quickly took to the air, calling behind him, “Decepticons retreat! Fall back!”
After a few moments all of the Decepticons were gone and the Autobots made their way over to Jetfire.
“What kept you?” Cliffjumper finally broke the silence.
“I figured you guys could use the exercise,” Jetfire laughed as he transformed back into jet form, “Alright, mission accomplished, everyone back onboard.”
Once everyone was safely aboard again, Jetfire took to the skies heading back to Autobot HQ, there would be much to tell Prime.
(( OOC- Sorry for the novel, I just started typing and got on a roll and the next thing I knew I had this huge sample post. But I would much rather have too much content then not enough.))
Calamus wrote:Devastron wrote:
Could you describe how the claws work? Are they like Wolverine's claws or more like animal claws?
The transformation and height you have chosen are rendering your character extremely small. While that is acceptable I just wanted to make sure you understood that. Your guy is as tall as Rumble right now and barely taller than most humans.
The claws are more like animal claws, he can not retract them. Basically his 'fingers' can work as extremley sharp blades.
I understand about the height and I'm fine with it, that's what I was aiming for.
Ember wrote:Sideswipe
Allegiance: Autobot
Function: Warrior
Alternate Mode: Cybertronian Rocket Car
Weapons: Photon rifle, Shoulder missile, pile drivers, two shoulder-mounted magnesium phosphorous flares, and a rocket backpack
Height: 28ft / 8.5m
Quote: "I don't break the rules, I bend them -- a lot."
Strength: 07
Intelligence: 07
Dexterity: 08
Speed: 07
Endurance: 07
Courage: 10
Firepower: 03
Accuracy: 05
Melee: 08
Tech Skill: 04
Charisma: 07
Rank: 05
Profile: Although nearly as capable as his twin brother Sunstreaker in the combat arts, Sideswipe is far less cold blooded about it. He thoroughly relishes engaging an opponent in a fight to the finish, and will use any dirty underhanded tactic he can think of to come out on top. Back on his home world of Cybertron this conduct extended itself to the rest of his lifestyle: getting what he can out of life, enjoying it to the fullest, and cheating to get the rest. His exile to Earth hasn't changed his behavior, just his cause- now instead of doing everything for himself he does it for the sake of freedom for all. Personal safety takes a backseat to his reckless, but brave actions.
Abilities: In Autobot mode, Sideswipe's two arms can be used as pile drivers. Each exerts 8000 pounds of force upon impact with up to five impacts per second, making him particularly useful in close combat and for breaking through fortifications. A rocket backpack can sustain him in the air for two-minute spurts before refueling is necessary. When launched, two shoulder-mounted magnesium phosphorous flares can each be seen from a distance of 18 miles on a clear night. Subject is armed with a photon rifle that fires searing hot bursts of light energy.
Weaknesses: If it weren't for his rash behavior, Sideswipe wouldn't have any serious weaknesses. But as he often acts without consideration of the consequences and takes a special delight in plunging into extremely dangerous situations, Sideswipe, more than any other Autobot, finds himself being patched together by Chief Medical Officer Ratchet. Naturally, he takes his injuries in stride.
Devastron wrote:It looks pretty good but I just want to make sure that you are familiar with the setting and history of the game before I approve it. Could you take a look at the history and notes section and the Earth thread in the RPG story archive to get an idea of what Jetfire has been up to? Your sample post seems based more on the cartoon and that isn't nescessarily what the game is based on. Let me know after you do that and we can get this profile approved.
Gatkowski wrote:Lowlight
Allegiance: Autobot
Function: Covert operations
Alt. mode: Cybertronian van
Weapons: Neuro-distruptor
Special Abilities: Extensive cloaking device and specialized weaponry (-15 pts)
Height: 26ft / 7.9m
Quote: "That wasn't me..."
Strength:03Intelligence:09Dexterity:08Speed:04Endurance:04Courage:06Firepower:03Accuracy:07Melee:02Tech Skill:09Charisma:05Rank:07
Appearance: http://10fingersdesigns.com/3d/series58/lowlight02.jpg
Profile: Lowlight is the Autobot that was never there. Most of her comrades and officers don't even know who she is, and they just walk past by her without recognizing her. Lowlight is like a shadow that is almost never noticed. Only her direct superiors know where she is at or what she is about to do, but only for the time of the mission she is assigned under their command for. After that, Lowlight disappears, just as suddenly as she had arrived. Only High Commanders and Autobot Supreme Commander Optimus Prime are filled in with the details of the operations she participates in, and only they are aware of her course of actions.
Lowlight's personality, judging from what is known about her, fits her function well. She is silent, cautious and precise. She talks little and interacts little with others. The less they know about her, the less the chance of - either accidentally or intentionally - blowing her cover, exposing her to Decepticon intelligence. While a "non-esixtent" existence would drive most Autobots made, she prefers it. It makes her job all that much easier.
Abilities: Lowlight utilizes an extensive cloaking devise that renders her practically invisible to the naked eye as well as most heat and motion detectors. She also carries a specialized neuro-distruptor which fires diamond tipped needles that can erase a target's short term memory banks, if they hit their central processing unit, thus deleting all memories of them encountering Lowlight. She also has a very good understanding of mechanics and electronics, is skilled in hacking into computer systems, can use all but the most complicated technical equipment. She transforms into a lightly armored van that can reach speeds of 95 mph (152 kmph).
Weaknesses: Lowlight fits her role perfectly, in terms of weaknesses, too. She is built for stealth, with a very light frame and considering her lack of close-quarters comabt skills, she can be beaten down very quickly in any kind of direct confrontation. Her neuro-distruptor is a very effective weapon, but has its own limitations, not being able to penetrate heavy or reinforced armor.
Sample post: Lowlight was leaning against the wall, her arms folded over her chest, and her head bowed slightly downwards. The base was low on personnel, some of the lights were not working properly, and the whole place was positioned behind the front lines. Only transferred units stopped by to rest, refuel and reload before proceeding to another station. An ideal place to meet up with a commander for the next mission.
Lowlight preferred places like this. The softness of solitude, the recognizable distance from others gave her a feeling of security. Not noticed and not bothered by others was what she enjoyed the most. Even in the center of an enemy territory, she could loosen up by the sense that she would not be noticed and just left to do what she was best at.
She was shaken up from her thoughts by dull clangs echoing through the shady corridor, and growing louder and louder. There are two of them. Lowlight thought as turned her head slightly towards the noise. Two mechanoid forms came into view as they approached, some of the light falling on them and revealing their brown-green, and blue-white color schemes. By their looks, they were just a pair of guards or other low-ranked soldiers stationed at the outpost.
As they came closer to the black-dark gold colored femme, one of them began to stare at her thoroughly. And as they were about to pass by her, he stopped.
"You," He said. "I don't recognize you. Who are you and what are you doing here?" He asked in a gruff voice, putting his hands on his hip. Lowlight slowly raised her head and looked on the blue-white soldier from behind her visor.
"You're not who I'm waiting for," She said, her voice even and relaxed.
"You little gl..." The guard frowned and was about to grab Lowlight by the arm, but his comrade tapped his shoulder before he could do so.
"Let's just leave her, Flap. There are many others passing here we don't know slag about. Leave it to the brass to handle them," Said the brown-green mech and gave a shrug.
"Shut up, Lancer. I don't like it when they just send all kinds of cerebro-rats to this base just because it's so remote," The other mech grunted, turning away from Lowlight and poked the one called Lancer on his chest with his firmly pointed finger. "So, if you'll excuse me," He then added and turned back towards the femme, t continue with the questions.
But as he did so, her optics widened from surprise. The black-gold frame was nowhere to be found.
"What the...? Where did she go?" Flap grimaced and started to look around. Lancer gave a confused look and followed his glance with his own.
Suddenly, before they could realize what was going on, both of them felt a slight sting in the upper part of their neck. And after that, everything became fuzzy. For a few short astroseconds, they just stood there, looking around emptily.
"Say, Flap... why did we stop?" Lancer then asked, his voice confused.
"Slag knows... must be hallucinatin' or somethin'," The other mech replied, then shook his head. "Let's proceed and see what's up in sector D."
The two mechs started walking along the corridor, this time, the sound of their footsteps going more and more silent as they left.
Lowlight let out a sigh, but decided to remain invisible for the time being. Though, she was thankful that her weapon was specialized and did not have serious destructive power. She would have hated hurting someone, especially some of her comrades. Thinking of it, she found it strange that she, who constantly wandered around in enemy territories, had never once killed a foe in this long-lasting war. And she wouldn't want to. She liked to be left alone, just as she liked to do with others.
A slight smirk appeared at the edge of her mouth. Strange beings, aren't we?
Devastron wrote:Name: Skullcruncher
Allegiance: Decepticons
Subgroup: Headmasters
Function: Swamp Warrior
Alt. mode: Cybertronian Alligator-like creature
Weapons: Tissue demolecularization gun, serrated sword
Height: 33 ft / 10.1 m
Quote: "Autobots are like bad fuel -- weak and greasy."
Strength:10Intelligence:08Dexterity:04Speed:03Endurance:10Courage:09Firepower:05Accuracy:06Melee:07Tech Skill:05Charisma:05Rank:05
Profile: Although nervous habits tend to crop up in a tense environment like war, Skullcruncher’s are perhaps the most irritating. When in his alligator mode, he has a tendency to unknowingly grind his teeth together in anticipation of combat, producing a high-pitched screeching noise that sets most Transformers’ entire neural clusters on edge. Although it does occasionally terrify Autobot targets, it also lets them know that Skullcruncher is coming, making sneak attacks impossible. Decepticons avoid partnering up with him, and the try to keep him in robot mode if they’re forced to. His other battlefield habit is a conscious and even more disturbing one. Despite his claims that they “taste terrible,” Skullcruncher likes to consume his foes when in alligator mode. He’ll damage them enough so they can’t escape and then chew them into tiny bits before swallowing them. For a race that doesn’t require the consumption of living creatures for sustenance, Skullcruncher’s acts are particularly grisly.
Abilities: Subject has incredible strength and endurance. He is covered with thick, reinforced armor plating that makes him extremely resistant to physical attacks. In robot mode he wields a serrated sword and tissue demolecularization gun that makes metal surfaces soft and weak. In alligator mode his sharp fans can tear through most armor plating. He prefers to devour his Autobot victims after hitting them with a blast from his gun, making them easier to consume. Once inside him, a unique “digestive” system breaks them down into their component parts. The more Skullcruncher eats, the faster he can regenerate battle damage.
Weaknesses: Subject is slow and not just physically. Although not exceptionally unintelligent, Skullcruncher is slow to react or think of counterattacks. His physical attacks are powerful, but they are slow and awkward, particularly in alligator mode.
JetfireX wrote:Jetfire here, I'm gonna grab two Decepticons as well, if I may.
Name: Brawl
Allegiance: Decepticon
Sub-Group: Combaticons
Function: Ground Assault
Alt. mode: Cybertronian Tank, Leopard Military Tank (Earth)
Weapons: Electron Gun
Special Abilities: Noisy, irritates all nearby. Hair-trigger temper, blusteringly belligerent... a terrifyingly effective warrior. Enormously strong, resistant to most conventional artillery. As tank, goes 45mph, range 600 miles. Turret mounted gun shoots 200lbs TNT-equivalent shells, twin sonic cannon shoots powerful, ear-splitting 300-decibel bursts of concentrated sound energy in stereo. In robot mode, has 10-Megawatt electron gun. Combines with fellow Combaticons to form "Bruticus".
Height: 26 ft. / 7.93 m
Quote: "I was built to be wild."
STRENGTH: 7
INTELLIGENCE: 2
DEXTERITY: 3
SPEED: 4
ENDURANCE: 9
COURAGE: 9
FIREPOWER: 8
ACCURACY: 7
MELEE: 6
SKILL: 7
CHARISMA: 3
RANK: TBD
Profile: Brawl is loud. Whether he's talking, shooting, or merely moving, he makes a lot of noise- grating, clanking, booming noise that irritates all those nearby, friend and foe alike. As unpleasant as that side of him is, there are other aspects of his personality that his fellow Combaticons consider even worse. He has a hair trigger temper and expresses his frequent anger with a savage fury truly terrible to behold. But, at least this seething rage that drives him, that makes him so unpleasant to be with also makes him a terrifyingly effective warrior. He makes no secret of his blustering belligerence, the mere sound of his approach is enough to unnerve Autobots. His actual arrival can paralyze them with mind-numbing fear. If he weren't always so angry, Brawl might find this pleasing.
Abilities: Brawl possesses enormous strength and is resistant to most conventional artillery. In tank mode, he can reach speeds of 45 mph and has a range of 600 miles. His turret-mounted gun shoots a shell up to a distance of 3.5 miles with an explosive force of 200 Ibs. of TNT. His twin sonic cannon shoots powerful, ear-splitting bursts of concentrated sound energy of up to 300 decibels. He can manipulate this energy in stereo (a result of the cannons dual configuration) to shatter anything from a crystal wine glass to a cinder-block bunker. In robot made, he wields a 10-megawatt electron gun. He combines with his fellow Combaticons to form the giant robot, Bruticus.
Weaknesses: Brawl is virtually incapable of being quiet, making him an easily identifiable target as he approaches a battle. In tank mode, his turret is prone to getting locked in one position, particularly in dusty environments.
Name: Barrage
Allegiance: Decepticon
Sub-group: Insecticons
Function: Gunner
Alt. mode: Rhinoceros Beatle
Weapons: Sonic Rifle
Height: 28 ft / 8.53 m
Quote: “Nothing left standing means nothing left to change.“
STRENGTH: 3
INTELLIGENCE: 8
DEXTERITY: 9
SPEED: 3
ENDURANCE: 7
COURAGE: 10
FIREPOWER: 9
ACCURACY: 8
MELEE: 4
SKILL: 8
CHARISMA: 3
RANK: TBD
Profile: When Barrage is deployed onto the battlefield, the other Decepticons warily step back and let him go to work. Barrage is a thorough and merciless warrior who keeps firing long after the battle has been won militarily. When resistance crumbles and the enemy starts to retreat, he’ll shoot fleeing forces in the back and then start picking off any wounded Autobots left behind on the battlefield. Once there are no survivors, he’ll keep his onslaught going until the landscape itself is charred and ruined. Barrage knows no fear, and kindness is an alien concept to him. He does everything in his power to crush any glimmer of hope his foes may have, and he expects the same from everyone around him; he once shot a Decepticon guard for offering medical assistance to a critically wounded Autobot prisoner. Unsurprisingly, Barrage is not very popular with his comrades-in-arms.
Abilities: Subject is a highly skilled gunner and adequate sniper. In insect mode, he can fire non-stop energy bolts from his multiple gun mounts. His antenna can shoot powerful photon blasts. In this mode, he can fly at 140 mph for approximately 500 miles. In robot mode, he wields an energo-sword and a sonic machine gun that shoots rapid-fire bursts of concentrated sound.
Weaknesses: Although heavily armed, Barrage is very slow and is relatively weak physically.
Gatkowski wrote:Approved, both of them are rank 5. Brawl should show up in Polyhex, somewhere around Onslaught, and Dev tells me you know about the Insecticon deal.
Tasbirk wrote:Name: Mindwipe
Allegiance: Decepticon
Subgroup: Headmasters (or more properly Scorponok’s pre-Headmaster unit)
Function: Hypnotist
Alt Mode: Shrikebat of Dromedon
Weapons: Fangs and talons (Shrikebat), Viper Pistol (Robot)
Special Abilities: Hypnotism
Height: 33 feet / 10.06 meters
Quote: “Just one look from me and you've lost."
Strength: 8
Intelligence: 6
Dexterity: 8
Speed: 7
Endurance: 5
Courage: 8
Firepower: 5
Accuracy: 5
Melee: 9
Tech Skill: 7
Charisma: 7
Rank: 7
Profile: Mindwipe is perhaps the most mysterious and definitely the most mystical of all the Decepticons. Though a talented warrior, he is not one to stand and fight. He would rather subvert his opponents’ will or strike from the shadows. He serves the warlord Scoponok in the Research and Development department. He is often employed to procure Empties and Autobot prisoners for experimentation, a task for which his hypnotic powers make him ideally suited.
When not performing his duties as a Decepticon warrior, he devotes his time to trying to establish contact with the electromagnetic essences of long-dead Decepticons. He hopes that by communicating with them he can learn from them and avoid making the same mistakes they did when they fought and were eventually defeated by the Autobots. So far, despite designing and constructing numerous receivers, antennas and other equipment, his labors have borne only limited success. He swears he can hear the cries of the dead in the garbled noise emanating from his machines, and that he is very close to “Learning the Secrets of Death.” Most simply think he is insane. Scorponok tolerates his eccentricities because he is a subtle agent and a capable lab assistant.
Abilities: In shrikebat mode Mindwipe can fly at a maximum speed of 700 miles per hour and has a range of 1200 miles.
He is an extremely skilled fighter; Mindwipe developed his skills while studying ancient mystical arts. He has great strength in both forms, and his shrikebat jaws and foot talons can tear standard armor to ribbons with ease. His eyes emit a sub-optic radiation that, although invisible, has the effect of overriding the self-will circuitry of almost any mechanical being that is unfortunate enough to look into them. In other words, he has the power to hypnotize Transformers. In robot mode, he uses a viper pistol, which shoots a stream of liquid that overloads the pain receptors of any mechanical being it hits, essentially freezing the affected body part for up to 30 agonizing minutes.
Weaknesses: -In his attempts to contact departed Decepticons, Mindwipe often becomes so involved in his self-induced trance-like states that he is unaware of anything else. This leaves him extremely open to enemy attack.
-Mindwipe’s armor is not as thick as that of most close-combat specialists. This is not a serious issue with his preferred methods, but if forced to fight openly he is often among the first reduced to stasis lock.
-His strange habits are tolerated because of his powerful patron, Scorponok. Should he displease his commander, suspension of his experiments may be the least of his worries.
Sample Post: Mindwipe cackled wickedly as he activated his latest creation. It was a talisman, an odd-looking thing cobbled together out of an old communications console and parts of several dead Seekers. As current started to arc and crackle along it, the mystic began to speak to it.
“Yes! It is working, I can feel it!” The bat-like Decepticon raised his hands high, waving them slowly back and forth before his talisman. “Sparks of old,” he intoned in his strange, accented voice. “Warriors of the past. I call upon you. Grant me now your counsel. Your wisdom! Render unto me the very secrets of death itself!” His gesticulation climaxed with this pronouncement. He waited quietly for a response.
“Mindwipe!” a voice called from another part of the research complex. It was a call he knew well- His master’s voice. The secrets of death would have to wait. He shut off the contraption and transformed, quickly winging his way to his commander’s side.
“Yes, Lord Scorponok,” his quiet, deep voice replied. “How may I serve you?”
The J Writer wrote:Weirdwolf
Allegiance: Decepticon
Subgroup: Headmasters (in pre-Headmaster form)
Function: Tracker
Alt Mode: Wolf-like Cybertronian beast
Weapons: Thermal sword, photon pistol, triple-stage missile launchers, claws and teeth
Special Abilities: “Sixth sense,” enhanced sensors and senses
Height: 33’/10.06 m
Quote: “My pleasure with my enemy’s pain comes.”
Strength: 9.0
Intelligence: 10.0
Dexterity: 8.0
Speed: 6.0
Endurance: 10.0
Courage: 9.0
Firepower: 5.0
Accuracy: 6.0
Melee: 9.0
Tech Skill: 6.0
Charisma: 5.0
Rank: 6.0
Profile: [From the personal work journal of Scrapper, Deception engineer] Despite the best efforts of Hook - that shining star of a surgeon - and my own more humble efforts, we were unable to have any luck remedying our comrade Weirdwolf’s non-standard speech patterns. The configuration of his neural processing grid is absolutely unique and, well, absolutely twisted. I’ve never seen anything like it in a Transformer. Just where you think Part A should connect to Part B, it connects to Part Q! Frankly, I’m amazed Weirdwolf’s strange way of talking is the main side effect of his oddball configuration. I would expect something much more catastrophic from such a bizarre processor layout.
Still, speech impediment aside, there isn’t much wrong with Weirdwolf, at least from the perspective of our respective superiors. He’s cruel, vicious, downright sadistic, and horribly brilliant at the core of it all. In other words, an ideal hunter-killer who can be relied upon to eviscerate as many Autobots as he can get his claws on. If only he would stop thinking out loud in that crazy mumbo-jumbo of his…half the time he tries to sneak up on someone, he ends up tipping them off by snarling some confusing yet terrifying threat. Oh well, let’s look on the bright side of things. Even when he does tip off the Autobots to his location, he still usually kills them!
Abilities: Weirdwolf would be considered among the most intelligent and creative Transformers alive if we could understand even half of what he said. Despite a lack of ready communication with his fellow mechanoids, Weirdwolf is still fantastically smart. As well, his unique neural setup gives him a sort of “sixth sense” that aids him in tracking and locating his prey. He is nearly impossible to sneak up on, and almost never surprised as a result of this strange additional sense. Augmenting his “sixth sense” is a battery of powerful, finely-tuned radars, magnetic anomaly detectors, olfactory sensors, and other scanners built into his head.
In combat, Weirdwolf is an utter beast. He is immensely strong, even more durable and gifted with incredible endurance. Though equipped with a photon pistol (firing destructive high-energy particles) and triple-stage guided missile launchers, he prefers to get up close and personal with his prey, employing his teeth, claws, thermal sword, and tremendous strength. He travels quite quickly for a beast-mode Transformer, leaping up to .8 miles in a single bound and possessing amazing fuel conservation systems, making him a tireless tracker.
Weaknesses: Weirdwolf lacks any physical weaknesses, but his tendency to think aloud often alerts his enemies to his presence despite his stealth and skill as a hunter.
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