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Alt-mode issues

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: Alt-mode issues

Postby Galvatronus » Wed Oct 01, 2008 3:03 pm

I may have missed this, but is the rotation staying the same as before?
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Re: Alt-mode issues

Postby Malicron » Wed Oct 01, 2008 4:31 pm

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Omega Sentinel wrote:
Caelus wrote:There's a Predacon Swordfish listed as a Dangerous Land Animal.

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Re: Alt-mode issues

Postby Netminder » Wed Oct 01, 2008 4:49 pm

Weapon: Flamethrower Cannons
Affiliation: Predacon
Class: Tough Sea Creature
Desc: Sea Urchin

The image used for the sea urchin in the registry is missing
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Re: Alt-mode issues

Postby Dragonslayer » Wed Oct 01, 2008 4:57 pm

Motto: "Howdy, dammit!"
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The Autobots have two Pontiac Solstices. One of them is the actual Solstice Image, but this: Image is an Aston Martin Vanquish.

Nothing too big, but I thought I'd point that out :grin:
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Re: Alt-mode issues

Postby Phasewing » Wed Oct 01, 2008 5:50 pm

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Whiner-tron wrote:
Omega Sentinel wrote:
Caelus wrote:There's a Predacon Swordfish listed as a Dangerous Land Animal.

Image


Image

LAND SHARK!!!

LE ARGH.

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Re: Alt-mode issues

Postby devast8or » Wed Oct 01, 2008 5:58 pm

Whiner-tron wrote:
Omega Sentinel wrote:
Caelus wrote:There's a Predacon Swordfish listed as a Dangerous Land Animal.

Image


Image

LAND SHARK!!!

just a dolphin, mam...
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Re: Alt-mode issues

Postby JoeFish » Mon Oct 06, 2008 5:59 pm

Question. Are all of the tanks now strafe tanks? prior to the reset I had two pure ram tanks, now I can't find a tank that doesn't have ram as a second tactic with strafe as the cheap first tactic.

Also I was having issues with the lobster alt's mini-icon not loading, I fixed it by changing the colour I had set it to, but i'm not sure if this issue had been raised...
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Re: Alt-mode issues

Postby Electron » Tue Oct 07, 2008 11:25 am

Wheres the omega supreme mode? :sad:
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Re: Alt-mode issues

Postby Malicron » Tue Oct 07, 2008 11:37 am

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
You'd have expected OS to have put that in, wouldn't you? :P
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Re: Alt-mode issues

Postby neliz » Fri Oct 10, 2008 11:08 am

I want to have a healing 'copter..

wait. .I have one

bot:
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(Core)"
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Re: Alt-mode issues

Postby DeltaOmega » Fri Oct 10, 2008 1:20 pm

will thrust, the dunebuggy, shockwave, the coelacanth or scrapper, or the be rotating or be usable soon?
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Re: Alt-mode issues

Postby Tammuz » Fri Oct 10, 2008 1:25 pm

http://www.seibertron.com/heavymetalwar ... tmodes.php

that is the complete COn alt list, all of those alts will eventually rotate in...

Shockwave we will get(eventually) as with scrapper, dunno which dune buggy wo want but we have a few, but Skalor (the coelacanth) is no longer available to the cons
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Re: Alt-mode issues

Postby Absolute Zero » Fri Oct 10, 2008 1:52 pm

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Tammuz wrote:http://www.seibertron.com/heavymetalwar/Complete_altmodes.php

that is the complete COn alt list, all of those alts will eventually rotate in...

Shockwave we will get(eventually) as with scrapper, dunno which dune buggy wo want but we have a few, but Skalor (the coelacanth) is no longer available to the cons


How do we get to see the pred list?
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Re: Alt-mode issues

Postby Tammuz » Fri Oct 10, 2008 1:56 pm

you don't; like loads of stuff for beasts its bugged and doesn't work, BOTH beast factions see the con list.
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Re: Alt-mode issues

Postby Absolute Zero » Fri Oct 10, 2008 1:58 pm

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I noticed that. I thought the preds got more cool alts. Boy was I wrong. :sad:

Any idea when the next alt rotation is?
Last edited by Absolute Zero on Fri Oct 10, 2008 2:02 pm, edited 1 time in total.
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Re: Alt-mode issues

Postby Rat Convoy » Fri Oct 10, 2008 2:00 pm

Tammuz wrote:you don't; like loads of stuff for beasts its bugged and doesn't work, BOTH beast factions see the con list.


I know that's a fairly minor thing, but I'd have to say it's one of the things I'd most like to see fixed. I wanna know what other alts I'll have available.

I mean, other than reducing beast missions to 4v4, stopping Cons and Bots from being able to generate beast missions, and making all alts dual tactics with standardized costs, that is. (Just sayin'.)
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Re: Alt-mode issues

Postby Absolute Zero » Fri Oct 10, 2008 2:04 pm

Weapon: Corrosive Slime Shooter
Rat Convoy wrote:
Tammuz wrote:you don't; like loads of stuff for beasts its bugged and doesn't work, BOTH beast factions see the con list.


I know that's a fairly minor thing, but I'd have to say it's one of the things I'd most like to see fixed. I wanna know what other alts I'll have available.

I mean, other than reducing beast missions to 4v4, stopping Cons and Bots from being able to generate beast missions, and making all alts dual tactics with standardized costs, that is. (Just sayin'.)


It should be a fairly simple thing too. Just fix the link in the code.
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Re: Alt-mode issues

Postby Tammuz » Fri Oct 10, 2008 2:05 pm

if it needs a week to speed up the alt rotator....
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Re: Alt-mode issues

Postby Absolute Zero » Fri Oct 10, 2008 2:12 pm

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Tammuz wrote:if it needs a week to speed up the alt rotator....


True. When's the next cycle? Or is he going to have the rotator sped up by then?
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Re: Alt-mode issues

Postby Tammuz » Fri Oct 10, 2008 2:17 pm

in the normal scheme of things, assuming the rotator started ticking over when the game went up sometime wednesday evening(USA)

if OS speeds it up to about 3 days per shift, and assuming OS sorts it out exactly a week from the 5th, sometime next wednesday evening(USA)
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Re: Alt-mode issues

Postby Absolute Zero » Fri Oct 10, 2008 2:25 pm

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Tammuz wrote:in the normal scheme of things, assuming the rotator started ticking over when the game went up sometime wednesday evening(USA)

if OS speeds it up to about 3 days per shift, and assuming OS sorts it out exactly a week from the 5th, sometime next wednesday evening(USA)


So, wensday either way?
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Re: Alt-mode issues

Postby Tammuz » Fri Oct 10, 2008 2:30 pm

polly, os said it would take about a week on the 5th, and who knows when the alt rotator started up, could've been when the game started functioning the weekend before the launch, so it's all guesstimation.
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Re: Alt-mode issues

Postby Shadow Dragon » Fri Oct 10, 2008 2:39 pm

Tammuz wrote:if it needs a week to speed up the alt rotator....


Speaking of misreading posts... It needs a week to get to that point on the bug list to speed up the alt rotator. It doesn't need the whole week to speed up the alt rotator, there's just more stuff in front of it to do first.
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Re: Alt-mode issues

Postby Riot Riverman » Fri Oct 10, 2008 3:31 pm

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Hi guys. For some reason the Alt. mode Reference page is blank.
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Re: Alt-mode issues

Postby Tammuz » Fri Oct 10, 2008 3:47 pm

Mecha the Lord Of War wrote:Hi guys. For some reason the Alt. mode Reference page is blank.



been like that for over a year, since the rotator came in at the very least
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