Transformers and More @ The Seibertron Store
Details subject to change. See listing for latest price and availability.
Caelus wrote:Psychout wrote:The Quints had differet grades of badass, Qints themselves were 8. Allicons and The Overcharge Drones were the lowest ones at level 3. (Magistrates were 4 and Sharkticons were 6)
You're forgetting The Fallen, who, IIRC, was a level 14 that only paid out Xp as a level 11.
The Fallen.
http://www.seibertron.com/heavymetalwar/ch...racter_id=73179
Little is knows about this immensely powerful and enigmatic creature but it is rumoured to be one of the first 13 Transformers created and a former Herald of Unicron, the planet eater although it still works for a power he refers to as 'his master'.
His motives for joining with the Quintessons are unknown, but has predicted that all the factions of Cybertron will be at war soon.
Stats.
Level 10
STR: 15
INT: 15
SPD: 12
END: 15
RNK: 11
CRG: 16
FRP: 15
SKL: 10
Tactics - 3Ram - As the Cybertronian standard tactic, however the Fallen possesses a strength far greater than any native transformer is capable of.
Strafe - Again the same as the Cybertronian attack, but the sheer magnitude of its firepower means that this attack is imensely powerful and a single hit can cause major damage.
Force Field - No known data exists on The Fallen's highly effective battleshield, but what we do know is that it is of a level currently unachievable by our native warriors. This shield renders most melee attacks impotent, however, as with standard armour, it does not defend against Cybertronain tactics.
The Quintesson Judge.
http://seibertron.com/heavymetalwar/charac...racter_id=71030
The leader class of the Quintesson invasion of Cybertron, these 5-feceted **** are aggressive and unpredictable and are not to be taken lightly.
Stats:
Level 8
STR: 6
INT: 10
SPD: 9
END: 8
RNK: 10
CRG: 9
FRP: 10
SKL: 10
Tactics - 5
Little is known about their tactics, however they do seem to depend on their 'faces', each one possessing a different ability that has been unheard of before their arrival on Cybertron.The Face of Death - A simple but powerful direct attack
The Face of Judgement - Gives the judge the ability to possess a Cybertronian and turn him against his allies. Its not known if there is way to resist this attack yet.
The Face of Wrath - A powerful strafe attack with its tentacle able to hit a number of Cybertronians in one strike. (exact number tbc)
The Face of War Possessing power over magnetic forces, this attack both damages the opponent and strips them of all armour worn at the beginning of the misison. This armour is replaced after battle has finished.
This power also strips the target of any deflector minicons taken into battle.The Face of Wisdom - Possibly the most dangerous of the 5 faces, this has the ability to completely heal a member of the Quintessons team. Do not underestimate this power as it can turn the tide of a battle with a single move.
Magistrates.
http://www.seibertron.com/heavymetalwar/ch...racter_id=73293
The enforcers of the Quintessons; Magistrates are the commanders of their armies and lead their ground troops into battle. Possessing only the 1 face their attacks are predictable but still powerful.
Stats:
Level 4
STR: 5
INT: 6
SPD: 7
END: 6
RNK: 8
CRG: 8
FRP: 7
SKL: 2
Tactics - 1
Again, little is known about their tactics, however the one they do possess is just as deadly as the Judge's.The Face of Wrath - A powerful strafe attack with its tentacle able to strike up a number Cybertronians in one go. (max tbd)
Tammuz wrote:aye, combat euthanasia. it's the final solution.
Savage wrote:Forget Quint missions. Quintessons should be the fifth playable faction.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Absolute Zero wrote:Savage wrote:Forget Quint missions. Quintessons should be the fifth playable faction.
Only if Blendtrons are the sixth. But realistically, HMW is stretched pretty thin with 4 playable factions. The Preds and Maximals are barely able to compete with the Decepticons, letalone the Autobots as far as numbers go. 5 would be unbalanced, since everythings dedicated to balance, and 6 would mean that the Preds might actually outnumber a faction. There wouldn't be enough players for the faction(s) to compete.
Absolute Zero wrote:Savage wrote:Forget Quint missions. Quintessons should be the fifth playable faction.
Only if Blendtrons are the sixth. But realistically, HMW is stretched pretty thin with 4 playable factions. The Preds and Maximals are barely able to compete with the Decepticons, letalone the Autobots as far as numbers go. 5 would be unbalanced, since everythings dedicated to balance, and 6 would mean that the Preds might actually outnumber a faction. There wouldn't be enough players for the faction(s) to compete.
Absolute Zero wrote: since everythings dedicated to balance
Tammuz wrote:Absolute Zero wrote: since everythings dedicated to balance
since when?
Absolute Zero wrote:Tammuz wrote:Absolute Zero wrote: since everythings dedicated to balance
since when?
Since... I dunno. 2 and 4 balance better then 3 and 5? I'd like to think they at least try to balance the game, for better or worse.
Wingspan wrote:Absolute Zero wrote:Tammuz wrote:
since when?
Since... I dunno. 2 and 4 balance better then 3 and 5? I'd like to think they at least try to balance the game, for better or worse.
Balance is not always a good thing for competition. We want equally matched - not necessarily balanced.
For example, if beast missions only ever had 4 slots the fights would be far more likely to be equally matched because the slots would more consistently be filled. Is that balanced? No, not in a strict sense, because Con/Bot missions would still run 6v6.
Is the above a suggestion or a good idea? No, not necessarily. But having additional playable / non-playable groups isn't the issue; the issue should be having groups that can fairly compete so that victors can be determined. Fair competition isn't necessarily determined by numbers but by how those numbers are used or weighted in the context of how the game is played.
I think he means that there is more potential XP in a 6v6 than a 4v4 so the bots and cons would theoretically develop faster.AZ wrote:I'm not real sure how you're saying that Beast missions being 4v4 while Bot/Con missions being 6v6 isn't balanced.
Psychout wrote:I think he means that there is more potential XP in a 6v6 than a 4v4 so the bots and cons would theoretically develop faster.AZ wrote:I'm not real sure how you're saying that Beast missions being 4v4 while Bot/Con missions being 6v6 isn't balanced.
At least, thats how I understood his comment.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Absolute Zero wrote:Psychout wrote:I think he means that there is more potential XP in a 6v6 than a 4v4 so the bots and cons would theoretically develop faster.AZ wrote:I'm not real sure how you're saying that Beast missions being 4v4 while Bot/Con missions being 6v6 isn't balanced.
At least, thats how I understood his comment.
Well, obviously since he's a autobot, he's never faced a majority of his missions outnumbered. There may be less potential XP in a 4v4 then 6v6, however, there's more potential XP in a 4v4 then a 6v2, 6v3, or 6v4.
Tammuz wrote:meh, all i want is something not like this;
Return to Heavy Metal War Forum
Registered users: Bing [Bot], Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, Hero Alpha, MSN [Bot], Overcracker, Yahoo [Bot]