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Are the Quint Missions Ever gonna come back?

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: Are the Quint Missions Ever gonna come back?

Postby Psychout » Mon Nov 10, 2008 11:08 am

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Caelus wrote:
Psychout wrote:The Quints had differet grades of badass, Qints themselves were 8. Allicons and The Overcharge Drones were the lowest ones at level 3. (Magistrates were 4 and Sharkticons were 6)


You're forgetting The Fallen, who, IIRC, was a level 14 that only paid out Xp as a level 11.

this guy?
The Fallen.
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Little is knows about this immensely powerful and enigmatic creature but it is rumoured to be one of the first 13 Transformers created and a former Herald of Unicron, the planet eater although it still works for a power he refers to as 'his master'.

His motives for joining with the Quintessons are unknown, but has predicted that all the factions of Cybertron will be at war soon.

Stats.
Level 10
STR: 15
INT: 15
SPD: 12
END: 15
RNK: 11
CRG: 16
FRP: 15
SKL: 10

Tactics - 3

Image Ram - As the Cybertronian standard tactic, however the Fallen possesses a strength far greater than any native transformer is capable of.

Image Strafe - Again the same as the Cybertronian attack, but the sheer magnitude of its firepower means that this attack is imensely powerful and a single hit can cause major damage.

Force Field - No known data exists on The Fallen's highly effective battleshield, but what we do know is that it is of a level currently unachievable by our native warriors. This shield renders most melee attacks impotent, however, as with standard armour, it does not defend against Cybertronain tactics.

He had horrendous stats, but a good team of Rambulances could kick his ass.
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Re: Are the Quint Missions Ever gonna come back?

Postby Tammuz » Mon Nov 10, 2008 11:19 am

a good team of rammin medics could kick anyone's arse.
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Re: Are the Quint Missions Ever gonna come back?

Postby Dr. Caelus » Mon Nov 10, 2008 12:48 pm

10Fp/10Stf + 5Fp (10 pts in Robot Ability) + 4Fp (Minicon) was nothing to sneeze at either.

Let you thin out his support staff too, which was good, because for those that don't know, the Quint judges had some bitchin repair skills.
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Re: Are the Quint Missions Ever gonna come back?

Postby Chaoslock » Mon Nov 10, 2008 1:41 pm

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They had the multi-repair, do I remember right? And they had that armor-shredding attack too.
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Re: Are the Quint Missions Ever gonna come back?

Postby Tammuz » Mon Nov 10, 2008 1:52 pm

no, they lacked multirepair, their repairs were 100% guaranteed. the armour ripping was nothing very special, armour was not that important pre weapon balancing.
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Re: Are the Quint Missions Ever gonna come back?

Postby Psychout » Mon Nov 10, 2008 2:11 pm

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These guys? :lol:
The Quintesson Judge.
Image
http://seibertron.com/heavymetalwar/charac...racter_id=71030

The leader class of the Quintesson invasion of Cybertron, these 5-feceted **** are aggressive and unpredictable and are not to be taken lightly.

Stats:
Level 8
STR: 6
INT: 10
SPD: 9
END: 8
RNK: 10
CRG: 9
FRP: 10
SKL: 10

Tactics - 5
Little is known about their tactics, however they do seem to depend on their 'faces', each one possessing a different ability that has been unheard of before their arrival on Cybertron.
Image The Face of Death - A simple but powerful direct attack

Image The Face of Judgement - Gives the judge the ability to possess a Cybertronian and turn him against his allies. Its not known if there is way to resist this attack yet.

Image The Face of Wrath - A powerful strafe attack with its tentacle able to hit a number of Cybertronians in one strike. (exact number tbc)

Image The Face of War Possessing power over magnetic forces, this attack both damages the opponent and strips them of all armour worn at the beginning of the misison. This armour is replaced after battle has finished.
This power also strips the target of any deflector minicons taken into battle.

Image The Face of Wisdom - Possibly the most dangerous of the 5 faces, this has the ability to completely heal a member of the Quintessons team. Do not underestimate this power as it can turn the tide of a battle with a single move.


These guys were brilliant, the Face of Judgement was my favorite as it would turn one of your allies against you. I would love that power as a tactic.
(I also remember arguing with OS at the time that, as a 'con, I'd just shoot down whoever they possessed instead of letting myself get killed by them :lol: )

May as well lob these guys in too, they were lesser versions of the above
Magistrates.
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http://www.seibertron.com/heavymetalwar/ch...racter_id=73293

The enforcers of the Quintessons; Magistrates are the commanders of their armies and lead their ground troops into battle. Possessing only the 1 face their attacks are predictable but still powerful.

Stats:
Level 4
STR: 5
INT: 6
SPD: 7
END: 6
RNK: 8
CRG: 8
FRP: 7
SKL: 2

Tactics - 1
Again, little is known about their tactics, however the one they do possess is just as deadly as the Judge's.
Image The Face of Wrath - A powerful strafe attack with its tentacle able to strike up a number Cybertronians in one go. (max tbd)
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Re: Are the Quint Missions Ever gonna come back?

Postby Tammuz » Mon Nov 10, 2008 2:27 pm

aye, combat euthanasia. it's the final solution.
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Re: Are the Quint Missions Ever gonna come back?

Postby quetzalcoatl » Mon Nov 10, 2008 2:42 pm

Tammuz wrote:aye, combat euthanasia. it's the final solution.

why you want to fight the youth in Asia? they did nothing to you!
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Re: Are the Quint Missions Ever gonna come back?

Postby Absolute Zero » Mon Nov 10, 2008 2:53 pm

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Even the Autobots should have had the ability to attack and "restrain" someone under the possession of the Judge.
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Re: Are the Quint Missions Ever gonna come back?

Postby Savage » Mon Nov 10, 2008 5:02 pm

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Forget Quint missions. Quintessons should be the fifth playable faction.
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Re: Are the Quint Missions Ever gonna come back?

Postby Absolute Zero » Mon Nov 10, 2008 5:23 pm

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Savage wrote:Forget Quint missions. Quintessons should be the fifth playable faction.


Only if Blendtrons are the sixth. But realistically, HMW is stretched pretty thin with 4 playable factions. The Preds and Maximals are barely able to compete with the Decepticons, letalone the Autobots as far as numbers go. 5 would be unbalanced, since everythings dedicated to balance, and 6 would mean that the Preds might actually outnumber a faction. There wouldn't be enough players for the faction(s) to compete.
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Re: Are the Quint Missions Ever gonna come back?

Postby Name_Violation » Mon Nov 10, 2008 5:27 pm

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LOLZ

hellz yeah! playable quints! let the manslaughter (botslaughter?) begin!
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Re: Are the Quint Missions Ever gonna come back?

Postby Dr. Caelus » Mon Nov 10, 2008 9:44 pm

Absolute Zero wrote:
Savage wrote:Forget Quint missions. Quintessons should be the fifth playable faction.


Only if Blendtrons are the sixth. But realistically, HMW is stretched pretty thin with 4 playable factions. The Preds and Maximals are barely able to compete with the Decepticons, letalone the Autobots as far as numbers go. 5 would be unbalanced, since everythings dedicated to balance, and 6 would mean that the Preds might actually outnumber a faction. There wouldn't be enough players for the faction(s) to compete.


What if missions were filled out with NPCs...?

(Always one level below the minimum for the mission, preventing them from 'hogging' the xp for their faction, and ensuring that there is still an advantage to fielding as many PCs in a mission as possible.)
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Re: Are the Quint Missions Ever gonna come back?

Postby Loki God Of Mischief » Mon Nov 10, 2008 9:59 pm

Absolute Zero wrote:
Savage wrote:Forget Quint missions. Quintessons should be the fifth playable faction.


Only if Blendtrons are the sixth. But realistically, HMW is stretched pretty thin with 4 playable factions. The Preds and Maximals are barely able to compete with the Decepticons, letalone the Autobots as far as numbers go. 5 would be unbalanced, since everythings dedicated to balance, and 6 would mean that the Preds might actually outnumber a faction. There wouldn't be enough players for the faction(s) to compete.


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Re: Are the Quint Missions Ever gonna come back?

Postby Tammuz » Tue Nov 11, 2008 12:50 am

Absolute Zero wrote: since everythings dedicated to balance



since when?
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Re: Are the Quint Missions Ever gonna come back?

Postby Absolute Zero » Tue Nov 11, 2008 1:19 am

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Tammuz wrote:
Absolute Zero wrote: since everythings dedicated to balance



since when?


Since... I dunno. 2 and 4 balance better then 3 and 5? I'd like to think they at least try to balance the game, for better or worse.
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Re: Are the Quint Missions Ever gonna come back?

Postby Wingspan » Tue Nov 11, 2008 11:57 am

Motto: "Death is not the end."
Absolute Zero wrote:
Tammuz wrote:
Absolute Zero wrote: since everythings dedicated to balance



since when?


Since... I dunno. 2 and 4 balance better then 3 and 5? I'd like to think they at least try to balance the game, for better or worse.

Balance is not always a good thing for competition. We want equally matched - not necessarily balanced.

For example, if beast missions only ever had 4 slots the fights would be far more likely to be equally matched because the slots would more consistently be filled. Is that balanced? No, not in a strict sense, because Con/Bot missions would still run 6v6.

Is the above a suggestion or a good idea? No, not necessarily. But having additional playable / non-playable groups isn't the issue; the issue should be having groups that can fairly compete so that victors can be determined. Fair competition isn't necessarily determined by numbers but by how those numbers are used or weighted in the context of how the game is played.
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Re: Are the Quint Missions Ever gonna come back?

Postby Absolute Zero » Tue Nov 11, 2008 1:25 pm

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Wingspan wrote:
Absolute Zero wrote:
Tammuz wrote:
since when?


Since... I dunno. 2 and 4 balance better then 3 and 5? I'd like to think they at least try to balance the game, for better or worse.

Balance is not always a good thing for competition. We want equally matched - not necessarily balanced.

For example, if beast missions only ever had 4 slots the fights would be far more likely to be equally matched because the slots would more consistently be filled. Is that balanced? No, not in a strict sense, because Con/Bot missions would still run 6v6.

Is the above a suggestion or a good idea? No, not necessarily. But having additional playable / non-playable groups isn't the issue; the issue should be having groups that can fairly compete so that victors can be determined. Fair competition isn't necessarily determined by numbers but by how those numbers are used or weighted in the context of how the game is played.


The only people who don't want games balanced, in my opinion and experience, are those who like to power game and god mode.

I'm not real sure how you're saying that Beast missions being 4v4 while Bot/Con missions being 6v6 isn't balanced. :-? So putting out 90 G1 vs Beast missions with no beasts in it is balanced then? Giving the G1ers free XP because there's no competition is balanced, while lowering the amount of characters in a mission, allowing more people to fight against each other and people to gain more XP and more even matches and fights is unbalanced?

There's a Ron White quote that I think is highly appropriate here... :P
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Re: Are the Quint Missions Ever gonna come back?

Postby Psychout » Tue Nov 11, 2008 1:34 pm

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AZ wrote:I'm not real sure how you're saying that Beast missions being 4v4 while Bot/Con missions being 6v6 isn't balanced.
I think he means that there is more potential XP in a 6v6 than a 4v4 so the bots and cons would theoretically develop faster.

At least, thats how I understood his comment.
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Re: Are the Quint Missions Ever gonna come back?

Postby Absolute Zero » Tue Nov 11, 2008 1:55 pm

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Psychout wrote:
AZ wrote:I'm not real sure how you're saying that Beast missions being 4v4 while Bot/Con missions being 6v6 isn't balanced.
I think he means that there is more potential XP in a 6v6 than a 4v4 so the bots and cons would theoretically develop faster.

At least, thats how I understood his comment.


Well, obviously since he's a autobot, he's never faced a majority of his missions outnumbered. There may be less potential XP in a 4v4 then 6v6, however, there's more potential XP in a 4v4 then a 6v2, 6v3, or 6v4.
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Re: Are the Quint Missions Ever gonna come back?

Postby Tammuz » Tue Nov 11, 2008 2:05 pm

the point is, balance or matched or whatever, we want a game where you aren't forced to do something just to survive.
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Re: Are the Quint Missions Ever gonna come back?

Postby Name_Violation » Tue Nov 11, 2008 2:05 pm

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the amount of G1/beast missions is annoying.

I singed up as a pred specifically to fight maximals, who have been my least favorite transformers group since the first episode of beast wars. Its kind of annoying that i hardly ever get to battle them because there are 400 bots spawning missions....

almost should have been a bot...

wait no thats too harsh i wouldnn't wish being a bot on my worst enemy...
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Re: Are the Quint Missions Ever gonna come back?

Postby Psychout » Tue Nov 11, 2008 2:07 pm

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Absolute Zero wrote:
Psychout wrote:
AZ wrote:I'm not real sure how you're saying that Beast missions being 4v4 while Bot/Con missions being 6v6 isn't balanced.
I think he means that there is more potential XP in a 6v6 than a 4v4 so the bots and cons would theoretically develop faster.

At least, thats how I understood his comment.


Well, obviously since he's a autobot, he's never faced a majority of his missions outnumbered. There may be less potential XP in a 4v4 then 6v6, however, there's more potential XP in a 4v4 then a 6v2, 6v3, or 6v4.

But thats not in debate. 4v4 would be equally matched missions for you guys, but its not balanced as the G!'s still having 6v6 means the potential xp for bots and cons is higher so they would gain faster.

Therefore, matched and balanced are different.
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Re: Are the Quint Missions Ever gonna come back?

Postby Tammuz » Tue Nov 11, 2008 2:11 pm

meh, all i want is something not like this;
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Re: Are the Quint Missions Ever gonna come back?

Postby Chaoslock » Tue Nov 11, 2008 2:16 pm

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Tammuz wrote:meh, all i want is something not like this;
Image


Is that graph number-correct? Because my namesakes kick/punch with 6 str does 19-32 damage last time I checked, and according to that graph it should be somewhere between 16-20...
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