well what i would like to see,is mainly posted in
viewtopic.php?f=16&t=21829&st=0&sk=t&sd=abut if i have to add something---
more tactics [see link-many ideas in there]
limited combiner ability with limited different tf alt classes for a dual/combined weapon attack
limited group tactics [being attacking same target,or blocking a attack on another same faction/ally tf.
balanced weapons per weapons skl/frp spent
balanced stats better,or make the more useful ones more costly
make npc tf's join out lvl/# missions to make low enemy missions a better waist of time
more alt classes=powermasters/triple changers/action masters/junkacons/ exc.
minicon cap/goodies [more details in link]
3 different setups for missions type/faction attack rating in missions
1=ambush=attackers get more attacks at begining[first 30sec-1min]/defenders get more in middle[31sec-1.30min],all after equal attacks
2=defend/attack=defenders get a miss/dodge/avoid bonus[for being in def],attackers get a attack/group tactic bonus for attacking.
3=protect/destroy/defend/exc.=equal attacks for all factions /or
time/ bonuses and layout can be changed but it would be nice to have some flavor in missions other than the normal free for all in each mission.
i got more but am on a time limit,so will post later on if i get to it