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HMW2: A Minicon Turf War!!

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Psychout » Thu May 17, 2007 5:06 am

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Id assume we would have to descover the Gestalts/Triplechangers/?-master/etc tech by taking the correct regions of Cybertron and unlocking it.

If that stuff doesnt appear until levels 2-3 (for example), it may be months until we can find it, but it will still be in there somewhere.

A game with some promise of longevity...
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Postby War Hammer » Thu May 17, 2007 7:54 am

A full reset and the new additions to the game …. hhmmm I might be tempted to start playing again now that I have access during work once more :twisted:

But should I stay loyal or think about changing factions :-?

Yeah right, like I'd ever be one of those little pussy autobots muwhahahahaha
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Postby Psychout » Thu May 17, 2007 7:54 am

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Weapon: Black Magic
War Hammer wrote:A full reset and the new additions to the game …. hhmmm I might be tempted to start playing again now that I have access during work once more :twisted:

But should I stay loyal or think about changing factions :-?

Yeah right, like I'd ever be one of those little pussy autobots muwhahahahaha

Dude, that would rule. This place has been far too sober since you left...
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Postby Uncrazzimatic » Thu May 17, 2007 8:15 am

I'm all for it, a chance to really gain glory for the Decepticon empire! For those worried about it being too complex to play from work, I can't really say without knowing more but it sounds like you could just ignore the big picture and send your guys in to any random war zones that are active at the time, that way it wouldn't be really any different to sending them in to missions.
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Postby Omega Sentinel » Thu May 17, 2007 8:42 am

Psychout wrote:Id assume we would have to descover the Gestalts/Triplechangers/?-master/etc tech by taking the correct regions of Cybertron and unlocking it.

No Gestalts, no Triplechangers (with the initial release).
"Power-ups" will be more along the lines of resources and abilities.
I'll drop a one word hint to another power-up you will be fighting for in territories: Powerlinx

Psychout wrote:If that stuff doesnt appear until levels 2-3 (for example), it may be months until we can find it, but it will still be in there somewhere.

A game with some promise of longevity...
Level 0 up will have achievements to shoot for and things to do. You can either stick to the simpler aspects of the game you have now or jump right into the war.


I'll drop a couple of screenshots when I get further along. In the 3 weeks things should start coming together.
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Postby Pariah » Thu May 17, 2007 8:46 am

This sounds awesome.... I'm definitely looking forward to all the new features on offer. Go OS! hehehe :)
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Postby Psychout » Thu May 17, 2007 8:56 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Dodgy advert on the back page of a TF comic wrote:Dial 'P' for Powerlinx; hot one-on-one Transformer action...
*Shudder*

Omega Sentinel wrote:Level 0 up will have achievements to shoot for and things to do. You can either stick to the simpler aspects of the game you have now or jump right into the war.
And thats what the masses wanted to hear.
Cheers OS!

Can I be blunt and ask if there are any new Tactics being put into the game this time around?
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Postby Omega Sentinel » Thu May 17, 2007 8:58 am

Psychout wrote:Can I be blunt and ask if there are any new Tactics being put into the game this time around?

There will be at least 3 tactics per alt mode.
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Postby Phaze » Thu May 17, 2007 9:00 am

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Omega Sentinel wrote:
Psychout wrote:Can I be blunt and ask if there are any new Tactics being put into the game this time around?

There will be at least 3 tactics per alt mode.

wow talk about fast upgrading potential :shock:
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Postby Psychout » Thu May 17, 2007 9:01 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Phaze wrote:
Omega Sentinel wrote:
Psychout wrote:Can I be blunt and ask if there are any new Tactics being put into the game this time around?

There will be at least 3 tactics per alt mode.

wow talk about fast upgrading potential :shock:

:shock:

Wow! Cant wait to get a look at those.
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Postby Pariah » Thu May 17, 2007 9:21 am

whoa :shock: .... this means if any real distinction is going to be maintained between alt modes we are going to be looking at 5+ tactics..... or just different upgrade costs. Hmmmm.... i wonder which.....
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Postby Shin-Reaper » Thu May 17, 2007 9:22 am

I have a question.

Will levels be determined by the characters experience rather than the number of upgrades?
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Postby Optimus Frimal » Thu May 17, 2007 9:35 am

Woot! Bring on the reset
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Postby Archanubis » Thu May 17, 2007 9:56 am

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Omega Sentinel wrote:
Psychout wrote:Can I be blunt and ask if there are any new Tactics being put into the game this time around?

There will be at least 3 tactics per alt mode.

:shock:

THREE??? Holy schmokes.

Shin-Reaper wrote:Will levels be determined by the characters experience rather than the number of upgrades?

Been wondering that myself.
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Postby Redimus » Thu May 17, 2007 1:17 pm

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Thunderscream wrote:
Shin-Reaper wrote:Will levels be determined by the characters experience rather than the number of upgrades?

Been wondering that myself.


Last I heard, the plan was for it to be xp based.

I do hope the plan stays that way, becuase the stat based level system is one of my least fav features of the current game.
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Postby lkavadas » Thu May 17, 2007 1:25 pm

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Will the tactics all be alt specific? I'd imagine that one or two might be innate, maybe one faction specific, and the last 1 or 2 alt related but certainly they can't all be alt related, can they?
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Postby Burn » Thu May 17, 2007 4:29 pm

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Omega Sentinel wrote:I'll drop a one word hint to another power-up you will be fighting for in territories: Powerlinx


*ugh* Good to see the support staff thing has proven completely pointless and we're back to the programmer pushing through his own ideas and vision for this game.

I mean come on, of all the ridiculous gimmicks in TF mythology. Why that one? :?
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Postby Omega Sentinel » Thu May 17, 2007 4:47 pm

lkavadas wrote:Will the tactics all be alt specific? I'd imagine that one or two might be innate, maybe one faction specific, and the last 1 or 2 alt related but certainly they can't all be alt related, can they?
a few will be interchangable. Here is an example from my development site:

Image

The levels will still be based on your upgrades but after level 0 you will need 1 or 2 more upgrades (10 or 11 instead of 9) to level up. This should compensate for the additional tactic.

Burn wrote:mean come on, of all the ridiculous gimmicks in TF mythology. Why that one? :?
Several people have asked for it and they are going to get it.
It was a pretty ridiculous gimmick but they were and are a very popular gimmick. There will be alot of the Transformers mythos in the new game and this will be in there for the people that liked it.
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Postby Burn » Thu May 17, 2007 5:18 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Omega Sentinel wrote:
Burn wrote:mean come on, of all the ridiculous gimmicks in TF mythology. Why that one? :?
Several people have asked for it and they are going to get it.
It was a pretty ridiculous gimmick but they were and are a very popular gimmick. There will be alot of the Transformers mythos in the new game and this will be in there for the people that liked it.


Several people have asked for other gimmicks as well.

So I ask again, but in a different way.

Why choose the gimmick from the lamest of all TF series?
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Postby Redimus » Thu May 17, 2007 5:50 pm

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Easiest to to implement?

And with a change of words, you can also get any other tf gimmick that involves pting two tfs together.
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Postby lkavadas » Thu May 17, 2007 7:03 pm

Weapon: Dol-Laser Rifle
What's a "powerlinx?"
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Postby Redimus » Thu May 17, 2007 7:08 pm

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lkavadas wrote:What's a "powerlinx?"


I think it'll be the Energon thing where two tfs form a larger one.
That or minicons.
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Postby Burn » Thu May 17, 2007 7:26 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
lkavadas wrote:What's a "powerlinx?"


It was the Autobot gimmick in Energon.

All Autobots could combine with another (of the same class size at least) with one forming the lower half and the other forming the upper half.

It worked for some figures and you could make some really great combinations, but there were some bloody awful ones as well. Plus Energon had Ironhide and Kicker. 'nuff said. :P
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Postby Omega Sentinel » Thu May 17, 2007 10:41 pm

Burn wrote:
lkavadas wrote:What's a "powerlinx?"


It was the Autobot gimmick in Energon.

All Autobots could combine with another (of the same class size at least) with one forming the lower half and the other forming the upper half.

It worked for some figures and you could make some really great combinations, but there were some bloody awful ones as well. Plus Energon had Ironhide and Kicker. 'nuff said. :P
No wonder you thought I was nuts, Burn.

I was referring to Minicons....

Armada Powerlinx, not Energon Powerlinx.
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Postby Redimus » Thu May 17, 2007 10:47 pm

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Omega Sentinel wrote:
Burn wrote:
lkavadas wrote:What's a "powerlinx?"


It was the Autobot gimmick in Energon.

All Autobots could combine with another (of the same class size at least) with one forming the lower half and the other forming the upper half.

It worked for some figures and you could make some really great combinations, but there were some bloody awful ones as well. Plus Energon had Ironhide and Kicker. 'nuff said. :P
No wonder you thought I was nuts, Burn.

I was referring to Minicons....

Armada Powerlinx, not Energon Powerlinx.


Could there be an otion to change the terminologie used if a player wants to?
For instence, game mechanic-wise, a minicon and a power master and a target master arnt THAT different. But I personally would much prefere to have Dreadspawn or Redimus as Power or Targetmasters rather than have them powerlinking with some fuglycon.
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