Transformers and More @ The Seibertron Store
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Absolute Zero wrote:
I'd like to see weapons start off as pretty basic, and then we can add on/change parts to the weapon. Some wouldn't really be a big deal, like putting a silencer/flash muffler on the barrel would more or less just be cosmetic, but would be cool for characters who are supposed to be sneaky assassins/infiltrators. Adjusting ammo capacity (not really a big deal in the current game) would be cool too. Changing barrel types for accuracy over damage, changing ammo type for specific damage types. There's a whole lot of stuff you could do just to the guns. Melee weapons you could do the same thing with, different blade types, different materials, different hand guards, different grips.
KoToR is a good starting example, so is Rainbow Six Vegas and Army of Two. If you add 4-5 variables, and a maybe a hundred tops to each variable, you have more possibilities then characters in the game. I'd really really like to see that.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Psychout wrote:There is another thing to think about; damage types. Glass Gass (ice), flamethrowers, electricity, corrosive, non-lethal (why?), armour piercing, high explosive, Vibrating (for swords), laser tipped (and of course lightsabers, thanks to SW:TF they're canon now) etc.
Think of the possiblities; Corrosive sniper rifles, flaming swords, high explosive toe-caps for Burn to greet the newbies with...
Psychout wrote:Vibrating (for swords)
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:this was actually one game that i wanted to be nothing like DnD. Don't get me wrong. name a 3'rd ed title and i got it memorized. i know first and second ed too. how about modern. but the d20 system is a far from perfect system.
but i get that its a realitively easy starting point to base things off...
Absolute Zero wrote:Typically, the way customizing weapons works involves finding drops. New weapon drops, and/or weapon upgrades. Combined with the Battle Map, and gathering raw materials for armor and even minicons (if we go back to that part, which was a good idea) aquiring new weapons or parts shouldn't be a major difference. And as much as people hate the arena, it could be a reward for it. I know that wont really go over well, since people hate the arena, but that's a discussion for another thread.
Absolute Zero wrote:You're absolutely right, I think, Skill absolutely should control how effective you are with a weapon, whether it's broken down to a weapon group like Elder Scrolls, or all weapons, skill should play a more prominate roll.
Spectral Dragon wrote:First off and slightly off topic, The Megatron's fusion cannon is probably a bad example to show strength being a requirement. Dimply because Brawn used it once and got knocked way back and he was fairly strong. (Tech spechs give him a 9 in strength. Dang that little bugger didn't look it.)
Psychout wrote:Less of the drama please, this is the internet, it's serious business.
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