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If we ever get a new programmer...

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: If we ever get a new programmer...

Postby Light Blade » Tue Oct 12, 2010 5:14 am

Motto: "I what?... HELP!"
Weapon: Dark Saber Sword
A thought concerning a new tactic.

Tactic: Omega Missile.

Borrowing from the War for Cybertron concept, this attack would damage every enemy in the mission a small amount (say between 2-5%), on the positive side it will net a lot of xp for the user and potentially help even up one sided fights.

Of course on the negative side this tactic may be seen as a hindrance in one on one fights as you have lost an action for quite insubstantial damage against a single foe. this may lead to a net effect of people creating more mission based builds for some of their bots whilst focusing on other tactics for bots who are made for the arena, which brings a nice bit of diversity to the overall game.

Again thoughts and opinions welcome
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Re: If we ever get a new programmer...

Postby The Legend » Tue Oct 12, 2010 12:37 pm

Light Blade wrote:Just a thought about the intelligence stat, it seems to me that all the plans for its use are quite difficult to implement. So I have slightly simpler idea: in battle the intelligence stat makes you prioritise the higher level enemies first (done by level not any particular stat).


So pretty much as Glyph had it. [Don't know if it is still the case.]
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Re: If we ever get a new programmer...

Postby Flashwave » Tue Oct 12, 2010 2:35 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Light Blade wrote:
Zordon wrote:
Light Blade wrote:Just a thought about the intelligence stat, it seems to me that all the plans for its use are quite difficult to implement. So I have slightly simpler idea: in battle the intelligence stat makes you prioritise the higher level enemies first (done by level not any particular stat).

This would have the benefit of effectively making the more intelligent characters learn faster, which nicely fits the concept behind the stat.

It would also benefit the lower level bots by allowing them to survive long enough to make a couple of attacks in the 1-11 type missions and hopefully get a nice xp haul as a reward, as well as benefitting higher level characters by ensuring they are not 'wasting' their shots on level 1's for pitiful xp return, only to then find someone else has bagged all the higher level enemies and their xp to boot.

I'm not quite sure how this would be implemented (perhaps link intelligence stat to level of bot you target first ie a stat of 4 means your character would prioritise level 4 or higher bots before just randomly attacking anything else)

Thoughts?


that sounds like a good and simple way for INT to work, could also get it to work for repair in the same way as well by repairing higher levels


Alternatively, you could use Rank as the way to work out repair priorities - higher up the command chain you'll get greater priority. I suppose it would work something like this; when the repair effect is triggered it would target the team mate with the highest rank first. gives rank an in battle use as well.

I suppose the philosophy behind this stat tweaking is to make each stat as useful as the others to prevent only three or four builds ever emerging. greater diversity would be interesting; do you want a high damage output character (str) or one who is more likely to receive medical attention on the field, allowing them to fight for longer (rnk)


Not a bad theory that, but I for one would rather hit than waste XP to be repaired.
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Re: If we ever get a new programmer...

Postby Light Blade » Tue Oct 12, 2010 3:35 pm

Motto: "I what?... HELP!"
Weapon: Dark Saber Sword
Not a bad theory that, but I for one would rather hit than waste XP to be repaired.


That was the point of these suggestions, to allow a broader range of builds forcing people to have to make a bit more of a decision about how the would customise their bots, beyond the choices currently available. The trick would be to balance the stats to make each option equally appealing, how to do that I have no idea...
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Re: If we ever get a new programmer...

Postby Overloaded » Thu Jan 06, 2011 6:58 am

How about the ability to create and adjust a base or headquaters including defences for captured regions also missions which take place off seibertron with the need to use shuttles and warships
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Re: If we ever get a new programmer...

Postby ProwlJazz » Sat Jan 08, 2011 12:38 pm

Motto: "Till all are one, all are none..."
Overloaded wrote:How about the ability to create and adjust a base or headquaters including defences for captured regions also missions which take place off seibertron with the need to use shuttles and warships

And with higher levels more things can be added to the base, and you can have access to restricted areas and the like. If we could have a weekly attack on the enemy's it could be neat, but I guess the programmer has to show up first for anything to be done...
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Re: If we ever get a new programmer...

Postby Stormwolf » Sat Jan 08, 2011 5:20 pm

Weapon: Particle Beam Cannon
ProwlJazz wrote:
Overloaded wrote:How about the ability to create and adjust a base or headquaters including defences for captured regions also missions which take place off seibertron with the need to use shuttles and warships

And with higher levels more things can be added to the base, and you can have access to restricted areas and the like. If we could have a weekly attack on the enemy's it could be neat, but I guess the programmer has to show up first for anything to be done...


When the programmer shows up :roll:
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Re: If we ever get a new programmer...

Postby Burn » Sat Jan 08, 2011 5:28 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Who's to say he hasn't already shown up?
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Re: If we ever get a new programmer...

Postby Naked Magnus » Sat Jan 08, 2011 8:55 pm

Burn wrote:Who's to say he hasn't already shown up?

A secret project in the works, eh?
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Re: If we ever get a new programmer...

Postby Editor » Sat Jan 08, 2011 9:28 pm

Motto: ""I'm not even supposed to be here today!""
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Burn wrote:Who's to say he hasn't already shown up?


Well that makes senc..... Wwwwwwwwwwwwwwwwwwwwhhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaatttttttttttttt!?!?!?!?! :BOOM:
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Re: If we ever get a new programmer...

Postby Overloaded » Mon Jan 10, 2011 8:23 am

Stormwolf wrote:
ProwlJazz wrote:
Overloaded wrote:How about the ability to create and adjust a base or headquaters including defences for captured regions also missions which take place off seibertron with the need to use shuttles and warships

And with higher levels more things can be added to the base, and you can have access to restricted areas and the like. If we could have a weekly attack on the enemy's it could be neat, but I guess the programmer has to show up first for anything to be done...


When the programmer shows up :roll:



That my friends is true :D
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