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Tammuz wrote:we did agree on fireblast being called shell, as in artillery, but Mkall keeps forgetting.
and i keep telling them about how crap the current selection of tactics are, mainly being name substitutions,
Tammuz wrote:
Warpath dodging Thrusts rockets.
later in that episode Smokescreen Hit's thrust on the wing with his shoulder mounted cannons(as does a Fake wheeljack) does this mean sports cars can have anti air, or does it mean that tactics shouldn't be quite so closely linked to alt mode.
but i don't see the difference between rhinoceros ramming something and a tank ramming something
or a plane strafing someting, and a tank strafing something.
we've pretty much been told that Fireblast, strafe, anti-air, dogfight. and slash are all pretty much strafe knock-offs
how is thrust doing this;
different to Thrust here?
EDIT: megatron's master plan is awesome!
kaijubot_uk wrote:Are the prices for the Tactics going to be based on general utility or some other method of determining cost? For example, a tactic that only targets airborne alts costing less than one that targets both airborne and landbound alts, because it is only useful against certain opponents rather than both.
Tammuz wrote:and you still haven't said why we need 4 different versions of strafe?
Mkall wrote:kaijubot_uk wrote:Are the prices for the Tactics going to be based on general utility or some other method of determining cost? For example, a tactic that only targets airborne alts costing less than one that targets both airborne and landbound alts, because it is only useful against certain opponents rather than both.
As of right now, tactics will have a base cost of 1,000/3,500/6,000 for primary/secondary/tertiary. and this is universal. all altclasses will cost the same so there's no more complaining about some classes levelling up faster than others.
kaijubot_uk wrote:Mkall wrote:kaijubot_uk wrote:Are the prices for the Tactics going to be based on general utility or some other method of determining cost? For example, a tactic that only targets airborne alts costing less than one that targets both airborne and landbound alts, because it is only useful against certain opponents rather than both.
As of right now, tactics will have a base cost of 1,000/3,500/6,000 for primary/secondary/tertiary. and this is universal. all altclasses will cost the same so there's no more complaining about some classes levelling up faster than others.
To quote Pirates of the Carribean, I don't believe that was the answer to the question I asked.
What I mean with my question is: is the tactic with the lowest cost (so, 1000xp for the first level) going to be the one with the narrowest range of use? Because I doubt people will bother with an expensive tactic that is only useful against certain alts that they have no guarantee of facing.
kaijubot_uk wrote:Mkall wrote:kaijubot_uk wrote:Are the prices for the Tactics going to be based on general utility or some other method of determining cost? For example, a tactic that only targets airborne alts costing less than one that targets both airborne and landbound alts, because it is only useful against certain opponents rather than both.
As of right now, tactics will have a base cost of 1,000/3,500/6,000 for primary/secondary/tertiary. and this is universal. all altclasses will cost the same so there's no more complaining about some classes levelling up faster than others.
To quote Pirates of the Carribean, I don't believe that was the answer to the question I asked.
What I mean with my question is: is the tactic with the lowest cost (so, 1000xp for the first level) going to be the one with the narrowest range of use? Because I doubt people will bother with an expensive tactic that is only useful against certain alts that they have no guarantee of facing.
Mkall wrote:I split this into its own thread as this is starting to take on a life of its own.
On the subject of lack of viable opponents. I've combed through almost all of my troops recent missions (60 missions). Out of all of them that had decent opposition i.e. 3+ enemy mechs. There were at least one air and/or one ground in almost all of them. Sure joining tag teams or jumping into the arena is slightly riskier, but I've seen people place medics in the arena before
Windracer wrote:Yeah, all alts are going to get 3 tactics.
The way I see it, if you're in a situation where one of your tactics is useless (ex: No air units), the other two tactics you have may make up for the deficit in some way.
but isnt that the point of learning an anti-air tactic?
to purposly gain advantage only over a certain type?
You dont have to learn it and be specialized,
don't all alt types get three tactics each now?
Jar Axel wrote:Wait you mean to tell me that the M-61 vulcan can penetrate Battleship armour?![]()
The Tomohawk isn't an anti-aircraft it's considered a ship to ship/land weapon
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