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Psychout wrote:Name_Violation wrote:predator: ram 1000, avoid 3000
Med vehic: ram 1000, avoid 3500
in the long run it costs way more for tactics.
2 avoid is 6000 vs 7000. it just keeps getting worse.
Now IF you have the xp to spare its viable, but thats why i stick with predators and hunters. best price break for tactics.
We need to start balancing out the tactic types better, so we dont end up with only 2 types used and the rest being regarded as too expensive.
Any one got any ideas to try and help us with that?
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Psychout wrote:We need to start balancing out the tactic types better, so we dont end up with only 2 types used and the rest being regarded as too expensive.
Bristleback wrote:Psychout wrote:We need to start balancing out the tactic types better, so we dont end up with only 2 types used and the rest being regarded as too expensive.
I don't believe that everyone is as worried about the costs of the various types so much as getting ones they like. though of course there are some people that must try and min/max everything to perfection.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:Bristleback wrote:Psychout wrote:We need to start balancing out the tactic types better, so we dont end up with only 2 types used and the rest being regarded as too expensive.
I don't believe that everyone is as worried about the costs of the various types so much as getting ones they like. though of course there are some people that must try and min/max everything to perfection.
tru, but it would be nice if moat alts had a standardized 1000/3000 cost. alts with dual offensive tactics could have 1000/4000 and maybe some 1500/3500 tactic costs.
and its not all about min maxing. i just dont wanna wait an extra week to upgrade my second tactic with a vehicle.
Psychout wrote:We need to start balancing out the tactic types better, so we dont end up with only 2 types used and the rest being regarded as too expensive.
Any one got any ideas to try and help us with that?
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Psychout wrote:Thoughts?
Kaijubot wrote:
I think making more tactics unlockable is a bad idea; the XP needed to unlock the tactic is essentially a tax on the character's xp that can be a hinderence on the character given that otherwise all Skill does is open up more weapon options, many of which also aren't worth the stats needed to access them.
Burn wrote:Standardise them all across the board with 1000/2500.
Absoloutely NO difference between ANY alts in cost.
Put the ram/strafe combo back to being unlockable (Int3/Skill4) as it's never viable until higher levels anyway.
The only alts that shouldn't need unlocking are the "light" class or basically any with avoid as their primary cheap stat because they're only viable and useful for xp generating at lower levels. All the rest can have an unlock function.
The whole idea of a combo like Int3/Skill4 to unlock the secondary tactic was to encourage people to put xp into what many considered "worthless" stats.
This I didnt know. Ive never looked into the variances of when the tactics activate, and cant say ive ever noticed a difference, but that doesnt mean there isnt one.Mkall wrote:The main reason tactic costs differ from one another, is that some tactics, in theory at least, are suposed to recharge faster on some alt-classes than others. I don't know if that actually happens in reality though.
Im afraid so. There are methods of testing it manually for anyone that is interested?Spectral Dragon wrote:I suppose it's too much to hope we have some sort of data mining tools to help said testing isn't it?
backslide wrote:1st if there is going to be a hmw2 somedaydoes this issue matter now or would this be for v2 as well
2nd with the int/sk have the tactics been put in the game yet for example with the intell: attack higher level bots with high str. high endu. i would love to use intel. but its a waste of xp if its not doing anything.
3rd and final i have certain alts that i like to use and to level up there ram comes at a high price for instance wipeout and dead zone there ram is is 2000 or 2500 a pop so they take long so i could use a diffrent alt mode and balance my xp in that way but then there would be no diffrence in builds which is a piont we should also consider everyone would have the same builds if we made cookie cutter tactics some builds let you level up faster than others which gives us a mutiple of levels so that we can get 4000xp off a level 5 when your at a level 1 just kind of my thinking
Waylander wrote:oh and one more question, is the XP LVL cap still here,
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