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Payouts for V2

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Omega Sentinel » Fri May 18, 2007 12:10 am

QuietStorm wrote:I'm still waiting for the guarantee that ALL of a Player's characters will be ported over to V2.
Barring a server crash when we launch I can guarantee that you will still have your team but their xp, stats, weapons and energon will be zeroed out in order to get everything matched up with the new game engine.
I see no reason to delete teams and characters in order for you to play on the new system.

But I can also guarantee that the arena is going to an energon only format. Right now the arena is 1 of only 2 things you can do in this game. In the new system it will be 1 of 5. If your team is running low on energon, the arena will be a great place to replenish your resource, but that is the only purpose it really needs to serve.
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Postby Mogwai Prime » Fri May 18, 2007 12:29 am

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I've been gone for a week and half but I have been keeping up with the forums when I can. I am kinda split on this suggestion.

On Quietstorm's side I think it is a good idea to get people going with the game without having to figure out the big picture of the missions right off the bat. It also gives players, both regular and casual, the possible chance to get their characters going a little quicker instead of having to peruse missions. Kinda of like a training level like you see in most MMOs.

One problem I do see with it is the same issue I had right off the bat with the current version of HMW. Quick shot through level 0 and then slowly leveling afterwards. I've been playing for quite awhile sometimes on a regular basis and some on a more casual basis. And, it's taken me forever to almost get my top bots to LVL 3, but the effort you put in equals the reward.

I don't think their should be a daily limit on how much you can play. That would just serve to drive the regulars that are here daily that have the experience to help new players on a daily basis away. If only casual players were left playing the game lots of questions that could be quickly answered by the regular players might take hours or even days to get answered. And, we all know what terminal hold on a question is like ..... :MAD:.


I am all for the experience in the arena till lvl 1 as long as it's done correctly.

I am against the limit on play time. This is a free game and everyone can make their own decision on their playtime. I wholy believe that rivalries will develop just like they did in the current version with regulars usually duking it out with regulars and the occassional casual player... and vice versa.

And, by gum please let us keep our characters. I am just now getting in depth with them and don't want to have to start all over. I'm sure most people feel this way whether are just starting as I am or had their Bios and other character development for awhile and worked hard to get them where they are today.


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Postby Burn » Fri May 18, 2007 12:54 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
QuietStorm wrote:To me this seems fairly simple and easy to deal with. You keep the Arena the way it is--if it ain't broke, don't fix it, ya know? You keep the Missions the way they are (see above).


See, here's the problem.

Say you keep the arena and missions how they are, and we still end up with the same people being arena dwellers.

Then you have the mission goers who fight and gain territory for their faction and unlock all sorts of goodies for the faction.

Why then, should the arena dwellers have access to those goodies when they contributed little to nothing to get them?

This new Pit Fighting feature screams to me of abuse if the rumors of it that I'm hearing are true (betting XP and/or Energon on the fights.)


Those issues have been raised and under the original idea for The Pit/Challenge Arena these would never have been issues.

But you know ... we're just a bunch of pleebs who play the game, what do we know about programming?
And yes, I realise how nasty that sounds but as i've said in the past, I find it a slap in the face for myself and all the others who spent over 2 years developing the challenge arena to see it butchered to pieces.
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Postby steve2275 » Fri May 18, 2007 1:17 am

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but it wont get any worse"
time restrictions bad
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Postby Subsonika » Fri May 18, 2007 4:27 am

steve2275 wrote:time restrictions bad


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Postby Psychout » Fri May 18, 2007 5:15 am

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Omega Sentinel wrote: Right now the arena is 1 of only 2 things you can do in this game. In the new system it will be 1 of 5.


Qs, I really think this is the bit that we all should be concentrating on.

Arguing about the Arena/Mission payouts isnt really relevant anymore.

For the record I hardly ever use the arena, but have always advised newer players to begin there and move to the missions once they have a few points so im with you in principal, but i think the whole situation isnt worth getting heated over.
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Postby Me, Grimlock! » Fri May 18, 2007 7:07 am

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Just thought I'd vocalize some things (or parrot them, I guess):

Burn wrote:Actually QS, IF a playing limit were implemented it would benefit the "casual" player such as yourself as the "professionals" would only be able to play so much which would bring them down to the level of a "casual" player^.


Actually, the limit would be a little relaxing for me. I'd put my TFs in, hit the maximum, and not have to worry about others getting ahead if I'm not playing. :P

Burn wrote:Actually I think we need more of these threads so that OS can see our concerns and address them BEFORE the new version is rolled out.


To steal someone else's catchphrase, Word.

Burn wrote:I'm of the mindset that if we're going to lose 4 years of data that it should be something good.


Double word. It's gonna be painful to build my way back up to level 8 and regain the goal I just, just met after years of addiction.
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Postby Me, Grimlock! » Fri May 18, 2007 7:19 am

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QuietStorm wrote:If this is going to be about control of Cybertron, the factions are going to be battling for control from the very beginning.

So...if they can gain precious XP by doing everything possible and available to them as a Level 0 except for CR Chamber time, why not?


I'd love the Arena to stay as is, but the problem is that, if we're battling for Cybertron via missions only, those that dwell only in the Arena--I tend to go back and forth between it and missions, and currently I'm an Arena dweller--won't be a contributing factor.

Though I do agree that getting experience from the Arena at level 0 would help each Tf get *somewhere*, there won't be many "territorial disputes" at the beginning of the game what with everyone starting at level 0.
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Postby Burn » Fri May 18, 2007 7:24 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Me, Grimlock! wrote:It's gonna be painful to build my way back up to level 8 and regain the goal I just, just met after years of addiction.


Dictionary.com wrote:in·ept /ɪnˈɛpt, ɪˈnɛpt/ Pronunciation[in-ept, i-nept]
–adjective
1. without skill or aptitude for a particular task or assignment; maladroit: He is inept at mechanical tasks. She is inept at dealing with people.
2. generally awkward or clumsy; haplessly incompetent.
3. inappropriate; unsuitable; out of place.
4. absurd or foolish: an inept remark.


You're not meant to be at that level! :P
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Postby Me, Grimlock! » Fri May 18, 2007 7:27 am

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Burn wrote:You're not meant to be at that level! :P


Oh, how there should be a shaking fist emoticon. The code for it would look be written as :response-to-burn: :P
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Postby Burn » Fri May 18, 2007 7:41 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Fist shaking? Nah, I think this would be more appropriate. :P
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Postby ChocolateThunder » Fri May 18, 2007 8:50 am

I personally don't think there should be a cap. We're all capable of deciding how much time and effort we want to put into the game. Some days I may run my bots into missions once or twice others I'll really push them all day long, it all depends on my schedule.

My concern is xp payouts. If we're going to lose all our xp due to the reset can we please make the payout higher to allow faster level advancement? It's taken me 4 years or so to get up to level 4 and I enjoy where my bots are now a lot more than I did when they were 0-1. Is that something that's been discussed for the new version or are we going to have the same progression we have now?
Thanks
Last edited by ChocolateThunder on Fri May 18, 2007 1:51 pm, edited 1 time in total.
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Postby QuietStorm » Fri May 18, 2007 12:22 pm

Burn wrote:
QuietStorm wrote:To me this seems fairly simple and easy to deal with. You keep the Arena the way it is--if it ain't broke, don't fix it, ya know? You keep the Missions the way they are (see above).


See, here's the problem.

Say you keep the arena and missions how they are, and we still end up with the same people being arena dwellers.

Then you have the mission goers who fight and gain territory for their faction and unlock all sorts of goodies for the faction.

Why then, should the arena dwellers have access to those goodies when they contributed little to nothing to get them?


Excellent, excellent point. Makes perfect sense, and is truly fair to those that participate to the betterment of the faction as opposed to just themselves.

However, as Mogwai Prime, Chocolate Thunder, & Me, Grimlock! have stated, it would be nice to have a place to start off gaining XP always. But, I understand that there will be 5 places to earn XP, so I will wait and see how that is before passing anymore judgment. My suggestion was simply that, a suggestion to speed up the transition from being a Level 4+ back to being a lowly Level 0.

Omega Sentinel wrote:Barring a server crash when we launch I can guarantee that you will still have your team but their xp, stats, weapons and energon will be zeroed out in order to get everything matched up with the new game engine.
I see no reason to delete teams and characters in order for you to play on the new system.


That's what I want to hear. Now, as long as there isn't a server crash, I'll be back for V2. Much to your dismay OS, ha ha! Them's is jokes.

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Postby Me, Grimlock! » Fri May 18, 2007 1:44 pm

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Burn wrote:Fist shaking? Nah, I think this would be more appropriate. :P


Alas, I can't see that photo.
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Postby davidasnoddy » Fri May 18, 2007 1:53 pm

Say someone's playing time is capped, and they would normally play more than they are currently being allowed... Not only are they not playing, but there's one less opponent for the opposing faction.

I am against capping for this reason.

You keep the Arena the way it is--if it ain't broke, don't fix it, ya know?

The arena kind of is broken, though, as it generates lots of people complaining about "arena dwellers".

Then you have the mission goers who fight and gain territory for their faction and unlock all sorts of goodies for the faction.

Why then, should the arena dwellers have access to those goodies when they contributed little to nothing to get them?


The obvious solution would be to have all these bonuses count as "foreign objects" and not be allowed in the arena.

I'm not saying that's what SHOULD be done - only that that's one possible solution. If such solutions exist, there's noghting to stop there being other solutions that OS has already implemented.

In the new system it will be 1 of 5.


From the sounds of it, there'll be other XP options, so an Energon-only arena sounds very, very good to me.

This new Pit Fighting feature screams to me of abuse if the rumors of it that I'm hearing are true (betting XP and/or Energon on the fights.)


For the abuse to occur, it would requre people to be actively combining together and cheating, and that can happen already. Hell, at least this way, it'll be more obvious and therefore, easier to spot.

xp, stats, weapons and energon will be zeroed out in order to get everything matched up with the new game engine.


It might be nice to start with 300xp or so, in order to customise our bots straight off the bat. Has this been suggested, yet?

And yes, I realise how nasty that sounds but as i've said in the past, I find it a slap in the face for myself and all the others who spent over 2 years developing the challenge arena to see it butchered to pieces.

Any chance of a link?
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Postby lkavadas » Fri May 18, 2007 2:29 pm

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QuietStorm wrote:Ikademus or whatever, I'm just gonna ignore you. You do nothing but bastardize the minor "suggestions" that I make. Belittling them down to mere "emo" kid whinyness, so forget you.

Word.


Oookay, quitestrom or whatever your name is. Again, I've disagreed with you twice in the history of this forum. All I said was that there is no need to bring up things like this now when we're all operating on almost zero knowledge of the new version. Would you go onto a MMORPGs forum and complain that something needs to be changed before you ever got into beta? No, because you simply don't know enough about the game to make that kind of a call. This is all I'm saying and as OS has already pointed out the arena has just been completely marginalized anyways. We have five things to partake in now. XP gain in the arena for levels 0 is probably going to be a complete moot point. In fact, I'd go so far as to guarantee it with my account.

And quit taking everything I say completely out of context and relax. I'm not here to personally attack you (and I never have in this thread) nor am I here to follow around your posts and get on your case but on the other hand quit acting like a damn ACLU attorney. I have absolutely no idea why you get so worked up and upset but just relax already.
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