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Question about Maximals and Factions

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Question about Maximals and Factions

Postby Kupp » Fri May 30, 2008 11:05 am

Weapon: Twin Sonic Cannons
I have been somewhat considering making the migration to maximal, but before I do so I was wondering about 2 things.

Do Maximals have access to non-beast alt modes. I see some who have vehicle modes and was wondering if that was a product of not reformating or if they have outright access to the vehicle modes as well.

My second question is regarding faction strength. About how many players are there on each faction, just curious as to who needs the numbers the most and who is top heavy. I assume the Decepticons have the most players, but could be wrong, so how strong is each group.

Thanks in advance.
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Re: Question about Maximals and Factions

Postby City Commander » Fri May 30, 2008 11:11 am

Weapon: Air Rifle
Call me bias, but I think it's summat like this:


Maxis-- need most help
Bots-- greatest numbers
Cons-- Stronger players/ more active (most tend to be RDD)
Preds-- Doing okay atm, what with the con infusion. Could still use the numbers.


I think the beast factions are still sharing the parent faction's alt rotations.
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Re: Question about Maximals and Factions

Postby Evolution Prime » Fri May 30, 2008 11:12 am

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
The Maximals right now share their altmode list with the Autobots. The Maximals are the weakest faction right now as they do not have near the numbers the Preds do. That is the way it seems to me anyways. The Autobots have the numbers in the lower levels still but the The Decepticons are still outpowering the Autobots at the higher levels still. The Predacons seem to have an in flux of Decepticons in their ranks, so they are gettin even more powerful.

I highly recommend anyone thinking of joining up with the Maximals to do so. They really need it.
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Re: Question about Maximals and Factions

Postby Kupp » Fri May 30, 2008 11:15 am

Weapon: Twin Sonic Cannons
Ok, thanks guys, that helped me make up my mind. Maximal it is. :D
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Re: Question about Maximals and Factions

Postby City Commander » Fri May 30, 2008 11:16 am

Weapon: Air Rifle
Agreed. The maximals seemed non-existant for a while.
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Re: Question about Maximals and Factions

Postby Leo Prime » Mon Jun 02, 2008 5:20 pm

My team just switch to Maximal.
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Re: Question about Maximals and Factions

Postby Black Eyes » Mon Jun 02, 2008 5:27 pm

The Maxis are in dire need of help in the 2-3 range.
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Re: Question about Maximals and Factions

Postby King Slick » Mon Jun 02, 2008 7:31 pm

Weapon: Energon Cutlass
I know once I get in from my run-around ethier tomorrow or the next day I am going to be playing with some of my troops that are not beastly. A new kingdom awaits us my friends! May the :MAX: show us the way.
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Re: Question about Maximals and Factions

Postby Kupp » Tue Jun 03, 2008 9:39 am

Weapon: Twin Sonic Cannons
Black Eyes wrote:The Maxis are in dire need of help in the 2-3 range.


I have some guys who can run in the higher level missions, but I am staying in the low level ones to help my fellow maximals at the lower levels.

Oh course the fact that I would rather get some XP in lower level missions than very little in the higher level ones does factor in the decision.

But yes, first we need to get more low level people. Then we need to work together to get us performing well in missions on a faction-wide basis.
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Re: Question about Maximals and Factions

Postby Jeep? » Tue Jun 03, 2008 10:00 am

How about a reward system for going maximal? I'll pay the first 0-3 lvl Predacon who defects to the Maximals 50,000 energon before they go, to cover CR and equipment. Can the Autobots and Decepticons provide something similar?
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