Robot modes
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Chaoslock - Faction Commander
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Yes. Except for Deflector.Scantron wrote:Haven't seen this addressed yet, but are robot mode abilities and Minicons additive to each other?
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Dice wrote:Screw the 150% barrier, i'm going for 200% now

-edit-
Seeing as i'm at work and don't have much time to play with the xp calculator ...
That 60k xp limit for level 0, does that take into account the new tactics (what are we up to, three now?) and robot abilities as well?
Should the number of upgrades per level be increased to accommodate the extra tactics and robot abilities?
Of course the problem there then is it'll take even longer to level up.

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I'm raising it one notch per level. 5 to go to level 1 and 10 for each additional level. It shouldn't take any longer to level up because of the addition of the new cheap upgrades via abilities and tactics.Burn wrote:Should the number of upgrades per level be increased to accommodate the extra tactics and robot abilities?
Of course the problem there then is it'll take even longer to level up.
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So the cost of tactics won't increment in cost like it is now as opposed to stats which increment?
I've always been half and half about tactics incrementing like stats.
I've always been half and half about tactics incrementing like stats.

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Omega Sentinel wrote:Yes. Except for Deflector.Scantron wrote:Haven't seen this addressed yet, but are robot mode abilities and Minicons additive to each other?
Although I have to say, 19 Strength hasn't impressed me so far.
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So... wait. Just so I can do my one lazy deed for the day and not read through 9 pages of XP-based levels discussion... is it safe to select and upgrade robot modes? And, if so, how will this affect my red meat consumption?

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Me, Grimlock! - Godmaster
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Me, Grimlock! wrote:So... wait. Just so I can do my one lazy deed for the day and not read through 9 pages of XP-based levels discussion... is it safe to select and upgrade robot modes?
If by safe you mean..."willing-to-reset-and-have-some-general-fun-with-experimenting?"
...then yes.
Me, Grimlock! wrote:And, if so, how will this affect my red meat consumption?
You will most likely find yourself begining to favor green leafy foods....maybe a carrot or 2 as well.

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Me, Grimlock! wrote:So... wait. Just so I can do my one lazy deed for the day and not read through 9 pages of XP-based levels discussion... is it safe to select and upgrade robot modes? And, if so, how will this affect my red meat consumption?
You won't suddenly find yourself at the mercy of Gore in the arena if that's what you're worried about.

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You know for a bit more Energon, I'd be willing to pay to switch robot modes on the fly without resetting (have to make sure that's in there). Sorta like specializing for specific missions.
Any chance this could be implemented for V2?
Word.
Any chance this could be implemented for V2?
Word.
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You know, I just had a thought. Can the system be tweaked so that a transformer that has no alt. mode will have their selected robot mode appear in the list of battle participants instead? That way we could be rid of the somewhat lacking blank box effect for current newbie TFs and action masters. Plus it gives us yet more ways to customize.
Of course if this is techincally unfeasable then consider this post white noise.

Of course if this is techincally unfeasable then consider this post white noise.

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Is the XP Calculator in the Help section going to be adjusted to include a "robot mode ability" bar?

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Scantron wrote:Is the XP Calculator in the Help section going to be adjusted to include a "robot mode ability" bar?
For the time it is not, it's easier to use the Land Animals calculations, it's ram starts at 3000 just as robot abilities.
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Chaoslock - Faction Commander
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I know it's not a priority but if it were updated it'd give people a better chance to play around with before V2 rolls out.
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I second the idea/hope/request of having robot modes show up in the various character screens instead of alt-modes for Action Masters.
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