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Robot modes

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Chaoslock » Tue Sep 18, 2007 6:19 pm

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Postby Omega Sentinel » Tue Sep 18, 2007 6:19 pm

Scantron wrote:Haven't seen this addressed yet, but are robot mode abilities and Minicons additive to each other?
Yes. Except for Deflector.
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Postby Burn » Tue Sep 18, 2007 6:22 pm

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Dice wrote:Screw the 150% barrier, i'm going for 200% now
:twisted:

-edit-
Seeing as i'm at work and don't have much time to play with the xp calculator ...

That 60k xp limit for level 0, does that take into account the new tactics (what are we up to, three now?) and robot abilities as well?

Should the number of upgrades per level be increased to accommodate the extra tactics and robot abilities?

Of course the problem there then is it'll take even longer to level up. :?
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Postby Omega Sentinel » Tue Sep 18, 2007 9:08 pm

Burn wrote:Should the number of upgrades per level be increased to accommodate the extra tactics and robot abilities?

Of course the problem there then is it'll take even longer to level up. :?
I'm raising it one notch per level. 5 to go to level 1 and 10 for each additional level. It shouldn't take any longer to level up because of the addition of the new cheap upgrades via abilities and tactics.
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Postby Burn » Tue Sep 18, 2007 9:29 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
So the cost of tactics won't increment in cost like it is now as opposed to stats which increment?

I've always been half and half about tactics incrementing like stats. :-?
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Postby Dr. Caelus » Tue Sep 18, 2007 9:59 pm

Omega Sentinel wrote:
Scantron wrote:Haven't seen this addressed yet, but are robot mode abilities and Minicons additive to each other?
Yes. Except for Deflector.


Although I have to say, 19 Strength hasn't impressed me so far.
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Postby Me, Grimlock! » Tue Sep 18, 2007 10:09 pm

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So... wait. Just so I can do my one lazy deed for the day and not read through 9 pages of XP-based levels discussion... is it safe to select and upgrade robot modes? And, if so, how will this affect my red meat consumption?
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Postby Astrotrain » Tue Sep 18, 2007 10:45 pm

Me, Grimlock! wrote:So... wait. Just so I can do my one lazy deed for the day and not read through 9 pages of XP-based levels discussion... is it safe to select and upgrade robot modes?


If by safe you mean..."willing-to-reset-and-have-some-general-fun-with-experimenting?"
...then yes.

Me, Grimlock! wrote:And, if so, how will this affect my red meat consumption?

You will most likely find yourself begining to favor green leafy foods....maybe a carrot or 2 as well.
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Postby Burn » Tue Sep 18, 2007 11:10 pm

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Me, Grimlock! wrote:So... wait. Just so I can do my one lazy deed for the day and not read through 9 pages of XP-based levels discussion... is it safe to select and upgrade robot modes? And, if so, how will this affect my red meat consumption?


You won't suddenly find yourself at the mercy of Gore in the arena if that's what you're worried about. :P
Because in case you've missed it, my steroid abusing bots have been trashing yours today. hehehe
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Postby QuietStorm » Wed Sep 19, 2007 1:04 pm

You know for a bit more Energon, I'd be willing to pay to switch robot modes on the fly without resetting (have to make sure that's in there). Sorta like specializing for specific missions.

Any chance this could be implemented for V2?

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Postby Knives » Wed Sep 19, 2007 2:04 pm

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You know, I just had a thought. Can the system be tweaked so that a transformer that has no alt. mode will have their selected robot mode appear in the list of battle participants instead? That way we could be rid of the somewhat lacking blank box effect for current newbie TFs and action masters. Plus it gives us yet more ways to customize. 8)

Of course if this is techincally unfeasable then consider this post white noise. :oops:
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Postby Scantron » Wed Sep 19, 2007 7:06 pm

Is the XP Calculator in the Help section going to be adjusted to include a "robot mode ability" bar?
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Postby Chaoslock » Wed Sep 19, 2007 7:13 pm

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Scantron wrote:Is the XP Calculator in the Help section going to be adjusted to include a "robot mode ability" bar?


For the time it is not, it's easier to use the Land Animals calculations, it's ram starts at 3000 just as robot abilities.
GENERATION 1: THE EPIC ORIGINS! -Hasbro

"Autobots, Buster Witwicky killed Primus. Kill on sight!" - broadcast from Urban Dead

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Postby Burn » Wed Sep 19, 2007 10:50 pm

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I know it's not a priority but if it were updated it'd give people a better chance to play around with before V2 rolls out.
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Postby craggy » Mon Sep 24, 2007 4:41 pm

I second the idea/hope/request of having robot modes show up in the various character screens instead of alt-modes for Action Masters.
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