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Robot modes

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Postby Omega Sentinel » Tue Sep 18, 2007 12:13 pm

Stormwolf wrote:Nice, so, will we be seeing any other types other then a speed and strength type any time soon?
Just added a couple more to each side. Everyday I should be adding a few.
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Postby Stormwolf » Tue Sep 18, 2007 12:15 pm

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Omega Sentinel wrote:
Stormwolf wrote:Nice, so, will we be seeing any other types other then a speed and strength type any time soon?
Just added a couple more to each side. Everyday I should be adding a few.


Nice :grin:

--edit

How about a leader class?

It could have a some of the advantages that the other classes have to offer, the only difference would be that you can only create one leader class character for your team.
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Postby Dragonslayer » Tue Sep 18, 2007 12:28 pm

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Stormwolf wrote:How about a leader class?

It could have a some of the advantages that the other classes have to offer, the only difference would be that you can only create one leader class character for your team.

That would be cool to have.

These robot modes and new abilities are making me all excited. Just wish I had more excess XP to dump into the abilities....
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Postby Ninjaburn » Tue Sep 18, 2007 12:38 pm

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Omega Sentinel wrote:
Omega Charge wrote:What exactly do the robot mode tactics do???
Someone finally asked the million dollar question!

Robot modes are specialized for certain abilities. Mkall suggested classifications such as: Assault-Type, Recon-Type, Melee-Type, etc. This is probably the format of types I will change it to.

When you upgrade the robot mode's "Special Abilities" you are basically making it more powerful in a certain area. The Metroplex and Metrotitan robots you have right now are specialized for strength.

Each upgrade on Metroplex's ability meter adds 1/2 point to his strength during combat. So a maxed out Metroplex could actually pack a punch of 15 strength.

Other bot types will do different things. Recon-Type will add to intelligence and stealth (and yes, intelligence will do stuff). Assault-Type will add to firepower.

This adds yet another dimension to configuring your bots.


Ok, not sure I follow here...So we have Metroplex, who is specialized for str. So if you select that robot alt, then dump 2 points into that tactic; and you already have 8 points set in your normal STR attribute; then you effectively have 9 points of STR going into a mission? Or, will this work like a Ram or Strafe, where you will see the robot transform and punch an enemy, and only in that robot mode do they have that 9 STR?

(Sorry for the stream of conscious writing, in the middle of some stuff at the office.)
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Postby Stormwolf » Tue Sep 18, 2007 12:38 pm

Weapon: Particle Beam Cannon
Here's some other ideas:

Support type: Raises repair ability or intell.
Defense type: Raises edurance
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Postby waaaaghlord » Tue Sep 18, 2007 12:41 pm

Mogwai Prime wrote:Just an FYI when I train my robot mode the "Train" doesn't disappear when I don't have enough xp to train it anymore. Don't know if this is happening for anyone else.


Yep, I'm getting that too. Haven't actually tried clicking it again to see what happens if I try to overspend though.
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Postby Dr. Caelus » Tue Sep 18, 2007 1:07 pm

Stormwolf wrote:How about a leader class?

It could have a some of the advantages that the other classes have to offer, the only difference would be that you can only create one leader class character for your team.


I've kind of suggested this idea in two variations already.

The first was to designate one command unit on our team that would gain xp 5% faster than all our other bots - I was mostly looking toward the fun of having Assassination Scalp Hunts.

No one else liked the idea of one bot gaining xp faster though, and some thought designating a character as a 'commander' would be too limiting in Role Play terms.

Last I heard, instead, an icon might appear next to the name of your highest-performing-bot marking him as your 'champion'. I don't care for the idea b/c keeping my team leader and my champion the same bot is going to be tricky in an annoying sort of way. That idea is still a long way off though, so there's no telling what nuances will be involved in the final implementation that would redeem it.

Second idea was have one of the Robot-Modes be a "Leader-Class" that gave bonuses to rank. Unfortunately, to have any use right now (i.e. to let us equip Forcefield Armor), the system would have to be reworked for that one bot-mode to give out-of-mission bonuses.
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Postby Daneki » Tue Sep 18, 2007 1:13 pm

waaaaghlord wrote:
Mogwai Prime wrote:Just an FYI when I train my robot mode the "Train" doesn't disappear when I don't have enough xp to train it anymore. Don't know if this is happening for anyone else.


Yep, I'm getting that too. Haven't actually tried clicking it again to see what happens if I try to overspend though.

Nothing happens, as far as I can tell it just refreshes the page.
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Postby Knives » Tue Sep 18, 2007 1:18 pm

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Stormwolf wrote:Here's some other ideas:

Support type: Raises repair ability or intell.
Defense type: Raises edurance


We most definately need an endurance boosting bot mode, so those of us who prefer to slug it out at a steady pace can do so. And yes, making your character an endurance/absorb tank should be just as viable as the dodgy speed/avoid types. :-P

Oh ,and on that leader type: I will volunteer my time for any beta/bug testing you might need for that one. Out of all the bot mode types that is the most important for those of us who consider our team to be one cohesive combat unit. 8)
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Postby The Collector » Tue Sep 18, 2007 1:24 pm

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Omega Sentinel wrote:Each upgrade on Metroplex's ability meter adds 1/2 point to his strength during combat. So a maxed out Metroplex could actually pack a punch of 15 strength.

That would explain what I saw on my guys n gals last night ... SWEEEEEEET!
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Postby Archanubis » Tue Sep 18, 2007 1:27 pm

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Let me see if I get the gist of the latest two:

Assault: "Designed to House Larger Firearms" - Firepower, perhaps?

Recon: "Designed to be Quick and Agile" - Speed and/or Avoid? (Are boosting tactics even being considered?)
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Postby Omega Sentinel » Tue Sep 18, 2007 1:36 pm

Thunderscream wrote:Let me see if I get the gist of the latest two:

Assault: "Designed to House Larger Firearms" - Firepower, perhaps?
Yes

Thunderscream wrote:Recon: "Designed to be Quick and Agile" - Speed and/or Avoid? (Are boosting tactics even being considered?)
Speed and Skill (and yes, skill will actually do stuff).

Robot abilities won't have any effect on tactics since tactics are tied to your alt modes. You would get into a situation where robot mode 'X' requires alt mode 'X' and that would seriously over complicate things.
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Postby Archanubis » Tue Sep 18, 2007 1:53 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
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Omega Sentinel wrote:
Thunderscream wrote:Recon: "Designed to be Quick and Agile" - Speed and/or Avoid? (Are boosting tactics even being considered?)
Speed and Skill (and yes, skill will actually do stuff).

:shock: Oh, Venomstrike...

Venomstrike: Oh slag, he's in that experimenting mood again! *runs away*
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Postby Tusk » Tue Sep 18, 2007 2:19 pm

When all robot modes are completed, can we expect a list showing available modes and what catergories they fall into?
Have to say am really liking all of this so far :grin: :grin:
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Postby Knight Hawk » Tue Sep 18, 2007 2:23 pm

Tusk wrote:When all robot modes are completed, can we expect a list showing available modes and what catergories they fall into?
Have to say am really liking all of this so far :grin: :grin:


Ditto, I am loving the robot modes idea!
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Postby Omega Sentinel » Tue Sep 18, 2007 2:26 pm

Tusk wrote:When all robot modes are completed, can we expect a list showing available modes and what catergories they fall into?
Have to say am really liking all of this so far :grin: :grin:
I'm going to try to have a robot mode help page up with all the details this weekend.

Glad you are all liking this so far.
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Postby Stormwolf » Tue Sep 18, 2007 2:36 pm

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Omega Sentinel wrote:
Tusk wrote:When all robot modes are completed, can we expect a list showing available modes and what catergories they fall into?
Have to say am really liking all of this so far :grin: :grin:
I'm going to try to have a robot mode help page up with all the details this weekend.

Glad you are all liking this so far.


Yep, we're loving it, but what do you think about a potential leader class?
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Postby King Henrik » Tue Sep 18, 2007 2:39 pm

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i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
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Postby Omega Sentinel » Tue Sep 18, 2007 2:45 pm

King Henrik wrote:i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
No more than 6 classes including protoform and you already have 4 of them.
I'll know for sure in a couple more day when I'm done adding them.

As for a leader class....Not until after HMW2.
One step at a time.
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Postby Evank_Horizon » Tue Sep 18, 2007 3:00 pm

I'm enjoying this too. But it pisses me of that I made some errors in assigning some robot modes. My Alt-mode isn't available anymore! I guess I'll have to wait untill I get the right alt-mode again to fix it. Well anyway it won't matter much once HMW2 will arrive.

Will 2 Assault type point count for Firepower when I take a weapon too? Does it work right now?
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Postby Flashwave » Tue Sep 18, 2007 3:02 pm

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Evank_Horizon wrote:I'm enjoying this too. But it pisses me of that I made some errors in assigning some robot modes. My Alt-mode isn't available anymore! I guess I'll have to wait untill I get the right alt-mode again to fix it. Well anyway it won't matter much once HMW2 will arrive.

Will 2 Assault type point count for Firepower when I take a weapon too? Does it work right now?


Tell me about it. I'd have to get rid of the Fallen Alt. :sad:
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Postby King Henrik » Tue Sep 18, 2007 3:05 pm

Motto: ""It doesn't matter what you ask, it's who you're asking""
Weapon: Battle Blades
Omega Sentinel wrote:
King Henrik wrote:i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
No more than 6 classes including protoform and you already have 4 of them.
I'll know for sure in a couple more day when I'm done adding them.

As for a leader class....Not until after HMW2.
One step at a time.


6 you say? awesome! thanks OS! also the color on the autobot recon icon seems to bleed through and colors the whole square

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Postby Stormwolf » Tue Sep 18, 2007 3:06 pm

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Omega Sentinel wrote:As for a leader class....Not until after HMW2.
One step at a time.


Fair enough 8)
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Postby Archanubis » Tue Sep 18, 2007 3:10 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Omega Sentinel wrote:
King Henrik wrote:i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
No more than 6 classes including protoform and you already have 4 of them.

If I understand this statement correctly, we now have four bot classes (Protoform, Assault, Melee, and Recon) with two more in development (possibly affecting Courage and Endurance)?
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Postby Dr. Caelus » Tue Sep 18, 2007 3:12 pm

Evank_Horizon wrote:Will 2 Assault type point count for Firepower when I take a weapon too? Does it work right now?


No, it won't. Stat Bonuses only count IN combat. That's why the Rank Bonus category isn't relevant until v2.
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