>
shop.seibertron.com amazon.seibertron.com Facebook Twitter X YouTube Pinterest Instagram Myspace LinkedIn Patreon Podcast RSS
This page runs on affiliate links — your clicks may earn us a few Shanix. Want the full transmission? Roll out to our Affiliate Disclosure.

The dreaded word: GESTALTS...

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

The dreaded word: GESTALTS...

Postby Elcor » Wed Mar 14, 2007 10:36 am

Since all recordings from the times long ago had been deleted (BTW, could it mean that we all have had a Hate Plague and The Wisdom of the Ages had been spent on us? JK) , it'd be sensible to remind people here what ideas for implementing Gestalts were voiced before.

And what objections, too.
Elcor
Micromaster
Posts: 92
Joined: Tue Dec 20, 2005 5:29 am

Postby Supercollider » Wed Mar 14, 2007 10:44 am

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
Weapon: Glass Gas Gun
Augh! Ohh! Don't say that word..suffice to say is one of the words the Knights of Ni cannot hear!
Image
User avatar
Supercollider
Gestalt
Posts: 2353
Joined: Wed Dec 13, 2006 8:19 am
Location: Leeds, West Yorkshire. UK
Courage: 10+

Postby Lorekeeper » Wed Mar 14, 2007 10:45 am

Weapon: Venom Blaster
Supercollider wrote:Augh! Ohh! Don't say that word..suffice to say is one of the words the Knights of Ni cannot hear!

Let alone say!

Maybe around April 1st we'll see some Gestalt shtuff again.
Image
User avatar
Lorekeeper
Headmaster Jr
Posts: 594
Joined: Fri Feb 11, 2005 5:12 pm
Strength: 6
Intelligence: 8
Speed: 3
Endurance: 6
Rank: 5
Courage: 4
Firepower: 2
Skill: 9

Postby Omega Sentinel » Wed Mar 14, 2007 10:46 am

no no no no no no no
Omega Sentinel
Godmaster
Posts: 1971
News Credits: 5
Joined: Tue Aug 17, 2004 1:33 pm

Postby Psychout » Wed Mar 14, 2007 11:14 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic

sorry, couldnt resist
Psychout
HMW Moderator
Posts: 9702
News Credits: 42
Joined: Tue Aug 17, 2004 8:04 am
Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Postby Supercollider » Wed Mar 14, 2007 11:17 am

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
Weapon: Glass Gas Gun
Psychout wrote:

sorry, couldnt resist


ROFLMTO :lol: :lol:
Image
User avatar
Supercollider
Gestalt
Posts: 2353
Joined: Wed Dec 13, 2006 8:19 am
Location: Leeds, West Yorkshire. UK
Courage: 10+

Postby RobotInDisguise » Wed Mar 14, 2007 11:37 am

lol

Destrons, combine to form Combiner Convoy!
RobotInDisguise
Headmaster Jr
Posts: 583
Joined: Mon Aug 07, 2006 1:42 pm

Postby Elcor » Wed Mar 14, 2007 11:55 am

Psychout wrote:

sorry, couldnt resist

Well that was good!!!!!

:lol: :lol: :lol:

But I've got another crasy idea in my head, which overcames that objection.

What if _the other five_ (or two, or four... whatever) just need to be Active and at 100% health? (I mean, in your Active roster).

Then, when the RNG decides it's time to use Gestalt Merge tactic, they join you and merge into a new creature (the properties of which I can describe later on, if somebody's interested). After the battle, all XP aquired and damage dealt goes to the first battler - it's just easier this way (though unrealistical somewhat, but we can skip that).

The idea itself is as follows:
1. You buy an upgrade - say, a Gestalt core module. For the sake of canon let's say there's:
3-gestalt core module for 150.000 energon
5-gestalt core module for 250.000 energon
6-gestalt core module for 300.000 energon (the prices are estimated, of course).

You cannot buy more than 1 of each modules.

2. For each Gestalt core module you've bought you have a special character window. First, you name a gestalt in that window and give him an outer appearance, than you select, what of your characters will be in that gestalt. Characters already being parts of another gestalt cannot be selected.

3. The sum of XP of your charactes who form the Gestalt is the Gestalt XP, which he uses to raise this or that stat the same way your average transformer do. Being an Action Master, Gestalt have no tactics, so all XP is spent between the 8 stats.

4. You can assign weapon and put armour on your gestalt much the same way you do with each of your bots. When the gestalt is reset the weapon goes into your pool, the armour is lost.

5. When you send one of your Transformers who's a part of a Gestalt into the battle, the RNG tells when he can merge with his other parts. If all the parts are available and at 100% health (anti-cheat), they merge and gestalt appears instead of character till the end of battle (or till he's destroyed).

6. As I've said before, all XP and damage is assigned only to first Transformer - the one who was actually sent into battle. The damage to other members of a gestalt I believe can be disregarded for the sake of simplicity of the game mechanics.
Elcor
Micromaster
Posts: 92
Joined: Tue Dec 20, 2005 5:29 am

Postby steve2275 » Wed Mar 14, 2007 12:37 pm

Motto: "it may not get better
but it wont get any worse"
not bad elcor
steve2275
City Commander
Posts: 3262
Joined: Thu May 29, 2003 7:38 am
Watch steve2275 on YouTube
Strength: 2
Intelligence: 2
Speed: 2
Endurance: 2
Rank: 2
Courage: 2
Firepower: 1
Skill: 2

Postby Lorekeeper » Wed Mar 14, 2007 1:04 pm

Weapon: Venom Blaster
Actually, Elcor, that's a great idea.

The only thing would be it would have to be a gestalt-enabled (exclusive?) mission. Otherwise it would be patently unfair.
Image
User avatar
Lorekeeper
Headmaster Jr
Posts: 594
Joined: Fri Feb 11, 2005 5:12 pm
Strength: 6
Intelligence: 8
Speed: 3
Endurance: 6
Rank: 5
Courage: 4
Firepower: 2
Skill: 9

Postby Elcor » Wed Mar 14, 2007 1:18 pm

OptimusPrive wrote:The only thing would be it would have to be a gestalt-enabled (exclusive?) mission. Otherwise it would be patently unfair.


Not really unfair, you know.
A 6-gestalt is roughly equivalent of character 2 levels higher, and we've got crosslevel missions all the time.
Elcor
Micromaster
Posts: 92
Joined: Tue Dec 20, 2005 5:29 am

Postby Lorekeeper » Wed Mar 14, 2007 1:25 pm

Weapon: Venom Blaster
Elcor wrote:
OptimusPrive wrote:The only thing would be it would have to be a gestalt-enabled (exclusive?) mission. Otherwise it would be patently unfair.


Not really unfair, you know.
A 6-gestalt is roughly equivalent of character 2 levels higher, and we've got crosslevel missions all the time.


Hmmmmm..... good point.
Image
User avatar
Lorekeeper
Headmaster Jr
Posts: 594
Joined: Fri Feb 11, 2005 5:12 pm
Strength: 6
Intelligence: 8
Speed: 3
Endurance: 6
Rank: 5
Courage: 4
Firepower: 2
Skill: 9

Postby Black Guardian » Wed Mar 14, 2007 3:11 pm

That sounds like an incredibly complicated, but nevertheless amazing idea. Now, if we can only get a complete set of Seacon alt-modes I might consider totally changing my team. That Snaptrap's one hell of an operator.

You may think that as a huge Razorclaw fan, I'd want some Predacons, but, to be honest, the rest of them are all crap compared to Razorclaw (save Divebomb). Perhaps a gestalt of all the Decepticon team leaders - they're all favourites of mine. Although, I might have to scrap Scrapper for Hook, he's just so much more...charismatic. :) :-?
Black Guardian
Minibot
Posts: 177
Joined: Thu Feb 16, 2006 6:15 pm

Postby Mime » Wed Mar 14, 2007 4:39 pm

Hey! I've got Divebomb. How about you give me Razorclaw? :P
Mime

Postby Knight Hawk » Wed Mar 14, 2007 4:51 pm

Elcor I Love the idea, but shouldn't there be some sort of xp & damage distribution for those members that have to sit around at 100% and not in missions/arena battles to be able to form the gestalt. Also on that not shouldn't the other members, If said gestalt is beaten, go into the CR chamber as well? Its hard to say that only one member should get xp or take damage.


Edit : An idea may be distributional XP that can be distributed after the battle, and damage that is distributed after the battle as long as Gestalt was not put into Stasis Lock.
Knight Hawk
Combiner
Posts: 449
Joined: Sun Jan 30, 2005 12:54 pm

Postby Elcor » Wed Mar 14, 2007 5:17 pm

Knight Hawk wrote:Elcor I Love the idea, but shouldn't there be some sort of xp & damage distribution for those members that have to sit around at 100% and not in missions/arena battles to be able to form the gestalt. Also on that not shouldn't the other members, If said gestalt is beaten, go into the CR chamber as well? Its hard to say that only one member should get xp or take damage.

Edit : An idea may be distributional XP that can be distributed after the battle, and damage that is distributed after the battle as long as Gestalt was not put into Stasis Lock.


I know that, ans I've pointed it before. But I believe it'd be more difficult to calculate and issue battle damage and XP to characters who, technically speaking, weren't assigned to that mission...
Elcor
Micromaster
Posts: 92
Joined: Tue Dec 20, 2005 5:29 am

Postby Black Guardian » Wed Mar 14, 2007 6:56 pm

Mime wrote:Hey! I've got Divebomb. How about you give me Razorclaw?


I think not! Unless you can get me a Snaptrap and a Sixshot (he's got enough alt-modes to furnish a gestalt team!). I've already got a Hun-grr. Should do more with him really...
Black Guardian
Minibot
Posts: 177
Joined: Thu Feb 16, 2006 6:15 pm

Postby Knight Hawk » Wed Mar 14, 2007 8:22 pm

I know that, and I've pointed it before. But I believe it'd be more difficult to calculate and issue battle damage and XP to characters who, technically speaking, weren't assigned to that mission...


Couldn't there be some sort of pooling system where after the battle the user gets "x" amount pooled xp and "y" amount pooled damage to distribute yourself? That way you could give all of it to one bot and the same with damage... however if the gestalt goes into stasis then all bots should go into stasis lock.

This way Xp gains could be divvied up or all given to one bot at the discretion of the user. Same goes with the damage (but there would need to be a multiplier on the damage because 90% damage to the gestalt would be a lot more to each individual than 90%). This way rewards could be split but so could damage.
Knight Hawk
Combiner
Posts: 449
Joined: Sun Jan 30, 2005 12:54 pm

Postby Redimus » Wed Mar 14, 2007 9:02 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
Im not particularly convinced by this idea, it dosnt really work for me at all.

I think the only way gestalts could work is if you have the ability to combine them yourself before you enter a mission.

you need to activite all the charecters who form the gestalt first, but then you combine them, and send the gestalt charecter into a mission.

Say you have a 5 charecter gestalt team.
Swindle, Brawl, Onslaught, Vortex and Blastoff. They can form Bruticus.

Now, you can activate all 5, and send them in different missions. If so they act as normal tfs, and get on with their missions.
OR
You can combine them, then send them into one mission. During that mission they cannot seperate, and are treated as one charecter.
Upside: you have a LOT more xp for you level, and a significant advantage (especilly if you have the only gestalt entered).
Downside: You have 5 slots taken up in one mission. You can only enter one other mission (with a tf in the 6th slot). Potentially, you could get shut out, thats 5 tfs taking 40 mins or what ever to get no xp each. Also, it is unlikly that one charecter in one mission is going to score as much as if each 5 charecters had had decent performances in all 5 of their missions.

The biggest advantage of this from a player's point of view over elcor's idea is you dont have to have 4 charecters active but not in missions in the off chance that Onslught in his mission manages to use his gestalt combine tactic.

As for how the level of the gestalt and the xp and stats would work out, I have no new or brilliant ideas on that.

EDIT:
Another thought occours.
You would still need a Gestalt Tactic.
This would proove an xp drain on the members, making them slightly weaker in individual missions. The tactic would:
1) allow the tea mto combine at all.
2) affect how the stats/xp work (ie lowest 'gestalt tactic =1 then times the overall xp by 0.5, 2 0.6 up to 10 times overall xp by 2, or soemthing like that).
Image
Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still
RDD!
User avatar
Redimus
Guardian Of Seibertron
Posts: 5729
News Credits: 1
Joined: Mon Apr 25, 2005 6:44 am
Location: Neo Kaon, planing the domination of HMW:GD.
Strength: 6
Intelligence: 10
Speed: 6
Endurance: 7
Rank: 7
Courage: 8
Firepower: 6
Skill: 10

Postby Elcor » Thu Mar 15, 2007 5:39 am

Redimus wrote:you need to activite all the charecters who form the gestalt first, but then you combine them, and send the gestalt charecter into a mission.


I've thought of it before presenting my idea.
The downside for me was the inability to decide how the damage and XP should be divided between gestalt members.

But other than that, I see no objections to implementing either your or mine idea.
Elcor
Micromaster
Posts: 92
Joined: Tue Dec 20, 2005 5:29 am

Postby Ninjaburn » Thu Mar 15, 2007 1:37 pm

Weapon: Diffraction Sword
Frankly, unless the whole idea of how missions are put together are fixed, this is basically what we are looking at...

(check out more at http://www.lilformers.com)
Attachments
LF0037.jpg
Devastator from lilformers.com
LF0037.jpg (127.42 KiB) Viewed 1887 times
Image
Ninjaburn
Vehicon
Posts: 315
News Credits: 2
Joined: Wed Apr 26, 2006 12:02 pm
Location: Pittsburgh, PA
Strength: 7
Intelligence: 9
Speed: 8
Endurance: 6
Rank: 8
Courage: 10
Firepower: 7
Skill: 8

Postby Black Guardian » Thu Mar 15, 2007 2:17 pm

:lol: That's genius!
Black Guardian
Minibot
Posts: 177
Joined: Thu Feb 16, 2006 6:15 pm

Postby Crash » Thu Mar 15, 2007 10:20 pm

I've put a good ten minutes of thought into this, and I think I've come up with an easy solution. And don't mind the condescending tone, I spent the last seven hours in the presence of snotty children.

Now...let's say, for example, you may spend X amount of Energon to gain a Gestalt Slot. You name this slot the same way you'd name a character, you assign it a gestalt image, you use the custom colors, etc. For all intents and purposes, this gestalt, whom we shall henceforth call Bob, is his or her own character.

But wait, Bob won't activate. How come? Well, Jimmy, Bob needs at least two characters to act as components! So, you hop on over to the Gestalt Character Designation Area, which will look and act nigh-identically to the armor area (as it is the best system for this kind of thing, and if it ain't broke, don't fix it). You select a character, and pay to have him or her marked as being part of Bob. Bob gets a bonus to his EXP that is equal to the character's EXP. Do this up to five times, incurring the same cost each time, until you've made Bob as powerful as you want him.

Now, head to the Registry, and activate Bob. What's this? Each Gestalt Component's status has changed to 'Gestalt Mode' and can't be made Active! That means that they're all temporarily incapacitated! Jumpin'-Pie-Yimminy, Bob better win, or you're gonna have to kill that sonofa- oh, uh, sorry. Lost my composure for a second, there.

So, what do you do with Bob? Why, use all that EXP and give him stat points, of course! Once a character's been made a part of Bob, he can't be taken off unless you reset Bob, which will tear the Gestalt Component marker off of all your characters who have it. I know that's expensive. That's the point of doing it, to make it as precious to you as armor.

Now, when Bob fights, he doesn't get any more EXP than any other character. This is then divided up among your gestalt characters, with any excess (decimal points and such) rounded down, for simplicity's sake.

I know what you're thinking. You're thinking, "Criminy, man, I won't get anything!" Well, as funny as that would be, it's not true. Bob's stats determine his level, so he's going to be of significantly higher level than any of your other characters. This will let him fight in higher level Missions, and thus earn more EXP than any other character you have. Once divided, though, it'll probably come out to a bit less than you'd get if your characters merely picked on enemies their own size. So, why do it? The obvious reason is that it would be a time-saving method, since you'll only have to squeeze into a single fight instead of, say, five.



Well, that's my two cents on the issue.
Crash
Mini-Con
Posts: 8
News Credits: 2
Joined: Mon Jun 30, 2003 9:05 pm

Postby Elcor » Fri Mar 16, 2007 5:41 am

What bothers me now is that in the canon shows we saw gestalts splitting apart.
How could it be done here, I still don't know.
But I believe that my idea - that you enter a single character into the battle, then have a chance for him and his fellows to combine - could be upgraded with a chance for the gestalt to split after being hit significantly, making the first character fight the remainder of the battle himself.

None other systems allows that, IMO.

What do you say?
Elcor
Micromaster
Posts: 92
Joined: Tue Dec 20, 2005 5:29 am

Postby Burn » Fri Mar 16, 2007 6:25 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Ninjaburn wrote:Frankly, unless the whole idea of how missions are put together are fixed,


What's to fix? There's nothing wrong with how missions are now.

At least they're relatively exploit free ...
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Next

Return to Heavy Metal War Forum


[ Incoming message. Source unknown. ] No Signal - Please Stand By [ Click to attempt signal recovery... ]


Transformers and More @ The Seibertron Store

Visit shop.seibertron.com to buy "THE TRANSFORMERS #1 40th Anniversary Cvr A Image Comics 2024 Skybound 01A"
THE TRANSFORMERS # ...
Visit shop.seibertron.com to buy "VOID RIVALS #21 Cvr A Image Comics 2025 0525IM448 21A (CA) De Felici (W) Kirkman"
NEW!
VOID RIVALS #21 Cv ...
Visit shop.seibertron.com to buy "TRANSFORMERS #15 Cvr B Image Comics 2024 Skybound 1024IM429 15B (CA) Corona"
NEW!
TRANSFORMERS #15 C ...
Visit shop.seibertron.com to buy "TRANSFORMERS #15 Cvr A Image Comics 2024 Skybound 1024IM428 15A (CA) Johnson"
NEW!
TRANSFORMERS #15 C ...
Visit shop.seibertron.com to buy "ENERGON UNIVERSE #1 Cvr C 1:10 Image Comics 2025 Special 0325IM289 1C (CA)Hughes"
NEW!
ENERGON UNIVERSE # ...
Visit shop.seibertron.com to buy "TRANSFORMERS #8 2nd ptg Cvr B Ultra Magnus Image Comics 2024 0524IM977 Howard"
TRANSFORMERS #8 2n ...
Visit shop.seibertron.com to buy "VOID RIVALS #21 Cvr C 1:10 Image Comics 2025 0525IM450 21C (CA) Morazzo+Delpeche"
NEW!
VOID RIVALS #21 Cv ...
Visit shop.seibertron.com to buy "ENERGON UNIVERSE #1 Cvr E 1:50 Image Comics 2024 Special 0324IM170 1E Randolph"
NEW!
ENERGON UNIVERSE # ...
Visit shop.seibertron.com to buy "Transformers Deluxe HC Book 01 Image Comics 2025 0125IM467 (CA) Johnson"
NEW!
Transformers Delux ...
Visit shop.seibertron.com to buy "Transformers Deluxe HC Book 01 Direct Market Exclusive Image Comics 0125IM467"
NEW!
Transformers Delux ...
Visit shop.seibertron.com to buy "VOID RIVALS #21 Cvr D 1:25 Image Comics 2025 0525IM451 21D (CA) Formisano"
NEW!
VOID RIVALS #21 Cv ...
Visit shop.seibertron.com to buy "VOID RIVALS #21 Cvr B Image Comics 2025 0525IM449 21B (CA) Hughes (W) Kirkman"
NEW!
VOID RIVALS #21 Cv ...
Visit shop.seibertron.com to buy "VOID RIVALS #21 Cvr E 1:50 Image Comics 2025 0525IM452 21E (CA) Sherman"
NEW!
VOID RIVALS #21 Cv ...
Visit shop.seibertron.com to buy "VOID RIVALS #1 2nd ptg Cvr A Image Comics 2023 APR239177 (CA) Howard (W) Kirkman"
NEW!
VOID RIVALS #1 2nd ...
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.

Featured Products on Amazon.com

Buy "Transformers MPM04 Optimus Prime" on AMAZON
Buy "Transformers Authentics Optimus Prime" on AMAZON
Buy "Transformers: Generations Power of The Primes Voyager Class Grimlock" on AMAZON
Buy "Transformers Toys Megatron Cyberverse Ultimate Class Action Figure - Repeatable Fusion Mega Shot Action Attack Move - Toys for Kids 6 and Up, 11.5-inch" on AMAZON
Buy "Transformers Titans Return Repugnus, Dastard, and Solus Prime Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Legends Class Autobot Outback" on AMAZON
Buy "Transformers Studio Series 08 Leader Class Movie 1 Decepticon Blackout" on AMAZON
Buy "Transformers: Generations Power of The Primes Leader Evolution Rodimus Prime" on AMAZON
Buy "Playskool Heroes Transformers Rescue Bots Optimus Prime" on AMAZON
Buy "Transformers: Robots in Disguise Combiner Force Legion Autobot Twinferno" on AMAZON
Buy "Transformers Generations Titans Return Titan Master Brawn" on AMAZON
Buy "Transformers Generations Titans Return Autobot Infinitus and Sentinel Prime" on AMAZON
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.