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Scantron wrote:Similar to Psychout's question, will missions have any indirect bearing on the campaign outcome? For instance, missions wouldn't change control of territory, but could allow the winning faction to acquire some useful resource; like the missions we had in the past to acquire armor materials.
Chaoslock wrote::shock:
Talk about scratching the surface...
As it looks, HMW V1 will be to V2 as if we had compared the Colosseum to the Roman Empire...
Psychout wrote:If the missions dont count towards the campaign score, will they still be able to use campaign-earned resouces, such as minicons, im missions?
Im hoping not.
Omega Sentinel wrote:What you are saying assumes there will be certain alliances. Certainly the map will look different on a daily basis. The starting point of the factions probably won't matter as much as what the factions decide to do with themselves. It's like I've been saying all along, balance won't be as much of an issue as strategy.Waylander wrote:so tell me if i am wong,but you are saying being next door and allies,with all of the small areas around them they can hold them areas and move troops threw each others areas and be stronger just because they are next door,and have small areas around them for a buffer so to speek,taking said areas would be hard to due with the deployment zones of the con's and Preds,while holding what they have.
sorry it must be the 7 years of small unit combat tactics i learned in the Rangers(small unit tactics are far more complex than large scale tactics),in my military days,but sticking to this the BOT/MAXIs being allies would be very hard to counter,historical reference WW2,if germany and japan were closer(next DOOR) the war would have been much stonger and the outcome wouldn't have been set in stone the day the US joined the fight. lets face it, bots always out # cons,and the preds are the smallest faction.
not that i don't like the idea behind the rest of the topic,but without some miracle in tactics and luck the outcome is set in stone before it starts.
Burn wrote:
The thing is though, what if someone likes a bit of a break from the campaign and spends just one day a week in missions and spends the other six in campaigns?
Perhaps a "tax" on any energon earned in areas OTHER than campaigns? That tax going straight to the faction's coffers.
Omega Sentinel wrote:Deploying Troops:
To deploy a troop to a different area it will take on average 45 minutes to move one space on the planet. You cannot deploy a troop to an area an enemy controls BUT you can move troops THROUGH enemy areas if they do not have force fields equipped on their territories.
Wingz wrote:His servos bring all Naval Strikes 'Cons to the yard
steve2275 wrote:ill stay with missions
campaign sounds too damn confusing
so 4x the amount of territories is the total number of players that play at one time?
steve2275 wrote:ill stay with missions
campaign sounds too damn confusing
so 4x the amount of territories is the total number of players that play at one time?
Jack Hallows wrote:Anyone who knows HMW knows alt modes are much more than “just pixels”.
Starlock wrote:Burn wrote:
The thing is though, what if someone likes a bit of a break from the campaign and spends just one day a week in missions and spends the other six in campaigns?
Perhaps a "tax" on any energon earned in areas OTHER than campaigns? That tax going straight to the faction's coffers.
I like that idea. The faction government can make it law that all other extra non campaign activities must atleast contribute to the war effort. Not sure on exact percentage maybe around 10% that varies on activity and maybe level.
Vanguard wrote:Starlock wrote:Burn wrote:
The thing is though, what if someone likes a bit of a break from the campaign and spends just one day a week in missions and spends the other six in campaigns?
Perhaps a "tax" on any energon earned in areas OTHER than campaigns? That tax going straight to the faction's coffers.
I like that idea. The faction government can make it law that all other extra non campaign activities must atleast contribute to the war effort. Not sure on exact percentage maybe around 10% that varies on activity and maybe level.
Seconded.
I think that's a great idea Burny-boy
Uncrazzimatic wrote:Vanguard wrote:Starlock wrote:Burn wrote:
The thing is though, what if someone likes a bit of a break from the campaign and spends just one day a week in missions and spends the other six in campaigns?
Perhaps a "tax" on any energon earned in areas OTHER than campaigns? That tax going straight to the faction's coffers.
I like that idea. The faction government can make it law that all other extra non campaign activities must atleast contribute to the war effort. Not sure on exact percentage maybe around 10% that varies on activity and maybe level.
Seconded.
I think that's a great idea Burny-boy
Thirded. Make the mindless clickers pay for not having any team spirit.
Psychout wrote:This is catastrophic for the Maximals and Predacons who wont have the invisible masses just sitting in the misisons building up the money.
Tammuz wrote:i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it
maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.
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